More cursor

This commit is contained in:
robojumper
2025-09-19 11:38:37 +02:00
parent e9c2ac8f1a
commit 5b043bdff9
9 changed files with 813 additions and 283 deletions
+116 -55
View File
@@ -6,6 +6,8 @@
#include "d/d_cursor_hit_check.h"
#include "d/lyt/d2d.h"
#include "m/m2d.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_FStateID.hpp"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
@@ -42,32 +44,49 @@ public:
virtual ~EffectRelated() {}
};
class dCsGameLytBase_c {
class dCsGameLytBase1_c {
public:
dCsGameLytBase_c() {}
virtual ~dCsGameLytBase_c() {}
virtual void dCsGameLytBase_0x0C() {} // not overridden
virtual void dCsGameLytBase_0x10() {} // overridden by both
virtual void dCsGameLytBase_0x14() = 0;
virtual void dCsGameLytBase_0x18() {} // not overridden
virtual void dCsGameLytBase_0x1C() {} // not overridden
virtual void dCsGameLytBase_0x20() = 0;
virtual void dCsGameLytBase_0x24() = 0;
virtual void dCsGameLytBase_0x28() = 0;
virtual ~dCsGameLytBase1_c() {}
/* 0x0C */ virtual void setPosition(const mVec2_c &pos) {
mPosition = pos;
}
/* 0x10 */ virtual bool init() = 0;
/* 0x14 */ virtual bool remove() = 0;
/* 0x18 */ virtual bool execute() = 0;
/* 0x1C */ virtual bool draw() = 0;
protected:
/* 0x04 */ u8 field_0x04[0x0C - 0x04];
/* 0x04 */ mVec2_c mPosition;
};
class dCsGameLyt1_c : public dCsGameLytBase_c {
class dCsGameLytBase2_c : public dCsGameLytBase1_c {
public:
virtual ~dCsGameLytBase2_c() {}
/* 0x10 */ virtual bool init();
/* 0x14 */ virtual bool remove() = 0;
/* 0x18 */ virtual bool execute();
/* 0x1C */ virtual bool draw();
/* 0x20 */ virtual void loadResAcc() = 0;
/* 0x24 */ virtual void build() = 0;
/* 0x28 */ virtual d2d::LytBase_c *getLyt() = 0;
protected:
};
class dCsGameLyt1_c : public dCsGameLytBase2_c {
public:
dCsGameLyt1_c() : mpResAcc(nullptr) {}
virtual ~dCsGameLyt1_c() {}
virtual void dCsGameLytBase_0x10() override;
virtual void dCsGameLytBase_0x14() override;
virtual void dCsGameLytBase_0x20() override;
virtual void dCsGameLytBase_0x24() override;
virtual void dCsGameLytBase_0x28() override;
virtual bool init() override;
virtual bool remove() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -78,15 +97,17 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
class dCsGameLyt2_c : public dCsGameLytBase_c {
class dCsGameLyt2_c : public dCsGameLytBase2_c {
public:
dCsGameLyt2_c() : mpResAcc(nullptr) {}
virtual ~dCsGameLyt2_c() {}
virtual void dCsGameLytBase_0x10() override;
virtual void dCsGameLytBase_0x14() override;
virtual void dCsGameLytBase_0x20() override;
virtual void dCsGameLytBase_0x24() override;
virtual void dCsGameLytBase_0x28() override;
virtual bool init() override;
virtual bool remove() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -97,9 +118,10 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[0x17];
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
@@ -107,7 +129,11 @@ public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
Tmp tmp;
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/// @brief Game cursor.
@@ -118,22 +144,32 @@ public:
virtual int create() override;
virtual int doDelete() override;
virtual int execute() override;
virtual int draw() override;
static dCsGame_c *GetInstance() {
return sInstance;
}
bool fn_801BF5E0() const;
bool fn_801BF630() const;
/// @brief Item cursor.
class lytItemCursor_c {
class lytItemCursor_c : public dCsGameLytBase2_c {
friend class dCsGame_c;
public:
enum CursorType_e {
NONE = 0,
BOW = 6,
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
/// @brief Bow cursor.
@@ -180,6 +216,10 @@ public:
void enter();
void execute();
void moveEffectsIn();
void moveEffectsOut();
void updateEffects();
private:
STATE_FUNC_DECLARE(lytDowsingCsr_c, NotFind);
STATE_FUNC_DECLARE(lytDowsingCsr_c, ToFind);
@@ -192,10 +232,14 @@ public:
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ EffectsStruct mEffects1;
/* 0x84 */ EffectsStruct mEffects2;
/* 0xB8 */ f32 field_0xB8;
/* 0xBC */ f32 field_0xBC;
/* 0xB8 */ nw4r::lyt::Pane *mpRingAllPane;
/* 0xBC */ nw4r::lyt::Pane *mpDowsingPane;
/* 0xC0 */ f32 field_0xC0;
/* 0xC4 */ u8 field_0xC4[0xD8 - 0xC4];
/* 0xC4 */ u8 field_0xC4[0xC8 - 0xC4];
/* 0xC8 */ mAng mRotZ;
/* 0xCC */ f32 field_0xCC;
/* 0xD0 */ f32 field_0xD0;
/* 0xD4 */ u32 mAlpha;
};
/// @brief Slingshot cursor.
@@ -205,16 +249,17 @@ public:
: mAnm(g.tmp.mAnmGroups, 0x17),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
field_0x50(0),
field_0x54(0.0f),
field_0x58(0.0f) {}
mIsCharging(false),
mDrawProgress(0.0f),
mSavedOnProgress(0.0f) {}
virtual ~lytPachinkoCsr_c() {}
void init();
// void enter();
void execute();
void setCharging(bool charging, f32 progress);
private:
STATE_FUNC_DECLARE(lytPachinkoCsr_c, Invisible);
STATE_FUNC_DECLARE(lytPachinkoCsr_c, Select);
@@ -227,9 +272,9 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytPachinkoCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ f32 field_0x58;
/* 0x50 */ bool mIsCharging;
/* 0x54 */ f32 mDrawProgress;
/* 0x58 */ f32 mSavedOnProgress;
};
/// @brief Clawshots cursor.
@@ -244,6 +289,9 @@ public:
void enter();
void execute();
void setLocked(bool locked);
void setRotate(f32 rot);
private:
STATE_FUNC_DECLARE(lytCrawShotCsr_c, Normal);
STATE_FUNC_DECLARE(lytCrawShotCsr_c, ToLock);
@@ -253,14 +301,18 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytCrawShotCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50[0x6C - 0x50];
/* 0x50 */ u8 field_0x50[0x54 - 0x50];
/* 0x54 */ bool mLocked;
/* 0x58 */ nw4r::lyt::Pane *mpPaneCrawFix;
/* 0x5C */ nw4r::lyt::Pane *mpPaneCraws[3];
/* 0x68 */ f32 field_0x68;
};
/// @brief Gust Bellows cursor.
class lytVacuumCsr_c {
public:
lytVacuumCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytVacuumCsr_c() {}
void init();
@@ -268,6 +320,9 @@ public:
void enter();
void execute();
void setUnkFloat(f32 f);
void setLocked(bool locked);
private:
STATE_FUNC_DECLARE(lytVacuumCsr_c, Normal);
STATE_FUNC_DECLARE(lytVacuumCsr_c, ToLock);
@@ -277,8 +332,10 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytVacuumCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50[0x5C - 0x50];
/* 0x5C */ u8 field_0x5C;
/* 0x50 */ u8 field_0x50[0x54 - 0x50];
/* 0x54 */ f32 field_0x54;
/* 0x58 */ u8 field_0x58[0x5C - 0x58];
/* 0x5C */ bool mLocked;
};
public:
@@ -291,12 +348,14 @@ public:
mCrawShot(mAnmGroups, &mLyt),
mVacuum(mAnmGroups, &mLyt) {}
virtual ~lytItemCursor_c() {}
virtual void lytItemCursor0x0C();
virtual bool init();
virtual bool remove();
bool preInit();
bool doInit();
virtual bool init() override;
virtual bool remove() override;
virtual bool execute() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -329,13 +388,12 @@ public:
STATE_FUNC_DECLARE(lytItemCursor_c, HookShot);
STATE_FUNC_DECLARE(lytItemCursor_c, PlayerCam);
/* 0x004 */ f32 field_0x004;
/* 0x008 */ f32 field_0x008;
/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
/* 0x048 */ EffectsStruct mEffects;
/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
/* 0x0B0 */ u8 field_0xB0[0xC8 - 0xB0];
/* 0x0B0 */ mVec3_c mPositionThisFrame;
/* 0x0BC */ mVec3_c mPositionLastFrame;
/* 0x0C8 */ m2d::ResAccIf_c *mpResAcc;
/* 0x0CC */ d2d::LytBase_c mLyt;
/* 0x15C */ dCsGameAnmGroups_c mAnmGroups;
@@ -346,7 +404,7 @@ public:
/* 0x8C8 */ lytCrawShotCsr_c mCrawShot;
/* 0x934 */ lytVacuumCsr_c mVacuum;
/* 0x994 */ u8 field_0x994[0x99C - 0x994]; // seemingly not used
/* 0x99C */ bool mCursorTrail;
/* 0x99C */ bool mDrawCursorTrailThisFrame;
/* 0x99D */ u8 field_0x99D[0x9A0 - 0x99D]; // Havent seen this range be set
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
@@ -359,17 +417,20 @@ public:
void setNextCursorType(lytItemCursor_c::CursorType_e);
void setCursorTypeNoneMaybe();
void setCursorTypePointer();
void setCursorTypePlayerCam();
void offNextCursor() {
mCursor.offNextCursor();
}
private:
static dCsGame_c *sInstance;
bool isForcedHidden() const;
/* 0x068 */ m2d::ResAccIf_c mCursorResAcc;
/* 0x11C */ m2d::ResAccIf_c mMain2DResAcc;
/* 0x1D0 */ dCursorInterfaceGame_c mCursorIf;
/* 0x1EC */ s32 mCursorType;
/* 0x1EC */ lytItemCursor_c::CursorType_e mCursorType;
/* 0x1F0 */ dCsGameLyt1_c mLyt1;
/* 0x290 */ dCsGameLyt2_c mLyt2;
/* 0x330 */ lytItemCursor_c mCursor;
+1 -1
View File
@@ -138,7 +138,7 @@ public:
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ u8 _0x14[8];
/* 0x14 */ mVec2_c field_0x14;
};
/**
+4 -10
View File
@@ -227,6 +227,10 @@ struct AnmGroupBase_c {
return mpFrameCtrl->getAnimDuration();
}
inline f32 getLastFrame() const {
return mpFrameCtrl->getAnimDuration() - 1.0f;
}
inline f32 getFrame() const {
return mpFrameCtrl->getFrame();
}
@@ -292,20 +296,10 @@ struct AnmGroupBase_c {
syncAnmFrame();
}
inline void setRatio(f32 ratio) {
mpFrameCtrl->setRatio(ratio);
syncAnmFrame();
}
inline f32 getRatio() const {
return mpFrameCtrl->getRatio();
}
inline void setBackwardsRatio(f32 ratio) {
mpFrameCtrl->setBackwardsRatio(ratio);
syncAnmFrame();
}
inline f32 getNextFrame() const {
return mpFrameCtrl->getNextFrame();
}
-10
View File
@@ -97,21 +97,11 @@ public:
mFlags = mFlags | FLAG_BACKWARDS;
}
inline void setRatio(f32 ratio) {
f32 actualEnd = mEndFrame - 1.0f;
setFrame(actualEnd * ratio);
}
inline f32 getRatio() const {
f32 actualEnd = mEndFrame - 1.0f;
return mCurrFrame / actualEnd;
}
inline void setBackwardsRatio(f32 ratio) {
f32 actualEnd = mEndFrame - 1.0f;
setFrame(actualEnd - (ratio * actualEnd));
}
inline f32 getNextFrame() const {
f32 end = mEndFrame;
f32 f = mCurrFrame + 1.0f;
+4
View File
@@ -71,6 +71,10 @@ public:
mTranslate = value;
}
const math::VEC3 &GetRotate() const {
return mRotate;
}
void SetRotate(const nw4r::math::VEC3 &value) {
mRotate = value;
}