More cursor

This commit is contained in:
robojumper
2025-09-19 11:38:37 +02:00
parent e9c2ac8f1a
commit 5b043bdff9
9 changed files with 813 additions and 283 deletions
+1
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@@ -1404,6 +1404,7 @@ d/d_cs_game.cpp:
.ctors start:0x804DB820 end:0x804DB824
.rodata start:0x804EAC38 end:0x804EACF0
.data start:0x8052E968 end:0x80530170
.sdata start:0x80573448 end:0x80573460
.sbss start:0x805757B0 end:0x805757B8
.sdata2 start:0x8057B5C0 end:0x8057B650
.bss start:0x805B38B8 end:0x805B4178
+66 -55
View File
@@ -3915,11 +3915,11 @@ setFramesLeftOnPause__15dTagProcessor_cFPQ34nw4r2ut4RectPQ34nw4r2ut15PrintContex
fn_800B5500__15dTagProcessor_cFUcPw = .text:0x800B5500; // type:function size:0x18
fn_800B5520__15dTagProcessor_cFPw = .text:0x800B5520; // type:function size:0x14
fn_800B5540__15dTagProcessor_cFPw = .text:0x800B5540; // type:function size:0x28
writeHeroname__15dTagProcessor_cFPwPll = .text:0x800B5570; // type:function size:0x110
writeItem__15dTagProcessor_cFPwPwPll = .text:0x800B5680; // type:function size:0x1DC
writeStringArg__15dTagProcessor_cFPwPwPll = .text:0x800B5860; // type:function size:0x1C0
writeNumericArg__15dTagProcessor_cFPwPwPll = .text:0x800B5A20; // type:function size:0x3AC
writeSingularOrPluralWord__15dTagProcessor_cFPwPwPll = .text:0x800B5DD0; // type:function size:0x1FC
writeHeroname__15dTagProcessor_cFPwPlb = .text:0x800B5570; // type:function size:0x110
writeItem__15dTagProcessor_cFPwPwPlb = .text:0x800B5680; // type:function size:0x1DC
writeStringArg__15dTagProcessor_cFPwPwPlb = .text:0x800B5860; // type:function size:0x1C0
writeNumericArg__15dTagProcessor_cFPwPwPlb = .text:0x800B5A20; // type:function size:0x3AC
writeSingularOrPluralWord__15dTagProcessor_cFPwPwPlb = .text:0x800B5DD0; // type:function size:0x1FC
writeSingleCharacter__15dTagProcessor_cFwPwPl = .text:0x800B5FD0; // type:function size:0x10C
fn_800B60E0__15dTagProcessor_cFUcPw = .text:0x800B60E0; // type:function size:0x24
fn_800B6110__15dTagProcessor_cFUcPw = .text:0x800B6110; // type:function size:0x24
@@ -3937,7 +3937,7 @@ calcRectIcon__15dTagProcessor_cFPQ34nw4r2ut4RectPQ34nw4r2ut15PrintContext<w>Pw =
configureWriterForIcon__15dTagProcessor_cFPQ34nw4r2ut17TextWriterBase<w>PQ34nw4r2ut15PrintContext<w>Usl = .text:0x800B70D0; // type:function size:0x3A4
somethingWithScrapperAndMusic__15dTagProcessor_cFPw = .text:0x800B7480; // type:function size:0xB8
restoreColor__15dTagProcessor_cFPQ34nw4r2ut15PrintContext<w>Uc = .text:0x800B7540; // type:function size:0x250
writeTextNormal__15dTagProcessor_cFPCwPwPlUcl = .text:0x800B7790; // type:function size:0xD8
writeTextNormal__15dTagProcessor_cFPCwPwPlUcb = .text:0x800B7790; // type:function size:0xD8
symbolToFontIdx__15dTagProcessor_cFl = .text:0x800B7870; // type:function size:0x10
getAnimatedIconReplacement__15dTagProcessor_cFUc = .text:0x800B7880; // type:function size:0x210
getAnimatedWiggleIconReplacement__15dTagProcessor_cFUc = .text:0x800B7A90; // type:function size:0x9C
@@ -11266,8 +11266,8 @@ dCsGame_c_classInit__Fv = .text:0x801BD250; // type:function size:0x30
__ct__13dCsGame_HIO_cFv = .text:0x801BD280; // type:function size:0x8C
__dt__13dCsGame_HIO_cFv = .text:0x801BD310; // type:function size:0x40
__ct__9dCsGame_cFv = .text:0x801BD350; // type:function size:0x4CC
fn_801BD820 = .text:0x801BD820; // type:function size:0x40
fn_801BD860 = .text:0x801BD860; // type:function size:0x40
__dt__17dCsGameLytBase1_cFv = .text:0x801BD820; // type:function size:0x40
__dt__17dCsGameLytBase2_cFv = .text:0x801BD860; // type:function size:0x40
__dt__13dCsGameLyt1_cFv = .text:0x801BD8A0; // type:function size:0x5C
__dt__13dCsGameLyt2_cFv = .text:0x801BD900; // type:function size:0x5C
__dt__40sFState_c<Q29dCsGame_c15lytItemCursor_c>Fv = .text:0x801BD960; // type:function size:0x58
@@ -11302,15 +11302,15 @@ __dt__112sStateMgr_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c,20sStateMetho
__dt__82sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c,20sStateMethodUsr_FI_c>Fv = .text:0x801BE930; // type:function size:0xA4
__dt__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801BE9E0; // type:function size:0xB4
__dt__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801BEAA0; // type:function size:0x2E4
fn_801BED90 = .text:0x801BED90; // type:function size:0x40
__dt__22dCursorInterfaceGame_cFv = .text:0x801BED90; // type:function size:0x40
__dt__9dCsGame_cFv = .text:0x801BEDD0; // type:function size:0x33C
create__9dCsGame_cFv = .text:0x801BF110; // type:function size:0xF4
doDelete__9dCsGame_cFv = .text:0x801BF210; // type:function size:0x84
CsGame__baseUpdate = .text:0x801BF2A0; // type:function size:0x25C
fn_801BF500 = .text:0x801BF500; // type:function size:0x14
CsGame__draw = .text:0x801BF520; // type:function size:0xBC
execute__9dCsGame_cFv = .text:0x801BF2A0; // type:function size:0x25C
setPosition__17dCsGameLytBase1_cFRC7mVec2_c = .text:0x801BF500; // type:function size:0x14
draw__9dCsGame_cFv = .text:0x801BF520; // type:function size:0xBC
fn_801BF5E0__9dCsGame_cCFv = .text:0x801BF5E0; // type:function size:0x44
fn_801BF630 = .text:0x801BF630; // type:function size:0x288
isForcedHidden__9dCsGame_cCFv = .text:0x801BF630; // type:function size:0x288
setNextCursorType__9dCsGame_cFQ39dCsGame_c15lytItemCursor_c12CursorType_e = .text:0x801BF8C0; // type:function size:0x10
setCursorTypeNoneMaybe__9dCsGame_cFv = .text:0x801BF8D0; // type:function size:0x8
setCursorTypePointer__9dCsGame_cFv = .text:0x801BF8E0; // type:function size:0x18
@@ -11324,19 +11324,19 @@ fn_801BFAC0 = .text:0x801BFAC0; // type:function size:0x8
fn_801BFAD0 = .text:0x801BFAD0; // type:function size:0x54
fn_801BFB30 = .text:0x801BFB30; // type:function size:0x3C
fn_801BFB70 = .text:0x801BFB70; // type:function size:0x48
fn_801BFBC0 = .text:0x801BFBC0; // type:function size:0x8
fn_801BFBD0 = .text:0x801BFBD0; // type:function size:0x178
fn_801BFD50 = .text:0x801BFD50; // type:function size:0x50
fn_801BFDA0 = .text:0x801BFDA0; // type:function size:0x88
fn_801BFE30 = .text:0x801BFE30; // type:function size:0x34
fn_801BFE70 = .text:0x801BFE70; // type:function size:0xC
fn_801BFE80 = .text:0x801BFE80; // type:function size:0x20
fn_801BFEA0 = .text:0x801BFEA0; // type:function size:0x4C
fn_801BFEF0 = .text:0x801BFEF0; // type:function size:0x8
fn_801BFF00 = .text:0x801BFF00; // type:function size:0xC
fn_801BFF10 = .text:0x801BFF10; // type:function size:0x20
fn_801BFF30 = .text:0x801BFF30; // type:function size:0x4C
fn_801BFF80 = .text:0x801BFF80; // type:function size:0x8
setCursorTypePlayerCam__9dCsGame_cFv = .text:0x801BFBC0; // type:function size:0x8
getCursorPos__22dCursorInterfaceGame_cFv = .text:0x801BFBD0; // type:function size:0x178
init__17dCsGameLytBase2_cFv = .text:0x801BFD50; // type:function size:0x50
execute__17dCsGameLytBase2_cFv = .text:0x801BFDA0; // type:function size:0x88
draw__17dCsGameLytBase2_cFv = .text:0x801BFE30; // type:function size:0x34
loadResAcc__13dCsGameLyt1_cFv = .text:0x801BFE70; // type:function size:0xC
build__13dCsGameLyt1_cFv = .text:0x801BFE80; // type:function size:0x20
init__13dCsGameLyt1_cFv = .text:0x801BFEA0; // type:function size:0x4C
remove__13dCsGameLyt1_cFv = .text:0x801BFEF0; // type:function size:0x8
loadResAcc__13dCsGameLyt2_cFv = .text:0x801BFF00; // type:function size:0xC
build__13dCsGameLyt2_cFv = .text:0x801BFF10; // type:function size:0x20
init__13dCsGameLyt2_cFv = .text:0x801BFF30; // type:function size:0x4C
remove__13dCsGameLyt2_cFv = .text:0x801BFF80; // type:function size:0x8
initializeState_Invisible__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801BFF90; // type:function size:0x4
executeState_Invisible__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801BFFA0; // type:function size:0x4
finalizeState_Invisible__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801BFFB0; // type:function size:0x4
@@ -11370,11 +11370,11 @@ fn_801C01D0 = .text:0x801C01D0; // type:function size:0x8
fn_801C01E0 = .text:0x801C01E0; // type:function size:0x8
fn_801C01F0 = .text:0x801C01F0; // type:function size:0x8
fn_801C0200 = .text:0x801C0200; // type:function size:0x8
fn_801C0210 = .text:0x801C0210; // type:function size:0xC
fn_801C0220 = .text:0x801C0220; // type:function size:0x20
doInit__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0240; // type:function size:0x19C
fn_801C03E0 = .text:0x801C03E0; // type:function size:0x28
fn_801C0410 = .text:0x801C0410; // type:function size:0x108
loadResAcc__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0210; // type:function size:0xC
build__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0220; // type:function size:0x20
init__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0240; // type:function size:0x19C
remove__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C03E0; // type:function size:0x28
execute__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C0410; // type:function size:0x108
executeState__96sStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C0520; // type:function size:0x10
initializeState_NotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0530; // type:function size:0x4
executeState_NotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0540; // type:function size:0x70
@@ -11395,9 +11395,9 @@ finalizeState_ToNotFind__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .tex
enter__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C09E0; // type:function size:0x108
fn_801C0AF0 = .text:0x801C0AF0; // type:function size:0x74
fn_801C0B70 = .text:0x801C0B70; // type:function size:0x8
fn_801C0B80 = .text:0x801C0B80; // type:function size:0x24
fn_801C0BB0 = .text:0x801C0BB0; // type:function size:0x1C
fn_801C0BD0 = .text:0x801C0BD0; // type:function size:0x140
moveEffectsIn__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0B80; // type:function size:0x24
moveEffectsOut__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0BB0; // type:function size:0x1C
updateEffects__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0BD0; // type:function size:0x140
init__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0D10; // type:function size:0x8C
execute__Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_cFv = .text:0x801C0DA0; // type:function size:0x2B0
executeState__113sStateMgr_c<Q39dCsGame_c15lytItemCursor_c15lytDowsingCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C1050; // type:function size:0x10
@@ -11425,7 +11425,7 @@ executeState_Charge__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C
finalizeState_Charge__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1660; // type:function size:0x4
enter__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1670; // type:function size:0x1F4
init__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C1870; // type:function size:0x170
fn_801C19E0 = .text:0x801C19E0; // type:function size:0x170
execute__Q39dCsGame_c15lytItemCursor_c11lytBowCsr_cFv = .text:0x801C19E0; // type:function size:0x170
executeState__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C1B50; // type:function size:0x10
CsGame__lytItemCursor__lytBowCsr__startDrawOrCharge = .text:0x801C1B60; // type:function size:0xB0
getStateID__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x801C1C10; // type:function size:0x10
@@ -11456,12 +11456,12 @@ finalizeState_ChargeFull__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .t
init__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .text:0x801C2420; // type:function size:0x150
execute__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFv = .text:0x801C2570; // type:function size:0xFC
executeState__114sStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C2670; // type:function size:0x10
fn_801C2680 = .text:0x801C2680; // type:function size:0xC
setCharging__Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_cFbf = .text:0x801C2680; // type:function size:0xC
initializeState_Normal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2690; // type:function size:0x10
executeState_Normal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C26A0; // type:function size:0xC8
changeState__114sStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x801C2770; // type:function size:0x10
finalizeState_Normal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2780; // type:function size:0x4
fn_801C2790 = .text:0x801C2790; // type:function size:0x60
setRotate__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFf = .text:0x801C2790; // type:function size:0x60
initializeState_ToLock__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C27F0; // type:function size:0x8
executeState_ToLock__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2800; // type:function size:0xDC
finalizeState_ToLock__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C28E0; // type:function size:0x4
@@ -11472,7 +11472,7 @@ initializeState_ToNormal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .t
executeState_ToNormal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2A00; // type:function size:0xFC
finalizeState_ToNormal__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2B00; // type:function size:0x4
enter__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2B10; // type:function size:0xDC
fn_801C2BF0 = .text:0x801C2BF0; // type:function size:0x8
setLocked__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFb = .text:0x801C2BF0; // type:function size:0x8
init__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2C00; // type:function size:0xA4
execute__Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_cFv = .text:0x801C2CB0; // type:function size:0x10
executeState__114sStateMgr_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C2CC0; // type:function size:0x10
@@ -11490,14 +11490,14 @@ initializeState_ToNormal__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .tex
executeState_ToNormal__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801C2FD0; // type:function size:0x98
finalizeState_ToNormal__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801C3070; // type:function size:0x4
enter__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801C3080; // type:function size:0xD8
fn_801C3160 = .text:0x801C3160; // type:function size:0x2C
fn_801C3190 = .text:0x801C3190; // type:function size:0x8
setUnkFloat__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFf = .text:0x801C3160; // type:function size:0x2C
setLocked__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFb = .text:0x801C3190; // type:function size:0x8
init__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801C31A0; // type:function size:0x50
execute__Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_cFv = .text:0x801C31F0; // type:function size:0x10
executeState__112sStateMgr_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801C3200; // type:function size:0x10
fn_801C3210 = .text:0x801C3210; // type:function size:0x8
fn_801C3220 = .text:0x801C3220; // type:function size:0x8
fn_801C3230 = .text:0x801C3230; // type:function size:0x8
getLyt__Q29dCsGame_c15lytItemCursor_cFv = .text:0x801C3210; // type:function size:0x8
getLyt__13dCsGameLyt2_cFv = .text:0x801C3220; // type:function size:0x8
getLyt__13dCsGameLyt1_cFv = .text:0x801C3230; // type:function size:0x8
build__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c>FRC12sStateIDIf_c = .text:0x801C3240; // type:function size:0x60
dispose__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c>FRP10sStateIf_c = .text:0x801C32A0; // type:function size:0xC
build__59sFStateFct_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c>FRC12sStateIDIf_c = .text:0x801C32B0; // type:function size:0x60
@@ -35798,8 +35798,8 @@ __vt__86sStateMgr_c<17dLytCursorStick_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13
__vt__33sFStateFct_c<17dLytCursorStick_c> = .data:0x8052E938; // type:object size:0x14 scope:weak
__vt__30sFState_c<17dLytCursorStick_c> = .data:0x8052E950; // type:object size:0x18 scope:weak
g_profile_C_GAME = .data:0x8052E968; // type:object size:0xC
lbl_8052E974 = .data:0x8052E974; // type:object size:0x10
lbl_8052E984 = .data:0x8052E984; // type:object size:0x10
lbl_8052E974 = .data:0x8052E974; // type:object size:0xD data:string
lbl_8052E984 = .data:0x8052E984; // type:object size:0xD data:string
lbl_8052E994 = .data:0x8052E994; // type:object size:0x14 data:string
lbl_8052E9A8 = .data:0x8052E9A8; // type:object size:0x1C
lbl_8052E9C4 = .data:0x8052E9C4; // type:object size:0xC data:string
@@ -35843,12 +35843,20 @@ lbl_8052ED54 = .data:0x8052ED54; // type:object size:0x1C data:string
lbl_8052ED70 = .data:0x8052ED70; // type:object size:0x10
lbl_8052ED80 = .data:0x8052ED80; // type:object size:0x20
lbl_8052EDA0 = .data:0x8052EDA0; // type:object size:0x10
lbl_8052EDB0 = .data:0x8052EDB0; // type:object size:0x10
lbl_8052EDC0 = .data:0x8052EDC0; // type:object size:0x84
lbl_8052EDB0 = .data:0x8052EDB0; // type:object size:0xD data:string
lbl_8052EDC0 = .data:0x8052EDC0; // type:object size:0xD data:string
lbl_8052EDD0 = .data:0x8052EDD0; // type:object size:0xF data:string
lbl_8052EDE0 = .data:0x8052EDE0; // type:object size:0x10 data:string
lbl_8052EDF0 = .data:0x8052EDF0; // type:object size:0xF data:string
lbl_8052EE00 = .data:0x8052EE00; // type:object size:0x10 data:string
lbl_8052EE10 = .data:0x8052EE10; // type:object size:0xD data:string
lbl_8052EE20 = .data:0x8052EE20; // type:object size:0xA data:string
lbl_8052EE2C = .data:0x8052EE2C; // type:object size:0xA data:string
lbl_8052EE38 = .data:0x8052EE38; // type:object size:0xA data:string
lbl_8052EE44 = .data:0x8052EE44; // type:object size:0xC
__vt__9dCsGame_c = .data:0x8052EE50; // type:object size:0x4C
__vt__Q29dCsGame_c15lytItemCursor_c = .data:0x8052EE9C; // type:object size:0x2C
lbl_8052EEC8 = .data:0x8052EEC8; // type:object size:0x10
__vt__18dCsGameAnmGroups_c = .data:0x8052EEC8; // type:object size:0x10
__vt__66sFStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c> = .data:0x8052EED8; // type:object size:0x30
__vt__96sStateMgr_c<Q29dCsGame_c15lytItemCursor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052EF08; // type:object size:0x30
__vt__43sFStateFct_c<Q29dCsGame_c15lytItemCursor_c> = .data:0x8052EF38; // type:object size:0x18
@@ -35878,10 +35886,13 @@ __vt__79sFStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUs
__vt__109sStateMgr_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x8052F228; // type:object size:0x30
__vt__56sFStateFct_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c> = .data:0x8052F258; // type:object size:0x18
__vt__53sFState_c<Q39dCsGame_c15lytItemCursor_c11lytBowCsr_c> = .data:0x8052F270; // type:object size:0x18
lbl_8052F288 = .data:0x8052F288; // type:object size:0x2C
lbl_8052F2B4 = .data:0x8052F2B4; // type:object size:0x7C
__vt__13dCsGameLyt2_c = .data:0x8052F288; // type:object size:0x2C
__vt__13dCsGameLyt1_c = .data:0x8052F2B4; // type:object size:0x2C
__vt__17dCsGameLytBase2_c = .data:0x8052F2E0; // type:object size:0x2C
__vt__17dCsGameLytBase1_c = .data:0x8052F310; // type:object size:0x20
__vt__22dCursorInterfaceGame_c = .data:0x8052F330; // type:object size:0x10
lbl_8052F340 = .data:0x8052F340; // type:object size:0xCF4
__vt__Q23d2d9AnmGroups = .data:0x8052F340; // type:object size:0xC
lbl_8052F34C = .data:0x8052F34C; // type:object size:0xCE8
__vt__58sFStateID_c<Q39dCsGame_c15lytItemCursor_c14lytVacuumCsr_c> = .data:0x80530034; // type:object size:0x34
__vt__60sFStateID_c<Q39dCsGame_c15lytItemCursor_c16lytCrawShotCsr_c> = .data:0x80530068; // type:object size:0x34
__vt__60sFStateID_c<Q39dCsGame_c15lytItemCursor_c16lytPachinkoCsr_c> = .data:0x8053009C; // type:object size:0x34
@@ -40475,10 +40486,10 @@ sLytNames = .sdata:0x80573430; // type:object size:0x8 scope:local data:4byte
@13276 = .sdata:0x80573438; // type:object size:0x4 scope:local data:4byte
@13956 = .sdata:0x8057343C; // type:object size:0x7 scope:local data:string
@13957 = .sdata:0x80573444; // type:object size:0x4 scope:local data:string
lbl_80573448 = .sdata:0x80573448; // type:object size:0x8
lbl_80573448 = .sdata:0x80573448; // type:object size:0x7 data:string
lbl_80573450 = .sdata:0x80573450; // type:object size:0x4 data:string
lbl_80573454 = .sdata:0x80573454; // type:object size:0x8
lbl_8057345C = .sdata:0x8057345C; // type:object size:0x4
lbl_80573454 = .sdata:0x80573454; // type:object size:0x7 data:string
lbl_8057345C = .sdata:0x8057345C; // type:object size:0x1
lbl_80573460 = .sdata:0x80573460; // type:object size:0x4 data:4byte
lbl_80573464 = .sdata:0x80573464; // type:object size:0x4 align:4 data:float
lbl_80573468 = .sdata:0x80573468; // type:object size:0x4 align:4 data:float
@@ -51782,7 +51793,7 @@ StateID_Stanby__9dScGame_c = .bss:0x805B37EC; // type:object size:0x34 data:4byt
StateID_Action__9dScGame_c = .bss:0x805B382C; // type:object size:0x34 data:4byte
currentSpawnInfo__9dScGame_c = .bss:0x805B3860; // type:object size:0x2A
nextSpawnInfo__9dScGame_c = .bss:0x805B388C; // type:object size:0x2A data:byte
lbl_805B38B8 = .bss:0x805B38B8; // type:object size:0x50
sHio = .bss:0x805B38B8; // type:object size:0x50 scope:local
CsGame__lytItemCursor__STATE_INVISIBLE = .bss:0x805B3908; // type:object size:0x40 data:4byte
CsGame__lytItemCursor__STATE_BOW = .bss:0x805B3948; // type:object size:0x40 data:4byte
CsGame__lytItemCursor__STATE_DOWSING = .bss:0x805B3988; // type:object size:0x40 data:4byte
+116 -55
View File
@@ -6,6 +6,8 @@
#include "d/d_cursor_hit_check.h"
#include "d/lyt/d2d.h"
#include "m/m2d.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "s/s_FStateID.hpp"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
@@ -42,32 +44,49 @@ public:
virtual ~EffectRelated() {}
};
class dCsGameLytBase_c {
class dCsGameLytBase1_c {
public:
dCsGameLytBase_c() {}
virtual ~dCsGameLytBase_c() {}
virtual void dCsGameLytBase_0x0C() {} // not overridden
virtual void dCsGameLytBase_0x10() {} // overridden by both
virtual void dCsGameLytBase_0x14() = 0;
virtual void dCsGameLytBase_0x18() {} // not overridden
virtual void dCsGameLytBase_0x1C() {} // not overridden
virtual void dCsGameLytBase_0x20() = 0;
virtual void dCsGameLytBase_0x24() = 0;
virtual void dCsGameLytBase_0x28() = 0;
virtual ~dCsGameLytBase1_c() {}
/* 0x0C */ virtual void setPosition(const mVec2_c &pos) {
mPosition = pos;
}
/* 0x10 */ virtual bool init() = 0;
/* 0x14 */ virtual bool remove() = 0;
/* 0x18 */ virtual bool execute() = 0;
/* 0x1C */ virtual bool draw() = 0;
protected:
/* 0x04 */ u8 field_0x04[0x0C - 0x04];
/* 0x04 */ mVec2_c mPosition;
};
class dCsGameLyt1_c : public dCsGameLytBase_c {
class dCsGameLytBase2_c : public dCsGameLytBase1_c {
public:
virtual ~dCsGameLytBase2_c() {}
/* 0x10 */ virtual bool init();
/* 0x14 */ virtual bool remove() = 0;
/* 0x18 */ virtual bool execute();
/* 0x1C */ virtual bool draw();
/* 0x20 */ virtual void loadResAcc() = 0;
/* 0x24 */ virtual void build() = 0;
/* 0x28 */ virtual d2d::LytBase_c *getLyt() = 0;
protected:
};
class dCsGameLyt1_c : public dCsGameLytBase2_c {
public:
dCsGameLyt1_c() : mpResAcc(nullptr) {}
virtual ~dCsGameLyt1_c() {}
virtual void dCsGameLytBase_0x10() override;
virtual void dCsGameLytBase_0x14() override;
virtual void dCsGameLytBase_0x20() override;
virtual void dCsGameLytBase_0x24() override;
virtual void dCsGameLytBase_0x28() override;
virtual bool init() override;
virtual bool remove() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -78,15 +97,17 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
class dCsGameLyt2_c : public dCsGameLytBase_c {
class dCsGameLyt2_c : public dCsGameLytBase2_c {
public:
dCsGameLyt2_c() : mpResAcc(nullptr) {}
virtual ~dCsGameLyt2_c() {}
virtual void dCsGameLytBase_0x10() override;
virtual void dCsGameLytBase_0x14() override;
virtual void dCsGameLytBase_0x20() override;
virtual void dCsGameLytBase_0x24() override;
virtual void dCsGameLytBase_0x28() override;
virtual bool init() override;
virtual bool remove() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -97,9 +118,10 @@ private:
/* 0x10 */ d2d::LytBase_c mLyt;
};
template <int N>
class Tmp {
public:
d2d::AnmGroup_c mAnmGroups[0x17];
d2d::AnmGroup_c mAnmGroups[N];
};
class dCsGameAnmGroups_c {
@@ -107,7 +129,11 @@ public:
dCsGameAnmGroups_c() {}
virtual ~dCsGameAnmGroups_c() {}
Tmp tmp;
d2d::AnmGroup_c &operator[](int idx) {
return tmp.mAnmGroups[idx];
}
Tmp<0x17> tmp;
};
/// @brief Game cursor.
@@ -118,22 +144,32 @@ public:
virtual int create() override;
virtual int doDelete() override;
virtual int execute() override;
virtual int draw() override;
static dCsGame_c *GetInstance() {
return sInstance;
}
bool fn_801BF5E0() const;
bool fn_801BF630() const;
/// @brief Item cursor.
class lytItemCursor_c {
class lytItemCursor_c : public dCsGameLytBase2_c {
friend class dCsGame_c;
public:
enum CursorType_e {
NONE = 0,
BOW = 6,
CS_NONE = 0,
/** Default pointer */
CS_POINTER_DEF = 1,
/** Grab pointer */
CS_POINTER_CAT = 2,
CS_BOW = 6,
CS_DOWSING = 7,
CS_VACUUM = 8,
CS_PACHINKO = 9,
CS_HOOKSHOT = 10,
CS_PLAYERCAM = 14,
};
/// @brief Bow cursor.
@@ -180,6 +216,10 @@ public:
void enter();
void execute();
void moveEffectsIn();
void moveEffectsOut();
void updateEffects();
private:
STATE_FUNC_DECLARE(lytDowsingCsr_c, NotFind);
STATE_FUNC_DECLARE(lytDowsingCsr_c, ToFind);
@@ -192,10 +232,14 @@ public:
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ EffectsStruct mEffects1;
/* 0x84 */ EffectsStruct mEffects2;
/* 0xB8 */ f32 field_0xB8;
/* 0xBC */ f32 field_0xBC;
/* 0xB8 */ nw4r::lyt::Pane *mpRingAllPane;
/* 0xBC */ nw4r::lyt::Pane *mpDowsingPane;
/* 0xC0 */ f32 field_0xC0;
/* 0xC4 */ u8 field_0xC4[0xD8 - 0xC4];
/* 0xC4 */ u8 field_0xC4[0xC8 - 0xC4];
/* 0xC8 */ mAng mRotZ;
/* 0xCC */ f32 field_0xCC;
/* 0xD0 */ f32 field_0xD0;
/* 0xD4 */ u32 mAlpha;
};
/// @brief Slingshot cursor.
@@ -205,16 +249,17 @@ public:
: mAnm(g.tmp.mAnmGroups, 0x17),
mpLyt(lyt),
mStateMgr(*this, sStateID::null),
field_0x50(0),
field_0x54(0.0f),
field_0x58(0.0f) {}
mIsCharging(false),
mDrawProgress(0.0f),
mSavedOnProgress(0.0f) {}
virtual ~lytPachinkoCsr_c() {}
void init();
// void enter();
void execute();
void setCharging(bool charging, f32 progress);
private:
STATE_FUNC_DECLARE(lytPachinkoCsr_c, Invisible);
STATE_FUNC_DECLARE(lytPachinkoCsr_c, Select);
@@ -227,9 +272,9 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytPachinkoCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ f32 field_0x58;
/* 0x50 */ bool mIsCharging;
/* 0x54 */ f32 mDrawProgress;
/* 0x58 */ f32 mSavedOnProgress;
};
/// @brief Clawshots cursor.
@@ -244,6 +289,9 @@ public:
void enter();
void execute();
void setLocked(bool locked);
void setRotate(f32 rot);
private:
STATE_FUNC_DECLARE(lytCrawShotCsr_c, Normal);
STATE_FUNC_DECLARE(lytCrawShotCsr_c, ToLock);
@@ -253,14 +301,18 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytCrawShotCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50[0x6C - 0x50];
/* 0x50 */ u8 field_0x50[0x54 - 0x50];
/* 0x54 */ bool mLocked;
/* 0x58 */ nw4r::lyt::Pane *mpPaneCrawFix;
/* 0x5C */ nw4r::lyt::Pane *mpPaneCraws[3];
/* 0x68 */ f32 field_0x68;
};
/// @brief Gust Bellows cursor.
class lytVacuumCsr_c {
public:
lytVacuumCsr_c(dCsGameAnmGroups_c &g, d2d::LytBase_c *lyt)
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null) {}
: mAnm(g.tmp.mAnmGroups, 0x17), mpLyt(lyt), mStateMgr(*this, sStateID::null), mLocked(false) {}
virtual ~lytVacuumCsr_c() {}
void init();
@@ -268,6 +320,9 @@ public:
void enter();
void execute();
void setUnkFloat(f32 f);
void setLocked(bool locked);
private:
STATE_FUNC_DECLARE(lytVacuumCsr_c, Normal);
STATE_FUNC_DECLARE(lytVacuumCsr_c, ToLock);
@@ -277,8 +332,10 @@ public:
/* 0x04 */ UI_STATE_MGR_DECLARE(lytVacuumCsr_c);
/* 0x40 */ d2d::AnmGroups mAnm;
/* 0x4C */ d2d::LytBase_c *mpLyt;
/* 0x50 */ u8 field_0x50[0x5C - 0x50];
/* 0x5C */ u8 field_0x5C;
/* 0x50 */ u8 field_0x50[0x54 - 0x50];
/* 0x54 */ f32 field_0x54;
/* 0x58 */ u8 field_0x58[0x5C - 0x58];
/* 0x5C */ bool mLocked;
};
public:
@@ -291,12 +348,14 @@ public:
mCrawShot(mAnmGroups, &mLyt),
mVacuum(mAnmGroups, &mLyt) {}
virtual ~lytItemCursor_c() {}
virtual void lytItemCursor0x0C();
virtual bool init();
virtual bool remove();
bool preInit();
bool doInit();
virtual bool init() override;
virtual bool remove() override;
virtual bool execute() override;
virtual void loadResAcc() override;
virtual void build() override;
virtual d2d::LytBase_c *getLyt() override {
return &mLyt;
}
void setResAcc(m2d::ResAccIf_c *resAcc) {
mpResAcc = resAcc;
@@ -329,13 +388,12 @@ public:
STATE_FUNC_DECLARE(lytItemCursor_c, HookShot);
STATE_FUNC_DECLARE(lytItemCursor_c, PlayerCam);
/* 0x004 */ f32 field_0x004;
/* 0x008 */ f32 field_0x008;
/* 0x00C */ UI_STATE_MGR_DECLARE(lytItemCursor_c);
/* 0x048 */ EffectsStruct mEffects;
/* 0x07C */ dEmitterCallbackCursorTrail_c mTrailCb;
/* 0x0B0 */ u8 field_0xB0[0xC8 - 0xB0];
/* 0x0B0 */ mVec3_c mPositionThisFrame;
/* 0x0BC */ mVec3_c mPositionLastFrame;
/* 0x0C8 */ m2d::ResAccIf_c *mpResAcc;
/* 0x0CC */ d2d::LytBase_c mLyt;
/* 0x15C */ dCsGameAnmGroups_c mAnmGroups;
@@ -346,7 +404,7 @@ public:
/* 0x8C8 */ lytCrawShotCsr_c mCrawShot;
/* 0x934 */ lytVacuumCsr_c mVacuum;
/* 0x994 */ u8 field_0x994[0x99C - 0x994]; // seemingly not used
/* 0x99C */ bool mCursorTrail;
/* 0x99C */ bool mDrawCursorTrailThisFrame;
/* 0x99D */ u8 field_0x99D[0x9A0 - 0x99D]; // Havent seen this range be set
/* 0x9A0 */ bool mCursorActive;
/* 0x9A1 */ bool field_0x9A1; // Compares to mCursorActive to change state
@@ -359,17 +417,20 @@ public:
void setNextCursorType(lytItemCursor_c::CursorType_e);
void setCursorTypeNoneMaybe();
void setCursorTypePointer();
void setCursorTypePlayerCam();
void offNextCursor() {
mCursor.offNextCursor();
}
private:
static dCsGame_c *sInstance;
bool isForcedHidden() const;
/* 0x068 */ m2d::ResAccIf_c mCursorResAcc;
/* 0x11C */ m2d::ResAccIf_c mMain2DResAcc;
/* 0x1D0 */ dCursorInterfaceGame_c mCursorIf;
/* 0x1EC */ s32 mCursorType;
/* 0x1EC */ lytItemCursor_c::CursorType_e mCursorType;
/* 0x1F0 */ dCsGameLyt1_c mLyt1;
/* 0x290 */ dCsGameLyt2_c mLyt2;
/* 0x330 */ lytItemCursor_c mCursor;
+1 -1
View File
@@ -138,7 +138,7 @@ public:
virtual mVec2_c &getCursorPos();
private:
/* 0x14 */ u8 _0x14[8];
/* 0x14 */ mVec2_c field_0x14;
};
/**
+4 -10
View File
@@ -227,6 +227,10 @@ struct AnmGroupBase_c {
return mpFrameCtrl->getAnimDuration();
}
inline f32 getLastFrame() const {
return mpFrameCtrl->getAnimDuration() - 1.0f;
}
inline f32 getFrame() const {
return mpFrameCtrl->getFrame();
}
@@ -292,20 +296,10 @@ struct AnmGroupBase_c {
syncAnmFrame();
}
inline void setRatio(f32 ratio) {
mpFrameCtrl->setRatio(ratio);
syncAnmFrame();
}
inline f32 getRatio() const {
return mpFrameCtrl->getRatio();
}
inline void setBackwardsRatio(f32 ratio) {
mpFrameCtrl->setBackwardsRatio(ratio);
syncAnmFrame();
}
inline f32 getNextFrame() const {
return mpFrameCtrl->getNextFrame();
}
-10
View File
@@ -97,21 +97,11 @@ public:
mFlags = mFlags | FLAG_BACKWARDS;
}
inline void setRatio(f32 ratio) {
f32 actualEnd = mEndFrame - 1.0f;
setFrame(actualEnd * ratio);
}
inline f32 getRatio() const {
f32 actualEnd = mEndFrame - 1.0f;
return mCurrFrame / actualEnd;
}
inline void setBackwardsRatio(f32 ratio) {
f32 actualEnd = mEndFrame - 1.0f;
setFrame(actualEnd - (ratio * actualEnd));
}
inline f32 getNextFrame() const {
f32 end = mEndFrame;
f32 f = mCurrFrame + 1.0f;
+4
View File
@@ -71,6 +71,10 @@ public:
mTranslate = value;
}
const math::VEC3 &GetRotate() const {
return mRotate;
}
void SetRotate(const nw4r::math::VEC3 &value) {
mRotate = value;
}
+620 -151
View File
@@ -1,15 +1,23 @@
#include "d/d_cs_game.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/d_cs_base.h"
#include "d/d_cursor_hit_check.h"
#include "d/d_gfx.h"
#include "d/d_pad.h"
#include "d/lyt/d2d.h"
#include "d/lyt/d_lyt_map.h"
#include "d/snd/d_snd_small_effect_mgr.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/lyt/lyt_pane.h"
#include "toBeSorted/arc_managers/layout_arc_manager.h"
#include "toBeSorted/d_emitter.h"
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
dCsGame_HIO_c sConfig;
static dCsGame_HIO_c sHio;
dCsGame_HIO_c::dCsGame_HIO_c() {
field_0x04 = 0.0f;
@@ -72,6 +80,237 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
dCsGame_c::dCsGame_c() : mCursorType(lytItemCursor_c::CS_NONE) {
sInstance = this;
}
dCsGame_c::~dCsGame_c() {
sInstance = nullptr;
}
int dCsGame_c::create() {
void *csData = LayoutArcManager::GetInstance()->getLoadedData("cursor");
mCursorResAcc.attach(csData, "arc");
void *mainData = LayoutArcManager::GetInstance()->getLoadedData("Main2D");
mMain2DResAcc.attach(mainData, "");
mLyt1.setResAcc(&mCursorResAcc);
mLyt1.init();
mLyt2.setResAcc(&mCursorResAcc);
mLyt2.init();
mCursor.setResAcc(&mMain2DResAcc);
mCursor.init();
setNextCursorType(lytItemCursor_c::CS_NONE);
mCursorType = lytItemCursor_c::CS_NONE;
mCursor.setField0x9A0(0);
mCursorIf.setCursorMask(2);
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
dCsBase_c::GetInstance()->setVisible(false);
return SUCCEEDED;
}
int dCsGame_c::doDelete() {
mCursor.remove();
mLyt2.remove();
mLyt1.remove();
dCsMgr_c::GetInstance()->unregistCursor(&mCursorIf);
mCursorResAcc.detach();
mMain2DResAcc.detach();
return SUCCEEDED;
}
#pragma push
#pragma pool_data off
int dCsGame_c::execute() {
mCursorType = mCursor.mNextCursorType;
mCursor.mCursorActive = mCursor.mNextCursor;
if (mCursor.isCursorActive() && mCursorType == lytItemCursor_c::CS_DOWSING) {
mCursor.mDowsing.moveEffectsIn();
} else {
mCursor.mDowsing.moveEffectsOut();
}
bool active = mCursor.isCursorActive();
if (!active) {
if (!mCursor.field_0x9A2) {
mCursor.field_0x9A1 = active;
}
mCursor.field_0x9A2 = false;
return SUCCEEDED;
}
if (active != mCursor.field_0x9A1 || mCursorType != mCursor.mActiveCursorType) {
switch (mCursorType) {
case lytItemCursor_c::CS_BOW: mCursor.changeState(lytItemCursor_c::StateID_Bow); break;
case lytItemCursor_c::CS_DOWSING: mCursor.changeState(lytItemCursor_c::StateID_Dowsing); break;
case lytItemCursor_c::CS_VACUUM: mCursor.changeState(lytItemCursor_c::StateID_Vacuum); break;
case lytItemCursor_c::CS_PACHINKO: mCursor.changeState(lytItemCursor_c::StateID_Pachinko); break;
case lytItemCursor_c::CS_HOOKSHOT: mCursor.changeState(lytItemCursor_c::StateID_HookShot); break;
case lytItemCursor_c::CS_PLAYERCAM: mCursor.changeState(lytItemCursor_c::StateID_PlayerCam); break;
default: break;
}
if (!mCursor.field_0x9A2) {
mCursor.mActiveCursorType = mCursorType;
mCursor.field_0x9A1 = mCursor.mCursorActive;
}
}
const mVec2_c &cursorPosition = mCursorIf.getCursorPos();
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: {
mLyt2.setPosition(mVec2_c(cursorPosition.x, cursorPosition.y + 10.0f));
mLyt2.execute();
break;
}
case lytItemCursor_c::CS_POINTER_DEF: {
mLyt1.setPosition(cursorPosition);
mLyt1.execute();
break;
}
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: {
mCursor.setPosition(cursorPosition);
mCursor.execute();
} break;
default: break;
}
mCursor.mNextCursor = false;
mCursor.field_0x9A2 = false;
return SUCCEEDED;
}
#pragma pop
int dCsGame_c::draw() {
if (!mCursor.isCursorActive() || isForcedHidden()) {
return SUCCEEDED;
}
switch (mCursorType) {
case lytItemCursor_c::CS_POINTER_CAT: mLyt2.draw(); break;
case lytItemCursor_c::CS_POINTER_DEF: mLyt1.draw(); break;
case lytItemCursor_c::CS_BOW:
case lytItemCursor_c::CS_DOWSING:
case lytItemCursor_c::CS_VACUUM:
case lytItemCursor_c::CS_PACHINKO:
case lytItemCursor_c::CS_PLAYERCAM:
case lytItemCursor_c::CS_HOOKSHOT: mCursor.draw(); break;
default: break;
}
return SUCCEEDED;
}
bool dCsGame_c::fn_801BF5E0() const {
return mCursor.isCursorActive() & !isForcedHidden();
}
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
mCursor.setNextCursorType(cs);
}
void dCsGame_c::setCursorTypePlayerCam() {
setNextCursorType(lytItemCursor_c::CS_PLAYERCAM);
}
mVec2_c &dCursorInterfaceGame_c::getCursorPos() {
// TODO explain this math
mVec2_c pos = dPad::getDpdPosScreen();
f32 f0 = dGfx_c::getWidth4x3() / dGfx_c::getWidth16x9F() * 368.0f;
f32 f1 = sHio.field_0x04;
f32 f2 = sHio.field_0x08 + 6.0f;
f32 f3 = sHio.field_0x10 + 4.0f;
f32 f4 = sHio.field_0x0C + -15.0f;
if (dLytMap_c::GetInstance() != nullptr && dLytMap_c::GetInstance()->isOpenMaybe()) {
if (pos.x < -f0 + f4) {
pos.x = -f0 + f4;
}
if (pos.x > f0 + f3) {
pos.x = f0 + f3;
}
if (pos.y < f1 + -209.0f) {
pos.y = f1 + -209.0f;
}
if (pos.y < f2 + -209.0f) {
pos.y = f2 + -209.0f;
}
}
field_0x14 = pos;
return field_0x14;
}
bool dCsGameLytBase2_c::init() {
loadResAcc();
build();
return true;
}
bool dCsGameLytBase2_c::execute() {
nw4r::lyt::Pane *p = getLyt()->getLayout()->GetRootPane();
mVec3_c pos;
pos.x = mPosition.x;
pos.y = mPosition.y;
pos.z = 0.0f;
p->SetTranslate(pos);
getLyt()->calc();
return true;
}
bool dCsGameLytBase2_c::draw() {
getLyt()->addToDrawList();
return true;
}
void dCsGameLyt1_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGameLyt1_c::build() {
mLyt.build("P1_Def.brlyt", nullptr);
}
bool dCsGameLyt1_c::init() {
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
return true;
}
bool dCsGameLyt1_c::remove() {
return true;
}
void dCsGameLyt2_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGameLyt2_c::build() {
mLyt.build("P1_Cat.brlyt", nullptr);
}
bool dCsGameLyt2_c::init() {
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
return true;
}
bool dCsGameLyt2_c::remove() {
return true;
}
#define MAIN_ANIM_CURSOR 0
#define MAIN_ANIM_DOWSE_IN_OUT 1
#define MAIN_ANIM_LOOP 2
@@ -96,6 +335,72 @@ STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
#define MAIN_ANIM_LOOP_END 21
#define MAIN_ANIM_LOOP_END_2 22
void dCsGame_c::lytItemCursor_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::initializeState_Bow() {
mBow.enter();
mBow.select();
}
void dCsGame_c::lytItemCursor_c::executeState_Bow() {
mDrawCursorTrailThisFrame = true;
mBow.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Bow() {}
void dCsGame_c::lytItemCursor_c::initializeState_Dowsing() {
mDowsing.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Dowsing() {
mDowsing.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Dowsing() {}
void dCsGame_c::lytItemCursor_c::initializeState_Vacuum() {
mVacuum.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Vacuum() {
mDrawCursorTrailThisFrame = true;
mVacuum.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Vacuum() {}
void dCsGame_c::lytItemCursor_c::initializeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::executeState_Pachinko() {
mDrawCursorTrailThisFrame = true;
mPachinko.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::initializeState_HookShot() {
mCrawShot.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_HookShot() {
mDrawCursorTrailThisFrame = true;
mCrawShot.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_HookShot() {}
void dCsGame_c::lytItemCursor_c::initializeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
d2d::AnmGroup_c &g = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR];
g.setFrame(9.0f);
}
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
mStateMgr.changeState(newState);
}
void dCsGame_c::lytItemCursor_c::loadResAcc() {
mLyt.setResAcc(mpResAcc);
}
void dCsGame_c::lytItemCursor_c::build() {
mLyt.build("itemCursor_00.brlyt", nullptr);
}
static const d2d::LytBrlanMapping lytItemCursorMap[] = {
{ "itemCursor_00_cursor.brlan", "G_cursor_00"},
{ "itemCursor_00_dowseInOut.brlan", "G_dowseAll_00"},
@@ -122,131 +427,27 @@ static const d2d::LytBrlanMapping lytItemCursorMap[] = {
{ "itemCursor_00_loopEnd2.brlan", "G_loopEnd_01"},
};
dCsGame_c::dCsGame_c() : mCursorType(0) {
sInstance = this;
}
dCsGame_c::~dCsGame_c() {
sInstance = nullptr;
}
int dCsGame_c::create() {
void *csData = LayoutArcManager::GetInstance()->getLoadedData("cursor");
mCursorResAcc.attach(csData, "arc");
void *mainData = LayoutArcManager::GetInstance()->getLoadedData("Main2D");
mMain2DResAcc.attach(mainData, "");
mLyt1.setResAcc(&mCursorResAcc);
mLyt1.dCsGameLytBase_0x10();
mLyt2.setResAcc(&mCursorResAcc);
mLyt2.dCsGameLytBase_0x10();
mCursor.setResAcc(&mMain2DResAcc);
mCursor.init();
setNextCursorType(lytItemCursor_c::NONE);
mCursorType = 0;
mCursor.setField0x9A0(0);
mCursorIf.setCursorMask(2);
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
dCsBase_c::GetInstance()->setVisible(false);
return SUCCEEDED;
}
int dCsGame_c::doDelete() {
mCursor.remove();
mLyt2.dCsGameLytBase_0x14();
mLyt1.dCsGameLytBase_0x14();
dCsMgr_c::GetInstance()->unregistCursor(&mCursorIf);
mCursorResAcc.detach();
mMain2DResAcc.detach();
return SUCCEEDED;
}
bool dCsGame_c::fn_801BF5E0() const {
return mCursor.isCursorActive() & !fn_801BF630();
}
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
mCursor.setNextCursorType(cs);
}
void dCsGame_c::lytItemCursor_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::initializeState_Bow() {
mBow.enter();
mBow.select();
}
void dCsGame_c::lytItemCursor_c::executeState_Bow() {
mCursorTrail = 1;
mBow.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Bow() {}
void dCsGame_c::lytItemCursor_c::initializeState_Dowsing() {
mDowsing.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Dowsing() {
mDowsing.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Dowsing() {}
void dCsGame_c::lytItemCursor_c::initializeState_Vacuum() {
mVacuum.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_Vacuum() {
mCursorTrail = 1;
mVacuum.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Vacuum() {}
void dCsGame_c::lytItemCursor_c::initializeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::executeState_Pachinko() {
mCursorTrail = 1;
mPachinko.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_Pachinko() {}
void dCsGame_c::lytItemCursor_c::initializeState_HookShot() {
mCrawShot.enter();
}
void dCsGame_c::lytItemCursor_c::executeState_HookShot() {
mCursorTrail = 1;
mCrawShot.execute();
}
void dCsGame_c::lytItemCursor_c::finalizeState_HookShot() {}
void dCsGame_c::lytItemCursor_c::initializeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
d2d::AnmGroup_c &g = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR];
g.setFrame(9.0f);
}
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
mStateMgr.changeState(newState);
}
bool dCsGame_c::lytItemCursor_c::doInit() {
bool dCsGame_c::lytItemCursor_c::init() {
mEffects.init(dCsGame_c::sInstance);
preInit();
dCsGameLytBase2_c::init();
mLyt.setPriority(0x88);
mLyt.calc();
mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
for (int i = 0; i < 0x17; i++) {
mAnmGroups.tmp.mAnmGroups[i].bind(false);
mAnmGroups.tmp.mAnmGroups[i].setAnimEnable(false);
d2d::AnmGroup_c &grp = mAnmGroups[i];
grp.bind(false);
grp.setAnimEnable(false);
}
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setFrame(0.0f);
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true);
d2d::AnmGroup_c &mainLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP];
mainLoop.setFrame(0.0f);
mainLoop.setAnimEnable(true);
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true);
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setFrame(0.0f);
d2d::AnmGroup_c &arrowLoop = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP];
arrowLoop.setFrame(0.0f);
mBow.init();
mDowsing.init();
@@ -256,18 +457,47 @@ bool dCsGame_c::lytItemCursor_c::doInit() {
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
mEffects.setEmitterCallback(&mTrailCb);
mLyt.setPriority(0x88);
mLyt.calc();
mAnmGroups.tmp.mAnmGroups[0x14].setAnimEnable(false);
arrowLoop.setAnimEnable(false);
mStateMgr.changeState(StateID_Invisible);
return true;
}
bool dCsGame_c::lytItemCursor_c::remove() {
mAnm.remove();
return true;
}
bool dCsGame_c::lytItemCursor_c::execute() {
mPositionThisFrame.x = mPosition.x;
mPositionThisFrame.y = mPosition.y;
mPositionThisFrame.z = 0.0f;
mDrawCursorTrailThisFrame = false;
mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true);
mStateMgr.executeState();
if (dCsGame_c::GetInstance()->fn_801BF5E0() && mDrawCursorTrailThisFrame) {
f32 sqDist = mPositionThisFrame.squareDistance(mPositionLastFrame);
if (sqDist > sHio.field_0x34 * sHio.field_0x34 ||
(mEffects.hasEmitters() && sqDist > sHio.field_0x38 * sHio.field_0x38)) {
mEffects.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_31_, mPositionThisFrame, nullptr, nullptr, nullptr, nullptr
);
}
}
dCsGameLytBase2_c::execute();
mPositionLastFrame = mPositionThisFrame;
return true;
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_NotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_NotFind() {
if (field_0xC0 < 0.999f) {
if (field_0xC0 < 0.9999f) {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setForward();
mStateMgr.changeState(StateID_Find);
@@ -280,8 +510,7 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToFind() {
if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isEndReached()) {
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
// TODO
mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame());
mpLyt->calc();
mStateMgr.changeState(StateID_Find);
} else {
@@ -294,11 +523,11 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_Find() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_Find() {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
// TODO
mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0);
f32 f = mAnm[MAIN_ANIM_DOWSE_ZOOM].getLastFrame();
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame((1.0f - field_0xC0) * f);
if (field_0xC0 > 0.9999f) {
mAnm[MAIN_ANIM_DOWSE_ZOOM].setToEnd();
mAnm[MAIN_ANIM_DOWSE_ZOOM].setFrame(f);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
@@ -335,6 +564,119 @@ void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToNotFind() {
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToNotFind() {}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(3.0f);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setFrame(0.0f);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
mAnm[MAIN_ANIM_DOWSE_LOOP_1].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsIn() {
if (mAlpha < sHio.field_0x40) {
mAlpha++;
}
updateEffects();
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::moveEffectsOut() {
if (mAlpha > 0) {
mAlpha--;
updateEffects();
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::updateEffects() {
u8 alpha = (f32)mAlpha / (f32)sHio.field_0x40 * 255.0f;
if (alpha != 0) {
mVec2_c csPos = dPad::getDpdPosScreen();
mVec3_c effectPos(csPos.x, csPos.y, 0.0f);
mVec3_c effectScale(sHio.field_0x3C, sHio.field_0x3C, 1.0f);
mEffects1.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_725_, mVec3_c::Zero, nullptr, nullptr, nullptr, nullptr
);
mEffects2.createContinuousUIEffect(
PARTICLE_RESOURCE_ID_MAPPING_726_, effectPos, &mAng3_c::Zero, &effectScale, nullptr, nullptr
);
mEffects1.setGlobalAlpha(alpha);
mEffects2.setGlobalAlpha(alpha);
} else {
mEffects1.remove(true);
mEffects2.remove(true);
}
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::init() {
mpDowsingPane = mpLyt->findPane("N_dowsing_00");
mpRingAllPane = mpLyt->findPane("N_ringAll_00");
mEffects1.init(dCsGame_c::GetInstance());
mEffects2.init(dCsGame_c::GetInstance());
field_0xC0 = 0.0f;
enter();
mStateMgr.changeState(StateID_NotFind);
}
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::execute() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
f32 f2 = (sHio.field_0x18 - sHio.field_0x1C) * 0.95f;
if (field_0xD0 > 0.0f) {
field_0xD0 -= f2 / sHio.field_0x14;
if (field_0xD0 < 0.0f) {
field_0xD0 = 0.0f;
}
} else {
field_0xD0 += f2 / sHio.field_0x14;
if (field_0xD0 > 0.0f) {
field_0xD0 = 0.0f;
}
}
f32 scale = sHio.field_0x1C + (sHio.field_0x18 - sHio.field_0x1C) * (field_0xCC + field_0xD0);
mpDowsingPane->SetScale(mVec2_c(scale, scale));
mVec3_c rot = mpRingAllPane->GetRotate();
rot.z = -mRotZ.degree2();
mpRingAllPane->SetRotate(rot);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_DOWSE_LOOP_1].isEnabled()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_1].play();
}
if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].isEnabled()) {
if (mAnm[MAIN_ANIM_DOWSE_LOOP_2].getFrame() >= 60.0f) {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(60.0f);
} else {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].play();
}
}
if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEnabled()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_3].play();
if (mAnm[MAIN_ANIM_DOWSE_LOOP_3].isEndReached()) {
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(false);
}
}
const sStateIDIf_c *state = mStateMgr.getStateID();
if (*state == StateID_NotFind || *state == StateID_ToNotFind) {
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
}
}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Invisible() {}
@@ -394,7 +736,8 @@ void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
} else if (t > 0.9999f) {
t = 1.0f;
}
mAnm[MAIN_ANIM_ARROW_CURSOR].setBackwardsRatio(t);
f32 f = mAnm[MAIN_ANIM_ARROW_CURSOR].getLastFrame();
mAnm[MAIN_ANIM_ARROW_CURSOR].setFrame(f - (t * f));
if (t <= 0.0f) {
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
mStateMgr.changeState(StateID_Charge);
@@ -434,26 +777,25 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Select() {
if (!field_0x50) {
return;
if (mIsCharging) {
mStateMgr.changeState(StateID_ToDraw);
}
mStateMgr.changeState(StateID_ToDraw);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Select() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ToDraw() {
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f);
field_0x58 = 0.0f;
mSavedOnProgress = 0.0f;
}
extern "C" int getCurrentSlingshotType();
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ToDraw() {
if (field_0x50) {
if (mIsCharging) {
if (mAnm[MAIN_ANIM_SLING_ON].isEndReached()) {
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false);
if (getCurrentSlingshotType() == 2) {
field_0x58 = field_0x54;
if (dAcPy_c::getCurrentSlingshotType() == 2) {
mSavedOnProgress = mDrawProgress;
mStateMgr.changeState(StateID_Charge);
} else {
mStateMgr.changeState(StateID_Draw);
@@ -470,10 +812,9 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ToDraw() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Draw() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Draw() {
if (field_0x50) {
return;
if (!mIsCharging) {
mStateMgr.changeState(StateID_Out);
}
mStateMgr.changeState(StateID_Out);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Draw() {}
@@ -498,15 +839,16 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Charge() {
mpLyt->calc();
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Charge() {
if (field_0x50) {
if (field_0x54 >= 1.0f) {
if (mIsCharging) {
if (mDrawProgress >= 1.0f) {
mAnm[MAIN_ANIM_SLING_KEEP].setToEnd();
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
mStateMgr.changeState(StateID_ChargeFull);
} else {
// TODO we need a second load of anm control here
mAnm[MAIN_ANIM_SLING_KEEP].setRatio((field_0x54 - field_0x58) / (1.0f - field_0x58));
f32 frame = ((mDrawProgress - mSavedOnProgress) / (1.0f - mSavedOnProgress));
f32 len = mAnm[MAIN_ANIM_SLING_KEEP].getLastFrame();
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(len * frame);
}
} else {
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
@@ -522,7 +864,7 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ChargeFull()
mAnm[MAIN_ANIM_SLING_PEAK_RING].setFrame(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() {
if (field_0x50) {
if (mIsCharging) {
if (mAnm[MAIN_ANIM_SLING_PEAK].isEndReached()) {
mpLyt->calc();
} else if (mAnm[MAIN_ANIM_SLING_PEAK].isEnabled()) {
@@ -536,24 +878,130 @@ void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() {
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ChargeFull() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() {}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::init() {
mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_PEAK].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(true);
mAnm[MAIN_ANIM_SLING_OUT].setFrame(0.0f);
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(true);
mpLyt->calc();
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(false);
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(false);
mIsCharging = false;
mDrawProgress = false;
mStateMgr.changeState(StateID_Select);
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::execute() {
mAnm[MAIN_ANIM_CURSOR].setFrame(5.0f);
mStateMgr.executeState();
if (mAnm[MAIN_ANIM_LOOP].isEnabled()) {
// ??? order
mpLyt->calc();
mAnm[MAIN_ANIM_LOOP].play();
}
if (mAnm[MAIN_ANIM_SLING_PEAK_RING].isEndReached()) {
mAnm[MAIN_ANIM_SLING_PEAK_RING].setAnimEnable(false);
mpLyt->calc();
} else {
mAnm[MAIN_ANIM_SLING_PEAK_RING].play();
}
}
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::setCharging(bool charging, f32 progress) {
mIsCharging = charging;
mDrawProgress = progress;
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() {
if (mLocked) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setForward();
mAnm[MAIN_ANIM_HOOK_FIX].setToStart();
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
mStateMgr.changeState(StateID_ToLock);
} else {
mAnm[MAIN_ANIM_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Normal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setRotate(f32 rot) {
mVec3_c v;
v.set(0.0f, 0.0f, rot);
mpPaneCraws[0]->SetRotate(v);
v.z -= 120.0f;
mpPaneCraws[1]->SetRotate(v);
v.z += 240.0f;
mpPaneCraws[2]->SetRotate(v);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() {
setRotate(0.0f);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() {
if (mAnm[MAIN_ANIM_HOOK_FIX].isEndReached()) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false);
mpLyt->calc();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(true);
mAnm[MAIN_ANIM_LOCK_LOOP].setFrame(0.0f);
mStateMgr.changeState(StateID_Lock);
} else {
mAnm[MAIN_ANIM_HOOK_FIX].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() {
if (!mLocked) {
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setBackward();
mAnm[MAIN_ANIM_HOOK_FIX].setToStart();
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
field_0x68 = mpPaneCrawFix->GetRotate().z;
setRotate(field_0x68);
mStateMgr.changeState(StateID_ToNormal);
} else {
mAnm[MAIN_ANIM_LOCK_LOOP].play();
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() {
if (mAnm[MAIN_ANIM_HOOK_FIX].isStop2()) {
setRotate(0.0f);
mpLyt->calc();
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(false);
mStateMgr.changeState(StateID_Normal);
} else {
mAnm[MAIN_ANIM_HOOK_FIX].play();
f32 frame = mAnm[MAIN_ANIM_HOOK_FIX].getFrame();
f32 len = mAnm[MAIN_ANIM_HOOK_FIX].getLastFrame();
f32 offset = (-120.0f - field_0x68);
offset /= len;
if (offset < -10.0f) {
offset = -10.0f;
}
setRotate(field_0x68 + offset * (len - frame));
}
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f);
mAnm[MAIN_ANIM_CURSOR].setFrame(6.0f);
mAnm[MAIN_ANIM_HOOK_FIX].setAnimEnable(true);
mAnm[MAIN_ANIM_HOOK_FIX].setFrame(0.0f);
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
@@ -563,7 +1011,16 @@ void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::enter() {
mStateMgr.changeState(StateID_Normal);
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::setLocked(bool locked) {
mLocked = locked;
}
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::init() {
mpPaneCrawFix = mpLyt->findPane("N_crawFix_00");
mpPaneCraws[0] = mpLyt->findPane("N_craw_03");
mpPaneCraws[1] = mpLyt->findPane("N_craw_04");
mpPaneCraws[2] = mpLyt->findPane("N_craw_05");
mLocked = false;
enter();
mStateMgr.changeState(StateID_Normal);
}
@@ -572,12 +1029,11 @@ void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::execute() {
mStateMgr.executeState();
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Normal() {
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Normal() {
if (field_0x5C) {
if (mLocked) {
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
mAnm[MAIN_ANIM_VACUUM_LOCK].setForward();
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
@@ -605,7 +1061,7 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToLock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Lock() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Lock() {
if (!field_0x5C) {
if (!mLocked) {
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
mAnm[MAIN_ANIM_VACUUM_LOCK].setBackward();
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
@@ -629,6 +1085,19 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToNormal() {
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToNormal() {}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setUnkFloat(f32 f) {
if (f < 0.0f) {
f = 0.0f;
} else if (f > 100.0f) {
f = 100.0f;
}
field_0x54 = f;
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::setLocked(bool locked) {
mLocked = locked;
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() {
mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f);
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
@@ -641,7 +1110,7 @@ void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() {
}
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::init() {
field_0x5C = 0;
mLocked = false;
enter();
mStateMgr.changeState(StateID_Normal);
}
+1 -1
View File
@@ -39,7 +39,7 @@ void dCsMgr_c::execute() {
u32 mask = it->mCursorMask;
if (mask) {
for (HitCheckList::Iterator chkIt = mList2.GetBeginIter(); chkIt != mList2.GetEndIter(); ++it) {
for (HitCheckList::Iterator chkIt = mList2.GetBeginIter(); chkIt != mList2.GetEndIter(); ++chkIt) {
if ((chkIt->mMask & mask) != 0) {
bool hit = chkIt->checkHit(x, y);
if (chkIt->checkOverrideCallback(hit)) {