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https://github.com/zeldaret/ss
synced 2026-07-08 13:56:15 -04:00
A few more
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@@ -1031,7 +1031,7 @@ __ct__9dAcBase_cFv = .text:0x8002C3B0; // type:function size:0x178
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__dt__7dBase_cFv = .text:0x8002C530; // type:function size:0x58
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__dt__9dAcBase_cFv = .text:0x8002C590; // type:function size:0xB4
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setTempCreateParams__9dAcBase_cFP7mVec3_cP7mAng3_cP7mVec3_clUlP9dAcBase_cUcUsScPC9ActorInfo = .text:0x8002C650; // type:function size:0x34
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FUN_8002c690__9dAcBase_cFv = .text:0x8002C690; // type:function size:0x78
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createSoundSource__9dAcBase_cFv = .text:0x8002C690; // type:function size:0x78
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initAllocatorWork1Heap__9dAcBase_cFiPci = .text:0x8002C710; // type:function size:0xC
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initAllocator__9dAcBase_cFiPcPQ23EGG4Heapi = .text:0x8002C720; // type:function size:0x8C
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addActorToRoom__9dAcBase_cFl = .text:0x8002C7B0; // type:function size:0x88
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@@ -252,7 +252,7 @@ public:
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s8 viewClipIdx, const ActorInfo *actorInfo
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);
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/* 8002c690 */ SoundSource *FUN_8002c690();
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/* 8002c690 */ SoundSource *createSoundSource();
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/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
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/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
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/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
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@@ -6,7 +6,16 @@
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// TODO: Expand when we figure out what the other entries have in common
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enum SoundSourceCategory_e {
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SND_SOURCE_PLAYER = 0,
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SND_SOURCE_PLAYER_HEAD = 1,
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SND_SOURCE_NET = 2,
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SND_SOURCE_BLADE = 3,
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SND_SOURCE_SHIELD = 4,
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SND_SOURCE_WHIP = 5,
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SND_SOURCE_ARROW = 7,
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SND_SOURCE_HOOKSHOT = 9,
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SND_SOURCE_BULLET = 29,
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SND_SOURCE_OBJECT = 32,
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SND_SOURCE_ITEM = 35,
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@@ -18,6 +27,8 @@ enum SoundSourceCategory_e {
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SND_SOURCE_PLAYER_BIRD = 45,
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SND_SOURCE_INSECT = 49,
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SND_SOURCE_NPC_NRM = 51,
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SND_SOURCE_NPC_DRAGON = 52,
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SND_SOURCE_TG_SOUND = 53,
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SND_SOURCE_SW_HARP = 56,
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};
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@@ -110,8 +110,7 @@ void dAcBase_c::setTempCreateParams(
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s_Create_ActorInfo = actorInfo;
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}
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// has regswap
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SoundSource *dAcBase_c::FUN_8002c690() {
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SoundSource *dAcBase_c::createSoundSource() {
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if (mpActorInfo == nullptr) {
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return nullptr;
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}
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@@ -121,8 +120,8 @@ SoundSource *dAcBase_c::FUN_8002c690() {
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return nullptr;
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}
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const char *objName = getActorName(mpActorInfo);
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return soundForActorInitRelated_803889c0(soundSourceCategory, this, objName, subtype);
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const char *actorName = getActorName(mpActorInfo);
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return soundForActorInitRelated_803889c0(soundSourceCategory, this, actorName, subtype);
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}
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int dAcBase_c::initAllocatorWork1Heap(int size, char *name, int align) {
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@@ -133,7 +132,7 @@ int dAcBase_c::initAllocator(int size, char *name, EGG::Heap *heap, int align) {
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if (!heap_allocator.createNewTempFrmHeap(size, heap, name, 0x20, 0)) {
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return 0;
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}
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sound_source = FUN_8002c690();
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sound_source = createSoundSource();
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int success = createHeap();
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heap_allocator.adjustFrmHeapRestoreCurrent();
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return success;
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@@ -424,7 +424,7 @@ static const ActorInfo sInfos[] = {
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{"Musasab", fProfile::OBJ_MUSASABI, fProfile::OBJ_MUSASABI, 321, SND_SOURCE_OBJECT, 0},
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{ "MvElc", fProfile::OBJ_MOVE_ELEC, fProfile::OBJ_MOVE_ELEC, 0xFFFF, SND_SOURCE_OBJECT, 0},
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{"MvLiftV", fProfile::OBJ_MOVE_LIFT_VOL, fProfile::OBJ_MOVE_LIFT_VOL, 0xFFFF, SND_SOURCE_OBJECT, 0},
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{ "NpcAdr", fProfile::NPC_ADR, fProfile::NPC_ADR, 310, 52, 0},
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{ "NpcAdr", fProfile::NPC_ADR, fProfile::NPC_ADR, 310, SND_SOURCE_NPC_DRAGON, 0},
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{"NpcAkuH", fProfile::NPC_AKU_HUMAN, fProfile::NPC_AKU_HUMAN, 346, SND_SOURCE_NPC_NRM, 0},
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{"NpcAkum", fProfile::NPC_AKUMAKUN, fProfile::NPC_AKUMAKUN, 279, SND_SOURCE_NPC_NRM, 0},
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{"NpcAzFa", fProfile::NPC_AZUKARIYA_FATHER, fProfile::NPC_AZUKARIYA_FATHER, 298, SND_SOURCE_NPC_NRM, 0},
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@@ -445,7 +445,7 @@ static const ActorInfo sInfos[] = {
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{"NpcDrbC", fProfile::NPC_DRBC, fProfile::NPC_DRBC, 320, 43, 0},
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{ "NpcDsk", fProfile::NPC_DSK, fProfile::NPC_DSK, 258, SND_SOURCE_NPC_NRM, 0},
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{"NpcDskN", fProfile::NPC_DAISHINKAN_N, fProfile::NPC_DAISHINKAN_N, 340, SND_SOURCE_NPC_NRM, 0},
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{ "NpcFdr", fProfile::NPC_FDR, fProfile::NPC_FDR, 318, 52, 0},
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{ "NpcFdr", fProfile::NPC_FDR, fProfile::NPC_FDR, 318, SND_SOURCE_NPC_DRAGON, 0},
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{ "NpcGhm", fProfile::NPC_GHM, fProfile::NPC_GHM, 323, 50, 0},
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{"NpcGost", fProfile::NPC_TOILET_GHOST, fProfile::NPC_TOILET_GHOST, 300, SND_SOURCE_NPC_NRM, 0},
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{ "NpcGra", fProfile::NPC_GRA, fProfile::NPC_GRA, 302, SND_SOURCE_NPC_NRM, 0},
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@@ -514,7 +514,7 @@ static const ActorInfo sInfos[] = {
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{ "NpcSui", fProfile::NPC_SUISEI, fProfile::NPC_SUISEI, 344, 43, 0},
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{"NpcSuiN", fProfile::NPC_SUISEI_NORMAL, fProfile::NPC_SUISEI_NORMAL, 309, 50, 0},
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{"NpcSuiS", fProfile::NPC_SUISEI_SUB, fProfile::NPC_SUISEI_SUB, 309, 43, 0},
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{ "NpcTdr", fProfile::NPC_TDR, fProfile::NPC_TDR, 322, 52, 0},
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{ "NpcTdr", fProfile::NPC_TDR, fProfile::NPC_TDR, 322, SND_SOURCE_NPC_DRAGON, 0},
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{"NpcTdrB", fProfile::NPC_TDRB, fProfile::NPC_TDRB, 322, SND_SOURCE_OBJECT, 0},
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{ "NpcTds", fProfile::NPC_TDS, fProfile::NPC_TDS, 478, 0xFF, 0},
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{ "NpcTer", fProfile::NPC_TERRY, fProfile::NPC_TERRY, 264, SND_SOURCE_NPC_NRM, 0},
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