mirror of
https://github.com/zeldaret/ss
synced 2026-05-28 08:25:06 -04:00
fix executeState_Wait
This commit is contained in:
@@ -78,15 +78,15 @@ void dAcOpaint_c::executeState_Wait() {
|
||||
} else {
|
||||
mRotationZRelated = rotationZRelated1;
|
||||
}
|
||||
field_0x5AA = true;
|
||||
startSound(SE_Paint_LOOSE);
|
||||
}
|
||||
field_0x5AA = true;
|
||||
startSound(SE_Paint_LOOSE);
|
||||
}
|
||||
field_0x5A8 = 3;
|
||||
mPosition.y += 10.f;
|
||||
field_0x5A8 = 3;
|
||||
mPosition.y += 10.f;
|
||||
|
||||
if (field_0x5AA) {
|
||||
mRotationZOffset = mAng(0x100);
|
||||
if (field_0x5AA) {
|
||||
mRotationZOffset = mAng(0x100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user