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https://github.com/zeldaret/ss
synced 2026-06-09 04:29:58 -04:00
d_a_invisible OK
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@@ -8,12 +8,12 @@ __dt__25sFState_c<12dAcInvisible>Fv = .text:0x000001C0; // type:function size:0x
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__dt__28sFStateFct_c<12dAcInvisible>Fv = .text:0x00000220; // type:function size:0x6C
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__dt__81sStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000290; // type:function size:0xA0
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__dt__51sFStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c>Fv = .text:0x00000330; // type:function size:0xA4
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fn_244_3E0 = .text:0x000003E0; // type:function size:0xE4
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create__12dAcInvisibleFv = .text:0x000003E0; // type:function size:0xE4
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changeState__81sStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000004D0; // type:function size:0x10
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fn_244_4E0 = .text:0x000004E0; // type:function size:0x8
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fn_244_4F0 = .text:0x000004F0; // type:function size:0x50
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doDelete__12dAcInvisibleFv = .text:0x000004E0; // type:function size:0x8
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actorExecute__12dAcInvisibleFv = .text:0x000004F0; // type:function size:0x50
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executeState__81sStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000540; // type:function size:0x10
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fn_244_550 = .text:0x00000550; // type:function size:0x8
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draw__12dAcInvisibleFv = .text:0x00000550; // type:function size:0x8
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initializeState_Wait__12dAcInvisibleFv = .text:0x00000560; // type:function size:0x4
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executeState_Wait__12dAcInvisibleFv = .text:0x00000570; // type:function size:0x4
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finalizeState_Wait__12dAcInvisibleFv = .text:0x00000580; // type:function size:0x4
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@@ -39,14 +39,14 @@ isSameName__27sFStateID_c<12dAcInvisible>CFPCc = .text:0x000009C0; // type:funct
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
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lbl_244_rodata_0 = .rodata:0x00000000; // type:object size:0x14 data:float
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lbl_244_rodata_0 = .rodata:0x00000000; // type:object size:0x14 scope:local data:float
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g_profile_INVISIBLE = .data:0x00000000; // type:object size:0x10 data:4byte
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lbl_244_data_10 = .data:0x00000010; // type:object size:0x80
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lbl_244_data_90 = .data:0x00000090; // type:object size:0x30
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lbl_244_data_C0 = .data:0x000000C0; // type:object size:0x30
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lbl_244_data_F0 = .data:0x000000F0; // type:object size:0x18
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lbl_244_data_108 = .data:0x00000108; // type:object size:0x58
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lbl_244_data_160 = .data:0x00000160; // type:object size:0x34
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__vt__12dAcInvisible = .data:0x00000010; // type:object size:0x80
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__vt__51sFStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c> = .data:0x00000090; // type:object size:0x30
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__vt__81sStateMgr_c<12dAcInvisible,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x000000C0; // type:object size:0x30
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lbl_244_data_F0 = .data:0x000000F0; // type:object size:0x18 scope:local
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lbl_244_data_108 = .data:0x00000108; // type:object size:0x58 scope:local
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__vt__27sFStateID_c<12dAcInvisible> = .data:0x00000160; // type:object size:0x34
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__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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lbl_244_bss_8 = .bss:0x00000008; // type:object size:0x10
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lbl_244_bss_18 = .bss:0x00000018; // type:object size:0x30 data:4byte
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lbl_244_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local
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lbl_244_bss_18 = .bss:0x00000018; // type:object size:0x30 scope:local data:4byte
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+1
-1
@@ -2092,7 +2092,7 @@ config.libs = [
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Rel(NonMatching, "d_a_insect_grasshopper", "REL/d/a/d_a_insect_grasshopper.cpp"),
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Rel(NonMatching, "d_a_insect_ladybug", "REL/d/a/d_a_insect_ladybug.cpp"),
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Rel(NonMatching, "d_a_insect_scarab", "REL/d/a/d_a_insect_scarab.cpp"),
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Rel(NonMatching, "d_a_invisible", "REL/d/a/d_a_invisible.cpp"),
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Rel(Matching, "d_a_invisible", "REL/d/a/d_a_invisible.cpp"),
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Rel(NonMatching, "d_a_kanban", "REL/d/a/d_a_kanban.cpp"),
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Rel(NonMatching, "d_a_knight_leader_bird", "REL/d/a/d_a_knight_leader_bird.cpp"),
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Rel(NonMatching, "d_a_little_bird", "REL/d/a/d_a_little_bird.cpp"),
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@@ -2,18 +2,28 @@
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#define D_A_INVISIBLE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcInvisible : public dAcObjBase_c {
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public:
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dAcInvisible() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcInvisible() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcInvisible, Wait);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcInvisible);
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/* 0x330 */ dCcD_Sph mSph;
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/* 0x480 */ dCcD_Cps mCps;
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/* 0x5F0 */ dBgS_AcchCir mAcchCir;
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/* 0x64C */ dBgS_ObjAcch mObjAcch;
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/* 0x9FC */ STATE_MGR_DECLARE(dAcInvisible);
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};
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#endif
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@@ -1,9 +1,41 @@
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#include "d/a/d_a_invisible.h"
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#include "d/col/bg/d_bg_s.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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SPECIAL_ACTOR_PROFILE(INVISIBLE, dAcInvisible, fProfile::INVISIBLE, 0x11D, 0, 0);
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STATE_DEFINE(dAcInvisible, Wait);
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int dAcInvisible::create() {
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mObjAcch.Set(this, 1, &mAcchCir);
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mObjAcch.mFlags |= 0x408;
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mAcchCir.SetWall(15.0f, 120.0f);
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mStts.mRank = 9;
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mSph.mStts = &mStts;
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mCps.mStts = &mStts;
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forwardAccel = 0.0;
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forwardMaxSpeed = -40.0f;
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mStateMgr.changeState(StateID_Wait);
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boundingBox.Set(mVec3_c(-0.0f, -0.0f, -0.0f), mVec3_c(0.0f, 0.0f, 0.0f));
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return SUCCEEDED;
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}
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int dAcInvisible::doDelete() {
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return SUCCEEDED;
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}
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int dAcInvisible::actorExecute() {
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mStateMgr.executeState();
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mObjAcch.CrrPos(*dBgS::GetInstance());
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return SUCCEEDED;
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}
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int dAcInvisible::draw() {
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return SUCCEEDED;
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}
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void dAcInvisible::initializeState_Wait() {}
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void dAcInvisible::executeState_Wait() {}
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void dAcInvisible::finalizeState_Wait() {}
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