mirror of
https://github.com/zeldaret/ss
synced 2026-05-23 23:05:20 -04:00
d_snd_bgm_harp_data OK
This commit is contained in:
@@ -2698,11 +2698,14 @@ d/snd/d_snd_bgm_sound.cpp:
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.text start:0x80379D20 end:0x8037BA68 align:16
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.sbss start:0x80575D88 end:0x80575D90
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d/snd/d_snd_bgm_data_mgr.cpp:
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.text start:0x8037BA70 end:0x8037C518 align:16
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d/snd/d_snd_bgm_battle_data_mgr.cpp:
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.text start:0x8037BA70 end:0x8037BEA8 align:16
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.data start:0x80549148 end:0x80549158
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.sdata start:0x805742F0 end:0x805742F8
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d/snd/d_snd_bgm_harp_data.cpp:
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.text start:0x8037BEB0 end:0x8037C518 align:16
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d/snd/d_snd_bgm_mml_parser_base.cpp:
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.text start:0x8037C520 end:0x8037D014 align:16
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.data start:0x80549158 end:0x80549168
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+17
-17
@@ -20781,23 +20781,23 @@ fn_8037BD80 = .text:0x8037BD80; // type:function size:0x4
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fn_8037BD90 = .text:0x8037BD90; // type:function size:0x4C
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fn_8037BDE0 = .text:0x8037BDE0; // type:function size:0x5C
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fn_8037BE40 = .text:0x8037BE40; // type:function size:0x68
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fn_8037BEB0 = .text:0x8037BEB0; // type:function size:0x7C
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fn_8037BF30 = .text:0x8037BF30; // type:function size:0x10
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fn_8037BF40 = .text:0x8037BF40; // type:function size:0x64
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fn_8037BFB0 = .text:0x8037BFB0; // type:function size:0x48
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fn_8037C000 = .text:0x8037C000; // type:function size:0x30
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fn_8037C030 = .text:0x8037C030; // type:function size:0x14
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fn_8037C050 = .text:0x8037C050; // type:function size:0x70
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fn_8037C0C0 = .text:0x8037C0C0; // type:function size:0x64
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fn_8037C130 = .text:0x8037C130; // type:function size:0x124
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fn_8037C260 = .text:0x8037C260; // type:function size:0x14
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fn_8037C280 = .text:0x8037C280; // type:function size:0x34
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fn_8037C2C0 = .text:0x8037C2C0; // type:function size:0x34
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fn_8037C300 = .text:0x8037C300; // type:function size:0x68
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fn_8037C370 = .text:0x8037C370; // type:function size:0x34
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fn_8037C3B0 = .text:0x8037C3B0; // type:function size:0x58
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fn_8037C410 = .text:0x8037C410; // type:function size:0x60
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setHarpPitchSeqVars = .text:0x8037C470; // type:function size:0xA8
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__ct__27dSndBgmDataHarpVarSetBase_cFl = .text:0x8037BEB0; // type:function size:0x7C
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__ct__20dSndBgmDataHarpVar_cFv = .text:0x8037BF30; // type:function size:0x10 scope:weak
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__dt__27dSndBgmDataHarpVarSetBase_cFv = .text:0x8037BF40; // type:function size:0x64
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resetVars__27dSndBgmDataHarpVarSetBase_cFv = .text:0x8037BFB0; // type:function size:0x48
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addVar__27dSndBgmDataHarpVarSetBase_cFUc = .text:0x8037C000; // type:function size:0x30
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__ct__21dSndBgmHarpDataBase_cFv = .text:0x8037C030; // type:function size:0x14
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resetVars__21dSndBgmHarpDataBase_cFv = .text:0x8037C050; // type:function size:0x70
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getIdxForPosition__21dSndBgmHarpDataBase_cFl = .text:0x8037C0C0; // type:function size:0x64
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addVar__21dSndBgmHarpDataBase_cFlll = .text:0x8037C130; // type:function size:0x124
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setField_0x08__21dSndBgmHarpDataBase_cFl = .text:0x8037C260; // type:function size:0x14
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getUsableVarSet__21dSndBgmHarpDataBase_cFl = .text:0x8037C280; // type:function size:0x34
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getVarSet__21dSndBgmHarpDataBase_cFl = .text:0x8037C2C0; // type:function size:0x34
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__ct__17dSndBgmHarpData_cFv = .text:0x8037C300; // type:function size:0x68
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__ct__23dSndBgmDataHarpVarSet_cFv = .text:0x8037C370; // type:function size:0x34 scope:weak
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__dt__23dSndBgmDataHarpVarSet_cFv = .text:0x8037C3B0; // type:function size:0x58 scope:weak
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__dt__17dSndBgmHarpData_cFv = .text:0x8037C410; // type:function size:0x60
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writeSeqVars__17dSndBgmHarpData_cFl = .text:0x8037C470; // type:function size:0xA8
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__ct__18dSndBgmMmlParser_cFPQ34nw4r3snd18SoundArchivePlayerPQ34nw4r3snd12SoundArchive = .text:0x8037C520; // type:function size:0x20
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initTrack__18dSndBgmMmlParser_cFlUl = .text:0x8037C540; // type:function size:0x34
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loadAndParse__18dSndBgmMmlParser_cFUlUlb = .text:0x8037C580; // type:function size:0x98
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+2
-1
@@ -757,7 +757,8 @@ config.libs = [
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Object(NonMatching, "d/snd/d_snd_bgm_sound_callbacks.cpp"),
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Object(NonMatching, "d/snd/d_snd_bgm_sound_battle_callbacks.cpp"),
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Object(NonMatching, "d/snd/d_snd_bgm_sound.cpp"),
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Object(NonMatching, "d/snd/d_snd_bgm_data_mgr.cpp"),
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Object(NonMatching, "d/snd/d_snd_bgm_battle_data_mgr.cpp"),
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Object(Matching, "d/snd/d_snd_bgm_harp_data.cpp"),
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Object(Matching, "d/snd/d_snd_bgm_mml_parser_base.cpp"),
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Object(NonMatching, "d/snd/d_snd_bgm_mml_parsers.cpp"),
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Object(NonMatching, "d/snd/d_snd_small_effect_mgr.cpp"),
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@@ -0,0 +1,132 @@
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#ifndef D_SND_BGM_HARP_DATA_H
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#define D_SND_BGM_HARP_DATA_H
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#include "common.h"
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/**
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* This file deals with the pitch of the Goddess' Harp when Link
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* is freely strumming. In this case the pitch of the strings
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* is adjusted to match the key of background music through sequence variables.
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* When Link strums the harp, 12 strings can be heard, but it's actually only four
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* notes of the same chord spanning three octaves.
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*
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* I haven't yet investigated all the data, but a typical chord Link might play
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* is Cmaj^7, consisting of C-E-G-B. Link actually plays:
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* G3-C4-E4-G4-B4-C5-E5-G5-B5-C6-E6-G6
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* B3 is missing, possibly to prevent dissonance at the ends of the scale.
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* (Sealed Grounds, before Demise fight, no actual BGM)
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*/
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/**
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* Contains a single Seq sound var controlling the pitch of a subset of harp strings
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* Size: 0x02
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*/
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struct dSndBgmDataHarpVar_c {
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dSndBgmDataHarpVar_c() : field_0x00(0), field_0x01(0) {}
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void reset() {
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field_0x00 = 0;
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field_0x01 = 0;
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}
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void onFlag() {
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field_0x00 |= 1;
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}
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/* 0x00 */ u8 field_0x00; // flags
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/* 0x01 */ s8 field_0x01; // var
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};
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/**
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* Contains Seq sound vars for all harp strings, represents a "key" in the bgm music
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* Size: 0x0C
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*/
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class dSndBgmDataHarpVarSetBase_c {
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public:
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dSndBgmDataHarpVarSetBase_c(s32 count);
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~dSndBgmDataHarpVarSetBase_c();
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void resetVars();
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void addVar(u8 value);
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s32 getPosition() const {
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return mPosition;
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}
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void setPosition(s32 position) {
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mPosition = position;
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}
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s32 getCount() const {
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return mCount;
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}
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s32 getMax() const {
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return mMax;
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}
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dSndBgmDataHarpVar_c *getVar(s32 idx) {
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if (idx >= getCount()) {
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return nullptr;
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}
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return &mpVars[idx];
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}
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dSndBgmDataHarpVar_c *getUnusedVar() {
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if (mCount >= mMax) {
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return nullptr;
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}
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return &mpVars[mCount];
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}
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private:
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/* 0x00 */ dSndBgmDataHarpVar_c *mpVars;
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/* 0x04 */ s32 mPosition;
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/* 0x08 */ s16 mMax;
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/* 0x0A */ s16 mCount;
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};
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class dSndBgmDataHarpVarSet_c : public dSndBgmDataHarpVarSetBase_c {
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public:
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dSndBgmDataHarpVarSet_c() : dSndBgmDataHarpVarSetBase_c(4) {}
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private:
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};
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/**
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* Contains parsed seq data for harp strings for a single bgm sound
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*/
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class dSndBgmHarpDataBase_c {
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public:
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dSndBgmHarpDataBase_c();
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void resetVars();
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s32 getIdxForPosition(s32 position);
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dSndBgmDataHarpVarSetBase_c *getUsableVarSet(s32 idx);
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void addVar(s32 position, s32 value, s32 unk);
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void setField_0x08(s32 value);
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protected:
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dSndBgmDataHarpVarSetBase_c *getVarSet(s32 idx);
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/* 0x00 */ dSndBgmDataHarpVarSetBase_c *mpVarSets;
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/* 0x04 */ s16 mMax;
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/* 0x06 */ s16 mCount;
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/* 0x08 */ s32 field_0x08;
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};
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class dSndBgmHarpData_c : public dSndBgmHarpDataBase_c {
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public:
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dSndBgmHarpData_c();
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~dSndBgmHarpData_c();
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/**
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* Writes the Seq sound variables that control the pitch
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* of the individual harp strings.
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*/
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void writeSeqVars(s32 idx);
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private:
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static const u32 NUM_SETS = 300;
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};
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#endif
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@@ -52,6 +52,10 @@ namespace nw4r { namespace snd
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mSound->ReadVariable(varNo, value);
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}
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static bool WriteGlobalVariable(int varNo, s16 value) {
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return detail::SeqSound::WriteGlobalVariable(varNo, value);
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}
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void SetTrackMute(u32 trackFlags, SeqMute mute) {
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if (IsAttachedSound())
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mSound->SetTrackMute(trackFlags, mute);
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@@ -0,0 +1,165 @@
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#include "d/snd/d_snd_bgm_harp_data.h"
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#include "common.h"
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#include "nw4r/snd/snd_SeqSoundHandle.h"
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dSndBgmDataHarpVarSetBase_c::dSndBgmDataHarpVarSetBase_c(s32 count) {
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mPosition = -1;
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mMax = count;
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mCount = 0;
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mpVars = new dSndBgmDataHarpVar_c[count];
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resetVars();
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}
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dSndBgmDataHarpVarSetBase_c::~dSndBgmDataHarpVarSetBase_c() {
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delete[] mpVars;
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}
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void dSndBgmDataHarpVarSetBase_c::resetVars() {
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mCount = 0;
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mPosition = -1;
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for (int i = 0; i < mMax; i++) {
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mpVars[i].reset();
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}
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}
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void dSndBgmDataHarpVarSetBase_c::addVar(u8 value) {
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if (mCount < mMax) {
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mpVars[mCount].field_0x01 = value;
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mCount++;
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}
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}
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dSndBgmHarpDataBase_c::dSndBgmHarpDataBase_c() : mMax(0), mCount(0), field_0x08(0) {}
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void dSndBgmHarpDataBase_c::resetVars() {
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mCount = 0;
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field_0x08 = 0;
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for (int i = 0; i < mMax; i++) {
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mpVarSets[i].resetVars();
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}
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}
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s32 dSndBgmHarpDataBase_c::getIdxForPosition(s32 position) {
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if (position < 0) {
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return 0;
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}
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if (mpVarSets[0].getPosition() > position) {
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return 0;
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}
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for (int i = mCount - 1; i > 0; i--) {
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if (mpVarSets[i].getPosition() <= position) {
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return i;
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}
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}
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return 0;
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}
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void dSndBgmHarpDataBase_c::addVar(s32 position, s32 value, s32 unk) {
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if (position < 0) {
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return;
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}
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if (value <= 0) {
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return;
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}
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if (field_0x08 > 0) {
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return;
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}
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if (mCount > mMax) {
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return;
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}
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// Look at the set that might not be full yet
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dSndBgmDataHarpVarSetBase_c *set = getVarSet(mCount);
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if (set->getPosition() >= 0 && set->getPosition() < position) {
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// If it's not full but it doesn't match the position,
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// advance either way
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set++;
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mCount++;
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}
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// Set position for new set
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if (set->getPosition() < 0) {
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// Make sure set positions are strictly monotonically increasing (1),
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// do not record e.g. a fifth value for the same set
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if (mCount > 0 && set[-1].getPosition() >= position) {
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return;
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}
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set->setPosition(position);
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}
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dSndBgmDataHarpVar_c *var = set->getUnusedVar();
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if (var != nullptr) {
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if (unk == 0x7F) {
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var->onFlag();
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}
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set->addVar(value);
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if (set->getCount() >= set->getMax()) {
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// If the set is full, continue with the next set.
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// Condition (1) above will make sure that the next
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// set gets a strictly higher position, so there are
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// no sets with the same position.
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mCount++;
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}
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}
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}
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void dSndBgmHarpDataBase_c::setField_0x08(s32 value) {
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if (value < 0) {
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value = 0;
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}
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field_0x08 = value;
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}
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dSndBgmDataHarpVarSetBase_c *dSndBgmHarpDataBase_c::getUsableVarSet(s32 idx) {
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if (idx < 0) {
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return nullptr;
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}
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if (idx >= mCount) {
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return nullptr;
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}
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return &mpVarSets[idx];
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}
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dSndBgmDataHarpVarSetBase_c *dSndBgmHarpDataBase_c::getVarSet(s32 idx) {
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if (idx < 0) {
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return nullptr;
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}
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if (idx >= mMax) {
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return nullptr;
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}
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return &mpVarSets[idx];
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}
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dSndBgmHarpData_c::dSndBgmHarpData_c() {
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mpVarSets = new dSndBgmDataHarpVarSet_c[NUM_SETS];
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mMax = NUM_SETS;
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resetVars();
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}
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dSndBgmHarpData_c::~dSndBgmHarpData_c() {
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delete[] mpVarSets;
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}
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void dSndBgmHarpData_c::writeSeqVars(s32 idx) {
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if (idx < 0) {
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return;
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}
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if (idx >= mCount) {
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return;
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}
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for (int i = 0; i < mpVarSets[idx].getCount(); i++) {
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nw4r::snd::SeqSoundHandle::WriteGlobalVariable(10 + i, mpVarSets[idx].getVar(i)->field_0x01);
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}
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}
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