change to header guards wooo

This commit is contained in:
elijah-thomas774
2024-03-17 18:55:49 -04:00
parent de0d7a8e0a
commit 6ca7763bc0
84 changed files with 473 additions and 285 deletions
+1 -1
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@@ -17298,7 +17298,7 @@ __ct__9cTreeNd_cFv = .text:0x802E0E70; // type:function size:0x30
fn_802E0EA0 = .text:0x802E0EA0; // type:function size:0x18
addTreeNode__9cTreeMg_cFP9cTreeNd_cP9cTreeNd_c = .text:0x802E0EC0; // type:function size:0x94
removeTreeNode__9cTreeMg_cFP9cTreeNd_c = .text:0x802E0F60; // type:function size:0x98
addTreeNode__9cTreeMg_cFP9cTreeNd_cP9cTreeNd_c = .text:0x802E1000; // type:function size:0xBC
insertTreeNode__9cTreeMg_cFP9cTreeNd_cP9cTreeNd_c = .text:0x802E1000; // type:function size:0xBC
getTreeNext__9cTreeNd_cCFv = .text:0x802E10C0; // type:function size:0x38
getTreeNextNotChild__9cTreeNd_cCFv = .text:0x802E1100; // type:function size:0x40
Delete__11fBaHelper_cFv = .text:0x802E1140; // type:function size:0x8C
+1 -1
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@@ -122,7 +122,7 @@ if not is_windows():
config.compilers_tag = "20231018"
config.dtk_tag = "v0.7.5"
config.sjiswrap_tag = "v1.1.1"
config.wibo_tag = "0.6.9"
config.wibo_tag = "0.6.11"
# Project
config.config_path = Path("config") / config.version / "config.yml"
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef DECOMP_UNKNOWN_TYPES_H
#define DECOMP_UNKNOWN_TYPES_H
#include <common.h>
@@ -32,3 +33,5 @@ struct ObjInfo {
// };
class UnkCollider {};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef C_LIST_H
#define C_LIST_H
// This file was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/cLib/c_list.hpp
@@ -67,3 +68,5 @@ protected:
cListNd_c *mpFirst; ///< The first node in the list.
cListNd_c *mpLast; ///< The last node in the list.
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef C_OWNER_SET_H
#define C_OWNER_SET_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/cLib/c_owner_set.hpp
@@ -59,3 +60,5 @@ private:
cOwnerSetNd_c *mpRoot; ///< The first element of the set.
};
#endif
+5 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef C_TREE_H
#define C_TREE_H
// This file was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/cLib/c_tree.hpp
@@ -56,6 +57,7 @@ public:
* @return If the operation was successful.
*/
bool addTreeNode(cTreeNd_c *node, cTreeNd_c *parent);
bool insertTreeNode(cTreeNd_c *node, cTreeNd_c *parent);
/**
* @brief Removes a node from the tree.
@@ -72,3 +74,5 @@ public:
protected:
cTreeNd_c *mpRootNode; ///< The root node of the tree.
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef DECOMP_COMMON_TYPES_H
#define DECOMP_COMMON_TYPES_H
#define MAX(x, y) ((x) > (y) ? (x) : (y))
#define MIN(x, y) ((x) < (y) ? (x) : (y))
@@ -113,3 +114,5 @@ private:
inline NonCopyable(const NonCopyable &) {}
};
#endif
#endif
+81 -77
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@@ -1,22 +1,23 @@
#pragma once
#ifndef D_A_BASE_H
#define D_A_BASE_H
#include "UnknownTypeBelongings.h"
#include "d/d_base.h"
#include "d/d_heap.h"
#include "m/m_allocator.h"
#include "UnknownTypeBelongings.h"
// #include "m/types_m.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/room_manager.h"
class dAcBase_c;
struct SoundInfo {
dAcBase_c* actor;
void* obj_sound;
mVec3_c* obj_pos;
SoundInfo* next;
SoundInfo* prev;
dAcBase_c *actor;
void *obj_sound;
mVec3_c *obj_pos;
SoundInfo *next;
SoundInfo *prev;
};
// Ghidra: ActorBase
// size: 0xFC
@@ -24,64 +25,65 @@ struct SoundInfo {
class dAcBase_c : public dBase_c {
public:
/* 0x68 */ mHeapAllocator_c heap_allocator;
/* 0x84 */ ObjInfo* obj_info;
/* 0x88 */ void* sound_info_tail;
/* 0x8c */ void* sound_info_next;
/* 0x90 */ int count;
/* 0x94 */ void* obj_sound;
/* 0x9C */ mVec3_c* obj_pos;
/* 0x9c */ mVec3_c pos_copy;
/* 0xa8 */ u32 params2;
/* 0xAC */ mAng3_c rot_copy;
/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
/* 0xB4 */ u8 room_id_copy;
/* 0xB5 */ u8 viewclip_index;
/* 0xB6 */ u8 subtype;
/* 0xB8 */ mAng3_c rotation;
/* 0xC0 */ mVec3_c position;
/* 0xCC */ mVec3_c scale;
/* 0xD8 */ u32 actor_properties;
/* 0xDC */ fLiNdBa_c actor_node;
/* 0xE8 */ u32 field_0xe8;
/* 0xEC */ u8 roomid;
/* 0xED */ u8 actor_subtype;
/* 0xF0 */ u32 JStudio_actor;
/* 0xF4 */ char someStr[4];
/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
/* 0x84 */ ObjInfo *obj_info;
/* 0x88 */ void *sound_info_tail;
/* 0x8c */ void *sound_info_next;
/* 0x90 */ int count;
/* 0x94 */ void *obj_sound;
/* 0x9C */ mVec3_c *obj_pos;
/* 0x9c */ mVec3_c pos_copy;
/* 0xa8 */ u32 params2;
/* 0xAC */ mAng3_c rot_copy;
/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
/* 0xB4 */ u8 room_id_copy;
/* 0xB5 */ u8 viewclip_index;
/* 0xB6 */ u8 subtype;
/* 0xB8 */ mAng3_c rotation;
/* 0xC0 */ mVec3_c position;
/* 0xCC */ mVec3_c scale;
/* 0xD8 */ u32 actor_properties;
/* 0xDC */ fLiNdBa_c actor_node;
/* 0xE8 */ u32 field_0xe8;
/* 0xEC */ u8 roomid;
/* 0xED */ u8 actor_subtype;
/* 0xF0 */ u32 JStudio_actor;
/* 0xF4 */ char someStr[4];
/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
protected:
/* 80501544 */ // vtable
/* 0x08 | 8002c880 */ virtual int create();
/* 0x10 | 8002c8f0 */ virtual void postCreate(MAIN_STATE_e state);
/* 0x18 | 8002c940 */ virtual int preDelete();
/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
/* 0x28 | 8002ccc0 */ virtual void postExecute(MAIN_STATE_e state); // not fully understood
/* 0x44 | 8002c3a0 */ virtual bool createHeap();
/* 0x44 | 8002c3a0 */ virtual bool createHeap();
/* 0x48 | 8002c590 */ virtual ~dAcBase_c();
/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
/* 0x58 | 8002ccb0 */ virtual int actorExecuteInEvent(); // name is assumed
/* 0x5C | 8002ce90 */ virtual void unkVirtFunc_0x5C();
/* 0x60 | 8002cea0 */ virtual void unkVirtFunc_0x60();
/* 0x64 | 8002ceb0 */ virtual bool restorePosRotFromCopy();
/* 0x68 | 8002db80 */ virtual void* getCurrentEventActor();
/* 0x68 | 8002db80 */ virtual void *getCurrentEventActor();
/* 0x6C | 8002db90 */ virtual void unkVirtFunc_0x6C();
/* 0x70 | 8002dba0 */ virtual void doInteraction(s32);
public:
/* 8002c3b0 */ dAcBase_c();
void setPostion(mVec3_c* r) {
void setPostion(mVec3_c *r) {
position.set(r->x, r->y, r->z);
}
void setScale(f32 x, f32 y, f32 z) {
scale.set(x, y, z);
}
void setScale(mVec3_c* r) {
void setScale(mVec3_c *r) {
scale.set(r->x, r->y, r->z);
}
void setRotation(mAng3_c* r) {
void setRotation(mAng3_c *r) {
rotation = *r;
}
@@ -93,20 +95,18 @@ public:
void copyRotation() {
rot_copy = rotation;
}
public:
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams( \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
s32 roomId, u32 params2, dAcBase_c* parent, \
u8 subtype, s16 unkFlag, u8 viewClipIdx,\
ObjInfo* objInfo );
/* 8002c690 */ void* FUN_8002c690();
/* 8002c710 */ int initAllocatorWork1Heap(int size, char* name, int align);
/* 8002c720 */ int initAllocator(int size, char* name, EGG::Heap* heap, int align);
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
dAcBase_c *parent, u8 subtype, s16 unkFlag, u8 viewClipIdx, ObjInfo *objInfo);
/* 8002c690 */ void *FUN_8002c690();
/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
/* 8002c840 */ void setBit_field_0xE8(s32);
/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f* spawnPos, int subtype);
/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f *spawnPos, int subtype);
/* 8002cf90 */ void fillUpperParams2Byte();
/* 8002cfa0 */ u32 getParams2_ignoreLower();
/* 8002cfb0 */ void setParams2Upper_ignoreLower(u32 val);
@@ -114,23 +114,25 @@ public:
/* 8002cfd0 */ void setParams2UpperByte(u32 val);
/* 8002cff0 */ static u32 buildParams2(u32 lower, u8 upper);
/* 8002d010 */ u32 getParams2Lower();
/* 8002d020 */ static dAcBase_c* findActor(char* objName, dAcBase_c* parent);
/* 8002d0a0 */ static dAcBase_c* searchActor(dAcBase_c& optionalParent);
// Kinda performs the code of the first param on every actor (second param is optional parent)
/* 8002d130 */static void forEachActor(void*, dAcBase_c&);
// Not really static, but we currently dont have a type for the return (not just simply a s16)
/* 8002d020 */ static dAcBase_c *findActor(char *objName, dAcBase_c *parent);
/* 8002d0a0 */ static dAcBase_c *searchActor(dAcBase_c &optionalParent);
// Kinda performs the code of the first param on every actor (second param is optional parent)
/* 8002d130 */ static void forEachActor(void *, dAcBase_c &);
// Not really static, but we currently dont have a type for the return (not just simply a s16)
/* 8002d190 */ mAng getXZAngleToPlayer();
// returns true if under the distThresh, False if not. the actual distance is returned in outDist
/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c& actor, f32 distThresh, f32* outDist);
// same concept as above
/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c& actor, f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
// returns true if under the distThresh, False if not. the actual distance is returned in outDist
/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c &actor, f32 distThresh, f32 *outDist);
// same concept as above
/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c &actor, f32 distThresh, s16 yAngle, s16 xAngle,
f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX);
/* 8002d3e0 */ bool isWithinPlayerRadius(f32 radius);
/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist,
s16 *outDiffAngleY, s16 *outDiffAngleX);
/* 8002d470 */ f32 getDistToPlayer();
/* 8002d4a0 */ f32 getSquareDistToPlayer();
/* 8002d4b0 */ void updateRoomId(f32 yOffs);
/* 8002d540 */ bool isRoomFlags_0x6_Set();
// Begin Sound Effect Related
// Begin Sound Effect Related
/* 8002d590 */ void FUN_8002d590();
/* 8002d5b0 */ void FUN_8002d5b0();
/* 8002d5d0 */ void playSound();
@@ -149,19 +151,19 @@ public:
/* 8002d880 */ void FUN_8002d880();
// End Sound Effect Related
/* 8002d890 */ void FUN_8002d890();
/* 8002d920 */ void setActorRef(dBase_c*);
/* 8002d920 */ void setActorRef(dBase_c *);
// next three funcs are related
/* 8002d930 */ void setUnkFlag();
/* 8002d940 */ void FUN_8002d940();
/* 8002d960 */ void FUN_8002d960();
/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot, Vec3f *scale,
u32 params2, s32 roomId, dBase_c *ref);
/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot,
Vec3f *scale, u32 params2, s32 roomId, dBase_c *ref);
/* 8002dc20 */ void FUN_8002dc20(s16*, s16*);
/* 8002dc20 */ void FUN_8002dc20(s16 *, s16 *);
/* 8002dc50 */ void incrementKillCounter();
/* 8002dcd0 */ void FUN_8002dcd0();
/* 8002dd10 */ void FUN_8002dd10();
@@ -174,11 +176,13 @@ public:
/* 80571920 */ static u32 s_Create_RoomId;
/* 80571924 */ static u32 s_Create_Params2;
/* 80571928 */ static u16 s_Create_UnkFlags;
/* 8057192A */ static u8 s_Create_ViewClipIdx;
/* 80575080 */ static mVec3_c* s_Create_Position;
/* 80575084 */ static mAng3_c* s_Create_Rotation;
/* 80575088 */ static mVec3_c* s_Create_Scale;
/* 8057508C */ static dAcBase_c* s_Create_Parent;
/* 80575090 */ static ObjInfo* s_Create_ObjInfo;
/* 8057192A */ static u8 s_Create_ViewClipIdx;
/* 80575080 */ static mVec3_c *s_Create_Position;
/* 80575084 */ static mAng3_c *s_Create_Rotation;
/* 80575088 */ static mVec3_c *s_Create_Scale;
/* 8057508C */ static dAcBase_c *s_Create_Parent;
/* 80575090 */ static ObjInfo *s_Create_ObjInfo;
/* 80575094 */ static u8 s_Create_Subtype;
};
};
#endif
+5 -5
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@@ -1,10 +1,10 @@
#pragma once
#ifndef D_A_EN_BASE_H
#define D_A_EN_BASE_H
#include "d/a/obj/d_a_obj_base.h"
// Ghidra: ActorEnemyBase
// size:
// size:
// non-official name
class dAcEnBase_c : public dAcObjBase_c {
};
class dAcEnBase_c : public dAcObjBase_c {};
#endif
+5 -4
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_A_NPC_H
#define D_A_NPC_H
#include "d/a/obj/d_a_obj_base.h"
@@ -7,6 +8,6 @@
// Ghidra: ActorNpcBase
// size: 0x6e4
// official name
class dAcNpc_c : public dAcObjBase_c {
};
class dAcNpc_c : public dAcObjBase_c {};
#endif
+4 -5
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@@ -1,11 +1,10 @@
#pragma once
#ifndef D_A_ORDINARY_NPC_H
#define D_A_ORDINARY_NPC_H
#include "d/a/npc/d_a_npc.h"
// Ghidra: AcOrdinaryNpc
// size:
// official name
class dAcOrdinaryNpc_c : public dAcNpc_c {
};
class dAcOrdinaryNpc_c : public dAcNpc_c {};
#endif
+38 -49
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_A_OBJ_BASE_H
#define D_A_OBJ_BASE_H
#include "d/a/d_a_base.h"
#include "m/types_m.h"
@@ -13,13 +14,13 @@ public:
public:
// could be their own thing?
/* 8002de40 */ static void* getOarcFile(char* oarcName, char* fileName);
/* 8002de60 */ static void* getOarcSubEntry(char* oarcName, char* fileName);
/* 8002de80 */ static void* getOarcResFile(char* oarcName);
/* 8002de90 */ static void* getOarcModelFile(char* oarcName);
/* 8002dea0 */ static void* getOarcZev(char* oarcName);
/* 8002deb0 */ static void* getOarcDZB(char* dzbName);
/* 8002ded0 */ static void* getOarcPLC(char* plcName);
/* 8002de40 */ static void *getOarcFile(char *oarcName, char *fileName);
/* 8002de60 */ static void *getOarcSubEntry(char *oarcName, char *fileName);
/* 8002de80 */ static void *getOarcResFile(char *oarcName);
/* 8002de90 */ static void *getOarcModelFile(char *oarcName);
/* 8002dea0 */ static void *getOarcZev(char *oarcName);
/* 8002deb0 */ static void *getOarcDZB(char *dzbName);
/* 8002ded0 */ static void *getOarcPLC(char *plcName);
public:
/* 8002def0 */ dAcObjBase_c();
@@ -28,59 +29,47 @@ public:
/* 8002e150 */ virtual int preExecute();
/* 8002e2a0 */ virtual void postExecute();
/* 8002e330 */ virtual int preDraw();
/* 8002e5b0 */ virtual void* getObjectListEntry();
/* 8002e5b0 */ virtual void *getObjectListEntry();
/* 8002e5c0 */ virtual bool restorePosRotFromCopy();
/* 8002ea10 */ virtual bool canBeLinkedToWoodTag();
/* 8002ea20 */ virtual bool drop();
public:
/* 8002e630 */ static dAcObjBase_c create( \
fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2 );
/* 8002e6d0 */ static dAcObjBase_c create( \
char* name, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2, u16 id, u8 viewclipId);
/* 8002e770 */ static dAcObjBase_c* findObject(fProfile::PROFILE_NAME_e actorId,\
fLiNdBa_c* refList, dAcObjBase_c* parent);
/* 8002e7f0 */ static dAcObjBase_c* getNextObject(fLiNdBa_c* ref, dAcObjBase_c* parent);
/* 8002e630 */ static dAcObjBase_c create(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2);
/* 8002e6d0 */ static dAcObjBase_c create(char *name, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
/* 8002e770 */ static dAcObjBase_c *findObject(fProfile::PROFILE_NAME_e actorId, fLiNdBa_c *refList,
dAcObjBase_c *parent);
/* 8002e7f0 */ static dAcObjBase_c *getNextObject(fLiNdBa_c *ref, dAcObjBase_c *parent);
/* 8002e850 */ bool isPlayer();
/* 8002e870 */ void calcVelocity(mVec3_c& pos, f32 speed);
/* 8002e870 */ void calcVelocity(mVec3_c &pos, f32 speed);
/* 8002e8e0 */ void calcVelocity();
/* 8002e9a0 */ void updateMatrix();
/* 8002ea00 */ void setDefaultCullDistance();
/* 8002ea30 */ void fn_8002EA30(f32,f32,f32,f32,f32, void*);
/* 8002ea60 */ void fn_8002EA60(void*);
/* 8002eb30 */ void fn_8002EB30(void*);
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c* position);
// Disabling makes Items and Link Disappear
/* 8002ea30 */ void fn_8002EA30(f32, f32, f32, f32, f32, void *);
/* 8002ea60 */ void fn_8002EA60(void *);
/* 8002eb30 */ void fn_8002EB30(void *);
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c *position);
// Disabling makes Items and Link Disappear
/* 8002ec70 */ void drawModelType1();
// Disabling make Lava and other objects Disappear
// Disabling make Lava and other objects Disappear
/* 8002ecd0 */ void drawModel2();
/* 8002ed20 */ void fn_8002ed20();
/* 8002edb0 */ void fn_8002edb0();
/* 8002ee40 */ void drawShadow();
/* 8002ef40 */ void createChildAttached( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
/* 8002ef40 */ void createChildNonAttached( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
/* 8002ef40 */ void createChildAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u32 roomId);
/* 8002ef40 */ void createChildNonAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId);
/* 8002efa0 */ void fn_8002efa0();
/* 8002eff0 */ bool fn_8002eff0(f32*, s16*, UnkCollider*, f32*, f32*);
/* 8002f190 */ void createChildAttached2( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
// These may not belong here
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3( \
fProfile::PROFILE_NAME_e actorId, u32 roomId, \
u32 params1, mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2);
/* 8002f260 */ static dAcBase_c createActorUnkGroup3( \
char* name, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2, u16 id, u8 viewclipId);
};
/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *);
/* 8002f190 */ void createChildAttached2(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u32 roomId);
// These may not belong here
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1,
mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2);
/* 8002f260 */ static dAcBase_c createActorUnkGroup3(char *name, u32 roomId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
};
#endif
+4 -3
View File
@@ -1,10 +1,11 @@
#pragma once
#ifndef D_A_ITEM_BASE_H
#define D_A_ITEM_BASE_H
#include "d/a/obj/d_a_obj_base.h"
// Ghidra: AcItem
// Size: 0xd68
// official name
class dAcItem_c : public dAcObjBase_c {
class dAcItem_c : public dAcObjBase_c {};
};
#endif
+11 -7
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef D_BASE_H
#define D_BASE_H
#include "f/f_base.h"
// #include "c/c_owner_set.h"
@@ -17,19 +18,20 @@ public:
/* 80050860 */ virtual void postDraw(MAIN_STATE_e state);
/* 8002c530 */ virtual ~dBase_c();
public:
/* 80050980 */ static void resetFlags();
/* 800509a0 */ static bool isActorPlayer(dBase_c&);
/* 800509a0 */ static bool isActorPlayer(dBase_c &);
/* 800509e0 */ static void initLoader();
/* 80050a00 */ static dBase_c* createBase(ProfileName, dBase_c*, unsigned long, u8);
/* 80050a10 */ static dBase_c* createRoot(ProfileName, unsigned long, u8);
/* 80050a00 */ static dBase_c *createBase(ProfileName, dBase_c *, unsigned long, u8);
/* 80050a10 */ static dBase_c *createRoot(ProfileName, unsigned long, u8);
private:
/* 800509c0 */ static int loadAsyncCallback();
/* 800509d0 */ static void unloadCallback();
inline bool isProcControlFlag(u32 flag) const { return (baseProperties & flag) != 0; }
inline bool isProcControlFlag(u32 flag) const {
return (baseProperties & flag) != 0;
}
public:
/* 805750c0 */ static u32 s_ExecuteControlFlags;
@@ -38,4 +40,6 @@ public:
// /* 80575bc0 */ static fProfile::fBaseProfile_c** DAT_ACTOR_ALLOCATION_FUNCTIONS;
friend class fBase_c;
};
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef D_HEAP_H
#define D_HEAP_H
#include "egg/core/eggExpHeap.h"
@@ -29,3 +30,5 @@ public:
static void createFontHeap(size_t size, EGG::Heap *parent);
static void createHBMHeap(size_t size, EGG::Heap *parent);
};
#endif
+4 -1
View File
@@ -1 +1,4 @@
#pragma once
#ifndef D_SYS_H
#define D_SYS_H
#endif
+4 -1
View File
@@ -1 +1,4 @@
#pragma once
#ifndef D_SYSTEM_H
#define D_SYSTEM_H
#endif
+19 -18
View File
@@ -1,25 +1,26 @@
#pragma once
#ifndef EGG_IAUDIO_MANAGER_H
#define EGG_IAUDIO_MANAGER_H
#include "egg/egg_types.h"
#include "egg/core/eggHeap.h"
#include "egg/egg_types.h"
namespace EGG {
class IAudioMgr {
public:
struct Arg {
/* 0x00 */ EGG::Heap* heap;
/* 0x04 */ char* soundFileName;
/* 0x08 */ int sndThreadPriority;
/* 0x0c */ int sndThreadStackSize;
/* 0x10 */ int dvdThreadPriority;
/* 0x14 */ int dvdThreadStackSize;
/* 0x18 */ u32 blocks;
/* 0x1c */ u8 field_0x1C;
};
class IAudioMgr {
public:
struct Arg {
/* 0x00 */ EGG::Heap *heap;
/* 0x04 */ char *soundFileName;
/* 0x08 */ int sndThreadPriority;
/* 0x0c */ int sndThreadStackSize;
/* 0x10 */ int dvdThreadPriority;
/* 0x14 */ int dvdThreadStackSize;
/* 0x18 */ u32 blocks;
/* 0x1c */ u8 field_0x1C;
};
};
class SimpleAudioMgr : public IAudioMgr, public SoundHeapMgr, public ArcPlayer {
class SimpleAudioMgr : public IAudioMgr, public SoundHeapMgr, public ArcPlayer {};
} // namespace EGG
};
}
#endif
+4 -4
View File
@@ -1,10 +1,8 @@
#pragma once
#include "egg/core/eggHeap.h"
#ifndef EGG_ALLOCATOR_H
#define EGG_ALLOCATOR_H
#include "rvl/MEM.h"
#include <common.h>
// /* 80495310 */ MEMInitAllocatorFor_Heap(MEMAllocator* alloc, s32 align, void* heap);
// /* 804952f0 */ MEM_AllocFor_Heap(MEMAllocator* alloc, void* block);
// /* 804952d0 */ MEM_AllocFor_Heap(MEMAllocator* alloc, u32 size, s32 align);
@@ -26,3 +24,5 @@ public:
/* 0x18 */ s32 align;
};
}; // namespace EGG
#endif
+4 -2
View File
@@ -1,11 +1,11 @@
#pragma once
#ifndef EGG_ARCHIVE_H
#define EGG_ARCHIVE_H
#include "egg/core/eggDisposer.h"
#include "rvl/ARC.h"
#include "rvl/NAND.h"
#include <common.h>
typedef void (*FileCallbackFunc)(void *, void *, const ARCDirEntry *, const char *);
namespace EGG {
@@ -60,3 +60,5 @@ public:
/* 80493f10 */ void countFileCallbackFunc(void *, void *, const ARCDirEntry *, const char *);
/* 80493f70 */ void searchInsideWithPath(Archive *arc, ARCHandle *handle, FileCallbackFunc, void *, char *outPath, u32);
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_ASSERT_HEAP_H
#define EGG_ASSERT_HEAP_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class AssertHeap : public Heap {
@@ -27,3 +27,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_ASYNC_DISPLAY_H
#define EGG_ASYNC_DISPLAY_H
#include "egg/core/eggDisplay.h"
#include <common.h>
namespace EGG {
class AsyncDisplay : public Display {
@@ -48,3 +48,5 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_COLOR_FADER_H
#define EGG_COLOR_FADER_H
#include "egg/core/eggFader.h"
#include "egg/prim/eggBitFlag.h"
@@ -37,3 +38,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_CONTROLLER_H
#define EGG_CONTROLLER_H
#include <common.h>
@@ -9,7 +10,6 @@
#include "egg/prim/eggBuffer.h"
#include "rvl/PAD.h"
namespace EGG {
class ControllerRumbleMgr;
@@ -174,3 +174,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_STREAM_DECOMP_H
#define EGG_STREAM_DECOMP_H
#include "rvl/CX/cx.h"
#include <common.h>
// NOTE: I put StreamDecomp stuff here. im unsure of the correct place
namespace EGG {
@@ -81,3 +81,5 @@ public:
/* 0x0C */ SZSCompContext context;
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_DISPLAY_H
#define EGG_DISPLAY_H
#include "egg/core/eggSystem.h" // for BaseSystem config
#include "egg/core/eggVideo.h"
@@ -49,3 +50,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_DISPOSER_H
#define EGG_DISPOSER_H
// This file was adapted from https://github.com/riidefi/mkw/blob/master/source/egg/core/eggDisposer.hpp
@@ -31,3 +32,5 @@ private:
// for reference
}; // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_DVD_FILE_H
#define EGG_DVD_FILE_H
#include "egg/core/eggFile.h"
#include "nw4r/ut.h"
@@ -48,3 +49,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,11 +1,11 @@
#pragma once
#ifndef EGG_DVD_RIPPER_H
#define EGG_DVD_RIPPER_H
#include "egg/core/eggDecomp.h"
#include "egg/core/eggDvdFile.h"
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class DvdRipper {
@@ -28,3 +28,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_EXP_HEAP_H
#define EGG_EXP_HEAP_H
#include "egg/core/eggHeap.h"
#include <common.h>
@@ -27,3 +28,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_FADER_H
#define EGG_FADER_H
#include <common.h>
@@ -24,3 +25,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_FILE_H
#define EGG_FILE_H
#include <common.h>
@@ -23,3 +24,5 @@ private:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_FRM_HEAP_H
#define EGG_FRM_HEAP_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class FrmHeap : public Heap {
@@ -28,3 +28,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_GRAPHICS_FIFO_H
#define EGG_GRAPHICS_FIFO_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class GraphicsFifo {
@@ -26,3 +26,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,8 +1,8 @@
#pragma once
#ifndef EGG_HEAP_H
#define EGG_HEAP_H
// This file is ported from https://github.com/riidefi/mkw/blob/master/source/egg/core/eggHeap.hpp
#include "egg/core/eggAllocator.h"
#include "egg/core/eggDisposer.h"
#include "egg/core/eggThread.h"
#include "egg/prim/eggBitFlag.h"
@@ -160,3 +160,5 @@ public:
/* 80495a80 */ void *operator new(size_t size, EGG::Allocator *alloc);
/* 80495a90 */ void *operator new[](size_t size, u32 align);
/* 80495aa0 */ void *operator new[](size_t size, EGG::Heap *heap, int align);
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_SYSTEM_H
#define EGG_SYSTEM_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class Display;
@@ -58,3 +58,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_THREAD_H
#define EGG_THREAD_H
#include "egg/core/eggHeap.h"
#include "nw4r/ut.h"
@@ -42,3 +43,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_UNK_H
#define EGG_UNK_H
#include "rvl/OS.h"
#include <common.h>
// This is seen in Animal Crossing: City Folk also. Idk where it belongs
// Seen between EGG::Thread and EGG::ConfigurationData (eggThread and eggSystem)
@@ -20,3 +20,5 @@ public:
/* 804970e0 */ void fn_804970e0(OSThread *, u8 *);
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,11 +1,11 @@
#pragma once
#ifndef EGG_VIDEO_H
#define EGG_VIDEO_H
#include "egg/prim/eggBitFlag.h"
#include "rvl/GX.h"
#include "rvl/VI.h"
#include <common.h>
namespace EGG {
class Video {
@@ -35,3 +35,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_XFB_H
#define EGG_XFB_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
class Xfb {
@@ -29,3 +29,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_XFB_MANAGER_H
#define EGG_XFB_MANAGER_H
#include "egg/core/eggXfb.h"
#include <common.h>
namespace EGG {
class XfbManager {
@@ -21,3 +21,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_TYPES_H
#define EGG_TYPES_H
#include <common.h>
@@ -93,3 +94,5 @@ class SoundHeapMgr;
class Exception;
class MsgRes;
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_MATH_H
#define EGG_MATH_H
#include <common.h>
@@ -60,3 +61,5 @@ public:
// /* 8049ac40 */ Math<f32>::atan2(f32, f32);
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_MATRIX_H
#define EGG_MATRIX_H
#include "egg/math/eggQuat.h"
#include "egg/math/eggVector.h"
@@ -93,3 +94,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_QUAT_H
#define EGG_QUAT_H
#include "egg/math/eggVector.h"
#include <common.h>
@@ -70,3 +71,5 @@ struct Quatf : Vector3f {
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,11 +1,11 @@
#pragma once
#ifndef EGG_VECTOR_H
#define EGG_VECTOR_H
#include "MSL_C/float.h"
#include "egg/math/eggMath.h"
#include <common.h>
#include <nw4r/math.h>
namespace EGG {
struct Vector3f : public nw4r::math::VEC3 {
@@ -133,3 +133,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_ASSERT_H
#define EGG_ASSERT_H
#include <common.h>
@@ -19,3 +20,5 @@ namespace Assert {
} // namespace Assert
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef EGG_BIT_FLAG_H
#define EGG_BIT_FLAG_H
// Pulled from ogws
@@ -63,3 +64,5 @@ public:
};
} // namespace EGG
#endif
+4 -2
View File
@@ -1,9 +1,9 @@
#pragma once
#ifndef EGG_BUFFER_H
#define EGG_BUFFER_H
#include "egg/core/eggHeap.h"
#include <common.h>
namespace EGG {
template <typename T>
@@ -59,3 +59,5 @@ public:
};
} // namespace EGG
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_BASE_H
#define F_BASE_H
// This file is adapted from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_base.hpp and the Skyward Sword
@@ -154,3 +155,5 @@ private:
friend class fLiNdBa_c;
friend class fTrMgBa_c;
};
#endif
+5 -2
View File
@@ -1,6 +1,9 @@
#pragma once
#ifndef F_BASE_ID_H
#define F_BASE_ID_H
enum fBaseID_e {
FIRST_ID = 1,
INVALID = -1,
};
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_HELPER_UNK_H
#define F_HELPER_UNK_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_helper_unk.hpp
@@ -24,3 +25,5 @@ public:
int Load(int); ///< @todo Document this method.
bool LoadOnlyOne(); ///< @todo Document this method.
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_LIST_MANAGER_H
#define F_LIST_MANAGER_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_list_mg.hpp
@@ -33,3 +34,5 @@ public:
return (fLiNdBa_c *)cListMg_c::getLast();
}
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_LIST_MANAGER_FUNC_H
#define F_LIST_MANAGER_FUNC_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_list_mg_ptmf.hpp
@@ -29,3 +30,5 @@ public:
private:
int (fBase_c::*mpProcFunc)(); ///< The process function for the list.
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_LIST_NODE_H
#define F_LIST_NODE_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_list_nd.hpp
@@ -25,3 +26,5 @@ public:
fBase_c *p_owner;
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_LIST_NODE_PRIORITY_H
#define F_LIST_NODE_PRIORITY_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_list_nd_prio.hpp
@@ -47,3 +48,5 @@ public:
u16 m_order; ///< The priority of this node.
u16 m_new_order; ///< The priority the node should change to if it differs from ::mOrder.
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_MANAGER_H
#define F_MANAGER_H
// this file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_manager.hpp
@@ -53,3 +54,5 @@ private:
friend class fBase_c;
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_PROFILE_H
#define F_PROFILE_H
// Ported from https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_profile.hpp
@@ -75,3 +76,5 @@ struct fActorProfile_c : fBaseProfile_c {
extern fBaseProfile_c *(*sProfileList)[NUMBER_OF_ACTORS]; ///< A list of all profiles.
} // namespace fProfile
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_PROFILE_NAME
#define F_PROFILE_NAME
#include <common.h>
@@ -712,3 +713,5 @@ enum PROFILE_NAME_e {
INVALID,
};
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_TREE_MANAGER_H
#define F_TREE_MANAGER_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_tree_mg.hpp
@@ -33,3 +34,5 @@ public:
return (fTrNdBa_c *)cTreeMg_c::getRoot();
}
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef F_TREE_MANAGER_FUNC_H
#define F_TREE_MANAGER_FUNC_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_tree_mg_ptmf.hpp
@@ -24,3 +25,5 @@ public:
private:
int (fBase_c::*mpProcFunc)(); ///< The process function for the tree.
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef C_TREE_NODE_H
#define C_TREE_NODE_H
// This file was ported from
// https://github.com/NSMBW-Community/NSMBW-Decomp/blob/master/include/dol/framework/f_tree_nd.hpp
@@ -39,3 +40,5 @@ public:
fBase_c *p_owner;
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef DECOMP_LIB_C
#define DECOMP_LIB_C
#include <common.h>
@@ -8,3 +9,5 @@ void *memset(void *dest, s32 value, u32 count);
void *memcpy(void *dest, const void *src, u32 count);
void *checkedMemcpy(void *dest, u16 destLen, const void *src, u16 count);
}
#endif
+14 -13
View File
@@ -1,16 +1,16 @@
#pragma once
#ifndef M_ALLOCATOR_H
#define M_ALLOCATOR_H
#include "egg/core/eggAllocator.h"
class mAllocator_c : public EGG::Allocator {
public:
mAllocator_c();
// vtable at 0x10
/* 0x08 */ virtual ~mAllocator_c();
/* 0x0C */ virtual void* alloc(u32 size);
/* 0x10 */ virtual void free(void* block);
bool attach(EGG::Heap* heap, s32 align);
mAllocator_c();
// vtable at 0x10
/* 0x08 */ virtual ~mAllocator_c();
/* 0x0C */ virtual void *alloc(u32 size);
/* 0x10 */ virtual void free(void *block);
bool attach(EGG::Heap *heap, s32 align);
};
class mHeapAllocator_c : public mAllocator_c {
public:
@@ -19,12 +19,13 @@ public:
/* 0x08 */ virtual ~mHeapAllocator_c();
/* 0x0C */ // virtual void* alloc(u32 size); // see mAlloctor::alloc
/* 0x10 */ // virtual void free(void* block); // see mAlloctor::free
int replaceWithNewFrmHeap(s32 size, EGG::Heap* newHeap, char* heapName, s32 align, u32 unk);
int replaceWithNewExpHeap(s32 size, EGG::Heap* newHeap, char* heapName, s32 align, u32 unk);
int replaceWithNewFrmHeap(s32 size, EGG::Heap *newHeap, char *heapName, s32 align, u32 unk);
int replaceWithNewExpHeap(s32 size, EGG::Heap *newHeap, char *heapName, s32 align, u32 unk);
void destroyHeap();
s32 adjustFrmHeap();
s32 adjustExpHeap();
s32 createNewTempFrmHeap(s32 size, EGG::Heap* newHeap, char* heapName, s32 align, u32 unk);
s32 createNewTempFrmHeap(s32 size, EGG::Heap *newHeap, char *heapName, s32 align, u32 unk);
void adjustFrmHeapRestoreCurrent();
static void* allocOnHeap(s32 size, mHeapAllocator_c* allocator);
};
static void *allocOnHeap(s32 size, mHeapAllocator_c *allocator);
};
#endif
+4 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef M_ANGLE_H
#define M_ANGLE_H
#include <common.h>
@@ -17,3 +18,5 @@ public:
z = fz;
}
};
#endif
+4 -1
View File
@@ -1,5 +1,8 @@
#pragma once
#ifndef M_FRUSTUM_H
#define M_FRUSTUM_H
#include <common.h>
class mFrustum_c {};
#endif
+6 -1
View File
@@ -1,4 +1,5 @@
#pragma once
#ifndef M_HEAP_H
#define M_HEAP_H
#include "egg/core/eggFrmHeap.h"
#include "egg/core/eggHeap.h"
@@ -6,6 +7,8 @@
// #include "egg/core/eggExpHeap.h"
// #include "egg/core/eggAssertHeap.h"
// TODO: REWRITE THIS
namespace EGG {
class ExpHeap;
class AssertHeap;
@@ -43,3 +46,5 @@ extern EGG::ExpHeap *g_commandHeap;
extern EGG::ExpHeap *g_dylinkHeap;
extern EGG::AssertHeap *g_assertHeap;
}; // namespace mHeap
#endif
+4 -2
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@@ -1,4 +1,5 @@
#pragma once
#ifndef M_MTX_H
#define M_MTX_H
// NOTE:: Comments about functions pulled from NSMBW
@@ -7,7 +8,6 @@
#include "nw4r/nw4r_types.h"
#include <common.h>
class mMtx_c {
mMtx_c(){};
/* 802f1660 */ mMtx_c(f32 xx, f32 xy, f32 xz, f32 xw, f32 yx, f32 yy, f32 yz, f32 yw, f32 zx, f32 zy, f32 zz,
@@ -51,3 +51,5 @@ public:
public:
static mMtx_c Identity;
};
#endif
+5 -2
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@@ -1,3 +1,6 @@
#pragma once
#ifndef M_THREAD_H
#define M_THREAD_H
// This file is a complete guess
// This file is a complete guess
#endif
+4 -2
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@@ -1,10 +1,10 @@
#pragma once
#ifndef M_VEC_H
#define M_VEC_H
#include "egg/math/eggVector.h"
#include "rvl/MTX.h"
#include <common.h>
class mVec3_c : public EGG::Vector3f {
public:
/// @brief Constructs an empty vector.
@@ -155,3 +155,5 @@ public:
return x != v.x || y != v.y || z != v.z;
}
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef M_TYPES_H
#define M_TYPES_H
#include <common.h>
@@ -65,3 +66,5 @@ template <typename T> // types are from EGG::StreamDecomp[LH/LRC/RL/LZ]
class TUncompressedInfo_c;
} // namespace mDvd
#endif
+3 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef DB_DIRECT_PRINT_H
#define DB_DIRECT_PRINT_H
#include <Runtime.PPCEABI.H/__va_arg.h>
#include <common.h>
@@ -58,3 +59,4 @@ namespace detail {
} // namespace db
} // namespace nw4r
#endif
+5 -1
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@@ -1,4 +1,6 @@
#pragma once
#ifndef NW4R_TYPES_H
#define NW4R_TYPES_H
namespace nw4r {
namespace ut {
template <typename T>
@@ -183,3 +185,5 @@ struct ResBlockSet;
struct TexMap;
} // namespace lyt
} // namespace nw4r
#endif
-1
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@@ -1,4 +1,3 @@
#pragma once
#ifndef RVL_SDK_ARC_H
#define RVL_SDK_ARC_H
#include <common.h>
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef RVL_CX_H
#define RVL_CX_H
#include <common.h>
@@ -58,3 +59,5 @@ typedef struct CXUncompContextLRC {
#ifdef __cplusplus
}
#endif
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef SOUND_AUDIO_MANAGER_H
#define SOUND_AUDIO_MANAGER_H
#include "egg/audio/eggAudioMgr.h"
#include <common.h>
@@ -7,3 +8,5 @@
class SndAudioMgr : public EGG::SimpleAudioMgr {
public:
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef ARC_MANAGER_H
#define ARC_MANAGER_H
#include <common.h>
@@ -32,3 +33,5 @@ public:
};
OarcManager g_OarcManager;
#endif;
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef BITWISE_FLAG_HELPERS_H
#define BITWISE_FLAG_HELPERS_H
#include <common.h>
@@ -11,3 +12,5 @@ public:
void setFlag(u16 slot, u16 shift, u16 *pData, u16 flagCount);
void unsetFlag(u16 slot, u16 shift, u16 *pData, u16 flagCount);
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef FLAG_SPACE_H
#define FLAG_SPACE_H
#include <common.h>
@@ -23,3 +24,5 @@ public:
void copyFromSaveFile(u16 *pSaved, u16 offset, u16 flagCount);
virtual void filemanagerCheck();
};
#endif
+4 -2
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@@ -1,9 +1,9 @@
#pragma once
#ifndef ROOM_MANAGER_H
#define ROOM_MANAGER_H
#include "d/d_base.h"
#include <common.h>
#define MAX_ROOM_NUMBER 64
class dRoom;
@@ -32,3 +32,5 @@ public:
public:
/* 801b42b0 */ static dBase_c *getRoom(int roomid);
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef SAVE_FILE_H
#define SAVE_FILE_H
#include "UnknownTypeBelongings.h"
#include <common.h>
@@ -107,3 +108,5 @@ public:
/* 80009D10 */ s8 *getAreaT2();
/* 80009D20 */ s8 *getAreaT3();
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef UNK_FLAG_STUFF_H
#define UNK_FLAG_STUFF_H
#include <common.h>
@@ -21,3 +22,5 @@ public:
void setCounterOrFlag(u16 counterIdx, u16 *pData, u32 flagCount, u32 value);
u32 checkFlagValid(u16 counterIdx, u32 flagCount);
};
#endif
+1 -1
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@@ -427,7 +427,7 @@ bool fBase_c::setConnectChild(fBase_c *child) {
return false;
}
return fManager_c::m_connectManage.addTreeNode(&manager.connect_node, &child->manager.connect_node);
return fManager_c::m_connectManage.insertTreeNode(&manager.connect_node, &child->manager.connect_node);
}
/* 802e20e0 */
+4 -6
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@@ -1,5 +1,3 @@
#pragma once
#include "toBeSorted/unk_flag_stuff.h"
u16 UnkFlagStuff::calculateMask(s32 shift) {
@@ -8,12 +6,12 @@ u16 UnkFlagStuff::calculateMask(s32 shift) {
void UnkFlagStuff::doNothing(u32 unused) {}
UnkFlagStuff::UnkFlagStuff(u16 count, UnkFlagDefinition* definitions) {
UnkFlagStuff::UnkFlagStuff(u16 count, UnkFlagDefinition *definitions) {
this->mDefinitionsCount = count;
this->mpDefinitions = definitions;
}
void UnkFlagStuff::prepareIndexShiftMask(u16 counterIdx, u32 unused, u16* indexPtr, u8* shiftPtr, u16* maskPtr) {
void UnkFlagStuff::prepareIndexShiftMask(u16 counterIdx, u32 unused, u16 *indexPtr, u8 *shiftPtr, u16 *maskPtr) {
doNothing(counterIdx);
*indexPtr = mpDefinitions[counterIdx].mIndex;
*shiftPtr = mpDefinitions[counterIdx].mShiftMask >> 4;
@@ -26,7 +24,7 @@ u16 UnkFlagStuff::maskForIdx(u16 index) {
return calculateMask(mpDefinitions[index].mShiftMask);
}
u32 UnkFlagStuff::getCounterOrFlag(u16 counterIdx, u16* dataPtr, u32 param4) {
u32 UnkFlagStuff::getCounterOrFlag(u16 counterIdx, u16 *dataPtr, u32 param4) {
u16 index = 0;
u8 shift = 0;
u16 mask = 0;
@@ -34,7 +32,7 @@ u32 UnkFlagStuff::getCounterOrFlag(u16 counterIdx, u16* dataPtr, u32 param4) {
return mask & (dataPtr[index] >> shift);
}
void UnkFlagStuff::setCounterOrFlag(u16 counterIdx, u16* dataPtr, u32 flagCount, u32 value) {
void UnkFlagStuff::setCounterOrFlag(u16 counterIdx, u16 *dataPtr, u32 flagCount, u32 value) {
u16 index = 0;
u8 shift = 0;
u16 mask = 0;