mirror of
https://github.com/zeldaret/ss
synced 2026-09-03 18:03:48 -04:00
change to header guards wooo
This commit is contained in:
+81
-77
@@ -1,22 +1,23 @@
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#pragma once
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#ifndef D_A_BASE_H
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#define D_A_BASE_H
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#include "UnknownTypeBelongings.h"
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#include "d/d_base.h"
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#include "d/d_heap.h"
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#include "m/m_allocator.h"
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#include "UnknownTypeBelongings.h"
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// #include "m/types_m.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "toBeSorted/room_manager.h"
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class dAcBase_c;
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struct SoundInfo {
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dAcBase_c* actor;
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void* obj_sound;
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mVec3_c* obj_pos;
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SoundInfo* next;
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SoundInfo* prev;
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dAcBase_c *actor;
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void *obj_sound;
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mVec3_c *obj_pos;
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SoundInfo *next;
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SoundInfo *prev;
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};
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// Ghidra: ActorBase
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// size: 0xFC
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@@ -24,64 +25,65 @@ struct SoundInfo {
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class dAcBase_c : public dBase_c {
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public:
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/* 0x68 */ mHeapAllocator_c heap_allocator;
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/* 0x84 */ ObjInfo* obj_info;
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/* 0x88 */ void* sound_info_tail;
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/* 0x8c */ void* sound_info_next;
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/* 0x90 */ int count;
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/* 0x94 */ void* obj_sound;
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/* 0x9C */ mVec3_c* obj_pos;
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/* 0x9c */ mVec3_c pos_copy;
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/* 0xa8 */ u32 params2;
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/* 0xAC */ mAng3_c rot_copy;
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/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
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/* 0xB4 */ u8 room_id_copy;
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/* 0xB5 */ u8 viewclip_index;
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/* 0xB6 */ u8 subtype;
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/* 0xB8 */ mAng3_c rotation;
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/* 0xC0 */ mVec3_c position;
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/* 0xCC */ mVec3_c scale;
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/* 0xD8 */ u32 actor_properties;
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/* 0xDC */ fLiNdBa_c actor_node;
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/* 0xE8 */ u32 field_0xe8;
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/* 0xEC */ u8 roomid;
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/* 0xED */ u8 actor_subtype;
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/* 0xF0 */ u32 JStudio_actor;
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/* 0xF4 */ char someStr[4];
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/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
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/* 0x84 */ ObjInfo *obj_info;
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/* 0x88 */ void *sound_info_tail;
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/* 0x8c */ void *sound_info_next;
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/* 0x90 */ int count;
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/* 0x94 */ void *obj_sound;
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/* 0x9C */ mVec3_c *obj_pos;
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/* 0x9c */ mVec3_c pos_copy;
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/* 0xa8 */ u32 params2;
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/* 0xAC */ mAng3_c rot_copy;
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/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
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/* 0xB4 */ u8 room_id_copy;
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/* 0xB5 */ u8 viewclip_index;
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/* 0xB6 */ u8 subtype;
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/* 0xB8 */ mAng3_c rotation;
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/* 0xC0 */ mVec3_c position;
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/* 0xCC */ mVec3_c scale;
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/* 0xD8 */ u32 actor_properties;
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/* 0xDC */ fLiNdBa_c actor_node;
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/* 0xE8 */ u32 field_0xe8;
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/* 0xEC */ u8 roomid;
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/* 0xED */ u8 actor_subtype;
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/* 0xF0 */ u32 JStudio_actor;
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/* 0xF4 */ char someStr[4];
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/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
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protected:
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/* 80501544 */ // vtable
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/* 0x08 | 8002c880 */ virtual int create();
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/* 0x10 | 8002c8f0 */ virtual void postCreate(MAIN_STATE_e state);
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/* 0x18 | 8002c940 */ virtual int preDelete();
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/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
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/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
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/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
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/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
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/* 0x28 | 8002ccc0 */ virtual void postExecute(MAIN_STATE_e state); // not fully understood
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/* 0x44 | 8002c3a0 */ virtual bool createHeap();
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/* 0x44 | 8002c3a0 */ virtual bool createHeap();
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/* 0x48 | 8002c590 */ virtual ~dAcBase_c();
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/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
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/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
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/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
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/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
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/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
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/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
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/* 0x58 | 8002ccb0 */ virtual int actorExecuteInEvent(); // name is assumed
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/* 0x5C | 8002ce90 */ virtual void unkVirtFunc_0x5C();
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/* 0x60 | 8002cea0 */ virtual void unkVirtFunc_0x60();
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/* 0x64 | 8002ceb0 */ virtual bool restorePosRotFromCopy();
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/* 0x68 | 8002db80 */ virtual void* getCurrentEventActor();
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/* 0x68 | 8002db80 */ virtual void *getCurrentEventActor();
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/* 0x6C | 8002db90 */ virtual void unkVirtFunc_0x6C();
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/* 0x70 | 8002dba0 */ virtual void doInteraction(s32);
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public:
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/* 8002c3b0 */ dAcBase_c();
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void setPostion(mVec3_c* r) {
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void setPostion(mVec3_c *r) {
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position.set(r->x, r->y, r->z);
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}
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void setScale(f32 x, f32 y, f32 z) {
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scale.set(x, y, z);
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}
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void setScale(mVec3_c* r) {
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void setScale(mVec3_c *r) {
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scale.set(r->x, r->y, r->z);
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}
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void setRotation(mAng3_c* r) {
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void setRotation(mAng3_c *r) {
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rotation = *r;
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}
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@@ -93,20 +95,18 @@ public:
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void copyRotation() {
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rot_copy = rotation;
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}
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public:
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// funcs found in TU
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/* 8002c650 */ static void setTempCreateParams( \
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mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
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s32 roomId, u32 params2, dAcBase_c* parent, \
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u8 subtype, s16 unkFlag, u8 viewClipIdx,\
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ObjInfo* objInfo );
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/* 8002c690 */ void* FUN_8002c690();
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/* 8002c710 */ int initAllocatorWork1Heap(int size, char* name, int align);
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/* 8002c720 */ int initAllocator(int size, char* name, EGG::Heap* heap, int align);
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// funcs found in TU
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/* 8002c650 */ static void setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
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dAcBase_c *parent, u8 subtype, s16 unkFlag, u8 viewClipIdx, ObjInfo *objInfo);
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/* 8002c690 */ void *FUN_8002c690();
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/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
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/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
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/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
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/* 8002c840 */ void setBit_field_0xE8(s32);
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/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f* spawnPos, int subtype);
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/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f *spawnPos, int subtype);
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/* 8002cf90 */ void fillUpperParams2Byte();
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/* 8002cfa0 */ u32 getParams2_ignoreLower();
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/* 8002cfb0 */ void setParams2Upper_ignoreLower(u32 val);
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@@ -114,23 +114,25 @@ public:
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/* 8002cfd0 */ void setParams2UpperByte(u32 val);
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/* 8002cff0 */ static u32 buildParams2(u32 lower, u8 upper);
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/* 8002d010 */ u32 getParams2Lower();
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/* 8002d020 */ static dAcBase_c* findActor(char* objName, dAcBase_c* parent);
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/* 8002d0a0 */ static dAcBase_c* searchActor(dAcBase_c& optionalParent);
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// Kinda performs the code of the first param on every actor (second param is optional parent)
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/* 8002d130 */static void forEachActor(void*, dAcBase_c&);
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// Not really static, but we currently dont have a type for the return (not just simply a s16)
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/* 8002d020 */ static dAcBase_c *findActor(char *objName, dAcBase_c *parent);
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/* 8002d0a0 */ static dAcBase_c *searchActor(dAcBase_c &optionalParent);
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// Kinda performs the code of the first param on every actor (second param is optional parent)
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/* 8002d130 */ static void forEachActor(void *, dAcBase_c &);
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// Not really static, but we currently dont have a type for the return (not just simply a s16)
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/* 8002d190 */ mAng getXZAngleToPlayer();
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// returns true if under the distThresh, False if not. the actual distance is returned in outDist
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/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c& actor, f32 distThresh, f32* outDist);
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// same concept as above
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/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c& actor, f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
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// returns true if under the distThresh, False if not. the actual distance is returned in outDist
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/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c &actor, f32 distThresh, f32 *outDist);
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// same concept as above
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/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c &actor, f32 distThresh, s16 yAngle, s16 xAngle,
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f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX);
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/* 8002d3e0 */ bool isWithinPlayerRadius(f32 radius);
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/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
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/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist,
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s16 *outDiffAngleY, s16 *outDiffAngleX);
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/* 8002d470 */ f32 getDistToPlayer();
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/* 8002d4a0 */ f32 getSquareDistToPlayer();
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/* 8002d4b0 */ void updateRoomId(f32 yOffs);
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/* 8002d540 */ bool isRoomFlags_0x6_Set();
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// Begin Sound Effect Related
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// Begin Sound Effect Related
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/* 8002d590 */ void FUN_8002d590();
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/* 8002d5b0 */ void FUN_8002d5b0();
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/* 8002d5d0 */ void playSound();
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@@ -149,19 +151,19 @@ public:
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/* 8002d880 */ void FUN_8002d880();
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// End Sound Effect Related
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/* 8002d890 */ void FUN_8002d890();
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/* 8002d920 */ void setActorRef(dBase_c*);
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/* 8002d920 */ void setActorRef(dBase_c *);
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// next three funcs are related
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/* 8002d930 */ void setUnkFlag();
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/* 8002d940 */ void FUN_8002d940();
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/* 8002d960 */ void FUN_8002d960();
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/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
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Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
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/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot, Vec3f *scale,
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u32 params2, s32 roomId, dBase_c *ref);
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/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
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Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
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/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot,
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Vec3f *scale, u32 params2, s32 roomId, dBase_c *ref);
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/* 8002dc20 */ void FUN_8002dc20(s16*, s16*);
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/* 8002dc20 */ void FUN_8002dc20(s16 *, s16 *);
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/* 8002dc50 */ void incrementKillCounter();
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/* 8002dcd0 */ void FUN_8002dcd0();
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/* 8002dd10 */ void FUN_8002dd10();
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@@ -174,11 +176,13 @@ public:
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/* 80571920 */ static u32 s_Create_RoomId;
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/* 80571924 */ static u32 s_Create_Params2;
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/* 80571928 */ static u16 s_Create_UnkFlags;
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/* 8057192A */ static u8 s_Create_ViewClipIdx;
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/* 80575080 */ static mVec3_c* s_Create_Position;
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/* 80575084 */ static mAng3_c* s_Create_Rotation;
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/* 80575088 */ static mVec3_c* s_Create_Scale;
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/* 8057508C */ static dAcBase_c* s_Create_Parent;
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/* 80575090 */ static ObjInfo* s_Create_ObjInfo;
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/* 8057192A */ static u8 s_Create_ViewClipIdx;
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/* 80575080 */ static mVec3_c *s_Create_Position;
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/* 80575084 */ static mAng3_c *s_Create_Rotation;
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/* 80575088 */ static mVec3_c *s_Create_Scale;
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/* 8057508C */ static dAcBase_c *s_Create_Parent;
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/* 80575090 */ static ObjInfo *s_Create_ObjInfo;
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/* 80575094 */ static u8 s_Create_Subtype;
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};
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};
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#endif
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@@ -1,10 +1,10 @@
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#pragma once
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#ifndef D_A_EN_BASE_H
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#define D_A_EN_BASE_H
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#include "d/a/obj/d_a_obj_base.h"
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// Ghidra: ActorEnemyBase
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// size:
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// size:
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// non-official name
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class dAcEnBase_c : public dAcObjBase_c {
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};
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class dAcEnBase_c : public dAcObjBase_c {};
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#endif
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef D_A_NPC_H
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#define D_A_NPC_H
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#include "d/a/obj/d_a_obj_base.h"
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@@ -7,6 +8,6 @@
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// Ghidra: ActorNpcBase
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// size: 0x6e4
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// official name
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class dAcNpc_c : public dAcObjBase_c {
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};
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class dAcNpc_c : public dAcObjBase_c {};
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#endif
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@@ -1,11 +1,10 @@
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#pragma once
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#ifndef D_A_ORDINARY_NPC_H
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#define D_A_ORDINARY_NPC_H
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#include "d/a/npc/d_a_npc.h"
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// Ghidra: AcOrdinaryNpc
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// size:
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// official name
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class dAcOrdinaryNpc_c : public dAcNpc_c {
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};
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class dAcOrdinaryNpc_c : public dAcNpc_c {};
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#endif
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef D_A_OBJ_BASE_H
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#define D_A_OBJ_BASE_H
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#include "d/a/d_a_base.h"
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#include "m/types_m.h"
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@@ -13,13 +14,13 @@ public:
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public:
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// could be their own thing?
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/* 8002de40 */ static void* getOarcFile(char* oarcName, char* fileName);
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/* 8002de60 */ static void* getOarcSubEntry(char* oarcName, char* fileName);
|
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/* 8002de80 */ static void* getOarcResFile(char* oarcName);
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/* 8002de90 */ static void* getOarcModelFile(char* oarcName);
|
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/* 8002dea0 */ static void* getOarcZev(char* oarcName);
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/* 8002deb0 */ static void* getOarcDZB(char* dzbName);
|
||||
/* 8002ded0 */ static void* getOarcPLC(char* plcName);
|
||||
/* 8002de40 */ static void *getOarcFile(char *oarcName, char *fileName);
|
||||
/* 8002de60 */ static void *getOarcSubEntry(char *oarcName, char *fileName);
|
||||
/* 8002de80 */ static void *getOarcResFile(char *oarcName);
|
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/* 8002de90 */ static void *getOarcModelFile(char *oarcName);
|
||||
/* 8002dea0 */ static void *getOarcZev(char *oarcName);
|
||||
/* 8002deb0 */ static void *getOarcDZB(char *dzbName);
|
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/* 8002ded0 */ static void *getOarcPLC(char *plcName);
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||||
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||||
public:
|
||||
/* 8002def0 */ dAcObjBase_c();
|
||||
@@ -28,59 +29,47 @@ public:
|
||||
/* 8002e150 */ virtual int preExecute();
|
||||
/* 8002e2a0 */ virtual void postExecute();
|
||||
/* 8002e330 */ virtual int preDraw();
|
||||
/* 8002e5b0 */ virtual void* getObjectListEntry();
|
||||
/* 8002e5b0 */ virtual void *getObjectListEntry();
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||||
/* 8002e5c0 */ virtual bool restorePosRotFromCopy();
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||||
/* 8002ea10 */ virtual bool canBeLinkedToWoodTag();
|
||||
/* 8002ea20 */ virtual bool drop();
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||||
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||||
public:
|
||||
/* 8002e630 */ static dAcObjBase_c create( \
|
||||
fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2 );
|
||||
/* 8002e6d0 */ static dAcObjBase_c create( \
|
||||
char* name, u32 roomId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
|
||||
u32 params2, u16 id, u8 viewclipId);
|
||||
/* 8002e770 */ static dAcObjBase_c* findObject(fProfile::PROFILE_NAME_e actorId,\
|
||||
fLiNdBa_c* refList, dAcObjBase_c* parent);
|
||||
/* 8002e7f0 */ static dAcObjBase_c* getNextObject(fLiNdBa_c* ref, dAcObjBase_c* parent);
|
||||
/* 8002e630 */ static dAcObjBase_c create(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos,
|
||||
mAng3_c *rot, mVec3_c *scale, u32 params2);
|
||||
/* 8002e6d0 */ static dAcObjBase_c create(char *name, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot,
|
||||
mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
|
||||
/* 8002e770 */ static dAcObjBase_c *findObject(fProfile::PROFILE_NAME_e actorId, fLiNdBa_c *refList,
|
||||
dAcObjBase_c *parent);
|
||||
/* 8002e7f0 */ static dAcObjBase_c *getNextObject(fLiNdBa_c *ref, dAcObjBase_c *parent);
|
||||
/* 8002e850 */ bool isPlayer();
|
||||
/* 8002e870 */ void calcVelocity(mVec3_c& pos, f32 speed);
|
||||
/* 8002e870 */ void calcVelocity(mVec3_c &pos, f32 speed);
|
||||
/* 8002e8e0 */ void calcVelocity();
|
||||
/* 8002e9a0 */ void updateMatrix();
|
||||
/* 8002ea00 */ void setDefaultCullDistance();
|
||||
/* 8002ea30 */ void fn_8002EA30(f32,f32,f32,f32,f32, void*);
|
||||
/* 8002ea60 */ void fn_8002EA60(void*);
|
||||
/* 8002eb30 */ void fn_8002EB30(void*);
|
||||
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c* position);
|
||||
// Disabling makes Items and Link Disappear
|
||||
/* 8002ea30 */ void fn_8002EA30(f32, f32, f32, f32, f32, void *);
|
||||
/* 8002ea60 */ void fn_8002EA60(void *);
|
||||
/* 8002eb30 */ void fn_8002EB30(void *);
|
||||
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c *position);
|
||||
// Disabling makes Items and Link Disappear
|
||||
/* 8002ec70 */ void drawModelType1();
|
||||
// Disabling make Lava and other objects Disappear
|
||||
// Disabling make Lava and other objects Disappear
|
||||
/* 8002ecd0 */ void drawModel2();
|
||||
/* 8002ed20 */ void fn_8002ed20();
|
||||
/* 8002edb0 */ void fn_8002edb0();
|
||||
/* 8002ee40 */ void drawShadow();
|
||||
/* 8002ef40 */ void createChildAttached( \
|
||||
fProfile::PROFILE_NAME_e actorId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
|
||||
u32 roomId );
|
||||
/* 8002ef40 */ void createChildNonAttached( \
|
||||
fProfile::PROFILE_NAME_e actorId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
|
||||
u32 roomId );
|
||||
/* 8002ef40 */ void createChildAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
|
||||
mVec3_c *scale, u32 params2, u32 roomId);
|
||||
/* 8002ef40 */ void createChildNonAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos,
|
||||
mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId);
|
||||
/* 8002efa0 */ void fn_8002efa0();
|
||||
/* 8002eff0 */ bool fn_8002eff0(f32*, s16*, UnkCollider*, f32*, f32*);
|
||||
/* 8002f190 */ void createChildAttached2( \
|
||||
fProfile::PROFILE_NAME_e actorId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
|
||||
u32 roomId );
|
||||
// These may not belong here
|
||||
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3( \
|
||||
fProfile::PROFILE_NAME_e actorId, u32 roomId, \
|
||||
u32 params1, mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
|
||||
u32 params2);
|
||||
/* 8002f260 */ static dAcBase_c createActorUnkGroup3( \
|
||||
char* name, u32 roomId, u32 params1, \
|
||||
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
|
||||
u32 params2, u16 id, u8 viewclipId);
|
||||
};
|
||||
/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *);
|
||||
/* 8002f190 */ void createChildAttached2(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
|
||||
mVec3_c *scale, u32 params2, u32 roomId);
|
||||
// These may not belong here
|
||||
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1,
|
||||
mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2);
|
||||
/* 8002f260 */ static dAcBase_c createActorUnkGroup3(char *name, u32 roomId, u32 params1, mVec3_c *pos,
|
||||
mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
#pragma once
|
||||
#ifndef D_A_ITEM_BASE_H
|
||||
#define D_A_ITEM_BASE_H
|
||||
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
|
||||
// Ghidra: AcItem
|
||||
// Size: 0xd68
|
||||
// official name
|
||||
class dAcItem_c : public dAcObjBase_c {
|
||||
class dAcItem_c : public dAcObjBase_c {};
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
+11
-7
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef D_BASE_H
|
||||
#define D_BASE_H
|
||||
|
||||
#include "f/f_base.h"
|
||||
// #include "c/c_owner_set.h"
|
||||
@@ -17,19 +18,20 @@ public:
|
||||
/* 80050860 */ virtual void postDraw(MAIN_STATE_e state);
|
||||
/* 8002c530 */ virtual ~dBase_c();
|
||||
|
||||
|
||||
public:
|
||||
/* 80050980 */ static void resetFlags();
|
||||
/* 800509a0 */ static bool isActorPlayer(dBase_c&);
|
||||
/* 800509a0 */ static bool isActorPlayer(dBase_c &);
|
||||
/* 800509e0 */ static void initLoader();
|
||||
/* 80050a00 */ static dBase_c* createBase(ProfileName, dBase_c*, unsigned long, u8);
|
||||
/* 80050a10 */ static dBase_c* createRoot(ProfileName, unsigned long, u8);
|
||||
/* 80050a00 */ static dBase_c *createBase(ProfileName, dBase_c *, unsigned long, u8);
|
||||
/* 80050a10 */ static dBase_c *createRoot(ProfileName, unsigned long, u8);
|
||||
|
||||
private:
|
||||
/* 800509c0 */ static int loadAsyncCallback();
|
||||
/* 800509d0 */ static void unloadCallback();
|
||||
|
||||
inline bool isProcControlFlag(u32 flag) const { return (baseProperties & flag) != 0; }
|
||||
inline bool isProcControlFlag(u32 flag) const {
|
||||
return (baseProperties & flag) != 0;
|
||||
}
|
||||
|
||||
public:
|
||||
/* 805750c0 */ static u32 s_ExecuteControlFlags;
|
||||
@@ -38,4 +40,6 @@ public:
|
||||
// /* 80575bc0 */ static fProfile::fBaseProfile_c** DAT_ACTOR_ALLOCATION_FUNCTIONS;
|
||||
|
||||
friend class fBase_c;
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+4
-1
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef D_HEAP_H
|
||||
#define D_HEAP_H
|
||||
|
||||
#include "egg/core/eggExpHeap.h"
|
||||
|
||||
@@ -29,3 +30,5 @@ public:
|
||||
static void createFontHeap(size_t size, EGG::Heap *parent);
|
||||
static void createHBMHeap(size_t size, EGG::Heap *parent);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+4
-1
@@ -1 +1,4 @@
|
||||
#pragma once
|
||||
#ifndef D_SYS_H
|
||||
#define D_SYS_H
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1 +1,4 @@
|
||||
#pragma once
|
||||
#ifndef D_SYSTEM_H
|
||||
#define D_SYSTEM_H
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user