change to header guards wooo

This commit is contained in:
elijah-thomas774
2024-03-17 18:55:49 -04:00
parent de0d7a8e0a
commit 6ca7763bc0
84 changed files with 473 additions and 285 deletions
+81 -77
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@@ -1,22 +1,23 @@
#pragma once
#ifndef D_A_BASE_H
#define D_A_BASE_H
#include "UnknownTypeBelongings.h"
#include "d/d_base.h"
#include "d/d_heap.h"
#include "m/m_allocator.h"
#include "UnknownTypeBelongings.h"
// #include "m/types_m.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/room_manager.h"
class dAcBase_c;
struct SoundInfo {
dAcBase_c* actor;
void* obj_sound;
mVec3_c* obj_pos;
SoundInfo* next;
SoundInfo* prev;
dAcBase_c *actor;
void *obj_sound;
mVec3_c *obj_pos;
SoundInfo *next;
SoundInfo *prev;
};
// Ghidra: ActorBase
// size: 0xFC
@@ -24,64 +25,65 @@ struct SoundInfo {
class dAcBase_c : public dBase_c {
public:
/* 0x68 */ mHeapAllocator_c heap_allocator;
/* 0x84 */ ObjInfo* obj_info;
/* 0x88 */ void* sound_info_tail;
/* 0x8c */ void* sound_info_next;
/* 0x90 */ int count;
/* 0x94 */ void* obj_sound;
/* 0x9C */ mVec3_c* obj_pos;
/* 0x9c */ mVec3_c pos_copy;
/* 0xa8 */ u32 params2;
/* 0xAC */ mAng3_c rot_copy;
/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
/* 0xB4 */ u8 room_id_copy;
/* 0xB5 */ u8 viewclip_index;
/* 0xB6 */ u8 subtype;
/* 0xB8 */ mAng3_c rotation;
/* 0xC0 */ mVec3_c position;
/* 0xCC */ mVec3_c scale;
/* 0xD8 */ u32 actor_properties;
/* 0xDC */ fLiNdBa_c actor_node;
/* 0xE8 */ u32 field_0xe8;
/* 0xEC */ u8 roomid;
/* 0xED */ u8 actor_subtype;
/* 0xF0 */ u32 JStudio_actor;
/* 0xF4 */ char someStr[4];
/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
/* 0x84 */ ObjInfo *obj_info;
/* 0x88 */ void *sound_info_tail;
/* 0x8c */ void *sound_info_next;
/* 0x90 */ int count;
/* 0x94 */ void *obj_sound;
/* 0x9C */ mVec3_c *obj_pos;
/* 0x9c */ mVec3_c pos_copy;
/* 0xa8 */ u32 params2;
/* 0xAC */ mAng3_c rot_copy;
/* 0xB2 */ u16 obj_id; // enemydefeat flag / id on obj-map
/* 0xB4 */ u8 room_id_copy;
/* 0xB5 */ u8 viewclip_index;
/* 0xB6 */ u8 subtype;
/* 0xB8 */ mAng3_c rotation;
/* 0xC0 */ mVec3_c position;
/* 0xCC */ mVec3_c scale;
/* 0xD8 */ u32 actor_properties;
/* 0xDC */ fLiNdBa_c actor_node;
/* 0xE8 */ u32 field_0xe8;
/* 0xEC */ u8 roomid;
/* 0xED */ u8 actor_subtype;
/* 0xF0 */ u32 JStudio_actor;
/* 0xF4 */ char someStr[4];
/* 0xF8 */ char field_0xf8[0xfc - 0xf8];
protected:
/* 80501544 */ // vtable
/* 0x08 | 8002c880 */ virtual int create();
/* 0x10 | 8002c8f0 */ virtual void postCreate(MAIN_STATE_e state);
/* 0x18 | 8002c940 */ virtual int preDelete();
/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
/* 0x20 | 8002cc10 */ virtual int execute(); // calls either actorExecute/executeInEvent
/* 0x24 | 8002cb10 */ virtual int preExecute(); // looks at some actor properties
/* 0x28 | 8002ccc0 */ virtual void postExecute(MAIN_STATE_e state); // not fully understood
/* 0x44 | 8002c3a0 */ virtual bool createHeap();
/* 0x44 | 8002c3a0 */ virtual bool createHeap();
/* 0x48 | 8002c590 */ virtual ~dAcBase_c();
/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
/* 0x4C | 8002c860 */ virtual int actorCreate(); // name is assumed
/* 0x50 | 8002c870 */ virtual int actorPostCreate(); // name is assumed
/* 0x54 | 8002cca0 */ virtual int actorExecute(); // name is assumed
/* 0x58 | 8002ccb0 */ virtual int actorExecuteInEvent(); // name is assumed
/* 0x5C | 8002ce90 */ virtual void unkVirtFunc_0x5C();
/* 0x60 | 8002cea0 */ virtual void unkVirtFunc_0x60();
/* 0x64 | 8002ceb0 */ virtual bool restorePosRotFromCopy();
/* 0x68 | 8002db80 */ virtual void* getCurrentEventActor();
/* 0x68 | 8002db80 */ virtual void *getCurrentEventActor();
/* 0x6C | 8002db90 */ virtual void unkVirtFunc_0x6C();
/* 0x70 | 8002dba0 */ virtual void doInteraction(s32);
public:
/* 8002c3b0 */ dAcBase_c();
void setPostion(mVec3_c* r) {
void setPostion(mVec3_c *r) {
position.set(r->x, r->y, r->z);
}
void setScale(f32 x, f32 y, f32 z) {
scale.set(x, y, z);
}
void setScale(mVec3_c* r) {
void setScale(mVec3_c *r) {
scale.set(r->x, r->y, r->z);
}
void setRotation(mAng3_c* r) {
void setRotation(mAng3_c *r) {
rotation = *r;
}
@@ -93,20 +95,18 @@ public:
void copyRotation() {
rot_copy = rotation;
}
public:
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams( \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
s32 roomId, u32 params2, dAcBase_c* parent, \
u8 subtype, s16 unkFlag, u8 viewClipIdx,\
ObjInfo* objInfo );
/* 8002c690 */ void* FUN_8002c690();
/* 8002c710 */ int initAllocatorWork1Heap(int size, char* name, int align);
/* 8002c720 */ int initAllocator(int size, char* name, EGG::Heap* heap, int align);
// funcs found in TU
/* 8002c650 */ static void setTempCreateParams(mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, s32 roomId, u32 params2,
dAcBase_c *parent, u8 subtype, s16 unkFlag, u8 viewClipIdx, ObjInfo *objInfo);
/* 8002c690 */ void *FUN_8002c690();
/* 8002c710 */ int initAllocatorWork1Heap(int size, char *name, int align);
/* 8002c720 */ int initAllocator(int size, char *name, EGG::Heap *heap, int align);
/* 8002c7b0 */ bool addActorToRoom(s32 roomId);
/* 8002c840 */ void setBit_field_0xE8(s32);
/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f* spawnPos, int subtype);
/* 8002cf10 */ u32 itemDroppingAndGivingRelated(Vec3f *spawnPos, int subtype);
/* 8002cf90 */ void fillUpperParams2Byte();
/* 8002cfa0 */ u32 getParams2_ignoreLower();
/* 8002cfb0 */ void setParams2Upper_ignoreLower(u32 val);
@@ -114,23 +114,25 @@ public:
/* 8002cfd0 */ void setParams2UpperByte(u32 val);
/* 8002cff0 */ static u32 buildParams2(u32 lower, u8 upper);
/* 8002d010 */ u32 getParams2Lower();
/* 8002d020 */ static dAcBase_c* findActor(char* objName, dAcBase_c* parent);
/* 8002d0a0 */ static dAcBase_c* searchActor(dAcBase_c& optionalParent);
// Kinda performs the code of the first param on every actor (second param is optional parent)
/* 8002d130 */static void forEachActor(void*, dAcBase_c&);
// Not really static, but we currently dont have a type for the return (not just simply a s16)
/* 8002d020 */ static dAcBase_c *findActor(char *objName, dAcBase_c *parent);
/* 8002d0a0 */ static dAcBase_c *searchActor(dAcBase_c &optionalParent);
// Kinda performs the code of the first param on every actor (second param is optional parent)
/* 8002d130 */ static void forEachActor(void *, dAcBase_c &);
// Not really static, but we currently dont have a type for the return (not just simply a s16)
/* 8002d190 */ mAng getXZAngleToPlayer();
// returns true if under the distThresh, False if not. the actual distance is returned in outDist
/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c& actor, f32 distThresh, f32* outDist);
// same concept as above
/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c& actor, f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
// returns true if under the distThresh, False if not. the actual distance is returned in outDist
/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c &actor, f32 distThresh, f32 *outDist);
// same concept as above
/* 8002d290 */ bool getDistanceAndAngleToActor(dAcBase_c &actor, f32 distThresh, s16 yAngle, s16 xAngle,
f32 *outDist, s16 *outDiffAngleY, s16 *outDiffAngleX);
/* 8002d3e0 */ bool isWithinPlayerRadius(f32 radius);
/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32* outDist, s16* outDiffAngleY, s16* outDiffAngleX);
/* 8002d440 */ bool getDistanceAndAngleToPlayer(f32 distThresh, s16 yAngle, s16 xAngle, f32 *outDist,
s16 *outDiffAngleY, s16 *outDiffAngleX);
/* 8002d470 */ f32 getDistToPlayer();
/* 8002d4a0 */ f32 getSquareDistToPlayer();
/* 8002d4b0 */ void updateRoomId(f32 yOffs);
/* 8002d540 */ bool isRoomFlags_0x6_Set();
// Begin Sound Effect Related
// Begin Sound Effect Related
/* 8002d590 */ void FUN_8002d590();
/* 8002d5b0 */ void FUN_8002d5b0();
/* 8002d5d0 */ void playSound();
@@ -149,19 +151,19 @@ public:
/* 8002d880 */ void FUN_8002d880();
// End Sound Effect Related
/* 8002d890 */ void FUN_8002d890();
/* 8002d920 */ void setActorRef(dBase_c*);
/* 8002d920 */ void setActorRef(dBase_c *);
// next three funcs are related
/* 8002d930 */ void setUnkFlag();
/* 8002d940 */ void FUN_8002d940();
/* 8002d960 */ void FUN_8002d960();
/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
/* 8002d980 */ static dAcBase_c createActor(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot, Vec3f *scale,
u32 params2, s32 roomId, dBase_c *ref);
/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f* pos, Vec3s* rot, \
Vec3f* scale, u32 params2, s32 roomId, dBase_c* ref);
/* 8002da80 */ static dAcBase_c createActorUnkGroup3(ProfileName actorId, u32 params1, Vec3f *pos, Vec3s *rot,
Vec3f *scale, u32 params2, s32 roomId, dBase_c *ref);
/* 8002dc20 */ void FUN_8002dc20(s16*, s16*);
/* 8002dc20 */ void FUN_8002dc20(s16 *, s16 *);
/* 8002dc50 */ void incrementKillCounter();
/* 8002dcd0 */ void FUN_8002dcd0();
/* 8002dd10 */ void FUN_8002dd10();
@@ -174,11 +176,13 @@ public:
/* 80571920 */ static u32 s_Create_RoomId;
/* 80571924 */ static u32 s_Create_Params2;
/* 80571928 */ static u16 s_Create_UnkFlags;
/* 8057192A */ static u8 s_Create_ViewClipIdx;
/* 80575080 */ static mVec3_c* s_Create_Position;
/* 80575084 */ static mAng3_c* s_Create_Rotation;
/* 80575088 */ static mVec3_c* s_Create_Scale;
/* 8057508C */ static dAcBase_c* s_Create_Parent;
/* 80575090 */ static ObjInfo* s_Create_ObjInfo;
/* 8057192A */ static u8 s_Create_ViewClipIdx;
/* 80575080 */ static mVec3_c *s_Create_Position;
/* 80575084 */ static mAng3_c *s_Create_Rotation;
/* 80575088 */ static mVec3_c *s_Create_Scale;
/* 8057508C */ static dAcBase_c *s_Create_Parent;
/* 80575090 */ static ObjInfo *s_Create_ObjInfo;
/* 80575094 */ static u8 s_Create_Subtype;
};
};
#endif
+5 -5
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@@ -1,10 +1,10 @@
#pragma once
#ifndef D_A_EN_BASE_H
#define D_A_EN_BASE_H
#include "d/a/obj/d_a_obj_base.h"
// Ghidra: ActorEnemyBase
// size:
// size:
// non-official name
class dAcEnBase_c : public dAcObjBase_c {
};
class dAcEnBase_c : public dAcObjBase_c {};
#endif
+5 -4
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_A_NPC_H
#define D_A_NPC_H
#include "d/a/obj/d_a_obj_base.h"
@@ -7,6 +8,6 @@
// Ghidra: ActorNpcBase
// size: 0x6e4
// official name
class dAcNpc_c : public dAcObjBase_c {
};
class dAcNpc_c : public dAcObjBase_c {};
#endif
+4 -5
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@@ -1,11 +1,10 @@
#pragma once
#ifndef D_A_ORDINARY_NPC_H
#define D_A_ORDINARY_NPC_H
#include "d/a/npc/d_a_npc.h"
// Ghidra: AcOrdinaryNpc
// size:
// official name
class dAcOrdinaryNpc_c : public dAcNpc_c {
};
class dAcOrdinaryNpc_c : public dAcNpc_c {};
#endif
+38 -49
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_A_OBJ_BASE_H
#define D_A_OBJ_BASE_H
#include "d/a/d_a_base.h"
#include "m/types_m.h"
@@ -13,13 +14,13 @@ public:
public:
// could be their own thing?
/* 8002de40 */ static void* getOarcFile(char* oarcName, char* fileName);
/* 8002de60 */ static void* getOarcSubEntry(char* oarcName, char* fileName);
/* 8002de80 */ static void* getOarcResFile(char* oarcName);
/* 8002de90 */ static void* getOarcModelFile(char* oarcName);
/* 8002dea0 */ static void* getOarcZev(char* oarcName);
/* 8002deb0 */ static void* getOarcDZB(char* dzbName);
/* 8002ded0 */ static void* getOarcPLC(char* plcName);
/* 8002de40 */ static void *getOarcFile(char *oarcName, char *fileName);
/* 8002de60 */ static void *getOarcSubEntry(char *oarcName, char *fileName);
/* 8002de80 */ static void *getOarcResFile(char *oarcName);
/* 8002de90 */ static void *getOarcModelFile(char *oarcName);
/* 8002dea0 */ static void *getOarcZev(char *oarcName);
/* 8002deb0 */ static void *getOarcDZB(char *dzbName);
/* 8002ded0 */ static void *getOarcPLC(char *plcName);
public:
/* 8002def0 */ dAcObjBase_c();
@@ -28,59 +29,47 @@ public:
/* 8002e150 */ virtual int preExecute();
/* 8002e2a0 */ virtual void postExecute();
/* 8002e330 */ virtual int preDraw();
/* 8002e5b0 */ virtual void* getObjectListEntry();
/* 8002e5b0 */ virtual void *getObjectListEntry();
/* 8002e5c0 */ virtual bool restorePosRotFromCopy();
/* 8002ea10 */ virtual bool canBeLinkedToWoodTag();
/* 8002ea20 */ virtual bool drop();
public:
/* 8002e630 */ static dAcObjBase_c create( \
fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2 );
/* 8002e6d0 */ static dAcObjBase_c create( \
char* name, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2, u16 id, u8 viewclipId);
/* 8002e770 */ static dAcObjBase_c* findObject(fProfile::PROFILE_NAME_e actorId,\
fLiNdBa_c* refList, dAcObjBase_c* parent);
/* 8002e7f0 */ static dAcObjBase_c* getNextObject(fLiNdBa_c* ref, dAcObjBase_c* parent);
/* 8002e630 */ static dAcObjBase_c create(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2);
/* 8002e6d0 */ static dAcObjBase_c create(char *name, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
/* 8002e770 */ static dAcObjBase_c *findObject(fProfile::PROFILE_NAME_e actorId, fLiNdBa_c *refList,
dAcObjBase_c *parent);
/* 8002e7f0 */ static dAcObjBase_c *getNextObject(fLiNdBa_c *ref, dAcObjBase_c *parent);
/* 8002e850 */ bool isPlayer();
/* 8002e870 */ void calcVelocity(mVec3_c& pos, f32 speed);
/* 8002e870 */ void calcVelocity(mVec3_c &pos, f32 speed);
/* 8002e8e0 */ void calcVelocity();
/* 8002e9a0 */ void updateMatrix();
/* 8002ea00 */ void setDefaultCullDistance();
/* 8002ea30 */ void fn_8002EA30(f32,f32,f32,f32,f32, void*);
/* 8002ea60 */ void fn_8002EA60(void*);
/* 8002eb30 */ void fn_8002EB30(void*);
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c* position);
// Disabling makes Items and Link Disappear
/* 8002ea30 */ void fn_8002EA30(f32, f32, f32, f32, f32, void *);
/* 8002ea60 */ void fn_8002EA60(void *);
/* 8002eb30 */ void fn_8002EB30(void *);
/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c *position);
// Disabling makes Items and Link Disappear
/* 8002ec70 */ void drawModelType1();
// Disabling make Lava and other objects Disappear
// Disabling make Lava and other objects Disappear
/* 8002ecd0 */ void drawModel2();
/* 8002ed20 */ void fn_8002ed20();
/* 8002edb0 */ void fn_8002edb0();
/* 8002ee40 */ void drawShadow();
/* 8002ef40 */ void createChildAttached( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
/* 8002ef40 */ void createChildNonAttached( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
/* 8002ef40 */ void createChildAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u32 roomId);
/* 8002ef40 */ void createChildNonAttached(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2, u32 roomId);
/* 8002efa0 */ void fn_8002efa0();
/* 8002eff0 */ bool fn_8002eff0(f32*, s16*, UnkCollider*, f32*, f32*);
/* 8002f190 */ void createChildAttached2( \
fProfile::PROFILE_NAME_e actorId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, u32 params2, \
u32 roomId );
// These may not belong here
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3( \
fProfile::PROFILE_NAME_e actorId, u32 roomId, \
u32 params1, mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2);
/* 8002f260 */ static dAcBase_c createActorUnkGroup3( \
char* name, u32 roomId, u32 params1, \
mVec3_c* pos, mAng3_c* rot, mVec3_c* scale, \
u32 params2, u16 id, u8 viewclipId);
};
/* 8002eff0 */ bool fn_8002eff0(f32 *, s16 *, UnkCollider *, f32 *, f32 *);
/* 8002f190 */ void createChildAttached2(fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot,
mVec3_c *scale, u32 params2, u32 roomId);
// These may not belong here
/* 8002f1c0 */ static dAcBase_c createActorUnkGroup3(fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1,
mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2);
/* 8002f260 */ static dAcBase_c createActorUnkGroup3(char *name, u32 roomId, u32 params1, mVec3_c *pos,
mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
};
#endif
+4 -3
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@@ -1,10 +1,11 @@
#pragma once
#ifndef D_A_ITEM_BASE_H
#define D_A_ITEM_BASE_H
#include "d/a/obj/d_a_obj_base.h"
// Ghidra: AcItem
// Size: 0xd68
// official name
class dAcItem_c : public dAcObjBase_c {
class dAcItem_c : public dAcObjBase_c {};
};
#endif
+11 -7
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_BASE_H
#define D_BASE_H
#include "f/f_base.h"
// #include "c/c_owner_set.h"
@@ -17,19 +18,20 @@ public:
/* 80050860 */ virtual void postDraw(MAIN_STATE_e state);
/* 8002c530 */ virtual ~dBase_c();
public:
/* 80050980 */ static void resetFlags();
/* 800509a0 */ static bool isActorPlayer(dBase_c&);
/* 800509a0 */ static bool isActorPlayer(dBase_c &);
/* 800509e0 */ static void initLoader();
/* 80050a00 */ static dBase_c* createBase(ProfileName, dBase_c*, unsigned long, u8);
/* 80050a10 */ static dBase_c* createRoot(ProfileName, unsigned long, u8);
/* 80050a00 */ static dBase_c *createBase(ProfileName, dBase_c *, unsigned long, u8);
/* 80050a10 */ static dBase_c *createRoot(ProfileName, unsigned long, u8);
private:
/* 800509c0 */ static int loadAsyncCallback();
/* 800509d0 */ static void unloadCallback();
inline bool isProcControlFlag(u32 flag) const { return (baseProperties & flag) != 0; }
inline bool isProcControlFlag(u32 flag) const {
return (baseProperties & flag) != 0;
}
public:
/* 805750c0 */ static u32 s_ExecuteControlFlags;
@@ -38,4 +40,6 @@ public:
// /* 80575bc0 */ static fProfile::fBaseProfile_c** DAT_ACTOR_ALLOCATION_FUNCTIONS;
friend class fBase_c;
};
};
#endif
+4 -1
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@@ -1,4 +1,5 @@
#pragma once
#ifndef D_HEAP_H
#define D_HEAP_H
#include "egg/core/eggExpHeap.h"
@@ -29,3 +30,5 @@ public:
static void createFontHeap(size_t size, EGG::Heap *parent);
static void createHBMHeap(size_t size, EGG::Heap *parent);
};
#endif
+4 -1
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@@ -1 +1,4 @@
#pragma once
#ifndef D_SYS_H
#define D_SYS_H
#endif
+4 -1
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@@ -1 +1,4 @@
#pragma once
#ifndef D_SYSTEM_H
#define D_SYSTEM_H
#endif