More sound effects and splits

This commit is contained in:
robojumper
2025-06-15 18:16:26 +02:00
parent 7d333a8d8e
commit 6cb7f3bfdc
14 changed files with 227 additions and 46 deletions
+24 -5
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@@ -2625,12 +2625,19 @@ d/snd/d_snd_state_mgr.cpp:
.sbss start:0x80575D60 end:0x80575D78
.sdata2 start:0x8057D3F8 end:0x8057D450
d/snd/d_snd_stage_reverb.cpp:
.text start:0x80366430 end:0x803665E4 align:16
.sdata2 start:0x8057D450 end:0x8057D478
d/snd/d_snd_stage_data.cpp:
.rodata start:0x804F0D80 end:0x804F2308
.sdata2 start:0x8057D478 end:0x8057D7C0
d/snd/d_snd_unk_component_2.cpp:
.text start:0x80366430 end:0x8036A3A4 align:16
d/snd/d_snd_stage_callbacks.cpp:
.text start:0x803665F0 end:0x8036740C align:16
d/snd/d_snd_event_callbacks.cpp:
.text start:0x80367410 end:0x8036A3A4 align:16
d/snd/d_snd_area_sound_effect_mgr.cpp:
.text start:0x8036A3B0 end:0x8036B8D0 align:16
@@ -2670,8 +2677,14 @@ d/snd/d_snd_bgm_sound.cpp:
.text start:0x80379D20 end:0x8037BA68 align:16
.sbss start:0x80575D88 end:0x80575D90
d/snd/d_snd_unk_15.cpp:
.text start:0x8037BA70 end:0x8037D800 align:16
d/snd/d_snd_bgm_data_mgr.cpp:
.text start:0x8037BA70 end:0x8037C518 align:16
d/snd/d_snd_bgm_mml_parser_base.cpp:
.text start:0x8037C520 end:0x8037D014 align:16
d/snd/d_snd_bgm_mml_parsers.cpp:
.text start:0x8037D020 end:0x8037D800 align:16
d/snd/d_snd_small_effect_mgr.cpp:
.text start:0x8037D800 end:0x8037F8B4 align:16
@@ -2783,8 +2796,14 @@ d/snd/d_snd_sound_npc_2_callbacks.cpp:
d/snd/d_snd_sound_tgsound_callbacks.cpp:
.text start:0x80399000 end:0x8039942C align:16
d/snd/d_snd_mgr_unk_17.cpp:
.text start:0x80399430 end:0x80399574 align:16
d/snd/d_snd_fi_vocal_mgr.cpp:
.text start:0x80399580 end:0x80399A3C align:16
d/snd/d_snd_mgr_unk_11.cpp:
.text start:0x80399430 end:0x8039A848 align:16
.text start:0x80399A40 end:0x8039A848 align:16
.ctors start:0x804DB934 end:0x804DB938
d/snd/d_snd_calc_pitch.cpp:
+16 -16
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@@ -20797,17 +20797,17 @@ fn_8037C300 = .text:0x8037C300; // type:function size:0x68
fn_8037C370 = .text:0x8037C370; // type:function size:0x34
fn_8037C3B0 = .text:0x8037C3B0; // type:function size:0x58
fn_8037C410 = .text:0x8037C410; // type:function size:0x60
fn_8037C470 = .text:0x8037C470; // type:function size:0xA8
setHarpPitchSeqVars = .text:0x8037C470; // type:function size:0xA8
fn_8037C520 = .text:0x8037C520; // type:function size:0x20
fn_8037C540 = .text:0x8037C540; // type:function size:0x34
fn_8037C580 = .text:0x8037C580; // type:function size:0x98
fn_8037C620 = .text:0x8037C620; // type:function size:0x1E0
fn_8037C800 = .text:0x8037C800; // type:function size:0x4F0
fn_8037CCF0 = .text:0x8037CCF0; // type:function size:0x18C
fn_8037CE80 = .text:0x8037CE80; // type:function size:0x24
fn_8037CEB0 = .text:0x8037CEB0; // type:function size:0x38
fn_8037CEF0 = .text:0x8037CEF0; // type:function size:0x30
fn_8037CF20 = .text:0x8037CF20; // type:function size:0xD8
dSndMmlParser__Parse = .text:0x8037C800; // type:function size:0x4F0
dSndMmlParser__CommandProc = .text:0x8037CCF0; // type:function size:0x18C
dSndMmlParser__Read16 = .text:0x8037CE80; // type:function size:0x24
dSndMmlParser__Read24 = .text:0x8037CEB0; // type:function size:0x38
dSndMmlParser__ReadVar = .text:0x8037CEF0; // type:function size:0x30
dSndMmlParser__ReadArg = .text:0x8037CF20; // type:function size:0xD8
fn_8037D000 = .text:0x8037D000; // type:function size:0x4
fn_8037D010 = .text:0x8037D010; // type:function size:0x4
fn_8037D020 = .text:0x8037D020; // type:function size:0x64
@@ -20840,21 +20840,21 @@ fn_8037DA60 = .text:0x8037DA60; // type:function size:0x70
fn_8037DAD0 = .text:0x8037DAD0; // type:function size:0xDC
fn_8037DBB0 = .text:0x8037DBB0; // type:function size:0x98
fn_8037DC50 = .text:0x8037DC50; // type:function size:0x70
fn_8037DCC0 = .text:0x8037DCC0; // type:function size:0x48
fn_8037DD10 = .text:0x8037DD10; // type:function size:0x1BC
playSoundInternalChecked__20dSndSmallEffectMgr_cFUlPQ34nw4r3snd11SoundHandle = .text:0x8037DCC0; // type:function size:0x48
playSoundInternal__20dSndSmallEffectMgr_cFUlPQ34nw4r3snd11SoundHandle = .text:0x8037DD10; // type:function size:0x1BC
playSound__20dSndSmallEffectMgr_cFUl = .text:0x8037DED0; // type:function size:0x2D0
playSoundWithPan__20dSndSmallEffectMgr_cFUlf = .text:0x8037E1A0; // type:function size:0x90
fn_8037E230 = .text:0x8037E230; // type:function size:0xEC
playSoundInternal__20dSndSmallEffectMgr_cFUl = .text:0x8037E320; // type:function size:0x78
getHoldSoundHandle__20dSndSmallEffectMgr_cFUl = .text:0x8037E3A0; // type:function size:0x158
fn_8037E500 = .text:0x8037E500; // type:function size:0x58
holdSound__20dSndSmallEffectMgr_cFUl = .text:0x8037E500; // type:function size:0x58
holdSoundWithPitch__20dSndSmallEffectMgr_cFUlf = .text:0x8037E560; // type:function size:0xBC
fn_8037E620 = .text:0x8037E620; // type:function size:0xDC
fn_8037E700 = .text:0x8037E700; // type:function size:0x8
fn_8037E710 = .text:0x8037E710; // type:function size:0x8
fn_8037E720 = .text:0x8037E720; // type:function size:0xEC
fn_8037E810 = .text:0x8037E810; // type:function size:0x50
fn_8037E860 = .text:0x8037E860; // type:function size:0x148
holdSound__20dSndSmallEffectMgr_cFUlPQ34nw4r3snd11SoundHandle = .text:0x8037E620; // type:function size:0xDC
playSoundAtPosition__20dSndSmallEffectMgr_cFUlPCQ34nw4r4math4VEC3 = .text:0x8037E700; // type:function size:0x8
playSoundAtPosition2__20dSndSmallEffectMgr_cFUlPCQ34nw4r4math4VEC3 = .text:0x8037E710; // type:function size:0x8
holdBowChargeSound__20dSndSmallEffectMgr_cFf = .text:0x8037E720; // type:function size:0xEC
holdFinisherPromptSound__20dSndSmallEffectMgr_cFPCQ34nw4r4math4VEC3 = .text:0x8037E810; // type:function size:0x50
playDowsingPingSound__20dSndSmallEffectMgr_cFff = .text:0x8037E860; // type:function size:0x148
fn_8037E9B0 = .text:0x8037E9B0; // type:function size:0xC
fn_8037E9C0 = .text:0x8037E9C0; // type:function size:0x90
fn_8037EA50 = .text:0x8037EA50; // type:function size:0x8
+8 -2
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@@ -745,7 +745,9 @@ config.libs = [
Object(Matching, "d/snd/d_snd_3d_manager.cpp"),
Object(NonMatching, "d/snd/d_snd_state_mgr.cpp"),
Object(Matching, "d/snd/d_snd_stage_data.cpp"),
Object(NonMatching, "d/snd/d_snd_unk_component_2.cpp"),
Object(NonMatching, "d/snd/d_snd_stage_reverb.cpp"),
Object(NonMatching, "d/snd/d_snd_stage_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_event_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_area_sound_effect_mgr.cpp"),
Object(NonMatching, "d/snd/d_snd_area_sound.cpp"),
Object(Matching, "d/snd/d_snd_control_sound.cpp"),
@@ -754,7 +756,9 @@ config.libs = [
Object(NonMatching, "d/snd/d_snd_bgm_sound_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_bgm_sound_battle_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_bgm_sound.cpp"),
Object(NonMatching, "d/snd/d_snd_unk_15.cpp"),
Object(NonMatching, "d/snd/d_snd_bgm_data_mgr.cpp"),
Object(NonMatching, "d/snd/d_snd_bgm_mml_parser_base.cpp"),
Object(NonMatching, "d/snd/d_snd_bgm_mml_parsers.cpp"),
Object(NonMatching, "d/snd/d_snd_small_effect_mgr.cpp"),
Object(NonMatching, "d/snd/d_snd_harp_mgr.cpp"),
Object(NonMatching, "d/snd/d_snd_anim_sound.cpp"),
@@ -782,6 +786,8 @@ config.libs = [
Object(NonMatching, "d/snd/d_snd_sound_npc_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_sound_npc_2_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_sound_tgsound_callbacks.cpp"),
Object(NonMatching, "d/snd/d_snd_mgr_unk_17.cpp"),
Object(NonMatching, "d/snd/d_snd_fi_vocal_mgr.cpp"),
Object(NonMatching, "d/snd/d_snd_mgr_unk_11.cpp"),
Object(NonMatching, "d/snd/d_snd_calc_pitch.cpp"),
],
+4 -5
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@@ -4,7 +4,6 @@
#include "d/snd/d_snd_3d_engine.h"
#include "d/snd/d_snd_util.h"
#include "egg/gfx/eggCamera.h"
#include "m/m_vec.h"
#include "nw4r/math/math_types.h"
#include "nw4r/snd/snd_Sound3DListener.h"
#include "nw4r/snd/snd_Sound3DManager.h"
@@ -28,11 +27,11 @@ public:
return mManager;
}
const mVec3_c &getCameraTargetPos() const {
const nw4r::math::VEC3 &getCameraTargetPos() const {
return mCameraTargetPosition;
}
const mVec3_c &getNrmCameraDirection() const {
const nw4r::math::VEC3 &getNrmCameraDirection() const {
return mCameraDirectionNormalized;
}
@@ -52,8 +51,8 @@ private:
/* 0x018 */ nw4r::snd::Sound3DManager mManager;
/* 0x044 */ nw4r::snd::Sound3DListener mListener;
/* 0xB0 */ EGG::LookAtCamera mCamera;
/* 0x138 */ mVec3_c mCameraDirectionNormalized;
/* 0x144 */ mVec3_c mCameraTargetPosition;
/* 0x138 */ nw4r::math::VEC3 mCameraDirectionNormalized;
/* 0x144 */ nw4r::math::VEC3 mCameraTargetPosition;
/* 0x150 */ f32 mCameraPosSqVelocity;
/* 0x154 */ f32 mCameraAtSqVelocity;
/* 0x158 */ f32 mCamDistance;
+18 -6
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@@ -4,9 +4,9 @@
#include "d/snd/d_snd_source.h"
#include "d/snd/d_snd_util.h"
#include "d/snd/d_snd_wzsound.h" // IWYU pragma: export
#include "nw4r/math/math_types.h"
#include "nw4r/snd/snd_SoundHandle.h"
SND_DISPOSER_FORWARD_DECL(dSndSmallEffectMgr_c);
/**
@@ -35,18 +35,29 @@ public:
// used for clawshots cursor, pan depends on where on the screen
// your cursor is when it activates
bool playSoundWithPan(u32 soundId, f32 pan);
void holdSoundWithPitch(u32 soundId, f32 pitch);
bool playSkbSound(u32 soundId);
bool holdSound(u32 soundId);
bool holdSoundWithPitch(u32 soundId, f32 pitch);
// These two do the exact same thing
bool playSoundAtPosition(u32 soundId, const nw4r::math::VEC3 *position);
bool playSoundAtPosition2(u32 soundId, const nw4r::math::VEC3 *position);
bool holdBowChargeSound(f32 remainingChargeAmount);
bool holdFinisherPromptSound(const nw4r::math::VEC3 *position);
bool playDowsingPingSound(f32 volume, f32 pitch);
bool holdDowsingNearestSound();
bool playSkbSound(u32 soundId);
bool playButtonPressSoundWhenAdvancingTextBoxes(f32);
void resetButtonPressSound();
void setButtonPressSound(dSoundSource_c *source);
void playSound(u32 soundId, nw4r::snd::SoundHandle *handle);
bool playBattleHitSound(BattleHitSound_e type, dSoundSource_c *source);
private:
bool playSoundInternal(u32 soundId, nw4r::snd::SoundHandle *handle);
bool playSoundInternalChecked(u32 soundId, nw4r::snd::SoundHandle *handle);
bool playSoundInternal(u32 soundId);
void stopSounds(u32 playerIdx, u32 soundId, s32 fadeFrames);
void stopSounds(u32 soundId, s32 fadeFrames);
@@ -59,11 +70,12 @@ private:
* or stops a lower-priority sound if needed and possible.
*/
nw4r::snd::SoundHandle *getHoldSoundHandle(u32 soundId);
bool holdSound(u32 soundId, nw4r::snd::SoundHandle *handle);
/* 0x10 */ s32 field_0x10;
// used for most sounds
/* 0x14 */ nw4r::snd::SoundHandle mNormalSound;
/* 0x18 */ nw4r::snd::SoundHandle mHandle3;
/* 0x18 */ nw4r::snd::SoundHandle mDowsingSoundHandle;
/* 0x1C */ nw4r::snd::SoundHandle mHoldSoundHandles[NUM_HOLD_SOUNDS];
/* 0x28 */ u32 mDelayedSoundIds[NUM_DELAYED_SOUNDS];
+2 -2
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@@ -49,9 +49,9 @@ namespace nw4r { namespace snd
mSound->SetVolume(volume, frames);
}
void SetPitch(f32 volume) {
void SetPitch(f32 pitch) {
if (IsAttachedSound())
mSound->SetPitch(volume);
mSound->SetPitch(pitch);
}
void Stop(int fadeFrames) {
+17
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@@ -164,6 +164,23 @@ namespace nw4r { namespace snd
return detail_PrepareSound(pHandle, id, NULL) == START_SUCCESS;
}
// The detail_ functions above are probably not meant to be called directly from game code,
// so these inlines probably exist, but I haven't found them in Ketteiban or BBA. An inline
// fixes a regswap in d/snd so that's more evidence. Names are obviously made up.
// TODO: Do these exist in other variants for different ID types too???
StartResult StartSoundReturnStatus(SoundHandle *pHandle, u32 id, const StartInfo *pStartInfo) {
return detail_StartSound(pHandle, id, pStartInfo);
}
StartResult HoldSoundReturnStatus(SoundHandle *pHandle, u32 id, const StartInfo *pStartInfo) {
return detail_HoldSound(pHandle, id, pStartInfo);
}
StartResult PrepareSoundReturnStatus(SoundHandle *pHandle, u32 id, const StartInfo *pStartInfo) {
return detail_PrepareSound(pHandle, id, pStartInfo);
}
// members
private:
/* vtable */ // size 0x04, offset 0x00
+2 -1
View File
@@ -52,7 +52,8 @@ int dTgSndAr_c::actorExecute() {
link->setBit_field_0xE8(params & 0xFF);
}
if (dSnd3DManager_c::GetInstance() != nullptr) {
mVec3_c pos = dSnd3DManager_c::GetInstance()->getCameraTargetPos();
mVec3_c pos;
pos.copyFrom(dSnd3DManager_c::GetInstance()->getCameraTargetPos());
if (checkPosInArea(pos) && dTgSndMg_c::GetInstance() != nullptr) {
dTgSndMg_c::GetInstance()->setBgmFlag(params & 0xFF);
}
+2 -2
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@@ -92,7 +92,7 @@ void dSnd3DActor_c::updateCameraDirectionDot() {
updatePositionRelativeToListener();
nw4r::math::VEC3 norm;
VECNormalize(mPositionRelativeToListener, norm);
mCameraDirectionDot = nw4r::math::VEC3Dot(&norm, dSnd3DManager_c::GetInstance()->getNrmCameraDirection());
mCameraDirectionDot = nw4r::math::VEC3Dot(&norm, &dSnd3DManager_c::GetInstance()->getNrmCameraDirection());
setFlag(0x20);
}
}
@@ -106,7 +106,7 @@ void dSnd3DActor_c::updatePositionRelativeToCameraTarget() {
void dSnd3DActor_c::calculatePositionRelativeToCameraTarget() {
nw4r::math::VEC3Sub(
&mPositionRelativeToCameraTarget, &GetPosition(), dSnd3DManager_c::GetInstance()->getCameraTargetPos()
&mPositionRelativeToCameraTarget, &GetPosition(), &dSnd3DManager_c::GetInstance()->getCameraTargetPos()
);
}
+1 -1
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@@ -40,7 +40,7 @@ bool dSndAreaSoundEffectMgr_c::startSound(u32 soundId, u32 handleIdx) {
}
dSndAreaSound_c *snd = &mSounds[handleIdx];
nw4r::snd::SoundStartable::StartResult res = mActor.detail_StartSound(snd, soundId, nullptr);
nw4r::snd::SoundStartable::StartResult res = mActor.StartSoundReturnStatus(snd, soundId, nullptr);
if (res == nw4r::snd::SoundStartable::START_SUCCESS) {
snd->fadeIn(soundId, 30);
}
+2 -2
View File
@@ -94,9 +94,9 @@ nw4r::snd::SoundStartable::StartResult dSndPlayerMgr_c::startSound(
}
nw4r::snd::SoundStartable::StartResult res;
if (pStartInfo != nullptr) {
res = dSndMgr_c::getPlayer().detail_StartSound(pHandle, soundId, pStartInfo);
res = dSndMgr_c::getPlayer().StartSoundReturnStatus(pHandle, soundId, pStartInfo);
} else {
res = dSndMgr_c::getPlayer().detail_StartSound(pHandle, soundId, nullptr);
res = dSndMgr_c::getPlayer().StartSoundReturnStatus(pHandle, soundId, nullptr);
}
return res;
}
+128 -1
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@@ -4,13 +4,18 @@
#include "d/snd/d_snd_bgm_mgr.h"
#include "d/snd/d_snd_checkers.h"
#include "d/snd/d_snd_control_player_mgr.h"
#include "d/snd/d_snd_distant_sound_actor_pool.h"
#include "d/snd/d_snd_mgr.h"
#include "d/snd/d_snd_player_mgr.h"
#include "d/snd/d_snd_source.h"
#include "d/snd/d_snd_source_enums.h"
#include "d/snd/d_snd_util.h"
#include "d/snd/d_snd_wzsound.h"
#include "egg/audio/eggAudioRmtSpeakerMgr.h"
#include "nw4r/snd/snd_SeqSoundHandle.h"
#include "nw4r/snd/snd_SoundHandle.h"
#include "nw4r/snd/snd_SoundStartable.h"
#include "nw4r/snd/snd_global.h"
#include "rvl/OS/OSFastCast.h"
#include "toBeSorted/music_mgrs.h"
@@ -30,7 +35,7 @@ void dSndSmallEffectMgr_c::calc() {
if (mDelayedSoundIds[i] != -1) {
mDelayedSoundTimers[i]--;
if (mDelayedSoundTimers[i] <= 0) {
playSound(mDelayedSoundIds[i], nullptr);
playSoundInternalChecked(mDelayedSoundIds[i], nullptr);
mDelayedSoundIds[i] = -1;
}
}
@@ -182,6 +187,128 @@ nw4r::snd::SoundHandle *dSndSmallEffectMgr_c::getHoldSoundHandle(u32 soundId) {
return least;
}
bool dSndSmallEffectMgr_c::holdSound(u32 soundId) {
nw4r::snd::SoundHandle *h = getHoldSoundHandle(soundId);
if (h != nullptr) {
return holdSound(soundId, h);
}
return false;
}
bool dSndSmallEffectMgr_c::holdSoundWithPitch(u32 soundId, f32 pitch) {
nw4r::snd::SoundHandle *h = getHoldSoundHandle(soundId);
bool ok = false;
if (h != nullptr) {
ok = holdSound(soundId, h);
}
if (ok && soundId == SE_S_GAUGE_SHIELD_UP_LV) {
f32 actualPitch = pitch + 1.0f;
if (actualPitch > 2.0f) {
actualPitch = 2.0f;
}
h->SetPitch(actualPitch);
}
return ok;
}
bool dSndSmallEffectMgr_c::holdSound(u32 soundId, nw4r::snd::SoundHandle *handle) {
if (handle == nullptr) {
return false;
}
u32 param = dSndPlayerMgr_c::GetInstance()->getSomeUserParam(soundId);
if ((param & 0x80000000) != 0) {
return false;
}
nw4r::snd::SoundStartable::StartResult result =
dSndMgr_c::GetInstance()->getPlayer().HoldSoundReturnStatus(handle, soundId, nullptr);
if (result == nw4r::snd::SoundStartable::START_SUCCESS) {
if ((param & 0x8) != 0) {
if (EGG::AudioRmtSpeakerMgr::getWpadVolume() != 0) {
handle->SetOutputLineFlag(nw4r::snd::OUTPUT_LINE_REMOTE_1);
}
} else if ((param & 0x4) != 0) {
handle->SetOutputLineFlag(nw4r::snd::OUTPUT_LINE_MAIN | nw4r::snd::OUTPUT_LINE_REMOTE_1);
}
}
return result == nw4r::snd::SoundStartable::START_SUCCESS;
}
bool dSndSmallEffectMgr_c::playSoundAtPosition(u32 soundId, const nw4r::math::VEC3 *position) {
return dSndDistantSoundActorPool_c::GetInstance()->startSound(soundId, position);
}
bool dSndSmallEffectMgr_c::playSoundAtPosition2(u32 soundId, const nw4r::math::VEC3 *position) {
return dSndDistantSoundActorPool_c::GetInstance()->startSound(soundId, position);
}
bool dSndSmallEffectMgr_c::holdBowChargeSound(f32 remainingChargeAmount) {
nw4r::snd::SoundHandle *pHandle = getHoldSoundHandle(SE_S_BW_FOCUS_LV);
bool ok = false;
if (pHandle != nullptr) {
ok = holdSound(SE_S_BW_FOCUS_LV, pHandle);
}
if (ok) {
f32 chargeProgress = 1.0f - remainingChargeAmount;
if (chargeProgress < 0.0f) {
chargeProgress = 0.0f;
}
// Bow charge sound increases in volume as it's charging up
f32 volume = chargeProgress / 2.0f;
volume += 0.5f;
if (volume > 1.0f) {
volume = 1.0f;
}
pHandle->SetVolume(volume, 0);
// Bow charge sound pitches up by 25% until it's complete
f32 pitch = chargeProgress / 4.0f + 1.0f;
pHandle->SetPitch(pitch);
}
return ok;
}
bool dSndSmallEffectMgr_c::holdFinisherPromptSound(const nw4r::math::VEC3 *position) {
if (fn_80364DA0(ENEMY_SOUND_MGR)) {
return false;
}
return dSndDistantSoundActorPool_c::GetInstance()->holdSound(SE_S_FOCUS_FINISHER_LV, position);
}
bool dSndSmallEffectMgr_c::playDowsingPingSound(f32 volume, f32 pitch) {
bool result = playSoundInternal(SE_S_DOWSING_SOUND, &mDowsingSoundHandle);
if (result) {
mDowsingSoundHandle.SetVolume(volume, 0);
if (pitch < 0.8408964f) {
pitch = 0.8408964f;
} else if (pitch < 1.0594631f) {
pitch = 1.0f;
} else if (pitch < 1.122462f) {
pitch = 1.0594631f;
} else if (pitch < 1.1892071f) {
pitch = 1.122462f;
} else if (pitch < 1.2599211f) {
pitch = 1.1892071f;
} else if (pitch < 1.3348398f) {
pitch = 1.2599211f;
} else if (pitch < 1.4142135f) {
pitch = 1.3348398f;
} else if (pitch < 1.4983071f) {
pitch = 1.4142135f; // sqrt(2)
} else if (pitch > 1.4983071f) {
pitch = 1.4983071f;
}
mDowsingSoundHandle.SetPitch(pitch);
}
return result;
}
bool dSndSmallEffectMgr_c::holdDowsingNearestSound() {
return holdSound(SE_S_DOWSING_SOUND_NEAREST, &mDowsingSoundHandle);
}
bool dSndSmallEffectMgr_c::playSkbSound(u32 soundId) {
switch (soundId) {
case SE_S_SK_POINT:
+2 -2
View File
@@ -348,13 +348,13 @@ nw4r::snd::SoundStartable::StartResult dSndSound_c::prepareSound(u32 soundId, u3
nw4r::snd::SoundStartable::StartResult res;
if (startOffset == 0) {
res = dSndMgr_c::GetInstance()->getPlayer().detail_PrepareSound(this, soundId, nullptr);
res = dSndMgr_c::GetInstance()->getPlayer().PrepareSoundReturnStatus(this, soundId, nullptr);
} else {
nw4r::snd::SoundStartable::StartInfo info;
info.enableFlag |= nw4r::snd::SoundStartable::StartInfo::ENABLE_START_OFFSET;
info.startOffsetType = nw4r::snd::SoundStartable::StartInfo::START_OFFSET_TYPE_MILLISEC;
info.startOffset = startOffset;
res = dSndMgr_c::GetInstance()->getPlayer().detail_PrepareSound(this, soundId, &info);
res = dSndMgr_c::GetInstance()->getPlayer().PrepareSoundReturnStatus(this, soundId, &info);
}
if (res == nw4r::snd::SoundStartable::START_SUCCESS) {
+1 -1
View File
@@ -198,7 +198,7 @@ dSoundSource_c::startSound(u32 soundId, nw4r::snd::SoundHandle *handle, nw4r::sn
}
field_0x11C |= 0x80000000;
result = detail_StartSound(handle, soundId, nullptr);
result = StartSoundReturnStatus(handle, soundId, nullptr);
if (result == START_SUCCESS) {
addSeHandleType1(seHandle);
d_vt_0x58(*handle, seHandle, soundId);