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More sound effects and splits
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@@ -52,7 +52,8 @@ int dTgSndAr_c::actorExecute() {
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link->setBit_field_0xE8(params & 0xFF);
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}
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if (dSnd3DManager_c::GetInstance() != nullptr) {
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mVec3_c pos = dSnd3DManager_c::GetInstance()->getCameraTargetPos();
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mVec3_c pos;
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pos.copyFrom(dSnd3DManager_c::GetInstance()->getCameraTargetPos());
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if (checkPosInArea(pos) && dTgSndMg_c::GetInstance() != nullptr) {
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dTgSndMg_c::GetInstance()->setBgmFlag(params & 0xFF);
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}
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