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More sound effects and splits
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@@ -198,7 +198,7 @@ dSoundSource_c::startSound(u32 soundId, nw4r::snd::SoundHandle *handle, nw4r::sn
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}
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field_0x11C |= 0x80000000;
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result = detail_StartSound(handle, soundId, nullptr);
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result = StartSoundReturnStatus(handle, soundId, nullptr);
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if (result == START_SUCCESS) {
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addSeHandleType1(seHandle);
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d_vt_0x58(*handle, seHandle, soundId);
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