Merge pull request #292 from robojumper/lastboss

d_a_b_lastboss 99%
This commit is contained in:
robojumper
2026-01-28 19:18:17 +01:00
committed by GitHub
30 changed files with 4998 additions and 212 deletions
+296 -93
View File
@@ -3,36 +3,36 @@ _epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
__register_global_object = .text:0x00000070; // type:function size:0x1C scope:global
__destroy_global_chain = .text:0x00000090; // type:function size:0x54 scope:global
fn_143_F0 = .text:0x000000F0; // type:function size:0x40
__dt__7mVec3_cFv = .text:0x000000F0; // type:function size:0x40
dAcBlastboss_c_classInit__Fv = .text:0x00000130; // type:function size:0x39C
fn_143_4D0 = .text:0x000004D0; // type:function size:0x58
fn_143_530 = .text:0x00000530; // type:function size:0x90
fn_143_5C0 = .text:0x000005C0; // type:function size:0x90
fn_143_650 = .text:0x00000650; // type:function size:0x40
__dt__Q214dAcBlastboss_c10callback_cFv = .text:0x000004D0; // type:function size:0x58
__dt__15dCcD_Linked_CylFv = .text:0x00000530; // type:function size:0x90
__dt__15dCcD_Linked_SphFv = .text:0x000005C0; // type:function size:0x90
__dt__14dScnCallback_cFv = .text:0x00000650; // type:function size:0x40
__dt__27sFState_c<14dAcBlastboss_c>Fv = .text:0x00000690; // type:function size:0x58
__dt__30sFStateFct_c<14dAcBlastboss_c>Fv = .text:0x000006F0; // type:function size:0x6C
__dt__83sStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000760; // type:function size:0xA0
__dt__53sFStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000800; // type:function size:0xA4
fn_143_8B0 = .text:0x000008B0; // type:function size:0x4
fn_143_8C0 = .text:0x000008C0; // type:function size:0x84
fn_143_950 = .text:0x00000950; // type:function size:0x58
fn_143_9B0 = .text:0x000009B0; // type:function size:0x90
fn_143_A40 = .text:0x00000A40; // type:function size:0xCC
fn_143_B10 = .text:0x00000B10; // type:function size:0xC0
fn_143_BD0 = .text:0x00000BD0; // type:function size:0xDC
fn_143_CB0 = .text:0x00000CB0; // type:function size:0xC0
fn_143_D70 = .text:0x00000D70; // type:function size:0xDC
fn_143_E50 = .text:0x00000E50; // type:function size:0x324
fn_143_1180 = .text:0x00001180; // type:function size:0x3F8
fn_143_1580 = .text:0x00001580; // type:function size:0x8
__ct__7mVec3_cFv = .text:0x000008B0; // type:function size:0x4
__dt__26dSwordSwingEffectProcMgr_cFv = .text:0x000008C0; // type:function size:0x84
__ct__15dCcD_Linked_CpsFv = .text:0x00000950; // type:function size:0x58
__dt__15dCcD_Linked_CpsFv = .text:0x000009B0; // type:function size:0x90
__dt__16dEnemySwordMdl_cFv = .text:0x00000A40; // type:function size:0xCC
__ct__17UnkLastBossCcSph2Fv = .text:0x00000B10; // type:function size:0xC0
__dt__17UnkLastBossCcSph2Fv = .text:0x00000BD0; // type:function size:0xDC
__ct__17UnkLastBossCcSph1Fv = .text:0x00000CB0; // type:function size:0xC0
__dt__17UnkLastBossCcSph1Fv = .text:0x00000D70; // type:function size:0xDC
createHeap__14dAcBlastboss_cFv = .text:0x00000E50; // type:function size:0x324
create__14dAcBlastboss_cFv = .text:0x00001180; // type:function size:0x3F8
checkInBossRush__15MinigameManagerFv = .text:0x00001580; // type:function size:0x8
changeState__83sStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00001590; // type:function size:0x10
fn_143_15A0 = .text:0x000015A0; // type:function size:0x34
fn_143_15E0 = .text:0x000015E0; // type:function size:0x17A8
doDelete__14dAcBlastboss_cFv = .text:0x000015A0; // type:function size:0x34
actorExecute__14dAcBlastboss_cFv = .text:0x000015E0; // type:function size:0x17A8
executeState__83sStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00002D90; // type:function size:0x10
getStateID__83sStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00002DA0; // type:function size:0x10
fn_143_2DB0 = .text:0x00002DB0; // type:function size:0x48
fn_143_2E00 = .text:0x00002E00; // type:function size:0x4C
fn_143_2E50 = .text:0x00002E50; // type:function size:0x85C
ChkAtHit__10dCcD_CheckFv = .text:0x00002DB0; // type:function size:0x48
ChkTgHit__10dCcD_CheckFv = .text:0x00002E00; // type:function size:0x4C
timingB__Q214dAcBlastboss_c10callback_cFUlPQ34nw4r3g3d13WorldMtxManipQ34nw4r3g3d6ResMdl = .text:0x00002E50; // type:function size:0x85C
initializeState_Fight__14dAcBlastboss_cFv = .text:0x000036B0; // type:function size:0xBC
executeState_Fight__14dAcBlastboss_cFv = .text:0x00003770; // type:function size:0x718
finalizeState_Fight__14dAcBlastboss_cFv = .text:0x00003E90; // type:function size:0x4
@@ -75,33 +75,33 @@ finalizeState_Stun__14dAcBlastboss_cFv = .text:0x00006490; // type:function size
initializeState_ThunderWait__14dAcBlastboss_cFv = .text:0x000064A0; // type:function size:0x54
executeState_ThunderWait__14dAcBlastboss_cFv = .text:0x00006500; // type:function size:0x204
finalizeState_ThunderWait__14dAcBlastboss_cFv = .text:0x00006710; // type:function size:0x4
fn_143_6720 = .text:0x00006720; // type:function size:0xBB4
fn_143_72E0 = .text:0x000072E0; // type:function size:0x1C
fn_143_7300 = .text:0x00007300; // type:function size:0x58
fn_143_7360 = .text:0x00007360; // type:function size:0x50
fn_143_73B0 = .text:0x000073B0; // type:function size:0x10
fn_143_73C0 = .text:0x000073C0; // type:function size:0x60
fn_143_7420 = .text:0x00007420; // type:function size:0x17C
fn_143_75A0 = .text:0x000075A0; // type:function size:0x218
fn_143_77C0 = .text:0x000077C0; // type:function size:0x338
fn_143_7B00 = .text:0x00007B00; // type:function size:0x478
fn_143_7F80 = .text:0x00007F80; // type:function size:0x674
fn_143_8600 = .text:0x00008600; // type:function size:0x860
fn_143_8E60 = .text:0x00008E60; // type:function size:0x5B4
fn_143_9420 = .text:0x00009420; // type:function size:0x148
fn_143_9570 = .text:0x00009570; // type:function size:0x9C
fn_143_9610 = .text:0x00009610; // type:function size:0xAF4
fn_143_A110 = .text:0x0000A110; // type:function size:0xBC
fn_143_A1D0 = .text:0x0000A1D0; // type:function size:0x8
fn_143_A1E0 = .text:0x0000A1E0; // type:function size:0x4
fn_143_A1F0 = .text:0x0000A1F0; // type:function size:0x4
fn_143_A200 = .text:0x0000A200; // type:function size:0x8
checkDamage__14dAcBlastboss_cFv = .text:0x00006720; // type:function size:0xBB4
calcTimer<Uc>__4sLibFPUc_Uc = .text:0x000072E0; // type:function size:0x1C
setAnm__14dAcBlastboss_cFPCcf = .text:0x00007300; // type:function size:0x58
forceSetAnm__14dAcBlastboss_cFPCcf = .text:0x00007360; // type:function size:0x50
setAnmRate__14dAcBlastboss_cFf = .text:0x000073B0; // type:function size:0x10
draw__14dAcBlastboss_cFv = .text:0x000073C0; // type:function size:0x60
checkForCloseRangeAttack__14dAcBlastboss_cFv = .text:0x00007420; // type:function size:0x17C
checkForRangeAttack__14dAcBlastboss_cFv = .text:0x000075A0; // type:function size:0x218
checkForCounter__14dAcBlastboss_cFv = .text:0x000077C0; // type:function size:0x338
updateMainNodeTransforms__14dAcBlastboss_cFv = .text:0x00007B00; // type:function size:0x478
updateSkirtHairTransforms__14dAcBlastboss_cFv = .text:0x00007F80; // type:function size:0x674
updateSkirtTransform__14dAcBlastboss_cFl = .text:0x00008600; // type:function size:0x860
updateHairTransform__14dAcBlastboss_cFl = .text:0x00008E60; // type:function size:0x5B4
checkForLinkSwordBySwordHit__14dAcBlastboss_cFv = .text:0x00009420; // type:function size:0x148
classifyAttackDirection__14dAcBlastboss_cFl = .text:0x00009570; // type:function size:0x9C
executeLightningStrike__14dAcBlastboss_cFv = .text:0x00009610; // type:function size:0xAF4
setLightningTimerMaybe__14dAcBlastboss_cFl = .text:0x0000A110; // type:function size:0xBC
vt_0x88__11dAcEnBase_cFi = .text:0x0000A1D0; // type:function size:0x8
vt_0x84__11dAcEnBase_cFv = .text:0x0000A1E0; // type:function size:0x4
vt_0x80__11dAcEnBase_cFv = .text:0x0000A1F0; // type:function size:0x4
getObjectListEntry__11dAcEnBase_cFv = .text:0x0000A200; // type:function size:0x8
__dt__14dAcBlastboss_cFv = .text:0x0000A210; // type:function size:0x398
fn_143_A5B0 = .text:0x0000A5B0; // type:function size:0x4
fn_143_A5C0 = .text:0x0000A5C0; // type:function size:0x4
fn_143_A5D0 = .text:0x0000A5D0; // type:function size:0x4
fn_143_A5E0 = .text:0x0000A5E0; // type:function size:0x4
fn_143_A5F0 = .text:0x0000A5F0; // type:function size:0x4
ExecCallback_DRAW_XLU__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x0000A5B0; // type:function size:0x4
ExecCallback_DRAW_OPA__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x0000A5C0; // type:function size:0x4
ExecCallback_CALC_MAT__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x0000A5D0; // type:function size:0x4
ExecCallback_CALC_WORLD__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x0000A5E0; // type:function size:0x4
ExecCallback_CALC_VIEW__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x0000A5F0; // type:function size:0x4
build__30sFStateFct_c<14dAcBlastboss_c>FRC12sStateIDIf_c = .text:0x0000A600; // type:function size:0x60
dispose__30sFStateFct_c<14dAcBlastboss_c>FRP10sStateIf_c = .text:0x0000A660; // type:function size:0xC
initialize__27sFState_c<14dAcBlastboss_c>Fv = .text:0x0000A670; // type:function size:0x1C
@@ -119,36 +119,188 @@ initializeState__29sFStateID_c<14dAcBlastboss_c>CFR14dAcBlastboss_c = .text:0x00
__sinit_\d_a_b_lastboss_cpp = .text:0x0000A7C0; // type:function size:0xA90 scope:local
__dt__29sFStateID_c<14dAcBlastboss_c>Fv = .text:0x0000B250; // type:function size:0x58
isSameName__29sFStateID_c<14dAcBlastboss_c>CFPCc = .text:0x0000B2B0; // type:function size:0x88
fn_143_B340 = .text:0x0000B340; // type:function size:0x8
fn_143_B350 = .text:0x0000B350; // type:function size:0x8
fn_143_B360 = .text:0x0000B360; // type:function size:0x8
@272@__dt__15dCcD_Linked_CpsFv = .text:0x0000B340; // type:function size:0x8
@272@__dt__15dCcD_Linked_SphFv = .text:0x0000B350; // type:function size:0x8
@272@__dt__15dCcD_Linked_CylFv = .text:0x0000B360; // type:function size:0x8
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
lbl_143_rodata_0 = .rodata:0x00000000; // type:object size:0xC data:float
lbl_143_rodata_C = .rodata:0x0000000C; // type:object size:0x64 align:4 data:float
lbl_143_rodata_70 = .rodata:0x00000070; // type:object size:0x20 align:4 data:float
lbl_143_rodata_C = .rodata:0x0000000C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_10 = .rodata:0x00000010; // type:object size:0x4 align:4 data:float
lbl_143_rodata_14 = .rodata:0x00000014; // type:object size:0x4 align:4 data:float
lbl_143_rodata_18 = .rodata:0x00000018; // type:object size:0x4
lbl_143_rodata_1C = .rodata:0x0000001C; // type:object size:0x4
lbl_143_rodata_20 = .rodata:0x00000020; // type:object size:0x4
lbl_143_rodata_24 = .rodata:0x00000024; // type:object size:0x4
lbl_143_rodata_28 = .rodata:0x00000028; // type:object size:0x4
lbl_143_rodata_2C = .rodata:0x0000002C; // type:object size:0x4 data:float
lbl_143_rodata_30 = .rodata:0x00000030; // type:object size:0x4
lbl_143_rodata_38 = .rodata:0x00000038; // type:object size:0x10
lbl_143_rodata_48 = .rodata:0x00000048; // type:object size:0x4 data:float
lbl_143_rodata_4C = .rodata:0x0000004C; // type:object size:0x4
lbl_143_rodata_50 = .rodata:0x00000050; // type:object size:0x4
lbl_143_rodata_54 = .rodata:0x00000054; // type:object size:0x4 data:float
lbl_143_rodata_58 = .rodata:0x00000058; // type:object size:0x4
lbl_143_rodata_5C = .rodata:0x0000005C; // type:object size:0x4
lbl_143_rodata_60 = .rodata:0x00000060; // type:object size:0x4
lbl_143_rodata_64 = .rodata:0x00000064; // type:object size:0x4
lbl_143_rodata_68 = .rodata:0x00000068; // type:object size:0x4
lbl_143_rodata_6C = .rodata:0x0000006C; // type:object size:0x4 data:float
lbl_143_rodata_70 = .rodata:0x00000070; // type:object size:0x4 align:4 data:float
lbl_143_rodata_74 = .rodata:0x00000074; // type:object size:0x4
lbl_143_rodata_78 = .rodata:0x00000078; // type:object size:0x4
lbl_143_rodata_7C = .rodata:0x0000007C; // type:object size:0x4
lbl_143_rodata_80 = .rodata:0x00000080; // type:object size:0x4
lbl_143_rodata_84 = .rodata:0x00000084; // type:object size:0x4
lbl_143_rodata_88 = .rodata:0x00000088; // type:object size:0x4 data:float
lbl_143_rodata_8C = .rodata:0x0000008C; // type:object size:0x4 data:float
lbl_143_rodata_90 = .rodata:0x00000090; // type:object size:0x4 align:4 data:float
lbl_143_rodata_94 = .rodata:0x00000094; // type:object size:0x10 align:4 data:float
lbl_143_rodata_A4 = .rodata:0x000000A4; // type:object size:0x44 align:4 data:float
lbl_143_rodata_E8 = .rodata:0x000000E8; // type:object size:0x18 align:4 data:float
lbl_143_rodata_100 = .rodata:0x00000100; // type:object size:0x18 align:8 data:double
lbl_143_rodata_118 = .rodata:0x00000118; // type:object size:0xC align:4 data:float
lbl_143_rodata_124 = .rodata:0x00000124; // type:object size:0x10 align:4 data:float
lbl_143_rodata_134 = .rodata:0x00000134; // type:object size:0x7C align:4 data:float
lbl_143_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x8 align:4 data:float
lbl_143_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x10 align:4 data:float
lbl_143_rodata_1C8 = .rodata:0x000001C8; // type:object size:0xC align:4 data:float
lbl_143_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x3C align:4 data:float
lbl_143_rodata_210 = .rodata:0x00000210; // type:object size:0x90 align:4 data:float
g_profile_B_LASTBOSS = .data:0x00000000; // type:object size:0x1A0 data:4byte
lbl_143_rodata_94 = .rodata:0x00000094; // type:object size:0x4 align:4 data:float
lbl_143_rodata_98 = .rodata:0x00000098; // type:object size:0x4 align:4 data:float
lbl_143_rodata_9C = .rodata:0x0000009C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_A0 = .rodata:0x000000A0; // type:object size:0x4
lbl_143_rodata_A4 = .rodata:0x000000A4; // type:object size:0x4 align:4 data:float
lbl_143_rodata_A8 = .rodata:0x000000A8; // type:object size:0x4 align:4 data:float
lbl_143_rodata_AC = .rodata:0x000000AC; // type:object size:0x4 align:4 data:float
lbl_143_rodata_B0 = .rodata:0x000000B0; // type:object size:0x4 data:float
lbl_143_rodata_B4 = .rodata:0x000000B4; // type:object size:0x4 data:float
lbl_143_rodata_B8 = .rodata:0x000000B8; // type:object size:0x4 data:float
lbl_143_rodata_BC = .rodata:0x000000BC; // type:object size:0x4 data:float
lbl_143_rodata_C0 = .rodata:0x000000C0; // type:object size:0x4 data:float
lbl_143_rodata_C4 = .rodata:0x000000C4; // type:object size:0x4 data:float
lbl_143_rodata_C8 = .rodata:0x000000C8; // type:object size:0x4 data:float
lbl_143_rodata_CC = .rodata:0x000000CC; // type:object size:0x4 data:float
lbl_143_rodata_D0 = .rodata:0x000000D0; // type:object size:0x4 data:float
lbl_143_rodata_D4 = .rodata:0x000000D4; // type:object size:0x4 data:float
lbl_143_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 data:float
lbl_143_rodata_DC = .rodata:0x000000DC; // type:object size:0x4 data:float
lbl_143_rodata_E0 = .rodata:0x000000E0; // type:object size:0x4 data:float
lbl_143_rodata_E4 = .rodata:0x000000E4; // type:object size:0x4 data:float
lbl_143_rodata_E8 = .rodata:0x000000E8; // type:object size:0x4 align:4 data:float
lbl_143_rodata_EC = .rodata:0x000000EC; // type:object size:0x4 align:4 data:float
lbl_143_rodata_F0 = .rodata:0x000000F0; // type:object size:0x4 align:4 data:float
lbl_143_rodata_F4 = .rodata:0x000000F4; // type:object size:0x4 align:4 data:float
lbl_143_rodata_F8 = .rodata:0x000000F8; // type:object size:0x8 align:8 data:double
lbl_143_rodata_100 = .rodata:0x00000100; // type:object size:0x8 align:8 data:double
lbl_143_rodata_108 = .rodata:0x00000108; // type:object size:0x4
lbl_143_rodata_10C = .rodata:0x0000010C; // type:object size:0x4
lbl_143_rodata_110 = .rodata:0x00000110; // type:object size:0x4
lbl_143_rodata_114 = .rodata:0x00000114; // type:object size:0x4
lbl_143_rodata_118 = .rodata:0x00000118; // type:object size:0x4 align:4 data:float
lbl_143_rodata_11C = .rodata:0x0000011C; // type:object size:0x4
lbl_143_rodata_120 = .rodata:0x00000120; // type:object size:0x4
lbl_143_rodata_124 = .rodata:0x00000124; // type:object size:0x4 align:4 data:float
lbl_143_rodata_128 = .rodata:0x00000128; // type:object size:0x4
lbl_143_rodata_12C = .rodata:0x0000012C; // type:object size:0x4
lbl_143_rodata_130 = .rodata:0x00000130; // type:object size:0x4
lbl_143_rodata_134 = .rodata:0x00000134; // type:object size:0x4 align:4 data:float
lbl_143_rodata_138 = .rodata:0x00000138; // type:object size:0x4 align:4 data:float
lbl_143_rodata_13C = .rodata:0x0000013C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_140 = .rodata:0x00000140; // type:object size:0x4
lbl_143_rodata_144 = .rodata:0x00000144; // type:object size:0x4
lbl_143_rodata_148 = .rodata:0x00000148; // type:object size:0x4
lbl_143_rodata_14C = .rodata:0x0000014C; // type:object size:0x4
lbl_143_rodata_150 = .rodata:0x00000150; // type:object size:0x4 data:float
lbl_143_rodata_154 = .rodata:0x00000154; // type:object size:0x4
lbl_143_rodata_158 = .rodata:0x00000158; // type:object size:0x4 data:float
lbl_143_rodata_15C = .rodata:0x0000015C; // type:object size:0x4 data:float
lbl_143_rodata_160 = .rodata:0x00000160; // type:object size:0x4 data:float
lbl_143_rodata_164 = .rodata:0x00000164; // type:object size:0x4 data:float
lbl_143_rodata_168 = .rodata:0x00000168; // type:object size:0x4 data:float
lbl_143_rodata_16C = .rodata:0x0000016C; // type:object size:0x4 data:float
lbl_143_rodata_170 = .rodata:0x00000170; // type:object size:0x4 data:float
lbl_143_rodata_174 = .rodata:0x00000174; // type:object size:0x4 data:float
lbl_143_rodata_178 = .rodata:0x00000178; // type:object size:0x28
lbl_143_rodata_1A0 = .rodata:0x000001A0; // type:object size:0x4 data:float
lbl_143_rodata_1A4 = .rodata:0x000001A4; // type:object size:0x4 data:float
lbl_143_rodata_1A8 = .rodata:0x000001A8; // type:object size:0x4 data:float
lbl_143_rodata_1AC = .rodata:0x000001AC; // type:object size:0x4
lbl_143_rodata_1B0 = .rodata:0x000001B0; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1B4 = .rodata:0x000001B4; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1B8 = .rodata:0x000001B8; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1BC = .rodata:0x000001BC; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1C0 = .rodata:0x000001C0; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1C4 = .rodata:0x000001C4; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1C8 = .rodata:0x000001C8; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1CC = .rodata:0x000001CC; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1D0 = .rodata:0x000001D0; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1D4 = .rodata:0x000001D4; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1D8 = .rodata:0x000001D8; // type:object size:0x4 align:4 data:float
lbl_143_rodata_1E0 = .rodata:0x000001E0; // type:object size:0x10
lbl_143_rodata_1F0 = .rodata:0x000001F0; // type:object size:0x10
lbl_143_rodata_200 = .rodata:0x00000200; // type:object size:0x4 align:4 data:float
lbl_143_rodata_204 = .rodata:0x00000204; // type:object size:0x4 align:4 data:float
lbl_143_rodata_208 = .rodata:0x00000208; // type:object size:0x4 align:4 data:float
lbl_143_rodata_20C = .rodata:0x0000020C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_210 = .rodata:0x00000210; // type:object size:0x4 align:4 data:float
lbl_143_rodata_214 = .rodata:0x00000214; // type:object size:0x24 align:4 data:float
lbl_143_rodata_238 = .rodata:0x00000238; // type:object size:0x4 align:4 data:float
lbl_143_rodata_23C = .rodata:0x0000023C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_240 = .rodata:0x00000240; // type:object size:0x4 align:4 data:float
lbl_143_rodata_244 = .rodata:0x00000244; // type:object size:0x4 align:4 data:float
lbl_143_rodata_248 = .rodata:0x00000248; // type:object size:0x4 align:4 data:float
lbl_143_rodata_24C = .rodata:0x0000024C; // type:object size:0x4 align:4 data:float
lbl_143_rodata_250 = .rodata:0x00000250; // type:object size:0x4 align:4 data:float
lbl_143_rodata_254 = .rodata:0x00000254; // type:object size:0x4 align:4 data:float
lbl_143_rodata_258 = .rodata:0x00000258; // type:object size:0x4 align:4 data:float
lbl_143_rodata_25C = .rodata:0x0000025C; // type:object size:0x4
lbl_143_rodata_260 = .rodata:0x00000260; // type:object size:0x4
lbl_143_rodata_264 = .rodata:0x00000264; // type:object size:0x4
lbl_143_rodata_268 = .rodata:0x00000268; // type:object size:0x4
lbl_143_rodata_26C = .rodata:0x0000026C; // type:object size:0x4
lbl_143_rodata_270 = .rodata:0x00000270; // type:object size:0x4
lbl_143_rodata_274 = .rodata:0x00000274; // type:object size:0x4
lbl_143_rodata_278 = .rodata:0x00000278; // type:object size:0x4 align:4 data:float
lbl_143_rodata_27C = .rodata:0x0000027C; // type:object size:0x4
lbl_143_rodata_280 = .rodata:0x00000280; // type:object size:0x4
lbl_143_rodata_284 = .rodata:0x00000284; // type:object size:0x4
lbl_143_rodata_288 = .rodata:0x00000288; // type:object size:0x4
lbl_143_rodata_28C = .rodata:0x0000028C; // type:object size:0x4
lbl_143_rodata_290 = .rodata:0x00000290; // type:object size:0x4
lbl_143_rodata_294 = .rodata:0x00000294; // type:object size:0x4
lbl_143_rodata_298 = .rodata:0x00000298; // type:object size:0x4
lbl_143_rodata_29C = .rodata:0x0000029C; // type:object size:0x4
g_profile_B_LASTBOSS = .data:0x00000000; // type:object size:0x10 data:4byte
sSrcCyl1 = .data:0x00000010; // type:object size:0x30
sSrcCyl2 = .data:0x00000040; // type:object size:0x30
sSrcCyl3 = .data:0x00000070; // type:object size:0x30
sSrcSph1 = .data:0x000000A0; // type:object size:0x2C
sSrcSph2 = .data:0x000000CC; // type:object size:0x2C
sSrcSph = .data:0x000000F8; // type:object size:0x2C
lbl_143_data_124 = .data:0x00000124; // type:object size:0xA data:string
lbl_143_data_130 = .data:0x00000130; // type:object size:0x9 data:string
lbl_143_data_13C = .data:0x0000013C; // type:object size:0x5 data:string
lbl_143_data_144 = .data:0x00000144; // type:object size:0x5 data:string
lbl_143_data_14C = .data:0x0000014C; // type:object size:0xE data:string
lbl_143_data_15C = .data:0x0000015C; // type:object size:0xD data:string
lbl_143_data_16C = .data:0x0000016C; // type:object size:0x1C data:string
lbl_143_data_188 = .data:0x00000188; // type:object size:0xC data:string
lbl_143_data_194 = .data:0x00000194; // type:object size:0xA data:string
lbl_143_data_1A0 = .data:0x000001A0; // type:object size:0x10 data:string
lbl_143_data_1B0 = .data:0x000001B0; // type:object size:0x28
lbl_143_data_1D8 = .data:0x000001D8; // type:object size:0x70
lbl_143_data_1B0 = .data:0x000001B0; // type:object size:0x5 data:string
lbl_143_data_1B8 = .data:0x000001B8; // type:object size:0x5 data:string
lbl_143_data_1C0 = .data:0x000001C0; // type:object size:0x7 data:string
lbl_143_data_1C8 = .data:0x000001C8; // type:object size:0x6 data:string
lbl_143_data_1D0 = .data:0x000001D0; // type:object size:0x6 data:string
lbl_143_data_1D8 = .data:0x000001D8; // type:object size:0xC data:string
lbl_143_data_1E8 = .data:0x000001E8; // type:object size:0x8 data:string
lbl_143_data_1F0 = .data:0x000001F0; // type:object size:0x8 data:string
lbl_143_data_1F8 = .data:0x000001F8; // type:object size:0x8 data:string
lbl_143_data_200 = .data:0x00000200; // type:object size:0x8 data:string
lbl_143_data_208 = .data:0x00000208; // type:object size:0xE data:string
lbl_143_data_218 = .data:0x00000218; // type:object size:0xA data:string
lbl_143_data_224 = .data:0x00000224; // type:object size:0xC data:string
lbl_143_data_230 = .data:0x00000230; // type:object size:0xC data:string
lbl_143_data_23C = .data:0x0000023C; // type:object size:0xC data:string
lbl_143_data_248 = .data:0x00000248; // type:object size:0xE data:string
lbl_143_data_258 = .data:0x00000258; // type:object size:0x4 data:4byte
lbl_143_data_25C = .data:0x0000025C; // type:object size:0x1C
lbl_143_data_278 = .data:0x00000278; // type:object size:0x20
lbl_143_data_25C = .data:0x0000025C; // type:object size:0x7 data:string
lbl_143_data_264 = .data:0x00000264; // type:object size:0x4
lbl_143_data_268 = .data:0x00000268; // type:object size:0x4
lbl_143_data_26C = .data:0x0000026C; // type:object size:0xC
lbl_143_data_278 = .data:0x00000278; // type:object size:0x10 data:string
lbl_143_data_288 = .data:0x00000288; // type:object size:0xF data:string
lbl_143_data_298 = .data:0x00000298; // type:object size:0x11 data:string
lbl_143_data_2AC = .data:0x000002AC; // type:object size:0x4 data:4byte
lbl_143_data_2B0 = .data:0x000002B0; // type:object size:0x7 data:string
@@ -160,36 +312,87 @@ lbl_143_data_2D8 = .data:0x000002D8; // type:object size:0x8 data:string
lbl_143_data_2E0 = .data:0x000002E0; // type:object size:0x7 data:string
lbl_143_data_2E8 = .data:0x000002E8; // type:object size:0x7 data:string
lbl_143_data_2F0 = .data:0x000002F0; // type:object size:0x7 data:string
lbl_143_data_2F8 = .data:0x000002F8; // type:object size:0x58
lbl_143_data_2F8 = .data:0x000002F8; // type:object size:0x7 data:string
lbl_143_data_300 = .data:0x00000300; // type:object size:0x28
lbl_143_data_328 = .data:0x00000328; // type:object size:0xD data:string
lbl_143_data_338 = .data:0x00000338; // type:object size:0xD data:string
lbl_143_data_348 = .data:0x00000348; // type:object size:0x7 data:string
lbl_143_data_350 = .data:0x00000350; // type:object size:0xB data:string
lbl_143_data_35C = .data:0x0000035C; // type:object size:0xC data:string
lbl_143_data_368 = .data:0x00000368; // type:object size:0x7 data:string
lbl_143_data_370 = .data:0x00000370; // type:object size:0x64
lbl_143_data_3D4 = .data:0x000003D4; // type:object size:0x34
lbl_143_data_370 = .data:0x00000370; // type:object size:0x7 data:string
lbl_143_data_378 = .data:0x00000378; // type:object size:0xB data:string
lbl_143_data_384 = .data:0x00000384; // type:object size:0xE data:string
lbl_143_data_394 = .data:0x00000394; // type:object size:0xE data:string
lbl_143_data_3A4 = .data:0x000003A4; // type:object size:0xE data:string
lbl_143_data_3B4 = .data:0x000003B4; // type:object size:0xE data:string
lbl_143_data_3C4 = .data:0x000003C4; // type:object size:0xE data:string
lbl_143_data_3D4 = .data:0x000003D4; // type:object size:0xB data:string
lbl_143_data_3E0 = .data:0x000003E0; // type:object size:0xA data:string
lbl_143_data_3EC = .data:0x000003EC; // type:object size:0x9 data:string
lbl_143_data_3F8 = .data:0x000003F8; // type:object size:0x9 data:string
lbl_143_data_404 = .data:0x00000404; // type:object size:0x4 data:string
lbl_143_data_408 = .data:0x00000408; // type:object size:0x11 data:string
jumptable_143_data_41C = .data:0x0000041C; // type:object size:0x58 scope:local
lbl_143_data_474 = .data:0x00000474; // type:object size:0x9 data:string
lbl_143_data_480 = .data:0x00000480; // type:object size:0xC data:string
lbl_143_data_48C = .data:0x0000048C; // type:object size:0x34
lbl_143_data_48C = .data:0x0000048C; // type:object size:0x12 data:string
lbl_143_data_4A0 = .data:0x000004A0; // type:object size:0x4
lbl_143_data_4A4 = .data:0x000004A4; // type:object size:0x4
lbl_143_data_4A8 = .data:0x000004A8; // type:object size:0xC
lbl_143_data_4B4 = .data:0x000004B4; // type:object size:0xC
lbl_143_data_4C0 = .data:0x000004C0; // type:object size:0x4 data:4byte
lbl_143_data_4C4 = .data:0x000004C4; // type:object size:0x5C data:4byte
lbl_143_data_520 = .data:0x00000520; // type:object size:0x90
lbl_143_data_5B0 = .data:0x000005B0; // type:object size:0x30
lbl_143_data_5E0 = .data:0x000005E0; // type:object size:0x30
lbl_143_data_610 = .data:0x00000610; // type:object size:0x18
lbl_143_data_628 = .data:0x00000628; // type:object size:0x18
lbl_143_data_640 = .data:0x00000640; // type:object size:0x70
lbl_143_data_6B0 = .data:0x000006B0; // type:object size:0x18
lbl_143_data_6C8 = .data:0x000006C8; // type:object size:0x70
lbl_143_data_738 = .data:0x00000738; // type:object size:0x10
lbl_143_data_748 = .data:0x00000748; // type:object size:0x70
lbl_143_data_7B8 = .data:0x000007B8; // type:object size:0x410
lbl_143_data_BC8 = .data:0x00000BC8; // type:object size:0x34
lbl_143_data_4C4 = .data:0x000004C4; // type:object size:0x4 data:4byte
lbl_143_data_4C8 = .data:0x000004C8; // type:object size:0x4 data:4byte
lbl_143_data_4CC = .data:0x000004CC; // type:object size:0x4 data:4byte
lbl_143_data_4D0 = .data:0x000004D0; // type:object size:0x4
lbl_143_data_4D4 = .data:0x000004D4; // type:object size:0x4
lbl_143_data_4D8 = .data:0x000004D8; // type:object size:0x4
lbl_143_data_4DC = .data:0x000004DC; // type:object size:0x4
lbl_143_data_4E0 = .data:0x000004E0; // type:object size:0x4
lbl_143_data_4E4 = .data:0x000004E4; // type:object size:0x4
lbl_143_data_4E8 = .data:0x000004E8; // type:object size:0x4
lbl_143_data_4EC = .data:0x000004EC; // type:object size:0xA data:string
lbl_143_data_4F8 = .data:0x000004F8; // type:object size:0x8 data:string
lbl_143_data_500 = .data:0x00000500; // type:object size:0xA data:string
lbl_143_data_510 = .data:0x00000510; // type:object size:0x10 data:string
__vt__14dAcBlastboss_c = .data:0x00000520; // type:object size:0x8C
__vt__53sFStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c> = .data:0x000005B0; // type:object size:0x30
__vt__83sStateMgr_c<14dAcBlastboss_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x000005E0; // type:object size:0x30
__vt__30sFStateFct_c<14dAcBlastboss_c> = .data:0x00000610; // type:object size:0x14
__vt__27sFState_c<14dAcBlastboss_c> = .data:0x00000628; // type:object size:0x18
__vt__15dCcD_Linked_Cyl = .data:0x00000640; // type:object size:0x70
__vt__Q214dAcBlastboss_c10callback_c = .data:0x000006B0; // type:object size:0x18
__vt__15dCcD_Linked_Sph = .data:0x000006C8; // type:object size:0x70
__vt__16dEnemySwordMdl_c = .data:0x00000738; // type:object size:0xC
__vt__15dCcD_Linked_Cps = .data:0x00000748; // type:object size:0x70
__vt__26dSwordSwingEffectProcMgr_c = .data:0x000007B8; // type:object size:0xC
__vt__Q34nw4r3g3d15IScnObjCallback = .data:0x000007C8; // type:object size:0x20
lbl_143_data_7E8 = .data:0x000007E8; // type:object size:0x3E0
__vt__29sFStateID_c<14dAcBlastboss_c> = .data:0x00000BC8; // type:object size:0x34
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_143_bss_8 = .bss:0x00000008; // type:object size:0x10 data:4byte
lbl_143_bss_18 = .bss:0x00000018; // type:object size:0x40 data:4byte
lbl_143_bss_58 = .bss:0x00000058; // type:object size:0x80 data:4byte
lbl_143_bss_D8 = .bss:0x000000D8; // type:object size:0x40 data:4byte
lbl_143_bss_118 = .bss:0x00000118; // type:object size:0x40 data:4byte
lbl_143_bss_158 = .bss:0x00000158; // type:object size:0x40 data:4byte
lbl_143_bss_198 = .bss:0x00000198; // type:object size:0x230 data:4byte
StateID_Fight__14dAcBlastboss_c = .bss:0x00000018; // type:object size:0x30 data:4byte
StateID_Guard__14dAcBlastboss_c = .bss:0x00000058; // type:object size:0x30 data:4byte
StateID_GuardBreak__14dAcBlastboss_c = .bss:0x00000098; // type:object size:0x30 data:4byte
StateID_Attack__14dAcBlastboss_c = .bss:0x000000D8; // type:object size:0x30 data:4byte
StateID_CounterAttack__14dAcBlastboss_c = .bss:0x00000118; // type:object size:0x30 data:4byte
StateID_PunchAttack__14dAcBlastboss_c = .bss:0x00000158; // type:object size:0x30 data:4byte
StateID_DashAttack__14dAcBlastboss_c = .bss:0x00000198; // type:object size:0x30 data:4byte
StateID_SmallAttack__14dAcBlastboss_c = .bss:0x000001D8; // type:object size:0x30 data:4byte
StateID_ThunderAttack__14dAcBlastboss_c = .bss:0x00000218; // type:object size:0x30 data:4byte
StateID_Damage__14dAcBlastboss_c = .bss:0x00000258; // type:object size:0x30 data:4byte
StateID_SitDamage__14dAcBlastboss_c = .bss:0x00000298; // type:object size:0x30 data:4byte
StateID_Down__14dAcBlastboss_c = .bss:0x000002D8; // type:object size:0x30 data:4byte
StateID_Stun__14dAcBlastboss_c = .bss:0x00000318; // type:object size:0x30 data:4byte
StateID_ThunderWait__14dAcBlastboss_c = .bss:0x00000358; // type:object size:0x30 data:4byte
lbl_143_bss_388 = .bss:0x00000388; // type:object size:0x1 data:byte
lbl_143_bss_38C = .bss:0x0000038C; // type:object size:0x6
lbl_143_bss_392 = .bss:0x00000392; // type:object size:0x1 data:byte
lbl_143_bss_394 = .bss:0x00000394; // type:object size:0xC
lbl_143_bss_3A0 = .bss:0x000003A0; // type:object size:0x1 data:byte
lbl_143_bss_3A4 = .bss:0x000003A4; // type:object size:0x6
lbl_143_bss_3AA = .bss:0x000003AA; // type:object size:0x1 data:byte
lbl_143_bss_3AC = .bss:0x000003AC; // type:object size:0xC
lbl_143_bss_3B8 = .bss:0x000003B8; // type:object size:0x1 data:byte
lbl_143_bss_3BC = .bss:0x000003BC; // type:object size:0xC
+14 -6
View File
@@ -91,8 +91,13 @@ toBeSorted/d_shadow.cpp:
.sbss start:0x80575028 end:0x80575038
.sdata2 start:0x80576A78 end:0x80576B08
toBeSorted/d_unk_mdl_stuff_1.cpp:
.text start:0x8001BFA0 end:0x8001E444 align:16
toBeSorted/d_sword_swing_effect.cpp:
.text start:0x8001BFA0 end:0x8001CB9C align:16
.data start:0x80500AF0 end:0x80500B48
.sdata2 start:0x80576B08 end:0x80576B28
toBeSorted/d_unk_mdl_stuff_3.cpp:
.text start:0x8001CBA0 end:0x8001E444 align:16
.ctors start:0x804DB654 end:0x804DB658
.sbss start:0x80575038 end:0x80575058
@@ -396,11 +401,14 @@ toBeSorted/actor_info.cpp:
.rodata start:0x804E0FA8 end:0x804E3418
.sdata2 start:0x805779F8 end:0x80579210
toBeSorted/unk_vec_math.cpp:
.text start:0x8006A8D0 end:0x8006B3A4 align:16
toBeSorted/d_sword_swing_effect_mgr.cpp:
.text start:0x8006A8D0 end:0x8006B3C0 align:16
.sdata2 start:0x80579210 end:0x80579230
toBeSorted/unk_mdl_cc.cpp:
.text start:0x8006B3B0 end:0x8006BBD4 align:16
toBeSorted/d_enemy_sword_mdl.cpp:
.text start:0x8006B3C0 end:0x8006BBD4 align:16
.data start:0x8050E060 end:0x8050E090
.sdata2 start:0x80579230 end:0x80579238
toBeSorted/d_camera.cpp:
.text start:0x8006BBE0 end:0x80083370 align:16
+46 -46
View File
@@ -600,7 +600,7 @@ remove__Q23d3d12UnkWithWaterFv = .text:0x800190B0; // type:function size:0xB8
apply__Q23d3d16UnkWithWaterNodeFPC9_GXTexObj = .text:0x80019170; // type:function size:0x74
entry__Q23d3d14EggTextureProcFv = .text:0x800191F0; // type:function size:0x9C
fn_80019290 = .text:0x80019290; // type:function size:0x5C
fn_800192F0 = .text:0x800192F0; // type:function size:0x6C
fn_800192F0__Q23d3d14EggTextureProcFUcRC6mMtx_cUc = .text:0x800192F0; // type:function size:0x6C
doDraw__Q23d3d14EggTextureProcFv = .text:0x80019360; // type:function size:0x204
doRemove__Q23d3d14EggTextureProcFv = .text:0x80019570; // type:function size:0x44
create__Q23d3d7UnkProcFiiP12mAllocator_c = .text:0x800195C0; // type:function size:0xAC
@@ -657,20 +657,20 @@ fn_8001BE90 = .text:0x8001BE90; // type:function size:0x60
fn_8001BEF0 = .text:0x8001BEF0; // type:function size:0x58
fn_8001BF50 = .text:0x8001BF50; // type:function size:0x40
fn_8001BF90 = .text:0x8001BF90; // type:function size:0x4
fn_8001BFA0 = .text:0x8001BFA0; // type:function size:0x54
fn_8001C000 = .text:0x8001C000; // type:function size:0x40
fn_8001C040 = .text:0x8001C040; // type:function size:0x30C
fn_8001C350 = .text:0x8001C350; // type:function size:0x14
fn_8001C370 = .text:0x8001C370; // type:function size:0x44
fn_8001C3C0 = .text:0x8001C3C0; // type:function size:0xCC
fn_8001C490 = .text:0x8001C490; // type:function size:0x18
fn_8001C4B0 = .text:0x8001C4B0; // type:function size:0x78
fn_8001C530 = .text:0x8001C530; // type:function size:0x94
fn_8001C5D0 = .text:0x8001C5D0; // type:function size:0x3E4
fn_8001C9C0 = .text:0x8001C9C0; // type:function size:0x60
fn_8001CA20 = .text:0x8001CA20; // type:function size:0x7C
fn_8001CAA0 = .text:0x8001CAA0; // type:function size:0x80
fn_8001CB20 = .text:0x8001CB20; // type:function size:0x7C
remove__27dSwordSwingEffectProcBase_cFv = .text:0x8001BFA0; // type:function size:0x54
__dt__Q227dSwordSwingEffectProcBase_c11swing_entryFv = .text:0x8001C000; // type:function size:0x40
drawXlu__27dSwordSwingEffectProcBase_cFv = .text:0x8001C040; // type:function size:0x30C
hasSwings__27dSwordSwingEffectProcBase_cCFv = .text:0x8001C350; // type:function size:0x14
entry__27dSwordSwingEffectProcBase_cFv = .text:0x8001C370; // type:function size:0x44
create__27dSwordSwingEffectProcBase_cFlP12mAllocator_c = .text:0x8001C3C0; // type:function size:0xCC
__ct__Q227dSwordSwingEffectProcBase_c11swing_entryFv = .text:0x8001C490; // type:function size:0x18
addSwing__27dSwordSwingEffectProcBase_cFRC7mVec3_c6mColorRC7mVec3_c6mColor = .text:0x8001C4B0; // type:function size:0x78
calc__27dSwordSwingEffectProcBase_cFf = .text:0x8001C530; // type:function size:0x94
drawXlu__23dSwordSwingEffectProc_cFv = .text:0x8001C5D0; // type:function size:0x3E4
create__23dSwordSwingEffectProc_cFlP12mAllocator_cPQ23EGG7ResTIMGf = .text:0x8001C9C0; // type:function size:0x60
set__Q227dSwordSwingEffectProcBase_c11swing_entryFRC7mVec3_c6mColorRC7mVec3_c6mColor = .text:0x8001CA20; // type:function size:0x7C
__dt__23dSwordSwingEffectProc_cFv = .text:0x8001CAA0; // type:function size:0x80
__dt__27dSwordSwingEffectProcBase_cFv = .text:0x8001CB20; // type:function size:0x7C
fn_8001CBA0 = .text:0x8001CBA0; // type:function size:0x20C
fn_8001CDB0 = .text:0x8001CDB0; // type:function size:0x308
fn_8001D0C0 = .text:0x8001D0C0; // type:function size:0x35C
@@ -1134,7 +1134,7 @@ fn_8002EA60 = .text:0x8002EA60; // type:function size:0xD0
fn_8002EB30 = .text:0x8002EB30; // type:function size:0x5C
ActorObjectBase__putInODesert = .text:0x8002EB90; // type:function size:0xD8
drawModelType1__12dAcObjBase_cFPQ23m3d6smdl_c = .text:0x8002EC70; // type:function size:0x60
fn_8002ECD0 = .text:0x8002ECD0; // type:function size:0x50
fn_8002ECD0__12dAcObjBase_cFPQ23m3d6smdl_ci = .text:0x8002ECD0; // type:function size:0x50
fn_8002ED20 = .text:0x8002ED20; // type:function size:0x88
fn_8002edb0__12dAcObjBase_cFRQ23m3d15mShadowCircle_cRQ23m3d6smdl_cPC7mQuat_cllf = .text:0x8002EDB0; // type:function size:0x8C
drawShadow__12dAcObjBase_cFRQ23m3d15mShadowCircle_cPvRC6mMtx_cPC7mQuat_clllllf = .text:0x8002EE40; // type:function size:0xFC
@@ -1146,10 +1146,10 @@ createInsectActor__12dAcObjBase_cFP9dAcBase_cQ28fProfile14PROFILE_NAME_eUlP7mVec
createActorUnkGroup3__12dAcObjBase_cFQ28fProfile14PROFILE_NAME_eUlUlP7mVec3_cP7mAng3_cP7mVec3_cUl = .text:0x8002F1C0; // type:function size:0x98
createActorUnkGroup3__12dAcObjBase_cFPCcUlUlPC7mVec3_cPC7mAng3_cPC7mVec3_cUlUsSc = .text:0x8002F260; // type:function size:0xA0
__ct__11dAcEnBase_cFv = .text:0x8002F300; // type:function size:0x74
ActorEnemyBase__dtor = .text:0x8002F380; // type:function size:0x74
ActorEnemyBase__shouldUpdateMaybe = .text:0x8002F400; // type:function size:0xB4
ActorEnemyBase__postUpdate = .text:0x8002F4C0; // type:function size:0x7C
ActorEnemyBase__preDraw = .text:0x8002F540; // type:function size:0x74
__dt__11dAcEnBase_cFv = .text:0x8002F380; // type:function size:0x74
preExecute__11dAcEnBase_cFv = .text:0x8002F400; // type:function size:0xB4
postExecute__11dAcEnBase_cFQ27fBase_c12MAIN_STATE_e = .text:0x8002F4C0; // type:function size:0x7C
preDraw__11dAcEnBase_cFv = .text:0x8002F540; // type:function size:0x74
fn_8002F5C0 = .text:0x8002F5C0; // type:function size:0x110
checkBeetleActorReferences__17daPlayerActBase_cFl = .text:0x8002F6D0; // type:function size:0x8
getBeetleActorReferencesSize__17daPlayerActBase_cFv = .text:0x8002F6E0; // type:function size:0x8
@@ -1170,7 +1170,7 @@ fn_8002FBC0 = .text:0x8002FBC0; // type:function size:0x4
fn_8002FBD0 = .text:0x8002FBD0; // type:function size:0x18
fn_8002FBF0 = .text:0x8002FBF0; // type:function size:0x20
fn_8002FC10 = .text:0x8002FC10; // type:function size:0xF4
someEnemyDamageCollisionStuffMaybe = .text:0x8002FD10; // type:function size:0x7C
someEnemyDamageCollisionStuffMaybe__11dAcEnBase_cFR19dColliderLinkedListPUs = .text:0x8002FD10; // type:function size:0x7C
fn_8002FD90 = .text:0x8002FD90; // type:function size:0x4C
fn_8002FDE0 = .text:0x8002FDE0; // type:function size:0x170
fn_8002FF50 = .text:0x8002FF50; // type:function size:0xD4
@@ -1188,7 +1188,7 @@ fn_80030820 = .text:0x80030820; // type:function size:0x14
fn_80030840 = .text:0x80030840; // type:function size:0x13C
fn_80030980 = .text:0x80030980; // type:function size:0x188
fn_80030B10 = .text:0x80030B10; // type:function size:0x10C
fn_80030C20 = .text:0x80030C20; // type:function size:0x28
fn_80030c20__11dAcEnBase_cFUlffff = .text:0x80030C20; // type:function size:0x28
fn_80030C50 = .text:0x80030C50; // type:function size:0x8
fn_80030C60 = .text:0x80030C60; // type:function size:0x4
fn_80030C70 = .text:0x80030C70; // type:function size:0x4
@@ -1290,7 +1290,7 @@ ActorLink__setObjActorFlags0x200 = .text:0x800346B0; // type:function size:0x14
ActorLink__unsetObjActorFlags0x200 = .text:0x800346D0; // type:function size:0x14
fn_800346F0 = .text:0x800346F0; // type:function size:0xDC
vt_0x2AC__17daPlayerActBase_cFv = .text:0x800347D0; // type:function size:0x4
triggerMoveEventMaybe__17daPlayerActBase_cFUlUlUlR7mVec3_cRC4mAngUlUl = .text:0x800347E0; // type:function size:0x4
triggerMoveEventMaybe__17daPlayerActBase_cFUlUlUlPC7mVec3_cRC4mAngUlUl = .text:0x800347E0; // type:function size:0x4
vt_0x2C4__17daPlayerActBase_cFv = .text:0x800347F0; // type:function size:0x8
fn_80034800 = .text:0x80034800; // type:function size:0x170
fn_80034970 = .text:0x80034970; // type:function size:0xFC
@@ -3046,23 +3046,23 @@ getNameForProfileId__FUl = .text:0x8006A670; // type:function size:0xB8
getActorName__FPC9ActorInfo = .text:0x8006A730; // type:function size:0x18
getActorInfoByProfileAndSubtype__FUlUl = .text:0x8006A750; // type:function size:0x134
getSoundSourceTypeForName__FPCc = .text:0x8006A890; // type:function size:0x38
fn_8006A8D0 = .text:0x8006A8D0; // type:function size:0x1DC
fn_8006AAB0 = .text:0x8006AAB0; // type:function size:0x85C
fn_8006B310 = .text:0x8006B310; // type:function size:0x94
fn_8006B3B0 = .text:0x8006B3B0; // type:function size:0x10
fn_8006B3C0 = .text:0x8006B3C0; // type:function size:0x140
fn_8006B500 = .text:0x8006B500; // type:function size:0x13C
fn_8006B640 = .text:0x8006B640; // type:function size:0x20
fn_8006B660 = .text:0x8006B660; // type:function size:0xB4
fn_8006B720 = .text:0x8006B720; // type:function size:0x10
fn_8006A8D0__FRC7mVec2_cRC7mVec2_cRC7mVec2_cRC7mVec2_cR7mVec2_c = .text:0x8006A8D0; // type:function size:0x1DC
createSwingEntries__26dSwordSwingEffectProcMgr_cFRC7mVec3_cRC7mVec3_c = .text:0x8006AAB0; // type:function size:0x85C
calc__26dSwordSwingEffectProcMgr_cFRC7mVec3_cRC7mVec3_c = .text:0x8006B310; // type:function size:0x94
entry__26dSwordSwingEffectProcMgr_cFv = .text:0x8006B3B0; // type:function size:0x10
create__16dEnemySwordMdl_cFP12mAllocator_cPvPCcUlRC7mVec3_cRC7mVec3_cR9cCcD_SttsPQ23EGG7ResTIMGiPUl = .text:0x8006B3C0; // type:function size:0x140
create__16dEnemySwordMdl_cFP12mAllocator_cQ34nw4r3g3d7ResFilePCcUlRC7mVec3_cRC7mVec3_cR9cCcD_SttsPQ23EGG7ResTIMGiPUl = .text:0x8006B500; // type:function size:0x13C
enableAttack__16dEnemySwordMdl_cFv = .text:0x8006B640; // type:function size:0x20
fn_8006B660__16dEnemySwordMdl_cFiiiiiiiiif = .text:0x8006B660; // type:function size:0xB4
setDamageMaybe__16dEnemySwordMdl_cFUc = .text:0x8006B720; // type:function size:0x10
fn_8006B730 = .text:0x8006B730; // type:function size:0x5C
fn_8006B790 = .text:0x8006B790; // type:function size:0x10
fn_8006B7A0 = .text:0x8006B7A0; // type:function size:0x5C
fn_8006B800 = .text:0x8006B800; // type:function size:0x10
fn_8006B7A0__16dEnemySwordMdl_cFUl = .text:0x8006B7A0; // type:function size:0x5C
fn_8006B800__16dEnemySwordMdl_cFUl = .text:0x8006B800; // type:function size:0x10
fn_8006B810 = .text:0x8006B810; // type:function size:0x5C
fn_8006B870 = .text:0x8006B870; // type:function size:0x10
fn_8006B880 = .text:0x8006B880; // type:function size:0x2A8
fn_8006BB30 = .text:0x8006BB30; // type:function size:0xA4
calc__16dEnemySwordMdl_cFRC6mMtx_cRC7mVec3_cb = .text:0x8006B880; // type:function size:0x2A8
entry__16dEnemySwordMdl_cFP12dAcObjBase_cP15dShadowCircle_cP7mQuat_c = .text:0x8006BB30; // type:function size:0xA4
fn_8006BBE0 = .text:0x8006BBE0; // type:function size:0x70
fn_8006BC50 = .text:0x8006BC50; // type:function size:0x18
fn_8006BC70 = .text:0x8006BC70; // type:function size:0xA8
@@ -10578,7 +10578,7 @@ isSTIFAreaEldin__11dStageMgr_cCFv = .text:0x80199AA0; // type:function size:0x3C
isSTIFAreaLanayru__11dStageMgr_cCFv = .text:0x80199AE0; // type:function size:0x3C
getSTIFunk1__11dStageMgr_cCFv = .text:0x80199B20; // type:function size:0x20
getSTIFRoomType__11dStageMgr_cCFv = .text:0x80199B40; // type:function size:0x1C
fn_80199B60 = .text:0x80199B60; // type:function size:0xC
fn_80199B60__11dStageMgr_cFUc = .text:0x80199B60; // type:function size:0xC
fn_80199B70 = .text:0x80199B70; // type:function size:0x1C
fn_80199B90 = .text:0x80199B90; // type:function size:0x3A8
fn_80199F40 = .text:0x80199F40; // type:function size:0x90
@@ -10737,8 +10737,8 @@ fn_8019E890 = .text:0x8019E890; // type:function size:0x40
fn_8019E8D0 = .text:0x8019E8D0; // type:function size:0x54
fn_8019E930 = .text:0x8019E930; // type:function size:0xC
fn_8019E940 = .text:0x8019E940; // type:function size:0xC0
fn_8019EA00 = .text:0x8019EA00; // type:function size:0x70
fn_8019EA70 = .text:0x8019EA70; // type:function size:0x11C
fn_8019EA00__9dCamera_cFRC7mVec3_cRC7mVec3_cff = .text:0x8019EA00; // type:function size:0x70
fn_8019EA70__9dCamera_cFb = .text:0x8019EA70; // type:function size:0x11C
fn_8019EB90 = .text:0x8019EB90; // type:function size:0xC
fn_8019EBA0 = .text:0x8019EBA0; // type:function size:0x160
fn_8019ED00 = .text:0x8019ED00; // type:function size:0xC
@@ -15768,7 +15768,7 @@ fn_8029FE90 = .text:0x8029FE90; // type:function size:0x21C
fn_802A00B0 = .text:0x802A00B0; // type:function size:0x10
fn_802A00C0 = .text:0x802A00C0; // type:function size:0x10
fn_802A00D0 = .text:0x802A00D0; // type:function size:0x40
showBossCaption = .text:0x802A0110; // type:function size:0x158
show__17dLytBossCaption_cFPCci = .text:0x802A0110; // type:function size:0x158
fn_802A0270 = .text:0x802A0270; // type:function size:0x9C
fn_802A0310 = .text:0x802A0310; // type:function size:0x9C
fn_802A03B0 = .text:0x802A03B0; // type:function size:0x4C
@@ -17264,7 +17264,7 @@ ModuleDestructorsX = .text:0x802DFD30; // type:function size:0x44
cLib__memSet = .text:0x802DFD80; // type:function size:0x4
addCalcPos__4cLibFP7mVec3_cRC7mVec3_cfff = .text:0x802DFD90; // type:function size:0x234
addCalcPosXZ__4cLibFP7mVec3_cRC7mVec3_cfff = .text:0x802DFFD0; // type:function size:0x1B8
cLib__addCalcPos2 = .text:0x802E0190; // type:function size:0x13C
addCalcPos2__4cLibFP7mVec3_cRC7mVec3_cff = .text:0x802E0190; // type:function size:0x13C
cLib__addCalcPosXZ2 = .text:0x802E02D0; // type:function size:0xF8
cLib__chasePos = .text:0x802E03D0; // type:function size:0x174
chasePosXZ__4cLibFR7mVec3_cR7mVec3_cf = .text:0x802E0550; // type:function size:0x124
@@ -20536,7 +20536,7 @@ getNextInBgmSoundList__12dSndBgmMgr_cFQ212dSndBgmMgr_c14BgmSoundList_eP14dSndBgm
getLastInBgmSoundList__12dSndBgmMgr_cFQ212dSndBgmMgr_c14BgmSoundList_e = .text:0x80372C20; // type:function size:0x28
fn_80372C50 = .text:0x80372C50; // type:function size:0x8C
fn_80372CE0 = .text:0x80372CE0; // type:function size:0x8C
fn_80372D70 = .text:0x80372D70; // type:function size:0x74
fn_80372D70__12dSndBgmMgr_cFi = .text:0x80372D70; // type:function size:0x74
fn_80372DF0 = .text:0x80372DF0; // type:function size:0x40
fn_80372E30 = .text:0x80372E30; // type:function size:0x40
fn_80372E70 = .text:0x80372E70; // type:function size:0xB0
@@ -29953,8 +29953,8 @@ __vt__Q23d3d13AnmMdlWrapper = .data:0x80500A20; // type:object size:0x50
@15227 = .data:0x80500AA8; // type:object size:0x10 scope:local data:string
__vt__14dScnCallback_c = .data:0x80500AB8; // type:object size:0x20
lbl_80500AD8 = .data:0x80500AD8; // type:object size:0x18
lbl_80500AF0 = .data:0x80500AF0; // type:object size:0x2C
lbl_80500B1C = .data:0x80500B1C; // type:object size:0x2C
__vt__23dSwordSwingEffectProc_c = .data:0x80500AF0; // type:object size:0x2C
__vt__27dSwordSwingEffectProcBase_c = .data:0x80500B1C; // type:object size:0x2C
lbl_80500B48 = .data:0x80500B48; // type:object size:0xA data:string
lbl_80500B54 = .data:0x80500B54; // type:object size:0xA data:string
lbl_80500B60 = .data:0x80500B60; // type:object size:0x40
@@ -42586,7 +42586,7 @@ sInstance__21dLytMiniGameScoreSd_c = .sbss:0x80575984; // type:object size:0x4 d
sInstance__14dLytMiniGame_c = .sbss:0x80575988; // type:object size:0x8 data:4byte
lbl_80575990 = .sbss:0x80575990; // type:object size:0x8 data:4byte
lbl_80575998 = .sbss:0x80575998; // type:object size:0x8 data:4byte
BOSS_CAPTION_PTR = .sbss:0x805759A0; // type:object size:0x8 data:4byte
sInstance__17dLytBossCaption_c = .sbss:0x805759A0; // type:object size:0x8 data:4byte
sInstance__17dLytDemoDowsing_c = .sbss:0x805759A8; // type:object size:0x8 data:4byte
lbl_805759B0 = .sbss:0x805759B0; // type:object size:0x2 data:2byte
sInstance__10dLytShop_c = .sbss:0x805759B4; // type:object size:0x4 data:4byte
@@ -42661,7 +42661,7 @@ l_lightMgr_pp__Q23m3d8internal = .sbss:0x80575BDC; // type:object size:0x4 data:
l_numFogMgr__Q23m3d8internal = .sbss:0x80575BE0; // type:object size:0x4 data:4byte
l_fogMgr_pp__Q23m3d8internal = .sbss:0x80575BE4; // type:object size:0x4 data:4byte
l_alignment__Q23m3d8internal = .sbss:0x80575BE8; // type:object size:0x4 data:4byte
lbl_80575BF0 = .sbss:0x80575BF0; // type:object size:0x4 data:4byte
sInstance__Q23m3d9mShadow_c = .sbss:0x80575BF0; // type:object size:0x4 data:4byte
lbl_80575BF4 = .sbss:0x80575BF4; // type:object size:0x4 data:4byte
lbl_80575BF8 = .sbss:0x80575BF8; // type:object size:0x4 data:4byte
@GUARD@draw__Q23m3d15mCustomShadow_cFRC6mMtx_c@nullMat = .sbss:0x80575BFC; // type:object size:0x1 data:byte
+4 -3
View File
@@ -427,7 +427,8 @@ config.libs = [
),
Object(NonMatching, "toBeSorted/d_unk_proc.cpp"),
Object(NonMatching, "toBeSorted/d_shadow.cpp"),
Object(NonMatching, "toBeSorted/d_unk_mdl_stuff_1.cpp"),
Object(Matching, "toBeSorted/d_sword_swing_effect.cpp"),
Object(NonMatching, "toBeSorted/d_unk_mdl_stuff_3.cpp"),
Object(NonMatching, "toBeSorted/d_unk_mdl_stuff_2.cpp"),
Object(Matching, "d/d_light_env.cpp"),
Object(NonMatching, "toBeSorted/d_emitter.cpp"),
@@ -481,8 +482,8 @@ config.libs = [
Object(Matching, "toBeSorted/arc_managers/layout_arc_manager.cpp"),
Object(NonMatching, "toBeSorted/arc_managers/layout_arc_control.cpp"),
Object(Matching, "toBeSorted/actor_info.cpp"),
Object(NonMatching, "toBeSorted/unk_vec_math.cpp"),
Object(NonMatching, "toBeSorted/unk_mdl_cc.cpp"),
Object(NonMatching, "toBeSorted/d_sword_swing_effect_mgr.cpp"),
Object(NonMatching, "toBeSorted/d_enemy_sword_mdl.cpp"),
Object(NonMatching, "toBeSorted/d_camera.cpp"),
Object(NonMatching, "toBeSorted/d_event_1.cpp"),
Object(NonMatching, "toBeSorted/unk_map_cam.cpp"),
+425 -3
View File
@@ -2,14 +2,286 @@
#define D_A_B_LASTBOSS_H
#include "d/a/e/d_a_en_base.h"
#include "d/d_cc.h"
#include "d/d_light_env.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_mdl.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/d_enemy_sword_mdl.h"
#include "toBeSorted/stage_render_stuff.h"
class dTgSwordBattleGame_c;
// TODO this might be a template but what about the offset?
struct UnkLastBossCcSph1 {
/* 0x000 */ u8 _0x000[0x002 - 0x000];
/* 0x002 */ s16 field_0x002;
/* 0x004 */ s16 field_0x004;
/* 0x006 */ s16 field_0x006;
/* 0x008 */ mVec3_c field_0x008[5];
/* 0x044 */ mVec3_c field_0x044[5];
/* 0x080 */ mVec3_c field_0x080[5];
/* 0x0BC */ dCcD_Linked_Sph mCc;
};
struct UnkLastBossCcSph2 {
/* 0x000 */ s16 field_0x000;
/* 0x002 */ s16 field_0x002;
/* 0x004 */ s16 field_0x004;
/* 0x006 */ s16 field_0x006;
/* 0x008 */ s16 field_0x008;
/* 0x00A */ s16 field_0x00A;
/* 0x00C */ f32 field_0x00C;
/* 0x010 */ f32 field_0x010;
/* 0x014 */ mVec3_c field_0x014[10];
/* 0x08C */ mVec3_c field_0x08C[10];
/* 0x104 */ mVec3_c field_0x104[10];
/* 0x17C */ dCcD_Linked_Sph mCc;
};
class dAcBlastboss_c : public dAcEnBase_c {
class callback_c : public m3d::callback_c {
public:
virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) override;
/* 0x04 */ mAng field_0x04;
/* 0x06 */ mAng field_0x06;
/* 0x08 */ mAng field_0x08;
/* 0x0A */ mAng field_0x0A;
/* 0x0C */ mAng field_0x0C;
/* 0x0E */ mAng field_0x0E;
/* 0x10 */ mAng field_0x10;
/* 0x12 */ mAng field_0x12;
/* 0x14 */ mAng field_0x14;
/* 0x16 */ mAng field_0x16;
/* 0x18 */ mAng field_0x18;
/* 0x1A */ mAng field_0x1A;
/* 0x1C */ mAng field_0x1C[9];
/* 0x2E */ mAng field_0x2E;
/* 0x30 */ f32 field_0x30;
/* 0x34 */ dAcBlastboss_c *mpOwner;
};
friend class callback_c;
// BLastBoss.arc > g3d > model.brres > 3DModels(NW4R) > LastBoss > Bones > ...
enum BLastBossModelNode_e {
B_LAST_BOSS_NODE_center = 0,
B_LAST_BOSS_NODE_backbone1 = 1,
B_LAST_BOSS_NODE_backbone2 = 2,
B_LAST_BOSS_NODE_chest = 3,
B_LAST_BOSS_NODE_neck = 4,
B_LAST_BOSS_NODE_head = 5,
B_LAST_BOSS_NODE_browL = 6,
B_LAST_BOSS_NODE_browR = 7,
B_LAST_BOSS_NODE_chin = 8,
B_LAST_BOSS_NODE_hairA1 = 9,
B_LAST_BOSS_NODE_hairA2 = 10,
B_LAST_BOSS_NODE_hairA3 = 11,
B_LAST_BOSS_NODE_hairA4 = 12,
B_LAST_BOSS_NODE_hairBL1 = 13,
B_LAST_BOSS_NODE_hairBL2 = 14,
B_LAST_BOSS_NODE_hairBL3 = 15,
B_LAST_BOSS_NODE_hairBR1 = 16,
B_LAST_BOSS_NODE_hairBR2 = 17,
B_LAST_BOSS_NODE_hairBR3 = 18,
B_LAST_BOSS_NODE_hairC1 = 19,
B_LAST_BOSS_NODE_hairC2 = 20,
B_LAST_BOSS_NODE_hairC3 = 21,
B_LAST_BOSS_NODE_mouthL = 22,
B_LAST_BOSS_NODE_mouthR = 23,
B_LAST_BOSS_NODE_shoulderL = 24,
B_LAST_BOSS_NODE_armL1 = 25,
B_LAST_BOSS_NODE_armL2 = 26,
B_LAST_BOSS_NODE_assistanceL = 27,
B_LAST_BOSS_NODE_wristL = 28,
B_LAST_BOSS_NODE_indexL1 = 29,
B_LAST_BOSS_NODE_indexL2 = 30,
B_LAST_BOSS_NODE_littleL1 = 31,
B_LAST_BOSS_NODE_littleL2 = 32,
B_LAST_BOSS_NODE_middleL1 = 33,
B_LAST_BOSS_NODE_middleL2 = 34,
B_LAST_BOSS_NODE_ringL1 = 35,
B_LAST_BOSS_NODE_ringL2 = 36,
B_LAST_BOSS_NODE_thumbL1 = 37,
B_LAST_BOSS_NODE_thumbL2 = 38,
B_LAST_BOSS_NODE_shoulderR = 39,
B_LAST_BOSS_NODE_armR1 = 40,
B_LAST_BOSS_NODE_armR2 = 41,
B_LAST_BOSS_NODE_assistanceR = 42,
B_LAST_BOSS_NODE_wristR = 43,
B_LAST_BOSS_NODE_indexR1 = 44,
B_LAST_BOSS_NODE_indexR2 = 45,
B_LAST_BOSS_NODE_littleR1 = 46,
B_LAST_BOSS_NODE_littleR2 = 47,
B_LAST_BOSS_NODE_loc_sword01 = 48,
B_LAST_BOSS_NODE_middleR1 = 49,
B_LAST_BOSS_NODE_middleR2 = 50,
B_LAST_BOSS_NODE_ringR1 = 51,
B_LAST_BOSS_NODE_ringR2 = 52,
B_LAST_BOSS_NODE_thumbR1 = 53,
B_LAST_BOSS_NODE_thumbR2 = 54,
B_LAST_BOSS_NODE_belly = 55,
B_LAST_BOSS_NODE_waist = 56,
B_LAST_BOSS_NODE_legL1 = 57,
B_LAST_BOSS_NODE_legL2 = 58,
B_LAST_BOSS_NODE_ankleL = 59,
B_LAST_BOSS_NODE_toeL = 60,
B_LAST_BOSS_NODE_legR1 = 61,
B_LAST_BOSS_NODE_legR2 = 62,
B_LAST_BOSS_NODE_ankleR = 63,
B_LAST_BOSS_NODE_toeR = 64,
B_LAST_BOSS_NODE_skirtA1 = 65,
B_LAST_BOSS_NODE_skirtA2 = 66,
B_LAST_BOSS_NODE_skirtAU1 = 67,
B_LAST_BOSS_NODE_skirtB1 = 68,
B_LAST_BOSS_NODE_skirtB2 = 69,
B_LAST_BOSS_NODE_skirtB3 = 70,
B_LAST_BOSS_NODE_skirtB4 = 71,
B_LAST_BOSS_NODE_skirtB5 = 72,
B_LAST_BOSS_NODE_skirtB6 = 73,
B_LAST_BOSS_NODE_skirtB7 = 74,
B_LAST_BOSS_NODE_skirtB8 = 75,
B_LAST_BOSS_NODE_skirtB9 = 76,
B_LAST_BOSS_NODE_skirtBU1 = 77,
B_LAST_BOSS_NODE_skirtC1 = 78,
B_LAST_BOSS_NODE_skirtC2 = 79,
B_LAST_BOSS_NODE_skirtC3 = 80,
B_LAST_BOSS_NODE_skirtC4 = 81,
B_LAST_BOSS_NODE_skirtC5 = 82,
B_LAST_BOSS_NODE_skirtC6 = 83,
B_LAST_BOSS_NODE_skirtC7 = 84,
B_LAST_BOSS_NODE_skirtC8 = 85,
B_LAST_BOSS_NODE_skirtC9 = 86,
B_LAST_BOSS_NODE_skirtCU1 = 87,
B_LAST_BOSS_NODE_skirtD1 = 88,
B_LAST_BOSS_NODE_skirtD2 = 89,
B_LAST_BOSS_NODE_skirtD3 = 90,
B_LAST_BOSS_NODE_skirtD4 = 91,
B_LAST_BOSS_NODE_skirtD5 = 92,
B_LAST_BOSS_NODE_skirtD6 = 93,
B_LAST_BOSS_NODE_skirtD7 = 94,
B_LAST_BOSS_NODE_skirtD8 = 95,
B_LAST_BOSS_NODE_skirtD9 = 96,
B_LAST_BOSS_NODE_skirtDU1 = 97,
B_LAST_BOSS_NODE_skirtE1 = 98,
B_LAST_BOSS_NODE_skirtE2 = 99,
B_LAST_BOSS_NODE_skirtE3 = 100,
B_LAST_BOSS_NODE_skirtE4 = 101,
B_LAST_BOSS_NODE_skirtE5 = 102,
B_LAST_BOSS_NODE_skirtE6 = 103,
B_LAST_BOSS_NODE_skirtE7 = 104,
B_LAST_BOSS_NODE_skirtE8 = 105,
B_LAST_BOSS_NODE_skirtE9 = 106,
B_LAST_BOSS_NODE_skirtEU1 = 107,
B_LAST_BOSS_NODE_skirtEU2 = 108,
B_LAST_BOSS_NODE_skirtF1 = 109,
B_LAST_BOSS_NODE_skirtF2 = 110,
B_LAST_BOSS_NODE_skirtF3 = 111,
B_LAST_BOSS_NODE_skirtF4 = 112,
B_LAST_BOSS_NODE_skirtF5 = 113,
B_LAST_BOSS_NODE_skirtF6 = 114,
B_LAST_BOSS_NODE_skirtF7 = 115,
B_LAST_BOSS_NODE_skirtF8 = 116,
B_LAST_BOSS_NODE_skirtF9 = 117,
B_LAST_BOSS_NODE_skirtFU1 = 118,
B_LAST_BOSS_NODE_skirtG1 = 119,
B_LAST_BOSS_NODE_skirtG2 = 120,
B_LAST_BOSS_NODE_skirtG3 = 121,
B_LAST_BOSS_NODE_skirtG4 = 122,
B_LAST_BOSS_NODE_skirtG5 = 123,
B_LAST_BOSS_NODE_skirtG6 = 124,
B_LAST_BOSS_NODE_skirtG7 = 125,
B_LAST_BOSS_NODE_skirtG8 = 126,
B_LAST_BOSS_NODE_skirtG9 = 127,
B_LAST_BOSS_NODE_skirtGU1 = 128,
B_LAST_BOSS_NODE_skirtH1 = 129,
B_LAST_BOSS_NODE_skirtH2 = 130,
B_LAST_BOSS_NODE_skirtH3 = 131,
B_LAST_BOSS_NODE_skirtH4 = 132,
B_LAST_BOSS_NODE_skirtH5 = 133,
B_LAST_BOSS_NODE_skirtHU1 = 134,
};
// TODO: mFightState probably means different things in
// different states, so maybe we need to either remove
// this again or split this up further.
enum SubState_e {
SUB_STATE_0 = 0,
SUB_STATE_1,
SUB_STATE_2,
SUB_STATE_3,
SUB_STATE_4,
SUB_STATE_5,
SUB_STATE_6,
SUB_STATE_10 = 10,
SUB_STATE_11,
SUB_STATE_20 = 20,
SUB_STATE_21,
SUB_STATE_50 = 50,
};
enum Timer_e {
TIMER_0,
TIMER_1,
TIMER_2,
TIMER_3,
TIMER_4,
TIMER_5,
TIMER_MAX,
};
// TODO: Maybe reused in other sword fight bosses?
// Names taken from the string array
enum GuardDirection_e {
GUARD_RIGHT,
GUARD_UPRIGHT,
GUARD_DOWNRIGHT,
GUARD_LEFT,
GUARD_UPLEFT,
GUARD_DOWNLEFT,
GUARD_UP,
GUARD_DOWN,
GUARD_CENTER,
GUARD_BT, // not sure
};
enum LightningState_e {
LIGHTNING_STRIKE_STATE_NONE = 0,
LIGHTNING_STRIKE_START_DEMO = 1,
LIGHTNING_STRIKE_DEMO,
LIGHTNING_STRIKE_WAIT,
LIGHTNING_STRIKE_TRIGGER_END = 100,
LIGHTNING_STRIKE_ENDING,
LIGHTNING_STRIKE_TRIGGER_START = 200,
LIGHTNING_STRIKE_START,
LIGHTNING_STRIKE_START_LAST = 299,
LIGHTNING_STRIKE_FINISH = 1000,
};
public:
dAcBlastboss_c() : mStateMgr(*this, sStateID::null) {}
dAcBlastboss_c() : mStateMgr(*this, sStateID::null), mScnCallback(this) {}
virtual ~dAcBlastboss_c() {}
virtual bool createHeap() override;
int create() override;
int doDelete() override;
int actorExecute() override;
int draw() override;
STATE_FUNC_DECLARE(dAcBlastboss_c, Fight);
STATE_FUNC_DECLARE(dAcBlastboss_c, Guard);
STATE_FUNC_DECLARE(dAcBlastboss_c, GuardBreak);
@@ -26,7 +298,157 @@ public:
STATE_FUNC_DECLARE(dAcBlastboss_c, ThunderWait);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcBlastboss_c);
void setAnm(const char *anim, f32 blend);
void forceSetAnm(const char *anim, f32 blend);
void setAnmRate(f32 rate);
bool checkDamage();
bool checkForCloseRangeAttack();
bool checkForRangeAttack();
bool checkForCounter();
void updateMainNodeTransforms();
void updateSkirtHairTransforms();
void updateSkirtTransform(s32 level);
void updateHairTransform(s32 level);
bool checkForLinkSwordBySwordHit();
u8 classifyAttackDirection(s32 attackDir);
void executeLightningStrike();
void setLightningTimerMaybe(s32);
/* 0x0378 */ d3d::AnmMdlWrapper mMdl;
/* 0x03E8 */ m3d::anmTexSrt_c mAnmTexSrt;
/* 0x0414 */ m3d::anmMatClr_c mAnmMatClr1;
/* 0x0440 */ m3d::smdl_c mThunderMdl;
/* 0x045C */ m3d::anmMatClr_c mThunderAnmMatClr;
/* 0x0488 */ callback_c mMdlCallback;
/* 0x04C0 */ dCcD_Linked_Cyl mCc1;
/* 0x0620 */ dCcD_Linked_Cyl mCc2;
/* 0x0780 */ dCcD_Linked_Cyl mCc3;
/* 0x08E0 */ dCcD_Linked_Sph mCc4;
/* 0x0A40 */ dCcD_Linked_Sph mLightningCc;
/* 0x0BA0 */ dScnCallback_c mScnCallback;
/* 0x0BAC */ STATE_MGR_DECLARE(dAcBlastboss_c);
/* 0x0BE8 */ dColliderLinkedList mCcList;
/* 0x0BF4 */ dEnemySwordMdl_c mSwordMdl;
/* 0x1130 */ u8 mThunderWaitSceneFlag;
/* 0x1131 */ u8 field_0x1131;
/* 0x1132 */ bool field_0x1132;
/* 0x1133 */ u8 field_0x1133;
/* 0x1134 */ u8 field_0x1134;
/* 0x1135 */ s8 mNumConsecutiveOppositeDirectionAttacks;
/* 0x1136 */ s8 mNumConsecutiveSameDirectionAttacks;
/* 0x1137 */ u8 field_0x1137;
/* 0x1138 */ u8 field_0x1138;
/* 0x1139 */ u8 field_0x1139;
/* 0x113A */ u8 mChanceAttackCounter;
/* 0x113B */ u8 field_0x113B;
/* 0x113C */ u8 mChanceCounter;
/* 0x113D */ u8 field_0x113D;
/* 0x113E */ u8 field_0x113E;
/* 0x113F */ u8 field_0x113F;
/* 0x1140 */ bool field_0x1140;
/* 0x1141 */ bool mIsDown;
/* 0x1142 */ u8 field_0x1142;
/* 0x1143 */ u8 mInvulnerabilityTimerMaybe;
/* 0x1144 */ s8 mGuardDirection;
/* 0x1145 */ s8 mLinkCloseRangeShieldTime;
/* 0x1146 */ bool mIsSwordEmpowered;
/* 0x1147 */ bool mIsThunderBeamAttackActive;
/* 0x1148 */ u8 mThunderBeamTimer;
/* 0x1149 */ s8 mIsPhaseTwo;
/* 0x114A */ u8 mLightingFallSwordTimer;
/* 0x114B */ u8 mStunState;
/* 0x114C */ u8 field_0x114C;
/* 0x114D */ bool mInBossRush;
/* 0x114E */ u8 field_0x114E;
/* 0x114F */ bool mIsDead;
/* 0x1150 */ bool mThunderBeamReflected;
/* 0x1152 */ u16 field_0x1152;
/* 0x1154 */ u16 mStunCounter;
/* 0x1156 */ u16 mTimers[TIMER_MAX];
/* 0x1162 */ u16 field_0x1162;
/* 0x1164 */ s16 mCounter;
/* 0x1166 */ s16 mSubState;
/* 0x1168 */ u8 _0x1168[0x116A - 0x1168];
/* 0x116A */ s16 mYAngleToLink;
/* 0x116C */ u8 _0x116C[0x1170 - 0x116C];
/* 0x1170 */ s16 field_0x1170;
/* 0x1172 */ s16 field_0x1172;
/* 0x1174 */ s16 field_0x1174;
/* 0x1176 */ u8 _0x1176[0x1178 - 0x1176];
/* 0x1178 */ s16 field_0x1178;
/* 0x117A */ s16 field_0x117A;
/* 0x117C */ s16 field_0x117C;
/* 0x117E */ s16 field_0x117E;
/* 0x1180 */ s16 field_0x1180;
/* 0x1182 */ s16 field_0x1182;
/* 0x1184 */ s16 mLightningTimerMaybe;
/* 0x1186 */ s16 mYRotationRelativeToLink;
/* 0x1188 */ s16 field_0x1188;
/* 0x118A */ mAng field_0x118A;
/* 0x118C */ mAng field_0x118C;
/* 0x118E */ u8 _0x118E[0x1190 - 0x118E];
/* 0x1190 */ f32 mXZDistanceToLink;
/* 0x1194 */ u8 _0x1194[0x119C - 0x1194];
/* 0x119C */ f32 mAttackKnockbackX;
/* 0x11A0 */ f32 mAttackKnockbackZ;
/* 0x11A4 */ f32 field_0x11A4;
/* 0x11A8 */ f32 mAnmRate;
/* 0x11AC */ f32 field_0x11AC;
/* 0x11B0 */ f32 field_0x11B0;
/* 0x11B0 */ f32 field_0x11B4;
/* 0x11B8 */ f32 field_0x11B8;
/* 0x11BC */ f32 field_0x11BC;
/* 0x11C0 */ f32 field_0x11C0;
/* 0x11C4 */ f32 field_0x11C4;
/* 0x11C8 */ f32 field_0x11C8;
/* 0x11CC */ f32 field_0x11CC;
/* 0x11D0 */ f32 field_0x11D0;
/* 0x11D4 */ s32 mLastAttackDir;
/* 0x11D8 */ s32 mSecondLastAttackDirection;
/* 0x11DC */ mAng3_c mThunderBeamRotation;
/* 0x11E4 */ mVec3_c mThumbL2Translation;
/* 0x11F0 */ mVec3_c mBackbone1Translation;
/* 0x11FC */ mVec3_c mChestTranslation;
/* 0x1208 */ mVec3_c mSwordPosition;
/* 0x1214 */ mVec3_c mBugNetPos;
/* 0x1220 */ mVec3_c mThunderBeamPosition;
/* 0x122C */ mVec3_c mThunderBeamVelocity;
/* 0x1238 */ mVec3_c mToeTranslation[2];
/* 0x1250 */ mVec3_c field_0x1250[2];
/* 0x1268 */ UnkLastBossCcSph2 field_0x1268[8];
/* 0x2948 */ UnkLastBossCcSph1 field_0x2948[1];
/* 0x2B64 */ dEmitter_c mWaterEmitter;
/* 0x2B98 */ dEmitter_c mEmitter2;
/* 0x2BCC */ dEmitter_c mEmitter3;
/* 0x2C00 */ dEmitter_c mEmitter4;
/* 0x2C34 */ dEmitter_c mEmitter5;
/* 0x2C68 */ dEmitter_c mEmitter6;
/* 0x2C9C */ dEmitter_c mEmitter7;
/* 0x2CD0 */ LIGHT_INFLUENCE mLightInfo;
/* 0x2CEC */ s16 mLightingStrikeState;
/* 0x2CEE */ s16 field_0x2CEE;
/* 0x2CF0 */ s16 field_0x2CF0;
/* 0x2CF4 */ f32 field_0x2CF4;
/* 0x2CF8 */ u8 _0x2CF8[0x2CFC - 0x2CF8];
/* 0x2CFC */ f32 field_0x2CFC;
/* 0x2D00 */ f32 field_0x2D00;
/* 0x2D04 */ mVec3_c field_0x2D04;
/* 0x2D10 */ mVec3_c field_0x2D10;
/* 0x2D1C */ const char *mpCurrentAnm;
/* 0x2D20 */ dTgSwordBattleGame_c *mpSwordBattleGame;
};
#endif
+18 -1
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@@ -4,6 +4,7 @@
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/a/obj/d_a_obj_bomb.h"
#include "d/d_cc.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
@@ -15,10 +16,22 @@ struct dAcEnData {
// size:
// non-official name
class dAcEnBase_c : public dAcObjBase_c {
public:
enum InteractionFlags_e {
INTERACT_0x1 = (1 << 0),
INTERACT_0x4 = (1 << 2),
INTERACT_0x40 = (1 << 6),
INTERACT_0x1000 = (1 << 12),
};
public:
dAcEnBase_c();
virtual ~dAcEnBase_c();
virtual int preExecute() override;
virtual void postExecute(MAIN_STATE_e state) override;
virtual int preDraw() override;
virtual void *getObjectListEntry() override {
return &mEnemyLink;
}
@@ -36,7 +49,9 @@ public:
/* 0x33C */ u32 mInteractionFlags;
/* 0x340 */ u16 field_0x338;
/* 0x342 */ u16 mHealth;
/* 0x344 */ u8 _344[0x374 - 0x344];
/* 0x344 */ u8 _344[0x358 - 0x344];
/* 0x358 */ mVec3_c mFinalBlowPosition;
/* 0x364 */ u8 _364[0x374 - 0x364];
/* 0x374 */ dAcEnData *mpEnemyData;
bool checkInteractionFlags(u32 mask) {
@@ -62,6 +77,8 @@ public:
void fn_80030700();
void fn_80030c20(u32 flags, f32, f32, f32, f32);
s32 someEnemyDamageCollisionStuffMaybe(dColliderLinkedList &list, u16 *pOutFlags);
bool ChkCrossPlayer(f32 height);
protected:
+15 -4
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@@ -197,6 +197,7 @@ public:
void fn_8002EA60(void *);
void fn_8002EB30(void *);
void putInODesert(f32 depth, mVec3_c *position);
void fn_8002ECD0(m3d::smdl_c *smdl, UNKWORD);
// Disabling makes Items and Link Disappear
void drawModelType1(m3d::smdl_c *smdl);
// Disabling make Lava and other objects Disappear
@@ -220,11 +221,11 @@ public:
fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2,
u32 roomId
);
// These may not belong here
static dAcBase_c* createInsectActor(
dAcBase_c* parent,
fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, s32 roomId
static dAcBase_c *createInsectActor(
dAcBase_c *parent, fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale,
u32 params2, s32 roomId
);
static dAcBase_c *createActorUnkGroup3(
fProfile::PROFILE_NAME_e actorId, u32 roomId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale,
@@ -243,6 +244,16 @@ public:
if (!result) \
return result; \
} while (0)
// Actors' createHeap functions often have patterns that can be matched with this macro
// `bool result;` needs to be defined in scope prior to use
#define TRY_CREATE2(thing) \
do { \
result = (thing); \
if (!result) \
return result; \
} while (0)
// Use this in actors' create functions
#define CREATE_ALLOCATOR(className) \
do { \
+19 -1
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@@ -836,7 +836,14 @@ public:
void OffAtGrp(u32 grp) {
mAt.SetAtFlag(GetAtGrp() & ~grp);
}
void SetTgRpm(u32 f) {
mTg.SetRPrm(f);
}
void SetAtRpm(u32 f) {
mAt.SetRPrm(f);
}
// Related to directional attacks?
void SetTgFlag_0xA(u16 flag) {
mTg.SetFlag_0xA(flag);
}
@@ -878,7 +885,9 @@ public:
return mTg.ChkSet();
}
void ClrAtActorInfo() { mAt.ClrActorInfo(); }
void ClrTgActorInfo() { mTg.ClrActorInfo(); }
void ClrCoActorInfo() { mCo.ClrActorInfo(); }
bool ChkAtEffCounter() { return mAt.ChkEffCounter(); }
bool ChkTgEffCounter() { return mTg.ChkEffCounter(); }
void ClrAtEffCounter() { mAt.ClrEffCounter(); }
@@ -978,9 +987,18 @@ public:
void OnTgElectric() {
return mTg.OnSPrm(0x40000);
}
void OnTg_0x8000000() {
return mTg.OnSPrm(0x8000000);
}
void ClrTgElectric() {
return mTg.OffSPrm(0x40000);
}
void ClrTg_0x10000() {
return mTg.OffSPrm(0x10000);
}
void ClrTg_0x8000000() {
return mTg.OffSPrm(0x8000000);
}
u32 ChkTgBonk() const {
return mTg.MskSPrm(0x200000);
}
+1
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@@ -18,6 +18,7 @@ public:
virtual cCcD_ShapeAttr *GetShapeAttr() override;
using cM3dGCps::Set;
using cM3dGLin::Set;
void Set(const dCcD_SrcCps &src);
void unknownCalc();
};
+2
View File
@@ -61,9 +61,11 @@ public:
bool isUnderwater() const;
f32 getUnderwaterDepth() const;
void fn_8019EA00(const mVec3_c&, const mVec3_c&, f32, f32);
void fn_8019E430();
void fn_8019E410();
mAng fn_8019E3B0() const;
void fn_8019EA70(bool);
private:
/* 0x068 */ u8 _0x068[0x6C - 0x068];
+10 -11
View File
@@ -27,15 +27,14 @@ public:
/* 0x210 */ LinkedColliderNode mNode;
};
class dCcD_Linked_Cyl : public dCcD_Cyl {
class dCcD_Linked_Cps : public dCcD_Cps {
public:
dCcD_Linked_Cyl() : mNode(this) {}
virtual ~dCcD_Linked_Cyl() {
dCcD_Linked_Cps() : mNode(this) {}
virtual ~dCcD_Linked_Cps() {
mNode.remove();
}
/* 0x150 */ LinkedColliderNode mNode;
/* 0x170 */ LinkedColliderNode mNode;
};
class dCcD_Linked_Sph : public dCcD_Sph {
public:
dCcD_Linked_Sph() : mNode(this) {}
@@ -44,14 +43,13 @@ public:
}
/* 0x150 */ LinkedColliderNode mNode;
};
class dCcD_Linked_Cps : public dCcD_Cps {
class dCcD_Linked_Cyl : public dCcD_Cyl {
public:
dCcD_Linked_Cps() : mNode(this) {}
virtual ~dCcD_Linked_Cps() {
dCcD_Linked_Cyl() : mNode(this) {}
virtual ~dCcD_Linked_Cyl() {
mNode.remove();
}
/* 0x170 */ LinkedColliderNode mNode;
/* 0x150 */ LinkedColliderNode mNode;
};
class dColliderLinkedList {
@@ -86,7 +84,8 @@ public:
// a ptmf. It's not immediately clear how this works,
// does every actor subclass the LinkedCollider___,
// or are the functions all added here for the other
// files to implement?
// files to implement? d_a_b_lastboss commits a typing crime here
// to make it work...
typedef bool (cCcD_Obj::*ccPtmf)();
cCcD_Obj *find(ccPtmf f) const;
+19 -1
View File
@@ -414,6 +414,10 @@ public:
return currentSpf;
}
SpfSetting &GetOverrideSpf() {
return mOverrideSpfSetting;
}
const PaletteEAF_smol_entry &getSmallEAF(s32 idx1, s32 idx2) {
return field_0x38E4.field_0x00[idx1].field_0x00[idx2];
}
@@ -430,6 +434,18 @@ public:
return field_0x2F1C;
}
s32 getField_0x38DC() const {
return field_0x38DC;
}
void setField_0x38DC(s32 v) {
field_0x38DC = v;
}
void setField_0x5D48(f32 val) {
field_0x5D48 = val;
}
private:
/* 0x0004 */ Spf currentSpf;
/* 0x020C */ Spf spfs[20];
@@ -487,7 +503,9 @@ private:
/* 0x48E4 */ Bpm4 field_0x48E4;
/* 0x5CE4 */ PaletteDefaultMCF field_0x5CE4;
/* 0x5D04 */ TwoPaletteDefaultMCF field_0x5D04;
/* 0x5D44 */ u8 field_0x5D44[0x5D59 - 0x5D44];
/* 0x5D44 */ u8 field_0x5D44[0x5D48 - 0x5D44];
/* 0x5D48 */ f32 field_0x5D48;
/* 0x5D4C */ u8 field_0x5D4C[0x5D59 - 0x5D4C];
/* 0x5D59 */ struct { // Anonymous until more is known
bool mEnabled;
u8 mValue;
+27 -2
View File
@@ -413,7 +413,7 @@ public:
/* vt 0x2A8 */ virtual void lookTowardItem() {}
/* vt 0x2AC */ virtual void vt_0x2AC() {}
/* vt 0x2B0 */ virtual void vt_0x2B0() {}
/* vt 0x2B4 */ virtual void triggerMoveEventMaybe(u32, u32, u32, mVec3_c &, const mAng &, u32, u32) {}
/* vt 0x2B4 */ virtual void triggerMoveEventMaybe(u32, u32, u32, const mVec3_c *, const mAng&, u32, u32) {}
/* vt 0x2B8 */ virtual void setActorRef9() {}
/* vt 0x2BC */ virtual void unlinkActorRef9() {}
/* vt 0x2C0 */ virtual bool vt_0x2C0() {
@@ -463,6 +463,19 @@ public:
ATTACK_FINAL_BLOW = 11,
};
enum SpecificPlayerAttackDirection_e {
/* 0x000 */ ATTACK_DIRECTION_NONE = 0,
/* 0x001 */ ATTACK_DIRECTION_DOWN = 1 << 0,
/* 0x002 */ ATTACK_DIRECTION_DOWNRIGHT = 1 << 1,
/* 0x004 */ ATTACK_DIRECTION_RIGHT = 1 << 2,
/* 0x008 */ ATTACK_DIRECTION_UPRIGHT = 1 << 3,
/* 0x010 */ ATTACK_DIRECTION_UP = 1 << 4,
/* 0x020 */ ATTACK_DIRECTION_UPLEFT = 1 << 5,
/* 0x040 */ ATTACK_DIRECTION_LEFT = 1 << 6,
/* 0x080 */ ATTACK_DIRECTION_DOWNLEFT = 1 << 7,
/* 0x100 */ ATTACK_DIRECTION_STAB = 1 << 8,
};
enum ModelUpdateFlags_e {
UPDATE_MODEL_SWORD = 0x20,
UPDATE_MODEL_SHIELD = 0x40,
@@ -625,6 +638,14 @@ public:
return mAttackDirection != ATTACK_NONE;
}
bool isAttackingJumpSlash() const {
return mAttackDirection == ATTACK_JUMP_SLASH;
}
u16 getSpecificAttackDirection() const {
return mSpecificAttackDirection;
}
inline bool hasvt_0x1C0() const {
return vt_0x1C0() != nullptr;
}
@@ -637,6 +658,9 @@ public:
bool isAttackingStab() const;
bool isAttackingSpinHorizontal() const;
bool isAttackingSpinVertical() const;
bool isAttackingSpin() const {
return isAttackingSpinHorizontal() || isAttackingSpinVertical();
}
void setBonkRelatedAnimFlag(bool b);
void setPosYRot(const mVec3_c &pos, mAng rot, bool force = false, UNKWORD = 0, UNKWORD = 0);
void setTransform(const mMtx_c &mtx, bool force, UNKWORD, UNKWORD);
@@ -668,7 +692,8 @@ protected:
/* 0x334 */ f32 field_0x334;
/* 0x338 */ u8 mAttackDirection;
/* 0x339 */ u8 mRidingActorType;
/* 0x33A */ u8 unk_0x33A[0x340 - 0x33A];
/* 0x33A */ u16 mSpecificAttackDirection;
/* 0x33C */ u8 unk_0x33C[0x340 - 0x33C];
/* 0x340 */ u32 someFlags_0x340;
/* 0x344 */ u32 mFaceUpdateFlags;
/* 0x348 */ u32 mSwordAndMoreStates;
+4
View File
@@ -172,6 +172,10 @@ public:
sUpdateFrameCount = 0;
}
static u32 getUpdateFrameCount() {
return sUpdateFrameCount;
}
bool savePromptFlag() const {
return mSavePromptFlag;
}
+20 -3
View File
@@ -5,6 +5,7 @@
#include "d/col/cc/d_cc_s.h"
#include "d/d_base.h"
#include "d/d_bzs_types.h"
#include "d/d_cursor_hit_check.h"
#include "d/d_dylink.h"
#include "d/d_fader.h"
#include "egg/gfx/eggCpuTexture.h"
@@ -12,6 +13,7 @@
#include "m/m_allocator.h"
#include "m/m_dvd.h"
#include "m/m_fader_base.h"
#include "m/m_mtx.h"
#include "nw4r/g3d/g3d_camera.h"
#include "s/s_FPhase.h"
#include "s/s_State.hpp"
@@ -103,6 +105,9 @@ public:
s32 getMapNameId() const;
bool fn_80199250();
void procfn_800192F0(u8 a1, const mMtx_c &mtx, u8 a2) {
mProc1.fn_800192F0(a1, mtx, a2);
}
static dStageMgr_c *GetInstance() {
return sInstance;
@@ -169,6 +174,8 @@ public:
nw4r::g3d::Camera getCamera(s32 idx);
void fn_80199B60(u8);
dFader_c *getFader() {
return &mFader;
}
@@ -202,11 +209,19 @@ private:
/* 0x0580 */ LayoutArcControl mLayoutArcCtrl2;
/* 0x058C */ dBgS mBg;
// ...
u8 _0x00001[0x778];
u8 _0x00001[0x6C8];
/* 0x3E38 */ // ...
/* 0x3E40 */ dCcS mCc;
/* 0x75D8 */ dCursorHitCheckCC_c mCsHitCheck;
// ...
/* 0x7814 */ dParticle::tex_c mParticleTex[2];
// ...
/* 0x7898 */ d3d::EggTextureProc mProc1;
/* 0x78EC */ d3d::XluProc mProc2;
u8 _0x00002[0x28];
/* 0x790C */ // ...
/* 0x7930 */ dFader_c mFader;
/* 0x7954 */ u16 mPcamCount;
@@ -218,6 +233,8 @@ private:
/* 0x7964 */ const STIF *mpStif;
/* 0x7968 */ const RMPL *mpRmpl;
u8 _0x00003[0x30];
/* 0x799C */ mDvd_callback_c *mpDvdCallback;
/* 0x79A0 */ mDvd_callback_c *mpDvdCallback2;
@@ -227,7 +244,7 @@ private:
/* 0x8694 */ dTimeAreaMgr_c mTimeAreaMgr;
// ...
u8 ___[438];
u8 ___[390];
/* 0x8898 */ EGG::CpuTexture *field_0x8898;
u8 _0x889C[4];
+28
View File
@@ -0,0 +1,28 @@
#ifndef D_LYT_BOSS_CAPTION_H
#define D_LYT_BOSS_CAPTION_H
#include "common.h"
class dLytBossCaption_c {
public:
static dLytBossCaption_c *GetInstance() {
return sInstance;
}
void show(const char *label, UNKWORD);
// I believe this is the inline that causes all the Rev0 -> Rev1 pain in RELs...
void unk_inline() {
field_0x645 = 0;
field_0x646 = 0;
}
private:
static dLytBossCaption_c *sInstance;
u8 _0x00[0x645 - 0x00];
u8 field_0x645;
u8 field_0x646;
};
#endif
+2
View File
@@ -101,6 +101,8 @@ public:
// always returns false
bool weirdCheckAlwaysFalse();
void fn_80372D70(UNKWORD);
dSndBgmSound_c *getActiveBgmSound();
// I don't love this inline but it fixes one regswap
// TODO look into getting rid of this one
+2
View File
@@ -203,6 +203,8 @@ public:
doDraw();
}
void fn_800192F0(u8, const mMtx_c&, u8);
private:
void doRemove();
void doDraw();
+75
View File
@@ -0,0 +1,75 @@
#ifndef D_ENEMY_SWORD_MDL_H
#define D_ENEMY_SWORD_MDL_H
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/d_cc.h"
#include "d/d_shadow.h"
#include "egg/gfx/eggTexture.h"
#include "m/m3d/m_smdl.h"
#include "m/m_allocator.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/types_nw4r.h"
#include "toBeSorted/d_sword_swing_effect_mgr.h"
class dEnemySwordMdl_c {
public:
/* 0x000 */ m3d::smdl_c mMdl;
/* 0x01C */ dSwordSwingEffectProcMgr_c mProc;
private:
/* 0x070 */ bool mIsActive;
/* 0x071 */ bool mFirstFramePassed;
/* 0x074 */ mVec3_c field_0x074;
/* 0x080 */ mVec3_c field_0x080;
/* 0x08C */ mVec3_c field_0x08C;
/* 0x098 */ mVec3_c field_0x098;
/* 0x0A4 */ f32 field_0x0A4;
/* 0x0A8 */ f32 field_0x0A8;
/* 0x0AC */ dCcD_Linked_Cps mCcs[3];
public:
/* 0x52C */ dColliderLinkedList mCcList;
public:
dEnemySwordMdl_c() {}
virtual ~dEnemySwordMdl_c() {}
bool create(
mAllocator_c *alloc, void *pData, const char *mdlName, u32 bufferOption, const mVec3_c &v1, const mVec3_c &v2,
cCcD_Stts &stts, EGG::ResTIMG *pImg, int nView, u32 *pSize
);
bool create(
mAllocator_c *alloc, nw4r::g3d::ResFile resFile, const char *mdlName, u32 bufferOption, const mVec3_c &v1,
const mVec3_c &v2, cCcD_Stts &stts, EGG::ResTIMG *pImg, int nView, u32 *pSize
);
void calc(const mMtx_c &mtx, const mVec3_c &v1, bool mass);
void calc(const mMtx_c &mtx, mAng angle, bool mass) {
// A bit of a wild inline but this vector is very low on the dAcBlastboss_c::actorExecute stack
mVec3_c v1 = mVec3_c(angle.sin(), 0.0f, angle.cos());
calc(mtx, v1, mass);
}
bool entry(dAcObjBase_c *obj, dShadowCircle_c *shadow, mQuat_c *quat);
void enableAttack();
void fn_8006B660(UNKWORD, UNKWORD, UNKWORD, UNKWORD, UNKWORD, UNKWORD, UNKWORD, UNKWORD, UNKWORD, f32);
void setDamageMaybe(u8 damage);
void fn_8006B7A0(u32);
void fn_8006B800(u32);
void enable() {
enableAttack();
mProc.setActive(true);
}
void disable() {
mIsActive = false;
mProc.setActive(false);
}
};
#endif
+65
View File
@@ -0,0 +1,65 @@
#ifndef D_SWORD_SWING_EFFECT_H
#define D_SWORD_SWING_EFFECT_H
#include "common.h"
#include "egg/gfx/eggTexture.h"
#include "m/m3d/m_proc.h"
#include "m/m_allocator.h"
#include "m/m_color.h"
#include "m/m_vec.h"
class dSwordSwingEffectProcBase_c : public m3d::proc_c {
protected:
struct swing_entry {
swing_entry() {
mLifetime = 0.0f;
}
~swing_entry() {}
void set(const mVec3_c &pos1, const mColor &c1, const mVec3_c &pos2, const mColor &c2);
/* 0x00 */ f32 mLifetime;
/* 0x04 */ mVec3_c mv1;
/* 0x10 */ mVec3_c mv2;
/* 0x1C */ mColor mc1;
/* 0x20 */ mColor mc2;
};
public:
dSwordSwingEffectProcBase_c() : mpEntries(nullptr), mCount(0), mHead(0) {}
virtual ~dSwordSwingEffectProcBase_c() {
remove();
}
virtual int entry() override;
virtual void remove() override;
virtual void drawXlu() override;
bool create(s32 num, mAllocator_c *alloc);
void addSwing(const mVec3_c &pos1, const mColor c1, const mVec3_c &pos2, const mColor c2);
void calc(f32 f);
protected:
bool hasSwings() const;
/* 0x18 */ swing_entry *mpEntries;
/* 0x1C */ u16 mNum;
/* 0x1E */ u16 mCount;
/* 0x20 */ u16 mHead;
};
class dSwordSwingEffectProc_c : public dSwordSwingEffectProcBase_c {
public:
dSwordSwingEffectProc_c() : mpImg(nullptr) {}
virtual ~dSwordSwingEffectProc_c() {}
virtual void drawXlu() override;
bool create(s32 num, mAllocator_c *alloc, EGG::ResTIMG *pImg, f32 scale);
private:
/* 0x24 */ EGG::ResTIMG *mpImg;
/* 0x28 */ f32 mTexScale;
};
#endif
@@ -0,0 +1,43 @@
#ifndef D_SWORD_SWING_EFFECT_MGR_H
#define D_SWORD_SWING_EFFECT_MGR_H
#include "m/m_color.h"
#include "m/m_vec.h"
#include "toBeSorted/d_sword_swing_effect.h"
// TODO better name
class dSwordSwingEffectProcMgr_c {
private:
/* 0x00 */ dSwordSwingEffectProc_c mProc;
/* 0x2C */ bool mIsActive;
/* 0x30 */ mColor mC1;
/* 0x34 */ mColor mC2;
/* 0x38 */ mVec3_c field_0x38;
/* 0x44 */ mVec3_c field_0x44;
void createSwingEntries(const mVec3_c &v1, const mVec3_c &v2);
public:
dSwordSwingEffectProcMgr_c() : mC1(0xFF, 0xFF, 0xFF, 0x40), mC2(0xFF, 0xFF, 0xFF, 0x20) {}
virtual ~dSwordSwingEffectProcMgr_c() {}
void setColor1(mColor c1) {
mC1 = c1;
}
void setColor2(mColor c1) {
mC2 = c1;
}
void setActive(bool v) {
mIsActive = v;
}
bool create(s32 num, mAllocator_c *alloc, EGG::ResTIMG *pImg, f32 scale) {
return mProc.create(num, alloc, pImg, scale);
}
void calc(const mVec3_c &v1, const mVec3_c &v2);
void entry();
};
#endif
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -265,7 +265,7 @@ int dAcEsm_c::actorCreate() {
mAnmTexPat.setFrame(anim_frame, 0);
setInteractionFlags(0x40);
setInteractionFlags(INTERACT_0x40);
fn_187_44C0();
@@ -369,7 +369,7 @@ int dAcEsm_c::actorExecute() {
if (timeCheck != 0) {
if (field_0xBBF == 3) {
if (checkInteractionFlags(4)) {
if (checkInteractionFlags(INTERACT_0x4)) {
fn_800306d0();
}
return SUCCEEDED;
@@ -400,7 +400,7 @@ int dAcEsm_c::actorExecute() {
}
if (field_0xBBF == 3 && mTimeArea.isNearZero()) {
if (checkInteractionFlags(4)) {
if (checkInteractionFlags(INTERACT_0x4)) {
fn_800306d0();
}
return SUCCEEDED;
@@ -1430,7 +1430,7 @@ void dAcEsm_c::fn_187_6C20(bool param0) {
mSph.SetAtFlagsUpper(0);
sTimer = 0;
setInteractionFlags(4);
setInteractionFlags(INTERACT_0x4);
fn_187_44C0();
field_0xBAC = 60;
+1 -1
View File
@@ -86,7 +86,7 @@ int dAcOwarpHole_c::actorExecuteInEvent() {
if (EventManager::isCurrentEvent("BeforeLastBossBattleChicken")) {
dAcPy_c* player = dAcPy_c::GetLinkM();
player->vt_0x2AC();
player->triggerMoveEventMaybe(2, 0, 0, mLinkPos, 0, 0, 0);
player->triggerMoveEventMaybe(2, 0, 0, &mLinkPos, 0, 0, 0);
}
}
if (dAcPy_c::GetLinkM()->mPosition.absXZTo(mLinkPos) < 10.0f) {
+1 -1
View File
@@ -16,7 +16,7 @@ void cM3dGCps::SetR(f32 r) {
r = 0.0f;
}
mRadius = r;
field_0x1C = (double)r; // huh
field_0x1C = mRadius;
}
void cM3dGCps::Set_0x1C(f32 f) {
+1 -2
View File
@@ -472,8 +472,7 @@ bool dSoundSource_c::startBgHitSound(
return startBgHitSound(soundLabelToSoundId(label), polyAttr0, polyAttr1, position);
}
// exact copy of startSoundAtPosition - used only for when the hookshot
// hits the water level
// exact copy of startSoundAtPosition
bool dSoundSource_c::startSoundAtPosition2(u32 soundId, const nw4r::math::VEC3 *position) {
if (!d_s_vt_0x1AC(soundId)) {
return false;
+131
View File
@@ -0,0 +1,131 @@
#include "toBeSorted/d_enemy_sword_mdl.h"
#include "common.h"
#include "d/col/cc/d_cc_s.h"
#include "d/d_sc_game.h"
#include "m/m3d/m_shadow.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
dCcD_SrcCps sCcSrc = {
{
{AT_TYPE_DAMAGE, 0x8D, {1, 0, 0}, 1, 0, 0, 0, 0, 0},
{0, 0, {0, 0, 0x407}, 0, 0},
{0},
},
{30.0f},
};
// Yeah these two functions do the same thing. Could've made one call the other...
bool dEnemySwordMdl_c::create(
mAllocator_c *alloc, void *pData, const char *mdlName, u32 bufferOption, const mVec3_c &v1, const mVec3_c &v2,
cCcD_Stts &stts, EGG::ResTIMG *pImg, int nView, u32 *pSize
) {
nw4r::g3d::ResMdl mdl = nw4r::g3d::ResFile(pData).GetResMdl(mdlName);
if (!mMdl.create(mdl, alloc, bufferOption, nView, pSize)) {
return false;
}
if (!mProc.create(100, alloc, pImg, 0.015f)) {
mMdl.remove();
return false;
}
field_0x074.set(v1.x, v1.y, v1.z);
field_0x080.set(v2.x, v2.y, v2.z);
for (int i = 0; i < 3; i++) {
mCcList.addCc(mCcs[i], sCcSrc);
}
mCcList.SetStts(stts);
mCcList.ClrAt();
return true;
}
bool dEnemySwordMdl_c::create(
mAllocator_c *alloc, nw4r::g3d::ResFile resFile, const char *mdlName, u32 bufferOption, const mVec3_c &v1,
const mVec3_c &v2, cCcD_Stts &stts, EGG::ResTIMG *pImg, int nView, u32 *pSize
) {
nw4r::g3d::ResMdl mdl = resFile.GetResMdl(mdlName);
if (!mMdl.create(mdl, alloc, bufferOption, nView, pSize)) {
return false;
}
if (!mProc.create(100, alloc, pImg, 0.015f)) {
mMdl.remove();
return false;
}
field_0x074.set(v1.x, v1.y, v1.z);
field_0x080.set(v2.x, v2.y, v2.z);
for (int i = 0; i < 3; i++) {
mCcList.addCc(mCcs[i], sCcSrc);
}
mCcList.SetStts(stts);
mCcList.ClrAt();
return true;
}
void dEnemySwordMdl_c::enableAttack() {
mCcs[0].OnAtSet();
mIsActive = true;
mFirstFramePassed = false;
}
// TODO - ...
void dEnemySwordMdl_c::calc(const mMtx_c &mtx, const mVec3_c &v1, bool mass) {
mMdl.setLocalMtx(mtx);
mMdl.calc(false);
MTXMultVec(mtx, field_0x074, field_0x08C);
MTXMultVec(mtx, field_0x080, field_0x098);
if (mIsActive) {
mVec3_c v = field_0x098 - field_0x08C;
v.normalize();
mVec3_c hi = field_0x098 + v * field_0x0A8;
mCcs[1].Set(mCcs[0].mEnd, hi);
mCcs[2].Set(mCcs[0].mStart, hi);
mCcs[0].Set(field_0x08C - v * field_0x0A4, hi);
mCcs[0].SetAtVec(v1);
mCcs[1].SetAtVec(v1);
mCcs[2].SetAtVec(v1);
if (mFirstFramePassed && !mCcs[1].ChkAtSet()) {
mCcs[1].OnAtSet();
mCcs[2].OnAtSet();
} else {
mFirstFramePassed = true;
}
mCcList.registerColliders();
if (mass) {
dCcS::GetInstance()->GetMassMng().SetObj(&mCcs[0], 2);
}
} else {
mFirstFramePassed = false;
if (mCcs[0].ChkAtSet()) {
mCcList.ClrAt();
}
}
mProc.calc(field_0x098, field_0x08C);
}
bool dEnemySwordMdl_c::entry(dAcObjBase_c *obj, dShadowCircle_c *shadow, mQuat_c *quat) {
if (dScGame_c::currentSpawnInfo.getTrial() == SpawnInfo::TRIAL) {
obj->fn_8002ECD0(&mMdl, 7);
} else {
obj->drawModelType1(&mMdl);
}
mProc.entry();
if (shadow != nullptr && quat != nullptr) {
m3d::mShadow_c::GetInstance()->addMdlToCircle(shadow, mMdl, *quat);
}
return true;
}
+218
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@@ -0,0 +1,218 @@
#include "toBeSorted/d_sword_swing_effect.h"
#include "d/d_stage_mgr.h"
#include "egg/gfx/eggDrawGX.h"
#include "m/m3d/m3d.h"
#include "m/m3d/m_proc.h"
#include "m/m3d/m_scnleaf.h"
#include "nw4r/g3d/g3d_scnobj.h"
#include "nw4r/math/math_types.h"
void dSwordSwingEffectProcBase_c::remove() {
if (mpEntries != nullptr) {
delete[] mpEntries;
mpEntries = nullptr;
}
m3d::scnLeaf_c::remove();
}
void dSwordSwingEffectProcBase_c::drawXlu() {
m3d::resetMaterial();
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, GX_FALSE, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetNumTexGens(0);
GXSetNumTevStages(1);
GXSetNumIndStages(0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetZCompLoc(1);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_OR);
GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0);
GXSetFog(GX_FOG_NONE, mColor(0), 0.0, 0.0, 0.0, 0.0);
GXSetFogRangeAdj(0, 0, 0);
GXSetCullMode(GX_CULL_NONE);
nw4r::math::MTX34 mtx;
nw4r::g3d::Camera cam = m3d::getCurrentCamera();
cam.GetCameraMtx(&mtx);
GXLoadPosMtxImm(mtx, 0);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, mCount * 2);
swing_entry *entry = &mpEntries[mHead];
for (u16 i = 0; i < mCount; i++) {
if (entry == &mpEntries[0]) {
entry = &mpEntries[mNum];
}
entry--;
GXPosition3f32(entry->mv1.x, entry->mv1.y, entry->mv1.z);
GXColor4u8(entry->mc1.r, entry->mc1.g, entry->mc1.b, entry->mc1.a * entry->mLifetime);
GXPosition3f32(entry->mv2.x, entry->mv2.y, entry->mv2.z);
GXColor4u8(entry->mc2.r, entry->mc2.g, entry->mc2.b, entry->mc2.a * entry->mLifetime);
}
GXEnd();
}
bool dSwordSwingEffectProcBase_c::hasSwings() const {
return mCount != 0;
}
int dSwordSwingEffectProcBase_c::entry() {
if (hasSwings()) {
return m3d::pushBack(mpScnLeaf);
}
return 0;
}
bool dSwordSwingEffectProcBase_c::create(s32 num, mAllocator_c *alloc) {
if (!m3d::proc_c::create(alloc, nullptr)) {
return false;
}
mpEntries = new (alloc->getHeap()) swing_entry[num]();
if (mpEntries == nullptr) {
remove();
return false;
}
mNum = num;
setOption(nw4r::g3d::ScnObj::OPTION_DISABLE_DRAW_OPA, true);
return true;
}
void dSwordSwingEffectProcBase_c::addSwing(
const mVec3_c &pos1, mColor c1, const mVec3_c &pos2, mColor c2
) {
mpEntries[mHead].set(pos1, c1, pos2, c2);
mHead++;
if (mHead >= mNum) {
mHead = 0;
}
if (mCount < mNum) {
mCount++;
}
}
void dSwordSwingEffectProcBase_c::calc(f32 f) {
s32 count = mCount;
if (count == 0) {
return;
}
swing_entry *entry = &mpEntries[mHead];
for (u16 i = 0; i < mCount; i++) {
if (entry == &mpEntries[0]) {
entry = &mpEntries[mNum];
}
entry--;
entry->mLifetime -= f;
if (entry->mLifetime <= 0.0f) {
entry->mLifetime = 0.0f;
count--;
}
}
if (mCount != 0 && count == 0) {
mHead = 0;
}
mCount = count;
}
void dSwordSwingEffectProc_c::drawXlu() {
if (mpImg == nullptr) {
dSwordSwingEffectProcBase_c::drawXlu();
} else {
EGG::DrawGX::LoadTexture(mpImg, GX_TEXMAP0);
GXSetNumChans(1);
GXSetChanCtrl(GX_COLOR0A0, false, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
GXSetNumTexGens(1);
GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c, 0, 0x7d);
GXSetNumTevStages(1);
GXSetNumIndStages(0);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_RASC, GX_CC_TEXC, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, 1, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_RASA, GX_CA_TEXA, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, true, GX_TEVPREV);
GXSetZCompLoc(0);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_OR);
GXSetZMode(true, GX_LEQUAL, false);
GXSetAlphaCompare(GX_GREATER, 0, GX_AOP_OR, GX_GREATER, 0);
GXSetFog(GX_FOG_NONE, mColor(0), 0.0, 0.0, 0.0, 0.0);
GXSetFogRangeAdj(0, 0, 0);
GXSetCullMode(GX_CULL_NONE);
nw4r::math::MTX34 mtx;
nw4r::g3d::Camera cam = m3d::getCurrentCamera();
cam.GetCameraMtx(&mtx);
GXLoadPosMtxImm(mtx, 0);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, mCount * 2);
u8 alpha = dStageMgr_c::GetInstance()->getGlobalAlpha();
f32 fAlpha = alpha * (1.0f / 255.0f);
s32 idx = mHead - mCount;
if (idx < 0) {
idx += mNum;
}
f32 texCoordOffset = mTexScale * idx;
swing_entry *entry = &mpEntries[idx];
swing_entry *last = &mpEntries[mNum];
for (u16 i = 0; i < mCount; i++) {
GXPosition3f32(entry->mv1.x, entry->mv1.y, entry->mv1.z);
GXColor4u8(entry->mc1.r, entry->mc1.g, entry->mc1.b, entry->mc1.a * entry->mLifetime * fAlpha);
GXTexCoord2f32(texCoordOffset, 0.0f);
GXPosition3f32(entry->mv2.x, entry->mv2.y, entry->mv2.z);
GXColor4u8(entry->mc2.r, entry->mc2.g, entry->mc2.b, entry->mc2.a * entry->mLifetime * fAlpha);
GXTexCoord2f32(texCoordOffset, 1.0f);
texCoordOffset += mTexScale;
entry++;
if (entry == last) {
entry = &mpEntries[0];
}
}
}
}
bool dSwordSwingEffectProc_c::create(s32 num, mAllocator_c *alloc, EGG::ResTIMG *pImg, f32 scale) {
if (!dSwordSwingEffectProcBase_c::create(num, alloc)) {
return false;
}
mpImg = pImg;
mTexScale = scale;
return true;
}
void dSwordSwingEffectProcBase_c::swing_entry::set(
const mVec3_c &pos1, const mColor &c1, const mVec3_c &pos2, const mColor &c2
) {
mLifetime = 1.0f;
mv1 = pos1;
mv2 = pos2;
mc1 = c1;
mc2 = c2;
}
+196
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@@ -0,0 +1,196 @@
#include "toBeSorted/d_sword_swing_effect_mgr.h"
#include "c/c_math.h"
#include "egg/math/eggMatrix.h"
#include "m/m_vec.h"
// TODO: can't use EGG::Vector3f::cross because the Vector3f -> mVec3_c conversion
// forces additional stack stores. An open-coded cross function works too in this
// file but maybe pattern comes up in more files and then we can move it to d_vec?
inline void cross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
result.set(
(left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
(left.x * right.y) - (left.y * right.x)
);
}
static bool fn_8006A8D0(const mVec2_c &v1, const mVec2_c &v2, const mVec2_c &v3, const mVec2_c &v4, mVec2_c &result) {
mVec2_c t1 = v2 - v1;
mVec2_c t2 = v4 - v3;
if (cM::isZero(t1.x)) {
if (cM::isZero(t2.x)) {
return false;
} else {
result.x = v1.x;
result.y = v3.y + (t2.y / t2.x) * (v1.x - v3.x);
}
} else {
if (cM::isZero(t2.x)) {
result.x = v3.x;
} else {
f32 tmp = t1.y / t1.x - t2.y / t2.x;
if (cM::isZero(tmp)) {
return false;
}
result.x = (v3.x + (((t1.y / t1.x) * v1.x - v1.y) - (t2.y / t2.x) * v3.x)) / tmp;
}
result.y = v1.y + (t1.y / t1.x) * (result.x - v1.x);
}
mVec2_c diff = result - v1;
if (diff.x * t1.x + diff.y * t1.y >= 0.0f) {
return false;
}
diff = result - v3;
if (diff.x * t2.x + diff.y * t2.y >= 0.0f) {
return false;
}
return true;
}
void dSwordSwingEffectProcMgr_c::createSwingEntries(const mVec3_c &v1, const mVec3_c &v2) {
mVec3_c lastDiff = field_0x44 - field_0x38;
mVec3_c diff = v1 - v2;
mVec3_c cross_;
cross(cross_, lastDiff, diff);
f32 diffMag = diff.mag();
lastDiff.normalize();
diff /= diffMag;
cross_.normalize();
// Same code as in dowsing_target...
f32 dot = lastDiff.dot(diff);
dot = cM::minMaxLimit(dot, -1.0f, 1.0f);
f32 a = 1.0f - dot * dot <= 0.0f ? 0.0f : nw4r::math::FrSqrt(1.0f - dot * dot) * (1.0f - dot * dot);
EGG::Matrix34f mat;
mat.setAxisRotation(cross_, cM::atan2f(a, dot) * 0.1f);
mVec2_c p1, p2, p3, p4;
mVec2_c res1, res2, res3;
p1.set(field_0x38.x, field_0x38.y);
p2.set(field_0x44.x, field_0x44.y);
p3.set(v2.x, v2.y);
p4.set(v1.x, v1.y);
bool b1 = fn_8006A8D0(p1, p2, p3, p4, res1);
p1.set(field_0x38.y, field_0x38.z);
p2.set(field_0x44.y, field_0x44.z);
p3.set(v2.y, v2.z);
p4.set(v1.y, v1.z);
bool b2 = fn_8006A8D0(p1, p2, p3, p4, res2);
p1.set(field_0x38.z, field_0x38.x);
p2.set(field_0x44.z, field_0x44.x);
p3.set(v2.z, v2.x);
p4.set(v1.z, v1.x);
bool b3 = fn_8006A8D0(p1, p2, p3, p4, res3);
bool b;
mVec3_c local_124 = (v2 + field_0x38) * 0.5f;
mVec3_c diff1;
mVec3_c v;
f32 f_29;
f32 f_28;
EGG::Matrix34f mat2;
int i = 0;
if (!b1) {
i += 1;
}
if (!b2) {
i += 1;
}
if (!b3) {
i += 1;
}
if (i >= 2) {
v = (v2 - field_0x38) * 0.1f;
b = false;
} else {
if (b1 && b3) {
local_124.x = (res1.x + res3.y) * 0.5f;
} else if (b1) {
local_124.x = res1.x;
} else if (b3) {
local_124.x = res3.y;
}
if (b2 && b1) {
local_124.y = (res2.x + res1.y) * 0.5f;
} else if (b2) {
local_124.y = res2.x;
} else if (b1) {
local_124.y = res1.y;
}
if (b3 && b2) {
local_124.z = (res3.x + res2.y) * 0.5f;
} else if (b3) {
local_124.z = res3.x;
} else if (b2) {
local_124.z = res2.y;
}
diff1 = field_0x38 - local_124;
mVec3_c diff2 = v2 - local_124;
f_29 = diff1.mag();
f_28 = (diff2.mag() - f_29) * 0.1f;
diff2.normalize();
diff1.normalize();
cross(cross_, diff1, diff2);
cross_.normalize();
// Same code as in dowsing_target...
f32 dot = diff1.dot(diff2);
dot = cM::minMaxLimit(dot, -1.0f, 1.0f);
f32 a = 1.0f - dot * dot <= 0.0f ? 0.0f : nw4r::math::FrSqrt(1.0f - dot * dot) * (1.0f - dot * dot);
mat2.setAxisRotation(cross_, cM::atan2f(a, dot) * 0.1f);
b = true;
}
f32 blub = 0.1f;
for (int i = 1; i <= 10; i++) {
mVec3_c a;
mVec3_c t;
if (b) {
MTXMultVecSR(mat2.m, diff1, diff1);
t = local_124 + (diff1 * (f_29 + (f_28 * i)));
} else {
t = field_0x38 + v * i;
}
MTXMultVecSR(mat.m, lastDiff, lastDiff);
a = t + lastDiff * diffMag;
mProc.addSwing(a, mC1, t, mC2);
// Unused
blub += 0.1f;
}
}
void dSwordSwingEffectProcMgr_c::calc(const mVec3_c &v1, const mVec3_c &v2) {
mProc.calc(0.1f);
if (mIsActive) {
createSwingEntries(v1, v2);
}
field_0x44 = v1;
field_0x38 = v2;
}
void dSwordSwingEffectProcMgr_c::entry() {
mProc.entry();
}
+1
View File
@@ -174,6 +174,7 @@ DowsingTarget *DowsingTarget::getDowsingInfo(
targetDir.normalize();
// Same code as in d_sword_swing_effect_mgr...
f32 dot = dwsDir.dot(targetDir);
dot = cM::minMaxLimit(dot, -1.0f, 1.0f);
f32 a = 1.0f - dot * dot <= 0.0f ? 0.0f : nw4r::math::FrSqrt(1.0f - dot * dot) * (1.0f - dot * dot);