dAcBomb_c renamings

This commit is contained in:
elijah-thomas774
2026-09-21 21:25:05 -04:00
parent 92eeb85da6
commit 73cdc25674
8 changed files with 325 additions and 315 deletions
+3 -3
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@@ -12375,8 +12375,8 @@ getBombUnknown1_1__7dAcPy_cFv = .text:0x80202CF0; // type:function size:0x8
getBombAcceleration__7dAcPy_cFv = .text:0x80202D00; // type:function size:0x8
getBombMaxSpeed__7dAcPy_cFv = .text:0x80202D10; // type:function size:0x8
getBombBounceSpeed__7dAcPy_cFv = .text:0x80202D20; // type:function size:0x8
getBombUnkFloat_0__7dAcPy_cFv = .text:0x80202D30; // type:function size:0x8
getBombUnkFloat_1__7dAcPy_cFv = .text:0x80202D40; // type:function size:0x8
getBombStopSpeedY__7dAcPy_cFv = .text:0x80202D30; // type:function size:0x8
getBombMaxSpeedY__7dAcPy_cFv = .text:0x80202D40; // type:function size:0x8
getBombParticleScale__7dAcPy_cFv = .text:0x80202D50; // type:function size:0x8
getBombExplodeRadius__7dAcPy_cFv = .text:0x80202D60; // type:function size:0x8
getBombAcceleration_1__7dAcPy_cFv = .text:0x80202D70; // type:function size:0x8
@@ -13992,7 +13992,7 @@ setTransformFromFlower__9dAcBomb_cFRC6mMtx_c = .text:0x80259F90; // type:functio
setPickupTarget__9dAcBomb_cFv = .text:0x8025A0E0; // type:function size:0x20
lookAt__9dAcBomb_cFv = .text:0x8025A100; // type:function size:0x50
bounceWall__9dAcBomb_cF4mAng = .text:0x8025A150; // type:function size:0x94
fn_8025A1F0__9dAcBomb_cFR7mVec3_c = .text:0x8025A1F0; // type:function size:0x1CC
getVelocity__9dAcBomb_cFR7mVec3_c = .text:0x8025A1F0; // type:function size:0x1CC
initializeState_Explode__9dAcBomb_cFv = .text:0x8025A3C0; // type:function size:0x690
getOldStateID__77sStateMgr_c<9dAcBomb_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x8025AA50; // type:function size:0x10
executeState_Explode__9dAcBomb_cFv = .text:0x8025AA60; // type:function size:0x68
+2 -2
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@@ -68,8 +68,8 @@ public:
static f32 getBombBounceSpeed();
static f32 getBombParticleScale();
static f32 getBombExplodeRadius();
static f32 getBombUnkFloat_0();
static f32 getBombUnkFloat_1();
static f32 getBombStopSpeedY();
static f32 getBombMaxSpeedY();
// Beetle Functions [0x8021AA70 - 0x8021BE20]
s16 getBeetleFlightTime();
+38 -38
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@@ -23,45 +23,45 @@ public:
enum Type_e {
BOMB_0 = 0, // Explode
BOMB_1 = 1, // Flower
BOMB_2 = 2, // Flower
BOMB_3 = 3, // Carry
BOMB_4 = 4, // Explode
BOMB_5 = 5, // Flower
BOMB_6 = 6, // Explode
BOMB_7 = 7, // Carry
BOMBF = 1,
BOMBF_CRAWLSPACE = 2,
BOMB_PLAYER_CARRY = 3, // Carry
BOMB_4 = 4, // Explode
BOMB_5 = 5, // Flower
BOMB_EXPLODE_NO_DAMAGE = 6,
BOMB_BOCO_CARRY = 7,
BOMB_MAX,
};
enum Flag_e {
FLAG_0x1 = (1 << 0), // Player Make
FLAG_0x2 = (1 << 1),
FLAG_0x4 = (1 << 2), // Bomb Hit ?
FLAG_PLAYER_MAKE = (1 << 0),
FLAG_CHAIN_BOMB = (1 << 1), // When another bomb blows another bomb up
FLAG_BOMB_HIT = (1 << 2),
FLAG_0x8 = (1 << 3),
FLAG_0x10 = (1 << 4),
FLAG_0x20 = (1 << 5), // Underwater?
FLAG_UNDERWATER = (1 << 5),
FLAG_0x40 = (1 << 6),
FLAG_0x80 = (1 << 7),
FLAG_0x100 = (1 << 8),
FLAG_0x200 = (1 << 9),
FLAG_NEAR_TIMEDOOR = (1 << 9),
FLAG_0x400 = (1 << 10),
FLAG_0x800 = (1 << 11),
FLAG_0x1000 = (1 << 12),
FLAG_FALL_IN_WATER = (1 << 11),
FLAG_DELETE_BOMB = (1 << 12),
FLAG_0x2000 = (1 << 13),
FLAG_0x4000 = (1 << 14),
FLAG_0x8000 = (1 << 15),
FLAG_0x10000 = (1 << 16),
FLAG_0x20000 = (1 << 17),
FLAG_0x40000 = (1 << 18),
FLAG_ROLL = (1 << 18),
FLAG_0x80000 = (1 << 19),
FLAG_0x100000 = (1 << 20),
FLAG_0x200000 = (1 << 21),
FLAG_0x400000 = (1 << 22),
FLAG_0x800000 = (1 << 23),
FLAG_0x1000000 = (1 << 24),
FLAG_0x2000000 = (1 << 25),
FLAG_FUSE_PAUSED = (1 << 23), // Like in cutscenes
FLAG_FLOWER = (1 << 24),
FLAG_BEETLE_CARRY = (1 << 25),
FLAG_0x4000000 = (1 << 26),
FLAG_0x8000000 = (1 << 27),
FLAG_BOKO_CARRY = (1 << 27),
FLAG_0x10000000 = (1 << 28),
FLAG_0x20000000 = (1 << 29),
FLAG_0x40000000 = (1 << 30),
@@ -103,7 +103,7 @@ public:
bool checkExplode();
void lookAt();
void bounceWall(mAng angle);
void fn_8025A1F0(mVec3_c &out);
void getVelocity(mVec3_c &out);
void setBombColor();
void rollTo(const mVec3_c &dir);
void rollToInternal(const mVec3_c &dir);
@@ -111,14 +111,14 @@ public:
s16 getFuseTimer() const {
return mFuseTime;
}
bool check0xA3C(u32 mask) const {
return (field_0xA3C & mask);
bool checkFlag(u32 mask) const {
return (mFlag & mask);
}
void unset0xA3C(u32 mask) {
field_0xA3C &= ~mask;
void unsetFlag(u32 mask) {
mFlag &= ~mask;
}
void set0xA3C(u32 mask) {
field_0xA3C |= mask;
void setFlag(u32 mask) {
mFlag |= mask;
}
u32 getBombType() const {
@@ -141,22 +141,22 @@ public:
/* 0x9A8 */ dAcObjRef_unk mUnkRef;
/* 0x9D4 */ dEmitter_c mEffect1;
/* 0xA08 */ dEmitter_c mEffect2;
/* 0xA3C */ u32 field_0xA3C;
/* 0xA40 */ u8 field_0xA40;
/* 0xA3C */ u32 mFlag;
/* 0xA40 */ u8 mRollFrameTimer; // Set to `60` upon roll - Uses additional force to roll bomb
/* 0xA41 */ u8 mMainMatID;
/* 0xA42 */ u8 field_0xA42;
/* 0xA44 */ s16 mFuseTime;
/* 0xA46 */ u16 field_0xA46;
/* 0xA48 */ mAng field_0xA48;
/* 0xA4A */ mAng mBombRotationY;
/* 0xA4C */ f32 mBombSpeed;
/* 0xA46 */ u16 mCarryTimer;
/* 0xA48 */ mAng mGndAngle;
/* 0xA4A */ mAng mRollRotationY;
/* 0xA4C */ f32 mRollSpeed;
/* 0xA50 */ f32 field_0xA50;
/* 0xA54 */ mVec3_c field_0xA54;
/* 0xA60 */ mVec3_c field_0xA60;
/* 0xA6C */ mVec3_c field_0xA6C;
/* 0xA78 */ mVec3_c field_0xA78;
/* 0xA84 */ mVec3_c field_0xA84;
/* 0xA90 */ mVec3_c field_0xA90;
/* 0xA54 */ mVec3_c mSmokePosNext;
/* 0xA60 */ mVec3_c mSmokePosPrev;
/* 0xA6C */ mVec3_c mSmokePos;
/* 0xA78 */ mVec3_c mExternalTranslation;
/* 0xA84 */ mVec3_c mHitForce;
/* 0xA90 */ mVec3_c mStreamForce;
/* 0xA9C */ STATE_MGR_DECLARE(dAcBomb_c);
};
+4
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@@ -551,6 +551,10 @@ public:
FLG0_HANGING_ITEM | FLG0_HANGING_LEDGE | FLG0_UNK_0x10 | FLG0_IN_AIR,
};
enum dAcPy_FLG1 {
ActFLG1_INCRAWLSPACE = 0x400000
};
inline bool checkFlags0x340(u32 mask) const {
return (someFlags_0x340 & mask) != 0;
}
+2 -2
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@@ -144,9 +144,9 @@ void dAcBombf_c::regrowBomb() {
// These params are hell
s8 viewclip_idx = checkActorProperty(dAcBase_c::AC_PROP_0x1) ? mViewClipIdx : -1;
u32 actorParams1;
actorParams1 = 1;
actorParams1 = dAcBomb_c::BOMBF;
if (field_0x3D0) {
actorParams1 = 2;
actorParams1 = dAcBomb_c::BOMBF_CRAWLSPACE;
}
dAcObjBase_c *ac = dAcObjBase_c::create(
"Bomb", mRoomID, actorParams1, &mPosition, nullptr, nullptr, 0xFFFFFFFF, 0xFFFF, viewclip_idx
+2 -2
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@@ -1093,8 +1093,8 @@ bool dAcEsm_c::fn_187_4B50() {
if (mBombRef.isLinked()) {
dAcBomb_c *pBomb = mBombRef.get();
if (pBomb) {
pBomb->set0xA3C(0x4);
pBomb->unset0xA3C(0x800000);
pBomb->setFlag(dAcBomb_c::FLAG_BOMB_HIT);
pBomb->unsetFlag(dAcBomb_c::FLAG_FUSE_PAUSED);
mBombRef.unlink();
}
+1 -1
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@@ -52,7 +52,7 @@ int dTgAction_c::actorExecute() {
}
if (pObj->mProfileName == fProfile::BOMB) {
if (checkAreaBox(mActiveMtx, pObj->getPosition())) {
reinterpret_cast<dAcBomb_c *>(pObj)->set0xA3C(0x20000000);
reinterpret_cast<dAcBomb_c *>(pObj)->setFlag(dAcBomb_c::FLAG_0x20000000);
}
}
}
+273 -267
View File
@@ -52,7 +52,7 @@ inline T MyClamp(T value, T min, T max) {
SPECIAL_ACTOR_PROFILE(BOMB, dAcBomb_c, fProfile::BOMB, 0x128, 0, 2);
static const Vec vec_fn_80259E80 = {0, 60, 0};
static const Vec sSmokeOffset = {0, 60, 0};
struct dAcBomc_HIO_c {
static const f32 getBBoxX() {
@@ -77,7 +77,6 @@ struct dAcBomc_HIO_c {
return mVec3_c(bbox_x, bbox_y, bbox_x);
}
static const f32 bbox_x, bbox_y, bbox_z;
static const f32 bbox_min_y;
};
static dAcBomc_HIO_c sHIO = {};
@@ -106,7 +105,7 @@ void dAcBomb_c::coHitCallback(cCcD_Obj *i_objInfB) {
return;
}
set0xA3C(FLAG_0x4);
setFlag(dAcBomb_c::FLAG_BOMB_HIT);
setActorProperty(AC_PROP_0x4);
}
@@ -120,10 +119,10 @@ void dAcBomb_c::tgHitCallback(dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfA, cCcD_
if ((i_objInfB->ChkAtType(AT_TYPE_WIND | AT_TYPE_BELLOWS) && i_objInfB->GetAtSrcModifier() == AT_MOD_WIND) &&
!(i_actorB &&
(i_actorB->mProfileName == fProfile::OBJ_WIND || i_actorB->mProfileName == fProfile::OBJ_TORNADO))) {
if (!getLinkage().checkState(dLinkage_c::STATE_ACTIVE) && !check0xA3C(FLAG_0x4)) {
if (!getLinkage().checkState(dLinkage_c::STATE_ACTIVE) && !checkFlag(dAcBomb_c::FLAG_BOMB_HIT)) {
if (!(isState(StateID_FlowerWait) || isState(StateID_Explode))) {
cLib::addCalcPosXZ(&field_0xA84, i_objInfA->GetTgAtHitDir() * 0.5f, 0.5f, 10.f, 1.f);
set0xA3C(FLAG_0x8000);
cLib::addCalcPosXZ(&mHitForce, i_objInfA->GetTgAtHitDir() * 0.5f, 0.5f, 10.f, 1.f);
setFlag(dAcBomb_c::FLAG_0x8000);
}
}
} else if (!i_objInfB->ChkAtType(AT_TYPE_0x40 | AT_TYPE_WIND | AT_TYPE_WHIP | AT_TYPE_BEETLE) ||
@@ -142,21 +141,21 @@ void dAcBomb_c::tgHitCallback(dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfA, cCcD_
} else if (i_objInfB->ChkAtType(
AT_TYPE_SWORD | AT_TYPE_0x40 | AT_TYPE_SLINGSHOT | AT_TYPE_0x20000 | AT_TYPE_BEETLE
) &&
check0xA3C(FLAG_0x1000000 | FLAG_0x400000)) {
unset0xA3C(FLAG_0x1000000);
set0xA3C(FLAG_0x400000);
checkFlag(dAcBomb_c::FLAG_FLOWER | dAcBomb_c::FLAG_0x400000)) {
unsetFlag(dAcBomb_c::FLAG_FLOWER);
setFlag(dAcBomb_c::FLAG_0x400000);
unsetActorProperty(AC_PROP_0x1);
if (isState(StateID_FlowerWait)) {
dAcPy_c::insertOwnedObject(this);
}
if (!check0xA3C(FLAG_0x100) && i_objInfB->ChkAtType(AT_TYPE_SWORD)) {
set0xA3C(FLAG_0x100);
if (!checkFlag(dAcBomb_c::FLAG_0x100) && i_objInfB->ChkAtType(AT_TYPE_SWORD)) {
setFlag(dAcBomb_c::FLAG_0x100);
}
} else {
set0xA3C(FLAG_0x4);
setFlag(dAcBomb_c::FLAG_BOMB_HIT);
setActorProperty(AC_PROP_0x4);
if (i_objInfB->ChkAtType(AT_TYPE_BOMB)) {
set0xA3C(FLAG_0x2);
setFlag(dAcBomb_c::FLAG_CHAIN_BOMB);
}
}
}
@@ -178,7 +177,7 @@ bool dAcBomb_c::createHeap() {
mMainMatID = m3d::getMatID(mdl, "m_Main");
if (getBombType() == BOMB_2) {
if (getBombType() == BOMBF_CRAWLSPACE) {
mMdl.setPriorityDraw(0x82, 0x7F);
}
return result;
@@ -199,7 +198,7 @@ int dAcBomb_c::create() {
mAcchCir.SetWall(30.f, 30.f);
if (getBombType() == BOMB_2) {
if (getBombType() == BOMBF_CRAWLSPACE) {
mStts.SetRank(4);
} else {
mStts.SetRank(5);
@@ -230,26 +229,26 @@ int dAcBomb_c::create() {
switch (getBombType()) {
case BOMB_0:
case BOMB_4:
case BOMB_6: {
case BOMB_EXPLODE_NO_DAMAGE: {
changeState(StateID_Explode);
} break;
case BOMB_3: {
set0xA3C(FLAG_0x200000);
set0xA3C(FLAG_0x1);
case BOMB_PLAYER_CARRY: {
setFlag(dAcBomb_c::FLAG_0x200000);
setFlag(dAcBomb_c::FLAG_PLAYER_MAKE);
if (checkWaterIn()) {
set0xA3C(FLAG_0x20);
setFlag(dAcBomb_c::FLAG_UNDERWATER);
mAcceleration = dAcPy_c::getBombAcceleration_1();
mMaxSpeed = dAcPy_c::getBombMaxSpeed_1();
}
changeState(StateID_Carry);
} break;
case BOMB_7: {
set0xA3C(FLAG_0x8000000);
case BOMB_BOCO_CARRY: {
setFlag(dAcBomb_c::FLAG_BOKO_CARRY);
changeState(StateID_Carry);
} break;
case BOMB_1:
case BOMB_2:
case BOMB_5: {
case BOMBF:
case BOMBF_CRAWLSPACE:
case BOMB_5: {
mPosition = pos;
changeState(StateID_FlowerWait);
} break;
@@ -276,7 +275,7 @@ int dAcBomb_c::create() {
setBombColor();
mMdl.calc(false);
setSmokePos();
field_0xA78 = mPosition;
mExternalTranslation = mPosition;
return SUCCEEDED;
}
@@ -296,15 +295,19 @@ int dAcBomb_c::doDelete() {
// NONMATCHING
bool dAcBomb_c::checkExplode() {
if (field_0xA46 != 0) {
field_0xA46--;
if (mCarryTimer != 0) {
mCarryTimer--;
}
if (mFuseTime > 0) {
bool b = !check0xA3C(FLAG_0x1000000 | FLAG_0x200000 | FLAG_0x800 | FLAG_0x200) && !isState(StateID_Explode);
bool b = !checkFlag(
dAcBomb_c::FLAG_FLOWER | dAcBomb_c::FLAG_0x200000 | dAcBomb_c::FLAG_FALL_IN_WATER |
dAcBomb_c::FLAG_NEAR_TIMEDOOR
) &&
!isState(StateID_Explode);
if (b) {
mFuseTime--;
if (check0xA3C(FLAG_0x8000000 | FLAG_0x800000)) {
if (checkFlag(dAcBomb_c::FLAG_BOKO_CARRY | dAcBomb_c::FLAG_FUSE_PAUSED)) {
s16 explodeTimer = dAcPy_c::getBombExplodeTimer();
if (mFuseTime == (explodeTimer >> 1) || mFuseTime == (explodeTimer >> 2) ||
mFuseTime == (explodeTimer >> 3) || mFuseTime == (explodeTimer >> 4)) {
@@ -314,14 +317,14 @@ bool dAcBomb_c::checkExplode() {
}
}
if (check0xA3C(FLAG_0x800000 | FLAG_0x800 | FLAG_0x200)) {
if (checkFlag(dAcBomb_c::FLAG_FUSE_PAUSED | dAcBomb_c::FLAG_FALL_IN_WATER | dAcBomb_c::FLAG_NEAR_TIMEDOOR)) {
return false;
}
if (mFuseTime == 0 || check0xA3C(FLAG_0x4) ||
if (mFuseTime == 0 || checkFlag(dAcBomb_c::FLAG_BOMB_HIT) ||
(mSph.ChkCoHit() && mSph.GetCoActor()->isActorPlayer() &&
static_cast<dAcPy_c *>(mSph.GetCoActor())->isBurning()) ||
(check0xA3C(FLAG_0x2000000) && field_0xA46 == 0) &&
(checkFlag(dAcBomb_c::FLAG_BEETLE_CARRY) && mCarryTimer == 0) &&
( // Check Beetle or Chu grab
(mSph.ChkCoHit() && mSph.GetCoActor()->mProfileName != fProfile::BOOMERANG &&
mSph.GetCoActor()->mProfileName != fProfile::E_SM) ||
@@ -361,13 +364,13 @@ void dAcBomb_c::setRoomId() {
}
void dAcBomb_c::setSmokePos() {
mVec3_c in = vec_fn_80259E80;
mWorldMtx.multVec(in, field_0xA54);
field_0xA6C = (field_0xA54 - field_0xA60) * 0.5f;
mVec3_c in = sSmokeOffset;
mWorldMtx.multVec(in, mSmokePosNext);
mSmokePos = (mSmokePosNext - mSmokePosPrev) * 0.5f;
}
bool dAcBomb_c::checkWaterIn() {
return check0xA3C(FLAG_0x20000000) ||
return checkFlag(dAcBomb_c::FLAG_0x20000000) ||
(mAcch.ChkWaterHit() && (mPosition.y + mScale.x * sHIO.getBombScale() < mAcch.GetWtrGroundH()));
}
@@ -383,14 +386,14 @@ void dAcBomb_c::setTransformFromFlower(const mMtx_c &m) {
m0.multVecSR(mVec3_c::Ey, out);
f32 f = field_0xA50 * (25.f * mScale.y);
m.getTranslation(field_0xA78);
m.getTranslation(mExternalTranslation);
mPosition = field_0xA78 + out * f;
mPosition = mExternalTranslation + out * f;
mPosition.y -= f;
}
void dAcBomb_c::setPickupTarget() {
if (check0xA3C(FLAG_0x800)) {
if (checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER)) {
return;
}
@@ -403,20 +406,21 @@ void dAcBomb_c::lookAt() {
void dAcBomb_c::bounceWall(mAng angle) {
mSpeed *= dAcPy_c::getBombBounceSpeed();
mBombSpeed *= dAcPy_c::getBombBounceSpeed();
mRollSpeed *= dAcPy_c::getBombBounceSpeed();
mAngle.y = angle - mAng((mAngle.y + 0x8000) - angle);
mBombRotationY = angle - mAng((mBombRotationY + 0x8000) - angle);
mRollRotationY = angle - mAng((mRollRotationY + 0x8000) - angle);
}
void dAcBomb_c::fn_8025A1F0(mVec3_c &out) {
void dAcBomb_c::getVelocity(mVec3_c &out) {
// out = Bomb Speed (Standard Parameters)
setXYZCirclePoint(out, mAngle.y, mSpeed, mVelocity.y);
if (field_0xA40 != 0) {
f32 f = MyClamp(field_0xA40 * 0.02f, 0.f, 1.f);
if (mRollFrameTimer != 0) {
f32 f = MyClamp(mRollFrameTimer * 0.02f, 0.f, 1.f);
mVec3_c v;
setXYZCirclePoint(v, mBombRotationY, mBombSpeed, 0.f);
setXYZCirclePoint(v, mRollRotationY, mRollSpeed, 0.f);
out = out * (1.f - f) + v * f;
}
@@ -434,7 +438,7 @@ void dAcBomb_c::initializeState_Explode() {
}
mRotation.y = cM::rndF(65536);
field_0xA6C = mVec3_c::Zero;
mSmokePos = mVec3_c::Zero;
mVec3_c out;
if (getOldStateID() == StateID_FlowerWait || dBgS::GetInstance()->ChkPolySafe(mUnkInfo)) {
if (getOldStateID() == StateID_FlowerWait) {
@@ -489,7 +493,7 @@ void dAcBomb_c::initializeState_Explode() {
if (pEmitter != nullptr) {
pEmitter->setRate(5.f);
}
} else if (check0xA3C(FLAG_0x2)) {
} else if (checkFlag(dAcBomb_c::FLAG_CHAIN_BOMB)) {
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_321_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
@@ -521,13 +525,13 @@ void dAcBomb_c::initializeState_Explode() {
mSph.ClrTgSet();
mSph.ClrCoSet();
if (getBombType() == BOMB_6) {
if (getBombType() == BOMB_EXPLODE_NO_DAMAGE) {
mSph.ClrAtSet();
} else {
mSph.OnAtSet();
}
if (getBombType() == BOMB_2) {
if (getBombType() == BOMBF_CRAWLSPACE) {
mSph.SetR(200.f);
} else {
mSph.SetR(dAcPy_c::getBombExplodeRadius());
@@ -565,11 +569,11 @@ void dAcBomb_c::executeState_Explode() {
void dAcBomb_c::finalizeState_Explode() {}
void dAcBomb_c::initializeState_Carry() {
unset0xA3C(FLAG_0x2000000 | FLAG_0x80000 | FLAG_0x40000 | FLAG_0x10000);
field_0xA84 = mVec3_c::Zero;
unsetFlag(dAcBomb_c::FLAG_BEETLE_CARRY | dAcBomb_c::FLAG_0x80000 | dAcBomb_c::FLAG_ROLL | dAcBomb_c::FLAG_0x10000);
mHitForce = mVec3_c::Zero;
if (mLinkage.checkConnection(dLinkage_c::CONNECTION_5)) {
set0xA3C(FLAG_0x2000000);
field_0xA46 = 5;
setFlag(dAcBomb_c::FLAG_BEETLE_CARRY);
mCarryTimer = 5;
mLinkage.offFlag(0x20000000);
} else {
dAcBase_c *pObj = mLinkage.getControllingActor();
@@ -593,11 +597,11 @@ void dAcBomb_c::executeState_Carry() {
dAcPy_c *pPlayer = dAcPy_c::GetLink2();
if (checkExplode()) {
unset0xA3C(FLAG_0x8000000 | FLAG_0x1000000 | FLAG_0x200000);
unsetFlag(dAcBomb_c::FLAG_BOKO_CARRY | dAcBomb_c::FLAG_FLOWER | dAcBomb_c::FLAG_0x200000);
} else {
if (!mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
if (check0xA3C(FLAG_0x100000)) {
unset0xA3C(FLAG_0x100000);
if (checkFlag(dAcBomb_c::FLAG_0x100000)) {
unsetFlag(dAcBomb_c::FLAG_0x100000);
mMtx.ZrotS(-mRotation.z);
mMtx.XrotM(-mRotation.x);
mMtx.YrotM(-mRotation.y);
@@ -607,15 +611,15 @@ void dAcBomb_c::executeState_Carry() {
mMtx.m[2][3] = 0.f;
}
if (mLinkage.checkState(dLinkage_c::STATE_3)) {
set0xA3C(FLAG_0x80000 | FLAG_0x40000);
mBombRotationY = pPlayer->mRotation.y;
mBombSpeed = mSpeed;
field_0xA40 = 60;
setFlag(dAcBomb_c::FLAG_0x80000 | dAcBomb_c::FLAG_ROLL);
mRollRotationY = pPlayer->mRotation.y;
mRollSpeed = mSpeed;
mRollFrameTimer = 60;
}
unset0xA3C(FLAG_0x8000000 | FLAG_0x1000000 | FLAG_0x200000);
unsetFlag(dAcBomb_c::FLAG_BOKO_CARRY | dAcBomb_c::FLAG_FLOWER | dAcBomb_c::FLAG_0x200000);
changeState(StateID_Wait);
} else if (!mLinkage.checkConnection(dLinkage_c::CONNECTION_5)) {
unset0xA3C(FLAG_0x2000000 | FLAG_0x1000000);
unsetFlag(dAcBomb_c::FLAG_BEETLE_CARRY | dAcBomb_c::FLAG_FLOWER);
}
mLinkage.bushTpFunc(mAcch);
setRoomId();
@@ -635,9 +639,9 @@ void dAcBomb_c::initializeState_Wait() {
mSph.OnCoSet();
mSph.SetCoCallback(dAcBomb_coHitCallback);
field_0xA42 = 5;
if (check0xA3C(FLAG_0x4000000)) {
unset0xA3C(FLAG_0x4000000);
set0xA3C(FLAG_0x2000000);
if (checkFlag(dAcBomb_c::FLAG_0x4000000)) {
unsetFlag(dAcBomb_c::FLAG_0x4000000);
setFlag(dAcBomb_c::FLAG_BEETLE_CARRY);
}
}
// NONMATCHING
@@ -660,216 +664,213 @@ void dAcBomb_c::executeState_Wait() {
field_0xA42--;
}
mVec3_c out;
fn_8025A1F0(out);
mVec3_c bombVelocity;
getVelocity(bombVelocity);
s16 s = out.atan2sX_Z();
f32 d = out.absXZ();
s16 bombAngleY = bombVelocity.atan2sX_Z();
f32 bombSpeed = bombVelocity.absXZ();
mAng out_s;
mAng gndAngle;
if (mAcch.ChkGndHit()) {
mAng a = mAcch.GetGnd().GetAngle(s);
mVelocity.y -= d * nw4r::math::FAbs(a.sin());
f32 cos = a.cos();
gndAngle = mAcch.GetGnd().GetAngle(bombAngleY);
mVelocity.y -= bombSpeed * nw4r::math::FAbs(gndAngle.sin());
out.x *= cos;
out.z *= cos;
if (field_0xA40 != 0) {
field_0xA40--;
bombVelocity *= gndAngle.cos();
if (mRollFrameTimer != 0) {
mRollFrameTimer--;
}
out_s = a;
} else {
out_s = 0;
gndAngle = 0;
}
f32 acc = mAcceleration;
f32 vely = mVelocity.y;
out.y += mVelocity.y + mAcceleration;
if (out.y < mMaxSpeed) {
out.y = mMaxSpeed;
}
mVelocity.y = out.y;
f32 prevAccel = mAcceleration;
mVelocity.y = nw4r::ut::Max(mVelocity.y + mAcceleration, mMaxSpeed);
bombVelocity.y = mVelocity.y;
mPosition += bombVelocity;
mPosition += mStts.GetCcMove();
mPosition += out + mStts.GetCcMove();
if (check0xA3C(FLAG_0x10000) && check0xA3C(FLAG_0x20) && mAcch.ChkWaterHit()) {
if (mAcch.GetWtrGroundH() <= mPosition.y + (mScale.x * 30.f) + 1.f) {
if (checkFlag(dAcBomb_c::FLAG_0x10000) && checkFlag(dAcBomb_c::FLAG_UNDERWATER) && mAcch.ChkWaterHit()) {
if (mPosition.y + (mScale.x * sHIO.getBombScale()) + 1.f >= mAcch.GetWtrGroundH()) {
mPosition.y = mAcch.GetWtrGroundH() - (mScale.x * sHIO.getBombScale()) - 1.f;
mVelocity.y = 0.f;
mPosition.y = mAcch.GetWtrGroundH() - (mScale.x * 30.f) - 1.f;
}
}
mAcceleration = acc;
mAcceleration = prevAccel;
f32 prevVelocityY = mVelocity.y;
s16 a0 = 0;
s16 a1 = 0;
f32 f = 1.f;
if (mAcch.ChkGndHit() && field_0xA84.squareMagXY() > 1.f) {
if (mAcch.ChkGndHit() && mHitForce.squareMagXZ() > 1.f) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
f = plane.GetAngle(field_0xA84.atan2sX_Z()).cos();
f = plane.GetAngle(mHitForce.atan2sX_Z()).cos();
f *= f;
}
mPosition += (field_0xA84 * f) + field_0xA90;
mPosition += (mHitForce * f) + mStreamForce;
mAcch.CrrPos(*dBgS::GetInstance());
f32 f1 = 0.f;
f32 f2 = 4.f;
f32 sinkTarget = 0.f;
f32 sinkRate = 4.f;
mVec3_c force = mVec3_c::Zero;
f32 offs = mYOffset;
f32 sinkValue = mYOffset;
if (mAcch.ChkGndHit() && !mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.GetGnd());
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.mGnd);
if (attr == POLY_ATTR_CURSED_WATER) {
f1 = -60.f;
if (mYOffset >= 0.f) {
vely *= 0.5f;
sinkTarget = -60.f;
if (sinkValue >= 0.f) {
prevVelocityY *= 0.5f;
mSpeed *= 0.5f;
}
f2 = nw4r::math::FAbs(vely);
mVelocity.y = vely;
sinkRate = nw4r::math::FAbs(prevVelocityY);
mVelocity.y = prevVelocityY;
mAcceleration = dAcPy_c::getBombAcceleration_1();
mMaxSpeed = dAcPy_c::getBombMaxSpeed_1();
} else if (attr == POLY_ATTR_SAND_DEEP_INSTANT || attr == POLY_ATTR_SAND_DEEP_SLOW ||
attr == POLY_ATTR_SAND_MED) {
f1 = -10.f;
f2 = 1.f;
sinkTarget = -10.f;
sinkRate = 1.f;
}
if (attr == POLY_ATTR_SAND_DEEP_SLOW || attr == POLY_ATTR_SAND_MED) {
dTgStream_c::getForce(mPosition, force, dTgStream_c::sSandStreamList);
}
}
cLib::addCalcPosXZ(&mStreamForce, force, 0.5f, 10.f, 3.f);
sLib::chase(&sinkValue, sinkTarget, sinkRate);
mYOffset = sinkValue;
if (sinkValue <= -60.f) {
setFlag(dAcBomb_c::FLAG_DELETE_BOMB);
}
setRoomId();
cLib::addCalcPosXZ(&field_0xA90, force, 0.5f, 10.f, 3.f);
sLib::chase(&offs, f1, f2);
mYOffset = offs;
if (offs <= -60.f) {
set0xA3C(FLAG_0x1000);
}
setRoomId();
if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
mGndAngle = cM::atan2s(plane.GetN().absXZ(), plane.GetN().y);
mAng a0, a1;
a1 = plane.GetN().atan2sX_Z();
a0 = a1 - bombAngleY;
}
bool hit = false;
f32 outXZ = bombVelocity.absXZ();
if (mAcch.ChkWallHit(nullptr) && mAng::abs(mAcchCir.GetWallAngleY() - bombAngleY) > 0x4400 && outXZ > 1.0f) {
bounceWall(mAcchCir.GetWallAngleY());
hit = true;
startSoundWithFloatParam(SE_BM_BOUND, outXZ);
} else if (mAcch.ChkRoofHit() && mVelocity.y > 0.f) {
startSoundWithFloatParam(SE_BM_BOUND, mVelocity.y);
mVelocity.y = 0.f;
} else if (mAcch.ChkGroundLanding() && mSpeed > 5.0f && mGndAngle >= mAng::fromDeg(50.f) &&
mAng::abs(a0) >= 0x4000) {
bounceWall(a1);
mVelocity.y = prevVelocityY;
mAcch.ClrGroundLanding();
mAcch.i_ClrGroundHit();
hit = true;
} else if (mSph.ChkCoHit() && field_0xA42 == 0 && mStts.GetCcMove().absXZ() >= 1.f) {
bounceWall(mStts.GetCcMove().atan2sX_Z());
field_0xA42 = 5;
hit = true;
}
mAng hitGndAngle = gndAngle;
if (hit) {
getVelocity(bombVelocity);
s16 sVar15 = bombVelocity.atan2sX_Z();
if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
field_0xA48 = cM::atan2s(plane.GetN().absXZ(), plane.GetN().y);
a1 = plane.GetN().atan2sX_Z();
a0 = a1 - s;
hitGndAngle = mAcch.GetGnd().GetAngle(sVar15);
}
}
bool hit = false;
f32 outXZ = out.absXZ();
if (mAcch.ChkWallHit(nullptr) && mAng::abs(mAcchCir.GetWallAngleY() - s) > 0x4400 && outXZ > 1.0f) {
bounceWall(mAcchCir.GetWallAngleY());
hit = true;
startSoundWithFloatParam(SE_BM_BOUND, mVelocity.y);
} else if (mAcch.ChkRoofHit() && mVelocity.y > 0.f) {
startSoundWithFloatParam(SE_BM_BOUND, mVelocity.y);
mVelocity.y = 0.f;
} else if (mAcch.ChkGroundLanding() && mSpeed > 5.0f && field_0xA48 < mAng::fromDeg(50.f) &&
mAng::abs(s) > 0x4000) {
bounceWall(a1);
hit = true;
mVelocity.y = vely;
mAcch.ClrGroundLanding();
mAcch.i_ClrGroundHit();
} else if (mSph.ChkCoHit() && field_0xA42 == 0 && mStts.GetCcMove().absXZ() >= 1.f) {
bounceWall(mStts.GetCcMove().atan2sX_Z());
field_0xA42 = 5;
hit = true;
}
if (hit) {
fn_8025A1F0(out);
s16 sVar15 = out.atan2sX_Z();
if (mAcch.ChkGndHit()) {
out_s = mAcch.GetGnd().GetAngle(sVar15);
if (mAcch.ChkGroundLanding()) {
if (prevVelocityY < -5.f) {
startSoundWithFloatParam(SE_BM_BOUND, prevVelocityY * -1.0f);
if (dBgS::GetInstance()->GetPolyAtt0(mAcch.GetGnd()) != POLY_ATT_0_LAVA) {
dJEffManager_c::spawnGroundEffect(mPosition, mPolyAttr0, mPolyAttr1, field_0x1B4, 1, 0.8f, field_0x1B0);
}
}
if (mAcch.ChkGroundLanding()) {
if (vely < -5.f) {
startSoundWithFloatParam(SE_BM_BOUND, vely * -1.0f);
if (dBgS::GetInstance()->GetPolyAtt0(mAcch.GetGnd()) != POLY_ATT_0_LAVA) {
dJEffManager_c::spawnGroundEffect(
mPosition, mPolyAttr0, mPolyAttr1, field_0x1B4, 1, 0.8f, field_0x1B0
);
}
prevVelocityY *= -dAcPy_c::getBombBounceSpeed();
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.mGnd);
if (!checkFlag(dAcBomb_c::FLAG_ROLL) &&
(prevVelocityY < dAcPy_c::getBombStopSpeedY() ||
(attr == POLY_ATTR_SAND_DEEP_INSTANT ||
(attr == POLY_ATTR_CURSED_WATER || attr == POLY_ATTR_SAND_DEEP_SLOW || attr == POLY_ATTR_SAND_MED)))) {
sLib::chase(&mSpeed, 0.0f, 7.0f);
} else {
mSpeed *= 0.9f;
mRollSpeed *= 0.9f;
if (hitGndAngle < 0) {
mSpeed *= hitGndAngle.cos();
mRollSpeed *= hitGndAngle.cos();
}
f32 f3 = dAcPy_c::getBombBounceSpeed();
f32 f4 = vely * -f3;
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.GetGnd());
if (check0xA3C(FLAG_0x40000) ||
!((f3 < dAcPy_c::getBombUnkFloat_0() || attr != POLY_ATTR_SAND_DEEP_INSTANT) &&
(attr != POLY_ATTR_CURSED_WATER && attr != POLY_ATTR_SAND_DEEP_SLOW && attr != POLY_ATTR_SAND_MED))) {
sLib::chase(&mSpeed, 0.0f, 7.0f);
if (checkFlag(dAcBomb_c::FLAG_0x80000)) {
unsetFlag(dAcBomb_c::FLAG_0x80000);
mVelocity.y = 0.f;
} else if (prevVelocityY > dAcPy_c::getBombMaxSpeedY()) {
mVelocity.y = dAcPy_c::getBombMaxSpeedY();
} else {
mSpeed *= 0.9f;
mBombSpeed *= 0.9f;
if (out_s < 0) {
mSpeed *= out_s.cos();
mBombSpeed *= out_s.cos();
}
if (check0xA3C(FLAG_0x80000)) {
unset0xA3C(FLAG_0x80000);
mVelocity.y = 0.f;
} else if (f4 > dAcPy_c::getBombUnkFloat_1()) {
mVelocity.y = dAcPy_c::getBombUnkFloat_1();
} else {
mVelocity.y = f4;
}
mVelocity.y = prevVelocityY;
}
} else if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
int code = dBgS::GetInstance()->GetSpecialCode(mAcch.GetGnd());
if (check0xA3C(FLAG_0x40000)) {
if (code == POLY_ATTR_SAND_DEEP_SLOW || code == POLY_ATTR_SAND_MED) {
outXZ = 0.2f;
} else {
outXZ = 0.1f;
}
}
} else if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.mGnd, &plane);
int code = dBgS::GetInstance()->GetSpecialCode(mAcch.mGnd);
f32 step;
if (checkFlag(dAcBomb_c::FLAG_ROLL)) {
if (code == POLY_ATTR_SAND_DEEP_SLOW || code == POLY_ATTR_SAND_MED) {
step = 0.2f;
} else {
outXZ = 0.75f;
step = 0.1f;
}
if (code != POLY_ATTR_CURSED_WATER) {
if (field_0xA48 < mAng::fromDeg(20.0f)) {
mVec3_c v0 = plane.GetN() * 2.f;
mVec3_c v1 = v0 * field_0xA48.sin();
v1.y = 0.0f;
} else {
step = 0.75f;
}
if (code != POLY_ATTR_CURSED_WATER) {
if (mGndAngle >= mAng::fromDeg(20.0f)) {
mVec3_c v1 = 2.f * plane.GetN() * mGndAngle.sin();
v1.y = 0.0f;
mAng yRot = v1.atan2sX_Z();
if (field_0xA84.squareMagXZ() > 1.0f) {
mAng rot = mAng::fromVec(field_0xA84);
if (mAng::abs(yRot - rot) >= 0x4000) {
field_0xA84.rotY(-yRot);
field_0xA84.z *= 0.99f;
sLib::chase(&field_0xA84.z, 0.0f, 1.0f);
field_0xA84.rotY(yRot);
}
mAng yRot = v1.atan2sX_Z();
f32 compare = mHitForce.squareMagXZ();
if (compare > 1.0f) {
s32 a = yRot - mAng::fromVec(mHitForce);
if (mAng::abs(a) >= 0x4000) {
mHitForce.rotY(-yRot);
mHitForce.z *= 0.99f;
sLib::chase(&mHitForce.z, 0.0f, 1.0f);
mHitForce.rotY(yRot);
}
}
if (mAng::abs(yRot - mAngle.y) >= 0x4000) {
sLib::chase(&mSpeed, 0.0f, outXZ);
}
mSpeed *= 0.9f;
rollTo(v1);
mSpeed = nw4r::ut::Min(mSpeed, 30.f);
if (mAng::abs(yRot - mAngle.y) >= 0x4000) {
sLib::chase(&mSpeed, 0.0f, step);
}
mSpeed *= 0.99f;
rollTo(v1);
mSpeed = nw4r::ut::Min(mSpeed, 30.f);
if (mAng::abs(yRot - mBombRotationY) >= 0x4000) {
sLib::chase(&mBombSpeed, 0.0f, outXZ);
}
mBombSpeed *= 0.9f;
rollToInternal(v1);
mBombSpeed = nw4r::ut::Min(mBombSpeed, 30.f);
} else {
sLib::chase(&mBombSpeed, 0.0f, outXZ);
if (sLib::chase(&mSpeed, 0.0f, outXZ)) {
if (field_0xA84.getSquareMag() < 1.f && field_0xA90.getSquareMag() < 1.f) {
setPickupTarget();
}
unset0xA3C(FLAG_0x40000);
mSph.ClrAtSet();
if (mAng::abs(yRot - mRollRotationY) >= 0x4000) {
sLib::chase(&mRollSpeed, 0.0f, step);
}
mRollSpeed *= 0.99f;
rollToInternal(v1);
mRollSpeed = nw4r::ut::Min(mRollSpeed, 30.f);
} else {
sLib::chase(&mRollSpeed, 0.0f, step);
if (sLib::chase(&mSpeed, 0.0f, step)) {
if (mHitForce.getSquareMag() < 1.f && mStreamForce.getSquareMag() < 1.f) {
setPickupTarget();
}
unsetFlag(dAcBomb_c::FLAG_ROLL);
mSph.ClrAtSet();
}
}
}
@@ -883,7 +884,7 @@ void dAcBomb_c::finalizeState_Wait() {
}
void dAcBomb_c::initializeState_FlowerWait() {
set0xA3C(FLAG_0x1000000);
setFlag(dAcBomb_c::FLAG_FLOWER);
mSph.ClrTgSet();
mScale.set(0.1f, 0.1f, 0.1f);
mStts.SetRank(0xD);
@@ -895,8 +896,8 @@ void dAcBomb_c::executeState_FlowerWait() {
if (mScale.x < 1.f || field_0xA50 < 1.f) {
if (mScale.x < 0.15f && !MinigameManager::GetInstance()->checkInThrillDigger() &&
((getBombType() == BOMB_2 && pPlayer->checkActionFlagsCont(0x400000)) ||
(getBombType() != BOMB_2 && !pPlayer->checkActionFlagsCont(0x400000)))) {
((getBombType() == BOMBF_CRAWLSPACE && pPlayer->checkActionFlagsCont(dAcPy_c::ActFLG1_INCRAWLSPACE)) ||
(getBombType() != BOMBF_CRAWLSPACE && !pPlayer->checkActionFlagsCont(dAcPy_c::ActFLG1_INCRAWLSPACE)))) {
startSound(SE_O_BOMB_FLOWER_SPROUT);
}
sLib::chase(&mScale.x, 1.0f, 0.1f);
@@ -905,7 +906,7 @@ void dAcBomb_c::executeState_FlowerWait() {
mMdl.setScale(scale);
mMtx_c m = mMtx;
m.setTranslation(field_0xA78);
m.setTranslation(mExternalTranslation);
setTransformFromFlower(m);
mSph.ClrTgSet();
return;
@@ -929,11 +930,11 @@ void dAcBomb_c::executeState_FlowerWait() {
setPickupTarget();
}
void dAcBomb_c::finalizeState_FlowerWait() {
if (!(mLinkage.checkConnection(dLinkage_c::CONNECTION_5) && check0xA3C(FLAG_0x1000000))) {
unset0xA3C(FLAG_0x1000000);
if (!(mLinkage.checkConnection(dLinkage_c::CONNECTION_5) && checkFlag(dAcBomb_c::FLAG_FLOWER))) {
unsetFlag(dAcBomb_c::FLAG_FLOWER);
}
if (getBombType() == BOMB_2) {
if (getBombType() == BOMBF_CRAWLSPACE) {
mStts.SetRank(4);
} else {
mStts.SetRank(5);
@@ -944,11 +945,11 @@ void dAcBomb_c::finalizeState_FlowerWait() {
}
void dAcBomb_c::initializeState_WindCarry() {
unset0xA3C(FLAG_0x2000000 | FLAG_0x80000 | FLAG_0x40000 | FLAG_0x10000);
field_0xA84 = mVec3_c::Zero;
unsetFlag(dAcBomb_c::FLAG_BEETLE_CARRY | dAcBomb_c::FLAG_0x80000 | dAcBomb_c::FLAG_ROLL | dAcBomb_c::FLAG_0x10000);
mHitForce = mVec3_c::Zero;
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
mBombSpeed = 0.f;
mRollSpeed = 0.f;
mLinkage.bushTpFunc(mAcch);
setRoomId();
}
@@ -981,11 +982,15 @@ void dAcBomb_c::finalizeState_WindCarry() {}
void dAcBomb_c::setBombColor() {
mColor clr(0, 0, 0, 0xFF);
if (!check0xA3C(FLAG_0x800)) {
bool b = !check0xA3C(FLAG_0x1000000 | FLAG_0x200000 | FLAG_0x800 | FLAG_0x200) && !isState(StateID_Explode);
if (!checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER)) {
bool b = !checkFlag(
dAcBomb_c::FLAG_FLOWER | dAcBomb_c::FLAG_0x200000 | dAcBomb_c::FLAG_FALL_IN_WATER |
dAcBomb_c::FLAG_NEAR_TIMEDOOR
) &&
!isState(StateID_Explode);
if (b) {
mEffect1.holdEffect(PARTICLE_RESOURCE_ID_MAPPING_974_, mWorldMtx, nullptr, nullptr);
if (!check0xA3C(FLAG_0x8000000)) {
if (!checkFlag(dAcBomb_c::FLAG_BOKO_CARRY)) {
mEffect2.holdEffect(PARTICLE_RESOURCE_ID_MAPPING_975_, mWorldMtx, nullptr, nullptr);
}
@@ -1041,17 +1046,17 @@ void dAcBomb_c::rollTo(const mVec3_c &dir) {
}
void dAcBomb_c::rollToInternal(const mVec3_c &dir) {
if (field_0xA40 == 0) {
if (mRollFrameTimer == 0) {
return;
}
mVec3_c v;
setXYZCirclePoint(v, mBombRotationY, mBombSpeed, 0.f);
setXYZCirclePoint(v, mRollRotationY, mRollSpeed, 0.f);
v += dir;
v.y = 0.f;
mBombRotationY = v.atan2sX_Z();
mBombSpeed = v.absXZ();
mRollRotationY = v.atan2sX_Z();
mRollSpeed = v.absXZ();
}
void dAcBomb_c::registerInEvent() {
@@ -1079,35 +1084,35 @@ void dAcBomb_c::unkVirtFunc_0x6C() {
// NONMATCHING
int dAcBomb_c::actorExecute() {
unset0xA3C(FLAG_0x400000 | FLAG_0x100);
unsetFlag(dAcBomb_c::FLAG_0x400000 | dAcBomb_c::FLAG_0x100);
mVec3_c v;
fn_8025A1F0(v);
getVelocity(v);
f32 f = field_0xA84.getSquareMag();
if (!check0xA3C(FLAG_0x8000)) {
f32 f = mHitForce.getSquareMag();
if (!checkFlag(dAcBomb_c::FLAG_0x8000)) {
if (f > 1.f) {
v += field_0xA84;
rollTo(field_0xA84);
rollToInternal(field_0xA84);
v += mHitForce;
rollTo(mHitForce);
rollToInternal(mHitForce);
}
f = 0.f;
field_0xA84 = mVec3_c::Zero;
mHitForce = mVec3_c::Zero;
} else {
unset0xA3C(FLAG_0x8000);
unsetFlag(dAcBomb_c::FLAG_0x8000);
}
field_0xA48 = 0;
field_0xA60 = field_0xA54;
mGndAngle = 0;
mSmokePosPrev = mSmokePosNext;
executeState();
if (check0xA3C(FLAG_0x1000)) {
if (checkFlag(dAcBomb_c::FLAG_DELETE_BOMB)) {
deleteRequest();
return SUCCEEDED;
}
if (!isState(StateID_Explode)) {
if (check0xA3C(FLAG_0x800)) {
if (checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER)) {
if (sLib::chase(&mScale.x, 0.f, 0.0875f)) {
deleteRequest();
return SUCCEEDED;
@@ -1122,8 +1127,8 @@ int dAcBomb_c::actorExecute() {
}
if (checkWaterIn()) {
if (!check0xA3C(FLAG_0x800 | FLAG_0x20)) {
if (!check0xA3C(FLAG_0x20000000)) {
if (!checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER | dAcBomb_c::FLAG_UNDERWATER)) {
if (!checkFlag(dAcBomb_c::FLAG_0x20000000)) {
mVec3_c pos;
// !!! FPR alloc here is weird I guess
f32 diff0 = nw4r::math::FAbs(mOldPosition.y - mPosition.y);
@@ -1145,9 +1150,9 @@ int dAcBomb_c::actorExecute() {
if (mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
mLinkage.forceRemove(this);
}
set0xA3C(FLAG_0x800);
setFlag(dAcBomb_c::FLAG_FALL_IN_WATER);
field_0xA6C = mVec3_c::Zero;
mSmokePos = mVec3_c::Zero;
mSpeed *= 0.5f;
mVelocity.y *= 0.5f;
@@ -1155,13 +1160,13 @@ int dAcBomb_c::actorExecute() {
mMaxSpeed = dAcPy_c::getBombMaxSpeed_1();
}
if (check0xA3C(FLAG_0x1000)) {
if (checkFlag(dAcBomb_c::FLAG_DELETE_BOMB)) {
deleteRequest();
field_0xA6C = mVec3_c::Zero;
mSmokePos = mVec3_c::Zero;
return SUCCEEDED;
}
} else {
unset0xA3C(FLAG_0x20);
unsetFlag(dAcBomb_c::FLAG_UNDERWATER);
mAcceleration = dAcPy_c::getBombAcceleration();
mMaxSpeed = dAcPy_c::getBombMaxSpeed();
}
@@ -1171,7 +1176,7 @@ int dAcBomb_c::actorExecute() {
setXYZCirclePoint(v, mAngle.y, mSpeed, 0.f);
bool gndNotHit = true;
if (f > 1.f) {
v += field_0xA84;
v += mHitForce;
} else if (mAcch.ChkGndHit()) {
gndNotHit = false;
}
@@ -1192,9 +1197,9 @@ int dAcBomb_c::actorExecute() {
f32 scale = mScale.y * 25.f;
f32 f = 0.f;
if (field_0xA48 != 0 && field_0xA48 < 0x4000) {
/// !! Need to load field_0xA48 again
f32 f0 = field_0xA48.cos();
if (mGndAngle != 0 && mGndAngle < 0x4000) {
/// !! Need to load mGndAngle again
f32 f0 = mGndAngle.cos();
f32 f_temp = ((1.0f / f0) - 1.f);
f = scale * nw4r::ut::Min(f_temp * 0.75f, 0.5f);
}
@@ -1218,7 +1223,7 @@ int dAcBomb_c::actorExecute() {
mPositionCopy3 = mPositionCopy2;
mSph.moveCenter(mPositionCopy2);
mSph.SetR(mScale.x * sHIO.getBombScale() * field_0xA50);
if (check0xA3C(FLAG_0x800)) {
if (checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER)) {
mSph.ClrTgSet();
mSph.ClrTgHit();
}
@@ -1229,7 +1234,7 @@ int dAcBomb_c::actorExecute() {
mSph.ClrTgHit();
}
if (!check0xA3C(FLAG_0x800)) {
if (!checkFlag(dAcBomb_c::FLAG_FALL_IN_WATER)) {
setSmokePos();
}
@@ -1241,7 +1246,8 @@ int dAcBomb_c::actorExecute() {
}
int dAcBomb_c::draw() {
if (isState(StateID_Explode) || (getBombType() == BOMB_2 && !dAcPy_c::GetLink()->checkActionFlagsCont(0x400000))) {
if (isState(StateID_Explode) ||
(getBombType() == BOMBF_CRAWLSPACE && !dAcPy_c::GetLink()->checkActionFlagsCont(0x400000))) {
return SUCCEEDED;
}