Bomb First Pass

This commit is contained in:
elijah-thomas774
2026-09-20 11:54:25 -04:00
parent 600cefbc7d
commit 77e7f3b335
7 changed files with 1092 additions and 33 deletions
+18
View File
@@ -54,6 +54,24 @@ protected:
/* 0x4564 */ f32 field_0x4564;
public:
// Bomb Function [0x80202CA0 - 0x80202DF0?]
static f32 getBombDistanceUnknown0();
static s32 getBombExplodeTimer();
static f32 getBombAcceleration();
static f32 getBombMaxSpeed();
static f32 getBombUnknown0_0();
static f32 getBombUnknown0_1();
static f32 getBombUnknown1_0();
static f32 getBombUnknown1_1();
static f32 getBombAcceleration_1();
static f32 getBombMaxSpeed_1();
static f32 getBombBounceSpeed(); // GetBombBoundRate
static f32 getBombExplodeScale(); // getBombEffScale
static f32 getBombExplodeRadius(); // getBombAt
static f32 getBombUnkFloat_0();
static f32 getBombUnkFloat_1();
static f32 getBombUnkFloat_2();
// Beetle Functions [0x8021AA70 - 0x8021BE20]
s16 getBeetleFlightTime();
mAng getBeetleAngle0();
+108 -25
View File
@@ -9,25 +9,64 @@
#include "d/col/cc/d_cc_d.h"
#include "d/d_shadow.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/d_emitter.h"
// This may need its own file and could be independent of a bomb
class UnkBombColInfo : public cBgS_PolyInfo {
public:
UnkBombColInfo() : field_0x10(0), field_0x14(0), field_0x18(0) {}
u32 field_0x10;
u32 field_0x14;
u32 field_0x18;
};
class dAcBomb_c : public dAcObjBase_c {
public:
dAcBomb_c() : mStateMgr(*this), mSelfRef(this), mEffect1(this), mEffect2(this) {}
virtual ~dAcBomb_c();
dAcBomb_c() : mStateMgr(*this), mUnkRef(this), mEffect1(this), mEffect2(this) {}
virtual ~dAcBomb_c() {}
enum Type_e {
BOMB_0 = 0, // Explode
BOMB_1 = 1, // Flower
BOMB_2 = 2, // Flower
BOMB_3 = 3, // Carry
BOMB_4 = 4, // Explode
BOMB_5 = 5, // Flower
BOMB_6 = 6, // Explode
BOMB_7 = 7, // Carry
BOMB_MAX,
};
enum Flag_e {
FLAG_0x1 = (1 << 0), // Player Make
FLAG_0x2 = (1 << 1),
FLAG_0x4 = (1 << 2), // Bomb Hit ?
FLAG_0x8 = (1 << 3),
FLAG_0x10 = (1 << 4),
FLAG_0x20 = (1 << 5), // Underwater?
FLAG_0x40 = (1 << 6),
FLAG_0x80 = (1 << 7),
FLAG_0x100 = (1 << 8),
FLAG_0x200 = (1 << 9),
FLAG_0x400 = (1 << 10),
FLAG_0x800 = (1 << 11),
FLAG_0x1000 = (1 << 12),
FLAG_0x2000 = (1 << 13),
FLAG_0x4000 = (1 << 14),
FLAG_0x8000 = (1 << 15),
FLAG_0x10000 = (1 << 16),
FLAG_0x20000 = (1 << 17),
FLAG_0x40000 = (1 << 18),
FLAG_0x80000 = (1 << 19),
FLAG_0x100000 = (1 << 20),
FLAG_0x200000 = (1 << 21),
FLAG_0x400000 = (1 << 22),
FLAG_0x800000 = (1 << 23),
FLAG_0x1000000 = (1 << 24),
FLAG_0x2000000 = (1 << 25),
FLAG_0x4000000 = (1 << 26),
FLAG_0x8000000 = (1 << 27),
FLAG_0x10000000 = (1 << 28),
FLAG_0x20000000 = (1 << 29),
FLAG_0x40000000 = (1 << 30),
FLAG_0x80000000 = (1 << 31),
};
/* vt 0x08 */ virtual int create() override;
/* vt 0x14 */ virtual int doDelete() override;
@@ -44,36 +83,80 @@ public:
STATE_FUNC_DECLARE(dAcBomb_c, Carry);
STATE_FUNC_DECLARE(dAcBomb_c, WindCarry);
void setTransformFromFlower(const mMtx_c &);
STATE_MGR_DEFINE_UTIL_ISSTATE(dAcBomb_c);
STATE_MGR_DEFINE_UTIL_CHANGESTATE(dAcBomb_c);
STATE_MGR_DEFINE_UTIL_GETSTATEID(dAcBomb_c);
STATE_MGR_DEFINE_UTIL_GETOLDSTATEID(dAcBomb_c);
STATE_MGR_DEFINE_UTIL_GETNEWSTATEID(dAcBomb_c);
void Off_0xA3C(u32 mask) {
void coHitCallback(cCcD_Obj *i_objInfB);
void tgHitCallback(dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfA, cCcD_Obj *i_objInfB);
void setTarget(const mVec3_c &t);
void setRoomId();
void setSmokePos();
bool checkWaterIn();
void setTransformFromFlower(const mMtx_c &);
void setPickupTarget();
bool checkExplode();
void lookAt();
void bounceWall(mAng angle);
void fn_8025A1F0(mVec3_c &out);
void setBombColor();
void rollTo(const mVec3_c &dir);
void rollToInternal(const mVec3_c &dir);
s16 get0xA44() const {
return mFuseTime;
}
bool check0xA3C(u32 mask) const {
return (field_0xA3C & mask);
}
void unset0xA3C(u32 mask) {
field_0xA3C &= ~mask;
}
void On_0xA3C(u32 mask) {
void set0xA3C(u32 mask) {
field_0xA3C |= mask;
}
u32 getBombType() const {
return mParams;
}
private:
bool createModel();
public:
/* 0x330 */ nw4r::g3d::ResFile mBrres;
/* 0x330 */ nw4r::g3d::ResFile mRes;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dShadowCircle_c mShdw;
/* 0x358 */ dBgS_BombAcch mAcch;
/* 0x708 */ dBgS_AcchCir mAcchCir;
/* 0x764 */ dCcD_Sph mCcDSph;
/* 0x764 */ dCcD_Sph mSph;
/* 0x8B4 */ mMtx_c mMtx;
/* 0x8E4 */ dBgS_BombLinChk mLinChk;
/* 0x97C */ UnkBombColInfo mUnkInfo;
/* 0x9B4 */ u8 _9B4[0x9B8 - 0x9B4];
/* 0x9B8 */ dAcBomb_c *mSelfRef;
/* 0x9BC */ u8 _9BC[0x9D4 - 0x9BC];
/* 0x97C */ cBgS_PolyInfo mUnkInfo;
/* 0x9A8 */ dAcObjRef_unk mUnkRef;
/* 0x9D4 */ dEmitter_c mEffect1;
/* 0xA08 */ dEmitter_c mEffect2;
/* 0xA3C */ u32 field_0xA3C;
/* 0xA40 */ u32 field_0xA40;
/* 0xA44 */ s16 field_0xA44;
/* 0xA46 */ u8 _3[0xA50 - 0xA46];
/* 0xA40 */ u8 field_0xA40;
/* 0xA41 */ u8 mMainMatID;
/* 0xA42 */ u8 field_0xA42;
/* 0xA44 */ s16 mFuseTime;
/* 0xA46 */ u16 field_0xA46;
/* 0xA48 */ u8 _3[0xA4A - 0xA48];
/* 0xA4A */ mAng mBombRotationY;
/* 0xA4C */ f32 mBombSpeed;
/* 0xA50 */ f32 field_0xA50;
/* 0xA54 */ u8 _4[0xA9C - 0xA54];
/* 0xA54 */ mVec3_c field_0xA54;
/* 0xA60 */ mVec3_c field_0xA60;
/* 0xA6C */ mVec3_c field_0xA6C;
/* 0xA78 */ mVec3_c field_0xA78;
/* 0xA84 */ mVec3_c field_0xA84;
/* 0xA90 */ mVec3_c field_0xA90;
/* 0xA9C */ STATE_MGR_DECLARE(dAcBomb_c);
};
+8 -3
View File
@@ -6,7 +6,7 @@
/**
* @brief Gets a point on a XZ circle.
*
*
* @param center the circle center. Will also hold the result.
* @param angle the Y angle.
* @param radius the circle radius.
@@ -15,10 +15,15 @@ inline static void getXZCirclePoint(mVec3_c &center, const mAng &angle, f32 radi
center.x += radius * angle.sin();
center.z += radius * angle.cos();
}
inline static void setXYZCirclePoint(mVec3_c &center, const mAng &angle, f32 radius, f32 y) {
center.x = radius * angle.sin();
center.y = y;
center.z = radius * angle.cos();
}
/**
* @brief Converts a 2D vector to a 3D vector holding the original's vector coordinates in its XY components.
*
*
* @param v The 2D vector
* @return mVec3_c The 3D vector
*/
@@ -28,7 +33,7 @@ inline mVec3_c vec2ToVec3XY(const mVec2_c &v) {
/**
* @brief Computes left x right
*
*
* @param result the result
* @param left left operant
* @param right right operand
+1 -1
View File
@@ -160,7 +160,7 @@ void dAcBombf_c::regrowBomb() {
bomb->setActorProperty(AC_PROP_0x1);
}
if (field_0x3D4 == 0) {
bomb->field_0xA44 *= 1.5f;
bomb->mFuseTime *= 1.5f;
}
}
}
+2 -2
View File
@@ -1093,8 +1093,8 @@ bool dAcEsm_c::fn_187_4B50() {
if (mBombRef.isLinked()) {
dAcBomb_c *pBomb = mBombRef.get();
if (pBomb) {
pBomb->On_0xA3C(0x4);
pBomb->Off_0xA3C(0x800000);
pBomb->set0xA3C(0x4);
pBomb->unset0xA3C(0x800000);
mBombRef.unlink();
}
+1 -1
View File
@@ -52,7 +52,7 @@ int dTgAction_c::actorExecute() {
}
if (pObj->mProfileName == fProfile::BOMB) {
if (checkAreaBox(mActiveMtx, pObj->getPosition())) {
reinterpret_cast<dAcBomb_c *>(pObj)->On_0xA3C(0x20000000);
reinterpret_cast<dAcBomb_c *>(pObj)->set0xA3C(0x20000000);
}
}
}
+954 -1
View File
@@ -1,20 +1,973 @@
#include "d/a/obj/d_a_obj_bomb.h"
#include "c/c_lib.h"
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_player.h"
#include "d/a/e/d_a_en_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_pc.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_s_gnd_chk.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/c/c_m3d.h"
#include "d/col/c/c_m3d_g_pla.h"
#include "d/col/cc/d_cc_s.h"
#include "d/d_light_env.h"
#include "d/d_linkage.h"
#include "d/d_rumble.h"
#include "d/d_sc_game.h"
#include "d/d_stage_mgr.h"
#include "d/d_vec.h"
#include "d/snd/d_snd_wzsound.h"
#include "d/t/d_t_stream.h"
#include "f/f_base.h"
#include "f/f_profile.h"
#include "f/f_profile_name.h"
#include "m/m3d/m3d.h"
#include "m/m_angle.h"
#include "m/m_color.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/math/math_arithmetic.h"
#include "nw4r/math/math_types.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/MTX/mtx.h"
#include "s/s_Math.h"
#include "s/s_State.hpp"
#include "toBeSorted/attention.h"
#include "toBeSorted/d_emitter.h"
#include "toBeSorted/event_manager.h"
#include <cstdlib>
// For real??
template <typename T>
inline T MyClamp(T value, T min, T max) {
return (value < min ? min : value > max ? max : value);
}
SPECIAL_ACTOR_PROFILE(BOMB, dAcBomb_c, fProfile::BOMB, 0x128, 0, 2);
static const Vec vec_fn_80259E80 = {0, 60, 0};
dCcD_SrcSph sSphSrc = {
/* mObjInf */
{/* mObjAt */ {AT_TYPE_BOMB, 0x1803E, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */
{~(AT_TYPE_BUGNET | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_0x10), 0x800111, {0, 0x0A, 0x40F}, 0, 0},
/* mObjCo */ {0xE9}},
/* mSphInf */
{0.0f}
};
struct dAcBomc_HIO_c {
static const f32 getBBoxX() {
return 36.f;
}
static const f32 getBBoxY() {
return 66.f;
}
static const f32 getBBoxZ() {
return 6.f;
}
static const f32 getBombScale() {
return 30.f;
}
static const mVec3_c getBBoxMin() {
return mVec3_c(-bbox_x, 0.f, -bbox_x);
}
static const mVec3_c getBBoxMax() {
return mVec3_c(bbox_x, bbox_y, bbox_x);
}
static const f32 bbox_x, bbox_y, bbox_z;
static const f32 bbox_min_y;
};
static dAcBomc_HIO_c sHIO = {};
const f32 dAcBomc_HIO_c::bbox_x = sHIO.getBBoxX();
const f32 dAcBomc_HIO_c::bbox_y = sHIO.getBBoxY();
const f32 dAcBomc_HIO_c::bbox_z = sHIO.getBBoxZ();
STATE_DEFINE(dAcBomb_c, Wait);
STATE_DEFINE(dAcBomb_c, FlowerWait);
STATE_DEFINE(dAcBomb_c, Explode);
STATE_DEFINE(dAcBomb_c, Carry);
STATE_DEFINE(dAcBomb_c, WindCarry);
bool dAcBomb_c::createHeap() {}
void dAcBomb_c::coHitCallback(cCcD_Obj *i_objInfB) {
if (!i_objInfB->ChkCo_0x8000()) {
return;
}
set0xA3C(FLAG_0x4);
setActorProperty(AC_PROP_0x4);
}
bool dAcBomb_coHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
static_cast<dAcBomb_c *>(i_actorA)->coHitCallback(i_objInfB);
return true;
}
void dAcBomb_c::tgHitCallback(dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfA, cCcD_Obj *i_objInfB) {
// Check if it is being blown
if ((i_objInfB->ChkAtType(AT_TYPE_WIND | AT_TYPE_BELLOWS) && i_objInfB->GetAtSrcModifier() == AT_MOD_WIND) &&
!(i_actorB &&
(i_actorB->mProfileName == fProfile::OBJ_WIND || i_actorB->mProfileName == fProfile::OBJ_TORNADO))) {
if (!getLinkage().checkState(dLinkage_c::STATE_ACTIVE) && !check0xA3C(FLAG_0x4)) {
if (!(isState(StateID_FlowerWait) || isState(StateID_Explode))) {
cLib::addCalcPosXZ(&field_0xA84, i_objInfA->GetTgAtHitDir() * 0.5f, 0.5f, 10.f, 1.f);
set0xA3C(FLAG_0x8000);
}
}
} else if (!i_objInfB->ChkAtType(AT_TYPE_0x40 | AT_TYPE_WIND | AT_TYPE_WHIP | AT_TYPE_BEETLE) ||
i_objInfB->ChkAt_0x4000()) {
if (i_objInfB->ChkAtType(AT_TYPE_0x20000)) {
if (isState(StateID_FlowerWait)) {
changeState(StateID_Wait);
dAcPy_c::insertOwnedObject(this);
}
const dAcPy_c *pPlayer = dAcPy_c::GetLink2();
mVec3_c target;
setXYZCirclePoint(target, pPlayer->mRotation.y, 30.f, 0.f);
setTarget(target);
} else if (i_objInfB->ChkAtType(
AT_TYPE_SWORD | AT_TYPE_0x40 | AT_TYPE_SLINGSHOT | AT_TYPE_0x20000 | AT_TYPE_BEETLE
) &&
check0xA3C(FLAG_0x1000000 | FLAG_0x400000)) {
unset0xA3C(FLAG_0x1000000);
set0xA3C(FLAG_0x400000);
unsetActorProperty(AC_PROP_0x1);
if (isState(StateID_FlowerWait)) {
dAcPy_c::insertOwnedObject(this);
}
if (!check0xA3C(FLAG_0x100) && i_objInfB->ChkAtType(AT_TYPE_SWORD)) {
set0xA3C(FLAG_0x100);
}
} else {
set0xA3C(FLAG_0x4);
setActorProperty(AC_PROP_0x4);
if (i_objInfB->ChkAtType(AT_TYPE_BOMB)) {
set0xA3C(FLAG_0x2);
}
}
}
}
bool dAcBomb_tgHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
static_cast<dAcBomb_c *>(i_actorA)->tgHitCallback(i_actorB, i_objInfA, i_objInfB);
return true;
}
bool dAcBomb_c::createHeap() {
mRes = nw4r::g3d::ResFile(getOarcResFile("Alink"));
nw4r::g3d::ResMdl mdl = mRes.GetResMdl("EquipBomb");
bool result = mMdl.create(mdl, &mAllocator, 0x120);
if (!result) {
return false;
}
mMainMatID = m3d::getMatID(mdl, "m_Main");
if (getBombType() == BOMB_2) {
mMdl.setPriorityDraw(0x82, 0x7F);
}
return result;
}
int dAcBomb_c::create() {
CREATE_ALLOCATOR(dAcBomb_c);
mAcch.Set(this, 1, &mAcchCir);
mAcch.SetRoofCrrHeight(60.f);
mAcch.SetGndChkOffset(60.f);
mAcch.GetRoof().SetField_0x7C(1);
mAcch.SetWaterCheckOffset(10000.f);
mAcch.SetWtrChkMode(2);
mAcch.ClrWaterNone();
mAcch.ClrRoofNone();
mAcch.OnLineCheck();
mAcchCir.SetWall(30.f, 30.f);
if (getBombType() == BOMB_2) {
mStts.SetRank(4);
} else {
mStts.SetRank(5);
}
mSph.Set(sSphSrc);
mSph.SetStts(mStts);
mSph.SetTgCallback(dAcBomb_tgHitCallback);
mSph.setCenter(mPosition);
MTXIdentity(mMtx);
mBoundingBox.Set(sHIO.getBBoxMin(), sHIO.getBBoxMax());
mAcceleration = dAcPy_c::getBombAcceleration();
mMaxSpeed = dAcPy_c::getBombMaxSpeed();
mFuseTime = dAcPy_c::getBombExplodeTimer();
mLinkage.set(0xc9c2, 25.f, 43.f, 36.f, nullptr);
mLinkage.setField_0x8C_0x90(dAcPy_c::getBombUnknown0_0(), dAcPy_c::getBombUnknown0_1());
mLinkage.setField_0x94_0x98(dAcPy_c::getBombUnknown1_0(), dAcPy_c::getBombUnknown1_1());
field_0xA50 = 1.f;
mVec3_c pos = (mPosition);
mAcch.CrrPos(*dBgS::GetInstance());
setRoomId();
switch (getBombType()) {
case BOMB_0:
case BOMB_4:
case BOMB_6: {
changeState(StateID_Explode);
} break;
case BOMB_3: {
set0xA3C(FLAG_0x200000);
set0xA3C(FLAG_0x1);
if (checkWaterIn()) {
set0xA3C(FLAG_0x20);
mAcceleration = dAcPy_c::getBombAcceleration_1();
mMaxSpeed = dAcPy_c::getBombMaxSpeed_1();
}
changeState(StateID_Carry);
} break;
case BOMB_7: {
set0xA3C(FLAG_0x8000000);
changeState(StateID_Carry);
} break;
case BOMB_1:
case BOMB_2:
case BOMB_5: {
mPosition = pos;
changeState(StateID_FlowerWait);
} break;
default: {
changeState(StateID_Wait);
} break;
}
f32 yOffset = mScale.y * 25.f;
mWorldMtx.transS(mPosition);
mWorldMtx.ZXYrotM(mRotation);
mMtx_c m0, m1;
m0.transS(0, yOffset, 0);
mWorldMtx.concat(m0);
mWorldMtx.concat(mMtx);
m1.transS(0, -yOffset, 0);
mWorldMtx.concat(m1);
mMdl.setLocalMtx(mWorldMtx);
setBombColor();
mMdl.calc(false);
setSmokePos();
field_0xA78 = mPosition;
return SUCCEEDED;
}
void dAcBomb_c::unkVirtFunc_0x5C() {
if (isState(StateID_Wait)) {
deleteRequest();
mEffect1.remove(true);
mEffect2.remove(true);
}
}
int dAcBomb_c::doDelete() {
mLinkage.forceRemove(this);
return SUCCEEDED;
}
// NONMATCHING
bool dAcBomb_c::checkExplode() {
if (field_0xA46 != 0) {
field_0xA46--;
}
if (mFuseTime > 0) {
bool b = !check0xA3C(FLAG_0x1000000 | FLAG_0x200000 | FLAG_0x800 | FLAG_0x200) && !isState(StateID_Explode);
if (b) {
mFuseTime--;
if (check0xA3C(FLAG_0x8000000 | FLAG_0x800000)) {
s16 explodeTimer = dAcPy_c::getBombExplodeTimer();
if (mFuseTime == (explodeTimer >> 1) || mFuseTime == (explodeTimer >> 2) ||
mFuseTime == (explodeTimer >> 3) || mFuseTime == (explodeTimer >> 4)) {
mFuseTime <<= 1;
}
}
}
}
if (check0xA3C(FLAG_0x800000 | FLAG_0x800 | FLAG_0x200)) {
return false;
}
if (mFuseTime == 0 || check0xA3C(FLAG_0x4) ||
(mSph.ChkCoHit() && mSph.GetCoActor()->isActorPlayer() &&
static_cast<dAcPy_c *>(mSph.GetCoActor())->isBurning()) ||
(check0xA3C(FLAG_0x2000000) && field_0xA46 == 0) &&
( // Check Beetle or Chu grab
(mSph.ChkCoHit() && mSph.GetCoActor()->mProfileName != fProfile::BOOMERANG &&
mSph.GetCoActor()->mProfileName != fProfile::E_SM) ||
!mAcch.fn_80340ca0(mUnkInfo)
)) {
changeState(StateID_Explode);
return true;
}
if (mAcch.ChkGndHit()) {
const dBgS_GndChk &gnd = mAcch.GetGnd();
if (dBgS::GetInstance()->GetSpecialCode(gnd) == POLY_ATTR_LAVA ||
dBgS::GetInstance()->GetGroundCode(gnd) == 4 /* FIXME*/) {
mUnkInfo.SetPolyInfo(mAcch.GetGnd());
changeState(StateID_Explode);
return true;
}
}
if (mAcch.ChkWallHit(nullptr)) {
if (dBgS::GetInstance()->GetSpecialCode(mAcchCir) == POLY_ATTR_LAVA) {
mUnkInfo.SetPolyInfo(mAcchCir);
changeState(StateID_Explode);
return true;
}
}
return false;
}
void dAcBomb_c::setRoomId() {
if (mAcch.GetGroundH() != -1e9f) {
mRoomID = dBgS::GetInstance()->GetRoomId(mAcch.GetGnd());
} else if (mRoomID == -1) {
mRoomID = dAcPy_c::GetLink2()->getRoomId();
}
}
void dAcBomb_c::setSmokePos() {
mVec3_c in = vec_fn_80259E80;
mWorldMtx.multVec(in, field_0xA54);
field_0xA6C = (field_0xA54 - field_0xA60) * 0.5f;
}
bool dAcBomb_c::checkWaterIn() {
return check0xA3C(FLAG_0x20000000) ||
(mAcch.ChkWaterHit() && (mPosition.y + mScale.x * sHIO.getBombScale() < mAcch.GetWtrGroundH()));
}
void dAcBomb_c::setTransformFromFlower(const mMtx_c &m) {
if (mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
return;
}
mMtx = m;
mMtx_c &m0 = mMtx;
mVec3_c out;
m0.setTranslation(mVec3_c::Zero);
m0.multVecSR(mVec3_c::Ey, out);
f32 f = field_0xA50 * (25.f * mScale.y);
m.getTranslation(field_0xA78);
mPosition = field_0xA78 + out * f;
mPosition.y -= f;
}
void dAcBomb_c::setPickupTarget() {
if (check0xA3C(FLAG_0x800)) {
return;
}
AttentionManager::GetInstance()->addPickUpTarget(*this, 120.f);
}
void dAcBomb_c::lookAt() {
dAcPy_c::GetLink2()->lookTowardItem(mPositionCopy2, 4, 0x5555, 300, 400, -400);
}
void dAcBomb_c::bounceWall(mAng angle) {
mSpeed *= dAcPy_c::getBombBounceSpeed();
mBombSpeed *= dAcPy_c::getBombBounceSpeed();
mAngle.y = angle - mAng((mAngle.y + 0x8000) - angle);
mBombRotationY = angle - mAng((mBombRotationY + 0x8000) - angle);
}
void dAcBomb_c::fn_8025A1F0(mVec3_c &out) {
setXYZCirclePoint(out, mAngle.y, mSpeed, mVelocity.y);
if (field_0xA40 != 0) {
f32 f = MyClamp(field_0xA40 * 0.02f, 0.f, 1.f);
mVec3_c v;
setXYZCirclePoint(v, mBombRotationY, mBombSpeed, 0.f);
out = out * (1.f - f) + v * f;
}
}
void dAcBomb_c::initializeState_Explode() {
setActorProperty(AC_PROP_0x4);
dAcPy_c *pPlayer = dAcPy_c::GetLink2();
dAcObjBase_c *pObj = pPlayer->getBeetleHeldActor();
if (pObj == this) {
mLinkage.forceRemove(this);
pPlayer->setBeetleReleasedObject(this);
}
mRotation.y = cM::rndF(65536);
field_0xA6C = mVec3_c::Zero;
mVec3_c out;
if (getOldStateID() == StateID_FlowerWait || dBgS::GetInstance()->ChkPolySafe(mUnkInfo)) {
if (getOldStateID() == StateID_FlowerWait) {
mWorldMtx.multVecSR(mVec3_c::Ey, out);
} else {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mUnkInfo, &plane);
out = plane.GetN();
}
(void)out.atan2sX_Z();
(void)cM::atan2s(out.absXZ(), out.y);
mPosition.y += 25.f;
mPosition -= out * 25.f;
} else if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
(void)plane.GetN().atan2sX_Z();
(void)cM::atan2s(plane.GetN().absXZ(), plane.GetN().y);
}
dCamera_c *pCam = dScGame_c::getCamera();
mVec3_c v = pCam->getTarget() - pCam->getPosition();
if (v.getSquareMag() > 0.01f) {
v.normalize();
} else {
v = mVec3_c::Ez;
}
cM3dGPla plane;
plane.SetupNP(v, pCam->getPosition());
f32 d = cM3d_SignedLenPlaAndPos(&plane, mPosition);
mVec3_c temp(dAcPy_c::getBombExplodeScale(), dAcPy_c::getBombExplodeScale(), dAcPy_c::getBombExplodeScale());
if (d < dAcPy_c::getBombDistanceUnknown0()) {
dEmitterBase_c *pEmitter = dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_322_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
if (pEmitter != nullptr) {
pEmitter->setRate(10.f);
}
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_323_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
pEmitter = dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_324_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
if (pEmitter != nullptr) {
pEmitter->setRate(5.f);
}
} else if (check0xA3C(FLAG_0x2)) {
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_321_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
} else {
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_322_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_323_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_324_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_325_, mPosition, nullptr, &temp, nullptr, nullptr, 0, 0
);
}
if (dStageMgr_c::GetInstance()->isInLastBoss() && mAcch.ChkGndHit()) {
(void)dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_849_, mPosition, nullptr, nullptr, nullptr, nullptr, 0, 0
);
}
dLightEnv_c::GetPInstance()->SordFlush_set(&mPosition, 5);
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
mAcceleration = 0.f;
mSph.ClrTgSet();
mSph.ClrCoSet();
if (getBombType() == BOMB_6) {
mSph.ClrAtSet();
} else {
mSph.OnAtSet();
}
if (getBombType() == BOMB_2) {
mSph.SetR(200.f);
} else {
mSph.SetR(dAcPy_c::getBombExplodeScale());
}
mSph.SetC(mPosition);
mSph.SetAtType(AT_TYPE_BOMB);
mSph.SetAtVec(mVec3_c::Zero);
dCcS::GetInstance()->Set(&mSph);
dCcS::GetInstance()->SetMass(&mSph, 1);
startSound(SE_BM_EXPLODE);
mLinkage.forceRemove(this);
mFuseTime = 0;
unsetObjectProperty(OBJ_PROP_0x1000);
f32 dist = mPosition.squareDistance(pPlayer->mPosition);
if (dist < 160000.f) {
dRumble_c::start(dRumble_c::sRumblePreset3, dRumble_c::FLAG_SLOT0 | dRumble_c::FLAG_ACTIVE);
} else if (dist < 640000.f) {
dRumble_c::start(dRumble_c::sRumblePreset1, dRumble_c::FLAG_SLOT0 | dRumble_c::FLAG_ACTIVE);
}
dLightEnv_c::GetPInstance()->setBPM8_Type10_2(&mPosition);
dAcEnBase_c::fn_800307E0(&mPosition, 0);
}
void dAcBomb_c::executeState_Explode() {
if (--mFuseTime >= -3) {
dCcS::GetInstance()->Set(&mSph);
dCcS::GetInstance()->SetMass(&mSph, 1);
} else {
deleteRequest();
}
}
void dAcBomb_c::finalizeState_Explode() {}
void dAcBomb_c::initializeState_Carry() {
unset0xA3C(FLAG_0x2000000 | FLAG_0x80000 | FLAG_0x40000 | FLAG_0x10000);
field_0xA84 = mVec3_c::Zero;
if (mLinkage.checkConnection(dLinkage_c::CONNECTION_5)) {
set0xA3C(FLAG_0x2000000);
field_0xA46 = 5;
mLinkage.offFlag(0x20000000);
} else {
dAcBase_c *pObj = mLinkage.getControllingActor();
if (pObj != nullptr && pObj->isActorPlayer()) {
dAcPy_c::GetLink2()->getOwnedObjects().insert(this);
}
mSph.ClrCoSet();
}
dAcBase_c *pObj = mLinkage.getControllingActor();
if (pObj != nullptr && pObj->mProfileName == fProfile::E_SM) {
onSoundSourceFlag(1);
}
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
mLinkage.bushTpFunc(mAcch);
setRoomId();
}
void dAcBomb_c::executeState_Carry() {
dAcPy_c *pPlayer = dAcPy_c::GetLink2();
if (checkExplode()) {
unset0xA3C(FLAG_0x8000000 | FLAG_0x1000000 | FLAG_0x200000);
} else {
if (!mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
if (check0xA3C(FLAG_0x100000)) {
unset0xA3C(FLAG_0x100000);
mMtx.ZrotS(-mRotation.z);
mMtx.XrotM(-mRotation.x);
mMtx.YrotM(-mRotation.y);
mMtx.concat(mWorldMtx);
mMtx.m[0][3] = 0.f;
mMtx.m[1][3] = 0.f;
mMtx.m[2][3] = 0.f;
}
if (mLinkage.checkState(dLinkage_c::STATE_3)) {
set0xA3C(FLAG_0x80000 | FLAG_0x40000);
mBombRotationY = pPlayer->mRotation.y;
mBombSpeed = mSpeed;
field_0xA40 = 60;
}
unset0xA3C(FLAG_0x8000000 | FLAG_0x1000000 | FLAG_0x200000);
changeState(StateID_Wait);
} else if (!mLinkage.checkConnection(dLinkage_c::CONNECTION_5)) {
unset0xA3C(FLAG_0x2000000 | FLAG_0x1000000);
}
mLinkage.bushTpFunc(mAcch);
setRoomId();
if (isState(StateID_Carry)) {
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
}
}
}
void dAcBomb_c::finalizeState_Carry() {
if (getNewStateID() != StateID_Explode) {
offSoundSourceFlag(1);
}
}
void dAcBomb_c::initializeState_Wait() {
mSph.OnCoSet();
mSph.SetCoCallback(dAcBomb_coHitCallback);
field_0xA42 = 5;
if (check0xA3C(FLAG_0x4000000)) {
unset0xA3C(FLAG_0x4000000);
set0xA3C(FLAG_0x2000000);
}
}
void dAcBomb_c::executeState_Wait() {
if (checkExplode()) {
return;
}
if (mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
changeState(StateID_Carry);
return;
}
if (mUnkRef.fn_80051780(mSph)) {
changeState(StateID_WindCarry);
return;
}
if (field_0xA42 != 0) {
field_0xA42--;
}
mVec3_c out;
fn_8025A1F0(out);
s16 s = out.atan2sX_Z();
f32 d = out.absXZ();
s16 out_s;
if (mAcch.ChkGndHit()) {
mAng a = mAcch.GetGnd().GetAngle(s);
mVelocity.y -= d * std::abs(a.sin());
f32 cos = a.cos();
out.x *= cos;
out.z *= cos;
if (field_0xA40 != 0) {
field_0xA40--;
}
out_s = a;
} else {
out_s = 0;
}
f32 acc = mAcceleration;
f32 vely = mVelocity.y;
out.y += mVelocity.y + mAcceleration;
if (out.y < mMaxSpeed) {
out.y = mMaxSpeed;
}
mVelocity.y = out.y;
mPosition += out + mStts.GetCcMove();
if (check0xA3C(FLAG_0x10000) && check0xA3C(FLAG_0x20) && mAcch.ChkWaterHit()) {
if (mAcch.GetWtrGroundH() <= mPosition.y + (mScale.x * 30.f) + 1.f) {
mVelocity.y = 0.f;
mPosition.y = mAcch.GetWtrGroundH() - (mScale.x * 30.f) - 1.f;
}
}
mAcceleration = acc;
f32 f = 1.f;
if (mAcch.ChkGndHit() && field_0xA84.squareMagXY() > 1.f) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
f = plane.GetAngle(field_0xA84.atan2sX_Z()).cos();
f *= f;
}
mPosition += (field_0xA84 * f) + field_0xA90;
mAcch.CrrPos(*dBgS::GetInstance());
f32 f1 = 0.f;
f32 f2 = 4.f;
mVec3_c force = mVec3_c::Zero;
f32 offs = mYOffset;
if (mAcch.ChkGndHit() && !mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.GetGnd());
if (attr == POLY_ATTR_CURSED_WATER) {
f1 = -60.f;
if (mYOffset >= 0.f) {
vely *= 0.5f;
mSpeed *= 0.5f;
}
f2 = nw4r::math::FAbs(vely);
mVelocity.y = vely;
mAcceleration = dAcPy_c::getBombAcceleration_1();
mMaxSpeed = dAcPy_c::getBombMaxSpeed_1();
} else if (attr == POLY_ATTR_SAND_DEEP_INSTANT || attr == POLY_ATTR_SAND_DEEP_SLOW ||
attr == POLY_ATTR_SAND_MED) {
f1 = -10.f;
f2 = 1.f;
}
if (attr == POLY_ATTR_SAND_DEEP_SLOW || attr == POLY_ATTR_SAND_MED) {
dTgStream_c::getForce(mPosition, force);
}
cLib::addCalcPosXZ(&field_0xA90, force, 0.5f, 10.f, 3.f);
sLib::chase(&offs, f1, f2);
mYOffset = offs;
if (offs <= -60.f) {
set0xA3C(FLAG_0x1000);
}
setRoomId();
if (mAcch.ChkGndHit()) {
cM3dGPla plane;
dBgS::GetInstance()->GetTriPla(mAcch.GetGnd(), &plane);
}
// ...
if (mAcch.ChkGroundLanding()) {
if (vely < -5.f) {
startSoundWithFloatParam(SE_BM_BOUND, -1.f);
if (dBgS::GetInstance()->GetPolyAtt0(mAcch.GetGnd()) != POLY_ATT_0_LAVA) {
dJEffManager_c::spawnGroundEffect(
mPosition, mPolyAttr0, mPolyAttr1, field_0x1B4, 1, 0.8f, field_0x1B0
);
}
}
// ...
f32 f3 = dAcPy_c::getBombUnkFloat_0();
s32 attr = dBgS::GetInstance()->GetSpecialCode(mAcch.GetGnd());
if (check0xA3C(FLAG_0x40000) ||
((dAcPy_c::getBombUnkFloat_1() <= f3 && attr != POLY_ATTR_SAND_DEEP_INSTANT) &&
attr != POLY_ATTR_CURSED_WATER && attr != POLY_ATTR_SAND_DEEP_SLOW && attr != POLY_ATTR_SAND_MED)) {
mSpeed *= 0.9f;
mBombSpeed *= 0.9f;
}
}
}
lookAt();
}
void dAcBomb_c::finalizeState_Wait() {
mSph.SetCoCallback(dAcBomb_coHitCallback);
mSph.OnCoSet();
}
void dAcBomb_c::initializeState_FlowerWait() {
set0xA3C(FLAG_0x1000000);
mSph.ClrTgSet();
mScale.set(0.1f, 0.1f, 0.1f);
mStts.SetRank(0xD);
mAcch.OffLineCheck();
mMdl.setScale(mScale);
}
void dAcBomb_c::executeState_FlowerWait() {
dAcPy_c *pPlayer = dAcPy_c::GetLink2();
AttentionManager::GetInstance()->addUnk3Target(*this, 1, 250.f, -200.f, 200.f);
lookAt();
mSph.OnTgSet();
mVec3_c scale = mScale * field_0xA50;
mMdl.setScale(scale);
if (checkExplode()) {
return;
}
if (mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
changeState(StateID_Carry);
return;
}
setPickupTarget();
}
void dAcBomb_c::finalizeState_FlowerWait() {
if (!(mLinkage.checkConnection(dLinkage_c::CONNECTION_5) && check0xA3C(FLAG_0x1000000))) {
unset0xA3C(FLAG_0x1000000);
}
if (getBombType() == BOMB_2) {
mStts.SetRank(4);
} else {
mStts.SetRank(5);
}
unsetActorProperty(AC_PROP_0x1);
mAcch.OnLineCheck();
}
void dAcBomb_c::initializeState_WindCarry() {
unset0xA3C(FLAG_0x2000000 | FLAG_0x80000 | FLAG_0x40000 | FLAG_0x10000);
field_0xA84 = mVec3_c::Zero;
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
mBombSpeed = 0.f;
mLinkage.bushTpFunc(mAcch);
setRoomId();
}
void dAcBomb_c::executeState_WindCarry() {
if (checkExplode()) {
return;
}
if (mLinkage.checkState(dLinkage_c::STATE_ACTIVE)) {
changeState(StateID_Carry);
return;
}
if (mSph.ChkCoHit()) {
mPosition += mStts.GetCcMove();
mUnkRef.fn_800051630();
}
if (!mUnkRef.fn_80051780(mSph)) {
changeState(StateID_Wait);
return;
}
mLinkage.bushTpFunc(mAcch);
setRoomId();
mSpeed = 0.f;
mVelocity = mVec3_c::Zero;
}
void dAcBomb_c::finalizeState_WindCarry() {}
void dAcBomb_c::setBombColor() {
mColor clr(0, 0, 0, 0xFF);
if (!check0xA3C(FLAG_0x800)) {
bool b = !check0xA3C(FLAG_0x1000000 | FLAG_0x200000 | FLAG_0x800 | FLAG_0x200) && !isState(StateID_Explode);
if (b) {
mEffect1.holdEffect(PARTICLE_RESOURCE_ID_MAPPING_974_, mWorldMtx, nullptr, nullptr);
if (!check0xA3C(FLAG_0x8000000)) {
mEffect2.holdEffect(PARTICLE_RESOURCE_ID_MAPPING_975_, mWorldMtx, nullptr, nullptr);
}
dAcObjBase_c *pObj;
if (
// Is controlled - and by player
// And Controlling Actor (player) as objprop 0x200 set
(mLinkage.checkState(dLinkage_c::STATE_ACTIVE) && static_cast<dAcObjBase_c *>(mLinkage.getControllingActor())->isPlayer())
&& ((pObj = static_cast<dAcObjBase_c *>(mLinkage.getControllingActor())) && pObj->checkObjectProperty(OBJ_PROP_0x200))
// OOOOR this bomb has it set.
|| checkObjectProperty(OBJ_PROP_0x200)
) {
mEffect1.stopDrawParticles();
mEffect2.stopDrawParticles();
} else {
holdSound(SE_BM_IGNITION_LV);
mEffect1.playDrawParticles();
mEffect2.playDrawParticles();
}
s32 interval;
s16 maxTime = dAcPy_c::getBombExplodeTimer();
if (mFuseTime > maxTime) {
interval = maxTime >> 1;
} else if (mFuseTime > (maxTime >> 1)) {
interval = maxTime >> 2;
} else if (mFuseTime > (maxTime >> 2)) {
interval = maxTime >> 3;
} else {
interval = maxTime >> 4;
}
s32 tmp1 = (mFuseTime / interval);
tmp1 = nw4r::ut::Max<s32>(mFuseTime - (tmp1 * interval) - 5, 0);
u8 colorVal = (1.0f / (interval - 5)) * tmp1 * 255.0f;
clr.r = colorVal;
clr.b = colorVal;
}
}
mMdl.setTevKColor(mMainMatID, GX_KCOLOR3, clr, false);
}
void dAcBomb_c::rollTo(const mVec3_c &dir) {
mVec3_c v;
setXYZCirclePoint(v, mAngle.y, mSpeed, mVelocity.y);
v += dir;
mAngle.y = v.atan2sX_Z();
mSpeed = v.absXZ();
mVelocity.y = v.y;
}
void dAcBomb_c::rollToInternal(const mVec3_c &dir) {
if (field_0xA40 == 0) {
return;
}
mVec3_c v;
setXYZCirclePoint(v, mBombRotationY, mBombSpeed, 0.f);
v += dir;
v.y = 0.f;
mBombRotationY = v.atan2sX_Z();
mBombSpeed = v.absXZ();
}
void dAcBomb_c::registerInEvent() {
if (!isState(StateID_Wait)) {
return;
}
if (!mAcch.ChkGndHit()) {
return;
}
const dAcObjBase_c *pObj = dBgS::GetInstance()->GetActorPointer(mAcch.GetGnd());
if (pObj != nullptr && pObj->mProfileName != fProfile::OBJ_CANNON) {
if (pObj->checkActorProperty(AC_PROP_0x4) || EventManager::FUN_800a0570(pObj)) {
setActorProperty(AC_PROP_0x4);
}
}
}
void dAcBomb_c::unkVirtFunc_0x6C() {
if (isState(StateID_Wait)) {
unsetActorProperty(AC_PROP_0x4);
}
}
int dAcBomb_c::actorExecute() {}
int dAcBomb_c::draw() {
if (isState(StateID_Explode) || (getBombType() == BOMB_2 && !dAcPy_c::GetLink()->checkActionFlagsCont(0x400000))) {
return SUCCEEDED;
}
drawModelType1(&mMdl);
mQuat_c rot(0.f, mScale.x * sHIO.getBombScale(), 0.f, mScale.x * sHIO.getBombScale());
if (!isState(StateID_FlowerWait)) {
drawShadow(mShdw, nullptr, mWorldMtx, &rot, -1, -1, -1, -1, -1, mPosition.y - mAcch.GetGroundH());
}
return SUCCEEDED;
}