This commit is contained in:
robojumper
2025-05-19 00:27:07 +02:00
parent bb6fd66745
commit 7f3dbef322
8 changed files with 494 additions and 114 deletions
+27 -27
View File
@@ -2072,7 +2072,7 @@ fn_80050010 = .text:0x80050010; // type:function size:0x4
fn_80050020 = .text:0x80050020; // type:function size:0x8
fn_80050030 = .text:0x80050030; // type:function size:0x1A8
fn_800501E0 = .text:0x800501E0; // type:function size:0x40
__dt__14UnkPlayerClassFv = .text:0x80050220; // type:function size:0x40
__dt__7mQuat_cFv = .text:0x80050220; // type:function size:0x40
AcNpcKyuiBase__initStates = .text:0x80050260; // type:function size:0x1E0
fn_80050440 = .text:0x80050440; // type:function size:0x58
AcNpcKyuiBase__dtor = .text:0x800504A0; // type:function size:0x5C
@@ -2640,7 +2640,7 @@ timingC__22daPlBaseMainCallback_cFPQ34nw4r4math5MTX34Q34nw4r3g3d6ResMdl = .text:
play__16daPlBaseAnmChr_cFv = .text:0x8005D2E0; // type:function size:0x34
isFinished__16daPlBaseAnmChr_cFv = .text:0x8005D320; // type:function size:0x80
timingB__22daPlBaseHeadCallback_cFUlPQ34nw4r3g3d13WorldMtxManipQ34nw4r3g3d6ResMdl = .text:0x8005D3A0; // type:function size:0x8
ExecCallbackC__27daPlBaseCalcWorldCallback_cFPQ34nw4r4math5MTX34Q34nw4r3g3d6ResMdlPQ34nw4r3g3d16FuncObjCalcWorld = .text:0x8005D3B0; // type:function size:0x30
ExecCallbackC__23daPlBaseHandsCallback_cFPQ34nw4r4math5MTX34Q34nw4r3g3d6ResMdlPQ34nw4r3g3d16FuncObjCalcWorld = .text:0x8005D3B0; // type:function size:0x30
fn_8005D3E0 = .text:0x8005D3E0; // type:function size:0x28
freeFrmHeap__19daPlayerModelBase_cFP16mHeapAllocator_c = .text:0x8005D410; // type:function size:0x60
allocFrmHeap__19daPlayerModelBase_cFP16mHeapAllocator_cUlPCc = .text:0x8005D470; // type:function size:0x58
@@ -2663,30 +2663,30 @@ initShieldModel__19daPlayerModelBase_cFv = .text:0x8005E490; // type:function si
updateShieldModel__19daPlayerModelBase_cFv = .text:0x8005E750; // type:function size:0xC8
createGenericSmdl__19daPlayerModelBase_cFQ34nw4r3g3d6ResMdlRQ23m3d6smdl_cP12mAllocator_cUl = .text:0x8005E820; // type:function size:0x68
createGenericMdl__19daPlayerModelBase_cFQ34nw4r3g3d6ResMdlRQ23m3d5mdl_cP12mAllocator_cUl = .text:0x8005E890; // type:function size:0x68
fn_8005E900 = .text:0x8005E900; // type:function size:0x11C
fn_8005EA20 = .text:0x8005EA20; // type:function size:0xA0
fn_8005EAC0__19daPlayerModelBase_cFv = .text:0x8005EAC0; // type:function size:0x274
someDivingHrabbingStuff__19daPlayerModelBase_cFv = .text:0x8005ED40; // type:function size:0x4
vt_0x308__19daPlayerModelBase_cFv = .text:0x8005ED50; // type:function size:0xC
fn_8005ED60__19daPlayerModelBase_cFv = .text:0x8005ED60; // type:function size:0x7B0
vt_0x2E0__19daPlayerModelBase_cFv = .text:0x8005F510; // type:function size:0x4
applyWorldRotationMaybe__19daPlayerModelBase_cFPQ34nw4r4math5MTX344mAng4mAng4mAngP7mVec3_cb = .text:0x8005E900; // type:function size:0x11C
applyWorldRotationMaybe__19daPlayerModelBase_cFPQ34nw4r3g3d13WorldMtxManip4mAng4mAng4mAngP7mVec3_cb = .text:0x8005EA20; // type:function size:0xA0
adjustMainModelChrAnm__19daPlayerModelBase_cFQ219daPlayerModelBase_c21PlayerMainModelNode_ePQ34nw4r3g3d12ChrAnmResult = .text:0x8005EAC0; // type:function size:0x274
transformModelCenter__19daPlayerModelBase_cFP6mMtx_c = .text:0x8005ED40; // type:function size:0x4
getArmZRot__19daPlayerModelBase_cFl = .text:0x8005ED50; // type:function size:0xC
adjustMainModelWorldMtx__19daPlayerModelBase_cFQ219daPlayerModelBase_c21PlayerMainModelNode_ePQ34nw4r3g3d13WorldMtxManip = .text:0x8005ED60; // type:function size:0x7B0
transformBackbone1__19daPlayerModelBase_cFPQ34nw4r3g3d13WorldMtxManip = .text:0x8005F510; // type:function size:0x4
vt_0x30C__19daPlayerModelBase_cFR7mVec3_c = .text:0x8005F520; // type:function size:0x24
isMPPose__19daPlayerModelBase_cFv = .text:0x8005F550; // type:function size:0x8
isOnTightRope__19daPlayerModelBase_cFv = .text:0x8005F560; // type:function size:0x8
isOnVines__19daPlayerModelBase_cFv = .text:0x8005F570; // type:function size:0x8
fn_8005F580 = .text:0x8005F580; // type:function size:0x88
fn_8005F610 = .text:0x8005F610; // type:function size:0xD4
fn_8005F6F0 = .text:0x8005F6F0; // type:function size:0x194
fn_8005F890__19daPlayerModelBase_cFv = .text:0x8005F890; // type:function size:0x2C0
vt_0x2E8__19daPlayerModelBase_cFv = .text:0x8005FB50; // type:function size:0x8
updateMainBlend1__19daPlayerModelBase_cFf = .text:0x8005F580; // type:function size:0x88
updateMainBlend2__19daPlayerModelBase_cFfb = .text:0x8005F610; // type:function size:0xD4
updateBlendWeights__19daPlayerModelBase_cFQ219daPlayerModelBase_c21PlayerMainModelNode_e = .text:0x8005F6F0; // type:function size:0x194
fn_8005F890__19daPlayerModelBase_cFPQ34nw4r4math5MTX34 = .text:0x8005F890; // type:function size:0x2C0
vt_0x2E8__19daPlayerModelBase_cFPQ34nw4r4math5MTX34PCUsb = .text:0x8005FB50; // type:function size:0x8
vt_0x304__19daPlayerModelBase_cCFv = .text:0x8005FB60; // type:function size:0xC
isOnClawTargetMaybe__19daPlayerModelBase_cFiR4mAngR4mAng = .text:0x8005FB70; // type:function size:0x14
isOnClawTargetMaybe__19daPlayerModelBase_cFlR4mAngR4mAng = .text:0x8005FB70; // type:function size:0x14
fn_8005FB90 = .text:0x8005FB90; // type:function size:0x220
mainModeltimingA__19daPlayerModelBase_cFUlPQ34nw4r3g3d12ChrAnmResultRQ34nw4r3g3d6ResMdl = .text:0x8005FDB0; // type:function size:0x4
mainModeltimingB__19daPlayerModelBase_cFUlPQ34nw4r3g3d13WorldMtxManipRQ34nw4r3g3d6ResMdl = .text:0x8005FDC0; // type:function size:0x78
mainModelTimingC__19daPlayerModelBase_cFPQ34nw4r4math5MTX34RQ34nw4r3g3d6ResMdl = .text:0x8005FE40; // type:function size:0x4C
fn_8005FE90 = .text:0x8005FE90; // type:function size:0xA8
fn_8005FF40 = .text:0x8005FF40; // type:function size:0x118
mainModelTimingA__19daPlayerModelBase_cFUlPQ34nw4r3g3d12ChrAnmResult = .text:0x8005FDB0; // type:function size:0x4
mainModelTimingB__19daPlayerModelBase_cFUlPQ34nw4r3g3d13WorldMtxManip = .text:0x8005FDC0; // type:function size:0x78
mainModelTimingC__19daPlayerModelBase_cFPQ34nw4r4math5MTX34 = .text:0x8005FE40; // type:function size:0x4C
handsCallbackC__19daPlayerModelBase_cFPQ34nw4r4math5MTX34Q34nw4r3g3d6ResMdlPQ34nw4r3g3d16FuncObjCalcWorld = .text:0x8005FE90; // type:function size:0xA8
headModelTimingB__19daPlayerModelBase_cFUlPQ34nw4r3g3d13WorldMtxManip = .text:0x8005FF40; // type:function size:0x118
setTransformAndCalc__19daPlayerModelBase_cFRQ23m3d9scnLeaf_cPC6mMtx_c = .text:0x80060060; // type:function size:0x40
fn_800600A0 = .text:0x800600A0; // type:function size:0xD4
fn_80060180 = .text:0x80060180; // type:function size:0xB0
@@ -2708,8 +2708,8 @@ fn_80060B30 = .text:0x80060B30; // type:function size:0xCC
fn_80060C00 = .text:0x80060C00; // type:function size:0xE0
fn_80060CE0 = .text:0x80060CE0; // type:function size:0x64
fn_80060D50 = .text:0x80060D50; // type:function size:0x54
fn_80060DB0 = .text:0x80060DB0; // type:function size:0x29C
fn_80061050 = .text:0x80061050; // type:function size:0x1B0
updateModelColliders__19daPlayerModelBase_cFv = .text:0x80060DB0; // type:function size:0x29C
updateCachedPositions__19daPlayerModelBase_cFv = .text:0x80061050; // type:function size:0x1B0
fn_80061200 = .text:0x80061200; // type:function size:0x210
fn_80061410__19daPlayerModelBase_cFv = .text:0x80061410; // type:function size:0x6C
alwaysRet0__19daPlayerModelBase_cFv = .text:0x80061480; // type:function size:0x8
@@ -2729,7 +2729,7 @@ canBlockAttack__19daPlayerModelBase_cFv = .text:0x80061570; // type:function siz
__dt__19daPlayerModelBase_cFv = .text:0x80061580; // type:function size:0x254
__dt__16daPlBaseAnmChr_cFv = .text:0x800617E0; // type:function size:0x58
__dt__24daPlBaseScnObjCallback_cFv = .text:0x80061840; // type:function size:0x40
__dt__27daPlBaseCalcWorldCallback_cFv = .text:0x80061880; // type:function size:0x40
__dt__23daPlBaseHandsCallback_cFv = .text:0x80061880; // type:function size:0x40
__dt__Q34nw4r3g3d18ICalcWorldCallbackFv = .text:0x800618C0; // type:function size:0x40
__dt__22daPlBaseHeadCallback_cFv = .text:0x80061900; // type:function size:0x58
__dt__22daPlBaseMainCallback_cFv = .text:0x80061960; // type:function size:0x58
@@ -11891,7 +11891,7 @@ fn_801D8290 = .text:0x801D8290; // type:function size:0x46C
fn_801D8700 = .text:0x801D8700; // type:function size:0x134
fn_801D8840 = .text:0x801D8840; // type:function size:0x2B8
fn_801D8B00 = .text:0x801D8B00; // type:function size:0x230
__ct__14UnkPlayerClassFv = .text:0x801D8D30; // type:function size:0x4
__ct__7mQuat_cFv = .text:0x801D8D30; // type:function size:0x4
fn_801D8D40 = .text:0x801D8D40; // type:function size:0xB90
fn_801D98D0 = .text:0x801D98D0; // type:function size:0x37C
fn_801D9C50 = .text:0x801D9C50; // type:function size:0x4
@@ -17577,7 +17577,7 @@ getMatID__Q23m3d6bmdl_cCFPCc = .text:0x802E9300; // type:function size:0x3C
getNodeID__Q23m3d6bmdl_cCFPCc = .text:0x802E9340; // type:function size:0x3C
getNodeWorldMtx__Q23m3d6bmdl_cCFUlPQ34nw4r4math5MTX34 = .text:0x802E9380; // type:function size:0xA8
getNodeWorldMtxMultVecZero__Q23m3d6bmdl_cCFUlRQ34nw4r4math4VEC3 = .text:0x802E9430; // type:function size:0x5C
getNodeWorldMtxMultVec__Q23m3d6bmdl_cCFUlRQ34nw4r4math4VEC3RQ34nw4r4math4VEC3 = .text:0x802E9490; // type:function size:0x60
getNodeWorldMtxMultVec__Q23m3d6bmdl_cCFUlRCQ34nw4r4math4VEC3RQ34nw4r4math4VEC3 = .text:0x802E9490; // type:function size:0x60
setAnm__Q23m3d6bmdl_cFRQ23m3d6banm_c = .text:0x802E94F0; // type:function size:0x15C
play__Q23m3d6bmdl_cFv = .text:0x802E9650; // type:function size:0x20
getResMdl__Q23m3d6bmdl_cCFv = .text:0x802E9670; // type:function size:0x80
@@ -17848,7 +17848,7 @@ ZrotM__6mMtx_cFRC4mAng = .text:0x802F1990; // type:function size:0x4C
ZXYrotS__6mMtx_cFRC4mAngRC4mAngRC4mAng = .text:0x802F19E0; // type:function size:0x60
ZXYrotM__6mMtx_cFRC4mAngRC4mAngRC4mAng = .text:0x802F1A40; // type:function size:0x60
mMtx__XYZrotS = .text:0x802F1AA0; // type:function size:0x60
mMtx__ZYXrotM = .text:0x802F1B00; // type:function size:0x60
ZYXrotM__6mMtx_cFRC4mAngRC4mAngRC4mAng = .text:0x802F1B00; // type:function size:0x60
toRot__6mMtx_cCFR7mAng3_c = .text:0x802F1B60; // type:function size:0xDC
fn_802F1C40__6mMtx_cFll = .text:0x802F1C40; // type:function size:0x220
makeRotationFromVecs__6mMtx_cFRC7mVec3_cRC7mVec3_cf = .text:0x802F1E60; // type:function size:0x58
@@ -30817,7 +30817,7 @@ lbl_8050D9E4 = .data:0x8050D9E4; // type:object size:0xC
lbl_8050D9F0 = .data:0x8050D9F0; // type:object size:0x10
__vt__19daPlayerModelBase_c = .data:0x8050DA00; // type:object size:0x310
__vt__22daPlBaseHeadCallback_c = .data:0x8050DD10; // type:object size:0x18
__vt__27daPlBaseCalcWorldCallback_c = .data:0x8050DD28; // type:object size:0x18
__vt__23daPlBaseHandsCallback_c = .data:0x8050DD28; // type:object size:0x18
__vt__16daPlBaseAnmChr_c = .data:0x8050DD40; // type:object size:0x18
__vt__22daPlBaseMainCallback_c = .data:0x8050DD58; // type:object size:0x18
__vt__13daPlBaseMdl_c = .data:0x8050DD70; // type:object size:0x2C
+61 -18
View File
@@ -28,6 +28,7 @@
#include "nw4r/g3d/res/g3d_resanmtexsrt.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/math/math_types.h"
#include "toBeSorted/file_manager.h"
#include "toBeSorted/stage_render_stuff.h"
@@ -104,6 +105,10 @@ public:
);
void setBlendNodeRange(u16, u16, f32);
nw4r::g3d::ChrAnmResult *getNodeResult(u16 node) {
return mCallback.getNodeResult(node);
}
private:
/* 0x24 */ daPlBaseMdlCallback_c mCallback;
/* 0x58 */ u8 field_0x58;
@@ -137,7 +142,7 @@ private:
/* 0x36 */ u8 field_0x36;
};
class daPlBaseCalcWorldCallback_c : public nw4r::g3d::ICalcWorldCallback {
class daPlBaseHandsCallback_c : public nw4r::g3d::ICalcWorldCallback {
public:
virtual void ExecCallbackC(
nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl,
@@ -826,14 +831,21 @@ public:
PLAYER_MAIN_NODE_BACKBONE_2 = 2,
PLAYER_MAIN_NODE_HEAD = 4,
PLAYER_MAIN_NODE_POD = 5,
PLAYER_MAIN_NODE_SHOULDER_L = 6,
PLAYER_MAIN_NODE_ARM_L1 = 7,
PLAYER_MAIN_NODE_ARM_L2 = 8,
PLAYER_MAIN_NODE_HAND_L = 9,
PLAYER_MAIN_NODE_WEAPON_L = 10,
PLAYER_MAIN_NODE_SHOULDER_R = 11,
PLAYER_MAIN_NODE_ARM_R1 = 12,
PLAYER_MAIN_NODE_ARM_R2 = 13,
PLAYER_MAIN_NODE_HAND_R = 14,
PLAYER_MAIN_NODE_WEAPON_R = 15,
PLAYER_MAIN_NODE_WAIST = 16,
PLAYER_MAIN_NODE_TOE_L = 21,
PLAYER_MAIN_NODE_TOE_R = 26,
PLAYER_MAIN_NODE_FSKIRT_L1 = 27,
PLAYER_MAIN_NODE_FSKIRT_R1 = 29,
@@ -843,7 +855,23 @@ public:
PLAYER_MAIN_NODE_RSKIRT_R2 = 34,
};
void fn_8005F890();
// Alink.arc > g3d > model.brres > 3DModels(NW4R) > al_head > Bones > ...
enum PlayerHeadModelNode_e {
PLAYER_HEAD_NODE_HAIR_L = 1,
PLAYER_HEAD_NODE_HAIR_R1 = 2,
PLAYER_HEAD_NODE_HAIR_R2 = 3,
PLAYER_HEAD_NODE_MOMI_L = 4,
PLAYER_HEAD_NODE_MOMI_R = 5,
PLAYER_HEAD_NODE_MOMI_Z_CAP_1 = 6,
};
// Alink.arc > g3d > model.brres > 3DModels(NW4R) > al_hands > Bones > ...
enum PlayerHandsModelNode_e {
PLAYER_HANDS_NODE_HAND_L = 1,
PLAYER_HANDS_NODE_HAND_R = 2,
};
void fn_8005F890(nw4r::math::MTX34 *);
void fn_80061410();
static void freeFrmHeap(mHeapAllocator_c *allocator);
@@ -879,10 +907,10 @@ public:
/* vt 0x2E0 */ virtual void transformBackbone1(nw4r::g3d::WorldMtxManip *) {}
/* vt 0x2E4 */ virtual void transformModelCenter(mMtx_c *) {}
/* vt 0x2E8 */ virtual bool vt_0x2E8() {
/* vt 0x2E8 */ virtual bool vt_0x2E8(nw4r::math::MTX34 *, const u16 *, bool) {
return true;
}
/* vt 0x2EC */ virtual void isOnClawTargetMaybe(UNKWORD, mAng &a1, mAng &a2) {
/* vt 0x2EC */ virtual void isOnClawTargetMaybe(s32 arm, mAng &a1, mAng &a2) {
a1.setR(0);
a2.setR(0);
}
@@ -921,7 +949,7 @@ public:
return field_0x12F4;
}
/* vt 0x0EC */ virtual const mVec3_c &vt_0x0EC() const override {
return field_0x1294;
return mHeadTranslation;
}
/* vt 0x0F0 */ virtual const mVec3_c &vt_0x0F0() const override {
return mTranslationHand[1];
@@ -963,6 +991,9 @@ public:
mSwordAndMoreStates &= ~mask;
}
void updateModelColliders();
void updateCachedPositions();
// Model callbacks - dropping the mdl argument, apparently
void mainModelTimingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result);
void adjustMainModelChrAnm(PlayerMainModelNode_e nodeId, nw4r::g3d::ChrAnmResult *result);
@@ -971,9 +1002,15 @@ public:
void adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId, nw4r::g3d::WorldMtxManip *result);
void mainModelTimingC(nw4r::math::MTX34 *result);
void headModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result);
void fn_8005E900(mMtx_c *, mAng, mAng, mAng, mVec3_c *, bool);
void fn_8005EA20(nw4r::g3d::WorldMtxManip*, mAng, mAng, mAng, mVec3_c *, bool);
void handsCallbackC(nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj);
void updateBlendWeights(PlayerMainModelNode_e nodeId);
void updateMainBlend1(f32 blend);
void updateMainBlend2(f32 blend, bool save);
void applyWorldRotationMaybe(nw4r::math::MTX34 *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order);
void applyWorldRotationMaybe(nw4r::g3d::WorldMtxManip *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order);
static const PlayerAnimation sAnimations[443];
static const u8 sShieldDurabilities[10];
@@ -993,7 +1030,7 @@ protected:
/* 0x3E0 */ daPlBaseMdl_c mMainMdl;
/* 0x440 */ daPlBaseMainCallback_c mMainBodyCallback;
/* 0x448 */ m3d::mdl_c mHeadMdl;
/* 0x46C */ daPlBaseHeadCallback_c mheadCallback;
/* 0x46C */ daPlBaseHeadCallback_c mHeadCallback;
/* 0x474 */ m3d::smdl_c mFaceMdl;
/* 0x490 */ m3d::anmChr_c mFaceAnmChr;
/* 0x4C8 */ void *mpAnmCharBuffer;
@@ -1003,7 +1040,7 @@ protected:
/* 0x528 */ void *mpTexSrtBuffer;
/* 0x52C */ m3d::anmChr_c mHeadAnmChr;
/* 0x564 */ m3d::smdl_c mHandsMdl;
/* 0x580 */ daPlBaseCalcWorldCallback_c mCalcWorldCallback;
/* 0x580 */ daPlBaseHandsCallback_c mCalcWorldCallback;
/* 0x588 */ daPlBaseScnObjCallback_c mScnObjCallback;
/* 0x598 */ m3d::smdl_c mSwordMdl;
/* 0x5B4 */ m3d::anmMatClr_c mSwordAnmMatClr;
@@ -1039,6 +1076,7 @@ protected:
/* 0x1216 */ s8 mCapMatId;
/* 0x1217 */ s8 mSkinMatId;
/* 0x1218 */ u8 mSkywardStrikeChargeDuration;
/* 0x1219 */ u8 field_0x1219;
/* 0x121A */ u16 mAnimations[6];
/* 0x1226 */ u16 mFaceAnmChrIdx1;
/* 0x1228 */ u16 mFaceAnmChrIdx2;
@@ -1049,7 +1087,12 @@ protected:
/* 0x1232 */ u16 mBreakingEffect;
/* 0x1234 */ mAng mWaistZRot;
/* 0x1236 */ mAng mWaistYRot;
/* 0x1238 */ u8 _0x1238[0x125C - 0x1238];
/* 0x1238 */ mAng field_0x1238[5];
/* 0x1242 */ mAng field_0x1242[5];
/* 0x124C */ u8 _0x124C[0x1256 - 0x124C];
/* 0x1256 */ mAng field_0x1256;
/* 0x1258 */ mAng field_0x1258;
/* 0x125A */ mAng field_0x125A;
/* 0x125C */ mAng mRSkirtR1Rot;
/* 0x125E */ mAng mRSkirtL1Rot;
/* 0x1260 */ mAng mRightHandRotation;
@@ -1059,27 +1102,27 @@ protected:
/* 0x1268 */ mAng field_0x1268;
/* 0x126A */ mAng field_0x126A;
/* 0x126C */ mAng field_0x126C;
/* 0x126E */ u8 _0x126C[0x1278 - 0x126E];
/* 0x1270 */ f32 field_0x1270;
/* 0x1274 */ f32 field_0x1274;
/* 0x1278 */ f32 field_0x1278;
/* 0x127C */ mVec3_c field_0x127C;
/* 0x1288 */ mVec3_c mCenterTranslation;
/* 0x1294 */ mVec3_c field_0x1294;
/* 0x12A0 */ mVec3_c field_0x12A0;
/* 0x1294 */ mVec3_c mHeadTranslation;
/* 0x12A0 */ mVec3_c mPositionAboveLink;
/* 0x12AC */ mVec3_c mTranslationHand[2];
/* 0x12C4 */ mVec3_c mTranslationWeapon[2];
/* 0x12DC */ mVec3_c mToeTranslation[2];
/* 0x12F4 */ mVec3_c field_0x12F4;
/* 0x1300 */ UnkPlayerClass mUnk_0x1300[4];
/* 0x1300 */ mQuat_c field_0x1300[4];
/* 0x1340 */ mQuat_c mQuat1;
/* 0x1350 */ mQuat_c mQuat2;
/* 0x1360 */ dAcRef_c<dAcObjBase_c> mRef; // not sure about the class
/* 0x136C */ mAng *field_0x136C;
/* 0x1370 */ mAng *field_0x1370;
/* 0x1374 */ mAng *field_0x1374; // x3
/* 0x1378 */ mAng *field_0x1378; // x3
};
// The split between daPlBase_c and dAcPy_c is somewhere after
// member offset 0x1368 and before 0x137C
class dAcPy_c : public daPlayerModelBase_c {
public:
dAcPy_c();
@@ -1095,7 +1138,7 @@ public:
/* vt 0x318 */ virtual void vt_0x318();
protected:
/* 0x1372 */ u8 _0x1374[0x4564 - 0x1374];
/* 0x137C */ u8 _0x137C[0x4564 - 0x137C];
/* 0x4564 */ f32 field_0x4564;
public:
+2 -2
View File
@@ -22,7 +22,7 @@ public:
int getNodeID(const char *name) const;
bool getNodeWorldMtx(u32 p1, nw4r::math::MTX34 *out) const;
bool getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const;
bool getNodeWorldMtxMultVec(u32, nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
bool getNodeWorldMtxMultVec(u32, const nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
nw4r::g3d::ResMdl getResMdl() const;
nw4r::g3d::ResMat getResMat(u32 index) const;
@@ -40,7 +40,7 @@ public:
bool getBounds(mVec3_c *min, mVec3_c *max) const;
private:
banm_c *mpCurrentAnm;
/* 0x18 */ banm_c *mpCurrentAnm;
};
} // namespace m3d
+6 -2
View File
@@ -43,6 +43,10 @@ public:
mpBaseCallback = cb;
}
nw4r::g3d::ChrAnmResult *getNodeResult(u16 node) {
return &mpNodes[node];
}
protected:
/* 0x04 */ calcRatio_c mCalcRatio;
/* 0x20 */ int mNumNode;
@@ -66,9 +70,9 @@ public:
private:
/** If we allocated the callback ourselves, this is what we need to free */
mdlCallback_c *mpOwnedCallback;
/* 0x1C */ mdlCallback_c *mpOwnedCallback;
/** The actual callback to use */
mdlCallback_c *mpCallback;
/* 0x20 */ mdlCallback_c *mpCallback;
};
} // namespace m3d
+4
View File
@@ -56,6 +56,10 @@ struct mAng {
mVal -= other.mVal;
return *this;
}
mAng &operator*=(const s32 &other) {
mVal *= other;
return *this;
}
s32 step(s16 target, s32 steps, s16 max, s16 min);
+381 -48
View File
@@ -25,8 +25,10 @@
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/g3d/res/g3d_resshp.h"
#include "nw4r/math/math_arithmetic.h"
#include "nw4r/math/math_types.h"
#include "rvl/CX/cx.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/MTX/mtxvec.h"
#include "sized_string.h"
#include "toBeSorted/cx_util.h"
#include "toBeSorted/file_manager.h"
@@ -230,11 +232,15 @@ bool daPlBaseAnmChr_c::isFinished() {
return false;
}
void daPlBaseHeadCallback_c::timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) {}
void daPlBaseHeadCallback_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result, nw4r::g3d::ResMdl) {
mpPlayer->headModelTimingB(nodeId, result);
}
void daPlBaseCalcWorldCallback_c::ExecCallbackC(
void daPlBaseHandsCallback_c::ExecCallbackC(
nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj
) {}
) {
mpPlayer->handsCallbackC(pMtxArray, mdl, pFuncObj);
}
void daPlayerModelBase_c::freeFrmHeap(mHeapAllocator_c *allocator) {
EGG::Heap::toFrmHeap(allocator->getHeap())->free(0x1 | 0x2);
@@ -309,8 +315,8 @@ void daPlayerModelBase_c::loadBodyModels() {
mMainMdl.setCallback(&mMainBodyCallback);
mMainBodyCallback.setPlayer(this);
mHeadMdl.setCallback(&mheadCallback);
mheadCallback.setPlayer(this);
mHeadMdl.setCallback(&mHeadCallback);
mHeadCallback.setPlayer(this);
mScnCallback1.attach(mMainMdl);
mScnCallback2.attach(mHeadMdl);
@@ -491,11 +497,11 @@ void daPlayerModelBase_c::initSwordModel() {
const char *pod = sSwordPods[sCurrentSword];
nw4r::g3d::ResMdl sheathMdl = mSwordRes.GetResMdl(pod);
createGenericSmdl(sheathMdl, mSheathMdl, &heap_allocator, 0x800);
createGenericSmdl(sheathMdl, mSheathMdl, &mSwordAllocator, 0x800);
mScnCallback4.attach(mSheathMdl);
nw4r::g3d::ResMdl swordMdl = mSwordRes.GetResMdl(swordName);
createGenericSmdl(swordMdl, mSwordMdl, &heap_allocator, 0x810);
createGenericSmdl(swordMdl, mSwordMdl, &mSwordAllocator, 0x810);
mSwordMdl.setPriorityDraw(0x84, 0x7F);
nw4r::g3d::ResAnmClr swordAnmClr = mAlinkRes.GetResAnmClr("appearance");
nw4r::g3d::ResMdl swordResMdl = mSwordMdl.getResMdl();
@@ -623,6 +629,41 @@ bool daPlayerModelBase_c::createGenericMdl(
return ok;
}
void daPlayerModelBase_c::applyWorldRotationMaybe(
nw4r::math::MTX34 *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order
) {
mVec3_c v;
v.x = result->_03;
v.y = result->_13;
v.z = result->_23;
mMtx_c work;
if (off != nullptr) {
MTXTrans(work, off->x, off->y, off->z);
} else {
MTXTrans(work, v.x, v.y, v.z);
}
work.YrotM(rotation.y);
if (order) {
work.ZYXrotM(x, y, z);
} else {
work.ZXYrotM(x, y, z);
}
work.YrotM(-rotation.y);
mMtx_c translateBack;
translateBack.transS(-v.x, -v.y, -v.z);
MTXConcat(work, translateBack, work);
MTXConcat(work, *result, *result);
}
void daPlayerModelBase_c::applyWorldRotationMaybe(
nw4r::g3d::WorldMtxManip *result, mAng x, mAng y, mAng z, mVec3_c *off, bool order
) {
mMtx_c mtx;
result->GetMtx(mtx);
applyWorldRotationMaybe(mtx, x, y, z, off, order);
result->SetMtxUnchecked(mtx);
}
void daPlayerModelBase_c::adjustMainModelChrAnm(PlayerMainModelNode_e nodeId, nw4r::g3d::ChrAnmResult *result) {
mMtx_c mtx;
result->GetMtx(mtx);
@@ -674,17 +715,16 @@ void daPlayerModelBase_c::adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId,
mtx.YrotM(-rotation.y);
mMtx_c mtx2;
mtx2.YrotS(rotation.y);
mtx += mtx2;
MTXConcat(mtx2, mtx, mtx);
mMtx_c orig;
result->GetMtx(orig);
mVec3_c origTrans(orig.m[0][3], orig.m[1][3], orig.m[2][3]);
orig += mtx;
orig.m[0][3] = origTrans.x;
orig.m[1][3] = origTrans.y;
orig.m[2][3] = origTrans.z;
mVec3_c origTrans;
orig.getTranslation(origTrans);
MTXConcat(mtx, orig, orig);
orig.setTranslation(origTrans);
if (nodeId == PLAYER_MAIN_NODE_ARM_R1) {
fn_8005E900(&orig, 1500, 0, 0, nullptr, false);
applyWorldRotationMaybe(orig, 1500, 0, 0, nullptr, false);
}
result->SetMtxUnchecked(orig);
} else if (mAnimations[3] == 0xE0 && nodeId == PLAYER_MAIN_NODE_ARM_R2) {
@@ -693,73 +733,292 @@ void daPlayerModelBase_c::adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId,
mtx.YrotM(-rotation.y);
mMtx_c mtx2;
mtx2.YrotS(rotation.y);
mtx += mtx2;
MTXConcat(mtx2, mtx, mtx);
mMtx_c orig;
result->GetMtx(orig);
mVec3_c origTrans(orig.m[0][3], orig.m[1][3], orig.m[2][3]);
orig += mtx;
orig.m[0][3] = origTrans.x;
orig.m[1][3] = origTrans.y;
orig.m[2][3] = origTrans.z;
mVec3_c origTrans;
orig.getTranslation(origTrans);
MTXConcat(mtx, orig, orig);
orig.setTranslation(origTrans);
result->SetMtxUnchecked(orig);
} else if (nodeId == PLAYER_MAIN_NODE_BACKBONE_1) {
transformBackbone1(result);
fn_8005EA20(result, field_0x1268 >> 1, field_0x126A * 0.4f + getArmZRot(2), field_0x126C, nullptr, false);
applyWorldRotationMaybe(
result, field_0x1268 >> 1, field_0x126A * 0.4f + getArmZRot(2), field_0x126C, nullptr, false
);
} else if (nodeId == PLAYER_MAIN_NODE_BACKBONE_2) {
fn_8005EA20(result, field_0x1268 >> 1, field_0x126A * 0.6f + getArmZRot(2), 0, nullptr, false);
applyWorldRotationMaybe(result, field_0x1268 >> 1, field_0x126A * 0.6f + getArmZRot(2), 0, nullptr, false);
} else if (nodeId == PLAYER_MAIN_NODE_FSKIRT_L1 && *field_0x136C != 0) {
mVec3_c v;
vt_0x30C(v);
if (*field_0x136C < 0) {
v.z *= -1.0f;
}
fn_8005EA20(result, v.x * *field_0x136C, 0, v.z * *field_0x136C, nullptr, true);
} else if (nodeId == PLAYER_MAIN_NODE_FSKIRT_R1 && field_0x1370) {
applyWorldRotationMaybe(result, v.x * *field_0x136C, 0, v.z * *field_0x136C, nullptr, true);
} else if (nodeId == PLAYER_MAIN_NODE_FSKIRT_R1 && *field_0x1370) {
mVec3_c v;
vt_0x30C(v);
if (*field_0x1370 > 0) {
v.z *= -1.0f;
}
fn_8005EA20(result, v.x * *field_0x1370, 0, v.z * *field_0x1370, nullptr, true);
applyWorldRotationMaybe(result, v.x * *field_0x1370, 0, v.z * *field_0x1370, nullptr, true);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
mAng a1 = 0;
mAng a2 = getArmZRot(2);
fn_8005EA20(result, field_0x1268 / 2, field_0x126A * 0.6f + a1, a1, nullptr, false);
if (field_0x1258 != 0) {
mMtx_c mtx;
mtx.YrotS(field_0x125A);
mtx.XrotM(field_0x1258);
mtx.YrotM(-field_0x125A);
mMtx_c orig;
result->GetMtx(orig);
mVec3_c origTrans;
orig.getTranslation(origTrans);
MTXConcat(mtx, orig, orig);
orig.setTranslation(origTrans);
result->SetMtxUnchecked(orig);
}
if (field_0x1268 < 0) {
applyWorldRotationMaybe(result, -(field_0x1268 >> 1), 0, 0, nullptr, false);
}
} else if ((nodeId == PLAYER_MAIN_NODE_ARM_R2 || nodeId == PLAYER_MAIN_NODE_HAND_R) && isMPPose()) {
mAng a1 = 0;
mAng a2 = getArmZRot(2);
mMtx_c mtx;
mtx.makeQ(mQuat2);
mtx.YrotM(-rotation.y);
mMtx_c mtx2;
mtx2.YrotS(rotation.y);
MTXConcat(mtx2, mtx, mtx);
fn_8005EA20(result, field_0x1268 / 2, field_0x126A * 0.6f + a1, a1, nullptr, false);
mMtx_c orig;
result->GetMtx(orig);
mVec3_c origTrans;
orig.getTranslation(origTrans);
MTXConcat(mtx, orig, orig);
orig.setTranslation(origTrans);
result->SetMtxUnchecked(orig);
} else if (nodeId == PLAYER_MAIN_NODE_HAND_R || nodeId == PLAYER_MAIN_NODE_HAND_L) {
if (isOnTightRope()) {
// TODO: I'd like this to be a neat ternary...
// nodeId == PLAYER_MAIN_NODE_HAND_R ? -5461 : -7282;
mAng rot;
rot.setR(-7282);
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
rot.setR(-5461);
}
applyWorldRotationMaybe(result, rot, 0, 0, nullptr, false);
} else if (isOnVines()) {
// TODO what even is this
mAng v1 = -3277;
mAng v2 = 910;
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
v1 *= -1;
v2 *= -1;
}
applyWorldRotationMaybe(result, 0xec17, v1, v2, nullptr, true);
}
}
// Just getting weak functions to appear here
mVec3_c v;
vt_0x30C(v);
isMPPose();
isOnTightRope();
isOnVines();
}
void daPlayerModelBase_c::fn_8005F890() {
// Just getting weak functions to appear here
vt_0x2E8();
vt_0x304();
mAng a1, a2;
isOnClawTargetMaybe(0, a1, a2);
void daPlayerModelBase_c::updateMainBlend1(f32 blend) {
// TODO document numbers
mAnmChrBlend.setWeight(1, (1.0f - blend) * (1.0f - field_0x1274));
mAnmChrBlend.setWeight(3, (1.0f - blend) * field_0x1274);
mAnmChrBlend.setWeight(5, blend);
}
void daPlayerModelBase_c::updateMainBlend2(f32 blend, bool save) {
// TODO document numbers
f32 blend4 = 1.0f - mAnmChrBlend.getWeight(4);
mAnmChrBlend.setWeight(0, blend4 * (1.0f - blend));
mAnmChrBlend.setWeight(2, blend4 * blend);
f32 blend5 = 1.0f - mAnmChrBlend.getWeight(5);
mAnmChrBlend.setWeight(1, blend5 * (1.0f - blend));
mAnmChrBlend.setWeight(3, blend5 * blend);
if (save) {
field_0x1274 = blend;
}
}
void daPlayerModelBase_c::updateBlendWeights(PlayerMainModelNode_e nodeId) {
switch (field_0x1219) {
case 9:
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
updateMainBlend2(field_0x1274, false);
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
if (field_0x1274 < 0.5f) {
updateMainBlend2(0.0f, false);
} else {
updateMainBlend2(1.0f, false);
}
}
break;
case 1:
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend1(field_0x1270);
}
break;
case 4:
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
updateMainBlend1(field_0x1270);
}
break;
case 2:
if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
updateMainBlend1(field_0x1270);
}
break;
case 3:
if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_L) {
updateMainBlend1(field_0x1270);
}
break;
case 5:
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend1(field_0x1270);
}
break;
case 7:
if (nodeId == PLAYER_MAIN_NODE_CENTER) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_HEAD) {
updateMainBlend1(1.0f);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
updateMainBlend1(1.0f);
}
break;
case 6:
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
updateMainBlend2(0.0f, false);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend2(0.0f, false);
}
break;
case 8:
if (nodeId == PLAYER_MAIN_NODE_HEAD) {
updateMainBlend1(0.0f);
} else if (nodeId == PLAYER_MAIN_NODE_POD) {
updateMainBlend1(field_0x1270);
}
break;
}
}
void daPlayerModelBase_c::fn_8005F890(nw4r::math::MTX34 *result) {
// Probably related to IK?
static const u16 sNodeIdsArms1[] = {PLAYER_MAIN_NODE_ARM_L1, PLAYER_MAIN_NODE_ARM_R1};
static const Vec sArmVecs[] = {
{29.0f, 0.0f, 0.0f},
{26.5f, 0.0f, 0.0f},
{ 0.0f, 0.0f, 0.0f}
};
nw4r::g3d::ResMdl mdl = mMainMdl.getResMdl();
if (vt_0x2E8(result, sNodeIdsArms1, false)) {
mVec3_c swordOffset;
if (checkCurrentAction(/* SWORD_IN_DIAL */ 0x86) || checkCurrentAction(/* ON_BIRD */ 0x8A)) {
swordOffset = vt_0x304() * 0.5f;
} else {
swordOffset = mVec3_c::Zero;
}
mVec3_c dstVec;
// (1) For some reason the compiler sets up pointers to stack vars here...
for (s32 arm = 0; arm < 2; arm++) {
mAng rot1;
mAng rot2;
isOnClawTargetMaybe(arm, rot1, rot2);
u16 armNode = sNodeIdsArms1[arm];
mVec3_c *dst = nullptr;
mAng *angs;
if (arm == 0) {
angs = field_0x1374;
} else {
angs = field_0x1378;
}
nw4r::math::MTX34 *targetMtx;
// Walk down the arm bones and transform the whole thing again?
for (s32 i = 0; i < 3; i++) {
u32 mtxId = mdl.GetResNode(armNode).GetMtxID();
targetMtx = &result[mtxId];
applyWorldRotationMaybe(targetMtx, rot1, rot2, angs[i], dst, false);
mVec3_c v;
v.x = sArmVecs[i].x;
v.y = sArmVecs[i].y;
v.z = sArmVecs[i].z;
MTXMultVec(*targetMtx, v, dstVec);
if (i != 2 && arm == 1) {
// sword hand
dstVec -= swordOffset;
}
dst = &dstVec;
armNode++;
}
mVec3_c translate;
mMainMdl.getNodeResult(armNode)->GetTranslate(translate);
MTXMultVec(*targetMtx, translate, *dst);
// (2) ... here it stores the passed-by-value angles to the stack,
// then calls GetResNode and uses the previously set up pointers as arguments?
applyWorldRotationMaybe(&result[mdl.GetResNode(armNode).GetMtxID()], rot1, rot2, angs[2], &dstVec, false);
}
}
}
void daPlayerModelBase_c::mainModelTimingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result) {
adjustMainModelChrAnm((PlayerMainModelNode_e)nodeId, result);
}
void daPlayerModelBase_c::mainModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result) {}
void daPlayerModelBase_c::mainModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result) {
adjustMainModelWorldMtx((PlayerMainModelNode_e)nodeId, result);
if (field_0x1219 != 0) {
if (nodeId == PLAYER_MAIN_NODE_CENTER || nodeId == PLAYER_MAIN_NODE_POD ||
nodeId == PLAYER_MAIN_NODE_WEAPON_L || nodeId == PLAYER_MAIN_NODE_HEAD ||
nodeId == PLAYER_MAIN_NODE_WEAPON_R) {
updateBlendWeights((PlayerMainModelNode_e)nodeId);
}
}
}
void daPlayerModelBase_c::mainModelTimingC(nw4r::math::MTX34 *result) {}
void daPlayerModelBase_c::handsCallbackC(
nw4r::math::MTX34 *pMtxArray, nw4r::g3d::ResMdl mdl, nw4r::g3d::FuncObjCalcWorld *pFuncObj
) {
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_HAND_L, &pMtxArray[mdl.GetResNode(PLAYER_HANDS_NODE_HAND_L).GetMtxID()]);
mMainMdl.getNodeWorldMtx(PLAYER_MAIN_NODE_HAND_R, &pMtxArray[mdl.GetResNode(PLAYER_HANDS_NODE_HAND_R).GetMtxID()]);
}
void daPlayerModelBase_c::headModelTimingB(u32 nodeId, nw4r::g3d::WorldMtxManip *result) {
if (nodeId >= PLAYER_HEAD_NODE_MOMI_Z_CAP_1) {
mMtx_c mtx;
result->GetMtx(mtx);
mVec3_c v;
mtx.getTranslation(v);
mMtx_c rot;
rot.makeQ(field_0x1300[nodeId - 6]);
MTXConcat(rot, mtx, mtx);
mtx.setTranslation(v);
result->SetMtxUnchecked(mtx);
} else if (nodeId >= PLAYER_HEAD_NODE_HAIR_L) {
mAng oldYRot = rotation.y;
rotation.y = field_0x1256;
u32 idx = nodeId - 1;
applyWorldRotationMaybe(result, field_0x1238[idx], 0, field_0x1242[idx], nullptr, false);
rotation.y = oldYRot;
}
}
void daPlayerModelBase_c::setTransformAndCalc(m3d::scnLeaf_c &lf, const mMtx_c *mtx) {
if (mtx != nullptr) {
lf.setLocalMtx(*mtx);
@@ -835,6 +1094,80 @@ nw4r::g3d::ResAnmTexSrt daPlayerModelBase_c::getExternalAnmTexSrt(const char *na
return result;
}
void daPlayerModelBase_c::updateModelColliders() {
mVec3_c bodyTranslation;
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_CENTER, bodyTranslation);
mVec3_c bottom;
bottom = ((mToeTranslation[0] + mToeTranslation[1]) * 0.5f + bodyTranslation) * 0.5f;
f32 f = mToeTranslation[0].y > mToeTranslation[1].y ? mToeTranslation[1].y : mToeTranslation[0].y;
f32 height;
if (bodyTranslation.y > f) {
height = bodyTranslation.y - f;
bottom.y = f;
} else {
bottom.y = bodyTranslation.y;
height = f - bodyTranslation.y;
}
if (height < 60.0f) {
bottom.y -= (60.0f - height) * 0.5f;
height = 60.0f;
}
mCcCyls[0].SetC(bottom);
mCcCyls[0].SetH(height);
if (!checkActionFlagsCont(0x20000)) {
bottom = (bodyTranslation + mHeadTranslation) * 0.5f;
}
if (bodyTranslation.y > mHeadTranslation.y) {
height = bodyTranslation.y - mHeadTranslation.y;
bottom.y = mHeadTranslation.y;
} else {
bottom.y = bodyTranslation.y;
height = mHeadTranslation.y - bodyTranslation.y;
}
if (height < 60.0f) {
bottom.y -= (60.0f - height) * 0.5f;
height = 60.0f;
}
mCcCyls[2].SetC(bottom);
mCcCyls[2].SetH(height);
bottom = (mCcCyls[0].GetC() + mCcCyls[2].GetC()) * 0.5f;
f32 midH = (mCcCyls[0].GetH() + mCcCyls[2].GetH()) * 0.5f;
mCcCyls[1].SetC(bottom);
mCcCyls[1].SetH(midH);
}
void daPlayerModelBase_c::updateCachedPositions() {
static const Vec sPos1 = {12.0f, -8.0f, 0.0f};
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sPos1, poscopy2);
static const Vec sPosAboveLink = {0.0f, -8.0f, 0.0f};
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sPosAboveLink, mPositionAboveLink);
static const Vec sHeadPos = {0.0f, -28.0f, 0.0f};
mMainMdl.getNodeWorldMtxMultVec(PLAYER_MAIN_NODE_HEAD, sHeadPos, mHeadTranslation);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_TOE_L, mToeTranslation[0]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_TOE_R, mToeTranslation[1]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_HAND_L, mTranslationHand[0]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_HAND_R, mTranslationHand[1]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_WEAPON_L, mTranslationWeapon[0]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_WEAPON_R, mTranslationWeapon[1]);
mMainMdl.getNodeWorldMtxMultVecZero(PLAYER_MAIN_NODE_CENTER, mCenterTranslation);
if (checkCurrentAction(/* DOWSE_LOOK */ 0x68)) {
mVec3_c v(0.0f, 18.0f, 0.0f);
v.rotX(field_0x1268);
v.rotY(rotation.y + field_0x126A);
poscopy2 += v;
}
}
void daPlayerModelBase_c::fn_80061410() {
// Just getting weak functions to appear here
alwaysRet0();
+1 -1
View File
@@ -39,7 +39,7 @@ bool bmdl_c::getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const {
}
}
bool bmdl_c::getNodeWorldMtxMultVec(u32 p1, nw4r::math::VEC3 &in, nw4r::math::VEC3 &out) const {
bool bmdl_c::getNodeWorldMtxMultVec(u32 p1, const nw4r::math::VEC3 &in, nw4r::math::VEC3 &out) const {
nw4r::math::MTX34 mtx;
if (!getNodeWorldMtx(p1, &mtx)) {
return false;
+12 -16
View File
@@ -514,17 +514,14 @@ bool mShadowChild_c::setGeom(const GXTexObj *texObj, const mMtx_c &mtx, const mQ
}
void mShadowChild_c::updateMtx() {
const mQuat_c &q = GetQuat();
const mVec3_c &pos = GetPosition();
// NONMATCHING
field_0x13C = mQuat.w;
Set0x13C(q.w);
mVec3_c a(q.v);
a += pos * GetOffset();
mVec3_c b(q.v);
b -= pos * Get0x13C();
mVec3_c a(mQuat.v.x, mQuat.v.y, mQuat.v.z);
a += mPositionMaybe * GetOffset();
mVec3_c b(mQuat.v.x, mQuat.v.y, mQuat.v.z);
b -= mPositionMaybe * field_0x13C;
const mVec3_c *up;
if (cM::isZero((a - b).squareMagXZ())) {
@@ -536,17 +533,16 @@ void mShadowChild_c::updateMtx() {
mMtx_c mtx;
C_MTXLookAt(mtx.m, a, *up, b);
const f32 f = Get0x13C();
f32 f = field_0x13C;
mFrustum.set(f, -f, -f, f, f, f + GetOffset(), mtx, true);
}
void mShadowChild_c::drawMdl() {
// Equivalent, but stack problems and regswaps
using namespace nw4r;
mMtx_c mtx;
Mtx44 mtx;
GXSetTevColor(GX_TEVREG0, sColors[mColorChanIdx]);
C_MTXOrtho(mtx.m, field_0x13C, -field_0x13C, -field_0x13C, field_0x13C, 0.0f, 100.0f + (-mFrustum.mFar));
GXSetProjection(mtx.m, GX_ORTHOGRAPHIC);
C_MTXOrtho(mtx, field_0x13C, -field_0x13C, -field_0x13C, field_0x13C, 0.0f, 100.0f + (-mFrustum.mFar));
GXSetProjection(mtx, GX_ORTHOGRAPHIC);
g3d::G3DState::Invalidate(0x7FF);
mMtx_c &viewMtx = mFrustum.mView;
@@ -571,7 +567,7 @@ void mShadowChild_c::drawMdl() {
g3d::DrawResMdlReplacement *pRep = mdl2 ? &mdl2->GetDrawResMdlReplacement() : nullptr;
g3d::DrawResMdlDirectly(
resMdl, viewPosArray, nullptr, nullptr, mdl2->GetByteCode(g3d::ScnMdlSimple::BYTE_CODE_DRAW_OPA),
resMdl, viewPosArray, nullptr, nullptr, mdl->GetByteCode(g3d::ScnMdlSimple::BYTE_CODE_DRAW_OPA),
nullptr, pRep, g3d::RESMDL_DRAWMODE_FORCE_LIGHTOFF | g3d::RESMDL_DRAWMODE_IGNORE_MATERIAL
);
GXInvalidateVtxCache();