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https://github.com/zeldaret/ss
synced 2026-06-18 07:25:18 -04:00
Cleanup
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@@ -2472,7 +2472,7 @@ enum StoryFlags_e {
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/** [Skip last cutscene during credits (Groose appears in the Groosenator, re-enables groosenator to lanayru after
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* sky keep)] Story Flag #490 (0x01EA) - JP 805ACD93 0x01 / US 805A9B13 0x01
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*/
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STORYFLAG_490,
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STORYFLAG_GAME_COMPLETE,
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/** [sets after finishing request for gorko at goddess wall (or S&Q) (unsets after getting new request)]
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* Story Flag #491 (0x01EB) - JP 805ACD93 0x02 / US 805A9B13 0x02
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@@ -48,6 +48,10 @@ public:
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ACTION_MAX,
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};
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bool isFinishedFadingIn() const {
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return mIsFinishedFadingIn;
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}
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private:
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static dLytSaveMgr_c *sInstance;
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@@ -9,6 +9,7 @@
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#include "d/d_stage_parse.h"
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#include "d/d_sys.h"
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#include "d/flag/flag_managers.h"
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#include "d/lyt/d_lyt_save_mgr.h"
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#include "d/snd/d_snd_state_mgr.h"
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#include "f/f_base.h"
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#include "f/f_profile_name.h"
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@@ -229,21 +230,18 @@ void dStageMgr_c::finalizeState_ReadObjectSound() {
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dLast_c::setExecuteCallback(lastExecuteCallback);
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}
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extern "C" void *LYT_SAVE_MGR;
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extern "C" void fn_80285600(void *, int, int);
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void dStageMgr_c::initializeState_SceneChangeSave() {
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dScGame_c::GetInstance()->setSavePromptFlag(false);
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if (LYT_SAVE_MGR != nullptr) {
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fn_80285600(LYT_SAVE_MGR, 3, 0);
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if (dLytSaveMgr_c::GetInstance() != nullptr) {
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dLytSaveMgr_c::GetInstance()->setPrompt(dLytSaveMgr_c::PROMPT_SAVE_NORMAL, false);
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}
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dBase_c::s_NextExecuteControlFlags |= BASE_PROP_0x1;
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dSys_c::setFrameRate(2);
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}
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void dStageMgr_c::executeState_SceneChangeSave() {
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if (LYT_SAVE_MGR != nullptr) {
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// "isNotSaving???"
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if (((u8 *)LYT_SAVE_MGR)[0x119C] == true) {
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if (dLytSaveMgr_c::GetInstance() != nullptr) {
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if (dLytSaveMgr_c::GetInstance()->isFinishedFadingIn() == true) {
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mStateMgr.changeState(StateID_RestartSceneWait);
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}
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} else {
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@@ -89,7 +89,7 @@ void dLytSaveMgr_c::finalizeState_Init() {}
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void dLytSaveMgr_c::initializeState_FadeOut() {
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if (mSavePrompt == PROMPT_HERO_MODE) {
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StoryflagManager::sInstance->setFlag(STORYFLAG_490);
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StoryflagManager::sInstance->setFlag(STORYFLAG_GAME_COMPLETE);
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if (StoryflagManager::sInstance->getFlag(STORYFLAG_HERO_MODE)) {
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// Skip hero mode prompt if we were in hero mode
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mSavePrompt = PROMPT_HERO_MODE_CONFIRM;
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@@ -123,8 +123,8 @@ void dLytSaveMgr_c::executeState_FadeOut() {
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}
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if (mSavePrompt == PROMPT_SAVE_NORMAL) {
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dBase_c::s_NextExecuteControlFlags |= 1;
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dBase_c::s_DrawControlFlags |= 1;
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dBase_c::s_NextExecuteControlFlags |= dBase_c::BASE_PROP_0x1;
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dBase_c::s_DrawControlFlags |= dBase_c::BASE_PROP_0x1;
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}
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}
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void dLytSaveMgr_c::finalizeState_FadeOut() {}
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@@ -604,8 +604,8 @@ void dLytSaveMgr_c::finalizeState_Select() {}
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void dLytSaveMgr_c::initializeState_FadeIn() {
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mStep = 0;
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if (mSavePrompt == PROMPT_SAVE_NORMAL) {
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dBase_c::s_NextExecuteControlFlags &= ~1;
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dBase_c::s_DrawControlFlags &= ~1;
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dBase_c::s_NextExecuteControlFlags &= ~dBase_c::BASE_PROP_0x1;
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dBase_c::s_DrawControlFlags &= ~dBase_c::BASE_PROP_0x1;
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}
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}
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void dLytSaveMgr_c::executeState_FadeIn() {
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