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https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
d_a_obj_shed OK
This commit is contained in:
@@ -8,19 +8,19 @@ __dt__23sFState_c<10dAcOShed_c>Fv = .text:0x000001D0; // type:function size:0x58
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__dt__26sFStateFct_c<10dAcOShed_c>Fv = .text:0x00000230; // type:function size:0x6C
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__dt__79sStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002A0; // type:function size:0xA0
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__dt__49sFStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000340; // type:function size:0xA4
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AcOShed__initModels = .text:0x000003F0; // type:function size:0xE8
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AcOShed__init = .text:0x000004E0; // type:function size:0x1E4
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createHeap__10dAcOShed_cFv = .text:0x000003F0; // type:function size:0xE8
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create__10dAcOShed_cFv = .text:0x000004E0; // type:function size:0x1E4
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changeState__79sStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000006D0; // type:function size:0x10
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fn_587_6E0 = .text:0x000006E0; // type:function size:0x8
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AcOShed__update = .text:0x000006F0; // type:function size:0xAC
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doDelete__10dAcOShed_cFv = .text:0x000006E0; // type:function size:0x8
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actorExecute__10dAcOShed_cFv = .text:0x000006F0; // type:function size:0xAC
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executeState__79sStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000007A0; // type:function size:0x10
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AcOShed__draw = .text:0x000007B0; // type:function size:0x28
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draw__10dAcOShed_cFv = .text:0x000007B0; // type:function size:0x28
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initializeState_Wait__10dAcOShed_cFv = .text:0x000007E0; // type:function size:0x4
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executeState_Wait__10dAcOShed_cFv = .text:0x000007F0; // type:function size:0x88
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finalizeState_Wait__10dAcOShed_cFv = .text:0x00000880; // type:function size:0x4
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initializeState_Move__10dAcOShed_cFv = .text:0x00000890; // type:function size:0x120
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executeState_Move__10dAcOShed_cFv = .text:0x000009B0; // type:function size:0x70
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AcOShed__decrement = .text:0x00000A20; // type:function size:0x1C
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calcTimer<Uc>__4sLibFPUc_Uc = .text:0x00000A20; // type:function size:0x1C
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finalizeState_Move__10dAcOShed_cFv = .text:0x00000A40; // type:function size:0xC
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__dt__10dAcOShed_cFv = .text:0x00000A50; // type:function size:0xE4
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getStateID__79sStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00000B40; // type:function size:0x10
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@@ -44,21 +44,21 @@ isSameName__25sFStateID_c<10dAcOShed_c>CFPCc = .text:0x00000F30; // type:functio
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
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lbl_587_rodata_0 = .rodata:0x00000000; // type:object size:0x8 data:float
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lbl_587_rodata_8 = .rodata:0x00000008; // type:object size:0x4 align:4 data:float
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lbl_587_rodata_C = .rodata:0x0000000C; // type:object size:0x1C align:4 data:float
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lbl_587_rodata_28 = .rodata:0x00000028; // type:object size:0x4 align:4 data:float
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lbl_587_rodata_0 = .rodata:0x00000000; // type:object size:0x8 scope:local data:float
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lbl_587_rodata_8 = .rodata:0x00000008; // type:object size:0x4 scope:local align:4 data:float
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lbl_587_rodata_C = .rodata:0x0000000C; // type:object size:0x1C scope:local align:4 data:float
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lbl_587_rodata_28 = .rodata:0x00000028; // type:object size:0x4 scope:local align:4 data:float
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g_profile_OBJ_SHED = .data:0x00000000; // type:object size:0x60 data:4byte
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lbl_587_data_60 = .data:0x00000060; // type:object size:0x18 data:string
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lbl_587_data_78 = .data:0x00000078; // type:object size:0x4 data:4byte
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lbl_587_data_7C = .data:0x0000007C; // type:object size:0x4 data:4byte
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AcOShed__vtable = .data:0x00000080; // type:object size:0x80
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lbl_587_data_100 = .data:0x00000100; // type:object size:0x30
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lbl_587_data_130 = .data:0x00000130; // type:object size:0x30
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lbl_587_data_160 = .data:0x00000160; // type:object size:0x18
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lbl_587_data_178 = .data:0x00000178; // type:object size:0x98
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lbl_587_data_210 = .data:0x00000210; // type:object size:0x34
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lbl_587_data_60 = .data:0x00000060; // type:object size:0x18 scope:local data:string
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lbl_587_data_78 = .data:0x00000078; // type:object size:0x4 scope:local data:4byte
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lbl_587_data_7C = .data:0x0000007C; // type:object size:0x4 scope:local data:4byte
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__vt__10dAcOShed_c = .data:0x00000080; // type:object size:0x80
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__vt__49sFStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c> = .data:0x00000100; // type:object size:0x30
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__vt__79sStateMgr_c<10dAcOShed_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x00000130; // type:object size:0x30
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lbl_587_data_160 = .data:0x00000160; // type:object size:0x18 scope:local
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lbl_587_data_178 = .data:0x00000178; // type:object size:0x98 scope:local
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__vt__25sFStateID_c<10dAcOShed_c> = .data:0x00000210; // type:object size:0x34
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__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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lbl_587_bss_8 = .bss:0x00000008; // type:object size:0x10 data:4byte
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AcOShed__STATE_WAIT = .bss:0x00000018; // type:object size:0x40 data:4byte
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AcOShed__STATE_MOVE = .bss:0x00000058; // type:object size:0x30 data:4byte
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lbl_587_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local data:4byte
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AcOShed__STATE_WAIT = .bss:0x00000018; // type:object size:0x40 scope:local data:4byte
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AcOShed__STATE_MOVE = .bss:0x00000058; // type:object size:0x30 scope:local data:4byte
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+1
-1
@@ -2643,7 +2643,7 @@ config.libs = [
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Rel(NonMatching, "d_a_obj_sealed_door", "REL/d/a/obj/d_a_obj_sealed_door.cpp"),
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Rel(Matching, "d_a_obj_seat_sword", "REL/d/a/obj/d_a_obj_seat_sword.cpp"),
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Rel(NonMatching, "d_a_obj_sea_F301", "REL/d/a/obj/d_a_obj_sea_F301.cpp"),
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Rel(NonMatching, "d_a_obj_shed", "REL/d/a/obj/d_a_obj_shed.cpp"),
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Rel(Matching, "d_a_obj_shed", "REL/d/a/obj/d_a_obj_shed.cpp"),
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Rel(NonMatching, "d_a_obj_ship_window", "REL/d/a/obj/d_a_obj_ship_window.cpp"),
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Rel(Matching, "d_a_obj_shrine_after", "REL/d/a/obj/d_a_obj_shrine_after.cpp"),
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Rel(Matching, "d_a_obj_shrine_before", "REL/d/a/obj/d_a_obj_shrine_before.cpp"),
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@@ -2,19 +2,39 @@
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#define D_A_OBJ_SHED_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/actor_event.h"
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class dAcOShed_c : public dAcObjBase_c {
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public:
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dAcOShed_c() : mStateMgr(*this, sStateID::null) {}
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dAcOShed_c() : mEvent(*this, nullptr), mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOShed_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual int actorExecute() override;
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STATE_FUNC_DECLARE(dAcOShed_c, Wait);
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STATE_FUNC_DECLARE(dAcOShed_c, Move);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcOShed_c);
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/* 0x330 */ ActorEventRelated mEvent;
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/* 0x380 */ nw4r::g3d::ResFile mResFile;
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/* 0x384 */ m3d::smdl_c mMdl;
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/* 0x3A0 */ dBgW mBgW;
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/* 0x5B0 */ STATE_MGR_DECLARE(dAcOShed_c);
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/* 0x5EC */ mVec3_c mVec;
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/* 0x5F8 */ bool mIsOpen;
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/* 0x5F9 */ u8 mSceneFlag;
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/* 0x5FA */ u8 mEventId;
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/* 0x5FB */ u8 mMoveTimer;
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};
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#endif
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@@ -1,13 +1,118 @@
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#include "d/a/obj/d_a_obj_shed.h"
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#include "c/c_lib.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/d_stage.h"
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#include "d/flag/sceneflag_manager.h"
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#include "f/f_base.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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#include "s/s_Math.h"
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#include "toBeSorted/arc_managers/current_stage_arc_manager.h"
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#include "toBeSorted/event.h"
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SPECIAL_ACTOR_PROFILE(OBJ_SHED, dAcOShed_c, fProfile::OBJ_SHED, 0x256, 0, 6);
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STATE_DEFINE(dAcOShed_c, Wait);
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STATE_DEFINE(dAcOShed_c, Move);
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// copy from d_a_obj_fairy - TODO move it to a shared file
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inline static void vecCylCalc(mVec3_c &target, const mAng &rot, f32 factor) {
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target.x += factor * rot.sin();
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target.z += factor * rot.cos();
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}
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bool dAcOShed_c::createHeap() {
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void *data = CurrentStageArcManager::GetInstance()->getData("g3d/stage.brres");
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mResFile = nw4r::g3d::ResFile(data);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("StageF000Shed");
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TRY_CREATE(mMdl.create(mdl, &mAllocator, 0x120, 1, nullptr));
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void *dzb = CurrentStageArcManager::GetInstance()->getData("dzb/StageF000Shed.dzb");
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void *plc = CurrentStageArcManager::GetInstance()->getData("dat/StageF000Shed.plc");
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updateMatrix();
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return !mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale);
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}
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int dAcOShed_c::create() {
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mEventId = getFromParams(0, 0xFF);
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mSceneFlag = getFromParams(8, 0xFF);
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CREATE_ALLOCATOR(dAcOShed_c);
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mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical);
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dBgS::GetInstance()->Regist(&mBgW, this);
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mAcceleration = 0.0f;
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mMaxSpeed = -40.0f;
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if (mSceneFlag < 0xFF) {
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bool flag = SceneflagManager::sInstance->checkFlag(mRoomID, mSceneFlag);
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if (flag) {
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mIsOpen = true;
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mVec = mPosition;
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vecCylCalc(mVec, mRotation.y - 0x4000, 230.0f);
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mPosition = mVec;
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}
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}
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mStateMgr.changeState(StateID_Wait);
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mBoundingBox.Set(mVec3_c(-115.0f, -0.0f, -10.0f), mVec3_c(115.0f, 260.0f, 10.0f));
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return SUCCEEDED;
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}
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int dAcOShed_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOShed_c::actorExecute() {
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mStateMgr.executeState();
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calcVelocity();
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mPosition += mVelocity;
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mPosition += mStts.mCcMove;
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updateMatrix();
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mMdl.setLocalMtx(mWorldMtx);
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mBgW.Move();
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return SUCCEEDED;
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}
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int dAcOShed_c::draw() {
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drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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void dAcOShed_c::initializeState_Wait() {}
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void dAcOShed_c::executeState_Wait() {}
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void dAcOShed_c::executeState_Wait() {
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if (!mIsOpen && mSceneFlag < 0xFF) {
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if (SceneflagManager::sInstance->checkBoolFlag(mRoomID, mSceneFlag)) {
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mStateMgr.changeState(StateID_Move);
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}
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}
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}
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void dAcOShed_c::finalizeState_Wait() {}
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void dAcOShed_c::initializeState_Move() {}
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void dAcOShed_c::executeState_Move() {}
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void dAcOShed_c::finalizeState_Move() {}
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volatile u32 FLAGS_1 = 0x00000001;
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u32 FLAGS_2 = 0x00100001;
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void dAcOShed_c::initializeState_Move() {
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if (mEventId != 0xFF) {
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u32 f1 = FLAGS_1;
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u32 f2 = FLAGS_2;
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Event ev(mEventId, mRoomID, f2 & ~f1, 0, 0);
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mEvent.scheduleEvent(ev, 0);
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}
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mAngle.y = mRotation.y + 0x4000;
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mVec = mPosition;
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vecCylCalc(mVec, mAngle.y, 230.0f);
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mMoveTimer = 0x3c;
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}
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void dAcOShed_c::executeState_Move() {
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if (sLib::calcTimer(&mMoveTimer) == 0 && cLib::chasePosXZ(mPosition, mVec, 5.f)) {
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mStateMgr.changeState(StateID_Wait);
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}
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}
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void dAcOShed_c::finalizeState_Move() {
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mIsOpen = true;
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}
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