mirror of
https://github.com/zeldaret/ss
synced 2026-09-02 17:53:15 -04:00
snd_AnimSound OK
This commit is contained in:
@@ -15,13 +15,13 @@ using ::atan;
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using ::atan2;
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using ::atan2f;
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using ::ceil;
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using ::ceilf;
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// using ::ceilf;
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using ::copysign;
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using ::cos;
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// using ::cosf;
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using ::fabsf;
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// using ::fabsf;
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using ::floor;
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using ::floorf;
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// using ::floorf;
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using ::fmod;
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using ::fmodf;
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using ::frexp;
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@@ -35,18 +35,26 @@ using ::scalbn;
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using ::sin;
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using ::sinf;
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using ::sqrt;
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using ::sqrtf;
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// using ::sqrtf;
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using ::tan;
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using ::tanf;
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inline float sqrt(float x) {
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return ::sqrtf(x);
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inline float ceilf(float x) {
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return ::ceil(x);
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}
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inline float floorf(float x) {
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return ::floor(x);
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}
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inline float cosf(float x) {
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return cos(x);
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}
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inline float sqrtf(float x) {
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return ::sqrtf(x);
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}
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// TODO: Very fake!
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// inline double fabs_wrapper(double x) {
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// return __fabs(x);
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@@ -3,21 +3,14 @@
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namespace std {
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/* float fabs(float num) {
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return ::fabsf(num);
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} */
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inline float fabsf(float num) {
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return ::fabsf(num);
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}
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inline float sqrt(float x) {
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return ::sqrtf(x);
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}
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inline float abs(float x) {
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return ::fabsf(x);
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}
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} // namespace std
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#endif
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#endif
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@@ -29,7 +29,7 @@ double cos(double);
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float cosf(float);
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double exp(double);
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double ceil(double);
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float ceilf(float);
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// float ceilf(float);
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double frexp(double, int *);
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double ldexp(double, int);
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double modf(double, double *);
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@@ -41,6 +41,8 @@
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#include "toBeSorted/small_sound_mgr.h"
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#include "toBeSorted/time_area_mgr.h"
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#include <cmath.h>
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SPECIAL_ACTOR_PROFILE(E_SM, dAcEsm_c, fProfile::E_SM, 0xEB, 0, 4098);
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static dCcD_SrcSph sSphSrc = {
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@@ -1,10 +1,481 @@
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/* Only implemented to the extent necessary to match data sections. */
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#include "nw4r/snd/snd_AnimSound.h"
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#include "common.h" // nullptr
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#include <decomp.h>
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#include "nw4r/snd/snd_BasicSound.h"
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#include "nw4r/snd/snd_SeqSound.h"
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#include "nw4r/snd/snd_SeqSoundHandle.h"
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#include "nw4r/snd/snd_SoundHandle.h"
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#include "nw4r/snd/snd_SoundStartable.h"
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#include "nw4r/snd/snd_Util.h"
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#include <cmath>
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DECOMP_FORCE(nw4r::snd::detail::Util::GetDataRefAddress0(
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*static_cast<nw4r::snd::detail::Util::DataRef<char> const *>(nullptr),
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nullptr));
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namespace nw4r {
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namespace snd {
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namespace detail {
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AnimSoundImpl::AnimSoundImpl(SoundStartable &startable, AnimEventPlayer *player, int numSounds)
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: mStartable(startable),
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mpSounds(player),
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mNumSounds(numSounds),
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field_0x0C(0.0f),
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mIsActive(false),
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field_0x19(0),
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field_0x1A(0),
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field_0x1C(0),
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mCallback(NULL),
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field_0x28(1.0f) {}
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AnimSoundImpl::~AnimSoundImpl() {
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Shutdown();
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}
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bool AnimSoundImpl::Setup(const void *data) {
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Shutdown();
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if (!mReader.Setup(data)) {
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return false;
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}
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field_0x19 = 1;
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mIsActive = true;
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field_0x0C = 0.0f;
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field_0x1C = 0;
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return true;
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}
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void AnimSoundImpl::Shutdown() {
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if (mIsActive) {
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for (int i = 0; i < mNumSounds; i++) {
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if (mpSounds[i].GetHandle()->IsAttachedSound() && mpSounds[i].IsRunning()) {
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mpSounds[i].GetHandle()->Stop();
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}
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}
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mReader.Shutdown();
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mIsActive = false;
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}
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}
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void AnimSoundImpl::ResetFrame(f32 f, int i) {
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field_0x0C = f;
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field_0x1C = i;
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field_0x1A = 1;
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field_0x19 = 0;
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}
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void AnimSoundImpl::UpdateFrame(f32 frame, PlayDirection dir) {
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for (int i = 0; i < mNumSounds; i++) {
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mpSounds[i].UpdateFrame();
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}
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if (field_0x19) {
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if (dir == FORWARD) {
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ResetFrame(0.0f, 0);
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} else {
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u32 duration = mReader.GetAnimDuration();
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ResetFrame(duration - 1.0f, 0);
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}
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field_0x19 = false;
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}
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mVariableValue = (frame - field_0x0C) / field_0x28;
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if (dir == FORWARD) {
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UpdateForward(frame);
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} else {
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UpdateBackward(frame);
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}
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field_0x0C = frame;
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field_0x1A = false;
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}
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bool AnimSoundImpl::ShouldPlayEvent(const AnimEventRef *ref) const {
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if (!(ref->flags_0x08 & 1) && (ref->flags_0x08 & 4 || ref->flags_0x08 & 2)) {
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return true;
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}
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int i1 = ut::Max((int)ref->field_0x09, 0);
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int i2 = ut::Abs(field_0x1C);
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if (ref->field_0x0A == 0) {
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if (i2 < i1) {
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return false;
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}
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} else {
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if (i2 < i1) {
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return false;
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}
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if ((i2 - i1) % ref->field_0x0A != 0) {
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return false;
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}
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}
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return true;
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}
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void AnimSoundImpl::UpdateEvents(s32 duration, PlayDirection direction) {
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for (u32 eventIdx = 0; eventIdx < mReader.GetEventCount(); eventIdx++) {
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const AnimEventRef *ref = mReader.GetEventRef(eventIdx);
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if (ref == NULL) {
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continue;
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}
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if (ShouldPlayEvent(ref)) {
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// HACK/Fakematch: Force a reload
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if ((((AnimEventRef *)ref)->flags_0x08) & 1) {
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UpdateTrigger(ref, duration, direction);
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} else {
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if (direction == FORWARD) {
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UpdateForwardRange(ref, duration);
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} else {
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UpdateBackwardRange(ref, duration);
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}
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}
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}
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}
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}
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void AnimSoundImpl::UpdateForward(f32 frame) {
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s32 duration = std::floorf(field_0x0C);
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s32 iFrame = std::floorf(frame);
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if (field_0x1A && field_0x0C == duration) {
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duration -= 1;
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}
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if (duration == iFrame) {
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return;
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}
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s32 loopFrame = duration + 1;
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while (true) {
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if (loopFrame == mReader.GetAnimDuration()) {
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loopFrame -= mReader.GetAnimDuration();
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field_0x1C++;
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}
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UpdateEvents(loopFrame, FORWARD);
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if (loopFrame == iFrame) {
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break;
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}
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loopFrame++;
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}
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}
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void AnimSoundImpl::UpdateBackward(f32 frame) {
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s32 duration = std::ceilf(field_0x0C);
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s32 iFrame = std::ceilf(frame);
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if (duration >= mReader.GetAnimDuration()) {
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duration -= mReader.GetAnimDuration();
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}
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if (iFrame >= mReader.GetAnimDuration()) {
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iFrame -= mReader.GetAnimDuration();
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}
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if (field_0x1A && field_0x0C == duration) {
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duration += 1;
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}
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if (duration == iFrame) {
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return;
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}
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s32 loopFrame = duration - 1;
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while (true) {
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if (loopFrame == -1) {
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loopFrame += mReader.GetAnimDuration();
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field_0x1C--;
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}
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UpdateEvents(loopFrame, BACKWARD);
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if (loopFrame == iFrame) {
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break;
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}
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loopFrame--;
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}
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}
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void AnimSoundImpl::UpdateTrigger(const AnimEventRef *ref, s32 frame, PlayDirection direction) {
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const AnimEvent *event = mReader.GetEvent(ref);
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if (event == NULL) {
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return;
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}
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if (ref->flags_0x08 & 4) {
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return;
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}
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if (!event->MatchesDirection(direction)) {
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return;
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}
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if ((ref->flags_0x08 & 2)) {
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if (ref->field_0x00 == frame) {
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StopEvent(event);
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if (mCallback != NULL) {
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(mCallback)(0, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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StartEvent(event, true);
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}
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} else {
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if (ref->field_0x00 == frame) {
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StopEvent(event);
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if (mCallback != NULL) {
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(mCallback)(0, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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StartEvent(event, true);
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}
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s32 u;
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if (direction == FORWARD) {
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u = ref->field_0x04;
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} else {
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u = ut::Max(ref->field_0x00 * 2 - ref->field_0x04, 0);
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}
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if (u == frame) {
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if (mCallback != NULL) {
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(mCallback)(1, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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StopEvent(event);
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}
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}
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}
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void AnimSoundImpl::UpdateForwardRange(const AnimEventRef *ref, s32 frame) {
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const AnimEvent *event = mReader.GetEvent(ref);
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if (event == NULL) {
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return;
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}
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if (ref->flags_0x08 & 4 && ref->flags_0x08 & 2) {
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HoldEvent(event, true);
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return;
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}
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if (ref->flags_0x08 & 4) {
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if (ref->field_0x04 == frame && mCallback != NULL) {
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(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (field_0x1C < ref->field_0x09) {
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HoldEvent(event, true);
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} else if (field_0x1C == ref->field_0x09) {
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if (frame < ref->field_0x04) {
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HoldEvent(event, true);
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} else {
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StopEvent(event);
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}
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}
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} else if ((ref->flags_0x08 & 2)) {
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if (ref->field_0x00 == frame && mCallback != NULL) {
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(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (field_0x1C > ref->field_0x09) {
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HoldEvent(event, true);
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} else if (field_0x1C == ref->field_0x09 && ref->field_0x00 <= frame) {
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HoldEvent(event, true);
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}
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} else {
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if (ref->field_0x00 == frame && mCallback != NULL) {
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(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (ref->field_0x04 == frame && mCallback != NULL) {
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(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (ref->field_0x00 <= frame && frame < ref->field_0x04) {
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HoldEvent(event, true);
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} else {
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StopEvent(event);
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}
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}
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}
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void AnimSoundImpl::UpdateBackwardRange(const AnimEventRef *ref, s32 frame) {
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const AnimEvent *event = mReader.GetEvent(ref);
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if (event == NULL) {
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return;
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}
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if (ref->flags_0x08 & 4 && ref->flags_0x08 & 2) {
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HoldEvent(event, true);
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return;
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}
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if (ref->flags_0x08 & 4) {
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if (ref->field_0x04 == frame && mCallback != NULL) {
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(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (field_0x1C < ref->field_0x09) {
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HoldEvent(event, true);
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} else if (field_0x1C == ref->field_0x09 && frame <= ref->field_0x04) {
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HoldEvent(event, true);
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}
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} else if ((ref->flags_0x08 & 2)) {
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if (ref->field_0x00 == frame && mCallback != NULL) {
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(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (field_0x1C > ref->field_0x09) {
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HoldEvent(event, true);
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} else if (field_0x1C == ref->field_0x09) {
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if (ref->field_0x00 < frame) {
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HoldEvent(event, true);
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} else {
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StopEvent(event);
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}
|
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}
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} else {
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if (ref->field_0x00 == frame && mCallback != NULL) {
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(mCallback)(3, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (ref->field_0x04 == frame && mCallback != NULL) {
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(mCallback)(2, frame, event->GetSoundLabel(), event->field_0x1C, field_0x24);
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}
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if (ref->field_0x00 < frame && frame <= ref->field_0x04) {
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HoldEvent(event, true);
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} else {
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StopEvent(event);
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}
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}
|
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}
|
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void AnimSoundImpl::StartEvent(const AnimEvent *event, bool b) {
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int leastPriority = 0x80;
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int leastPriorityIdx = -1;
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int i = 0;
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for (; i < mNumSounds; i++) {
|
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if (!mpSounds[i].IsAttachedSound()) {
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break;
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}
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int priority = mpSounds[i].GetPriority();
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if (leastPriority > priority) {
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leastPriorityIdx = i;
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leastPriority = priority;
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}
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}
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|
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if (i == mNumSounds) {
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mpSounds[leastPriorityIdx].Stop();
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i = leastPriorityIdx;
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}
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mpSounds[i].StartSound(event, &mStartable, b);
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u32 varNo = 0;
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if (event->GetVarNo(&varNo)) {
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mpSounds[i].SetVariable(event, varNo, mVariableValue);
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}
|
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}
|
||||
|
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void AnimSoundImpl::HoldEvent(const AnimEvent *event, bool b) {
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int leastPriority = 0x80;
|
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int leastPriorityIdx = -1;
|
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int i = 0;
|
||||
for (; i < mNumSounds; i++) {
|
||||
if (mpSounds[i].IsCurrentEvent(event)) {
|
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return;
|
||||
}
|
||||
if (!mpSounds[i].IsAttachedSound()) {
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||||
leastPriorityIdx = i;
|
||||
leastPriority = -1;
|
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} else {
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||||
int priority = mpSounds[i].GetPriority();
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||||
if (leastPriority > priority) {
|
||||
leastPriorityIdx = i;
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||||
leastPriority = priority;
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}
|
||||
}
|
||||
}
|
||||
|
||||
if (i == mNumSounds) {
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mpSounds[leastPriorityIdx].Stop();
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i = leastPriorityIdx;
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}
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|
||||
mpSounds[i].HoldSound(event, &mStartable, b);
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||||
|
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u32 varNo = 0;
|
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if (event->GetVarNo(&varNo)) {
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mpSounds[i].SetVariable(event, varNo, mVariableValue);
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||||
}
|
||||
}
|
||||
|
||||
void AnimSoundImpl::StopEvent(const AnimEvent *event) {
|
||||
for (int i = 0; i < mNumSounds; i++) {
|
||||
mpSounds[i].StopEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
bool AnimEventPlayer::StartSound(const AnimEvent *event, SoundStartable *startable, bool b) {
|
||||
if (event->soundId == 0xFFFFFFFF) {
|
||||
if (!startable->StartSound(GetHandle(), event->GetSoundLabel())) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!startable->StartSound(GetHandle(), event->soundId)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SetVolumePitch(event, b);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AnimEventPlayer::HoldSound(const AnimEvent *event, SoundStartable *startable, bool b) {
|
||||
if (event->soundId == 0xFFFFFFFF) {
|
||||
if (!startable->HoldSound(GetHandle(), event->GetSoundLabel())) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!startable->HoldSound(GetHandle(), event->soundId)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
GetHandle()->detail_GetAttachedSound()->SetAutoStopCounter(0);
|
||||
SetVolumePitch(event, b);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AnimEventPlayer::SetVolumePitch(const AnimEvent *event, bool b) {
|
||||
if (event->volume < 128) {
|
||||
SetVolume(event->volume / 128.0f);
|
||||
}
|
||||
if (event->pitch != 1.0f) {
|
||||
SetPitch(event->pitch);
|
||||
}
|
||||
|
||||
mpEvent = event;
|
||||
if (b) {
|
||||
b = !event->ShouldPreventStart();
|
||||
}
|
||||
mIsRunning = b;
|
||||
}
|
||||
|
||||
void AnimEventPlayer::SetVariable(const AnimEvent *event, u32 varNo, f32 f) {
|
||||
if (varNo < 16) {
|
||||
if (GetHandle()->IsAttachedSound()) {
|
||||
SeqSoundHandle handle(GetHandle());
|
||||
int iVal = f * 100.0f;
|
||||
handle.WriteVariable(varNo, ut::Clamp(iVal, -0x8000, 0x7FFF));
|
||||
handle.DetachSound();
|
||||
}
|
||||
} else if (varNo < 32) {
|
||||
int iVal = f * 100.0f;
|
||||
SeqSound::WriteGlobalVariable(varNo - 16, ut::Clamp(iVal, -0x8000, 0x7FFF));
|
||||
}
|
||||
}
|
||||
|
||||
AnimEventPlayer::AnimEventPlayer() : mpEvent(0), mIsRunning(false) {}
|
||||
|
||||
AnimEventPlayer::~AnimEventPlayer() {
|
||||
if (mHandle.IsAttachedSound() && IsRunning()) {
|
||||
mHandle.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace detail
|
||||
} // namespace snd
|
||||
} // namespace nw4r
|
||||
|
||||
@@ -58,7 +58,7 @@ const AnimSoundFile::EventTable *AnimSoundFileReader::GetEventTable() const {
|
||||
if (mpBlock == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
return Util::GetDataRefAddress0(mpBlock->eventTable, &mpBlock->_0x08);
|
||||
return Util::GetDataRefAddress0(mpBlock->eventTable, &mpBlock->duration);
|
||||
}
|
||||
|
||||
const AnimEvent *AnimSoundFileReader::GetEvent(const AnimEventRef *ref) const {
|
||||
@@ -66,7 +66,7 @@ const AnimEvent *AnimSoundFileReader::GetEvent(const AnimEventRef *ref) const {
|
||||
return NULL;
|
||||
}
|
||||
const AnimSoundFile::EventTable *event = GetEventTable(); // unused
|
||||
return Util::GetDataRefAddress0(ref->event, &mpBlock->_0x08);
|
||||
return Util::GetDataRefAddress0(ref->event, &mpBlock->duration);
|
||||
}
|
||||
|
||||
} // namespace detail
|
||||
|
||||
Reference in New Issue
Block a user