mirror of
https://github.com/zeldaret/ss
synced 2026-07-07 21:40:42 -04:00
cleanups and docs
This commit is contained in:
@@ -5,10 +5,10 @@ dAcOdoor_c_classInit__Fv = .text:0x00000070; // type:function size:0x110
|
||||
getDoorMapping__26@unnamed@d_a_obj_door_cpp@FUlRPCQ226@unnamed@d_a_obj_door_cpp@15DoorFileMapping = .text:0x00000180; // type:function size:0x68
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||||
getDoorResName__26@unnamed@d_a_obj_door_cpp@FUlRPCc = .text:0x000001F0; // type:function size:0x4C
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||||
getDoorMdlName__26@unnamed@d_a_obj_door_cpp@FUlRPCc = .text:0x00000240; // type:function size:0x4C
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||||
getDoorUnknown__26@unnamed@d_a_obj_door_cpp@FUcRUc = .text:0x00000290; // type:function size:0x58
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isDoorSpecial__26@unnamed@d_a_obj_door_cpp@Fl = .text:0x000002F0; // type:function size:0x4C
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getDoorCallbackTypeMapped__26@unnamed@d_a_obj_door_cpp@FUcRUc = .text:0x00000290; // type:function size:0x58
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isDoubleDoorType__26@unnamed@d_a_obj_door_cpp@Fl = .text:0x000002F0; // type:function size:0x4C
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getDoorInteractionName__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000340; // type:function size:0xC
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isInOuterSandship__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000350; // type:function size:0x7C
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isInSandshipBoss__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000350; // type:function size:0x7C
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isInEvent__26@unnamed@d_a_obj_door_cpp@FPCc = .text:0x000003D0; // type:function size:0x40
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isInTimeDoorEvent__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000410; // type:function size:0x7C
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checkRoom__26@unnamed@d_a_obj_door_cpp@FScRb = .text:0x00000490; // type:function size:0x68
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||||
@@ -44,12 +44,12 @@ registerInEvent__10dAcOdoor_cFv = .text:0x00003CF0; // type:function size:0x3C
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||||
unkVirtFunc_0x6C__10dAcOdoor_cFv = .text:0x00003D30; // type:function size:0x4
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||||
doInteraction__10dAcOdoor_cFl = .text:0x00003D40; // type:function size:0x1EC
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||||
getLockParameter__10dAcOdoor_cFv = .text:0x00003F30; // type:function size:0xC
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||||
getSubtype2__10dAcOdoor_cFv = .text:0x00003F40; // type:function size:0xC
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getLockBehavior__10dAcOdoor_cFv = .text:0x00003F40; // type:function size:0xC
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||||
getSceneflag__10dAcOdoor_cFv = .text:0x00003F50; // type:function size:0xC
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fn_572_3F60__10dAcOdoor_cFv = .text:0x00003F60; // type:function size:0xC
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||||
fn_572_3F70__10dAcOdoor_cFv = .text:0x00003F70; // type:function size:0xC
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||||
fn_572_3F80__10dAcOdoor_cFv = .text:0x00003F80; // type:function size:0xC
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fn_572_3F90__10dAcOdoor_cFv = .text:0x00003F90; // type:function size:0x24
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getDoorCallbackType__10dAcOdoor_cFv = .text:0x00003F60; // type:function size:0xC
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getFrontRoomParam__10dAcOdoor_cFv = .text:0x00003F70; // type:function size:0xC
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getBackRoomParam__10dAcOdoor_cFv = .text:0x00003F80; // type:function size:0xC
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getFailedToOpenFlag__10dAcOdoor_cFv = .text:0x00003F90; // type:function size:0x24
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getInteractionMinX__10dAcOdoor_cFv = .text:0x00003FC0; // type:function size:0xC
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getInteractionMaxX__10dAcOdoor_cFv = .text:0x00003FD0; // type:function size:0xC
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getInteractionMinZ__10dAcOdoor_cFv = .text:0x00003FE0; // type:function size:0xC
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@@ -59,32 +59,32 @@ getInteractionLockMaxX__10dAcOdoor_cFv = .text:0x00004010; // type:function size
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getInteractionLockMinZ__10dAcOdoor_cFv = .text:0x00004020; // type:function size:0xC
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getInteractionLockMaxZ__10dAcOdoor_cFv = .text:0x00004030; // type:function size:0xC
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setRoomId__10dAcOdoor_cFSc = .text:0x00004040; // type:function size:0x8
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fn_572_4050__10dAcOdoor_cFUl = .text:0x00004050; // type:function size:0x8
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fn_572_4060__10dAcOdoor_cFUc = .text:0x00004060; // type:function size:0x8
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fn_572_4070__10dAcOdoor_cFSc = .text:0x00004070; // type:function size:0x8
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fn_572_4080__10dAcOdoor_cFSc = .text:0x00004080; // type:function size:0x8
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fn_572_4090__10dAcOdoor_cFv = .text:0x00004090; // type:function size:0xC
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fn_572_40A0__10dAcOdoor_cFv = .text:0x000040A0; // type:function size:0xC
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fn_572_40B0__10dAcOdoor_cFv = .text:0x000040B0; // type:function size:0xC
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fn_572_40C0__10dAcOdoor_cFv = .text:0x000040C0; // type:function size:0xC
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fn_572_40D0__10dAcOdoor_cFv = .text:0x000040D0; // type:function size:0xC
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fn_572_40E0__10dAcOdoor_cCFv = .text:0x000040E0; // type:function size:0xC
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fn_572_40F0__10dAcOdoor_cFv = .text:0x000040F0; // type:function size:0xC
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fn_572_4100__10dAcOdoor_cFv = .text:0x00004100; // type:function size:0xC
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fn_572_4110__10dAcOdoor_cFv = .text:0x00004110; // type:function size:0xC
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fn_572_4120__10dAcOdoor_cFv = .text:0x00004120; // type:function size:0xC
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fn_572_4130__10dAcOdoor_cCFRb = .text:0x00004130; // type:function size:0xC
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fn_572_4140__10dAcOdoor_cCFRb = .text:0x00004140; // type:function size:0xC
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fn_572_4150__10dAcOdoor_cCFRb = .text:0x00004150; // type:function size:0x90
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setFlag__10dAcOdoor_cFUl = .text:0x00004050; // type:function size:0x8
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setEventCallbackType__10dAcOdoor_cFUc = .text:0x00004060; // type:function size:0x8
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setFrontRoom__10dAcOdoor_cFSc = .text:0x00004070; // type:function size:0x8
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setBackRoom__10dAcOdoor_cFSc = .text:0x00004080; // type:function size:0x8
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setDoubleDoor__10dAcOdoor_cFv = .text:0x00004090; // type:function size:0xC
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setNotDoubleDoor__10dAcOdoor_cFv = .text:0x000040A0; // type:function size:0xC
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setSingleDoor__10dAcOdoor_cFv = .text:0x000040B0; // type:function size:0xC
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setNotSingleDoor__10dAcOdoor_cFv = .text:0x000040C0; // type:function size:0xC
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setInSandshipBoss__10dAcOdoor_cFv = .text:0x000040D0; // type:function size:0xC
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isTimeDoorEventActive__10dAcOdoor_cCFv = .text:0x000040E0; // type:function size:0xC
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setTimeDoorEventActive__10dAcOdoor_cFv = .text:0x000040F0; // type:function size:0xC
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setTimeDoorEventInactive__10dAcOdoor_cFv = .text:0x00004100; // type:function size:0xC
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setTimeEffected__10dAcOdoor_cFv = .text:0x00004110; // type:function size:0xC
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setTimeStatic__10dAcOdoor_cFv = .text:0x00004120; // type:function size:0xC
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checkFrontRoom__10dAcOdoor_cCFRb = .text:0x00004130; // type:function size:0xC
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checkBackRoom__10dAcOdoor_cCFRb = .text:0x00004140; // type:function size:0xC
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checkRooms__10dAcOdoor_cCFRb = .text:0x00004150; // type:function size:0x90
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triggerExit__10dAcOdoor_cFv = .text:0x000041E0; // type:function size:0x7C
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isLeavingSealedTempleSideDoorPostSkyKeep__10dAcOdoor_cCFv = .text:0x00004260; // type:function size:0xAC
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transitionPushRoomFlags__10dAcOdoor_cCFv = .text:0x00004310; // type:function size:0x2C
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transitionPullRoomFlags__10dAcOdoor_cCFv = .text:0x00004340; // type:function size:0x2C
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fn_572_4370__10dAcOdoor_cCFRC7mVec3_c = .text:0x00004370; // type:function size:0x84
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isPlayerInFrontOfDoor__10dAcOdoor_cCFv = .text:0x00004400; // type:function size:0x10
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isPositionInFrontOfDoor__10dAcOdoor_cCFRC7mVec3_c = .text:0x00004370; // type:function size:0x84
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checkPullDoor__10dAcOdoor_cCFv = .text:0x00004400; // type:function size:0x10
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hasFlowEntryPoint__10dAcOdoor_cFv = .text:0x00004410; // type:function size:0x18
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fn_572_4430__10dAcOdoor_cCFv = .text:0x00004430; // type:function size:0xC
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fn_572_4440__10dAcOdoor_cFv = .text:0x00004440; // type:function size:0xE4
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isTimeEffected__10dAcOdoor_cCFv = .text:0x00004430; // type:function size:0xC
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setDoorKnobPosition__10dAcOdoor_cFv = .text:0x00004440; // type:function size:0xE4
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isPlayerInteractable__10dAcOdoor_cCFv = .text:0x00004530; // type:function size:0xD0
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isPlayerInteractableLocked__10dAcOdoor_cCFv = .text:0x00004600; // type:function size:0xE4
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playInteractionLocked__10dAcOdoor_cFv = .text:0x000046F0; // type:function size:0x68
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@@ -1138,7 +1138,7 @@ fn_8002ECD0 = .text:0x8002ECD0; // type:function size:0x50
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fn_8002ED20 = .text:0x8002ED20; // type:function size:0x88
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fn_8002edb0__12dAcObjBase_cFRQ23m3d15mShadowCircle_cRQ23m3d6smdl_cPC7mQuat_cllf = .text:0x8002EDB0; // type:function size:0x8C
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drawShadow__12dAcObjBase_cFRQ23m3d15mShadowCircle_cPvRC6mMtx_cPC7mQuat_clllllf = .text:0x8002EE40; // type:function size:0xFC
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actorSpawnAtActor2 = .text:0x8002EF40; // type:function size:0x24
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create__12dAcObjBase_cFP12dAcObjBase_cQ28fProfile14PROFILE_NAME_eUlPC7mVec3_cPC7mAng3_cPC7mVec3_cUlUl = .text:0x8002EF40; // type:function size:0x24
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fn_8002EF70 = .text:0x8002EF70; // type:function size:0x28
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fn_8002EFA0 = .text:0x8002EFA0; // type:function size:0x50
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fn_8002eff0__12dAcObjBase_cFRCfRCsP8cCcD_ObjRCfRCf = .text:0x8002EFF0; // type:function size:0x194
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@@ -125,6 +125,9 @@ public:
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public:
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dAcBase_c();
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void setSubtype(u8 sub) {
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mSubtype = sub;
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}
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void setPosition(const mVec3_c &r) {
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mPosition = r;
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}
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+148
-134
@@ -24,30 +24,41 @@ class dAcOLock_c;
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class dAcOdoor_c : public dAcObjDoor_c {
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public:
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enum Subtype_e {
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SUBTYPE_0, ///< DoorA00
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SUBTYPE_1, ///< DoorA01
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SUBTYPE_2, ///< DoorC00
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SUBTYPE_3, ///< DoorC01
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SUBTYPE_4, ///< DoorB00
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SUBTYPE_5, ///< DoorE
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SUBTYPE_6, ///< DoorA02
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SUBTYPE_7, ///< DoorF
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SUBTYPE_8, ///< DoorH
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DOOR_NORMAL, ///< DoorA00 - Normal Wooden Door
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DOOR_METAL, ///< DoorA01 - Metal Door - Academy(bathrooms)
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DOOR_DOUBLE, ///< DoorC00 - Normal Double Doors
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DOOR_DOUBLE_OUTSIDE, ///< DoorC01 - Outdoor Double Doors - Academy(to outside)
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DOOR_TEMPLE_SIDE, ///< DoorB00 - Sealed Temple Side Doors
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DOOR_SANDSEA_TIMESHIFT, ///< DoorE - Sandsea Timeshift Door
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DOOR_BATREAUX, ///< DoorA02 - Batreaux's Door
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DOOR_TEMPLE_MAIN, ///< DoorF - Sealed Temple Main Door
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DOOR_SPARRING_HALL, ///< DoorH - Sparring Hall Outer Doors
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};
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enum LockType_c {
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enum LockType_e {
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LOCK_NONE = 0, ///< Door does not have a lock
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LOCK_KEY = 1, ///< Door usually is locked
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};
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enum LockBehavior_e {
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LOCK_NEVER = 0, ///< Door is always unlocked
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LOCK_NOT_SET = 1, ///< Door is locked when mSceneflag is unset
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LOCK_NEVER1 = 2, ///< Door is always unlocked (Kukiel's House)
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LOCK_TIMESHIFT = 3, ///< Door is locked when mSceneflag is unset (Timeshift)
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LOCK_SET = 4, ///< Door is locked when mSceneflag is set
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LOCK_DAY = 5, ///< Door is locked during the day
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LOCK_NIGHT = 6, ///< Door is locked during the night
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LOCK_MAX,
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};
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public:
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dAcOdoor_c()
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: mEventRelated(*this, nullptr),
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mEmmiterL(this),
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mEmmiterR(this),
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mFlags(0),
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field_0x5B0(0),
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field_0x5B9(false),
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mExitTimer(0),
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mbInSandshipBoss(false),
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field_0x5BA(false) {}
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virtual ~dAcOdoor_c() {}
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@@ -63,207 +74,207 @@ public:
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virtual void doInteraction(s32 /* InteractionType */) override;
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virtual bool canOpen() override;
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/** */
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/** Gets whether the player can open the door */
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bool isLocked();
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/** fn_572_33E0 - I Think this gets the Door open range*/
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static f32 fn_572_33E0(); // -80.f
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static f32 fn_572_33E0();
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/** */
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/** Self Explanatory */
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void startPullEventWithoutCallback(void *zevData);
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/** */
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/** Self Explanatory */
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void startPullEventWithCallback(void *zevData);
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/** */
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/** Self Explanatory */
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void startPushEventWithoutCallback(void *zevData);
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/** */
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/** Self Explanatory */
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void startPushEventWithCallback(void *zevData);
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/** */
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/** Self Explanatory */
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void startPullEvent(void *zevData);
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/** */
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/** Self Explanatory */
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void startPushEvent(void *zevData);
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/** */
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/** Self Explanatory */
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void startOpenEvent(void *zevData);
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/** */
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/** Self Explanatory */
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static void doorPullEventCallback(void *);
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/** */
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/** Self Explanatory */
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static void doorPushEventCallback(void *);
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/** */
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/** Self Explanatory */
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void startDoorPullLockedEvent(void *zevData);
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/** */
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/** Self Explanatory */
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void startDoorPushLockedEvent(void *zevData);
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/** */
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/** Self Explanatory */
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void startLockedEvent(void *zevData);
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/** */
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/** Self Explanatory */
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static void pullLockedEventCallback(void *);
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/** */
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/** Self Explanatory */
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static void pushLockedEventCallback(void *);
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/** */
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||||
/** Self Explanatory */
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void startUnlockEvent();
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/** */
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/** Self Explanatory */
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static void unlockEventCallback(void *);
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||||
/** */
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||||
/** Self Explanatory */
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static void openCallbackCommon(void *);
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/** */
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s32 getLockParameter(); // getFromParams(6, 0x1)
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/** Returns if the door is physically locked with the dAcOLock_c Actor */
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s32 getLockParameter();
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/** */
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s32 getSubtype2(); // (mRotation.x >> 0) & 0xFF
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||||
/** Gets the behavior of being locked when not locked with the dAcOLock_c Actor */
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||||
s32 getLockBehavior();
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||||
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||||
/** */
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||||
u8 getSceneflag(); // (mRotation.x >> 8) & 0xFF
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||||
/** Get Scenflag used for locking status */
|
||||
u8 getSceneflag();
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||||
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||||
/** fn_572_3F60 */
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||||
u8 fn_572_3F60(); // (mRotation.z >> 0) & 0xF
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||||
/** Gets whether the door has callbacks enabled */
|
||||
u8 getDoorCallbackType();
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||||
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||||
/** fn_572_3F70 */
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||||
u8 fn_572_3F70(); // (mRotation.z >> 4) & 0x3F
|
||||
/** getFrontRoomParam */
|
||||
u8 getFrontRoomParam(); // (mRotation.z >> 4) & 0x3F
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||||
|
||||
/** fn_572_3F80 */
|
||||
u8 fn_572_3F80(); // (mRotation.z >> 10) & 0x3F
|
||||
/** getBackRoomParam */
|
||||
u8 getBackRoomParam(); // (mRotation.z >> 10) & 0x3F
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||||
|
||||
/** (getParams2Lower() >> 0) & 0xFF */
|
||||
u16 fn_572_3F90();
|
||||
/** Gets the Flag set when failed to open - Called from Try Locked Callback */
|
||||
u16 getFailedToOpenFlag();
|
||||
|
||||
/** fn_572_3FC0 */
|
||||
static f32 getInteractionMinX(); // -80.f
|
||||
/** Interaction Radius -X */
|
||||
static f32 getInteractionMinX();
|
||||
|
||||
/** fn_572_3FD0 */
|
||||
static f32 getInteractionMaxX(); // 80.f
|
||||
/** Interaction Radius +X */
|
||||
static f32 getInteractionMaxX();
|
||||
|
||||
/** fn_572_3FE0 */
|
||||
static f32 getInteractionMinZ(); // -100.f
|
||||
/** Interaction Radius -Z */
|
||||
static f32 getInteractionMinZ();
|
||||
|
||||
/** fn_572_3FF0 */
|
||||
static f32 getInteractionMaxZ(); // 100.f
|
||||
/** Interaction Radius +Z */
|
||||
static f32 getInteractionMaxZ();
|
||||
|
||||
/** fn_572_4000 */
|
||||
static f32 getInteractionLockMinX(); // -160.f
|
||||
/** Interaction Radius -X - Door has Lock */
|
||||
static f32 getInteractionLockMinX();
|
||||
|
||||
/** fn_572_4010 */
|
||||
static f32 getInteractionLockMaxX(); // 160.f
|
||||
/** Interaction Radius +X - Door has Lock */
|
||||
static f32 getInteractionLockMaxX();
|
||||
|
||||
/** fn_572_4020 */
|
||||
static f32 getInteractionLockMinZ(); // -100.f
|
||||
/** Interaction Radius -Z - Door has Lock */
|
||||
static f32 getInteractionLockMinZ();
|
||||
|
||||
/** fn_572_4030 */
|
||||
static f32 getInteractionLockMaxZ(); // 100.f
|
||||
/** Interaction Radius +Z - Door has Lock */
|
||||
static f32 getInteractionLockMaxZ();
|
||||
|
||||
/** */
|
||||
void setRoomId(s8 roomId); // mRoomId = roomId;
|
||||
/** Sets the RoomID */
|
||||
void setRoomId(s8 roomId);
|
||||
|
||||
/** fn_572_4050 */
|
||||
void fn_572_4050(u32 flags); // field_0x5A8 = flags
|
||||
/** Set Flag - Usually Time Door related */
|
||||
void setFlag(u32 flags);
|
||||
|
||||
/** fn_572_4060 */
|
||||
void fn_572_4060(u8); // field_0x5B3 = in
|
||||
/** Sets the behavior on Event creation */
|
||||
void setEventCallbackType(u8);
|
||||
|
||||
/** fn_572_4070 */
|
||||
void fn_572_4070(s8); // field_0x5B4 = in
|
||||
/** setFrontRoom */
|
||||
void setFrontRoom(s8); // mFrontRoomId = in
|
||||
|
||||
/** fn_572_4080 */
|
||||
void fn_572_4080(s8); // field_0x5B5 = in
|
||||
/** setBackRoom */
|
||||
void setBackRoom(s8); // mBackRoomId = in
|
||||
|
||||
/** fn_572_4090 */
|
||||
void fn_572_4090(); // field_0x5B7 = true
|
||||
/** Sets status indicating it can be a double door */
|
||||
void setDoubleDoor();
|
||||
|
||||
/** fn_572_40A0 */
|
||||
void fn_572_40A0(); // field_0x5B7 = false
|
||||
/** Sets status indicating it cant be a double door */
|
||||
void setNotDoubleDoor();
|
||||
|
||||
/** fn_572_40B0 */
|
||||
void fn_572_40B0(); // field_0x5B8 = true
|
||||
/** Sets status indicating its a single door / Main door */
|
||||
void setSingleDoor();
|
||||
|
||||
/** fn_572_40C0 */
|
||||
void fn_572_40C0(); // field_0x5B8 = false
|
||||
/** Sets status indicating its not a single door / not Main door */
|
||||
void setNotSingleDoor();
|
||||
|
||||
/** fn_572_40D0 */
|
||||
void fn_572_40D0(); // field_0x5B9 = true
|
||||
/** setInSandshipBoss */
|
||||
void setInSandshipBoss(); // mbInSandshipBoss = true
|
||||
|
||||
/** fn_572_40E0 */
|
||||
bool fn_572_40E0() const; // field_0x5A8 & 1
|
||||
/** isTimeDoorEventActive */
|
||||
bool isTimeDoorEventActive() const;
|
||||
|
||||
/** fn_572_40F0 */
|
||||
void fn_572_40F0(); // field_0x5A8 |= 1
|
||||
/** setTimeDoorEventActive */
|
||||
void setTimeDoorEventActive();
|
||||
|
||||
/** fn_572_4100 */
|
||||
void fn_572_4100(); // field_0x5A8 &= ~1
|
||||
/** setTimeDoorEventInactive */
|
||||
void setTimeDoorEventInactive();
|
||||
|
||||
/** fn_572_4110 */
|
||||
void fn_572_4110(); // field_0x5A8 |= 2
|
||||
/** Sets status indicating it is effected by Timeshift */
|
||||
void setTimeEffected();
|
||||
|
||||
/** fn_572_4120 */
|
||||
void fn_572_4120(); // field_0x5A8 &= ~2
|
||||
/** Sets status indicating it is not effected by Timeshift */
|
||||
void setTimeStatic();
|
||||
|
||||
/** fn_572_4130 */
|
||||
bool fn_572_4130(bool &b) const; // checkRoom(field_0x5B4,b)
|
||||
/** Checks to see if the Front room exists(return) and has flags set(b) */
|
||||
bool checkFrontRoom(bool &b) const;
|
||||
|
||||
/** fn_572_4140 */
|
||||
bool fn_572_4140(bool &b) const; // checkRoom(field_0x5B5,b)
|
||||
/** Checks to see if the Back room exists(return) and has flags set(b) */
|
||||
bool checkBackRoom(bool &b) const;
|
||||
|
||||
/** fn_572_4150 */
|
||||
bool fn_572_4150(bool &b) const; // fn_572_4130(b0) && fn_572_4140(b1) -> b = b0 && b1
|
||||
/** Checks to see if the Front and Back room exists(return) and has flags set(b) */
|
||||
bool checkRooms(bool &b) const;
|
||||
|
||||
/** */
|
||||
/** Transitions the game to the next room */
|
||||
void triggerExit();
|
||||
|
||||
/** */
|
||||
/** TODO(Zeldex) Whats special about this? */
|
||||
bool isLeavingSealedTempleSideDoorPostSkyKeep() const;
|
||||
|
||||
/** fn_572_4310 */
|
||||
/** */
|
||||
void transitionPushRoomFlags() const;
|
||||
|
||||
/** fn_572_4430 */
|
||||
/** */
|
||||
void transitionPullRoomFlags() const;
|
||||
|
||||
/** fn_572_4370 */
|
||||
bool fn_572_4370(const mVec3_c &point) const; // Is in front of door
|
||||
/** Checks a point to determine which side of the door it is on */
|
||||
bool isPositionInFrontOfDoor(const mVec3_c &point) const;
|
||||
|
||||
/** */
|
||||
bool isPlayerInFrontOfDoor() const;
|
||||
/** Checks the players postion to see if it is front of the door. This means it will be pulled open */
|
||||
bool checkPullDoor() const;
|
||||
|
||||
/** */
|
||||
/** Checks to see if the door has a flow entry point */
|
||||
bool hasFlowEntryPoint();
|
||||
|
||||
/** fn_572_4430 */
|
||||
bool fn_572_4430() const; // field_0x5A8 & 2
|
||||
/** Checks to see if the Door is effected by Timeshift */
|
||||
bool isTimeEffected() const;
|
||||
|
||||
/** fn_572_4440 */
|
||||
void fn_572_4440(); // Sets the Postion Copies
|
||||
/** Sets the Position of the Doorknob based on the Animation */
|
||||
void setDoorKnobPosition();
|
||||
|
||||
/** */
|
||||
/** Checks to see if the Player is within an interactable range */
|
||||
bool isPlayerInteractable() const;
|
||||
|
||||
/** fn_572_4600 */
|
||||
/** Checks to see if the Player is within an interactable range when door is locked */
|
||||
bool isPlayerInteractableLocked() const;
|
||||
|
||||
/** */
|
||||
/** Plays the talk event for when the door is locked */
|
||||
void playInteractionLocked();
|
||||
|
||||
public:
|
||||
s32 getType() {
|
||||
return getFromParams(0, 0x3F);
|
||||
s32 getType() const {
|
||||
return mParams & 0x3F;
|
||||
}
|
||||
s32 getField_0x5B4() const {
|
||||
return field_0x5B4;
|
||||
return mFrontRoomId;
|
||||
}
|
||||
s32 getField_0x5B5() const {
|
||||
return field_0x5B5;
|
||||
return mBackRoomId;
|
||||
}
|
||||
|
||||
public: // Functions in this section defined in main dol
|
||||
@@ -282,24 +293,27 @@ private:
|
||||
/* 0x4E8 */ dEmitter_c mEmmiterL;
|
||||
/* 0x51C */ dEmitter_c mEmmiterR;
|
||||
/* 0x550 */ dTimeBits mTimeBits;
|
||||
/* 0x554 */ dAcRef_c<dAcOdoor_c> mConnectedDoor;
|
||||
/* 0x554 */ dAcRef_c<dAcOdoor_c> mConnectedDoor; ///< When the door is a double door, this is its pair
|
||||
/* 0x560 */ dAcRef_c<dAcOLock_c> mLock;
|
||||
/* 0x56C */ dAcRef_c<dAcObjBase_c> mObjRef;
|
||||
/* 0x578 */ mMtx_c mMtx;
|
||||
/* 0x5A8 */ u32 mFlags; ///<
|
||||
/* 0x5AC */ u32 mRumbleIdx; ///<
|
||||
/* 0x5B0 */ u8 field_0x5B0; ///< some timer to trigger exit
|
||||
/* 0x5B1 */ u8 field_0x5B1; ///<
|
||||
/* 0x5B2 */ u8 mSceneflag; ///< Used for unlocking the door
|
||||
/* 0x5B3 */ u8 field_0x5B3; ///<
|
||||
/* 0x5B4 */ s8 field_0x5B4;
|
||||
/* 0x5B5 */ s8 field_0x5B5;
|
||||
/* 0x5B6 */ s8 field_0x5B6;
|
||||
/* 0x5B7 */ bool field_0x5B7;
|
||||
/* 0x5B8 */ bool field_0x5B8;
|
||||
/* 0x5B9 */ bool field_0x5B9;
|
||||
/* 0x5BA */ bool field_0x5BA;
|
||||
/* 0x5BB */ bool field_0x5BB;
|
||||
/* 0x56C */ dAcRef_c<dAcObjBase_c> mObjRef; ///< TODO(Zeldex) This is probably the Sandship stage for boss
|
||||
|
||||
/* 0x578 */ mMtx_c mMtx; ///< Currently unknown. I am assuming this is used to move the door on the Sandship stage
|
||||
///< while the boat is rocking
|
||||
|
||||
/* 0x5A8 */ u32 mFlags; ///< 0x2 - Time Effected
|
||||
/* 0x5AC */ u32 mRumbleIdx; ///< Rumble used for when opening the main sealed temple door
|
||||
/* 0x5B0 */ u8 mExitTimer; ///< Timer used to advance the Begin Pull/Push events
|
||||
/* 0x5B1 */ u8 mLockBehavior; ///< see LockBehavior_e
|
||||
/* 0x5B2 */ u8 mSceneflag; ///< Used for unlocking/locking the door.
|
||||
/* 0x5B3 */ u8 mEventCallbackType; ///< 0 for events without callbacks, 1 for events with a callback
|
||||
/* 0x5B4 */ s8 mFrontRoomId; ///< Room id of the front side of the door
|
||||
/* 0x5B5 */ s8 mBackRoomId; ///< Room id of the back side of the door
|
||||
/* 0x5B6 */ s8 mFramesInEvent; ///< The count of frames in one particular event
|
||||
/* 0x5B7 */ bool mbDoubleDoor; ///< Set if the type was matched to be a double door variant
|
||||
/* 0x5B8 */ bool mbSingleDoor; ///< UNUSHED - Set if the type was matched to be a single door
|
||||
/* 0x5B9 */ bool mbInSandshipBoss; ///< Indicates if in the Tentalus fight
|
||||
/* 0x5BA */ bool field_0x5BA; ///< ???
|
||||
/* 0x5BB */ bool mbKobunDoor; ///< Used to indicate its Cawlin and Strich's door
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+226
-194
File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,10 @@ STATE_DEFINE(dAcOdoorBoss_c, Close);
|
||||
STATE_DEFINE(dAcOdoorBoss_c, Idle);
|
||||
STATE_DEFINE(dAcOdoorBoss_c, BeforeTimeShift);
|
||||
|
||||
bool dAcOdoorBoss_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOdoorBoss_c::initializeState_UnlockWait() {}
|
||||
void dAcOdoorBoss_c::executeState_UnlockWait() {}
|
||||
void dAcOdoorBoss_c::finalizeState_UnlockWait() {}
|
||||
|
||||
@@ -6,6 +6,11 @@ STATE_DEFINE(dAcOShutter_c, Wait);
|
||||
STATE_DEFINE(dAcOShutter_c, Open);
|
||||
STATE_DEFINE(dAcOShutter_c, Close);
|
||||
|
||||
bool dAcOShutter_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
|
||||
void dAcOShutter_c::initializeState_Wait() {}
|
||||
void dAcOShutter_c::executeState_Wait() {}
|
||||
void dAcOShutter_c::finalizeState_Wait() {}
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
#include "d/a/obj/d_a_obj_shutter_change_scene.h"
|
||||
|
||||
#include "f/f_base.h"
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(
|
||||
OBJ_SHUTTER_CHANGE_SCENE, dAcOShutterChangeScene_c, fProfile::OBJ_SHUTTER_CHANGE_SCENE, 0x18A, 0, 6
|
||||
);
|
||||
|
||||
bool dAcOShutterChangeScene_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutter);
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent);
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, OpenShutter);
|
||||
|
||||
@@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TR_SHUTTER_CS, dAcOTrlyShtrChgScn_c, fProfile::OBJ_TR_
|
||||
STATE_DEFINE(dAcOTrlyShtrChgScn_c, Wait);
|
||||
STATE_DEFINE(dAcOTrlyShtrChgScn_c, OpenEvent);
|
||||
|
||||
bool dAcOTrlyShtrChgScn_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOTrlyShtrChgScn_c::initializeState_Wait() {}
|
||||
void dAcOTrlyShtrChgScn_c::executeState_Wait() {}
|
||||
void dAcOTrlyShtrChgScn_c::finalizeState_Wait() {}
|
||||
|
||||
@@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TROLLEY_SHUTTER, dAcOTrolleyShutter_c, fProfile::OBJ_T
|
||||
STATE_DEFINE(dAcOTrolleyShutter_c, Wait);
|
||||
STATE_DEFINE(dAcOTrolleyShutter_c, OpenEvent);
|
||||
|
||||
bool dAcOTrolleyShutter_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOTrolleyShutter_c::initializeState_Wait() {}
|
||||
void dAcOTrolleyShutter_c::executeState_Wait() {}
|
||||
void dAcOTrolleyShutter_c::finalizeState_Wait() {}
|
||||
|
||||
Reference in New Issue
Block a user