mirror of
https://github.com/zeldaret/ss
synced 2026-06-01 01:39:17 -04:00
Merge pull request #106 from robojumper/d_a_obj_underground_switch
d_a_obj_underground_switch with a single regswap
This commit is contained in:
@@ -18,8 +18,5 @@ REL/d/a/obj/d_a_obj_junk_repairing.cpp:
|
||||
.text start:0x000000F0 end:0x00000D08
|
||||
.ctors start:0x00000000 end:0x00000004
|
||||
.rodata start:0x00000000 end:0x00000030
|
||||
.data start:0x00000000 end:0x000001C8
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||||
.data start:0x00000000 end:0x000001F0
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||||
.bss start:0x00000008 end:0x00000060
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REL/d/a/obj/d_a_obj_junk_repairing_data.cpp:
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.data start:0x000001C8 end:0x000001F0
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@@ -54,9 +54,9 @@ __vt__82sStateMgr_c<13dAcOJunkRep_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sSta
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__vt__29sFStateFct_c<13dAcOJunkRep_c> = .data:0x00000118; // type:object size:0x14
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||||
__vt__26sFState_c<13dAcOJunkRep_c> = .data:0x00000130; // type:object size:0x18
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||||
__vt__17dMyShadowCircle_c = .data:0x00000148; // type:object size:0xC
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lbl_116_data_194 = .data:0x00000194; // type:object size:0x34 scope:local
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sMdlName1__13dAcOJunkRep_c = .data:0x000001C8; // type:object size:0x14
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sMdlName2__13dAcOJunkRep_c = .data:0x000001DC; // type:object size:0x14
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__vt__28sFStateID_c<13dAcOJunkRep_c> = .data:0x00000194; // type:object size:0x34
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@STRING@getMdlName1__13dAcOJunkRep_cFv = .data:0x000001C8; // type:object size:0x11 data:string
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@STRING@getMdlName2__13dAcOJunkRep_cFv = .data:0x000001DC; // type:object size:0x12 data:string
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__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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lbl_116_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local
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StateID_Wait__13dAcOJunkRep_c = .bss:0x00000018; // type:object size:0x30 data:4byte
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@@ -17,3 +17,6 @@ REL/global_destructor_chain.c:
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REL/d/a/obj/d_a_obj_underground_switch.cpp:
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.text start:0x000000F0 end:0x00001258
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.ctors start:0x00000000 end:0x00000004
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.rodata start:0x00000000 end:0x00000028
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.data start:0x00000000 end:0x00000270
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.bss start:0x00000008 end:0x000000C8
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@@ -8,14 +8,14 @@ __dt__27sFState_c<14dAcOUgSwitch_c>Fv = .text:0x000001E0; // type:function size:
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__dt__30sFStateFct_c<14dAcOUgSwitch_c>Fv = .text:0x00000240; // type:function size:0x6C
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__dt__83sStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002B0; // type:function size:0xA0
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__dt__53sFStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000350; // type:function size:0xA4
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fn_621_400 = .text:0x00000400; // type:function size:0xF4
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fn_621_500 = .text:0x00000500; // type:function size:0x184
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createHeap__14dAcOUgSwitch_cFv = .text:0x00000400; // type:function size:0xF4
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create__14dAcOUgSwitch_cFv = .text:0x00000500; // type:function size:0x184
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changeState__83sStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000690; // type:function size:0x10
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fn_621_6A0 = .text:0x000006A0; // type:function size:0x8
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fn_621_6B0 = .text:0x000006B0; // type:function size:0x30
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doDelete__14dAcOUgSwitch_cFv = .text:0x000006A0; // type:function size:0x8
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actorExecute__14dAcOUgSwitch_cFv = .text:0x000006B0; // type:function size:0x30
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executeState__83sStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000006E0; // type:function size:0x10
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fn_621_6F0 = .text:0x000006F0; // type:function size:0x128
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fn_621_820 = .text:0x00000820; // type:function size:0x28
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actorExecuteInEvent__14dAcOUgSwitch_cFv = .text:0x000006F0; // type:function size:0x128
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draw__14dAcOUgSwitch_cFv = .text:0x00000820; // type:function size:0x28
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initializeState_Off__14dAcOUgSwitch_cFv = .text:0x00000850; // type:function size:0x14
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executeState_Off__14dAcOUgSwitch_cFv = .text:0x00000870; // type:function size:0x80
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finalizeState_Off__14dAcOUgSwitch_cFv = .text:0x000008F0; // type:function size:0x4
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@@ -25,7 +25,7 @@ finalizeState_Active__14dAcOUgSwitch_cFv = .text:0x00000AD0; // type:function si
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initializeState_On__14dAcOUgSwitch_cFv = .text:0x00000AE0; // type:function size:0x8C
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executeState_On__14dAcOUgSwitch_cFv = .text:0x00000B70; // type:function size:0xA0
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finalizeState_On__14dAcOUgSwitch_cFv = .text:0x00000C10; // type:function size:0x4
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fn_621_C20 = .text:0x00000C20; // type:function size:0x20
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setVariant__14dAcOUgSwitch_cFi = .text:0x00000C20; // type:function size:0x20
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__dt__14dAcOUgSwitch_cFv = .text:0x00000C40; // type:function size:0xD8
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getStateID__83sStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x00000D20; // type:function size:0x10
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build__30sFStateFct_c<14dAcOUgSwitch_c>FRC12sStateIDIf_c = .text:0x00000D30; // type:function size:0x60
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@@ -48,24 +48,24 @@ isSameName__29sFStateID_c<14dAcOUgSwitch_c>CFPCc = .text:0x000011D0; // type:fun
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
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lbl_621_rodata_0 = .rodata:0x00000000; // type:object size:0x18 data:float
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lbl_621_rodata_18 = .rodata:0x00000018; // type:object size:0x4 data:float
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lbl_621_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 data:float
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lbl_621_rodata_20 = .rodata:0x00000020; // type:object size:0x4 data:float
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lbl_621_rodata_24 = .rodata:0x00000024; // type:object size:0x4 data:float
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lbl_621_rodata_0 = .rodata:0x00000000; // type:object size:0x18 scope:local data:float
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lbl_621_rodata_18 = .rodata:0x00000018; // type:object size:0x4 scope:local data:float
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lbl_621_rodata_1C = .rodata:0x0000001C; // type:object size:0x4 scope:local data:float
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lbl_621_rodata_20 = .rodata:0x00000020; // type:object size:0x4 scope:local data:float
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lbl_621_rodata_24 = .rodata:0x00000024; // type:object size:0x4 scope:local data:float
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g_profile_OBJ_UG_SWITCH = .data:0x00000000; // type:object size:0x10 data:4byte
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lbl_621_data_10 = .data:0x00000010; // type:object size:0xC
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lbl_621_data_1C = .data:0x0000001C; // type:object size:0x14
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lbl_621_data_30 = .data:0x00000030; // type:object size:0x1C data:string
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lbl_621_data_4C = .data:0x0000004C; // type:object size:0x1C
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lbl_621_data_68 = .data:0x00000068; // type:object size:0x80
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||||
lbl_621_data_E8 = .data:0x000000E8; // type:object size:0x30
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lbl_621_data_118 = .data:0x00000118; // type:object size:0x30
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lbl_621_data_148 = .data:0x00000148; // type:object size:0x18
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lbl_621_data_160 = .data:0x00000160; // type:object size:0xDC
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lbl_621_data_23C = .data:0x0000023C; // type:object size:0x34
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lbl_621_data_10 = .data:0x00000010; // type:object size:0xC scope:local
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||||
lbl_621_data_1C = .data:0x0000001C; // type:object size:0x14 scope:local
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lbl_621_data_30 = .data:0x00000030; // type:object size:0x1C scope:local data:string
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lbl_621_data_4C = .data:0x0000004C; // type:object size:0x1C scope:local
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__vt__14dAcOUgSwitch_c = .data:0x00000068; // type:object size:0x80
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__vt__53sFStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c> = .data:0x000000E8; // type:object size:0x30
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__vt__83sStateMgr_c<14dAcOUgSwitch_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x00000118; // type:object size:0x30
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__vt__30sFStateFct_c<14dAcOUgSwitch_c> = .data:0x00000148; // type:object size:0x14
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__vt__27sFState_c<14dAcOUgSwitch_c> = .data:0x00000160; // type:object size:0x18
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__vt__29sFStateID_c<14dAcOUgSwitch_c> = .data:0x0000023C; // type:object size:0x34
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__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
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lbl_621_bss_8 = .bss:0x00000008; // type:object size:0x10 data:4byte
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lbl_621_bss_18 = .bss:0x00000018; // type:object size:0x40 data:4byte
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lbl_621_bss_58 = .bss:0x00000058; // type:object size:0x40 data:4byte
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lbl_621_bss_98 = .bss:0x00000098; // type:object size:0x30 data:4byte
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lbl_621_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local data:4byte
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StateID_Off__14dAcOUgSwitch_c = .bss:0x00000018; // type:object size:0x30 data:4byte
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StateID_Active__14dAcOUgSwitch_c = .bss:0x00000058; // type:object size:0x30 data:4byte
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StateID_On__14dAcOUgSwitch_c = .bss:0x00000098; // type:object size:0x30 data:4byte
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@@ -3573,7 +3573,7 @@ dBase_c__changeOwnEvent = .text:0x8009FCE0; // type:function size:0x11C
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fn_8009FE00 = .text:0x8009FE00; // type:function size:0x124
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isInEvent__12EventManagerFP9dAcBase_cPCc = .text:0x8009FF30; // type:function size:0x10C
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fn_800A0040 = .text:0x800A0040; // type:function size:0x114
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dBase_c__finishEvent = .text:0x800A0160; // type:function size:0xB8
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finishEvent__12EventManagerFP9dAcBase_cPCc = .text:0x800A0160; // type:function size:0xB8
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getCurrentExecutedEVNT = .text:0x800A0220; // type:function size:0x64
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fn_800A0290 = .text:0x800A0290; // type:function size:0x38
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fn_800A02D0 = .text:0x800A02D0; // type:function size:0x4
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+1
-17
@@ -273,16 +273,6 @@ def Rel(status, rel_name, cpp_name, extra_cflags=[]):
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}
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def MultiRel(rel_name, objects, extra_cflags=[]):
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return {
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"lib": rel_name,
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"mw_version": "Wii/1.5",
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"cflags": cflags_rel + extra_cflags,
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"host": False,
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"objects": objects,
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}
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def EGGLib(lib_name, objects):
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return {
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"lib": lib_name,
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@@ -1441,13 +1431,7 @@ config.libs = [
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"REL/d/a/obj/d_a_obj_item_heart_container.cpp",
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),
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Rel(NonMatching, "d_a_obj_ivy_rope", "REL/d/a/obj/d_a_obj_ivy_rope.cpp"),
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MultiRel(
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"d_a_obj_junk_repairing",
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[
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Object(Matching, "REL/d/a/obj/d_a_obj_junk_repairing.cpp"),
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Object(Matching, "REL/d/a/obj/d_a_obj_junk_repairing_data.cpp"),
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],
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),
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Rel(Matching, "d_a_obj_junk_repairing", "REL/d/a/obj/d_a_obj_junk_repairing.cpp"),
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Rel(NonMatching, "d_a_obj_kanban_stone", "REL/d/a/obj/d_a_obj_kanban_stone.cpp"),
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Rel(NonMatching, "d_a_obj_kibako", "REL/d/a/obj/d_a_obj_kibako.cpp"),
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Rel(NonMatching, "d_a_obj_kumite_wall", "REL/d/a/obj/d_a_obj_kumite_wall.cpp"),
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@@ -24,8 +24,12 @@ public:
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private:
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static const f32 sSomeFloat;
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static char sMdlName1[];
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static char sMdlName2[];
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inline const char *getMdlName1() {
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return "JunkRepairobject";
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}
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inline const char *getMdlName2() {
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return "JunkRepairobjectB";
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}
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bool loadMdl(m3d::smdl_c &mdl, const char *name);
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void realizeState();
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@@ -2,20 +2,41 @@
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#define D_A_OBJ_UNDERGROUND_SWITCH_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "m/m3d/m_anmmatclr.h"
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#include "m/m3d/m_smdl.h"
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#include "nw4r/g3d/g3d_resfile.h"
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#include "nw4r/g3d/g3d_resmdl.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcOUgSwitch_c : public dAcObjBase_c {
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public:
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dAcOUgSwitch_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOUgSwitch_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int actorExecuteInEvent() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dAcOUgSwitch_c, Off);
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STATE_FUNC_DECLARE(dAcOUgSwitch_c, Active);
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STATE_FUNC_DECLARE(dAcOUgSwitch_c, On);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcOUgSwitch_c);
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void setVariant(int variant);
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static const f32 sActivationRadius;
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static const u8 sEventTimer;
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/* 0x330 */ nw4r::g3d::ResFile mRes;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ STATE_MGR_DECLARE(dAcOUgSwitch_c);
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/* 0x38C */ m3d::anmMatClr_c mAnmClr;
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/* 0x3B8 */ int mVariant;
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/* 0x3BC */ u8 mActiveSceneFlag;
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/* 0x3BD */ u8 field_0x3BD;
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/* 0x3BE */ u8 mOnEventTimer;
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};
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#endif
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@@ -11,6 +11,7 @@ class dAcBase_c;
|
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class EventManager {
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public:
|
||||
static bool isInEvent(dAcBase_c *actor, const char *eventName);
|
||||
static bool finishEvent(dAcBase_c *actor, const char *eventName);
|
||||
static bool alsoSetAsCurrentEvent(dAcBase_c *actor, Event *event, void *unknown);
|
||||
|
||||
static EventManager *sInstance;
|
||||
|
||||
@@ -20,10 +20,10 @@ bool dAcOJunkRep_c::getState() {
|
||||
|
||||
bool dAcOJunkRep_c::createHeap() {
|
||||
mResFile = getOarcResFile("Junk");
|
||||
if (!loadMdl(mModel1, sMdlName1)) {
|
||||
if (!loadMdl(mModel1, getMdlName1())) {
|
||||
return false;
|
||||
}
|
||||
if (!loadMdl(mModel2, sMdlName2)) {
|
||||
if (!loadMdl(mModel2, getMdlName2())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
#include "d/a/obj/d_a_obj_junk_repairing.h"
|
||||
|
||||
char dAcOJunkRep_c::sMdlName1[] = "JunkRepairobject";
|
||||
char dAcOJunkRep_c::sMdlName2[] = "JunkRepairobjectB";
|
||||
@@ -1,17 +1,156 @@
|
||||
#include "d/a/obj/d_a_obj_underground_switch.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "d/a/d_a_player.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "d/flag/sceneflag_manager.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "nw4r/g3d/g3d_resanmclr.h"
|
||||
#include "nw4r/g3d/g3d_resmdl.h"
|
||||
#include "toBeSorted/event_manager.h"
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(OBJ_UG_SWITCH, dAcOUgSwitch_c, fProfile::OBJ_UG_SWITCH, 0x15A, 0, 3);
|
||||
|
||||
STATE_DEFINE(dAcOUgSwitch_c, Off);
|
||||
STATE_DEFINE(dAcOUgSwitch_c, Active);
|
||||
STATE_DEFINE(dAcOUgSwitch_c, On);
|
||||
|
||||
void dAcOUgSwitch_c::initializeState_Off() {}
|
||||
void dAcOUgSwitch_c::executeState_Off() {}
|
||||
const f32 dAcOUgSwitch_c::sActivationRadius = 40.0f;
|
||||
const u8 dAcOUgSwitch_c::sEventTimer = 15;
|
||||
|
||||
bool dAcOUgSwitch_c::createHeap() {
|
||||
// Why. Regswap...
|
||||
void *data = getOarcResFile("SwitchPass");
|
||||
|
||||
mRes = data;
|
||||
nw4r::g3d::ResMdl mdl = mRes.GetResMdl("SwitchPass");
|
||||
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120));
|
||||
|
||||
mRes = data;
|
||||
mdl = mRes.GetResMdl("SwitchPass");
|
||||
nw4r::g3d::ResAnmClr clr = mRes.GetResAnmClr("SwitchPass_Light");
|
||||
TRY_CREATE(mAnmClr.create(mdl, clr, &heap_allocator, nullptr, 1));
|
||||
|
||||
mMdl.setAnm(mAnmClr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int dAcOUgSwitch_c::create() {
|
||||
mActiveSceneFlag = params & 0xFF;
|
||||
field_0x3BD = (params >> 8) & 0xFF;
|
||||
setVariant((params >> 16) & 0xF);
|
||||
if (!initAllocatorWork1Heap(0x1000, "dAcOUgSwitch_c::m_allocator", 0x20)) {
|
||||
return FAILED;
|
||||
}
|
||||
|
||||
mOnEventTimer = 0;
|
||||
updateMatrix();
|
||||
mMdl.setLocalMtx(mWorldMtx);
|
||||
mMdl.setPriorityDraw(0x82, 0x7F);
|
||||
if (!SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
if (mVariant == 0) {
|
||||
mStateMgr.changeState(StateID_Active);
|
||||
} else {
|
||||
mStateMgr.changeState(StateID_Off);
|
||||
}
|
||||
} else {
|
||||
mStateMgr.changeState(StateID_On);
|
||||
}
|
||||
boundingBox.Set(mVec3_c(-50.0f, -20.0f, -50.0f), mVec3_c(50.0f, 20.0f, 50.0f));
|
||||
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dAcOUgSwitch_c::doDelete() {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dAcOUgSwitch_c::actorExecute() {
|
||||
mStateMgr.executeState();
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dAcOUgSwitch_c::actorExecuteInEvent() {
|
||||
if (EventManager::isInEvent(this, "OnSwitchCount")) {
|
||||
if (mOnEventTimer != 0 && --mOnEventTimer == 0) {
|
||||
if (mVariant == 0 && !SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
SceneflagManager::sInstance->setFlag(roomid, mActiveSceneFlag);
|
||||
} else {
|
||||
if (mVariant == 1 && !SceneflagManager::sInstance->checkBoolFlag(roomid, field_0x3BD)) {
|
||||
SceneflagManager::sInstance->setFlag(roomid, field_0x3BD);
|
||||
}
|
||||
}
|
||||
EventManager::finishEvent(this, "OnSwitchCount");
|
||||
}
|
||||
return SUCCEEDED;
|
||||
}
|
||||
return NOT_READY;
|
||||
}
|
||||
|
||||
int dAcOUgSwitch_c::draw() {
|
||||
drawModelType1(&mMdl);
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
void dAcOUgSwitch_c::initializeState_Off() {
|
||||
mAnmClr.setFrame(0.0f, 0);
|
||||
}
|
||||
void dAcOUgSwitch_c::executeState_Off() {
|
||||
if (mVariant == 1 && SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
mStateMgr.changeState(StateID_Active);
|
||||
}
|
||||
}
|
||||
void dAcOUgSwitch_c::finalizeState_Off() {}
|
||||
void dAcOUgSwitch_c::initializeState_Active() {}
|
||||
void dAcOUgSwitch_c::executeState_Active() {}
|
||||
void dAcOUgSwitch_c::initializeState_Active() {
|
||||
mAnmClr.setFrame(1.0f, 0);
|
||||
}
|
||||
void dAcOUgSwitch_c::executeState_Active() {
|
||||
if (mVariant == 0 && !SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
if (isWithinPlayerRadius(sActivationRadius) && dAcPy_c::LINK->checkActionFlags(dAcPy_c::FLG0_CRAWLING)) {
|
||||
mOnEventTimer = sEventTimer;
|
||||
playSound(0xB12);
|
||||
mStateMgr.changeState(StateID_On);
|
||||
}
|
||||
}
|
||||
if (mVariant == 1) {
|
||||
if (!SceneflagManager::sInstance->checkBoolFlag(roomid, field_0x3BD)) {
|
||||
if (isWithinPlayerRadius(sActivationRadius) && dAcPy_c::LINK->checkActionFlags(dAcPy_c::FLG0_CRAWLING)) {
|
||||
mOnEventTimer = sEventTimer;
|
||||
playSound(0xB13);
|
||||
mStateMgr.changeState(StateID_On);
|
||||
}
|
||||
}
|
||||
if (!SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
mStateMgr.changeState(StateID_Off);
|
||||
}
|
||||
}
|
||||
}
|
||||
void dAcOUgSwitch_c::finalizeState_Active() {}
|
||||
void dAcOUgSwitch_c::initializeState_On() {}
|
||||
void dAcOUgSwitch_c::executeState_On() {}
|
||||
void dAcOUgSwitch_c::initializeState_On() {
|
||||
mAnmClr.setFrame(2.0f, 0);
|
||||
static volatile u32 FLAGS_1 = 0x00000001;
|
||||
static u32 FLAGS_2 = 0x00100001;
|
||||
u32 f1 = FLAGS_1;
|
||||
u32 f2 = FLAGS_2;
|
||||
Event event = Event("OnSwitchCount", 100, f2 & ~f1, nullptr, nullptr);
|
||||
EventManager::alsoSetAsCurrentEvent(this, &event, nullptr);
|
||||
}
|
||||
void dAcOUgSwitch_c::executeState_On() {
|
||||
if (!SceneflagManager::sInstance->checkBoolFlag(roomid, mActiveSceneFlag)) {
|
||||
if (mVariant == 0) {
|
||||
mStateMgr.changeState(StateID_Active);
|
||||
} else {
|
||||
mStateMgr.changeState(StateID_Off);
|
||||
}
|
||||
}
|
||||
}
|
||||
void dAcOUgSwitch_c::finalizeState_On() {}
|
||||
|
||||
void dAcOUgSwitch_c::setVariant(int variant) {
|
||||
if (variant == 0) {
|
||||
mVariant = 0;
|
||||
} else {
|
||||
mVariant = 1;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user