porgress on d_t_scene_change. Area calc rename

This commit is contained in:
elijah-thomas774
2026-02-16 21:39:24 -05:00
parent b2d191f4a4
commit 90e60e3341
11 changed files with 187 additions and 12 deletions
+2 -2
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@@ -2900,8 +2900,8 @@ __sinit_\d_rumble_cpp = .text:0x80066E50; // type:function size:0x108 scope:loca
fn_80066F60 = .text:0x80066F60; // type:function size:0x50
lzSafeDecompress__FPCvUlPv = .text:0x80066FB0; // type:function size:0x64
matrixCreateFromPosRotYScale__FR6mMtx_cRC7mVec3_c4mAngRC7mVec3_cP6mMtx_cf = .text:0x80067020; // type:function size:0x138
checkIfVec3fInMatrix__FRC6mMtx_cRC7mVec3_c = .text:0x80067160; // type:function size:0x88
fn_800671F0 = .text:0x800671F0; // type:function size:0x84
checkAreaBox__FRC6mMtx_cRC7mVec3_c = .text:0x80067160; // type:function size:0x88
checkAreaCyl__FRC6mMtx_cRC7mVec3_c = .text:0x800671F0; // type:function size:0x84
__ct__7mVec2_cFv = .text:0x80067280; // type:function size:0x4
fn_80067290 = .text:0x80067290; // type:function size:0xA8
fn_80067340 = .text:0x80067340; // type:function size:0xC0
+1 -1
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@@ -372,7 +372,7 @@ public:
/* vt 0x26C */ virtual bool doesGameOver() {
return true;
}
/* vt 0x270 */ virtual void triggerExitRelated() {}
/* vt 0x270 */ virtual void triggerExitRelated(UNKWORD sceneLink, UNKWORD pathIdx, UNKWORD sceneType) {}
/* vt 0x274 */ virtual mAng vt_0x274() {
return mRotation.y;
}
+40
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@@ -2,13 +2,53 @@
#define D_T_SCENE_CHANGE_H
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
class dTgSceneChange_c : public dTg_c {
public:
// TODO: Move this somewhere not in d_t_scene_change.
// The Variable gets passed to dAcPy_c::triggerExitRelated
enum Type_e {
/* 0x0 */ TYPE_0,
/* 0x1 */ TYPE_1, // Restricting Movement?
/* 0x2 */ TYPE_2,
/* 0x3 */ TYPE_3, // Forced Walk
/* 0x4 */ TYPE_4, // Loftwing
/* 0x5 */ TYPE_5, // Landing on Skyloft
/* 0x6 */ TYPE_6, // Enter/Exit Dungeon
/* 0x7 */ TYPE_7, // Minecart
/* 0x8 */ TYPE_8, // Cistern Rope to Basement
/* 0x9 */ TYPE_9, // Light Pillar?
/* 0xA */ TYPE_A, // Boat
/* 0xB */ TYPE_B, // Actor Related
};
dTgSceneChange_c() {}
virtual ~dTgSceneChange_c() {}
virtual int create() override;
virtual int draw() override;
virtual int actorExecute() override;
private:
bool checkDisabled() const;
bool checkScrapper();
void savePlayerPosition();
private:
/* 0x0FC */ mMtx_c mArea;
/* 0x12C */ u8 mSceneLink;
/* 0x12D */ u8 mSceneType;
/* 0x12E */ u8 mPathId;
/* 0x12F */ u8 mEnableSceneflag;
/* 0x130 */ u16 mEnableStoryflag;
/* 0x132 */ u16 mDisableStoryflag;
/* 0x134 */ bool field_0x134;
/* 0x135 */ bool field_0x135;
/* 0x136 */ bool field_0x136;
/* 0x138 */ mVec3_c field_0x138; // Player position on Scrapper Stop
};
#endif
+2 -1
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@@ -6,6 +6,7 @@
#include "m/m_vec.h"
void matrixCreateFromPosRotYScale(mMtx_c &, const mVec3_c &, const mAng, const mVec3_c &, mMtx_c *, f32);
bool checkIfVec3fInMatrix(const mMtx_c &, const mVec3_c &);
bool checkAreaBox(const mMtx_c &, const mVec3_c &);
bool checkAreaCyl(const mMtx_c &, const mVec3_c &);
#endif
+2 -2
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@@ -51,7 +51,7 @@ int dTgAction_c::actorExecute() {
break;
}
if (pObj->mProfileName == fProfile::BOMB) {
if (checkIfVec3fInMatrix(mActiveMtx, pObj->getPosition())) {
if (checkAreaBox(mActiveMtx, pObj->getPosition())) {
reinterpret_cast<dAcBomb_c *>(pObj)->On_0xA3C(0x20000000);
}
}
@@ -59,7 +59,7 @@ int dTgAction_c::actorExecute() {
}
// Check For Player Within Area
if (enabled && checkIfVec3fInMatrix(mActiveMtx, player->getPosition())) {
if (enabled && checkAreaBox(mActiveMtx, player->getPosition())) {
if (mType == FORCE_FADE_RESTART) {
player->onFlags_0x358(0x10000000);
setActiveArea(50.f);
+1 -1
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@@ -47,7 +47,7 @@ int dTgGateToGround_c::actorExecute() {
player = dAcPy_c::LINK;
if (checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (checkAreaBox(matrix, player->mPosition)) {
if (player->getRidingActorType() != dAcPy_c::RIDING_LOFTWING) {
if (delayFrames > 15) {
Event e("CloudHole", 100, 0, nullptr, nullptr);
+2 -2
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@@ -21,11 +21,11 @@ int dTgHeatResist_c::actorExecute() {
dAcPy_c *player = dAcPy_c::LINK;
if (mInverted == 1) {
if (!checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (!checkAreaBox(matrix, player->mPosition)) {
player->onForceOrPreventActionFlags(0x8000000);
}
} else {
if (checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (checkAreaBox(matrix, player->mPosition)) {
player->onForceOrPreventActionFlags(0x8000000);
}
}
+134
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@@ -1,3 +1,137 @@
#include "d/t/d_t_scene_change.h"
#include "c/c_lib.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/npc/d_a_npc_salbage_robot.h"
#include "d/a/npc/d_a_npc_volcano_f2_salbo.h"
#include "d/flag/sceneflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "f/f_base.h"
#include "f/f_profile_name.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/area_math.h"
#include "toBeSorted/d_path.h"
#include "toBeSorted/event_manager.h"
SPECIAL_ACTOR_PROFILE(SC_CHANGE_TAG, dTgSceneChange_c, fProfile::SC_CHANGE_TAG, 0x21, 0, 4);
int dTgSceneChange_c::create() {
mSceneLink = getFromParams(0, 0xFF);
mPathId = getFromParams(8, 0xFF);
mSceneType = getFromParams(16, 0xFF);
if (mSceneType == 0xFF) {
mSceneType = 0 /* TODO: Change with enum when used. See note in this files header */;
}
mEnableSceneflag = getFromParams(24, 0xFF);
mEnableStoryflag = (mRotation.x >> 0) & 0x7FF;
field_0x134 = ((mRotation.x >> 11) & 0x3) == 1;
mRotation.x = 0;
mDisableStoryflag = mRotation.z & 0x7FF;
field_0x136 = ((mRotation.z >> 12) & 0xF) != 0;
mRotation.z = 0;
matrixCreateFromPosRotYScale(mArea, mPosition, mRotation.y, mScale, nullptr, 0.f);
return SUCCEEDED;
}
bool dTgSceneChange_c::checkDisabled() const {
bool disabled = false;
bool validFlag = mDisableStoryflag != 0 && mDisableStoryflag < 0x7FF;
if (validFlag && StoryflagManager::sInstance->getFlag(mDisableStoryflag)) {
disabled = true;
}
return disabled;
}
int dTgSceneChange_c::actorExecute() {
if (checkDisabled()) {
return SUCCEEDED;
}
if (mEnableStoryflag == 0 || mEnableStoryflag >= 0x7FF || !StoryflagManager::sInstance->getFlag(mEnableStoryflag)) {
return SUCCEEDED;
}
if (mEnableSceneflag < 0xFF && !SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableSceneflag)) {
return SUCCEEDED;
}
dAcPy_c *pPlayer = dAcPy_c::GetLinkM();
if ((field_0x134 && checkAreaCyl(mArea, pPlayer->mPosition)) ||
(!field_0x134 && checkAreaBox(mArea, pPlayer->mPosition))) {
if (!(field_0x136 && checkScrapper())) {
pPlayer->triggerExitRelated(mSceneLink, mPathId, mSceneType);
}
} else {
if (field_0x136) {
savePlayerPosition();
}
}
return SUCCEEDED;
}
extern "C" dAcOrdinaryNpc_c *SCRAPPER_PTR;
bool dTgSceneChange_c::checkScrapper() {
if (SCRAPPER_PTR == nullptr) {
return false;
}
if (SCRAPPER_PTR->mProfileName != fProfile::NPC_SLB2) {
return false;
}
if (!static_cast<dAcNpcSlb2_c*>(SCRAPPER_PTR)->fn_61_6A10()) {
return false;
}
dPath_c path;
if (path.initWithPathIndex(mPathId, mRoomID, 0) && path.getNumPoints() > 1) {
if (EventManager::isInEvent(SCRAPPER_PTR, "HailToPlayerToStop")) {
mVec3_c p0, p1;
p0.copyFrom(path.getPoint(0));
p1.copyFrom(path.getPoint(1));
mAng a = cLib::targetAngleY(p0, p1);
}
}
return false;
}
void dTgSceneChange_c::savePlayerPosition() {
if (SCRAPPER_PTR == nullptr) {
return;
}
if (SCRAPPER_PTR->mProfileName != fProfile::NPC_SLB2) {
return;
}
const dAcPy_c *pPlayer = dAcPy_c::GetLink();
if (pPlayer->checkActionFlags(0x800000 | 0x400000 | 0x40000 | 0x20000 | 0x10000 | 0x800 | 0x40 | 0x10 | 0x2) &&
!pPlayer->checkActionFlags(0x40000)) {
return;
}
field_0x138 = pPlayer->mPosition;
}
int dTgSceneChange_c::draw() {
return SUCCEEDED;
}
+1 -1
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@@ -32,7 +32,7 @@ bool isValidStoryFlag(u16 storyflag) {
}
int dTgSwArea_c::actorExecute() {
if (checkIfVec3fInMatrix(area, dAcPy_c::LINK->mPosition)) {
if (checkAreaBox(area, dAcPy_c::LINK->mPosition)) {
SceneflagManager::sInstance->setFlag(mRoomID, setSceneflag);
SceneflagManager::sInstance->unsetFlag(mRoomID, unsetSceneflag);
+1 -1
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@@ -27,5 +27,5 @@ bool dTgTimeDoorBeam_c::checkPlayerPosInMtx() {
return false;
}
return checkIfVec3fInMatrix(matrix, dAcPy_c::LINK->mPosition);
return checkAreaBox(matrix, dAcPy_c::LINK->mPosition);
}
+1 -1
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@@ -48,7 +48,7 @@ void dTgTouchTag::executeState_Wait() {
dAcBase_c *actor = static_cast<dAcBase_c *>(fManager_c::searchBaseByProfName(ACTIVATORS[mActivatorIndex], nullptr));
while (actor != nullptr) {
if (actor->mRoomID == mRoomID && checkIfVec3fInMatrix(mAreaOfEffect, actor->mPosition)) {
if (actor->mRoomID == mRoomID && checkAreaBox(mAreaOfEffect, actor->mPosition)) {
mFlagTimer = 5;
if (mZoneFlag != 0xFF) {
SceneflagManager::sInstance->setFlag(mRoomID, mZoneFlag);