mirror of
https://github.com/zeldaret/ss
synced 2026-08-06 18:02:44 -04:00
porgress on d_t_scene_change. Area calc rename
This commit is contained in:
@@ -372,7 +372,7 @@ public:
|
||||
/* vt 0x26C */ virtual bool doesGameOver() {
|
||||
return true;
|
||||
}
|
||||
/* vt 0x270 */ virtual void triggerExitRelated() {}
|
||||
/* vt 0x270 */ virtual void triggerExitRelated(UNKWORD sceneLink, UNKWORD pathIdx, UNKWORD sceneType) {}
|
||||
/* vt 0x274 */ virtual mAng vt_0x274() {
|
||||
return mRotation.y;
|
||||
}
|
||||
|
||||
@@ -2,13 +2,53 @@
|
||||
#define D_T_SCENE_CHANGE_H
|
||||
|
||||
#include "d/t/d_tg.h"
|
||||
#include "m/m_mtx.h"
|
||||
#include "m/m_vec.h"
|
||||
|
||||
class dTgSceneChange_c : public dTg_c {
|
||||
public:
|
||||
// TODO: Move this somewhere not in d_t_scene_change.
|
||||
// The Variable gets passed to dAcPy_c::triggerExitRelated
|
||||
enum Type_e {
|
||||
/* 0x0 */ TYPE_0,
|
||||
/* 0x1 */ TYPE_1, // Restricting Movement?
|
||||
/* 0x2 */ TYPE_2,
|
||||
/* 0x3 */ TYPE_3, // Forced Walk
|
||||
/* 0x4 */ TYPE_4, // Loftwing
|
||||
/* 0x5 */ TYPE_5, // Landing on Skyloft
|
||||
/* 0x6 */ TYPE_6, // Enter/Exit Dungeon
|
||||
/* 0x7 */ TYPE_7, // Minecart
|
||||
/* 0x8 */ TYPE_8, // Cistern Rope to Basement
|
||||
/* 0x9 */ TYPE_9, // Light Pillar?
|
||||
/* 0xA */ TYPE_A, // Boat
|
||||
/* 0xB */ TYPE_B, // Actor Related
|
||||
};
|
||||
|
||||
dTgSceneChange_c() {}
|
||||
virtual ~dTgSceneChange_c() {}
|
||||
|
||||
virtual int create() override;
|
||||
virtual int draw() override;
|
||||
virtual int actorExecute() override;
|
||||
|
||||
private:
|
||||
bool checkDisabled() const;
|
||||
bool checkScrapper();
|
||||
|
||||
void savePlayerPosition();
|
||||
|
||||
private:
|
||||
/* 0x0FC */ mMtx_c mArea;
|
||||
/* 0x12C */ u8 mSceneLink;
|
||||
/* 0x12D */ u8 mSceneType;
|
||||
/* 0x12E */ u8 mPathId;
|
||||
/* 0x12F */ u8 mEnableSceneflag;
|
||||
/* 0x130 */ u16 mEnableStoryflag;
|
||||
/* 0x132 */ u16 mDisableStoryflag;
|
||||
/* 0x134 */ bool field_0x134;
|
||||
/* 0x135 */ bool field_0x135;
|
||||
/* 0x136 */ bool field_0x136;
|
||||
/* 0x138 */ mVec3_c field_0x138; // Player position on Scrapper Stop
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "m/m_vec.h"
|
||||
|
||||
void matrixCreateFromPosRotYScale(mMtx_c &, const mVec3_c &, const mAng, const mVec3_c &, mMtx_c *, f32);
|
||||
bool checkIfVec3fInMatrix(const mMtx_c &, const mVec3_c &);
|
||||
bool checkAreaBox(const mMtx_c &, const mVec3_c &);
|
||||
bool checkAreaCyl(const mMtx_c &, const mVec3_c &);
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user