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porgress on d_t_scene_change. Area calc rename
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@@ -6,6 +6,7 @@
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#include "m/m_vec.h"
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void matrixCreateFromPosRotYScale(mMtx_c &, const mVec3_c &, const mAng, const mVec3_c &, mMtx_c *, f32);
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bool checkIfVec3fInMatrix(const mMtx_c &, const mVec3_c &);
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bool checkAreaBox(const mMtx_c &, const mVec3_c &);
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bool checkAreaCyl(const mMtx_c &, const mVec3_c &);
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#endif
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