mirror of
https://github.com/zeldaret/ss
synced 2026-06-11 05:08:16 -04:00
dAcArrow_c 99%
This commit is contained in:
+864
-38
@@ -1,11 +1,63 @@
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#include "d/a/obj/d_a_obj_arrow.h"
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#include "c/c_lib.h"
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#include "c/c_math.h"
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#include "common.h"
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#include "d/a/d_a_item.h"
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#include "d/a/d_a_itembase.h"
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#include "d/a/d_a_player.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_pc.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/col/bg/d_bg_s_gnd_chk.h"
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#include "d/col/bg/d_bg_s_lin_chk.h"
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#include "d/col/c/c_bg_s_poly_info.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/c/c_m3d_g_pla.h"
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#include "d/col/cc/d_cc_s.h"
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#include "d/d_angle.h"
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#include "d/d_jnt_col.h"
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#include "d/d_light_env.h"
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#include "d/d_linkage.h"
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#include "d/d_vec.h"
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#include "d/snd/d_snd_source_if.h"
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#include "d/snd/d_snd_wzsound.h"
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#include "f/f_profile_name.h"
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#include "m/m_mtx.h"
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#include "m/m_vec.h"
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#include "nw4r/math/math_types.h"
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#include "nw4r/types_nw4r.h"
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#include "s/s_Math.h"
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#include "toBeSorted/d_emitter.h"
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SPECIAL_ACTOR_PROFILE(ARROW, dAcArrow_c, fProfile::ARROW, 0x126, 0, 0x80);
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static dBgS_ArrowLinChk sArrowLinChk;
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u16 dAcArrow_c::sCounter;
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inline static u32 getDamage1() {
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return 16;
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}
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inline static u32 getDamage2() {
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return 16;
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}
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inline static u32 getDamage3() {
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return 24;
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}
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inline static u32 getDamage4() {
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return 32;
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}
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const u8 dAcArrow_c::sDamageArrMaybe[] = {
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getDamage1(),
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getDamage2(),
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getDamage3(),
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getDamage4(),
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};
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STATE_DEFINE(dAcArrow_c, Wait);
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STATE_DEFINE(dAcArrow_c, Move);
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STATE_DEFINE(dAcArrow_c, ActorStop);
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@@ -15,7 +67,7 @@ STATE_DEFINE(dAcArrow_c, Bound);
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// clang-format off
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cCcD_SrcGObj dAcArrow_c::sCcSrcInf = {
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{AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, 0, 0, 0, 0, 0, 0},
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{AT_TYPE_ARROW, 0x8BB, {0x15,0, 0}, sDamageArrMaybe[0], 0, 0, 0, 0, 0},
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{
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~(AT_TYPE_BUGNET | AT_TYPE_BEETLE | AT_TYPE_GLITTERING_SPORES | AT_TYPE_0x8000 | AT_TYPE_ARROW | AT_TYPE_0x100 | AT_TYPE_WIND | AT_TYPE_SLINGSHOT),
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0x210, {0, 0, 0x407}, 0, 0
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@@ -45,12 +97,13 @@ bool dAcArrow_atHitCallback(dAcObjBase_c *i_actorA, cCcD_Obj *i_objInfA, dAcObjB
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bool dAcArrow_c::createHeap() {
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mResFile = nw4r::g3d::ResFile(getOarcResFile("Alink"));
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nw4r::g3d::ResMdl mdl(nullptr);
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if ((mSubType & 0x10) != 0) {
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if ((isSlingshotProjectile()) != 0) {
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mdl = mResFile.GetResMdl("EquipPachinkoBullet");
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} else {
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mdl = mResFile.GetResMdl("EquipArrow");
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}
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// ?
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// Looks weird; the more likely explanation here is that they did an `if (!create) return false;`
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// forgetting the `return true;` case, but this matches without UB so let's keep it that way?
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bool ok = mModel.create(mdl, &mAllocator, 0x120);
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if (!ok) {
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ok = false;
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@@ -58,22 +111,20 @@ bool dAcArrow_c::createHeap() {
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return ok;
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}
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extern "C" void fn_8025E5E0(void *);
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int dAcArrow_c::create() {
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mSubType = mParams & 0xFF;
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mArrowType = mParams & 0xFF;
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CREATE_ALLOCATOR(dAcArrow_c);
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field_0x67C |= 4;
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setArrowFlag(ARROW_INITIAL_SPAWN);
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mStts.SetRank(2);
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mCcCps.Set(sCc1);
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mCcCps.SetStts(mStts);
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mCcCps.SetAtFlag(0x2000);
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mCcCps.OnAt_0x2000();
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mCcCps.SetAtCallback(dAcArrow_atHitCallback);
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mCcSph.Set(sCc2);
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mCcSph.SetStts(mStts);
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if (mSubType == 0x11) {
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if (mArrowType == 17) {
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mStateMgr.changeState(StateID_Move);
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} else {
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mStateMgr.changeState(StateID_Wait);
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@@ -82,52 +133,827 @@ int dAcArrow_c::create() {
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mBoundingBox.Set(mVec3_c(-6.0f, -6.0f, 0.0f), mVec3_c(6.0f, 6.0f, 110.0f));
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field_0x684 = -1;
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field_0x68A = 300;
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f32 rnd = cM::rndF(20.0f);
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field_0x688 = 50.0f - rnd;
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field_0x688 = 50.0f - cM::rndF(20.0f);
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field_0x6A8 = 80.0f;
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mDespawnTimer = 10;
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fn_8025E5E0(this);
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updateRoomId();
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return SUCCEEDED;
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}
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dAcArrow_c::~dAcArrow_c() {}
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void dAcArrow_c::hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {}
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void dAcArrow_c::hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB) {
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dJntCol_c *col = i_actorB->getLinkage().getJntCol();
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if (col != nullptr) {
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field_0x698 = col->getArrowOffsetPosAndAngle(
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&i_objInfA->GetAtHitPos(), &mRotation, &field_0x6B0, &field_0x6BC, i_objInfB->ChkTg_0x4C(0x2000)
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);
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int dAcArrow_c::doDelete() {
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// TODO
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if (field_0x698 >= 0) {
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mRef1.link(i_actorB);
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} else {
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mRef1.unlink();
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}
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}
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}
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return SUCCEEDED;
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bool dAcArrow_c::fn_8025DD20(const mVec3_c &v1, mVec3_c &v2, bool noEffect) {
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if (dBgS_WtrLinChk::SetIsWater(&v1, &v2, this)) {
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const mVec3_c &end = dBgS_WtrLinChk::GetInstance().GetLinEnd();
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if (isSlingshotProjectile()) {
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v2 = end;
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} else {
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mVec3_c t1 = v2 - end;
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f32 sc;
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f32 dist = v2.distance(v1);
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if (dist > 0.0001f) {
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sc = t1.mag() / dist;
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} else {
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sc = 1.0f;
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}
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t1.normalize();
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v2 = end + t1 * field_0x6A8 * sc;
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}
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if (!noEffect) {
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dAcPy_c::fn_801E2FC0(end, dBgS_WtrLinChk::GetInstance(), 0.5f);
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startSound(SE_AW_HIT_WATER);
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}
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return true;
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}
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return false;
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}
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void dAcArrow_c::fn_8025DED0(f32 f) {
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f32 f1;
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dAcPy_c *link = dAcPy_c::GetLink2();
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if (isSlingshotProjectile()) {
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f1 = 12.0f;
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} else {
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f1 = 5.0f;
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f32 f2 = link->fn_802097C0();
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if (f > f2) {
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f32 f3 = link->fn_802097D0();
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if (f3 <= f2) {
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f1 += link->fn_802097B0();
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} else {
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f32 f4 = (f - f2) / (f3 - f2);
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if (f4 > 1.0f) {
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f4 = 1.0f;
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}
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f1 += f4 * link->fn_802097B0();
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}
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}
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}
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mVec3_c next = mVec3_c(mPosition + mVelocity * (field_0x6A0 + 1.0f));
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mCcCps.OnAtSet();
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if (!checkArrowFlag(ARROW_0x20)) {
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if (!isSlingshotProjectile()) {
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holdSound(SE_AW_FLY_LV);
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}
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fb:
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fn_8025DD20(mPosition, next, true);
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} else {
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f32 diff = next.y - field_0x6D4.y;
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if (diff < -300.0f) {
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diff = -300.0f - diff;
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f32 diff2 = next.y - mPosition.y;
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diff2 = nw4r::math::FAbs(diff2);
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if (diff2 > diff) {
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next = mPosition + mVelocity * ((field_0x6A0 + 1.0f) * ((diff2 - diff) / diff2));
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}
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}
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}
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sArrowLinChk.Set(&mPosition, &next, this);
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if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
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next = sArrowLinChk.GetLinEnd();
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}
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mCcCps.Set(mPosition, next, f1);
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mCcCps.unknownCalc();
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dCcS::GetInstance()->Set(&mCcCps);
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dCcS::GetInstance()->GetMassMng().SetObj(&mCcCps, 1);
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}
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void dAcArrow_c::fn_8025E160() {
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// NONMATCHING
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dAcPy_c *link = dAcPy_c::GetLink2();
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if (isSlingshotProjectile()) {
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field_0x6A0 = 0.0f;
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if (mArrowType != 17) {
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// TODO - this inline is not certain anyway...
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setRotXY(mAngle, -link->getField_0x1268(), link->getField_0x126A() + link->getRotation().y);
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} else {
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mAngle.y = mRotation.y;
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mAngle.x = -mRotation.x;
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}
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link->fn_80209700(field_0x6A4, field_0x69C, false);
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} else {
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link->fn_80209700(field_0x6A4, field_0x69C, false);
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if (checkArrowFlag(ARROW_0x80)) {
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const mVec3_c *v = link->fn_802097E0(mRotation.x, mRotation.y);
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if (v != nullptr) {
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mPosition = *v;
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mAngle.x = -mRotation.x;
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mAngle.y = mRotation.y;
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}
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}
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field_0x683 = 30;
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field_0x6A0 = 90.0f / field_0x69C;
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startSound(SE_AW_FLY);
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}
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if (checkArrowFlag(ARROW_0x40)) {
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unsetArrowFlag(ARROW_0x40);
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mVec3_c tmp = field_0x6EC - mPosition;
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mAngle.x = tmp.atan2sY_XZ() + field_0x6AC * cM::rndFX(400.0f);
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mAngle.y = tmp.atan2sX_Z() + field_0x6AC * cM::rndFX(400.0f);
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mRotation.x = -mAngle.x;
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mRotation.y = mAngle.y;
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}
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// Spawn additional projectiles for Mighty Scattershot
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if (isSlingshotProjectile() && checkArrowFlag(ARROW_0x80)) {
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mVec3_c tmp = mVec3_c::Ez;
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tmp.rotX(mAngle.x);
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tmp.rotY(mAngle.y);
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mAng3_c ang(0, 0, 0);
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for (int i = 0; i < 8; i++) {
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mVec3_c tmp2 = mVec3_c::Ez;
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// TODO eliminate temps?
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mAng a1 = link->fn_80208CA0();
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mAng a2 = mAng::fromDeg(cM::rndF(2.5f));
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tmp2.rotX(mAngle.x + a1 - a2);
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tmp2.rotY(mAngle.y);
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mMtx_c mtx;
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mtx.setAxisRotation(tmp, i * mAng::s2r_c(0x2000) + mAng::d2r_c(cM::rndF(2.5f)));
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MTXMultVecSR(mtx, tmp2, tmp2);
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ang.x = tmp2.atan2sY_XZ();
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ang.y = tmp2.atan2sX_Z();
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dAcObjBase_c::create(fProfile::ARROW, -1, 17, &mPosition, &ang, 0, -1);
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}
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}
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mSpeed = 100.0f;
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field_0x6C8 = mPosition;
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mVelocity.fromXY(mAngle.x, mAngle.y, field_0x69C);
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if (!isSlingshotProjectile()) {
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field_0x684 = sCounter;
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sCounter++;
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if (sCounter == 6) {
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sCounter = 0;
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}
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}
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fn_8025DED0(0.0f);
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}
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void dAcArrow_c::updateRoomId() {
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if (dBgS_ObjGndChk::CheckPos(mPosition)) {
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mRoomID = dBgS_ObjGndChk::GetRoomID();
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} else if (mRoomID == -1) {
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mRoomID = dAcPy_c::GetLink2()->getRoomId();
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}
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}
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s16 dAcArrow_c::fn_8025E640() {
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if (sLib::calcTimer(&field_0x688)) {
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field_0x690 += (s16)(21243.0f - cM::rndF(0x1000));
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f32 a = field_0x688 * 0.02f;
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return a * 0x400 * a * field_0x690.sin();
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} else {
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return 0;
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}
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}
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void dAcArrow_c::fn_8025E720(dAcObjBase_c *obj, const mVec3_c &v) {
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// NONMATCHING
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mRef1.link(obj);
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mMtx_c mtx;
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// TODO argument order
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mtx.inverseTo(obj->mWorldMtx);
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MTXMultVec(mtx, v, field_0x6B0);
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mVec3_c v1 = mVec3_c::createProjectionXZ(mRotation, 1.0f);
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v1.y *= -1.0f;
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MTXMultVecSR(mtx, v1, field_0x6BC);
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}
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void dAcArrow_c::updateMtx() {
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mWorldMtx.transS(mPosition);
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mWorldMtx.XYZrotM(mRotation);
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if (mStateMgr.isState(StateID_BgStop)) {
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mMtx_c mtx;
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mtx.transS(0.0f, 0.0f, -90.0f);
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MTXConcat(mWorldMtx, mtx, mWorldMtx);
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} else if (mStateMgr.isState(StateID_Bound)) {
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mMtx_c mtx;
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mtx.transS(0.0f, 0.0f, -45.0f);
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MTXConcat(mWorldMtx, mtx, mWorldMtx);
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}
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mModel.setLocalMtx(mWorldMtx);
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}
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void dAcArrow_c::setInitialPosition() {
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dAcPy_c::GetLink2()->getWeaponLMtx(mWorldMtx);
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mModel.setLocalMtx(mWorldMtx);
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mWorldMtx.getTranslation(mPosition);
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mWorldMtx.toRot(mRotation);
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mAngle.y = mRotation.y;
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mAngle.x = -mRotation.x;
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}
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dAcObjBase_c *dAcArrow_c::fn_8025E960() {
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s16 a1 = fn_8025E640();
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dAcObjBase_c *o1 = mRef1.get();
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if (o1 == nullptr || o1->checkObjectProperty(OBJ_PROP_0x100)) {
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return nullptr;
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} else if (checkArrowFlag(ARROW_0x2000)) {
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if (checkArrowFlag(ARROW_0x10000)) {
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mWorldMtx.getTranslation(mPosition);
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mWorldMtx.toRot(mRotation);
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mMtx_c mtx;
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mtx.transS(0.0f, 0.0f, -90.0f);
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MTXConcat(mWorldMtx, mtx, mWorldMtx);
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mModel.setLocalMtx(mWorldMtx);
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}
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return o1;
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} else {
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dJntCol_c *col = o1->getLinkage().getJntCol();
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if (col != nullptr) {
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col->setArrowPosAndAngle(&field_0x6B0, &field_0x6BC, field_0x698, &mPosition, &mRotation);
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} else {
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MTXMultVec(o1->mWorldMtx, field_0x6B0, mPosition);
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mVec3_c tmp;
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MTXMultVecSR(o1->mWorldMtx, field_0x6BC, tmp);
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mRotation.x = tmp.atan2snY_XZ();
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mRotation.y = tmp.atan2sX_Z();
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}
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mWorldMtx.transS(mPosition);
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mWorldMtx.ZXYrotM(mRotation.x + a1, mRotation.y, mRotation.z);
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mMtx_c mtx;
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mtx.transS(0.0f, 0.0f, -90.0f);
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MTXConcat(mWorldMtx, mtx, mWorldMtx);
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mModel.setLocalMtx(mWorldMtx);
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return o1;
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}
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}
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void dAcArrow_c::initPickupCc() {
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mCcSph.SetR(25.0f);
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mCcSph.ClrTgSet();
|
||||
mCcSph.OnCoSet();
|
||||
}
|
||||
|
||||
bool dAcArrow_c::checkPickup() {
|
||||
if (dAcPy_c::getCurrentBowType() != 0) {
|
||||
if (mCcSph.ChkCoHit()) {
|
||||
dAcItem_c::giveItem(ITEM_SINGLE_ARROW, 0, -1);
|
||||
setArrowFlag(ARROW_0x2);
|
||||
return true;
|
||||
}
|
||||
mCcSph.SetC(mPosition);
|
||||
dCcS::GetInstance()->Set(&mCcSph);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void dAcArrow_c::initializeState_Wait() {
|
||||
setInitialPosition();
|
||||
}
|
||||
|
||||
void dAcArrow_c::executeState_Wait() {
|
||||
setInitialPosition();
|
||||
if (checkArrowFlag(ARROW_0x800)) {
|
||||
mStateMgr.changeState(StateID_Move);
|
||||
} else if (isSlingshotProjectile()) {
|
||||
field_0x681 = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void dAcArrow_c::finalizeState_Wait() {}
|
||||
|
||||
void dAcArrow_c::initializeState_Move() {
|
||||
setArrowFlag(ARROW_0x1000);
|
||||
setActorProperty(AC_PROP_0x4);
|
||||
if (isSlingshotProjectile()) {
|
||||
mCcCps.SetAtType(AT_TYPE_SLINGSHOT);
|
||||
mCcCps.SetAtInfo_0x0(20);
|
||||
mCcCps.SetAtDamage(0);
|
||||
mEffectId = PARTICLE_RESOURCE_ID_MAPPING_207_;
|
||||
} else {
|
||||
u8 dmg = sDamageArrMaybe[dAcPy_c::getCurrentBowType()];
|
||||
if (checkArrowFlag(ARROW_0x80)) {
|
||||
mCcCps.SetAtFlagsUpper(0x2000000);
|
||||
mEffectId = PARTICLE_RESOURCE_ID_MAPPING_2_;
|
||||
dmg = (s32)dmg * 1.5f + 0.5f;
|
||||
} else {
|
||||
mEffectId = PARTICLE_RESOURCE_ID_MAPPING_1_;
|
||||
}
|
||||
mCcCps.SetAtDamage(dmg);
|
||||
mCcCps.OnAt_0x1000();
|
||||
}
|
||||
mCcCps.OnTgSet();
|
||||
fn_8025E160();
|
||||
updateMtx();
|
||||
}
|
||||
|
||||
void dAcArrow_c::executeState_Move() {
|
||||
mPosition += mVelocity;
|
||||
mVec3_c next = mVec3_c(mPosition + mVelocity * field_0x6A0);
|
||||
if (!checkArrowFlag(ARROW_0x20)) {
|
||||
sArrowLinChk.Set(&mOldPosition, &next, this);
|
||||
mVec3_c t;
|
||||
if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
|
||||
t = sArrowLinChk.GetLinEnd();
|
||||
} else {
|
||||
t = next;
|
||||
}
|
||||
|
||||
if (fn_8025DD20(mOldPosition, t, false)) {
|
||||
setArrowFlag(ARROW_0x20);
|
||||
unsetArrowFlag(ARROW_0x200);
|
||||
field_0x6D4 = dBgS_WtrLinChk::GetInstance().GetLinEnd();
|
||||
mVelocity.normalize();
|
||||
mPosition = t - mVelocity * 90.0f;
|
||||
mVelocity *= field_0x6A8;
|
||||
|
||||
if (!isSlingshotProjectile()) {
|
||||
field_0x6A0 = 90.0f / field_0x6A8;
|
||||
}
|
||||
next = t;
|
||||
}
|
||||
}
|
||||
|
||||
sArrowLinChk.Set(&mOldPosition, &next, this);
|
||||
bool isCross = dBgS::GetInstance()->LineCross(&sArrowLinChk);
|
||||
// TODO the constness here is probably a bit messed up
|
||||
const cCcD_Obj *obj = nullptr;
|
||||
s32 flags = -1;
|
||||
if (mCcCps.ChkTgHit()) {
|
||||
obj = &mCcCps;
|
||||
}
|
||||
|
||||
if (obj != nullptr) {
|
||||
flags = obj->GetTgDamageFlags();
|
||||
}
|
||||
|
||||
// TODO magic numbers
|
||||
if (flags == 8) {
|
||||
mPosition = obj->GetTgHitPos();
|
||||
const mVec3_c &hitDir = obj->GetTgAtHitDir();
|
||||
if (hitDir.squareMagXZ() < 1.0f) {
|
||||
// TODO constness
|
||||
mAngle.y = cLib::targetAngleY(mPosition, const_cast<cCcD_Obj *>(obj)->GetTgActor()->mPosition);
|
||||
} else {
|
||||
mAngle.y = hitDir.atan2snX_nZ();
|
||||
}
|
||||
|
||||
mRotation.y = mAngle.y;
|
||||
setArrowFlag(ARROW_0x400);
|
||||
mStateMgr.changeState(StateID_Bound);
|
||||
} else if (obj != nullptr) {
|
||||
mPosition = obj->GetTgHitPos();
|
||||
mStateMgr.changeState(StateID_Bound);
|
||||
startSound(SE_AW_FLIP);
|
||||
} else {
|
||||
dAcObjBase_c *atActor;
|
||||
s32 what;
|
||||
|
||||
if (mCcCps.ChkAtHit()) {
|
||||
if (mCcCps.GetAtActor()->mProfileName == fProfile::PUMPKIN) {
|
||||
field_0x683 = 0;
|
||||
}
|
||||
dLightEnv_c::GetPInstance()->setBPM8_Type6(&mCcCps.GetAtHitPos());
|
||||
if (isSlingshotProjectile()) {
|
||||
fn_80260050(mCcCps.GetAtHitPos(), 0);
|
||||
return;
|
||||
}
|
||||
atActor = mCcCps.GetAtActor();
|
||||
what = 1;
|
||||
if (atActor != nullptr && atActor->getLinkage().hasJntCol()) {
|
||||
bool b = false;
|
||||
if (atActor != mRef1.get()) {
|
||||
field_0x698 = atActor->getLinkage().getArrowOffsetPosAndAngle(
|
||||
&mCcCps.GetAtHitPos(), &mRotation, &field_0x6B0, &field_0x6BC, mCcCps.GetAtFlag0x2()
|
||||
);
|
||||
b = true;
|
||||
}
|
||||
|
||||
if (field_0x698 >= 0) {
|
||||
what = 4;
|
||||
if (b) {
|
||||
mRef1.link(atActor);
|
||||
}
|
||||
} else if (field_0x698 == -2 || mCcCps.GetAtFlag0x2()) {
|
||||
what = 2;
|
||||
}
|
||||
} else {
|
||||
if (mCcCps.GetAtFlag0x2()) {
|
||||
what = 2;
|
||||
} else if (mCcCps.ChkAtArrowStick()) {
|
||||
fn_8025E720(atActor, mCcCps.GetAtHitPos());
|
||||
what = 4;
|
||||
}
|
||||
}
|
||||
|
||||
if (what == 1 && atActor != nullptr && atActor->getLinkage().checkFlag(0x1000) &&
|
||||
!isSlingshotProjectile()) {
|
||||
if (!mRef2.isLinked()) {
|
||||
atActor->getLinkage().tryAttach(atActor, this, &mRef2, dLinkage_c::CONNECTION_8, false);
|
||||
}
|
||||
what = 0;
|
||||
}
|
||||
} else {
|
||||
what = 0;
|
||||
}
|
||||
|
||||
switch (what) {
|
||||
default: {
|
||||
if (what == 2) {
|
||||
if (checkArrowFlag(ARROW_0x20)) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
if (mCcCps.ChkAtHit()) {
|
||||
mPosition = mCcCps.GetAtHitPos();
|
||||
}
|
||||
mStateMgr.changeState(StateID_Bound);
|
||||
}
|
||||
} else if (what == 4) {
|
||||
mStateMgr.changeState(StateID_ActorStop);
|
||||
} else {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
if (!checkArrowFlag(ARROW_0x20) && mCcCps.ChkAtHit()) {
|
||||
mPosition = mCcCps.GetAtHitPos();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
case 3: {
|
||||
if (isCross) {
|
||||
mPosition = sArrowLinChk.GetLinEnd();
|
||||
if (checkArrowFlag(ARROW_0x20) &&
|
||||
(isSlingshotProjectile() || mPosition.y - field_0x6D4.y < -300.0f)) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
s32 polyAtt0 = dBgS::GetInstance()->GetPolyAtt0(sArrowLinChk);
|
||||
s32 polyAtt1 = dBgS::GetInstance()->GetPolyAtt1(sArrowLinChk);
|
||||
s32 specialCode = dBgS::GetInstance()->GetSpecialCode(sArrowLinChk);
|
||||
if (isSlingshotProjectile() || specialCode == 19 || specialCode == 20 || specialCode == 16 ||
|
||||
specialCode == 10 || specialCode == 11 || polyAtt0 == 6 || polyAtt0 == POLY_ATT_0_ROCK ||
|
||||
polyAtt0 == POLY_ATT_0_NONE || polyAtt0 == POLY_ATT_0_NUMA ||
|
||||
polyAtt0 == POLY_ATT_0_STONE || polyAtt0 == POLY_ATT_0_METAL ||
|
||||
(polyAtt0 == POLY_ATT_0_LIFE && (polyAtt1 == 2 || polyAtt1 == 3))) {
|
||||
if (checkArrowFlag(ARROW_0x20)) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
dAcPy_c::fn_801E2FC0(mPosition, sArrowLinChk, 0.5f);
|
||||
if (isSlingshotProjectile()) {
|
||||
fn_80260050(mPosition, polyAtt0 == POLY_ATT_0_LAVA);
|
||||
} else {
|
||||
startBgHitSound(SE_AW_HIT, sArrowLinChk, nullptr);
|
||||
if (polyAtt0 == POLY_ATT_0_LAVA || polyAtt0 == POLY_ATT_0_NUMA ||
|
||||
polyAtt0 == POLY_ATT_0_NONE || specialCode == 16 || specialCode == 10 ||
|
||||
specialCode == 11) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
mStateMgr.changeState(StateID_Bound);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
mStateMgr.changeState(StateID_BgStop);
|
||||
}
|
||||
}
|
||||
} else if (checkArrowFlag(ARROW_0x20)) {
|
||||
if (isSlingshotProjectile()) {
|
||||
mPosition = next;
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
f32 diff = mPosition.y - field_0x6D4.y;
|
||||
if (diff < -300.0f) {
|
||||
mCcCps.ClrAtSet();
|
||||
mCcCps.ClrAtHit();
|
||||
if (sLib::chase(&mScale.x, 0.0f, 0.1f)) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
mScale.y = mScale.z = mScale.x;
|
||||
mModel.setScale(mScale);
|
||||
}
|
||||
} else if (diff > 90.0f) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else {
|
||||
fn_8025DED0(mPosition.distance(field_0x6C8));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
f32 diff = mPosition.distance(field_0x6C8);
|
||||
if (diff > field_0x6A4 || mAcceleration < 0.0f) {
|
||||
if (isSlingshotProjectile()) {
|
||||
mAcceleration = -5.0f;
|
||||
} else {
|
||||
mAcceleration = -2.0f;
|
||||
}
|
||||
mVelocity.y += mAcceleration;
|
||||
if (isSlingshotProjectile()) {
|
||||
dAcPy_c *link = dAcPy_c::GetLink2();
|
||||
f32 xz = mVelocity.absXZ();
|
||||
f32 t1 = link->fn_80208CE0();
|
||||
if (xz > t1) {
|
||||
f32 orig = xz;
|
||||
sLib::chase(&xz, t1, link->fn_80208CF0());
|
||||
xz /= orig;
|
||||
mVelocity.x *= xz;
|
||||
mVelocity.z *= xz;
|
||||
}
|
||||
}
|
||||
if (field_0x68A != 0) {
|
||||
field_0x68A--;
|
||||
} else {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
return;
|
||||
}
|
||||
mRotation.x = mVelocity.atan2snY_XZ();
|
||||
mAngle.x = -mRotation.x;
|
||||
if (!isSlingshotProjectile()) {
|
||||
field_0x6A0 = 90.0f / mVelocity.mag();
|
||||
}
|
||||
}
|
||||
fn_8025DED0(diff);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dAcArrow_c::finalizeState_Move() {}
|
||||
|
||||
void dAcArrow_c::initializeState_Bound() {
|
||||
if (isSlingshotProjectile()) {
|
||||
fn_80260050(mPosition, false);
|
||||
} else {
|
||||
mSpeed = 0.0f;
|
||||
fn_802601C0();
|
||||
f32 rnd = cM::rndFX(0x2000);
|
||||
f32 ang = mAngle.y + 0x8000;
|
||||
mAng ay = ang + rnd;
|
||||
mAng ax;
|
||||
if (checkArrowFlag(ARROW_0x400)) {
|
||||
ax = 0x2000 - cM::rndF(0x1000);
|
||||
} else {
|
||||
ax = -cM::rndF(0x1000);
|
||||
}
|
||||
mVelocity.fromXY(ax, ay, 15.0f + cM::rndF(15.0f));
|
||||
field_0x690 = 0x2C00 - cM::rndF(0x1000);
|
||||
setArrowFlag(ARROW_0x100);
|
||||
unsetArrowFlag(ARROW_0x200);
|
||||
updateMtx();
|
||||
}
|
||||
}
|
||||
|
||||
void dAcArrow_c::executeState_Bound() {
|
||||
mVelocity.y -= 2.0f;
|
||||
mPosition += mVelocity;
|
||||
mRotation.x += field_0x690;
|
||||
|
||||
mVec3_c next = mPosition + mVelocity * field_0x6A0;
|
||||
|
||||
sArrowLinChk.Set(&mOldPosition, &next, this);
|
||||
if (dBgS::GetInstance()->LineCross(&sArrowLinChk)) {
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(sArrowLinChk, &pla);
|
||||
f32 halfMag = mVelocity.mag() * 0.5f;
|
||||
|
||||
VECReflect(mVelocity, pla.mNormal, mVelocity);
|
||||
mVelocity *= halfMag;
|
||||
field_0x690.mVal >>= 1;
|
||||
if (dBgS_CheckBGroundPoly(sArrowLinChk)) {
|
||||
setArrowFlag(ARROW_0x1);
|
||||
}
|
||||
} else if ((checkArrowFlag(ARROW_0x1) && mVelocity.y <= 0.0f) || field_0x6C8.y - 5000.0f > mPosition.y) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
}
|
||||
|
||||
updateMtx();
|
||||
}
|
||||
|
||||
void dAcArrow_c::finalizeState_Bound() {}
|
||||
|
||||
void dAcArrow_c::initializeState_BgStop() {
|
||||
fn_802601C0();
|
||||
cM3dGPla pla;
|
||||
dBgS::GetInstance()->GetTriPla(sArrowLinChk, &pla);
|
||||
mVec3_c vz;
|
||||
mWorldMtx.getBase(2, vz);
|
||||
if (pla.mNormal.dot(vz) > mAng(19115).cos()) {
|
||||
mVec3_c c;
|
||||
vecCross(c, pla.mNormal, vz);
|
||||
if (nw4r::math::VEC3LenSq(c) > 0.1f) {
|
||||
mMtx_c mtx;
|
||||
mtx.setAxisRotation(c, mAng::s2r_c(19115));
|
||||
MTXMultVecSR(mtx.m, pla.mNormal, vz);
|
||||
mRotation.y = vz.atan2sX_Z();
|
||||
mRotation.x = vz.atan2snY_XZ();
|
||||
}
|
||||
}
|
||||
|
||||
unsetArrowFlag(ARROW_0x200);
|
||||
setArrowFlag(ARROW_0x100);
|
||||
mSpeed = 0.0f;
|
||||
mAngle.x = -mRotation.x;
|
||||
field_0x68A = 300;
|
||||
updateMtx();
|
||||
mPolyInfo.SetPolyInfo(sArrowLinChk);
|
||||
startBgHitSound(SE_AW_STICK, sArrowLinChk, nullptr);
|
||||
// TODO - constness
|
||||
dBgS::GetInstance()->ArrowStickCallBack(sArrowLinChk, this, const_cast<mVec3_c &>(sArrowLinChk.GetLinEnd()));
|
||||
initPickupCc();
|
||||
dLightEnv_c::GetPInstance()->setBPM8_Type6(&mPosition);
|
||||
const dAcObjBase_c *ac = dBgS::GetInstance()->GetActorPointer(sArrowLinChk);
|
||||
if (ac != nullptr) {
|
||||
// TODO - constness
|
||||
fn_8025E720(const_cast<dAcObjBase_c *>(ac), mPosition);
|
||||
setArrowFlag(ARROW_0x8000);
|
||||
}
|
||||
}
|
||||
|
||||
void dAcArrow_c::executeState_BgStop() {
|
||||
checkPickup();
|
||||
dAcObjBase_c *ref = this;
|
||||
if (checkArrowFlag(ARROW_0x8000)) {
|
||||
ref = fn_8025E960();
|
||||
}
|
||||
|
||||
if (checkArrowFlag(ARROW_0x10) || ref == nullptr ||
|
||||
((!ref->checkObjectProperty(OBJ_PROP_0x10000) || !checkArrowFlag(ARROW_0x8000)) &&
|
||||
!dBgS::GetInstance()->ChkPolySafe(mPolyInfo))) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
} else if (!checkArrowFlag(ARROW_0x8000)) {
|
||||
bool b = false;
|
||||
s16 s1 = fn_8025E640();
|
||||
if (field_0x688 != 0) {
|
||||
b = true;
|
||||
}
|
||||
if (dBgS::GetInstance()->ChkMoveBG(mPolyInfo, true)) {
|
||||
dBgS::GetInstance()->MoveBgTransPos(mPolyInfo, true, &mPosition, &mAngle, &mRotation);
|
||||
b = true;
|
||||
}
|
||||
|
||||
if (b != 0) {
|
||||
mRotation.x = s1 - mAngle.x;
|
||||
updateMtx();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dAcArrow_c::finalizeState_BgStop() {}
|
||||
|
||||
void dAcArrow_c::initializeState_ActorStop() {
|
||||
fn_802601C0();
|
||||
unsetArrowFlag(ARROW_0x200);
|
||||
mSpeed = 0.0f;
|
||||
dAcObjBase_c *obj = fn_8025E960();
|
||||
if (obj != nullptr) {
|
||||
getSoundSource()->startObjHitSound(SE_AW_STICK, obj->getSoundSource(), mPosition);
|
||||
}
|
||||
initPickupCc();
|
||||
}
|
||||
|
||||
void dAcArrow_c::executeState_ActorStop() {
|
||||
dAcObjBase_c *obj = fn_8025E960();
|
||||
checkPickup();
|
||||
if (checkArrowFlag(ARROW_0x10) || obj == nullptr) {
|
||||
setArrowFlag(ARROW_0x2);
|
||||
}
|
||||
unsetArrowFlag(ARROW_0x10000);
|
||||
}
|
||||
|
||||
void dAcArrow_c::finalizeState_ActorStop() {
|
||||
unsetArrowFlag(ARROW_0x10000);
|
||||
}
|
||||
|
||||
void dAcArrow_c::fn_80260050(const mVec3_c &v, bool b) {
|
||||
if (b) {
|
||||
startSound(SE_PC_HIT_LAVA);
|
||||
} else {
|
||||
startSound(SE_PC_HIT);
|
||||
}
|
||||
setArrowFlag(ARROW_0x2);
|
||||
setArrowFlag(ARROW_0x100);
|
||||
dJEffManager_c::spawnEffect(PARTICLE_RESOURCE_ID_MAPPING_538_, v, nullptr, nullptr, nullptr, nullptr, 0, 0);
|
||||
}
|
||||
|
||||
void dAcArrow_c::fn_802600D0(bool b) {
|
||||
// NONMATCHING
|
||||
if (b) {
|
||||
mWorldMtx.getTranslation(field_0x6E0);
|
||||
field_0x692.x.mVal = 0;
|
||||
field_0x692.y.mVal = mRotation.y;
|
||||
field_0x692.z.mVal = field_0x68E;
|
||||
if (mEffectId == PARTICLE_RESOURCE_ID_MAPPING_2_) {
|
||||
field_0x68E += 0x888;
|
||||
}
|
||||
mMtx_c mtx;
|
||||
mtx.transS(field_0x6E0);
|
||||
mtx.ZXYrotM(field_0x692);
|
||||
mEffects.holdEffect(mEffectId, mtx, nullptr, nullptr);
|
||||
} else {
|
||||
mEffects.setFading(5);
|
||||
unsetArrowFlag(ARROW_0x1000);
|
||||
}
|
||||
unsetArrowFlag(ARROW_0x100);
|
||||
}
|
||||
|
||||
void dAcArrow_c::fn_802601C0() {
|
||||
if (field_0x683 != 0) {
|
||||
if (!(mCcCps.ChkAtHit() && mCcCps.GetAtActor()->mProfileName == fProfile::PUMPKIN)) {
|
||||
setArrowFlag(ARROW_0x4000);
|
||||
}
|
||||
field_0x683 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool dAcArrow_c::fn_80260250(dAcObjBase_c *o1, dAcObjBase_c *o2) {
|
||||
dAcObjBase_c *o = mRef2.get();
|
||||
if (o == nullptr || o1 == o) {
|
||||
o1->getLinkage().forceRemove(o1);
|
||||
o2->getLinkage().tryAttach(o2, this, &mRef2, dLinkage_c::CONNECTION_8, false);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int dAcArrow_c::actorExecute() {
|
||||
mStateMgr.executeState();
|
||||
unsetArrowFlag(ARROW_0x4000);
|
||||
if (field_0x683 != 0) {
|
||||
field_0x683--;
|
||||
if (field_0x683 == 0) {
|
||||
setArrowFlag(ARROW_0x4000);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO
|
||||
if (checkArrowFlag(ARROW_0x2)) {
|
||||
// TODO - works but maybe temps or inlines?
|
||||
if (mRef2.isLinked()) {
|
||||
mRef2.get()->getLinkage().forceRemove(mRef2.get());
|
||||
}
|
||||
fn_802601C0();
|
||||
if (mDespawnTimer != 0) {
|
||||
mDespawnTimer--;
|
||||
|
||||
} else {
|
||||
deleteRequest();
|
||||
return SUCCEEDED;
|
||||
}
|
||||
} else {
|
||||
if (field_0x684 == sCounter) {
|
||||
setArrowFlag(ARROW_0x10);
|
||||
}
|
||||
if (field_0x681 != 0) {
|
||||
field_0x681--;
|
||||
}
|
||||
mStateMgr.executeState();
|
||||
if (mStateMgr.isState(StateID_Move)) {
|
||||
updateMtx();
|
||||
}
|
||||
}
|
||||
|
||||
mPositionCopy2 = mPositionCopy3 = mPosition;
|
||||
if (checkArrowFlag(ARROW_0x1000)) {
|
||||
fn_802600D0(mStateMgr.isState(StateID_Move) && !checkArrowFlag(ARROW_0x2) || checkArrowFlag(ARROW_0x100));
|
||||
}
|
||||
updateRoomId();
|
||||
dAcObjBase_c *obj = mRef2.get();
|
||||
if (obj != nullptr) {
|
||||
static const mVec3_c v(0.0f, 0.0f, 45.0f);
|
||||
mVec3_c v2;
|
||||
MTXMultVec(mWorldMtx, v, v2);
|
||||
obj->mPosition = v2;
|
||||
obj->mPosition.y -= obj->getLinkage().getField_0x1C();
|
||||
}
|
||||
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
int dAcArrow_c::draw() {
|
||||
if (field_0x681 != 0) {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
if (checkArrowFlag(ARROW_0x2)) {
|
||||
return SUCCEEDED;
|
||||
}
|
||||
if (mStateMgr.isState(StateID_Wait) && checkArrowFlag(ARROW_INITIAL_SPAWN)) {
|
||||
setInitialPosition();
|
||||
unsetArrowFlag(ARROW_INITIAL_SPAWN);
|
||||
}
|
||||
drawModelType1(&mModel);
|
||||
return SUCCEEDED;
|
||||
}
|
||||
|
||||
void dAcArrow_c::initializeState_Wait() {}
|
||||
void dAcArrow_c::executeState_Wait() {}
|
||||
void dAcArrow_c::finalizeState_Wait() {}
|
||||
|
||||
void dAcArrow_c::initializeState_Move() {}
|
||||
void dAcArrow_c::executeState_Move() {}
|
||||
void dAcArrow_c::finalizeState_Move() {}
|
||||
|
||||
void dAcArrow_c::initializeState_ActorStop() {}
|
||||
void dAcArrow_c::executeState_ActorStop() {}
|
||||
void dAcArrow_c::finalizeState_ActorStop() {}
|
||||
|
||||
void dAcArrow_c::initializeState_BgStop() {}
|
||||
void dAcArrow_c::executeState_BgStop() {}
|
||||
void dAcArrow_c::finalizeState_BgStop() {}
|
||||
|
||||
void dAcArrow_c::initializeState_Bound() {}
|
||||
void dAcArrow_c::executeState_Bound() {}
|
||||
void dAcArrow_c::finalizeState_Bound() {}
|
||||
|
||||
@@ -3,16 +3,7 @@
|
||||
#include "c/c_math.h"
|
||||
#include "egg/math/eggMatrix.h"
|
||||
#include "m/m_vec.h"
|
||||
|
||||
// TODO: can't use EGG::Vector3f::cross because the Vector3f -> mVec3_c conversion
|
||||
// forces additional stack stores. An open-coded cross function works too in this
|
||||
// file but maybe pattern comes up in more files and then we can move it to d_vec?
|
||||
inline void cross(mVec3_c &result, const mVec3_c &left, const mVec3_c &right) {
|
||||
result.set(
|
||||
(left.y * right.z) - (left.z * right.y), (left.z * right.x) - (left.x * right.z),
|
||||
(left.x * right.y) - (left.y * right.x)
|
||||
);
|
||||
}
|
||||
#include "d/d_vec.h"
|
||||
|
||||
static bool fn_8006A8D0(const mVec2_c &v1, const mVec2_c &v2, const mVec2_c &v3, const mVec2_c &v4, mVec2_c &result) {
|
||||
mVec2_c t1 = v2 - v1;
|
||||
@@ -56,7 +47,7 @@ void dSwordSwingEffectProcMgr_c::createSwingEntries(const mVec3_c &v1, const mVe
|
||||
mVec3_c diff = v1 - v2;
|
||||
|
||||
mVec3_c cross_;
|
||||
cross(cross_, lastDiff, diff);
|
||||
vecCross(cross_, lastDiff, diff);
|
||||
|
||||
f32 diffMag = diff.mag();
|
||||
|
||||
@@ -150,7 +141,7 @@ void dSwordSwingEffectProcMgr_c::createSwingEntries(const mVec3_c &v1, const mVe
|
||||
diff2.normalize();
|
||||
diff1.normalize();
|
||||
|
||||
cross(cross_, diff1, diff2);
|
||||
vecCross(cross_, diff1, diff2);
|
||||
cross_.normalize();
|
||||
|
||||
// Same code as in dowsing_target...
|
||||
|
||||
Reference in New Issue
Block a user