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https://github.com/zeldaret/ss
synced 2026-06-01 01:39:17 -04:00
d_a_obj_treasure_island ok
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@@ -10,8 +10,8 @@ draw__20dAcOtreasureIsland_cFv = .text:0x00000650; // type:function size:0x58
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__dt__20dAcOtreasureIsland_cFv = .text:0x000006B0; // type:function size:0xBC
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_392_rodata_00 = .rodata:0x00000000; // type:object size:0x4 scope:local data:float
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lbl_392_rodata_04 = .rodata:0x00000004; // type:object size:0x4 scope:local data:float
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lbl_392_rodata_00 = .rodata:0x00000000; // type:object size:0x4 data:float
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lbl_392_rodata_04 = .rodata:0x00000004; // type:object size:0x4 data:float
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lbl_392_rodata_08 = .rodata:0x00000008; // type:object size:0x20 scope:local
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lbl_392_rodata_28 = .rodata:0x00000028; // type:object size:0x20 scope:local
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lbl_392_rodata_48 = .rodata:0x00000048; // type:object size:0x20 scope:local
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+1
-1
@@ -1688,7 +1688,7 @@ config.libs = [
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),
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Rel(Matching, "d_a_obj_trap_rock_1", "REL/d/a/obj/d_a_obj_trap_rock_1.cpp"),
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Rel(
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NonMatching,
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Matching,
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"d_a_obj_treasure_island",
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"REL/d/a/obj/d_a_obj_treasure_island.cpp",
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),
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@@ -17,6 +17,9 @@ public:
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virtual int actorExecute() override;
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private:
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const static f32 unkFloat0;
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const static f32 unkFloat1;
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/* 0x330 */ UnkWithWater waterStuff;
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/* 0x348 */ m3d::smdl_c mModel;
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/* 0x364 */ m3d::smdl_c mWater00;
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@@ -5,6 +5,9 @@
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#include "d/d_stage.h"
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#include "d/d_stage_mgr.h"
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const f32 dAcOtreasureIsland_c::unkFloat0 = 100000.0f;
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const f32 dAcOtreasureIsland_c::unkFloat1 = 50000.0f;
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static const char *const AcOtreasureIsland__OarcNames[] = {
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"IslTreA", "IslTreB", "IslTreC", "IslTreD", "IslTreE", "IslTreF", "IslTreG", "IslTreH",
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};
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