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d_a_obj_treasure_island ok
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@@ -17,6 +17,9 @@ public:
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virtual int actorExecute() override;
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private:
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const static f32 unkFloat0;
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const static f32 unkFloat1;
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/* 0x330 */ UnkWithWater waterStuff;
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/* 0x348 */ m3d::smdl_c mModel;
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/* 0x364 */ m3d::smdl_c mWater00;
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