mirror of
https://github.com/zeldaret/ss
synced 2026-07-08 13:56:15 -04:00
@@ -11,3 +11,5 @@ REL/executor.c:
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REL/d/a/obj/d_a_obj_megami_island.cpp:
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.text start:0x00000070 end:0x000005FC
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.rodata start:0x00000000 end:0x00000048
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.data start:0x00000000 end:0x00000150
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@@ -2,24 +2,24 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOmegamiIsland_c_classInit__Fv = .text:0x00000070; // type:function size:0xB0
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AcOmegamiIsland__initModels = .text:0x00000120; // type:function size:0x204
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AcOmegamiIsland__init = .text:0x00000330; // type:function size:0x11C
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AcOmegamiIsland__destroy = .text:0x00000450; // type:function size:0x38
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AcOmegamiIsland__update = .text:0x00000490; // type:function size:0x30
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AcOmegamiIsland__draw = .text:0x000004C0; // type:function size:0x60
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AcOmegamiIsland__hasGoddessStatueFallen = .text:0x00000520; // type:function size:0x48
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createHeap__18dAcOmegamiIsland_cFv = .text:0x00000120; // type:function size:0x204
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create__18dAcOmegamiIsland_cFv = .text:0x00000330; // type:function size:0x11C
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doDelete__18dAcOmegamiIsland_cFv = .text:0x00000450; // type:function size:0x38
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actorExecute__18dAcOmegamiIsland_cFv = .text:0x00000490; // type:function size:0x30
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draw__18dAcOmegamiIsland_cFv = .text:0x000004C0; // type:function size:0x60
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hasGoddessStatueFallen__18dAcOmegamiIsland_cFv = .text:0x00000520; // type:function size:0x48
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__dt__18dAcOmegamiIsland_cFv = .text:0x00000570; // type:function size:0x8C
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_397_rodata_0 = .rodata:0x00000000; // type:object size:0x48 data:float
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lbl_397_data_0 = .data:0x00000000; // type:object size:0x10
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lbl_397_data_10 = .data:0x00000010; // type:object size:0x10 data:string
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lbl_397_data_20 = .data:0x00000020; // type:object size:0x10
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lbl_397_data_30 = .data:0x00000030; // type:object size:0x14
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lbl_397_data_44 = .data:0x00000044; // type:object size:0x14 data:string
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lbl_397_data_58 = .data:0x00000058; // type:object size:0x18 data:string
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lbl_397_data_70 = .data:0x00000070; // type:object size:0x18
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lbl_397_data_88 = .data:0x00000088; // type:object size:0x18 data:string
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lbl_397_rodata_0 = .rodata:0x00000000; // type:object size:0x48 scope:local data:float
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lbl_397_data_0 = .data:0x00000000; // type:object size:0x10 scope:local
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lbl_397_data_10 = .data:0x00000010; // type:object size:0x10 scope:local data:string
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lbl_397_data_20 = .data:0x00000020; // type:object size:0x10 scope:local
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lbl_397_data_30 = .data:0x00000030; // type:object size:0x14 scope:local
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lbl_397_data_44 = .data:0x00000044; // type:object size:0x14 scope:local data:string
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lbl_397_data_58 = .data:0x00000058; // type:object size:0x18 scope:local data:string
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lbl_397_data_70 = .data:0x00000070; // type:object size:0x18 scope:local
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lbl_397_data_88 = .data:0x00000088; // type:object size:0x18 scope:local data:string
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g_profile_OBJ_MEGAMI_ISLAND = .data:0x000000A0; // type:object size:0x10
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lbl_397_data_B0 = .data:0x000000B0; // type:object size:0x20 data:string
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lbl_397_data_D0 = .data:0x000000D0; // type:object size:0x80
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lbl_397_data_B0 = .data:0x000000B0; // type:object size:0x20 scope:local data:string
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__vt__18dAcOmegamiIsland_c = .data:0x000000D0; // type:object size:0x80
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+1
-1
@@ -1473,7 +1473,7 @@ config.libs = [
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Rel(NonMatching, "d_a_obj_lotus_flower", "REL/d/a/obj/d_a_obj_lotus_flower.cpp"),
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Rel(NonMatching, "d_a_obj_lotus_seed", "REL/d/a/obj/d_a_obj_lotus_seed.cpp"),
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Rel(NonMatching, "d_a_obj_mapparts", "REL/d/a/obj/d_a_obj_mapparts.cpp"),
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Rel(NonMatching, "d_a_obj_megami_island", "REL/d/a/obj/d_a_obj_megami_island.cpp"),
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Rel(Matching, "d_a_obj_megami_island", "REL/d/a/obj/d_a_obj_megami_island.cpp"),
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Rel(NonMatching, "d_a_obj_mg_pumpkin", "REL/d/a/obj/d_a_obj_mg_pumpkin.cpp"),
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Rel(NonMatching, "d_a_obj_mole_cover", "REL/d/a/obj/d_a_obj_mole_cover.cpp"),
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Rel(Matching, "d_a_obj_mole_soil", "REL/d/a/obj/d_a_obj_mole_soil.cpp"),
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@@ -2,13 +2,33 @@
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#define D_A_OBJ_MEGAMI_ISLAND_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_anmtexsrt.h"
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#include "m/m3d/m_smdl.h"
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#include "nw4r/g3d/g3d_resfile.h"
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class dAcOmegamiIsland_c : public dAcObjBase_c {
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public:
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dAcOmegamiIsland_c() {}
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virtual ~dAcOmegamiIsland_c() {}
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bool createHeap() override;
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int create() override;
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int doDelete() override;
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int actorExecute() override;
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int draw() override;
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private:
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bool hasGoddessStatueFallen();
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inline u8 getVariant() const {
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return params & 3;
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}
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/* 0x330 */ nw4r::g3d::ResFile mRes;
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/* 0x334 */ m3d::smdl_c mMdls[2];
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/* 0x36C */ dBgW mBgW;
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/* 0x57C */ m3d::anmTexSrt_c mAnm;
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/* 0x5A8 */ u8 mVariant;
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};
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#endif
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@@ -183,6 +183,10 @@ public:
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field_0x24 |= 2;
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}
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void OnFlag0x20() {
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field_0x24 |= 0x20;
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}
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cPartition &GetPartition() {
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return mPartitionInfo;
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}
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@@ -1,3 +1,118 @@
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#include "d/a/obj/d_a_obj_megami_island.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/flag/storyflag_manager.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resanmtexsrt.h"
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#include "nw4r/g3d/g3d_resmdl.h"
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#include "toBeSorted/room_manager.h"
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static const char *const sResFiles[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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static const char *const sMdl1[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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static const char *const sMdl2[] = {
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"F000Megami_s",
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"F000LastDungeon_s",
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};
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static const char *const sDzb[] = {
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"dzb/F000Meagami.dzb",
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"dzb/F000LastDungeon.dzb",
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};
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static const char *const sPlc[] = {
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"dat/F000Meagami.plc",
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"dat/F000LastDungeon.plc",
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};
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static const char *const sAnm[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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SPECIAL_ACTOR_PROFILE(OBJ_MEGAMI_ISLAND, dAcOmegamiIsland_c, fProfile::OBJ_MEGAMI_ISLAND, 0x1F3, 0, 2);
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bool dAcOmegamiIsland_c::createHeap() {
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mVariant = getVariant();
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mRes = getOarcResFile(sResFiles[mVariant]);
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RoomManager::bindStageResToFile(&mRes);
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RoomManager::bindSkyCmnToResFile(&mRes);
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nw4r::g3d::ResMdl mdl1 = mRes.GetResMdl(sMdl1[mVariant]);
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TRY_CREATE(mMdls[0].create(mdl1, &heap_allocator, 0x120));
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nw4r::g3d::ResAnmTexSrt anm = mRes.GetResAnmTexSrt(sAnm[mVariant]);
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TRY_CREATE(mAnm.create(mdl1, anm, &heap_allocator, nullptr, 1));
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nw4r::g3d::ResMdl mdl2 = mRes.GetResMdl(sMdl2[mVariant]);
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TRY_CREATE(mMdls[1].create(mdl2, &heap_allocator, 0x120));
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void *dzb = getOarcFile(sResFiles[mVariant], sDzb[mVariant]);
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void *plc = getOarcFile(sResFiles[mVariant], sPlc[mVariant]);
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updateMatrix();
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for (int i = 0; i < 2; i++) {
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mMdls[i].setLocalMtx(mWorldMtx);
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}
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TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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mBgW.Lock();
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if (mVariant == 0) {
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mBgW.OnFlag0x20();
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}
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return (BOOL)mBgW.InitMapStuff(&heap_allocator);
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}
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int dAcOmegamiIsland_c::create() {
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if (hasGoddessStatueFallen()) {
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return FAILED;
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}
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CREATE_ALLOCATOR(dAcOmegamiIsland_c);
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dBgS::GetInstance()->Regist(&mBgW, this);
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dBgS::GetInstance()->RegistBg(&mBgW, this);
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mMdls[0].setAnm(mAnm);
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mMdls[0].setPriorityDraw(0x1C, 9);
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mMdls[1].setPriorityDraw(0x22, 9);
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boundingBox.Set(mVec3_c(-5000.0f, -5000.0f, -23000.0f), mVec3_c(5000.0f, 10000.0f, -9000.0f));
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mCullingDistance = 500000.0f;
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::doDelete() {
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dBgS::GetInstance()->UnRegist(&mBgW);
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::actorExecute() {
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mAnm.play();
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::draw() {
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for (int i = 0; i < 2; i++) {
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drawModelType1(&mMdls[i]);
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}
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return SUCCEEDED;
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}
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bool dAcOmegamiIsland_c::hasGoddessStatueFallen() {
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return StoryflagManager::sInstance->getCounterOrFlag(0x11);
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}
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Block a user