d_a_obj_megami_island OK (#81)

* d_a_obj_megami_island OK

* rename
This commit is contained in:
robojumper
2024-10-26 14:08:11 +02:00
committed by GitHub
parent 361fed8dfc
commit 9feb1933b7
6 changed files with 159 additions and 18 deletions
+115
View File
@@ -1,3 +1,118 @@
#include "d/a/obj/d_a_obj_megami_island.h"
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s.h"
#include "d/flag/storyflag_manager.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/g3d_resanmtexsrt.h"
#include "nw4r/g3d/g3d_resmdl.h"
#include "toBeSorted/room_manager.h"
static const char *const sResFiles[] = {
"F000Megami",
"F000LastDungeon",
};
static const char *const sMdl1[] = {
"F000Megami",
"F000LastDungeon",
};
static const char *const sMdl2[] = {
"F000Megami_s",
"F000LastDungeon_s",
};
static const char *const sDzb[] = {
"dzb/F000Meagami.dzb",
"dzb/F000LastDungeon.dzb",
};
static const char *const sPlc[] = {
"dat/F000Meagami.plc",
"dat/F000LastDungeon.plc",
};
static const char *const sAnm[] = {
"F000Megami",
"F000LastDungeon",
};
SPECIAL_ACTOR_PROFILE(OBJ_MEGAMI_ISLAND, dAcOmegamiIsland_c, fProfile::OBJ_MEGAMI_ISLAND, 0x1F3, 0, 2);
bool dAcOmegamiIsland_c::createHeap() {
mVariant = getVariant();
mRes = getOarcResFile(sResFiles[mVariant]);
RoomManager::bindStageResToFile(&mRes);
RoomManager::bindSkyCmnToResFile(&mRes);
nw4r::g3d::ResMdl mdl1 = mRes.GetResMdl(sMdl1[mVariant]);
TRY_CREATE(mMdls[0].create(mdl1, &heap_allocator, 0x120));
nw4r::g3d::ResAnmTexSrt anm = mRes.GetResAnmTexSrt(sAnm[mVariant]);
TRY_CREATE(mAnm.create(mdl1, anm, &heap_allocator, nullptr, 1));
nw4r::g3d::ResMdl mdl2 = mRes.GetResMdl(sMdl2[mVariant]);
TRY_CREATE(mMdls[1].create(mdl2, &heap_allocator, 0x120));
void *dzb = getOarcFile(sResFiles[mVariant], sDzb[mVariant]);
void *plc = getOarcFile(sResFiles[mVariant], sPlc[mVariant]);
updateMatrix();
for (int i = 0; i < 2; i++) {
mMdls[i].setLocalMtx(mWorldMtx);
}
TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mBgW.Lock();
if (mVariant == 0) {
mBgW.OnFlag0x20();
}
return (BOOL)mBgW.InitMapStuff(&heap_allocator);
}
int dAcOmegamiIsland_c::create() {
if (hasGoddessStatueFallen()) {
return FAILED;
}
CREATE_ALLOCATOR(dAcOmegamiIsland_c);
dBgS::GetInstance()->Regist(&mBgW, this);
dBgS::GetInstance()->RegistBg(&mBgW, this);
mMdls[0].setAnm(mAnm);
mMdls[0].setPriorityDraw(0x1C, 9);
mMdls[1].setPriorityDraw(0x22, 9);
boundingBox.Set(mVec3_c(-5000.0f, -5000.0f, -23000.0f), mVec3_c(5000.0f, 10000.0f, -9000.0f));
mCullingDistance = 500000.0f;
return SUCCEEDED;
}
int dAcOmegamiIsland_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mBgW);
return SUCCEEDED;
}
int dAcOmegamiIsland_c::actorExecute() {
mAnm.play();
return SUCCEEDED;
}
int dAcOmegamiIsland_c::draw() {
for (int i = 0; i < 2; i++) {
drawModelType1(&mMdls[i]);
}
return SUCCEEDED;
}
bool dAcOmegamiIsland_c::hasGoddessStatueFallen() {
return StoryflagManager::sInstance->getCounterOrFlag(0x11);
}