mirror of
https://github.com/zeldaret/ss
synced 2026-09-12 04:19:22 -04:00
@@ -1,3 +1,118 @@
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#include "d/a/obj/d_a_obj_megami_island.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/flag/storyflag_manager.h"
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#include "f/f_base.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/g3d_resanmtexsrt.h"
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#include "nw4r/g3d/g3d_resmdl.h"
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#include "toBeSorted/room_manager.h"
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static const char *const sResFiles[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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static const char *const sMdl1[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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static const char *const sMdl2[] = {
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"F000Megami_s",
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"F000LastDungeon_s",
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};
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static const char *const sDzb[] = {
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"dzb/F000Meagami.dzb",
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"dzb/F000LastDungeon.dzb",
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};
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static const char *const sPlc[] = {
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"dat/F000Meagami.plc",
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"dat/F000LastDungeon.plc",
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};
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static const char *const sAnm[] = {
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"F000Megami",
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"F000LastDungeon",
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};
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SPECIAL_ACTOR_PROFILE(OBJ_MEGAMI_ISLAND, dAcOmegamiIsland_c, fProfile::OBJ_MEGAMI_ISLAND, 0x1F3, 0, 2);
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bool dAcOmegamiIsland_c::createHeap() {
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mVariant = getVariant();
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mRes = getOarcResFile(sResFiles[mVariant]);
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RoomManager::bindStageResToFile(&mRes);
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RoomManager::bindSkyCmnToResFile(&mRes);
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nw4r::g3d::ResMdl mdl1 = mRes.GetResMdl(sMdl1[mVariant]);
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TRY_CREATE(mMdls[0].create(mdl1, &heap_allocator, 0x120));
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nw4r::g3d::ResAnmTexSrt anm = mRes.GetResAnmTexSrt(sAnm[mVariant]);
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TRY_CREATE(mAnm.create(mdl1, anm, &heap_allocator, nullptr, 1));
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nw4r::g3d::ResMdl mdl2 = mRes.GetResMdl(sMdl2[mVariant]);
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TRY_CREATE(mMdls[1].create(mdl2, &heap_allocator, 0x120));
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void *dzb = getOarcFile(sResFiles[mVariant], sDzb[mVariant]);
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void *plc = getOarcFile(sResFiles[mVariant], sPlc[mVariant]);
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updateMatrix();
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for (int i = 0; i < 2; i++) {
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mMdls[i].setLocalMtx(mWorldMtx);
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}
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TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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mBgW.Lock();
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if (mVariant == 0) {
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mBgW.OnFlag0x20();
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}
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return (BOOL)mBgW.InitMapStuff(&heap_allocator);
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}
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int dAcOmegamiIsland_c::create() {
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if (hasGoddessStatueFallen()) {
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return FAILED;
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}
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CREATE_ALLOCATOR(dAcOmegamiIsland_c);
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dBgS::GetInstance()->Regist(&mBgW, this);
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dBgS::GetInstance()->RegistBg(&mBgW, this);
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mMdls[0].setAnm(mAnm);
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mMdls[0].setPriorityDraw(0x1C, 9);
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mMdls[1].setPriorityDraw(0x22, 9);
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boundingBox.Set(mVec3_c(-5000.0f, -5000.0f, -23000.0f), mVec3_c(5000.0f, 10000.0f, -9000.0f));
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mCullingDistance = 500000.0f;
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::doDelete() {
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dBgS::GetInstance()->UnRegist(&mBgW);
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::actorExecute() {
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mAnm.play();
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return SUCCEEDED;
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}
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int dAcOmegamiIsland_c::draw() {
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for (int i = 0; i < 2; i++) {
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drawModelType1(&mMdls[i]);
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}
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return SUCCEEDED;
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}
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bool dAcOmegamiIsland_c::hasGoddessStatueFallen() {
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return StoryflagManager::sInstance->getCounterOrFlag(0x11);
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}
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