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https://github.com/zeldaret/ss
synced 2026-05-26 15:45:19 -04:00
small cleanup
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@@ -222,8 +222,6 @@ public:
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);
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// These may not belong here
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// fn_8002F190
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// TODO: return type is probably a superclass for all insects
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static dAcBase_c* createInsectActor(
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dAcBase_c* parent,
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fProfile::PROFILE_NAME_e actorId, u32 params1, mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2, s32 roomId
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@@ -80,14 +80,6 @@ private:
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bool shouldSpawn();
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void spawnAll();
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bool someGroundCheck(const mVec3_c &pos, s32 param_3);
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void handleForceEscape(s32 i) {
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if (mLinks[i].isLinked()) {
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mLinks[i].get()->mActorProperties |= AC_PROP_0x4;
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}
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}
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bool isButterfly() const {
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return isSubtype(10);
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}
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bool isTrialGateType() const {
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return getSubtype() != SUBTYPE_BUTTERFLY ? false : getSpawnSubtype() == SPAWN_TRIAL_GATE;
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}
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@@ -97,15 +89,6 @@ private:
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bool isGoddessWallType() const {
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return getSubtype() != SUBTYPE_BUTTERFLY ? false : getSpawnSubtype() == SPAWN_GODDESS_WALL;
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}
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f32 getOriginalScaleX() const {
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return 100 * mScale.x;
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}
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f32 getOriginalScaleY() const {
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return 100 * mScale.y;
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}
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inline s32 getTries() {
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return 5;
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}
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int doDelete() override;
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int draw() override;
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int actorCreate() override;
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