mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
Merge pull request #276 from elijah-thomas774/d_a_obj_door
d_a_obj_door
This commit is contained in:
@@ -2,98 +2,94 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
|
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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||||
dAcOdoor_c_classInit__Fv = .text:0x00000070; // type:function size:0x110
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||||
fn_572_180 = .text:0x00000180; // type:function size:0x68
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fn_572_1F0 = .text:0x000001F0; // type:function size:0x4C
|
||||
fn_572_240 = .text:0x00000240; // type:function size:0x4C
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||||
fn_572_290 = .text:0x00000290; // type:function size:0x58
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||||
fn_572_2F0 = .text:0x000002F0; // type:function size:0x4C
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getDoorTalk = .text:0x00000340; // type:function size:0xC
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fn_572_350 = .text:0x00000350; // type:function size:0x7C
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||||
fn_572_3D0 = .text:0x000003D0; // type:function size:0x40
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fn_572_410 = .text:0x00000410; // type:function size:0x7C
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||||
fn_572_490 = .text:0x00000490; // type:function size:0x68
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fn_572_500 = .text:0x00000500; // type:function size:0x1EC
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AcODoor__init = .text:0x000006F0; // type:function size:0x34C
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AcODoor__init2 = .text:0x00000A40; // type:function size:0x7D4
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fn_572_1220 = .text:0x00001220; // type:function size:0x24
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||||
fn_572_1250 = .text:0x00001250; // type:function size:0x16C4
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fn_572_2920 = .text:0x00002920; // type:function size:0x1C
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AcODoor__update = .text:0x00002940; // type:function size:0x808
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fn_572_3150 = .text:0x00003150; // type:function size:0x98
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getDoorMapping__26@unnamed@d_a_obj_door_cpp@FUlRPCQ226@unnamed@d_a_obj_door_cpp@15DoorFileMapping = .text:0x00000180; // type:function size:0x68
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getDoorResName__26@unnamed@d_a_obj_door_cpp@FUlRPCc = .text:0x000001F0; // type:function size:0x4C
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getDoorMdlName__26@unnamed@d_a_obj_door_cpp@FUlRPCc = .text:0x00000240; // type:function size:0x4C
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getDoorCallbackTypeMapped__26@unnamed@d_a_obj_door_cpp@FUcRUc = .text:0x00000290; // type:function size:0x58
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isDoubleDoorType__26@unnamed@d_a_obj_door_cpp@Fl = .text:0x000002F0; // type:function size:0x4C
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getDoorInteractionName__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000340; // type:function size:0xC
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isInSandshipBoss__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000350; // type:function size:0x7C
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isInEvent__26@unnamed@d_a_obj_door_cpp@FPCc = .text:0x000003D0; // type:function size:0x40
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isInTimeDoorEvent__26@unnamed@d_a_obj_door_cpp@Fv = .text:0x00000410; // type:function size:0x7C
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checkRoom__26@unnamed@d_a_obj_door_cpp@FScRb = .text:0x00000490; // type:function size:0x68
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createHeap__10dAcOdoor_cFv = .text:0x00000500; // type:function size:0x1EC
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actorCreate__10dAcOdoor_cFv = .text:0x000006F0; // type:function size:0x34C
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actorPostCreate__10dAcOdoor_cFv = .text:0x00000A40; // type:function size:0x7D4
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doDelete__10dAcOdoor_cFv = .text:0x00001220; // type:function size:0x24
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actorExecuteInEvent__10dAcOdoor_cFv = .text:0x00001250; // type:function size:0x16C4
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calcTimer<Uc>__4sLibFPUc_Uc = .text:0x00002920; // type:function size:0x1C
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actorExecute__10dAcOdoor_cFv = .text:0x00002940; // type:function size:0x808
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draw__10dAcOdoor_cFv = .text:0x00003150; // type:function size:0x98
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isLocked__10dAcOdoor_cFv = .text:0x000031F0; // type:function size:0x158
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fn_572_3350 = .text:0x00003350; // type:function size:0x84
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fn_572_33E0 = .text:0x000033E0; // type:function size:0xC
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fn_572_33F0 = .text:0x000033F0; // type:function size:0x78
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fn_572_3470 = .text:0x00003470; // type:function size:0x7C
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fn_572_34F0 = .text:0x000034F0; // type:function size:0x78
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fn_572_3570 = .text:0x00003570; // type:function size:0x7C
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AcODoor__handleDoorPullEvent = .text:0x000035F0; // type:function size:0x20
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fn_572_3610 = .text:0x00003610; // type:function size:0x4
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AcODoor__handlePushEvent = .text:0x00003620; // type:function size:0x20
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fn_572_3640 = .text:0x00003640; // type:function size:0x4
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AcODoor__handleNormalEvent = .text:0x00003650; // type:function size:0xB0
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fn_572_3700 = .text:0x00003700; // type:function size:0x4
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fn_572_3710 = .text:0x00003710; // type:function size:0x4
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AcODoor__handleLockedPullEvent = .text:0x00003720; // type:function size:0x70
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AcODoor__handleLockedPushEvent = .text:0x00003790; // type:function size:0x70
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AcODoor__handleLockedEvent = .text:0x00003800; // type:function size:0x5C
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AcODoor__pullLockedCallback = .text:0x00003860; // type:function size:0x68
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AcODoor__lockedPushCallback = .text:0x000038D0; // type:function size:0x68
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AcODoor__handleShutterUnlockEvent = .text:0x00003940; // type:function size:0x6C
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fn_572_39B0 = .text:0x000039B0; // type:function size:0x1EC
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fn_572_3BA0 = .text:0x00003BA0; // type:function size:0x148
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fn_572_3CF0 = .text:0x00003CF0; // type:function size:0x3C
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fn_572_3D30 = .text:0x00003D30; // type:function size:0x4
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AcODoor__performInteraction = .text:0x00003D40; // type:function size:0x1EC
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AcODoor__isKeyLocked = .text:0x00003F30; // type:function size:0xC
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AcODoor__getSubtype2 = .text:0x00003F40; // type:function size:0xC
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AcODoor__getParamSceneflag = .text:0x00003F50; // type:function size:0xC
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fn_572_3F60 = .text:0x00003F60; // type:function size:0xC
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fn_572_3F70 = .text:0x00003F70; // type:function size:0xC
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fn_572_3F80 = .text:0x00003F80; // type:function size:0xC
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fn_572_3F90 = .text:0x00003F90; // type:function size:0x24
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fn_572_3FC0 = .text:0x00003FC0; // type:function size:0xC
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fn_572_3FD0 = .text:0x00003FD0; // type:function size:0xC
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fn_572_3FE0 = .text:0x00003FE0; // type:function size:0xC
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fn_572_3FF0 = .text:0x00003FF0; // type:function size:0xC
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fn_572_4000 = .text:0x00004000; // type:function size:0xC
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fn_572_4010 = .text:0x00004010; // type:function size:0xC
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fn_572_4020 = .text:0x00004020; // type:function size:0xC
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fn_572_4030 = .text:0x00004030; // type:function size:0xC
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AcODoor__setRoomId = .text:0x00004040; // type:function size:0x8
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fn_572_4050 = .text:0x00004050; // type:function size:0x8
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fn_572_4060 = .text:0x00004060; // type:function size:0x8
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fn_572_4070 = .text:0x00004070; // type:function size:0x8
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fn_572_4080 = .text:0x00004080; // type:function size:0x8
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fn_572_4090 = .text:0x00004090; // type:function size:0xC
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fn_572_40A0 = .text:0x000040A0; // type:function size:0xC
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fn_572_40B0 = .text:0x000040B0; // type:function size:0xC
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fn_572_40C0 = .text:0x000040C0; // type:function size:0xC
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fn_572_40D0 = .text:0x000040D0; // type:function size:0xC
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fn_572_40E0 = .text:0x000040E0; // type:function size:0xC
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fn_572_40F0 = .text:0x000040F0; // type:function size:0xC
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fn_572_4100 = .text:0x00004100; // type:function size:0xC
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||||
fn_572_4110 = .text:0x00004110; // type:function size:0xC
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fn_572_4120 = .text:0x00004120; // type:function size:0xC
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fn_572_4130 = .text:0x00004130; // type:function size:0xC
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fn_572_4140 = .text:0x00004140; // type:function size:0xC
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fn_572_4150 = .text:0x00004150; // type:function size:0x90
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AcODoor__triggerExit = .text:0x000041E0; // type:function size:0x7C
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AcODoor__isThisTheDoorFromSealedTempleToSpiralAfterSkykeep = .text:0x00004260; // type:function size:0xAC
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fn_572_4310 = .text:0x00004310; // type:function size:0x28
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fn_572_4338 = .text:0x00004338; // type:function size:0x4
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fn_572_4340 = .text:0x00004340; // type:function size:0x28
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fn_572_4368 = .text:0x00004368; // type:function size:0x4
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fn_572_4370 = .text:0x00004370; // type:function size:0x84
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AcODoor__getOpenedDoorSide = .text:0x00004400; // type:function size:0x10
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AcODoor__hasFlowEntrypoint = .text:0x00004410; // type:function size:0x18
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fn_572_4430 = .text:0x00004430; // type:function size:0xC
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fn_572_4440 = .text:0x00004440; // type:function size:0xE4
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AcODoor__playerInInteractRange = .text:0x00004530; // type:function size:0xD0
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fn_572_4600 = .text:0x00004600; // type:function size:0xE4
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AcODoor__triggerDoorTalk = .text:0x000046F0; // type:function size:0x68
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canOpen__10dAcOdoor_cFv = .text:0x00003350; // type:function size:0x84
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fn_572_33E0__10dAcOdoor_cFv = .text:0x000033E0; // type:function size:0xC
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startPullEventWithoutCallback__10dAcOdoor_cFPv = .text:0x000033F0; // type:function size:0x78
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startPullEventWithCallback__10dAcOdoor_cFPv = .text:0x00003470; // type:function size:0x7C
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startPushEventWithoutCallback__10dAcOdoor_cFPv = .text:0x000034F0; // type:function size:0x78
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startPushEventWithCallback__10dAcOdoor_cFPv = .text:0x00003570; // type:function size:0x7C
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startPullEvent__10dAcOdoor_cFPv = .text:0x000035F0; // type:function size:0x24
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startPushEvent__10dAcOdoor_cFPv = .text:0x00003620; // type:function size:0x24
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startOpenEvent__10dAcOdoor_cFPv = .text:0x00003650; // type:function size:0xB0
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doorPullEventCallback__10dAcOdoor_cFPv = .text:0x00003700; // type:function size:0x4
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doorPushEventCallback__10dAcOdoor_cFPv = .text:0x00003710; // type:function size:0x4
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startDoorPullLockedEvent__10dAcOdoor_cFPv = .text:0x00003720; // type:function size:0x70
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startDoorPushLockedEvent__10dAcOdoor_cFPv = .text:0x00003790; // type:function size:0x70
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startLockedEvent__10dAcOdoor_cFPv = .text:0x00003800; // type:function size:0x5C
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pullLockedEventCallback__10dAcOdoor_cFPv = .text:0x00003860; // type:function size:0x68
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pushLockedEventCallback__10dAcOdoor_cFPv = .text:0x000038D0; // type:function size:0x68
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startUnlockEvent__10dAcOdoor_cFv = .text:0x00003940; // type:function size:0x6C
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unlockEventCallback__10dAcOdoor_cFPv = .text:0x000039B0; // type:function size:0x1EC
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openCallbackCommon__10dAcOdoor_cFPv = .text:0x00003BA0; // type:function size:0x148
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registerInEvent__10dAcOdoor_cFv = .text:0x00003CF0; // type:function size:0x3C
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unkVirtFunc_0x6C__10dAcOdoor_cFv = .text:0x00003D30; // type:function size:0x4
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doInteraction__10dAcOdoor_cFl = .text:0x00003D40; // type:function size:0x1EC
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getLockParameter__10dAcOdoor_cFv = .text:0x00003F30; // type:function size:0xC
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getLockBehavior__10dAcOdoor_cFv = .text:0x00003F40; // type:function size:0xC
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getSceneflag__10dAcOdoor_cFv = .text:0x00003F50; // type:function size:0xC
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getDoorCallbackType__10dAcOdoor_cFv = .text:0x00003F60; // type:function size:0xC
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getFrontRoomParam__10dAcOdoor_cFv = .text:0x00003F70; // type:function size:0xC
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getBackRoomParam__10dAcOdoor_cFv = .text:0x00003F80; // type:function size:0xC
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getFailedToOpenFlag__10dAcOdoor_cFv = .text:0x00003F90; // type:function size:0x24
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getInteractionMinX__10dAcOdoor_cFv = .text:0x00003FC0; // type:function size:0xC
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getInteractionMaxX__10dAcOdoor_cFv = .text:0x00003FD0; // type:function size:0xC
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getInteractionMinZ__10dAcOdoor_cFv = .text:0x00003FE0; // type:function size:0xC
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getInteractionMaxZ__10dAcOdoor_cFv = .text:0x00003FF0; // type:function size:0xC
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getInteractionLockMinX__10dAcOdoor_cFv = .text:0x00004000; // type:function size:0xC
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getInteractionLockMaxX__10dAcOdoor_cFv = .text:0x00004010; // type:function size:0xC
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getInteractionLockMinZ__10dAcOdoor_cFv = .text:0x00004020; // type:function size:0xC
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getInteractionLockMaxZ__10dAcOdoor_cFv = .text:0x00004030; // type:function size:0xC
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setRoomId__10dAcOdoor_cFSc = .text:0x00004040; // type:function size:0x8
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setFlag__10dAcOdoor_cFUl = .text:0x00004050; // type:function size:0x8
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setEventCallbackType__10dAcOdoor_cFUc = .text:0x00004060; // type:function size:0x8
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setFrontRoom__10dAcOdoor_cFSc = .text:0x00004070; // type:function size:0x8
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setBackRoom__10dAcOdoor_cFSc = .text:0x00004080; // type:function size:0x8
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setDoubleDoor__10dAcOdoor_cFv = .text:0x00004090; // type:function size:0xC
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setNotDoubleDoor__10dAcOdoor_cFv = .text:0x000040A0; // type:function size:0xC
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setSingleDoor__10dAcOdoor_cFv = .text:0x000040B0; // type:function size:0xC
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setNotSingleDoor__10dAcOdoor_cFv = .text:0x000040C0; // type:function size:0xC
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setInSandshipBoss__10dAcOdoor_cFv = .text:0x000040D0; // type:function size:0xC
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isTimeDoorEventActive__10dAcOdoor_cCFv = .text:0x000040E0; // type:function size:0xC
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setTimeDoorEventActive__10dAcOdoor_cFv = .text:0x000040F0; // type:function size:0xC
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setTimeDoorEventInactive__10dAcOdoor_cFv = .text:0x00004100; // type:function size:0xC
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setTimeEffected__10dAcOdoor_cFv = .text:0x00004110; // type:function size:0xC
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setTimeStatic__10dAcOdoor_cFv = .text:0x00004120; // type:function size:0xC
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checkFrontRoom__10dAcOdoor_cCFRb = .text:0x00004130; // type:function size:0xC
|
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checkBackRoom__10dAcOdoor_cCFRb = .text:0x00004140; // type:function size:0xC
|
||||
checkRooms__10dAcOdoor_cCFRb = .text:0x00004150; // type:function size:0x90
|
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triggerExit__10dAcOdoor_cFv = .text:0x000041E0; // type:function size:0x7C
|
||||
isLeavingSealedTempleSideDoorPostSkyKeep__10dAcOdoor_cCFv = .text:0x00004260; // type:function size:0xAC
|
||||
transitionPushRoomFlags__10dAcOdoor_cCFv = .text:0x00004310; // type:function size:0x2C
|
||||
transitionPullRoomFlags__10dAcOdoor_cCFv = .text:0x00004340; // type:function size:0x2C
|
||||
isPositionInFrontOfDoor__10dAcOdoor_cCFRC7mVec3_c = .text:0x00004370; // type:function size:0x84
|
||||
checkPullDoor__10dAcOdoor_cCFv = .text:0x00004400; // type:function size:0x10
|
||||
hasFlowEntryPoint__10dAcOdoor_cFv = .text:0x00004410; // type:function size:0x18
|
||||
isTimeEffected__10dAcOdoor_cCFv = .text:0x00004430; // type:function size:0xC
|
||||
setDoorKnobPosition__10dAcOdoor_cFv = .text:0x00004440; // type:function size:0xE4
|
||||
isPlayerInteractable__10dAcOdoor_cCFv = .text:0x00004530; // type:function size:0xD0
|
||||
isPlayerInteractableLocked__10dAcOdoor_cCFv = .text:0x00004600; // type:function size:0xE4
|
||||
playInteractionLocked__10dAcOdoor_cFv = .text:0x000046F0; // type:function size:0x68
|
||||
__dt__10dAcOdoor_cFv = .text:0x00004760; // type:function size:0xE8
|
||||
fn_572_4850 = .text:0x00004850; // type:function size:0x144
|
||||
__sinit_\d_a_obj_door_cpp = .text:0x00004850; // type:function size:0x144 scope:local
|
||||
_ctors = .ctors:0x00000000; // type:label scope:global
|
||||
_dtors = .dtors:0x00000000; // type:label scope:global
|
||||
lbl_572_rodata_0 = .rodata:0x00000000; // type:object size:0x20 data:float
|
||||
|
||||
@@ -21,11 +21,11 @@ getStateID__80sStateMgr_c<11dAcOFence_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13
|
||||
fn_550_D30 = .text:0x00000D30; // type:function size:0x304
|
||||
fn_550_1040 = .text:0x00001040; // type:function size:0x13C
|
||||
fn_550_1180 = .text:0x00001180; // type:function size:0x28
|
||||
fn_550_11B0 = .text:0x000011B0; // type:function size:0xA0
|
||||
fn_550_1250 = .text:0x00001250; // type:function size:0x50
|
||||
fn_550_11B0__11dAcOFence_cCFv = .text:0x000011B0; // type:function size:0xA0
|
||||
fn_550_1250__11dAcOFence_cFv = .text:0x00001250; // type:function size:0x50
|
||||
changeState__80sStateMgr_c<11dAcOFence_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000012A0; // type:function size:0x10
|
||||
fn_550_12B0 = .text:0x000012B0; // type:function size:0x10
|
||||
fn_550_12C0 = .text:0x000012C0; // type:function size:0x10
|
||||
fn_550_12B0__11dAcOFence_cFv = .text:0x000012B0; // type:function size:0x10
|
||||
fn_550_12C0__11dAcOFence_cFv = .text:0x000012C0; // type:function size:0x10
|
||||
initializeState_WaitOpen__11dAcOFence_cFv = .text:0x000012D0; // type:function size:0x94
|
||||
executeState_WaitOpen__11dAcOFence_cFv = .text:0x00001370; // type:function size:0x168
|
||||
finalizeState_WaitOpen__11dAcOFence_cFv = .text:0x000014E0; // type:function size:0x4
|
||||
@@ -142,4 +142,4 @@ lbl_550_bss_118 = .bss:0x00000118; // type:object size:0x40 data:4byte
|
||||
lbl_550_bss_158 = .bss:0x00000158; // type:object size:0x40 data:4byte
|
||||
lbl_550_bss_198 = .bss:0x00000198; // type:object size:0x40 data:4byte
|
||||
lbl_550_bss_1D8 = .bss:0x000001D8; // type:object size:0x40 data:4byte
|
||||
lbl_550_bss_218 = .bss:0x00000218; // type:object size:0x30
|
||||
StateID_RequestConfineEvent__11dAcOFence_c = .bss:0x00000218; // type:object size:0x30
|
||||
|
||||
@@ -80,7 +80,7 @@ lbl_374_data_190 = .data:0x00000190; // type:object size:0x198 scope:local
|
||||
__vt__29sFStateID_c<14dAcOwindmill_c> = .data:0x00000328; // type:object size:0x34
|
||||
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
|
||||
lbl_374_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local data:4byte
|
||||
AcOwindmill__STATE_WAIT = .bss:0x00000018; // type:object size:0x40 data:4byte
|
||||
StateID_Wait__14dAcOwindmill_c = .bss:0x00000018; // type:object size:0x40 data:4byte
|
||||
AcOwindmill__STATE_CAMERA_MOVE = .bss:0x00000058; // type:object size:0x40 data:4byte
|
||||
AcOwindmill__STATE_MOVE = .bss:0x00000098; // type:object size:0x80 data:4byte
|
||||
AcOwindmill__STATE_COLLECT_STICK = .bss:0x00000118; // type:object size:0x30 data:4byte
|
||||
|
||||
+10
-10
@@ -1138,7 +1138,7 @@ fn_8002ECD0 = .text:0x8002ECD0; // type:function size:0x50
|
||||
fn_8002ED20 = .text:0x8002ED20; // type:function size:0x88
|
||||
fn_8002edb0__12dAcObjBase_cFRQ23m3d15mShadowCircle_cRQ23m3d6smdl_cPC7mQuat_cllf = .text:0x8002EDB0; // type:function size:0x8C
|
||||
drawShadow__12dAcObjBase_cFRQ23m3d15mShadowCircle_cPvRC6mMtx_cPC7mQuat_clllllf = .text:0x8002EE40; // type:function size:0xFC
|
||||
actorSpawnAtActor2 = .text:0x8002EF40; // type:function size:0x24
|
||||
create__12dAcObjBase_cFP12dAcObjBase_cQ28fProfile14PROFILE_NAME_eUlPC7mVec3_cPC7mAng3_cPC7mVec3_cUlUl = .text:0x8002EF40; // type:function size:0x24
|
||||
fn_8002EF70 = .text:0x8002EF70; // type:function size:0x28
|
||||
fn_8002EFA0 = .text:0x8002EFA0; // type:function size:0x50
|
||||
fn_8002eff0__12dAcObjBase_cFRCfRCsP8cCcD_ObjRCfRCf = .text:0x8002EFF0; // type:function size:0x194
|
||||
@@ -3525,7 +3525,7 @@ getCurrentEventCommand__17ActorEventRelatedCFv = .text:0x8009CF10; // type:funct
|
||||
ActorEventRelated__getSomeEventRelatedNumber = .text:0x8009CFA0; // type:function size:0x80
|
||||
isAdvance__17ActorEventRelatedFv = .text:0x8009D020; // type:function size:0x34
|
||||
advanceNext__17ActorEventRelatedFv = .text:0x8009D060; // type:function size:0x50
|
||||
ActorEventRelated__getSingleIntData2 = .text:0x8009D0B0; // type:function size:0x8C
|
||||
getSingleShortData__17ActorEventRelatedFPiUlUl = .text:0x8009D0B0; // type:function size:0x8C
|
||||
getSingleIntData__17ActorEventRelatedFPiUlUl = .text:0x8009D140; // type:function size:0x8C
|
||||
getSingleFloatData__17ActorEventRelatedFPfUlUl = .text:0x8009D1D0; // type:function size:0x8C
|
||||
getSingleVecData__17ActorEventRelatedFP7mVec3_cUlUl = .text:0x8009D260; // type:function size:0x9C
|
||||
@@ -3568,7 +3568,7 @@ fn_8009F850 = .text:0x8009F850; // type:function size:0x134
|
||||
fn_8009F990__12EventManagerFv = .text:0x8009F990; // type:function size:0x80
|
||||
fn_8009FA10 = .text:0x8009FA10; // type:function size:0x8
|
||||
attachSkipEvent = .text:0x8009FA20; // type:function size:0x1A0
|
||||
setAsEvent = .text:0x8009FBC0; // type:function size:0x120
|
||||
setEvent__12EventManagerFP9dAcBase_cP5EventP9dAcBase_c = .text:0x8009FBC0; // type:function size:0x120
|
||||
changeOwnEvent__12EventManagerFP9dAcBase_cP9dAcBase_cP5Eventi = .text:0x8009FCE0; // type:function size:0x11C
|
||||
fn_8009FE00 = .text:0x8009FE00; // type:function size:0x124
|
||||
isInEvent__12EventManagerFP9dAcBase_cPCc = .text:0x8009FF30; // type:function size:0x10C
|
||||
@@ -9879,8 +9879,8 @@ fn_80178E90 = .text:0x80178E90; // type:function size:0x40
|
||||
fn_80178ED0 = .text:0x80178ED0; // type:function size:0x114
|
||||
__dt__13dAcBirdBase_cFv = .text:0x80178FF0; // type:function size:0xDC
|
||||
__dt__Q213dAcBirdBase_c10callback_cFv = .text:0x801790D0; // type:function size:0x58
|
||||
__ct__16dAcObjDoor_cFv = .text:0x80179130; // type:function size:0x58
|
||||
fn_80179190 = .text:0x80179190; // type:function size:0x74
|
||||
__ct__12dAcObjDoor_cFv = .text:0x80179130; // type:function size:0x58
|
||||
__dt__12dAcObjDoor_cFv = .text:0x80179190; // type:function size:0x74
|
||||
ActorDoorBase__hasVisitedRoomIdMaybe = .text:0x80179210; // type:function size:0x14
|
||||
fn_80179230 = .text:0x80179230; // type:function size:0x4
|
||||
fn_80179240 = .text:0x80179240; // type:function size:0x4
|
||||
@@ -10420,13 +10420,13 @@ fn_80194A90 = .text:0x80194A90; // type:function size:0x58
|
||||
checkStatueFlag__10dAcOSave_cCFv = .text:0x80194AF0; // type:function size:0x28
|
||||
fn_80194B20 = .text:0x80194B20; // type:function size:0x8
|
||||
fn_80194B30 = .text:0x80194B30; // type:function size:0x44
|
||||
fn_80194B80 = .text:0x80194B80; // type:function size:0x8
|
||||
getConnectedDoorRef__10dAcOdoor_cFv = .text:0x80194B80; // type:function size:0x8
|
||||
fn_80194B90 = .text:0x80194B90; // type:function size:0x8
|
||||
fn_80194BA0 = .text:0x80194BA0; // type:function size:0x30
|
||||
isConnectedToOtherDoor__10dAcOdoor_cCFv = .text:0x80194BA0; // type:function size:0x30
|
||||
fn_80194BD0 = .text:0x80194BD0; // type:function size:0x18
|
||||
fn_80194BF0 = .text:0x80194BF0; // type:function size:0x24
|
||||
fn_80194C20 = .text:0x80194C20; // type:function size:0x48
|
||||
fn_80194C70 = .text:0x80194C70; // type:function size:0x70
|
||||
stepTowards__10dAcOdoor_cCFR7mVec3_c = .text:0x80194C70; // type:function size:0x70
|
||||
getImprisonedPtr = .text:0x80194CE0; // type:function size:0x8
|
||||
fn_80194CF0 = .text:0x80194CF0; // type:function size:0x128
|
||||
dAcOClef__getTadtoneGroupIndex = .text:0x80194E20; // type:function size:0x38
|
||||
@@ -10960,9 +10960,9 @@ waitForRooms__8dStage_cFv = .text:0x801B3930; // type:function size:0x30
|
||||
setRoom__8dStage_cFiP7dRoom_c = .text:0x801B3960; // type:function size:0x10
|
||||
getRoom__8dStage_cFl = .text:0x801B3970; // type:function size:0x10
|
||||
handleRoomChange__8dStage_cFi = .text:0x801B3980; // type:function size:0x114
|
||||
RoomManager__updateRoomFlags = .text:0x801B3AA0; // type:function size:0x134
|
||||
updateRoomFlags__8dStage_cFii = .text:0x801B3AA0; // type:function size:0x134
|
||||
RoomManager__checkOtherRoomLoaded = .text:0x801B3BE0; // type:function size:0x78
|
||||
fn_801B3C60 = .text:0x801B3C60; // type:function size:0x9C
|
||||
fn_801B3C60__8dStage_cFi = .text:0x801B3C60; // type:function size:0x9C
|
||||
fadeIn__8dStage_cFlUs = .text:0x801B3D00; // type:function size:0xA8
|
||||
fadeOut__8dStage_cFlUs = .text:0x801B3DB0; // type:function size:0xA8
|
||||
forceFadeOut__8dStage_cFv = .text:0x801B3E60; // type:function size:0x40
|
||||
|
||||
@@ -125,6 +125,9 @@ public:
|
||||
public:
|
||||
dAcBase_c();
|
||||
|
||||
void setSubtype(u8 sub) {
|
||||
mSubtype = sub;
|
||||
}
|
||||
void setPosition(const mVec3_c &r) {
|
||||
mPosition = r;
|
||||
}
|
||||
|
||||
@@ -181,6 +181,11 @@ public:
|
||||
const char *name, u32 roomId, u32 params1, const mVec3_c *pos, const mAng3_c *rot, const mVec3_c *scale,
|
||||
u32 params2, u16 id, s8 viewclipId
|
||||
);
|
||||
static dAcObjBase_c *create(
|
||||
dAcObjBase_c *, fProfile::PROFILE_NAME_e actorId, u32 params1, const mVec3_c *pos, const mAng3_c *rot,
|
||||
const mVec3_c *scale, u32 params2, u32 roomId
|
||||
);
|
||||
|
||||
static dAcObjBase_c *findObject(fProfile::PROFILE_NAME_e actorId, fLiNdBa_c *refList, dAcObjBase_c *parent);
|
||||
static dAcObjBase_c *getNextObject(fLiMgBa_c *ref, dAcObjBase_c *parent);
|
||||
bool isPlayer();
|
||||
|
||||
@@ -1,16 +1,319 @@
|
||||
#ifndef D_A_OBJ_DOOR_H
|
||||
#define D_A_OBJ_DOOR_H
|
||||
|
||||
#include "common.h"
|
||||
#include "d/a/d_a_base.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "d/a/obj/d_a_obj_door_base.h"
|
||||
#include "m/m3d/m_anmmdl.h"
|
||||
#include "m/m3d/m_smdl.h"
|
||||
#include "m/m_mtx.h"
|
||||
#include "m/m_vec.h"
|
||||
#include "toBeSorted/actor_event.h"
|
||||
#include "toBeSorted/d_emitter.h"
|
||||
#include "toBeSorted/d_flow_mgr.h"
|
||||
|
||||
struct dTimeBits {
|
||||
dTimeBits() : field_0x00(false), field_0x01(false) {}
|
||||
bool field_0x00;
|
||||
bool field_0x01;
|
||||
};
|
||||
|
||||
class dAcOLock_c;
|
||||
|
||||
class dAcOdoor_c : public dAcObjDoor_c {
|
||||
public:
|
||||
dAcOdoor_c() {}
|
||||
enum Subtype_e {
|
||||
DOOR_NORMAL, ///< DoorA00 - Normal Wooden Door
|
||||
DOOR_METAL, ///< DoorA01 - Metal Door - Academy(bathrooms)
|
||||
DOOR_DOUBLE, ///< DoorC00 - Normal Double Doors
|
||||
DOOR_DOUBLE_OUTSIDE, ///< DoorC01 - Outdoor Double Doors - Academy(to outside)
|
||||
DOOR_TEMPLE_SIDE, ///< DoorB00 - Sealed Temple Side Doors
|
||||
DOOR_SANDSEA_TIMESHIFT, ///< DoorE - Sandsea Timeshift Door
|
||||
DOOR_BATREAUX, ///< DoorA02 - Batreaux's Door
|
||||
DOOR_TEMPLE_MAIN, ///< DoorF - Sealed Temple Main Door
|
||||
DOOR_SPARRING_HALL, ///< DoorH - Sparring Hall Outer Doors
|
||||
};
|
||||
|
||||
enum LockType_e {
|
||||
LOCK_NONE = 0, ///< Door does not have a lock
|
||||
LOCK_KEY = 1, ///< Door usually is locked
|
||||
};
|
||||
|
||||
enum LockBehavior_e {
|
||||
LOCK_NEVER = 0, ///< Door is always unlocked
|
||||
LOCK_NOT_SET = 1, ///< Door is locked when mSceneflag is unset
|
||||
LOCK_NEVER1 = 2, ///< Door is always unlocked (Kukiel's House)
|
||||
LOCK_TIMESHIFT = 3, ///< Door is locked when mSceneflag is unset (Timeshift)
|
||||
LOCK_SET = 4, ///< Door is locked when mSceneflag is set
|
||||
LOCK_DAY = 5, ///< Door is locked during the day
|
||||
LOCK_NIGHT = 6, ///< Door is locked during the night
|
||||
LOCK_MAX,
|
||||
};
|
||||
|
||||
public:
|
||||
dAcOdoor_c()
|
||||
: mEventRelated(*this, nullptr),
|
||||
mEmmiterL(this),
|
||||
mEmmiterR(this),
|
||||
mFlags(0),
|
||||
mExitTimer(0),
|
||||
mbInSandshipBoss(false),
|
||||
field_0x5BA(false) {}
|
||||
virtual ~dAcOdoor_c() {}
|
||||
|
||||
virtual int doDelete() override;
|
||||
virtual int draw() override;
|
||||
virtual bool createHeap() override;
|
||||
virtual int actorCreate() override;
|
||||
virtual int actorPostCreate() override;
|
||||
virtual int actorExecute() override;
|
||||
virtual int actorExecuteInEvent() override;
|
||||
virtual void registerInEvent() override;
|
||||
virtual void unkVirtFunc_0x6C() override;
|
||||
virtual void doInteraction(s32 /* InteractionType */) override;
|
||||
virtual bool canOpen() override;
|
||||
|
||||
/** Gets whether the player can open the door */
|
||||
bool isLocked();
|
||||
|
||||
/** fn_572_33E0 - I Think this gets the Door open range*/
|
||||
static f32 fn_572_33E0();
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPullEventWithoutCallback(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPullEventWithCallback(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPushEventWithoutCallback(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPushEventWithCallback(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPullEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startPushEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startOpenEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
static void doorPullEventCallback(void *);
|
||||
|
||||
/** Self Explanatory */
|
||||
static void doorPushEventCallback(void *);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startDoorPullLockedEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startDoorPushLockedEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startLockedEvent(void *zevData);
|
||||
|
||||
/** Self Explanatory */
|
||||
static void pullLockedEventCallback(void *);
|
||||
|
||||
/** Self Explanatory */
|
||||
static void pushLockedEventCallback(void *);
|
||||
|
||||
/** Self Explanatory */
|
||||
void startUnlockEvent();
|
||||
|
||||
/** Self Explanatory */
|
||||
static void unlockEventCallback(void *);
|
||||
|
||||
/** Self Explanatory */
|
||||
static void openCallbackCommon(void *);
|
||||
|
||||
/** Returns if the door is physically locked with the dAcOLock_c Actor */
|
||||
s32 getLockParameter();
|
||||
|
||||
/** Gets the behavior of being locked when not locked with the dAcOLock_c Actor */
|
||||
s32 getLockBehavior();
|
||||
|
||||
/** Get Scenflag used for locking status */
|
||||
u8 getSceneflag();
|
||||
|
||||
/** Gets whether the door has callbacks enabled */
|
||||
u8 getDoorCallbackType();
|
||||
|
||||
/** getFrontRoomParam */
|
||||
u8 getFrontRoomParam(); // (mRotation.z >> 4) & 0x3F
|
||||
|
||||
/** getBackRoomParam */
|
||||
u8 getBackRoomParam(); // (mRotation.z >> 10) & 0x3F
|
||||
|
||||
/** Gets the Flag set when failed to open - Called from Try Locked Callback */
|
||||
u16 getFailedToOpenFlag();
|
||||
|
||||
/** Interaction Radius -X */
|
||||
static f32 getInteractionMinX();
|
||||
|
||||
/** Interaction Radius +X */
|
||||
static f32 getInteractionMaxX();
|
||||
|
||||
/** Interaction Radius -Z */
|
||||
static f32 getInteractionMinZ();
|
||||
|
||||
/** Interaction Radius +Z */
|
||||
static f32 getInteractionMaxZ();
|
||||
|
||||
/** Interaction Radius -X - Door has Lock */
|
||||
static f32 getInteractionLockMinX();
|
||||
|
||||
/** Interaction Radius +X - Door has Lock */
|
||||
static f32 getInteractionLockMaxX();
|
||||
|
||||
/** Interaction Radius -Z - Door has Lock */
|
||||
static f32 getInteractionLockMinZ();
|
||||
|
||||
/** Interaction Radius +Z - Door has Lock */
|
||||
static f32 getInteractionLockMaxZ();
|
||||
|
||||
/** Sets the RoomID */
|
||||
void setRoomId(s8 roomId);
|
||||
|
||||
/** Set Flag - Usually Time Door related */
|
||||
void setFlag(u32 flags);
|
||||
|
||||
/** Sets the behavior on Event creation */
|
||||
void setEventCallbackType(u8);
|
||||
|
||||
/** setFrontRoom */
|
||||
void setFrontRoom(s8); // mFrontRoomId = in
|
||||
|
||||
/** setBackRoom */
|
||||
void setBackRoom(s8); // mBackRoomId = in
|
||||
|
||||
/** Sets status indicating it can be a double door */
|
||||
void setDoubleDoor();
|
||||
|
||||
/** Sets status indicating it cant be a double door */
|
||||
void setNotDoubleDoor();
|
||||
|
||||
/** Sets status indicating its a single door / Main door */
|
||||
void setSingleDoor();
|
||||
|
||||
/** Sets status indicating its not a single door / not Main door */
|
||||
void setNotSingleDoor();
|
||||
|
||||
/** setInSandshipBoss */
|
||||
void setInSandshipBoss(); // mbInSandshipBoss = true
|
||||
|
||||
/** isTimeDoorEventActive */
|
||||
bool isTimeDoorEventActive() const;
|
||||
|
||||
/** setTimeDoorEventActive */
|
||||
void setTimeDoorEventActive();
|
||||
|
||||
/** setTimeDoorEventInactive */
|
||||
void setTimeDoorEventInactive();
|
||||
|
||||
/** Sets status indicating it is effected by Timeshift */
|
||||
void setTimeEffected();
|
||||
|
||||
/** Sets status indicating it is not effected by Timeshift */
|
||||
void setTimeStatic();
|
||||
|
||||
/** Checks to see if the Front room exists(return) and has flags set(b) */
|
||||
bool checkFrontRoom(bool &b) const;
|
||||
|
||||
/** Checks to see if the Back room exists(return) and has flags set(b) */
|
||||
bool checkBackRoom(bool &b) const;
|
||||
|
||||
/** Checks to see if the Front and Back room exists(return) and has flags set(b) */
|
||||
bool checkRooms(bool &b) const;
|
||||
|
||||
/** Transitions the game to the next room */
|
||||
void triggerExit();
|
||||
|
||||
/** TODO(Zeldex) Whats special about this? */
|
||||
bool isLeavingSealedTempleSideDoorPostSkyKeep() const;
|
||||
|
||||
/** */
|
||||
void transitionPushRoomFlags() const;
|
||||
|
||||
/** */
|
||||
void transitionPullRoomFlags() const;
|
||||
|
||||
/** Checks a point to determine which side of the door it is on */
|
||||
bool isPositionInFrontOfDoor(const mVec3_c &point) const;
|
||||
|
||||
/** Checks the players postion to see if it is front of the door. This means it will be pulled open */
|
||||
bool checkPullDoor() const;
|
||||
|
||||
/** Checks to see if the door has a flow entry point */
|
||||
bool hasFlowEntryPoint();
|
||||
|
||||
/** Checks to see if the Door is effected by Timeshift */
|
||||
bool isTimeEffected() const;
|
||||
|
||||
/** Sets the Position of the Doorknob based on the Animation */
|
||||
void setDoorKnobPosition();
|
||||
|
||||
/** Checks to see if the Player is within an interactable range */
|
||||
bool isPlayerInteractable() const;
|
||||
|
||||
/** Checks to see if the Player is within an interactable range when door is locked */
|
||||
bool isPlayerInteractableLocked() const;
|
||||
|
||||
/** Plays the talk event for when the door is locked */
|
||||
void playInteractionLocked();
|
||||
|
||||
public:
|
||||
s32 getType() const {
|
||||
return mParams & 0x3F;
|
||||
}
|
||||
s32 getField_0x5B4() const {
|
||||
return mFrontRoomId;
|
||||
}
|
||||
s32 getField_0x5B5() const {
|
||||
return mBackRoomId;
|
||||
}
|
||||
|
||||
public: // Functions in this section defined in main dol
|
||||
bool isConnectedToOtherDoor() const;
|
||||
dAcRef_c<dAcOdoor_c> &getConnectedDoorRef(); // return mConnectedDoor;
|
||||
|
||||
/** fn_80194C70 : Rotates the input by this->mRotation.y and adds this->mPosition */
|
||||
void stepTowards(mVec3_c &newPosition) const;
|
||||
|
||||
private:
|
||||
/* 0x33C */ m3d::smdl_c mMdl0;
|
||||
/* 0x358 */ m3d::smdl_c mMdl1;
|
||||
/* 0x374 */ m3d::mdlAnmChr mAnmChr;
|
||||
/* 0x3DC */ ActorEventRelated mEventRelated;
|
||||
/* 0x42C */ dFlowMgr_c mFlowMgr;
|
||||
/* 0x4E8 */ dEmitter_c mEmmiterL;
|
||||
/* 0x51C */ dEmitter_c mEmmiterR;
|
||||
/* 0x550 */ dTimeBits mTimeBits;
|
||||
/* 0x554 */ dAcRef_c<dAcOdoor_c> mConnectedDoor; ///< When the door is a double door, this is its pair
|
||||
/* 0x560 */ dAcRef_c<dAcOLock_c> mLock;
|
||||
/* 0x56C */ dAcRef_c<dAcObjBase_c> mObjRef; ///< TODO(Zeldex) This is probably the Sandship stage for boss
|
||||
|
||||
/* 0x578 */ mMtx_c mMtx; ///< Currently unknown. I am assuming this is used to move the door on the Sandship stage
|
||||
///< while the boat is rocking
|
||||
|
||||
/* 0x5A8 */ u32 mFlags; ///< 0x2 - Time Effected
|
||||
/* 0x5AC */ u32 mRumbleIdx; ///< Rumble used for when opening the main sealed temple door
|
||||
/* 0x5B0 */ u8 mExitTimer; ///< Timer used to advance the Begin Pull/Push events
|
||||
/* 0x5B1 */ u8 mLockBehavior; ///< see LockBehavior_e
|
||||
/* 0x5B2 */ u8 mSceneflag; ///< Used for unlocking/locking the door.
|
||||
/* 0x5B3 */ u8 mEventCallbackType; ///< 0 for events without callbacks, 1 for events with a callback
|
||||
/* 0x5B4 */ s8 mFrontRoomId; ///< Room id of the front side of the door
|
||||
/* 0x5B5 */ s8 mBackRoomId; ///< Room id of the back side of the door
|
||||
/* 0x5B6 */ s8 mFramesInEvent; ///< The count of frames in one particular event
|
||||
/* 0x5B7 */ bool mbDoubleDoor; ///< Set if the type was matched to be a double door variant
|
||||
/* 0x5B8 */ bool mbSingleDoor; ///< UNUSHED - Set if the type was matched to be a single door
|
||||
/* 0x5B9 */ bool mbInSandshipBoss; ///< Indicates if in the Tentalus fight
|
||||
/* 0x5BA */ bool field_0x5BA; ///< ???
|
||||
/* 0x5BB */ bool mbKobunDoor; ///< Used to indicate its Cawlin and Strich's door
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,11 +1,28 @@
|
||||
#ifndef D_A_OBJ_DOOR_BASE_H
|
||||
#define D_A_OBJ_DOOR_BASE_H
|
||||
|
||||
#include "d/a/d_a_base.h"
|
||||
#include "d/a/obj/d_a_obj_base.h"
|
||||
#include "f/f_list_mg.h"
|
||||
|
||||
// Ghidra: ActorDoorBase
|
||||
// size:
|
||||
// non-official name
|
||||
class dAcObjDoor_c : public dAcObjBase_c {};
|
||||
class dAcObjDoor_c : public dAcObjBase_c {
|
||||
public:
|
||||
dAcObjDoor_c();
|
||||
~dAcObjDoor_c();
|
||||
|
||||
virtual bool canOpen() = 0;
|
||||
virtual bool hasVisitedRoom();
|
||||
virtual void vt_0x88();
|
||||
virtual void vt_0x8C();
|
||||
|
||||
protected:
|
||||
dAcRef_c<dAcObjDoor_c> mDoorRef;
|
||||
|
||||
private:
|
||||
static fLiMgBa_c sDoorList;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,6 +10,8 @@ public:
|
||||
dAcOdoorBoss_c() : mStateMgr(*this, sStateID::null) {}
|
||||
virtual ~dAcOdoorBoss_c() {}
|
||||
|
||||
virtual bool canOpen() override;
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOdoorBoss_c, UnlockWait);
|
||||
STATE_FUNC_DECLARE(dAcOdoorBoss_c, CorrectKey);
|
||||
STATE_FUNC_DECLARE(dAcOdoorBoss_c, KeyInsertInitialInterval);
|
||||
|
||||
@@ -10,6 +10,15 @@ public:
|
||||
dAcOFence_c();
|
||||
virtual ~dAcOFence_c();
|
||||
|
||||
bool fn_550_11B0() const;
|
||||
void fn_550_1250();
|
||||
void fn_550_12B0();
|
||||
void fn_550_12C0();
|
||||
|
||||
void changeToRequestConfineEvent() {
|
||||
mStateMgr.changeState(StateID_RequestConfineEvent);
|
||||
}
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOFence_c, WaitOpen);
|
||||
STATE_FUNC_DECLARE(dAcOFence_c, Open);
|
||||
STATE_FUNC_DECLARE(dAcOFence_c, OpenPocoAPoco);
|
||||
@@ -21,7 +30,8 @@ public:
|
||||
STATE_FUNC_DECLARE(dAcOFence_c, RequestConfineEvent);
|
||||
|
||||
private:
|
||||
/* 0x??? */ STATE_MGR_DECLARE(dAcOFence_c);
|
||||
/* 0x330 */ u8 _0x330[0x368 - 0x330];
|
||||
/* 0x368 */ STATE_MGR_DECLARE(dAcOFence_c);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -12,8 +12,18 @@ public:
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOLock_c, Wait);
|
||||
|
||||
bool checkField_0x2091() const {
|
||||
return field_0x2091;
|
||||
}
|
||||
void setField_0x2090() {
|
||||
field_0x2090 = true;
|
||||
}
|
||||
|
||||
private:
|
||||
/* 0x??? */ STATE_MGR_DECLARE(dAcOLock_c);
|
||||
/* 0x???? */ STATE_MGR_DECLARE(dAcOLock_c);
|
||||
/* 0x???? */ u8 _0x36C[0x2090 - 0x36C];
|
||||
/* 0x2090 */ bool field_0x2090;
|
||||
/* 0x2091 */ bool field_0x2091;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,6 +10,8 @@ public:
|
||||
dAcOShutter_c() : mStateMgr(*this, sStateID::null) {}
|
||||
virtual ~dAcOShutter_c() {}
|
||||
|
||||
virtual bool canOpen() override;
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOShutter_c, Wait);
|
||||
STATE_FUNC_DECLARE(dAcOShutter_c, Open);
|
||||
STATE_FUNC_DECLARE(dAcOShutter_c, Close);
|
||||
|
||||
@@ -10,6 +10,8 @@ public:
|
||||
dAcOShutterChangeScene_c() : mStateMgr(*this, sStateID::null) {}
|
||||
virtual ~dAcOShutterChangeScene_c() {}
|
||||
|
||||
virtual bool canOpen() override;
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOShutterChangeScene_c, WaitOpenShutter);
|
||||
STATE_FUNC_DECLARE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent);
|
||||
STATE_FUNC_DECLARE(dAcOShutterChangeScene_c, OpenShutter);
|
||||
|
||||
@@ -10,6 +10,8 @@ public:
|
||||
dAcOTrlyShtrChgScn_c() : mStateMgr(*this, sStateID::null) {}
|
||||
virtual ~dAcOTrlyShtrChgScn_c() {}
|
||||
|
||||
virtual bool canOpen() override;
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOTrlyShtrChgScn_c, Wait);
|
||||
STATE_FUNC_DECLARE(dAcOTrlyShtrChgScn_c, OpenEvent);
|
||||
|
||||
|
||||
@@ -10,6 +10,8 @@ public:
|
||||
dAcOTrolleyShutter_c() : mStateMgr(*this, sStateID::null) {}
|
||||
virtual ~dAcOTrolleyShutter_c() {}
|
||||
|
||||
virtual bool canOpen() override;
|
||||
|
||||
STATE_FUNC_DECLARE(dAcOTrolleyShutter_c, Wait);
|
||||
STATE_FUNC_DECLARE(dAcOTrolleyShutter_c, OpenEvent);
|
||||
|
||||
|
||||
@@ -27,6 +27,9 @@ public:
|
||||
static dBgS_ObjGndChk &GetInstance() {
|
||||
return sInstance;
|
||||
}
|
||||
static dBgS_ObjGndChk *GetPInstance() {
|
||||
return &sInstance;
|
||||
}
|
||||
static f32 GetGroundHeight() {
|
||||
return sGroundHeight;
|
||||
}
|
||||
|
||||
@@ -630,7 +630,7 @@ public:
|
||||
bool isAttackingSpinHorizontal() const;
|
||||
bool isAttackingSpinVertical() const;
|
||||
void setBonkRelatedAnimFlag(bool b);
|
||||
void setPosYRot(const mVec3_c &pos, mAng rot, bool force, UNKWORD, UNKWORD);
|
||||
void setPosYRot(const mVec3_c &pos, mAng rot, bool force = false, UNKWORD = 0, UNKWORD = 0);
|
||||
void setTransform(const mMtx_c &mtx, bool force, UNKWORD, UNKWORD);
|
||||
bool someTargetedActorCheck() const;
|
||||
static mAng fn_8005BA90();
|
||||
@@ -646,7 +646,6 @@ public:
|
||||
static const char *getSwordName(s32);
|
||||
static s32 getCurrentlyEquippedShieldType();
|
||||
|
||||
|
||||
static const mColor &getEarringsColor();
|
||||
|
||||
static mVec3_c sPos1;
|
||||
|
||||
@@ -111,6 +111,9 @@ public:
|
||||
bool checkFlag(u32 flag) {
|
||||
return mFlags & flag;
|
||||
}
|
||||
void setFlag(u8 flag) {
|
||||
mFlags |= flag;
|
||||
}
|
||||
|
||||
void drawOnMapIfVisible(mMtx_c *mtx, int param);
|
||||
void getBounds(mVec3_c *min, mVec3_c *max) const;
|
||||
|
||||
@@ -116,8 +116,10 @@ public:
|
||||
int draw() override;
|
||||
void deleteReady() override;
|
||||
|
||||
void fn_801B3C60(int roomId);
|
||||
void drawMap(mMtx_c *mtx, int);
|
||||
dRoom_c *getRoom(s32 idx);
|
||||
void updateRoomFlags(int, int);
|
||||
void setRoom(int roomid, dRoom_c *room);
|
||||
void handleRoomChange(int roomid);
|
||||
|
||||
|
||||
@@ -106,7 +106,6 @@ public:
|
||||
static dStageMgr_c *GetInstance() {
|
||||
return sInstance;
|
||||
}
|
||||
|
||||
EGG::CpuTexture *getField_0x8898() {
|
||||
return field_0x8898;
|
||||
}
|
||||
@@ -225,7 +224,7 @@ private:
|
||||
// ...
|
||||
u8 ___[438];
|
||||
/* 0x8898 */ EGG::CpuTexture *field_0x8898;
|
||||
|
||||
|
||||
u8 _0x889C[4];
|
||||
|
||||
/* 0x88A0 */ u32 field_0x88A0;
|
||||
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
bool isAdvance();
|
||||
int getSomeEventRelatedNumber();
|
||||
|
||||
int getSingleShortData(int *result, u32 code, u32);
|
||||
int getSingleIntData(int *result, u32 code, u32);
|
||||
int getSingleFloatData(f32 *result, u32 code, u32);
|
||||
int getSingleVecData(mVec3_c *result, u32 code, u32);
|
||||
|
||||
@@ -11,6 +11,7 @@ class dAcObjBase_c;
|
||||
|
||||
class EventManager {
|
||||
public:
|
||||
static bool setEvent(dAcBase_c *actor, Event *, dAcBase_c *);
|
||||
static bool isInEvent(dAcBase_c *actor, const char *eventName);
|
||||
static bool finishEvent(dAcBase_c *actor, const char *eventName);
|
||||
static void changeOwnEvent(dAcBase_c *actor1, dAcBase_c *actor2, Event *event, UNKWORD);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -18,6 +18,10 @@ STATE_DEFINE(dAcOdoorBoss_c, Close);
|
||||
STATE_DEFINE(dAcOdoorBoss_c, Idle);
|
||||
STATE_DEFINE(dAcOdoorBoss_c, BeforeTimeShift);
|
||||
|
||||
bool dAcOdoorBoss_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOdoorBoss_c::initializeState_UnlockWait() {}
|
||||
void dAcOdoorBoss_c::executeState_UnlockWait() {}
|
||||
void dAcOdoorBoss_c::finalizeState_UnlockWait() {}
|
||||
|
||||
@@ -6,6 +6,11 @@ STATE_DEFINE(dAcOShutter_c, Wait);
|
||||
STATE_DEFINE(dAcOShutter_c, Open);
|
||||
STATE_DEFINE(dAcOShutter_c, Close);
|
||||
|
||||
bool dAcOShutter_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
|
||||
void dAcOShutter_c::initializeState_Wait() {}
|
||||
void dAcOShutter_c::executeState_Wait() {}
|
||||
void dAcOShutter_c::finalizeState_Wait() {}
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
#include "d/a/obj/d_a_obj_shutter_change_scene.h"
|
||||
|
||||
#include "f/f_base.h"
|
||||
|
||||
SPECIAL_ACTOR_PROFILE(
|
||||
OBJ_SHUTTER_CHANGE_SCENE, dAcOShutterChangeScene_c, fProfile::OBJ_SHUTTER_CHANGE_SCENE, 0x18A, 0, 6
|
||||
);
|
||||
|
||||
bool dAcOShutterChangeScene_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutter);
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, WaitOpenShutterForEvent);
|
||||
STATE_DEFINE(dAcOShutterChangeScene_c, OpenShutter);
|
||||
|
||||
@@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TR_SHUTTER_CS, dAcOTrlyShtrChgScn_c, fProfile::OBJ_TR_
|
||||
STATE_DEFINE(dAcOTrlyShtrChgScn_c, Wait);
|
||||
STATE_DEFINE(dAcOTrlyShtrChgScn_c, OpenEvent);
|
||||
|
||||
bool dAcOTrlyShtrChgScn_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOTrlyShtrChgScn_c::initializeState_Wait() {}
|
||||
void dAcOTrlyShtrChgScn_c::executeState_Wait() {}
|
||||
void dAcOTrlyShtrChgScn_c::finalizeState_Wait() {}
|
||||
|
||||
@@ -5,6 +5,10 @@ SPECIAL_ACTOR_PROFILE(OBJ_TROLLEY_SHUTTER, dAcOTrolleyShutter_c, fProfile::OBJ_T
|
||||
STATE_DEFINE(dAcOTrolleyShutter_c, Wait);
|
||||
STATE_DEFINE(dAcOTrolleyShutter_c, OpenEvent);
|
||||
|
||||
bool dAcOTrolleyShutter_c::canOpen() {
|
||||
// Not implemented - Used to emit dtor
|
||||
return true;
|
||||
}
|
||||
void dAcOTrolleyShutter_c::initializeState_Wait() {}
|
||||
void dAcOTrolleyShutter_c::executeState_Wait() {}
|
||||
void dAcOTrolleyShutter_c::finalizeState_Wait() {}
|
||||
|
||||
Reference in New Issue
Block a user