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Fix one angle problem
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@@ -148,8 +148,7 @@ public:
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/* 8002d0a0 */ static dAcBase_c *searchActor(dAcBase_c *parent);
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// Kinda performs the code of the first param on every actor (second param is optional parent)
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/* 8002d130 */ static void forEveryActor(void *func(dAcBase_c *, dAcBase_c *), dAcBase_c *parent);
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// Not really static, but we currently dont have a type for the return (not just simply a s16)
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/* 8002d190 */ mAng getXZAngleToPlayer(s16 *angle);
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/* 8002d190 */ mAng getXZAngleToPlayer();
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// returns true if under the distThresh, False if not. the actual distance is returned in outDist
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/* 8002d1d0 */ bool getDistanceToActor(dAcBase_c *actor, f32 distThresh, f32 *outDist);
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// same concept as above
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