mirror of
https://github.com/zeldaret/ss
synced 2026-06-27 10:22:51 -04:00
create d_a_t_wood_area header
This commit is contained in:
committed by
robojumper
parent
705703e10b
commit
c33d392f93
@@ -0,0 +1,48 @@
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#ifndef D_A_T_WOOD_AREA_H
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#define D_A_T_WOOD_AREA_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <d/d_player.h>
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#include <f/f_list_nd.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcTWoodArea_c : public dAcObjBase_c {
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public:
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dAcTWoodArea_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcTWoodArea_c() {}
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Init);
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Wait);
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void attachCloseObjects(ProfileName profID);
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void dropItems();
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bool attachObject(dAcObjBase_c *obj);
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f32 getAttachRadius() {
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return scale.x * scaleX;
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}
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f32 getAttachRadiusSquare() {
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return getAttachRadius() * getAttachRadius();
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}
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f32 getAttachHeight() {
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return scale.y * scaleY;
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}
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static const f32 scaleX;
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static const f32 scaleY;
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private:
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STATE_MGR_DECLARE(dAcTWoodArea_c);
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dAcRef_c<dAcObjBase_c> mRefs[8];
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};
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// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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#endif
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@@ -1,45 +1,4 @@
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#include <d/a/obj/d_a_obj_base.h>
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#include <d/d_player.h>
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#include <f/f_list_nd.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcTWoodArea_c : public dAcObjBase_c {
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public:
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dAcTWoodArea_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcTWoodArea_c() {}
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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void attachCloseObjects(ProfileName profID);
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void dropItems();
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bool attachObject(dAcObjBase_c *obj);
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f32 getAttachRadius() {
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return scale.x * scaleX;
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}
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f32 getAttachRadiusSquare() {
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return getAttachRadius() * getAttachRadius();
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}
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f32 getAttachHeight() {
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return scale.y * scaleY;
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}
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Init);
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STATE_FUNC_DECLARE(dAcTWoodArea_c, Wait);
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static const f32 scaleX;
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static const f32 scaleY;
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private:
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STATE_MGR_DECLARE(dAcTWoodArea_c);
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dAcRef_c<dAcObjBase_c> mRefs[8];
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};
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#include <d/a/d_a_t_wood_area.h>
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const f32 dAcTWoodArea_c::scaleX = 100.0f;
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const f32 dAcTWoodArea_c::scaleY = 100.0f;
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@@ -95,6 +54,7 @@ extern "C" void fn_800298B0(u16, mVec3_c *, mAng3_c *, u32, u32, u32, u32, u32);
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extern u16 PARTICLE_RESOURCE_ID_MAPPING[];
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void dAcTWoodArea_c::initializeState_Wait() {}
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void dAcTWoodArea_c::executeState_Wait() {
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if (dPlayer::LINK != nullptr && (dPlayer::LINK->someFlags & 0x2000)) {
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// This is a bit messed up
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