Merge pull request #202 from swekka/d_a_obj_impa_door

d_a_obj_impa_door OK
This commit is contained in:
Elijah Thomas
2025-06-03 19:25:55 -04:00
committed by GitHub
4 changed files with 62 additions and 14 deletions
@@ -8,13 +8,13 @@ __dt__27sFState_c<14dAcOimpaDoor_c>Fv = .text:0x000001B0; // type:function size:
__dt__30sFStateFct_c<14dAcOimpaDoor_c>Fv = .text:0x00000210; // type:function size:0x6C
__dt__83sStateMgr_c<14dAcOimpaDoor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x00000280; // type:function size:0xA0
__dt__53sFStateMgr_c<14dAcOimpaDoor_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000320; // type:function size:0xA4
fn_421_3D0 = .text:0x000003D0; // type:function size:0x88
fn_421_460 = .text:0x00000460; // type:function size:0xE8
createHeap__14dAcOimpaDoor_cFv = .text:0x000003D0; // type:function size:0x88
create__14dAcOimpaDoor_cFv = .text:0x00000460; // type:function size:0xE8
changeState__83sStateMgr_c<14dAcOimpaDoor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000550; // type:function size:0x10
fn_421_560 = .text:0x00000560; // type:function size:0x8
fn_421_570 = .text:0x00000570; // type:function size:0x30
doDelete__14dAcOimpaDoor_cFv = .text:0x00000560; // type:function size:0x8
actorExecute__14dAcOimpaDoor_cFv = .text:0x00000570; // type:function size:0x30
executeState__83sStateMgr_c<14dAcOimpaDoor_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000005A0; // type:function size:0x10
fn_421_5B0 = .text:0x000005B0; // type:function size:0x28
draw__14dAcOimpaDoor_cFv = .text:0x000005B0; // type:function size:0x28
initializeState_Wait__14dAcOimpaDoor_cFv = .text:0x000005E0; // type:function size:0x4
executeState_Wait__14dAcOimpaDoor_cFv = .text:0x000005F0; // type:function size:0x4
finalizeState_Wait__14dAcOimpaDoor_cFv = .text:0x00000600; // type:function size:0x4
@@ -40,11 +40,11 @@ isSameName__29sFStateID_c<14dAcOimpaDoor_c>CFPCc = .text:0x00000A20; // type:fun
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
lbl_421_rodata_0 = .rodata:0x00000000; // type:object size:0x18 data:float
lbl_421_rodata_0 = .rodata:0x00000000; // type:object size:0x18 data:float scope:local
g_profile_OBJ_IMPA_DOOR = .data:0x00000000; // type:object size:0x10 data:4byte
lbl_421_data_10 = .data:0x00000010; // type:object size:0x8
lbl_421_data_18 = .data:0x00000018; // type:object size:0x10 data:string
lbl_421_data_28 = .data:0x00000028; // type:object size:0x20
lbl_421_data_10 = .data:0x00000010; // type:object size:0x8 scope:local
lbl_421_data_18 = .data:0x00000018; // type:object size:0x10 data:string scope:local
lbl_421_data_28 = .data:0x00000028; // type:object size:0x20 scope:local
lbl_421_data_48 = .data:0x00000048; // type:object size:0x80
lbl_421_data_C8 = .data:0x000000C8; // type:object size:0x30
lbl_421_data_F8 = .data:0x000000F8; // type:object size:0x30
@@ -52,5 +52,5 @@ lbl_421_data_128 = .data:0x00000128; // type:object size:0x18
lbl_421_data_140 = .data:0x00000140; // type:object size:0x5C
lbl_421_data_19C = .data:0x0000019C; // type:object size:0x34
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_421_bss_8 = .bss:0x00000008; // type:object size:0x10
lbl_421_bss_18 = .bss:0x00000018; // type:object size:0x30 data:4byte
lbl_421_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local
lbl_421_bss_18 = .bss:0x00000018; // type:object size:0x30 data:4byte scope:local
+1 -1
View File
@@ -2106,7 +2106,7 @@ config.libs = [
Rel(NonMatching, "d_a_obj_hit_lever_sw", "REL/d/a/obj/d_a_obj_hit_lever_sw.cpp"),
Rel(NonMatching, "d_a_obj_hole", "REL/d/a/obj/d_a_obj_hole.cpp"),
Rel(NonMatching, "d_a_obj_hole_minigame", "REL/d/a/obj/d_a_obj_hole_minigame.cpp"),
Rel(NonMatching, "d_a_obj_impa_door", "REL/d/a/obj/d_a_obj_impa_door.cpp"),
Rel(Matching, "d_a_obj_impa_door", "REL/d/a/obj/d_a_obj_impa_door.cpp"),
Rel(NonMatching, "d_a_obj_insect_island", "REL/d/a/obj/d_a_obj_insect_island.cpp"),
Rel(NonMatching, "d_a_obj_into_hole", "REL/d/a/obj/d_a_obj_into_hole.cpp"),
Rel(Matching, "d_a_obj_iron_stage", "REL/d/a/obj/d_a_obj_iron_stage.cpp"),
+11 -2
View File
@@ -2,8 +2,9 @@
#define D_A_OBJ_IMPA_DOOR_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcOimpaDoor_c : public dAcObjBase_c {
public:
@@ -12,8 +13,16 @@ public:
STATE_FUNC_DECLARE(dAcOimpaDoor_c, Wait);
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOimpaDoor_c);
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ STATE_MGR_DECLARE(dAcOimpaDoor_c);
};
#endif
+39
View File
@@ -1,9 +1,48 @@
#include "d/a/obj/d_a_obj_impa_door.h"
#include "common.h"
#include "d/a/obj/d_a_obj_base.h"
#include "f/f_base.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
SPECIAL_ACTOR_PROFILE(OBJ_IMPA_DOOR, dAcOimpaDoor_c, fProfile::OBJ_IMPA_DOOR, 0x20C, 0, 3);
STATE_DEFINE(dAcOimpaDoor_c, Wait);
bool dAcOimpaDoor_c::createHeap() {
void *data = getOarcFile("DoorG", "g3d/model.brres");
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("DoorG");
TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr));
return true;
}
int dAcOimpaDoor_c::create() {
CREATE_ALLOCATOR(dAcOimpaDoor_c);
updateMatrix();
mMdl.setLocalMtx(mWorldMtx);
mStateMgr.changeState(StateID_Wait);
mMdl.setPriorityDraw(0x1C, 9);
boundingBox.Set(mVec3_c(-250.0f, 0.0f, -30.0f), mVec3_c(250.0f, 940.0f, 30.0f));
return SUCCEEDED;
}
int dAcOimpaDoor_c::doDelete() {
return SUCCEEDED;
}
int dAcOimpaDoor_c::actorExecute() {
mStateMgr.executeState();
return SUCCEEDED;
}
int dAcOimpaDoor_c::draw() {
drawModelType1(&mMdl);
return SUCCEEDED;
}
void dAcOimpaDoor_c::initializeState_Wait() {}
void dAcOimpaDoor_c::executeState_Wait() {}
void dAcOimpaDoor_c::finalizeState_Wait() {}