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https://github.com/zeldaret/ss
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actorExecute 21%
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@@ -10,7 +10,7 @@ draw__17dTgGateToGround_cFv = .text:0x000002F0; // type:function size:0x8
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__dt__17dTgGateToGround_cFv = .text:0x00000300; // type:function size:0x70
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_205_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
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@20562 = .rodata:0x00000000; // type:object size:0x4 data:float
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g_profile_GATE2GND_TAG = .data:0x00000000; // type:object size:0x10
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lbl_205_data_10 = .data:0x00000010; // type:object size:0xC
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@20583 = .data:0x00000010; // type:object size:0xC
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__vt__17dTgGateToGround_c = .data:0x0000001C; // type:object size:0x74
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@@ -6,6 +6,7 @@
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extern "C" bool fn_80081FE0(void *, const char *);
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extern "C" bool fn_800918E0(void *, s32, s16);
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extern "C" void fn_80080960(void *, int, int, int, int);
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class dCamera_c : public dBase_c {
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public:
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@@ -1,11 +1,15 @@
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#ifndef D_T_GATE_TO_GROUND_H
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#define D_T_GATE_TO_GROUND_H
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "m/m_mtx.h"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/event.h"
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class dTgGateToGround_c : public dAcBase_c {
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public:
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dTgGateToGround_c() {}
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dTgGateToGround_c() : mEventRelated(*this, nullptr) {}
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virtual ~dTgGateToGround_c() {}
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virtual int create() override;
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@@ -15,6 +19,12 @@ public:
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virtual int draw() override; // fn_205_2F0
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private:
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ActorEventRelated mEventRelated;
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/* 0x14c */ mMtx_c matrix;
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int delayFrames;
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/* 0x180 */ s16 params_FF_FF_00_00;
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/* 0x182 */ u8 params_00_00_FF_00;
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/* 0x183 */ u8 params_00_00_00_FF;
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};
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#endif
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@@ -1,19 +1,75 @@
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#include "d/t/d_t_gate_to_ground.h"
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#include "common.h"
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#include "d/a/d_a_player.h"
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#include "d/d_camera.h"
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#include "d/d_player_act.h"
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#include "d/d_sc_game.h"
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#include "d/flag/storyflag_manager.h"
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#include "f/f_base.h"
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#include "toBeSorted/actor_event.h"
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#include "toBeSorted/area_math.h"
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#include "toBeSorted/event.h"
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SPECIAL_ACTOR_PROFILE(GATE2GND_TAG, dTgGateToGround_c, fProfile::GATE2GND_TAG, 0x22, 0, 0);
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int dTgGateToGround_c::create() {}
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int dTgGateToGround_c::create() {
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matrixCreateFromPosRotYScale(matrix, position, rotation.y, mScale, nullptr, 0.0f);
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delayFrames = 0;
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union {
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u32 val;
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struct {
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u16 a;
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u8 b;
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u8 c;
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};
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} v;
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v.val = params;
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params_FF_FF_00_00 = v.a;
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params_00_00_FF_00 = v.b;
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params_00_00_00_FF = v.c;
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return SUCCEEDED;
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}
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int dTgGateToGround_c::doDelete() {
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return SUCCEEDED;
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}
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int dTgGateToGround_c::actorExecute() {}
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int dTgGateToGround_c::actorExecute() {
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dAcPy_c *player;
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dCamera_c *camera;
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int dTgGateToGround_c::actorExecuteInEvent() {}
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if (params_FF_FF_00_00 == -1 || StoryflagManager::sInstance->getCounterOrFlag(params_FF_FF_00_00) != 0) {
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player = dAcPy_c::LINK;
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if (checkIfVec3fInMatrix(matrix, player->position)) {
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if (player->getRidingActorType() == dAcPy_c::RIDING_LOFTWING) {
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if (params_00_00_00_FF != -1) {
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camera = dScGame_c::getCamera(0);
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fn_80080960(camera->getField_0xD98(), params_00_00_00_FF, 0, roomid, 0);
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}
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delayFrames = 0;
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} else if (delayFrames < 16) {
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++delayFrames;
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} else {
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Event e = Event("CloudHole", 100, 0, 0, 0);
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mEventRelated.scheduleEvent(e, 0);
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}
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} else {
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delayFrames = 0;
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}
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}
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return SUCCEEDED;
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}
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int dTgGateToGround_c::actorExecuteInEvent() {
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if (mEventRelated.isThisActorInEvent() != 0) {
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mEventRelated.advanceNext();
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}
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return SUCCEEDED;
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}
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int dTgGateToGround_c::draw() {
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return SUCCEEDED;
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