d_t_mass_obj 99%

This commit is contained in:
lepelog
2025-12-13 01:23:37 +01:00
parent 62fc066b60
commit b017949c4b
15 changed files with 2003 additions and 63 deletions
+1 -1
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@@ -214,8 +214,8 @@ namespace JMathInlineVEC {
}
inline f32 C_VECSquareMag(register const Vec* v) {
register f32 x_y;
register f32 z;
register f32 x_y;
register f32 res;
#ifdef __MWERKS__
asm {
+15
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@@ -0,0 +1,15 @@
#ifndef C_COUNTER_H
#define C_COUNTER_H
#include "common.h"
class cCounter_c {
public:
static s32 GetGameFrame() {
return m_gameFrame;
}
private:
static s32 m_gameFrame;
};
#endif
+12
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@@ -158,6 +158,9 @@ public:
mVec3_c &getPosition() {
return mPosition;
}
mVec3_c const &getPosition() const {
return mPosition;
}
mAng3_c &getRotation() {
return mRotation;
}
@@ -166,6 +169,11 @@ public:
return mPosition - other.mPosition;
}
void getPostionDifferenceOut(const mVec3_c &other, mVec3_c& result) const {
mVec3_c diff = (other - mPosition);
result = diff;
}
f32 getHeightDifference(const dAcBase_c &b) const {
return mPosition.y - b.mPosition.y;
}
@@ -194,6 +202,10 @@ public:
return mRoomID == room;
}
void setRoomId(u32 room) {
mRoomID = room;
}
void unsetActorProperty(u32 property) {
mActorProperties &= ~property;
}
+16
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@@ -751,6 +751,13 @@ public:
const mVec3_c &GetAtHitPos() const;
mVec3_c &GetAtHitPos();
const mVec3_c &GetAtHitPosInline() const {
return mAt.mHitPos;
}
mVec3_c &GetAtHitPosInline() {
return mAt.mHitPos;
}
bool GetAtFlag0x2() const;
bool GetAtFlag0x4() const;
bool GetAtFlag0x8() const;
@@ -773,6 +780,9 @@ public:
bool ChkTgAtHitType(u32) const;
u32 GetTgAtHitType() const;
bool ChkAtType(u32 mask) const {
return mAt.MskType(mask);
}
bool ChkTgBit14() const;
u8 GetTgDamage() const;
u16 GetTgDamageFlags() const;
@@ -1051,6 +1061,12 @@ public:
u32 ChkCo_0x40000000() {
return mCo.MskSPrm(0x40000000);
}
u32 ChkCo_0x10() {
return mCo.MskSPrm(0x10);
}
u32 ChkCo_0x2() {
return mCo.MskSPrm(0x2);
}
/**
* SET HIT
+3
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@@ -63,6 +63,9 @@ public:
cCcD_Obj *GetAtHitObj() const {
return mpAtObj;
}
cCcD_Obj *GetCoHitObj() const {
return mpCoObj;
}
};
class dCcMassS_Mng {
+29 -1
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@@ -434,6 +434,30 @@ public:
return field_0x2F1C;
}
bool getfield_0x38B0() const {
return field_0x38B0;
}
void setfield_0x38B0(bool val) {
field_0x38B0 = val;
}
f32 getfield_0x38C0() const {
return field_0x38C0;
}
const mVec3_c& getfield_0x38B4() const {
return field_0x38B4;
}
mVec3_c& getfield_0x38C8() {
return field_0x38C8;
}
void setfield_0x38C4(s32 val) {
field_0x38C4 = val;
}
s32 getField_0x38DC() const {
return field_0x38DC;
}
@@ -442,6 +466,10 @@ public:
field_0x38DC = v;
}
f32 getfield_0x5D44() const {
return field_0x5D44;
}
void setField_0x5D48(f32 val) {
field_0x5D48 = val;
}
@@ -503,7 +531,7 @@ private:
/* 0x48E4 */ Bpm4 field_0x48E4;
/* 0x5CE4 */ PaletteDefaultMCF field_0x5CE4;
/* 0x5D04 */ TwoPaletteDefaultMCF field_0x5D04;
/* 0x5D44 */ u8 field_0x5D44[0x5D48 - 0x5D44];
/* 0x5D44 */ f32 field_0x5D44;
/* 0x5D48 */ f32 field_0x5D48;
/* 0x5D4C */ u8 field_0x5D4C[0x5D59 - 0x5D4C];
/* 0x5D59 */ struct { // Anonymous until more is known
+7 -3
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@@ -61,8 +61,8 @@ public:
/* vt 0x0C0 */ virtual bool isUsingWhip() const {
return false;
}
/* vt 0x0C4 */ virtual bool anotherThingWithWhip() {
return false;
/* vt 0x0C4 */ virtual const mVec3_c* anotherThingWithWhip() {
return nullptr;
}
/* vt 0x0C8 */ virtual bool somethingWithWHip() {
return false;
@@ -642,7 +642,7 @@ public:
return mAttackDirection == ATTACK_JUMP_SLASH;
}
u16 getSpecificAttackDirection() const {
s32 getSpecificAttackDirection() const {
return mSpecificAttackDirection;
}
@@ -650,6 +650,10 @@ public:
return vt_0x1C0() != nullptr;
}
static s32 getCurrentSwordTypeInline() {
return sCurrentSword;
}
static bool isInEvent();
bool isAttackingLeft() const;
bool isAttackingRight() const;
+301
View File
@@ -1,7 +1,255 @@
#ifndef D_T_MASS_OBJ_H
#define D_T_MASS_OBJ_H
#include "c/c_math.h"
#include "common.h"
#include "d/d_heap.h"
#include "d/t/d_tg.h"
#include "egg/core/eggHeap.h"
#include "egg/math/eggMatrix.h"
#include "egg/math/eggQuat.h"
#include "m/m3d/m_proc.h"
#include "m/m3d/m_scnleaf.h"
#include "m/m_angle.h"
#include "m/m_color.h"
#include "m/m_heap.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resmat.h"
#include "nw4r/g3d/res/g3d_resshp.h"
#include "nw4r/math/math_types.h"
#include "rvl/GX/GXTypes.h"
#include "s/s_Math.h"
#include "toBeSorted/tlist.h"
class dTgMassObjInstance;
class dTgMassObjTransform;
class GrassModel;
class GrassModelData;
class dCcMassS_HitInf;
class dAcObjBase_c;
typedef TList<dTgMassObjInstance, 0> dTgMassObjInstanceList;
typedef TList<dTgMassObjTransform, 0> dTgMassObjTransformList;
// a single piece of grass
// dTgMassObjInstance
// size: 0x34
class dTgMassObjInstance {
public:
enum Flags {
TG_MASS_UNK2_IS_HIDDEN = 1,
TG_MASS_UNK2_IS_CUT = 2,
TG_MASS_UNK2_TIMESHIFT_RELATED = 4,
};
dTgMassObjInstance(){
reset();
}
~dTgMassObjInstance() {}
void reset();
void releaseDynamicTransform(GrassModel *param_2);
s32 checkForHit(GrassModel *param2,GrassModelData *param3,u16 roomid);
undefined4 checkForHit(u32 param_2,dCcMassS_HitInf& param_3,dAcObjBase_c* param_4,
GrassModel *param_5,GrassModelData* param_6,undefined4 roomid);
undefined4 FUN_80278c70(u32 param_2,dCcMassS_HitInf & param_3,dAcBase_c *param_4,
GrassModel *param_5);
undefined4 handleLinkSpinAttack(GrassModel *param_2);
s32 handleTimeshiftZone();
void getDrawMatrix(mMtx_c *pOut);
bool isHidden(f32 param2, f32 param3);
bool isItemDrop10() const {
return mSpecialItemDropId == 10;
}
// private:
/* 0x00 */ TListNode<dTgMassObjInstance> mLink;
/* 0x08 */ GXColorS10 mTevColor;
/* 0x10 */ mVec3_c mGroundHeight;
/* 0x1C */ dTgMassObjTransform *mInitPosTransform;
/* 0x20 */ dTgMassObjTransform *mDynamicTransform;
/* 0x24 */ f32 field_0x24; // unused?
/* 0x28 */ f32 mScale;
/* 0x2C */ u16 mGrassFlags;
/* 0x2E */ u16 yRotation;
/* 0x30 */ u8 mSpecialItemDropId;
/* 0x31 */ u8 mLightingCode;
/* 0x32 */ u8 mMassObjSubtype;
/* 0x33 */ bool mActiveInPresent;
};
// a transform for a single piece of grass
// size: 0x50
class dTgMassObjTransform {
public:
dTgMassObjTransform();
~dTgMassObjTransform() {}
void update();
const mMtx_c& getMtx() const {
return mMtx;
}
void setQuat(const mQuat_c& quat) {
mQuat.set(quat);
}
void setMtxFromQuat(const mQuat_c& quat) {
mMtx.fromQuat(quat);
}
/* 0x00 */ s32 field_0x00;
/* 0x04 */ s32 field_0x04;
/* 0x08 */ mMtx_c mMtx;
/* 0x38 */ mAng mRotY;
/* 0x3A */ mAng mRotX;
/* 0x3C */ s16 mRotXSpeed;
/* 0x40 */ EGG::Quatf mQuat;
};
class GrassModelData {
public:
GrassModelData() : mLinkedLists(nullptr) {}
virtual ~GrassModelData() {
destroyLinkedLists();
}
void initRes(nw4r::g3d::ResMat pResMat, nw4r::g3d::ResShp pResShp);
void addToRoom(s32 room, dTgMassObjInstance* p3);
void removeFromRoom(s32 room, dTgMassObjInstance* p3);
void update(GrassModel*);
bool tryCreateLinkedLists(s32 entrycount, EGG::Heap* heap);
void destroyLinkedLists();
void unloadRoom(GrassModel *param_2,int roomid);
void draw(f32 param_1,f32 param_2,
nw4r::math::MTX34 *param_4);
private:
/* 0x04 */ nw4r::g3d::ResMat mResMat;
/* 0x08 */ nw4r::g3d::ResShp mResShp;
/* 0x0C */ dTgMassObjInstanceList* mLinkedLists;
/* 0x10 */ u16 mLinkedListsCount;
};
struct GrassModelInfo {
/* 0x00 */ char* mArcName;
/* 0x04 */ char* mModelName;
/* 0x08 */ char* mCutModelName;
/* 0x0C */ u32 field_0x0C;
/* 0x10 */ u16 mRadius;
/* 0x12 */ u16 field_0x12;
/* 0x14 */ u16 mInstanceCount;
/* 0x16 */ u16 mStaticTransformCount;
/* 0x18 */ u16 mDynamicTransformCount;
/* 0x1A */ u8 field_0x1A;
/* 0x1B */ u8 field_0x1B; // might be padding
};
struct GrassModelNames {
/* 0x00 */ char* mArcName;
/* 0x04 */ char* mModelName;
/* 0x08 */ char* mCutModelName;
};
class GrassModel : public m3d::proc_c {
public:
GrassModel() : mpModelData(nullptr), mInstanceList(nullptr), mStaticTransformationList(nullptr), mDynamicTransformationList(nullptr), mCutCounter(0) {}
/* vt 0x08 */ virtual ~GrassModel() {
remove();
}
undefined4
setModelInfo(f32 radius,f32 param_2,int param_4,
s32 roomCount,u16 instanceListLength,u16 staticTransformationListLength,int dynamicTransformationListLength,
undefined1 param_9,s32 opaDrawPrio,u32 xluDrawPrio,mHeapAllocator_c *allocator);
undefined4
spawnSingleGrass(int modelSubtype,u16 roomid,mVec3_c *groundHeight,
u16 yRotation,s32 specialItemDropId,int affectedByTimeshift,int activeInPresent,
s32 massObjSubtype,u8 lightingCode);
void addToFreeInstances(dTgMassObjInstance *param_2);
s32 addToRoom(u32 param2, s32 roomid, dTgMassObjInstance* param4);
void unloadRoom(u16 roomid);
void initResForModel(s32 param_2,nw4r::g3d::ResMat pResMat,nw4r::g3d::ResShp pResShp);
dTgMassObjTransform* aquireTransform();
void update();
void releaseTransform(dTgMassObjTransform*);
void setModelInfo(const GrassModelInfo* modelInfo, mHeapAllocator_c * heap) {
setModelInfo(
modelInfo->mRadius, modelInfo->field_0x0C,
modelInfo->field_0x12, 0x3F,
modelInfo->mInstanceCount, modelInfo->mStaticTransformCount,
modelInfo->mDynamicTransformCount, (f32)modelInfo->field_0x1A,
0x7F, 0xFFFFFFFF, heap
);
}
void setRadius(f32 r) {
mRadius = r;
mRadiusSquared = r * r;
}
void setInstanceLength(s32 len) {
mInstanceListLength = len;
}
s32 getInstanceListLength() const {
return mInstanceListLength;
}
s32 getDynamicTransformListLength() const {
return mDynamicTransformationListLength;
}
dTgMassObjInstanceList& getFree() {
return mFreeInstances;
}
bool testSpecialItemtype(s32 itemtype) {
return itemtype == 10;
}
/* vt 0x10 */ virtual void remove() override;
// /* vt 0x14 */ virtual int entry();
/* vt 0x18 */ virtual void drawOpa() override {
draw();
}
/* vt 0x1C */ virtual void drawXlu() override {
draw();
}
void draw();
void calcCutCounter() {
mCutCounter = (mCutCounter != 0) ? mCutCounter-1 : mCutCounter;
}
dTgMassObjTransformList& GetUnk3Too() {
return mAquiredTransforms;
}
dTgMassObjTransformList& GetUnk3() {
return mAvailableTransforms;
}
// private:
/* 0x18 */ GrassModelData* mpModelData;
/* 0x1C */ dTgMassObjInstance* mInstanceList;
/* 0x20 */ dTgMassObjTransform* mStaticTransformationList;
/* 0x24 */ dTgMassObjTransform* mDynamicTransformationList;
/* 0x28 */ dTgMassObjInstanceList mFreeInstances;
/* 0x34 */ dTgMassObjTransformList mAquiredTransforms;
/* 0x40 */ dTgMassObjTransformList mAvailableTransforms;
/* 0x4C */ f32 mRadius;
/* 0x50 */ f32 mRadiusSquared;
/* 0x54 */ f32 field_0x54;
/* 0x58 */ u16 field_0x58;
/* 0x5A */ u16 mRoomCount;
/* 0x5C */ u16 mInstanceListLength;
/* 0x5E */ u16 mStaticTransformationListLength;
/* 0x60 */ u16 mDynamicTransformationListLength;
/* 0x62 */ u8 field_0x62;
/* 0x63 */ u8 field_0x63;
/* 0x64 */ s16 mCutCounter;
/* 0x66 */ u8 field_0x66;
/* 0x67 */ u8 field_0x67;
};
class dTgMassObj_c : public dTg_c {
public:
@@ -12,10 +260,63 @@ public:
return sInstance;
}
static u8 getCurrentStageGrassSubtype();
void unloadRoom(u16 roomid);
int initializeCircle(GrassModel *grassModel, mVec3_c *bbStart, mVec3_c *bbEnd,s32 xzDisplacement,mMtx_c *param_7,s32 specialItemDropId,
undefined4 affectedByTimeshift,u8 activeInPresent,int randInt,s32 massObjSubtype,
u8 lightingCode, f32 fParam);
int initializeBox(GrassModel *grassModel,mVec3_c *minVec,
mVec3_c *maxVec,int xzDisplacement,mMtx_c *boundsMtx,int specialItemDropId,undefined4 affectedByTimeshift,
u8 activeInPresent,int randInt,s32 massObjSubtype,u8 lightingCode, f32 fParam);
virtual int actorExecute() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int draw() override;
virtual int doDelete() override;
mMtx_c getPreparedMtx() const {
mMtx_c mtx;
mtx.transS(mPosition);
mtx.YrotM(mRotation.y);
mtx.scaleM(mScale);
mMtx_c mtx2 = mtx;
mtx2.inverse();
return mtx2;
}
GrassModel* getGrassModel(s32 i) {
return sGrassModels[i];
}
void toGlobalRoom() {
s8 roomid = getRoomId();
addActorToRoom(-1);
mRoomID = roomid;
}
s32 getGrassTypeFromParams() {
return getFromParams(0, 7);
}
mMtx_c makeBoundsMtx() {
mMtx_c mtx;
mtx.transS(mPosition);
mtx.YrotM(mRotation.y);
mtx.scaleM(mScale);
return mtx;
}
private:
static dTgMassObj_c *sInstance;
static mHeapAllocator_c *sAllocator;
static GrassModel *sGrassModels[5];
/* 0x0FC */ s32 mMassSubtype;
/* 0x100 */ u8 field_0xFC[0x104 - 0x100];
};
#endif
+22
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@@ -44,10 +44,26 @@ struct Quatf {
Vector3f rotateVector(const Vector3f &);
Vector3f rotateVectorInv(const Vector3f &); // not in SS
void slerpTo(const Quatf &, f32, Quatf &out) const;
void slerpTo2(f32 fparam,const Quatf & param1, Quatf &out ) const {
const Quatf & tmp = param1;
slerpTo(tmp, fparam, out);
}
void limitSlerpTo(const Quatf &, f32, f32, Quatf &out) const;
void makeVectorRotationLimit(Vector3f &, Vector3f &, f32); // not in SS
void makeVectorRotation(const Vector3f &, const Vector3f &);
// not sure about the name
f32 dot(const Quatf& other) const {
f32 ret = v.dot(other.v);
ret += w * other.w;
return ret;
}
void set(const Quatf& other) {
v.set(other.v);
w = other.w;
}
void multScalar(f32 s) {
w *= s;
v.x *= s;
@@ -58,6 +74,12 @@ struct Quatf {
set(1.0f, 0.0f, 0.0f, 0.0f);
}
void makeWPositive() {
if (w < 0.f) {
multScalar(-1.f);
}
}
Vector3f v;
f32 w;
};
+7
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@@ -1,11 +1,14 @@
#ifndef EGG_VECTOR_H
#define EGG_VECTOR_H
#include "JSystem/JMath/JMath.h"
#include "common.h"
#include "egg/math/eggMath.h"
#include "nw4r/math/math_arithmetic.h"
#include "nw4r/math/math_triangular.h"
#include "nw4r/math.h"
#include <cmath>
namespace EGG {
@@ -132,6 +135,10 @@ struct Vector3f : public nw4r::math::VEC3 {
return squaredLength() <= Math<f32>::epsilon();
}
bool isZero2() const {
return fabsf(JMathInlineVEC::C_VECSquareMag(*this)) <= Math<f32>::epsilon();
}
void setZero() {
x = y = z = 0.0f;
}
+10
View File
@@ -87,6 +87,11 @@ public:
void inverse() {
MTXInverse(*this, *this);
}
mMtx_c copyInverse() {
mMtx_c ret = *this;
ret.inverse();
return ret;
}
void multVecZero(nw4r::math::VEC3 &out) const; ///< Converts the matrix to a vector.
void zero(); ///< Zeroes out the matrix.
@@ -142,6 +147,11 @@ public:
MTXMultVec(*this, ret, ret);
return ret;
}
mVec3_c multVec2(const mVec3_c &v) const {
mVec3_c ret;
MTXMultVec(*this, v, ret);
return ret;
}
void multVecSR(const mVec3_c &in, mVec3_c &out) const {
MTXMultVecSR(*this, in, out);
+11
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@@ -2,6 +2,7 @@
#define NW4R_UT_COLOR_H
#include "nw4r/types_nw4r.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/GX.h" // IWYU pragma: export
namespace nw4r {
@@ -61,6 +62,16 @@ public:
operator u32() const {
return ToU32ref();
}
operator GXColorS10() const {
GXColorS10 c;
c.r = r;
c.g = g;
c.b = b;
c.a = a;
return c;
}
// clang-format off
static const u32 RED = 0xFF0000FF;
static const u32 GREEN = 0x00FF00FF;