mirror of
https://github.com/zeldaret/ss
synced 2026-06-02 02:00:06 -04:00
@@ -2,16 +2,16 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dTgDefeatBoss_c_classInit__Fv = .text:0x00000070; // type:function size:0x4C
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fn_494_C0 = .text:0x000000C0; // type:function size:0xC
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fn_494_D0 = .text:0x000000D0; // type:function size:0x84
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TgDefeatBoss__init = .text:0x00000160; // type:function size:0xCC
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TgDefeatBoss__update = .text:0x00000230; // type:function size:0x120
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TgDefeatBoss__getSceneflag = .text:0x00000350; // type:function size:0xC
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fn_494_360 = .text:0x00000360; // type:function size:0xC
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TgDefeatBoss__getStoryflag = .text:0x00000370; // type:function size:0xC
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fn_494_380 = .text:0x00000380; // type:function size:0xC
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getDungeonFlagIndex__15dTgDefeatBoss_cFRUl = .text:0x000000C0; // type:function size:0xC
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checkDungeonFlag__15dTgDefeatBoss_cFv = .text:0x000000D0; // type:function size:0x84
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create__15dTgDefeatBoss_cFv = .text:0x00000160; // type:function size:0xCC
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actorExecute__15dTgDefeatBoss_cFv = .text:0x00000230; // type:function size:0x120
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getSceneflag__15dTgDefeatBoss_cFv = .text:0x00000350; // type:function size:0xC
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getSceneflagPolarity__15dTgDefeatBoss_cFv = .text:0x00000360; // type:function size:0xC
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getStoryflag__15dTgDefeatBoss_cFv = .text:0x00000370; // type:function size:0xC
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getStoryflagPolarity__15dTgDefeatBoss_cFv = .text:0x00000380; // type:function size:0xC
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__dt__15dTgDefeatBoss_cFv = .text:0x00000390; // type:function size:0x5C
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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g_profile_TAG_DEFEAT_BOSS = .data:0x00000000; // type:object size:0x10
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lbl_494_section4_10 = .data:0x00000010; // type:object size:0x74
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__vt__15dTgDefeatBoss_c = .data:0x00000010; // type:object size:0x74
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@@ -7,8 +7,23 @@ class dTgDefeatBoss_c : public dTg_c {
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public:
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dTgDefeatBoss_c() {}
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virtual ~dTgDefeatBoss_c() {}
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u16 getSceneflag();
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s32 getSceneflagPolarity();
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u32 getStoryflag();
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s32 getStoryflagPolarity();
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static void getDungeonFlagIndex(u32 &outFlagIdx);
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bool checkDungeonFlag();
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virtual int create() override;
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virtual int actorExecute() override;
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private:
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/* 0xFC */ s8 mSceneflagPolarity;
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/* 0xFD */ s8 mStoryflagPolarity;
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};
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#endif
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@@ -1,3 +1,88 @@
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#include "d/t/d_t_defeat_boss.h"
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#include "common.h"
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#include "d/flag/dungeonflag_manager.h"
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#include "d/flag/sceneflag_manager.h"
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#include "d/flag/storyflag_manager.h"
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SPECIAL_ACTOR_PROFILE(TAG_DEFEAT_BOSS, dTgDefeatBoss_c, fProfile::TAG_DEFEAT_BOSS, 0x29E, 0, 0);
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void dTgDefeatBoss_c::getDungeonFlagIndex(u32 &outFlagIdx) {
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outFlagIdx = 0x3;
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}
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bool dTgDefeatBoss_c::checkDungeonFlag() {
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u32 dungeonFlagIdx;
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getDungeonFlagIndex(dungeonFlagIdx);
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return DungeonflagManager::sInstance->getCounterOrFlag(dungeonFlagIdx, 8) != 0;
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}
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int dTgDefeatBoss_c::create() {
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if (checkDungeonFlag()) {
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return FAILED;
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}
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mSceneflagPolarity = getSceneflagPolarity();
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if (getSceneflag() >= 0xFF) {
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mSceneflagPolarity = -1;
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}
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mStoryflagPolarity = getStoryflagPolarity();
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if (!StoryflagManager::sInstance->checkFlagValid(getStoryflag())) {
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mStoryflagPolarity = -1;
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}
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if (mSceneflagPolarity == -1 && mStoryflagPolarity == -1) {
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return FAILED;
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}
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return SUCCEEDED;
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}
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int dTgDefeatBoss_c::actorExecute() {
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if (checkDungeonFlag()) {
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switch (mSceneflagPolarity) {
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case 0x0: {
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SceneflagManager::sInstance->unsetFlag(mRoomID, getSceneflag());
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} break;
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case 0x1: {
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SceneflagManager::sInstance->setFlag(mRoomID, getSceneflag());
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} break;
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}
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switch (mStoryflagPolarity) {
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case 0x0: {
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StoryflagManager *pStoryflagMgr = StoryflagManager::sInstance;
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pStoryflagMgr->unsetFlag(getStoryflag());
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} break;
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case 0x1: {
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StoryflagManager *pStoryflagMgr = StoryflagManager::sInstance;
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pStoryflagMgr->setFlag(getStoryflag());
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} break;
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}
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fBase_c::deleteRequest();
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}
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return SUCCEEDED;
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}
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u16 dTgDefeatBoss_c::getSceneflag() {
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return mParams & 0xff;
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}
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s32 dTgDefeatBoss_c::getSceneflagPolarity() {
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return mParams >> 0x8 & 0x1;
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}
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u32 dTgDefeatBoss_c::getStoryflag() {
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return mParams >> 9 & 0xffff;
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}
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s32 dTgDefeatBoss_c::getStoryflagPolarity() {
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return (mParams >> 0x19) & 0x1;
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}
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