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https://github.com/zeldaret/ss
synced 2026-05-26 15:45:19 -04:00
Slightly more useful names
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@@ -11115,8 +11115,8 @@ fn_801B9210 = .text:0x801B9210; // type:function size:0x1C
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dScTitle_c_classInit__Fv = .text:0x801B9230; // type:function size:0x30
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__ct__10dScTitle_cFv = .text:0x801B9260; // type:function size:0xFC
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__dt__9dScGame_cFv = .text:0x801B9360; // type:function size:0x138
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__dt__16SomeM2dThingBaseFv = .text:0x801B94A0; // type:function size:0x58
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__dt__12SomeM2dThingFv = .text:0x801B9500; // type:function size:0x5C
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__dt__12ScGameScreenFv = .text:0x801B94A0; // type:function size:0x58
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__dt__21ScGameScreenTargetingFv = .text:0x801B9500; // type:function size:0x5C
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__dt__47sFStateMgr_c<9dScGame_c,20sStateMethodUsr_FI_c>Fv = .text:0x801B9560; // type:function size:0xA4
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__dt__77sStateMgr_c<9dScGame_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x801B9610; // type:function size:0xA0
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__dt__24sFStateFct_c<9dScGame_c>Fv = .text:0x801B96B0; // type:function size:0x6C
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@@ -16,9 +16,9 @@
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#include "sized_string.h"
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#include "toBeSorted/arc_managers/layout_arc_manager.h"
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class SomeM2dThingBase : public m2d::Base_c {
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class ScGameScreen : public m2d::Base_c {
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public:
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SomeM2dThingBase(u8 priority) {
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ScGameScreen(u8 priority) {
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setPriority(priority);
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}
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@@ -26,12 +26,12 @@ private:
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/* 0x10 */ EGG::Screen mScreen;
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};
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class SomeM2dThing : public SomeM2dThingBase {
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class ScGameScreenTargeting : public ScGameScreen {
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public:
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SomeM2dThing(u8 priority) : SomeM2dThingBase(priority), field_unk(0.0f) {}
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ScGameScreenTargeting(u8 priority) : ScGameScreen(priority), mLetterboxAmount(0.0f) {}
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private:
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f32 field_unk;
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f32 mLetterboxAmount;
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};
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struct SpawnInfo {
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@@ -203,8 +203,8 @@ protected:
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/* 0x0C4 */ LayoutArcControl mLayoutCtrl;
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/* 0x0D0 */ dFader_c mFader;
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/* 0x0F8 */ SomeM2dThing mScreen1;
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/* 0x194 */ SomeM2dThingBase mScreen2;
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/* 0x0F8 */ ScGameScreenTargeting mScreen1;
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/* 0x194 */ ScGameScreen mScreen2;
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/* 0x228 */ UNKWORD field_0x228;
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/* 0x22C */ u8 _0x22C[0x230 - 0x22C];
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/* 0x230 */ dAcRefBase_c mStageMgrRef;
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