Remove unneeded function

This commit is contained in:
robojumper
2025-05-19 01:11:34 +02:00
parent 048dc37342
commit c1f8ff572b
3 changed files with 4 additions and 8 deletions
+2 -2
View File
@@ -911,8 +911,8 @@ public:
return true;
}
/* vt 0x2EC */ virtual void isOnClawTargetMaybe(s32 arm, mAng &a1, mAng &a2) {
a1.setR(0);
a2.setR(0);
a1 = 0;
a2 = 0;
}
/* vt 0x2F0 */ virtual bool isMPPose() {
return false;
-4
View File
@@ -36,10 +36,6 @@ struct mAng {
return &mVal;
}
void setR(const u32 &v) {
mVal = v;
}
mAng operator-() {
return mAng(-mVal);
}
+2 -2
View File
@@ -800,9 +800,9 @@ void daPlayerModelBase_c::adjustMainModelWorldMtx(PlayerMainModelNode_e nodeId,
// TODO: I'd like this to be a neat ternary...
// nodeId == PLAYER_MAIN_NODE_HAND_R ? -5461 : -7282;
mAng rot;
rot.setR(-7282);
rot = -7282;
if (nodeId == PLAYER_MAIN_NODE_HAND_R) {
rot.setR(-5461);
rot = -5461;
}
applyWorldRotationMaybe(result, rot, 0, 0, nullptr, false);
} else if (isOnVines()) {