mirror of
https://github.com/zeldaret/ss
synced 2026-06-13 05:46:34 -04:00
d_scn_callback matching and better PCAM names
This commit is contained in:
@@ -36,6 +36,8 @@ toBeSorted/d_d3d.cpp:
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toBeSorted/d_scn_callback.cpp:
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.text start:0x80019E80 end:0x8001A590
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.data start:0x80500A70 end:0x80500AD8
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.sbss start:0x80575020 end:0x80575028
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.sdata2 start:0x80576A68 end:0x80576A78
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toBeSorted/d_unk_proc.cpp:
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.text start:0x8001A590 end:0x8001BE58
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@@ -631,7 +631,7 @@ __dt__Q23d3d7XluProcFv = .text:0x80019DD0; // type:function size:0x5C
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__sinit_\d_d3d_cpp = .text:0x80019E30; // type:function size:0x44
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ExecCallback_CALC_MAT__14dScnCallback_cFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x80019E80; // type:function size:0x3A8
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attach__14dScnCallback_cFRQ23m3d9scnLeaf_c = .text:0x8001A230; // type:function size:0x50
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setPCAMPos2__FP4PCAM = .text:0x8001A280; // type:function size:0x144
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setPCAMPos2__FPC4PCAM = .text:0x8001A280; // type:function size:0x144
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linkMdl__Q23d3d12UnkWithWaterFRQ34nw4r3g3d6ResMdlPQ23d3d12UnkWithWater = .text:0x8001A3D0; // type:function size:0x140
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ExecCallback_DRAW_XLU__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x8001A510; // type:function size:0x4
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ExecCallback_DRAW_OPA__Q34nw4r3g3d15IScnObjCallbackFQ44nw4r3g3d6ScnObj6TimingPQ34nw4r3g3d6ScnObjUlPv = .text:0x8001A520; // type:function size:0x4
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@@ -39873,7 +39873,7 @@ SAVE_FILE_RELATED = .sbss:0x80575000; // type:object size:0x8 data:4byte
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lbl_80575008 = .sbss:0x80575008; // type:object size:0x8 data:4byte
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lbl_80575010 = .sbss:0x80575010; // type:object size:0x8 data:4byte
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lbl_80575018 = .sbss:0x80575018; // type:object size:0x8 data:4byte
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lbl_80575020 = .sbss:0x80575020; // type:object size:0x8 data:byte
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lbl_80575020 = .sbss:0x80575020; // type:object size:0x1 data:byte
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lbl_80575028 = .sbss:0x80575028; // type:object size:0x4 data:float
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lbl_8057502C = .sbss:0x8057502C; // type:object size:0x4 data:float
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lbl_80575030 = .sbss:0x80575030; // type:object size:0x4 data:float
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+5
-1
@@ -441,7 +441,11 @@ config.libs = [
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Object(NonMatching, "toBeSorted/file_manager.cpp"),
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Object(NonMatching, "toBeSorted/save_manager.cpp"),
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Object(NonMatching, "toBeSorted/d_d3d.cpp"),
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Object(NonMatching, "toBeSorted/d_scn_callback.cpp"),
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Object(
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Matching,
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"toBeSorted/d_scn_callback.cpp",
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extra_cflags=["-opt noloop"],
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),
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Object(NonMatching, "toBeSorted/d_unk_proc.cpp"),
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Object(NonMatching, "toBeSorted/blur_and_palette_manager.cpp"),
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Object(Matching, "DynamicLink.cpp"),
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@@ -112,10 +112,10 @@ struct PATH {
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// Size 0x24
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struct PCAM {
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/* 0x00 */ mVec3_c position1;
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/* 0x0C */ mVec3_c position2;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1C;
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/* 0x00 */ mVec3_c position;
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/* 0x0C */ mVec3_c target;
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/* 0x18 */ f32 twist;
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/* 0x1C */ f32 radius;
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/* 0x20 */ u8 id;
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/* 0x21 */ u8 _0x21[3];
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};
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@@ -112,7 +112,7 @@ void dScnCallback_c::attach(m3d::scnLeaf_c &leaf) {
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leaf.enableCallbackOp(nw4r::g3d::ScnObj::EXECOP_CALC_MAT);
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}
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void setPCAMPos2(PCAM *pcam) {
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void setPCAMPos2(const PCAM *pcam) {
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static nw4r::g3d::Camera::PostureInfo sPosture = {
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nw4r::g3d::Camera::POSTURE_AIM,
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nw4r::math::VEC3(0.0f, 0.0f, 0.0f),
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@@ -122,29 +122,29 @@ void setPCAMPos2(PCAM *pcam) {
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};
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nw4r::g3d::Camera cam = m3d::getCamera(pcam->id);
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cam.SetPosition(pcam->position1.x, pcam->position1.y, pcam->position1.z);
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// TODO
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sPosture.cameraTarget = pcam->position2;
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cam.SetPosition(pcam->position.x, pcam->position.y, pcam->position.z);
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sPosture.cameraTarget = pcam->target;
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sPosture.cameraTwist = pcam->twist;
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cam.SetPosture(sPosture);
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cam.SetOrtho(pcam->field_0x1C, -pcam->field_0x1C, -pcam->field_0x1C, pcam->field_0x1C, 1.0f, 1000000.0f);
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cam.SetOrtho(pcam->radius, -pcam->radius, -pcam->radius, pcam->radius, 1.0f, 1000000.0f);
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cam.SetTexMtxParam(0.5f, 0.5f, 0.5f, 0.5f);
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}
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// TODO
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bool d3d::UnkWithWater::linkMdl(nw4r::g3d::ResMdl &mdl, d3d::UnkWithWater *thing) {
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bool result = false;
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for (u32 i = 0; i < mdl.GetResMatNumEntries(); i++) {
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for (int i = 0; i < mdl.GetResMatNumEntries(); i++) {
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nw4r::g3d::ResMat mat = mdl.GetResMat(i);
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nw4r::g3d::ResTexSrt srt = mat.GetResTexSrt();
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for (u32 j = 0; j < mat.GetNumResTexPlttInfo(); j++) {
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for (int j = 0; j < mat.GetNumResTexPlttInfo(); j++) {
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nw4r::g3d::ResTexPlttInfo paletteInfo = mat.GetResTexPlttInfo(j);
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const char *name = paletteInfo.GetTexName();
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if (strequals(name, "DummyWater") || strequals(name, "TimeDoorB_Dummy")) {
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nw4r::g3d::ResTexObj obj = mat.GetResTexObj();
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thing->init(obj, paletteInfo.ptr()->mapID);
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u32 mode;
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int camRef;
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int lightRef;
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