d_a_obj_fence_boko2 ok

This commit is contained in:
CovenEsme
2025-03-13 23:17:06 +00:00
parent f6a1fa66b0
commit c2a3844d6a
5 changed files with 63 additions and 9 deletions
@@ -11,3 +11,5 @@ REL/executor.c:
REL/d/a/obj/d_a_obj_fence_boko2.cpp:
.text start:0x00000070 end:0x000003C4
.rodata start:0x00000000 end:0x0000001C
.data start:0x00000000 end:0x000000E8
@@ -2,15 +2,18 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
dAcOfenceBoko2_c_classInit__Fv = .text:0x00000070; // type:function size:0x64
AcOfenceBoko2__initModels = .text:0x000000E0; // type:function size:0x104
AcOfenceBoko2__init = .text:0x000001F0; // type:function size:0xE0
AcOfenceBoko2__destroy = .text:0x000002D0; // type:function size:0x38
fn_371_310 = .text:0x00000310; // type:function size:0x8
AcOfenceBoko2__draw = .text:0x00000320; // type:function size:0x28
createHeap__16dAcOfenceBoko2_cFv = .text:0x000000E0; // type:function size:0x104
create__16dAcOfenceBoko2_cFv = .text:0x000001F0; // type:function size:0xE0
doDelete__16dAcOfenceBoko2_cFv = .text:0x000002D0; // type:function size:0x38
actorExecute__16dAcOfenceBoko2_cFv = .text:0x00000310; // type:function size:0x8
draw__16dAcOfenceBoko2_cFv = .text:0x00000320; // type:function size:0x28
__dt__16dAcOfenceBoko2_cFv = .text:0x00000350; // type:function size:0x74
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_371_rodata_0 = .rodata:0x00000000; // type:object size:0x1C data:float
g_profile_OBJ_FENCE_BOKO2 = .data:0x00000000; // type:object size:0x44
lbl_371_data_44 = .data:0x00000044; // type:object size:0x24
AcOfenceBoko2__vtable = .data:0x00000068; // type:object size:0x80
g_profile_OBJ_FENCE_BOKO2 = .data:0x00000000; // type:object size:0x10
lbl_370_data_10 = .data:0x00000010; // type:object size:0xB scope:local data:string
lbl_370_data_1C = .data:0x0000001C; // type:object size:0x13 scope:local data:string
lbl_370_data_30 = .data:0x00000030; // type:object size:0x13 scope:local data:string
lbl_370_data_44 = .data:0x00000044; // type:object size:0x1E scope:local data:string
__vt__16dAcOfenceBoko2_c = .data:0x00000068; // type:object size:0x80
+1 -1
View File
@@ -1398,7 +1398,7 @@ config.libs = [
),
Rel(NonMatching, "d_a_obj_farmland", "REL/d/a/obj/d_a_obj_farmland.cpp"),
Rel(NonMatching, "d_a_obj_fence", "REL/d/a/obj/d_a_obj_fence.cpp"),
Rel(NonMatching, "d_a_obj_fence_boko2", "REL/d/a/obj/d_a_obj_fence_boko2.cpp"),
Rel(Matching, "d_a_obj_fence_boko2", "REL/d/a/obj/d_a_obj_fence_boko2.cpp"),
Rel(Matching, "d_a_obj_fence_boko", "REL/d/a/obj/d_a_obj_fence_boko.cpp"),
Rel(NonMatching, "d_a_obj_fence_iron", "REL/d/a/obj/d_a_obj_fence_iron.cpp"),
Rel(NonMatching, "d_a_obj_fence_konsai", "REL/d/a/obj/d_a_obj_fence_konsai.cpp"),
+10
View File
@@ -2,11 +2,21 @@
#define D_A_OBJ_FENCE_BOKO2_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
class dAcOfenceBoko2_c : public dAcObjBase_c {
public:
dAcOfenceBoko2_c() {}
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual ~dAcOfenceBoko2_c() {}
virtual int actorExecute() override;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mModel;
dBgW mCollision;
private:
};
+39
View File
@@ -1,3 +1,42 @@
#include "d/a/obj/d_a_obj_fence_boko2.h"
#include "d/col/bg/d_bg_s.h"
SPECIAL_ACTOR_PROFILE(OBJ_FENCE_BOKO2, dAcOfenceBoko2_c, fProfile::OBJ_FENCE_BOKO2, 0x1D8, 0, 3);
bool dAcOfenceBoko2_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceBoko2"));
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceBoko2");
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceBoko2", "dzb/FenceBoko2.dzb");
PLC *plc = (PLC *)getOarcFile("FenceBoko2", "dat/FenceBoko2.plc");
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mCollision.Lock();
return mCollision.InitMapStuff(&heap_allocator);
}
int dAcOfenceBoko2_c::create() {
CREATE_ALLOCATOR(dAcOfenceBoko2_c);
dBgS::GetInstance()->Regist(&mCollision, this);
dBgS::GetInstance()->RegistBg(&mCollision, this);
mModel.setPriorityDraw(0x1C, 0x9);
boundingBox.Set(mVec3_c(-160.0f, -40.0f, -70.0f), mVec3_c(180.0f, 300.0f, 60.0f));
mCullingDistance = 50000.0;
return SUCCEEDED;
}
int dAcOfenceBoko2_c::doDelete() {
dBgS::GetInstance()->UnRegist(&mCollision);
return SUCCEEDED;
}
int dAcOfenceBoko2_c::actorExecute() {
return SUCCEEDED;
}
int dAcOfenceBoko2_c::draw() {
drawModelType1(&mModel);
return SUCCEEDED;
}