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https://github.com/zeldaret/ss
synced 2026-05-27 16:13:08 -04:00
d_a_obj_fence_boko2 ok
This commit is contained in:
@@ -11,3 +11,5 @@ REL/executor.c:
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REL/d/a/obj/d_a_obj_fence_boko2.cpp:
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.text start:0x00000070 end:0x000003C4
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.rodata start:0x00000000 end:0x0000001C
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.data start:0x00000000 end:0x000000E8
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@@ -2,15 +2,18 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOfenceBoko2_c_classInit__Fv = .text:0x00000070; // type:function size:0x64
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AcOfenceBoko2__initModels = .text:0x000000E0; // type:function size:0x104
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AcOfenceBoko2__init = .text:0x000001F0; // type:function size:0xE0
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AcOfenceBoko2__destroy = .text:0x000002D0; // type:function size:0x38
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fn_371_310 = .text:0x00000310; // type:function size:0x8
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AcOfenceBoko2__draw = .text:0x00000320; // type:function size:0x28
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createHeap__16dAcOfenceBoko2_cFv = .text:0x000000E0; // type:function size:0x104
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create__16dAcOfenceBoko2_cFv = .text:0x000001F0; // type:function size:0xE0
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doDelete__16dAcOfenceBoko2_cFv = .text:0x000002D0; // type:function size:0x38
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actorExecute__16dAcOfenceBoko2_cFv = .text:0x00000310; // type:function size:0x8
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draw__16dAcOfenceBoko2_cFv = .text:0x00000320; // type:function size:0x28
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__dt__16dAcOfenceBoko2_cFv = .text:0x00000350; // type:function size:0x74
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_371_rodata_0 = .rodata:0x00000000; // type:object size:0x1C data:float
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g_profile_OBJ_FENCE_BOKO2 = .data:0x00000000; // type:object size:0x44
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lbl_371_data_44 = .data:0x00000044; // type:object size:0x24
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AcOfenceBoko2__vtable = .data:0x00000068; // type:object size:0x80
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g_profile_OBJ_FENCE_BOKO2 = .data:0x00000000; // type:object size:0x10
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lbl_370_data_10 = .data:0x00000010; // type:object size:0xB scope:local data:string
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lbl_370_data_1C = .data:0x0000001C; // type:object size:0x13 scope:local data:string
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lbl_370_data_30 = .data:0x00000030; // type:object size:0x13 scope:local data:string
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lbl_370_data_44 = .data:0x00000044; // type:object size:0x1E scope:local data:string
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__vt__16dAcOfenceBoko2_c = .data:0x00000068; // type:object size:0x80
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+1
-1
@@ -1398,7 +1398,7 @@ config.libs = [
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),
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Rel(NonMatching, "d_a_obj_farmland", "REL/d/a/obj/d_a_obj_farmland.cpp"),
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Rel(NonMatching, "d_a_obj_fence", "REL/d/a/obj/d_a_obj_fence.cpp"),
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Rel(NonMatching, "d_a_obj_fence_boko2", "REL/d/a/obj/d_a_obj_fence_boko2.cpp"),
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Rel(Matching, "d_a_obj_fence_boko2", "REL/d/a/obj/d_a_obj_fence_boko2.cpp"),
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Rel(Matching, "d_a_obj_fence_boko", "REL/d/a/obj/d_a_obj_fence_boko.cpp"),
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Rel(NonMatching, "d_a_obj_fence_iron", "REL/d/a/obj/d_a_obj_fence_iron.cpp"),
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Rel(NonMatching, "d_a_obj_fence_konsai", "REL/d/a/obj/d_a_obj_fence_konsai.cpp"),
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@@ -2,11 +2,21 @@
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#define D_A_OBJ_FENCE_BOKO2_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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class dAcOfenceBoko2_c : public dAcObjBase_c {
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public:
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dAcOfenceBoko2_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual ~dAcOfenceBoko2_c() {}
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virtual int actorExecute() override;
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nw4r::g3d::ResFile mResFile;
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m3d::smdl_c mModel;
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dBgW mCollision;
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private:
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};
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@@ -1,3 +1,42 @@
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#include "d/a/obj/d_a_obj_fence_boko2.h"
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#include "d/col/bg/d_bg_s.h"
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SPECIAL_ACTOR_PROFILE(OBJ_FENCE_BOKO2, dAcOfenceBoko2_c, fProfile::OBJ_FENCE_BOKO2, 0x1D8, 0, 3);
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bool dAcOfenceBoko2_c::createHeap() {
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mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceBoko2"));
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceBoko2");
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TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
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cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceBoko2", "dzb/FenceBoko2.dzb");
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PLC *plc = (PLC *)getOarcFile("FenceBoko2", "dat/FenceBoko2.plc");
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updateMatrix();
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mModel.setLocalMtx(mWorldMtx);
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TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
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mCollision.Lock();
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return mCollision.InitMapStuff(&heap_allocator);
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}
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int dAcOfenceBoko2_c::create() {
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CREATE_ALLOCATOR(dAcOfenceBoko2_c);
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dBgS::GetInstance()->Regist(&mCollision, this);
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dBgS::GetInstance()->RegistBg(&mCollision, this);
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mModel.setPriorityDraw(0x1C, 0x9);
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boundingBox.Set(mVec3_c(-160.0f, -40.0f, -70.0f), mVec3_c(180.0f, 300.0f, 60.0f));
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mCullingDistance = 50000.0;
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return SUCCEEDED;
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}
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int dAcOfenceBoko2_c::doDelete() {
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dBgS::GetInstance()->UnRegist(&mCollision);
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return SUCCEEDED;
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}
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int dAcOfenceBoko2_c::actorExecute() {
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return SUCCEEDED;
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}
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int dAcOfenceBoko2_c::draw() {
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drawModelType1(&mModel);
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return SUCCEEDED;
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}
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