create d_a_t_wood_area header

This commit is contained in:
elijah-thomas774
2024-06-15 19:05:54 -04:00
committed by robojumper
parent 705703e10b
commit c33d392f93
2 changed files with 50 additions and 42 deletions
+48
View File
@@ -0,0 +1,48 @@
#ifndef D_A_T_WOOD_AREA_H
#define D_A_T_WOOD_AREA_H
#include <d/a/obj/d_a_obj_base.h>
#include <d/d_player.h>
#include <f/f_list_nd.h>
#include <s/s_State.hpp>
#include <s/s_StateMgr.hpp>
class dAcTWoodArea_c : public dAcObjBase_c {
public:
dAcTWoodArea_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcTWoodArea_c() {}
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcTWoodArea_c, Init);
STATE_FUNC_DECLARE(dAcTWoodArea_c, Wait);
void attachCloseObjects(ProfileName profID);
void dropItems();
bool attachObject(dAcObjBase_c *obj);
f32 getAttachRadius() {
return scale.x * scaleX;
}
f32 getAttachRadiusSquare() {
return getAttachRadius() * getAttachRadius();
}
f32 getAttachHeight() {
return scale.y * scaleY;
}
static const f32 scaleX;
static const f32 scaleY;
private:
STATE_MGR_DECLARE(dAcTWoodArea_c);
dAcRef_c<dAcObjBase_c> mRefs[8];
};
// {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
#endif