mirror of
https://github.com/zeldaret/ss
synced 2026-10-28 12:39:04 -04:00
d_a_b_girahimu - first naming pass
This commit is contained in:
@@ -117,7 +117,7 @@ fn_228_80A0__14dAcGirahimu2_cFv = .text:0x000080A0; // type:function size:0x38
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fn_228_80E0__14dAcGirahimu2_cFv = .text:0x000080E0; // type:function size:0x1DC
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fn_228_82C0__14dAcGirahimu2_cFv = .text:0x000082C0; // type:function size:0x61C
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vt_0x1FC__14dAcGirahimu2_cFv = .text:0x000088E0; // type:function size:0x70
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vt_0x200__14dAcGirahimu2_cFv = .text:0x00008950; // type:function size:0x38
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loadMainResFile__14dAcGirahimu2_cFv = .text:0x00008950; // type:function size:0x38
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vt_0x204__14dAcGirahimu2_cFv = .text:0x00008990; // type:function size:0x18
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vt_0x228__14dAcGirahimu2_cFv = .text:0x000089B0; // type:function size:0xF4
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vt_0x22C__14dAcGirahimu2_cFv = .text:0x00008AB0; // type:function size:0x18
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@@ -181,7 +181,7 @@ fn_226_A070__17dAcGirahimuBase_cF4mAng = .text:0x0000A070; // type:function size
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fn_226_A120__17dAcGirahimuBase_cF4mAngf = .text:0x0000A120; // type:function size:0x160
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fn_226_A280__17dAcGirahimuBase_cF4mAng = .text:0x0000A280; // type:function size:0x8C
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turn__17dAcGirahimuBase_cF4mAng = .text:0x0000A310; // type:function size:0xE4
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fn_226_A400__17dAcGirahimuBase_cFP8cCcD_Obj = .text:0x0000A400; // type:function size:0x16C
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adjustSpineHitRotation__17dAcGirahimuBase_cFP8cCcD_Obj = .text:0x0000A400; // type:function size:0x16C
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fn_226_A570__17dAcGirahimuBase_cFv = .text:0x0000A570; // type:function size:0x34C
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getPlayerHeadOffset__17dAcGirahimuBase_cFv = .text:0x0000A8C0; // type:function size:0x64
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executeEarringTransform__17dAcGirahimuBase_cFv = .text:0x0000A930; // type:function size:0x198
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@@ -202,34 +202,34 @@ fn_226_B960__17dAcGirahimuBase_cFf = .text:0x0000B960; // type:function size:0x1
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vt_0x21C__17dAcGirahimuBase_cFb = .text:0x0000BAC0; // type:function size:0x134
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fn_226_BC00__17dAcGirahimuBase_cFv = .text:0x0000BC00; // type:function size:0x200
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setFrame__17dAcGirahimuBase_cFf = .text:0x0000BE00; // type:function size:0x90
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fn_226_BE90__17dAcGirahimuBase_cFPCc = .text:0x0000BE90; // type:function size:0xF4
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setSound__17dAcGirahimuBase_cFPCc = .text:0x0000BE90; // type:function size:0xF4
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sprintf__15SizedString<64>FPCce = .text:0x0000BF90; // type:function size:0xD0
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fn_226_C060__17dAcGirahimuBase_cFv = .text:0x0000C060; // type:function size:0x158
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fn_226_C1C0__17dAcGirahimuBase_cFv = .text:0x0000C1C0; // type:function size:0x160
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fn_226_C320__17dAcGirahimuBase_cFv = .text:0x0000C320; // type:function size:0x238
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fn_226_C560__17dAcGirahimuBase_cFv = .text:0x0000C560; // type:function size:0x134
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fn_226_C6A0__17dAcGirahimuBase_cFv = .text:0x0000C6A0; // type:function size:0xEC
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fn_226_C790__17dAcGirahimuBase_cFR8cCcD_Objs = .text:0x0000C790; // type:function size:0x1F4
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configureBodyShield__17dAcGirahimuBase_cFv = .text:0x0000C6A0; // type:function size:0xEC
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configureSwordShield__17dAcGirahimuBase_cFR8cCcD_Objs = .text:0x0000C790; // type:function size:0x1F4
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vt_0x1F4__17dAcGirahimuBase_cFv = .text:0x0000C990; // type:function size:0x7C
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vt_0x1F8__17dAcGirahimuBase_cFv = .text:0x0000CA10; // type:function size:0x224
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fn_226_CC40__17dAcGirahimuBase_cFv = .text:0x0000CC40; // type:function size:0x10
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fn_226_CC50__17dAcGirahimuBase_cFv = .text:0x0000CC50; // type:function size:0x10
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setTgVulnerable__17dAcGirahimuBase_cFv = .text:0x0000CC40; // type:function size:0x10
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setTgInvulnerable__17dAcGirahimuBase_cFv = .text:0x0000CC50; // type:function size:0x10
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vt_0x220__17dAcGirahimuBase_cFv = .text:0x0000CC60; // type:function size:0x18
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fn_226_CC80__17dAcGirahimuBase_cFv = .text:0x0000CC80; // type:function size:0x28
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vt_0x200__17dAcGirahimuBase_cFv = .text:0x0000CCB0; // type:function size:0x38
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isAttackingLeft__17dAcGirahimuBase_cFv = .text:0x0000CC80; // type:function size:0x28
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loadMainResFile__17dAcGirahimuBase_cFv = .text:0x0000CCB0; // type:function size:0x38
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vt_0x204__17dAcGirahimuBase_cFv = .text:0x0000CCF0; // type:function size:0x24
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vt_0x228__17dAcGirahimuBase_cFv = .text:0x0000CD20; // type:function size:0x7C
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fn_226_CDA0__17dAcGirahimuBase_cFv = .text:0x0000CDA0; // type:function size:0x58
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fn_226_CE00__17dAcGirahimuBase_cFv = .text:0x0000CE00; // type:function size:0x58
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simplifyShoulderLAnmID__17dAcGirahimuBase_cFv = .text:0x0000CDA0; // type:function size:0x58
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simplifyShoulderRAnmID__17dAcGirahimuBase_cFv = .text:0x0000CE00; // type:function size:0x58
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vt_0x208__17dAcGirahimuBase_cFv = .text:0x0000CE60; // type:function size:0x1D0
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vt_0x20C__17dAcGirahimuBase_cFv = .text:0x0000D030; // type:function size:0x18
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vt_0x22C__17dAcGirahimuBase_cFv = .text:0x0000D050; // type:function size:0x18
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fn_226_D070__17dAcGirahimuBase_cFv = .text:0x0000D070; // type:function size:0x18
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fn_226_D090__17dAcGirahimuBase_cFv = .text:0x0000D090; // type:function size:0x20C
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clearAnms__17dAcGirahimuBase_cFv = .text:0x0000D070; // type:function size:0x18
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handleEnterExitEffect__17dAcGirahimuBase_cFv = .text:0x0000D090; // type:function size:0x20C
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vt_0x214__17dAcGirahimuBase_cFv = .text:0x0000D2A0; // type:function size:0x18
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fn_226_D2C0__17dAcGirahimuBase_cFv = .text:0x0000D2C0; // type:function size:0x4
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fn_226_D2D0__17dAcGirahimuBase_cFv = .text:0x0000D2D0; // type:function size:0x2C8
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fn_226_D5A0__17dAcGirahimuBase_cFv = .text:0x0000D5A0; // type:function size:0x58
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notifyTgSwordBattleGame__17dAcGirahimuBase_cFv = .text:0x0000D5A0; // type:function size:0x58
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vt_0x88__11dAcEnBase_cFi = .text:0x0000D600; // type:function size:0x8
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vt_0x84__11dAcEnBase_cFv = .text:0x0000D610; // type:function size:0x4
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vt_0x80__11dAcEnBase_cFv = .text:0x0000D620; // type:function size:0x4
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@@ -50,7 +50,7 @@ public:
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virtual void vt_0x1F4() override;
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virtual void vt_0x1F8() override;
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virtual void vt_0x1FC() override;
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virtual void vt_0x200() override;
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virtual void loadMainResFile() override;
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virtual void vt_0x204() override;
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virtual void vt_0x20C() override;
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virtual bool vt_0x210() override;
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@@ -70,8 +70,8 @@ public:
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void fn_226_3130();
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void fn_226_3150(mMtx_c &);
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/* 0x004 */ mQuat_c field_0x004;
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/* 0x014 */ f32 field_0x014;
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/* 0x004 */ mQuat_c field_0x004; // Set, never used
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/* 0x014 */ f32 field_0x014; // Set, never used
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/* 0x018 */ u16 mNodeID_ShoulderR;
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/* 0x01A */ u16 mNodeID_ShoulderL;
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/* 0x01C */ u16 mNodeID_Hip;
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@@ -100,96 +100,96 @@ public:
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/* 0x04A */ u16 mNodeID_KneeR;
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/* 0x04C */ u16 mNodeID_KneeL;
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/* 0x04E */ bool field_0x04E;
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/* 0x04F */ bool field_0x04F;
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/* 0x050 */ bool field_0x050;
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/* 0x052 */ mAng field_0x052;
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/* 0x054 */ mAng field_0x054;
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/* 0x056 */ mAng field_0x056;
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/* 0x058 */ mAng field_0x058;
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/* 0x05A */ mAng field_0x05A;
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/* 0x05C */ mAng field_0x05C;
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/* 0x05E */ mAng field_0x05E;
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/* 0x060 */ mAng field_0x060;
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/* 0x062 */ mAng3_c field_0x062;
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/* 0x068 */ mAng field_0x068;
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/* 0x06A */ mAng field_0x06A;
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/* 0x06C */ mAng field_0x06C;
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/* 0x06E */ mAng field_0x06E;
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/* 0x070 */ mVec3_c field_0x070;
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/* 0x07C */ mAng field_0x07C;
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/* 0x07E */ mAng field_0x07E;
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/* 0x080 */ mAng field_0x080;
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/* 0x082 */ mAng field_0x082;
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/* 0x084 */ mAng field_0x084;
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/* 0x04F */ bool field_0x04F; // ??
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/* 0x050 */ bool field_0x050; // ??
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/* 0x052 */ mAng field_0x052; // unused
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/* 0x054 */ mAng mLegRotationY; // Leg RotY
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/* 0x056 */ mAng mLegRotationYTarget; // Leg RotY Target
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/* 0x058 */ mAng mSpineRotationY; // Spine RotY
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/* 0x05A */ mAng mSpineRotationX; // Spine RotX
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/* 0x05C */ mAng mSpineRotationYTarget; // Spine RotY Target
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/* 0x05E */ mAng mSpineRotationXTarget; // Spine RotX Target
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/* 0x060 */ mAng mSpineRotationYCorrection; // Spine RotY Correction?
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/* 0x062 */ mAng3_c field_0x062; // Used on Hair and Spine rots
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/* 0x068 */ mAng field_0x068; // field_0x062 Y Target Adjusted
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/* 0x06A */ mAng field_0x06A; // field_0x062 Z Target Adjusted
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/* 0x06C */ mAng field_0x06C; // field_0x062 Z Target
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/* 0x06E */ mAng field_0x06E; // field_0x062 Y Target
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/* 0x070 */ mVec3_c mHairTranslation; // Hair translation
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/* 0x07C */ mAng mHeadRotationY; // Head RotY
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/* 0x07E */ mAng mHeadRotationX; // Head RotX
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/* 0x080 */ mAng mHeadRotationYTarget; // Head RotY Target
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/* 0x082 */ mAng mHeadRotationXTarget; // Head RotX Target
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/* 0x084 */ mAng mHeadRotationYCorrection; // Head RotY Correction?
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/* 0x086*/ u8 _0x086[0x088 - 0x086];
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/* 0x088 */ bool field_0x088;
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/* 0x08C */ mVec3_c field_0x08C; // Head Translation
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/* 0x098 */ f32 field_0x098;
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/* 0x08C */ mVec3_c mHeadTranslation; // Head Translation
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/* 0x098 */ f32 field_0x098; // ??
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/* 0x09C*/ u8 _0x09C[0x0A8 - 0x09C];
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/* 0x0A8 */ mVec3_c field_0x0A8;
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/* 0x0B4 */ mAng field_0x0B4;
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/* 0x0A8 */ mVec3_c field_0x0A8; // Set, never used
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/* 0x0B4 */ mAng field_0x0B4; // Set, never used
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/* 0x0B6*/ u8 _0x0B6[0x0E8 - 0x0B6];
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/* 0x0E8 */ mMtx_c field_0x0E8; // ElbowR Transform
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/* 0x118 */ mQuat_c field_0x118; // EbowR Rotation
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/* 0x128 */ mVec3_c field_0x128;
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/* 0x0E8 */ mMtx_c mElbowRTransform; // ElbowR Transform
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/* 0x118 */ mQuat_c mElbowRRotation; // EbowR Rotation
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/* 0x128 */ mVec3_c field_0x128; // Set, never used
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/* 0x134*/ u8 _0x134[0x164 - 0x134];
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/* 0x164 */ mVec3_c field_0x164; // ElbowR Translation
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/* 0x164 */ mVec3_c mElblowRTranslation; // ElbowR Translation
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/* 0x170*/ u8 _0x170[0x17C - 0x170];
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/* 0x17C */ mVec3_c field_0x17C; // ElbowR Scale
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/* 0x18C */ f32 field_0x188; // ElbowR distance to HandR?
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/* 0x18C */ mVec3_c field_0x18C; // ElbowR Translation from ArmR?
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/* 0x198 */ bool field_0x198; // ElbowR first Retrieve
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/* 0x19C */ mMtx_c field_0x19C; // ArmR Transform
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/* 0x1CC */ mQuat_c field_0x1CC; // ArmR Rotation
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/* 0x17C */ mVec3_c mElbowRScale; // ElbowR Scale
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/* 0x18C */ f32 mArmRForearmLength; // ElbowR distance to HandR?
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/* 0x18C */ mVec3_c mArmRUpperArmVector; // ElbowR Translation from ArmR?
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/* 0x198 */ bool mbElbowRTransformGet; // ElbowR first Retrieve
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/* 0x19C */ mMtx_c mArmRTransform; // ArmR Transform
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/* 0x1CC */ mQuat_c mArmRRotation; // ArmR Rotation
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/* 0x1DC*/ u8 _0x1DC[0x1E8 - 0x1DC];
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/* 0x1E8 */ bool field_0x1E8; // ArmR first Retrieve
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/* 0x1E8 */ bool mbArmRTransformGet; // ArmR first Retrieve
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/* 0x1E9*/ u8 _0x1E9[0x21C - 0x1E9];
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/* 0x21C */ mVec3_c field_0x21C; // ArmR Translation
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/* 0x228*/ mVec3_c field_0x228; // ArmR Scale
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/* 0x234 */ f32 field_0x234; // ArmR Distance to Elbow?
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/* 0x238 */ mAng field_0x238;
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/* 0x23A */ mAng field_0x23A;
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/* 0x23C */ mAng field_0x23C;
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/* 0x23E */ mAng field_0x23E;
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/* 0x240 */ mAng field_0x240;
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/* 0x242 */ mAng field_0x242;
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/* 0x244 */ bool field_0x244;
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/* 0x244 */ bool field_0x245;
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/* 0x21C */ mVec3_c mArmRTranslation; // ArmR Translation
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/* 0x228*/ mVec3_c mArmRScale; // ArmR Scale
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/* 0x234 */ f32 mArmRUpperArmLength; // ArmR Distance to Elbow?
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/* 0x238 */ mAng mElbowRRotationY; // ElbowR Y Rot
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/* 0x23A */ mAng mElbowLRotation; // ElbowL Y Rot
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/* 0x23C */ mAng mElbowRRotationYAmplitude; // ElbowR Y Rot Amp
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/* 0x23E */ mAng mElbowLRotationYAmplitude; // ElbowL Y Rot Amp
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/* 0x240 */ mAng mElbowRRotationYPhase; // ElbowR Y Rot Phase
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/* 0x242 */ mAng mElbowLRotationYPhase; // ElbowL Y Rot Phase
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/* 0x244 */ bool field_0x244; // Set, never used
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/* 0x244 */ bool field_0x245; // Set, never used
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/* 0x246*/ u8 _0x246[0x254 - 0x246];
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/* 0x254 */ mVec3_c field_0x254;
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/* 0x260 */ mVec3_c field_0x260; // HandR Translation
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/* 0x254 */ mVec3_c mHandRAdjustedPosition;
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/* 0x260 */ mVec3_c mHandRTranslation; // HandR Translation
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/* 0x26C */ mVec3_c field_0x26C;
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/* 0x278 */ mMtx_c field_0x278; // HandR Transform
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/* 0x2A8 */ mQuat_c field_0x2A8; // HandR Rotation
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/* 0x2B8 */ bool field_0x2B8; // HandR First Retrieve
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/* 0x2BA */ mAng field_0x2BA; // HandR Pitch
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/* 0x278 */ mMtx_c mHandRTransform; // HandR Transform
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/* 0x2A8 */ mQuat_c mHandRRotation; // HandR Rotation
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/* 0x2B8 */ bool mbHandRTransformGet; // HandR First Retrieve
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/* 0x2BA */ mAng mHandRRotationY; // HandR Rot Y
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/* 0x2BC */ s16 field_0x2BC;
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/* 0x2C0 */ nw4r::g3d::WorldMtxManip *field_0x2C0;
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/* 0x2C4 */ nw4r::g3d::WorldMtxManip *field_0x2C4;
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/* 0x2C0 */ nw4r::g3d::WorldMtxManip *mpArmRManip; // ArmR Manip
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/* 0x2C4 */ nw4r::g3d::WorldMtxManip *mpElbowRManip; // ElbowR Manip
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/* 0x2C8 */ dAcGirahimuBase_c *mpGhirahim;
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/* 0x2CC */ f32 field_0x2CC;
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/* 0x2D0 */ f32 field_0x2D0; // slerp interpolation
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/* 0x2D4 */ f32 field_0x2D4;
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/* 0x2CC */ f32 mHandRPositionMaxStep;
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/* 0x2D0 */ f32 mSlerpFactor; // slerp interpolation
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/* 0x2D4 */ f32 mSlerpFactorTarget;
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/* 0x2D8 */ f32 field_0x2D8;
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/* 0x2DC */ f32 field_0x2DC;
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/* 0x2DC */ f32 field_0x2DC; // unused
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/* 0x2E0 */ mVec3_c field_0x2E0;
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/* 0x2EC */ mVec3_c field_0x2EC;
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/* 0x2EC */ mVec3_c field_0x2EC; // Set, never used
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};
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enum AnmID_e {
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@@ -322,7 +322,7 @@ public:
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/* vt 0x1F4 */ virtual void vt_0x1F4();
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/* vt 0x1F8 */ virtual void vt_0x1F8();
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/* vt 0x1FC */ virtual void vt_0x1FC() {}
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/* vt 0x200 */ virtual void vt_0x200();
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/* vt 0x200 */ virtual void loadMainResFile();
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/* vt 0x204 */ virtual void vt_0x204();
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/* vt 0x208 */ virtual bool vt_0x208();
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/* vt 0x20C */ virtual void vt_0x20C();
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@@ -392,7 +392,7 @@ public:
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bool fn_226_A120(mAng, f32);
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bool fn_226_A280(mAng);
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bool turn(mAng);
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void fn_226_A400(cCcD_Obj *pObj);
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void adjustSpineHitRotation(cCcD_Obj *pObj);
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bool fn_226_A570();
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mVec3_c getPlayerHeadOffset();
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void executeEarringTransform();
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@@ -406,24 +406,24 @@ public:
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void fn_226_BC00();
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||||
void setFrame(f32);
|
||||
|
||||
bool fn_226_BE90(const char *soundName);
|
||||
bool setSound(const char *soundName);
|
||||
void fn_226_C060();
|
||||
void fn_226_C1C0();
|
||||
void fn_226_C320();
|
||||
void fn_226_C560();
|
||||
void fn_226_C6A0();
|
||||
void fn_226_C790(cCcD_Obj &cc, s16 anm);
|
||||
void fn_226_CC40();
|
||||
void fn_226_CC50();
|
||||
bool fn_226_CC80();
|
||||
void fn_226_CDA0();
|
||||
void fn_226_CE00();
|
||||
void configureBodyShield();
|
||||
void configureSwordShield(cCcD_Obj &cc, s16 anm);
|
||||
void setTgVulnerable();
|
||||
void setTgInvulnerable();
|
||||
bool isAttackingLeft();
|
||||
void simplifyShoulderLAnmID();
|
||||
void simplifyShoulderRAnmID();
|
||||
|
||||
void fn_226_D070();
|
||||
void fn_226_D090();
|
||||
void clearAnms();
|
||||
void handleEnterExitEffect();
|
||||
void fn_226_D2C0();
|
||||
void fn_226_D2D0();
|
||||
void fn_226_D5A0();
|
||||
void notifyTgSwordBattleGame();
|
||||
|
||||
protected:
|
||||
/* 0x0378 */ STATE_MGR_DECLARE(dAcGirahimuBase_c);
|
||||
@@ -432,7 +432,7 @@ protected:
|
||||
/* 0x0400 */ nw4r::g3d::ResFile mResAnmChr0;
|
||||
/* 0x0404 */ nw4r::g3d::ResFile mResAnmChr1;
|
||||
/* 0x0408 */ m3d::anmChr_c mAnmChrs[5];
|
||||
/* 0x0520 */ dSoundSourceIf_c *pSoundIface;
|
||||
/* 0x0520 */ dSoundSourceIf_c *mpSound;
|
||||
/* 0x0524 */ void *mpSoundBrasd;
|
||||
/* 0x0528 */ m3d::anmTexPat_c mAnmTexPatWink;
|
||||
/* 0x0554 */ dNpcMdlCallbackEye_c mEyeMdlCallback;
|
||||
|
||||
@@ -72,9 +72,9 @@ void dAcGirahimu_c::initializeState_G_SwordDemo() {
|
||||
SceneflagManager::sInstance->setFlag(mRoomID, getFromParams(8, 0xFF));
|
||||
}
|
||||
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0xD44 = 0;
|
||||
mCallback.field_0x2D0 = 1.0f;
|
||||
mCallback.mSlerpFactor = 1.0f;
|
||||
mCyl0.SetR(50.0f);
|
||||
mCyl2.OnTgSet();
|
||||
mSph0.ClrTgSet();
|
||||
@@ -151,7 +151,7 @@ void dAcGirahimu_c::executeState_G_SwordDemo() {
|
||||
|
||||
pCamera->setEventCamView(field_0x20F8, field_0x20EC, 35.0f, 0.0f);
|
||||
if (field_0xD46 <= 0) {
|
||||
fn_226_D070();
|
||||
clearAnms();
|
||||
setAnm("WaitA", ANM_WaitA, "WaitA", ANM_WaitA, "FaceTongue", ANM_NONE, m3d::PLAY_MODE_4, 15.0f, 1.0f);
|
||||
field_0xD46 = 50;
|
||||
field_0xD44++;
|
||||
@@ -423,7 +423,7 @@ void dAcGirahimu_c::fn_227_1EA0() {
|
||||
cCcD_Obj *pCc = mMdlSwordA.mCcList.findAtHit();
|
||||
if (pCc != nullptr && pCc->ChkAtShieldReflect()) {
|
||||
changeState(StateID_G_SwordDamage);
|
||||
fn_226_D070();
|
||||
clearAnms();
|
||||
setAnm("GuardLSwordA", ANM_DamageHit, nullptr, m3d::PLAY_MODE_4, 5.0f, 1.0f);
|
||||
field_0xD62 = 40;
|
||||
mCallback.field_0x088 = true;
|
||||
@@ -485,8 +485,8 @@ void dAcGirahimu_c::initializeState_Knife() {
|
||||
if (mAnmChrs[ANMIDX_Body].getPlayMode() == m3d::PLAY_MODE_2) {
|
||||
rate = -rate;
|
||||
}
|
||||
if (pSoundIface != nullptr) {
|
||||
pSoundIface->setRate(rate);
|
||||
if (mpSound != nullptr) {
|
||||
mpSound->setRate(rate);
|
||||
}
|
||||
mSpeed = 0.0f;
|
||||
field_0x1834 = -8.0f * mAnmChrs[ANMIDX_Body].getRate();
|
||||
@@ -588,7 +588,7 @@ void dAcGirahimu_c::finalizeState_Knife() {}
|
||||
|
||||
void dAcGirahimu_c::initializeState_Death() {
|
||||
field_0xD44 = 0;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0x1834 = 0.0f;
|
||||
mSpeed = 0.0f;
|
||||
field_0x1830 = 200.0f;
|
||||
@@ -740,13 +740,13 @@ void dAcGirahimu_c::finalizeState_Death() {
|
||||
|
||||
void dAcGirahimu_c::initializeState_DeathMiniGame() {
|
||||
mCollider.ClrTg();
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0xD44 = 0;
|
||||
field_0x1834 = 0.0f;
|
||||
mSpeed = 0.0f;
|
||||
field_0x1830 = 200.0f;
|
||||
mCallback.field_0x088 = false;
|
||||
fn_226_D5A0();
|
||||
notifyTgSwordBattleGame();
|
||||
setAnm("DamageHit", ANM_DamageHit, nullptr, m3d::PLAY_MODE_4, 5.0f, 1.0f);
|
||||
field_0xD6C = 0;
|
||||
}
|
||||
@@ -822,8 +822,8 @@ int dAcGirahimu_c::actorExecute() {
|
||||
}
|
||||
mMdlBody.play();
|
||||
|
||||
if (pSoundIface != nullptr) {
|
||||
pSoundIface->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
if (mpSound != nullptr) {
|
||||
mpSound->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
}
|
||||
mWorldMtx.transS(mPosition.x, mPosition.y + getYOffset(), mPosition.z);
|
||||
mWorldMtx.ZXYrotM(mRotation);
|
||||
@@ -860,7 +860,7 @@ int dAcGirahimu_c::actorExecute() {
|
||||
|
||||
mCallback.field_0x0A8.set(1.0f, 0.0f, 0.0f);
|
||||
mCallback.field_0x0A8.rotY(mRotation.y);
|
||||
mCallback.field_0x084 = mRotation.y;
|
||||
mCallback.mHeadRotationYCorrection = mRotation.y;
|
||||
mCallback.fn_226_3130();
|
||||
|
||||
mSwordLink.get()->setAngleCopy(mRotation);
|
||||
@@ -900,15 +900,15 @@ int dAcGirahimu_c::actorExecute() {
|
||||
}
|
||||
mMdlBody.play();
|
||||
|
||||
if (pSoundIface != nullptr) {
|
||||
pSoundIface->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
if (mpSound != nullptr) {
|
||||
mpSound->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
}
|
||||
mWorldMtx.transS(mPosition.x, mPosition.y + getYOffset(), mPosition.z);
|
||||
mWorldMtx.ZXYrotM(mRotation);
|
||||
mWorldMtx.scaleM(field_0x8B0.x, field_0x8B0.y, field_0x8B0.z);
|
||||
mMdlBody.setLocalMtx(mWorldMtx);
|
||||
mMdlBody.calc(false);
|
||||
fn_226_D090();
|
||||
handleEnterExitEffect();
|
||||
fn_226_D2D0();
|
||||
mAnmTexPatWink.play();
|
||||
fn_226_9690();
|
||||
@@ -986,8 +986,8 @@ int dAcGirahimu_c::actorExecute() {
|
||||
}
|
||||
|
||||
void dAcGirahimu_c::initializeState_CatchDamage() {
|
||||
mCallback.field_0x2D4 = 0.5f;
|
||||
fn_226_D070();
|
||||
mCallback.mSlerpFactorTarget = 0.5f;
|
||||
clearAnms();
|
||||
setAnm("Damage", ANM_Damage, nullptr, m3d::PLAY_MODE_4, 5.0f, 0.5f);
|
||||
field_0xD6C = 1;
|
||||
mCallback.field_0x088 = false;
|
||||
@@ -1006,7 +1006,7 @@ void dAcGirahimu_c::executeState_CatchDamage() {
|
||||
if (field_0xD81) {
|
||||
mCyl2.ClrTgSet();
|
||||
mSph0.ClrTgSet();
|
||||
fn_226_CC40();
|
||||
setTgVulnerable();
|
||||
}
|
||||
|
||||
if (mAnmChrs[ANMIDX_Body].isStop()) {
|
||||
|
||||
@@ -216,7 +216,7 @@ void dAcGirahimu2_c::finalizeState_CreateKnife() {}
|
||||
|
||||
void dAcGirahimu2_c::initializeState_KnifePreAttack() {
|
||||
mCallback.field_0x088 = true;
|
||||
fn_226_D070();
|
||||
clearAnms();
|
||||
if (field_0x1838 <= 1000.0f) {
|
||||
setAnm("CallWalk", ANM_Call, nullptr, m3d::PLAY_MODE_4, 5.0f, 1.5f);
|
||||
setAnmHip("Walk", ANM_Walk, m3d::PLAY_MODE_2, 15.0f, 1.2f);
|
||||
@@ -413,7 +413,7 @@ void dAcGirahimu2_c::initializeState_ComeOn() {
|
||||
field_0x221C = 0;
|
||||
field_0x1834 = 0.0f;
|
||||
mSpeed = 0.0f;
|
||||
fn_226_D070();
|
||||
clearAnms();
|
||||
setAnm("WalkBt", ANM_Walk, nullptr, m3d::PLAY_MODE_4, 15.0f, 1.0f);
|
||||
setAnm("PoseFree", ANM_PoseFree, m3d::PLAY_MODE_4, 5.0f, 1.0f);
|
||||
field_0xD6C = 9;
|
||||
@@ -483,9 +483,9 @@ void dAcGirahimu2_c::initializeState_G_SwordDemo() {
|
||||
SceneflagManager::sInstance->setFlag(mRoomID, getFromParams(8, 0xFF));
|
||||
}
|
||||
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0xD44 = 0;
|
||||
mCallback.field_0x2D0 = 1.0f;
|
||||
mCallback.mSlerpFactor = 1.0f;
|
||||
mCyl0.SetR(30.0f);
|
||||
mCyl2.OnTgSet();
|
||||
mSph0.ClrTgSet();
|
||||
@@ -986,7 +986,7 @@ void dAcGirahimu2_c::finalizeState_G_SwordPiyori() {
|
||||
|
||||
void dAcGirahimu2_c::initializeState_Death() {
|
||||
field_0xD44 = 0;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0x1834 = 0.0f;
|
||||
mSpeed = 0.0f;
|
||||
field_0x1830 = 200.0f;
|
||||
@@ -1220,14 +1220,14 @@ void dAcGirahimu2_c::fn_228_47F0(bool bVertical) {
|
||||
|
||||
void dAcGirahimu2_c::initializeState_DeathMiniGame() {
|
||||
field_0xD44 = 0;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
field_0x1834 = 0.0f;
|
||||
mSpeed = 0.0f;
|
||||
field_0x1830 = 200.0f;
|
||||
mCallback.field_0x088 = false;
|
||||
field_0xD6C = 0;
|
||||
mCollider.ClrTg();
|
||||
fn_226_D5A0();
|
||||
notifyTgSwordBattleGame();
|
||||
setAnm("End2A", ANM_EndA, nullptr, m3d::PLAY_MODE_4, 5.0f, 1.0f);
|
||||
}
|
||||
void dAcGirahimu2_c::executeState_DeathMiniGame() {
|
||||
@@ -1274,7 +1274,7 @@ void dAcGirahimu2_c::fn_228_4A30() {
|
||||
pCc = mCollider.findTgHit();
|
||||
if (pCc != nullptr) {
|
||||
if (pCc->GetTgAtHitType() == AT_TYPE_SWORD) {
|
||||
fn_226_A400(pCc);
|
||||
adjustSpineHitRotation(pCc);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1476,7 +1476,7 @@ void dAcGirahimu2_c::fn_228_5400() {
|
||||
getSoundSource()->startSoundAtPosition(SE_Girahim_SWORD_HIT_SWORD, pCc->GetTgHitPos());
|
||||
changeState(StateID_Counter);
|
||||
} else {
|
||||
fn_226_A400(pCc);
|
||||
adjustSpineHitRotation(pCc);
|
||||
changeState(StateID_G_SwordDamage);
|
||||
}
|
||||
} else if (field_0x221C == 1) {
|
||||
@@ -1489,7 +1489,7 @@ void dAcGirahimu2_c::fn_228_5400() {
|
||||
changeState(StateID_ComeOnGuard);
|
||||
field_0x221C++;
|
||||
} else {
|
||||
fn_226_A400(pCc);
|
||||
adjustSpineHitRotation(pCc);
|
||||
changeState(StateID_G_SwordDamage);
|
||||
}
|
||||
} else if (pCc->GetTgShieldType() != AT_TYPE_NONE) {
|
||||
@@ -1498,7 +1498,7 @@ void dAcGirahimu2_c::fn_228_5400() {
|
||||
changeState(StateID_ComeOnGuard);
|
||||
field_0x221C++;
|
||||
} else {
|
||||
fn_226_A400(pCc);
|
||||
adjustSpineHitRotation(pCc);
|
||||
changeState(StateID_G_SwordDamage);
|
||||
}
|
||||
}
|
||||
@@ -1634,46 +1634,46 @@ bool dAcGirahimu2_c::fn_228_5770(s32 cutDir) {
|
||||
switch (mAnmIDShoulderR) {
|
||||
case ANM_PoseC:
|
||||
mCallback.field_0x245 = true;
|
||||
mCallback.field_0x23C = mAng(0x1000);
|
||||
mCallback.field_0x240 = 0;
|
||||
mCallback.mElbowRRotationYAmplitude = mAng(0x1000);
|
||||
mCallback.mElbowRRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseL:
|
||||
mCallback.field_0x245 = true;
|
||||
mCallback.field_0x23C = mAng(0x1000);
|
||||
mCallback.field_0x240 = 0;
|
||||
mCallback.mElbowRRotationYAmplitude = mAng(0x1000);
|
||||
mCallback.mElbowRRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseR:
|
||||
mCallback.field_0x245 = false;
|
||||
mCallback.field_0x23C = mAng(0x1000);
|
||||
mCallback.field_0x240 = 0;
|
||||
mCallback.mElbowRRotationYAmplitude = mAng(0x1000);
|
||||
mCallback.mElbowRRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseC2:
|
||||
mCallback.field_0x245 = true;
|
||||
mCallback.field_0x23C = mAng(0x1000);
|
||||
mCallback.field_0x240 = 0;
|
||||
mCallback.mElbowRRotationYAmplitude = mAng(0x1000);
|
||||
mCallback.mElbowRRotationYPhase = 0;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (mAnmIDShoulderL) {
|
||||
case ANM_PoseC:
|
||||
mCallback.field_0x244 = true;
|
||||
mCallback.field_0x23E = -0x1000;
|
||||
mCallback.field_0x242 = 0;
|
||||
mCallback.mElbowLRotationYAmplitude = -0x1000;
|
||||
mCallback.mElbowLRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseL:
|
||||
mCallback.field_0x244 = false;
|
||||
mCallback.field_0x23E = -0x1000;
|
||||
mCallback.field_0x242 = 0;
|
||||
mCallback.mElbowLRotationYAmplitude = -0x1000;
|
||||
mCallback.mElbowLRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseR:
|
||||
mCallback.field_0x244 = true;
|
||||
mCallback.field_0x23E = -0x1000;
|
||||
mCallback.field_0x242 = 0;
|
||||
mCallback.mElbowLRotationYAmplitude = -0x1000;
|
||||
mCallback.mElbowLRotationYPhase = 0;
|
||||
break;
|
||||
case ANM_PoseC2:
|
||||
mCallback.field_0x244 = true;
|
||||
mCallback.field_0x23E = -0x1000;
|
||||
mCallback.field_0x242 = 0;
|
||||
mCallback.mElbowLRotationYAmplitude = -0x1000;
|
||||
mCallback.mElbowLRotationYPhase = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1704,8 +1704,8 @@ void dAcGirahimu2_c::vt_0x1F4() {
|
||||
mCps1.ClrTgSet();
|
||||
|
||||
} else {
|
||||
fn_226_C790(mCps0, mAnmIDShoulderR);
|
||||
fn_226_C790(mCps1, mAnmIDShoulderL);
|
||||
configureSwordShield(mCps0, mAnmIDShoulderR);
|
||||
configureSwordShield(mCps1, mAnmIDShoulderL);
|
||||
if (mCps0.ChkTgSet()) {
|
||||
mCyl2.ClrTgSet();
|
||||
}
|
||||
@@ -1778,7 +1778,7 @@ bool dAcGirahimu2_c::createHeap() {
|
||||
nw4r::g3d::ResFile bodyRes;
|
||||
void *rawRes = getOarcResFile("GirahimBt02");
|
||||
mResAnmChr0 = nw4r::g3d::ResFile(rawRes);
|
||||
vt_0x200();
|
||||
loadMainResFile();
|
||||
nw4r::g3d::ResMdl resMdl = mResAnmChr0.GetResMdl("GirahimBt02");
|
||||
if (!mMdlBody.create(resMdl, &mAllocator, 0x137, 1, nullptr)) {
|
||||
return false;
|
||||
@@ -1826,7 +1826,7 @@ bool dAcGirahimu2_c::createHeap() {
|
||||
int id = m3d::getMatID(mMdlBody.getResMdl(), "m_Eyeball");
|
||||
mEyeMdlCallback.create(mMdlBody, id, id, 1, 1, nullptr);
|
||||
mEyeMdlCallback.mBlendWeight = 1;
|
||||
pSoundIface = getSoundSource();
|
||||
mpSound = getSoundSource();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1902,8 +1902,8 @@ int dAcGirahimu2_c::actorExecute() {
|
||||
mAnmChrs[i].play();
|
||||
}
|
||||
mMdlBody.play();
|
||||
if (pSoundIface != nullptr) {
|
||||
pSoundIface->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
if (mpSound != nullptr) {
|
||||
mpSound->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
}
|
||||
mWorldMtx.transS(mPosition.x, mPosition.y + getYOffset(), mPosition.z);
|
||||
mWorldMtx.ZXYrotM(mRotation);
|
||||
@@ -1940,7 +1940,7 @@ int dAcGirahimu2_c::actorExecute() {
|
||||
|
||||
mCallback.field_0x0A8.set(1.0f, 0.0f, 0.0f);
|
||||
mCallback.field_0x0A8.rotY(mRotation.y);
|
||||
mCallback.field_0x084 = mRotation.y;
|
||||
mCallback.mHeadRotationYCorrection = mRotation.y;
|
||||
mCallback.fn_226_3130();
|
||||
|
||||
mSwordLink.get()->setAngleCopy(mRotation);
|
||||
@@ -1971,12 +1971,12 @@ int dAcGirahimu2_c::actorExecute() {
|
||||
}
|
||||
mMdlBody.play();
|
||||
|
||||
if (pSoundIface != nullptr) {
|
||||
pSoundIface->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
if (mpSound != nullptr) {
|
||||
mpSound->setFrame(mAnmChrs[ANMIDX_Body].getFrame());
|
||||
}
|
||||
mMdlBody.calc(false);
|
||||
if (!isState(StateID_UpWarp)) {
|
||||
fn_226_D090();
|
||||
handleEnterExitEffect();
|
||||
}
|
||||
fn_226_D2D0();
|
||||
mAnmTexPatWink.play();
|
||||
@@ -2018,7 +2018,7 @@ int dAcGirahimu2_c::actorExecute() {
|
||||
|
||||
mKnives[i].get()->field_0x6F0.set(mRotation.x, mRotation.y, mRotation.z);
|
||||
mKnives[i].get()->field_0x6D8.set(mPosition);
|
||||
mKnives[i].get()->field_0x6E4.set(mCallback.field_0x260);
|
||||
mKnives[i].get()->field_0x6E4.set(mCallback.mHandRTranslation);
|
||||
|
||||
if (mKnives[i].get()->isWaiting()) {
|
||||
playerSound1 = true;
|
||||
@@ -2053,15 +2053,15 @@ void dAcGirahimu2_c::initializeState_Walk() {
|
||||
setAnm("Walk", ANM_Walk, nullptr, m3d::PLAY_MODE_4, 15.0f, 1.0f);
|
||||
mCallback.field_0x088 = true;
|
||||
mCallback.field_0x04E = false;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
|
||||
if (dAcPy_c::GetLinkM()->isUsingSword()) {
|
||||
mCallback.field_0x04E = true;
|
||||
mCallback.field_0x2D4 = 0.5f;
|
||||
mCallback.field_0x2D0 = 0.0f;
|
||||
mCallback.mSlerpFactorTarget = 0.5f;
|
||||
mCallback.mSlerpFactor = 0.0f;
|
||||
} else {
|
||||
mCallback.field_0x04E = false;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
}
|
||||
field_0xD46 = 100;
|
||||
}
|
||||
@@ -2145,11 +2145,11 @@ void dAcGirahimu2_c::initializeState_CreateSpinKnife() {
|
||||
field_0xD81 = true;
|
||||
if (dAcPy_c::GetLinkM()->isUsingSword()) {
|
||||
mCallback.field_0x04E = true;
|
||||
mCallback.field_0x2D4 = 0.2f;
|
||||
mCallback.field_0x2D0 = 0.2f;
|
||||
mCallback.mSlerpFactorTarget = 0.2f;
|
||||
mCallback.mSlerpFactor = 0.2f;
|
||||
} else {
|
||||
mCallback.field_0x04E = false;
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
}
|
||||
}
|
||||
void dAcGirahimu2_c::executeState_CreateSpinKnife() {
|
||||
@@ -2177,8 +2177,8 @@ void dAcGirahimu2_c::finalizeState_CreateSpinKnife() {
|
||||
}
|
||||
|
||||
void dAcGirahimu2_c::initializeState_CatchDamage() {
|
||||
mCallback.field_0x2D4 = 0.5f;
|
||||
fn_226_D070();
|
||||
mCallback.mSlerpFactorTarget = 0.5f;
|
||||
clearAnms();
|
||||
setAnm("Damage", ANM_Damage, nullptr, m3d::PLAY_MODE_4, 5.0f, 0.5f);
|
||||
field_0xD6C = 1;
|
||||
mCallback.field_0x088 = false;
|
||||
@@ -2197,7 +2197,7 @@ void dAcGirahimu2_c::executeState_CatchDamage() {
|
||||
if (field_0xD81) {
|
||||
mCyl2.ClrTgSet();
|
||||
mSph0.ClrTgSet();
|
||||
fn_226_CC40();
|
||||
setTgVulnerable();
|
||||
}
|
||||
if (mAnmChrs[ANMIDX_Body].isStop()) {
|
||||
if (getHealth() > 0) {
|
||||
@@ -2264,7 +2264,7 @@ void dAcGirahimu2_c::initializeState_Catch() {
|
||||
mCallback.field_0x088 = true;
|
||||
dAcPy_c::GetLinkM()->set0x439F(this, 7);
|
||||
mCallback.field_0x014 = 1.0f;
|
||||
mCallback.field_0x2D4 = 0.5f;
|
||||
mCallback.mSlerpFactorTarget = 0.5f;
|
||||
field_0xD46 = 4;
|
||||
field_0xD5E = 100;
|
||||
}
|
||||
@@ -2350,7 +2350,7 @@ void dAcGirahimu2_c::finalizeState_Catch() {
|
||||
mCallback.field_0x04E = false;
|
||||
field_0xD71 = false;
|
||||
mCollider.CoSet();
|
||||
mCallback.field_0x2D4 = 1.0f;
|
||||
mCallback.mSlerpFactorTarget = 1.0f;
|
||||
if ((s32)getFromParams(0, 0xFF) != 0xFF) {
|
||||
SceneflagManager::sInstance->unsetFlag(mRoomID, getFromParams(0, 0xFF));
|
||||
}
|
||||
@@ -2410,7 +2410,7 @@ void dAcGirahimu2_c::fn_228_82C0() {
|
||||
mVec3_c v1(0.0f, 100.0f, 200.0f);
|
||||
v1.rotY(mRotation.y);
|
||||
v0 += v1;
|
||||
v0.y = mCallback.field_0x21C.y;
|
||||
v0.y = mCallback.mArmRTranslation.y;
|
||||
|
||||
int rnd = cM::rndInt(90);
|
||||
mAng a0;
|
||||
@@ -2552,7 +2552,7 @@ void dAcGirahimu2_c::vt_0x1FC() {
|
||||
}
|
||||
}
|
||||
|
||||
void dAcGirahimu2_c::vt_0x200() {
|
||||
void dAcGirahimu2_c::loadMainResFile() {
|
||||
mResAnmChr1 = nw4r::g3d::ResFile(getOarcResFile("GirahimBt"));
|
||||
}
|
||||
|
||||
@@ -2629,7 +2629,7 @@ void dAcGirahimu2_c::vt_0x234() {
|
||||
return;
|
||||
}
|
||||
} else if (pCc == &mCyl2) {
|
||||
fn_226_A400(pCc);
|
||||
adjustSpineHitRotation(pCc);
|
||||
if (pCc->GetTgAtCutDir() == CUT_DIR_STAB) {
|
||||
changeState(StateID_BackStep);
|
||||
} else {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user