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https://github.com/zeldaret/ss
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snd_WaveArchive, snd_WaveFile OK
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@@ -3170,8 +3170,11 @@ nw4r/snd/snd_Util.cpp:
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.sdata start:0x80574EA8 end:0x80574EB0
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.sdata2 start:0x8057F1C0 end:0x8057F1F0
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nw4r/snd/snd_WaveArchive.cpp:
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.text start:0x80484BE0 end:0x80484CE8 align:16
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nw4r/snd/snd_WaveFile.cpp:
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.text start:0x80484BE0 end:0x80484F54 align:16
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.text start:0x80484CF0 end:0x80484F54 align:16
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nw4r/snd/snd_WaveSound.cpp:
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.text start:0x80484F60 end:0x8048531C align:16
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+2
-2
@@ -1079,8 +1079,8 @@ config.libs = [
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Object(Matching, "nw4r/snd/snd_Voice.cpp"),
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Object(Matching, "nw4r/snd/snd_VoiceManager.cpp"),
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Object(Matching, "nw4r/snd/snd_Util.cpp"),
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Object(NonMatching, "nw4r/snd/snd_WaveArchive.cpp"),
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Object(NonMatching, "nw4r/snd/snd_WaveFile.cpp"),
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Object(Matching, "nw4r/snd/snd_WaveArchive.cpp"),
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Object(Matching, "nw4r/snd/snd_WaveFile.cpp"),
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Object(Matching, "nw4r/snd/snd_WaveSound.cpp"),
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Object(Matching, "nw4r/snd/snd_WaveSoundHandle.cpp"),
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Object(Matching, "nw4r/snd/snd_WsdFile.cpp"),
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@@ -9,7 +9,7 @@
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#include "nw4r/snd/snd_Util.h"
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#include "nw4r/snd/snd_WaveFile.h"
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#include "nw4r/ut/binaryFileFormat.h" // ut::BinaryFileHeader
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#include "nw4r/ut/ut_binaryFileFormat.h" // ut::BinaryFileHeader
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#include "nw4r/ut/ut_algorithm.h" // ut::AddOffsetToPtr
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#include <nw4r/NW4RAssert.hpp>
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