update d_a_insect

This commit is contained in:
elijah-thomas774
2024-11-08 23:07:31 -05:00
parent 52d7c0ff45
commit d0c8173466
10 changed files with 236 additions and 63 deletions
+11 -11
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@@ -10221,13 +10221,13 @@ fn_8018EB80 = .text:0x8018EB80; // type:function size:0x5C
fn_8018EBE0 = .text:0x8018EBE0; // type:function size:0x38
fn_8018EC20 = .text:0x8018EC20; // type:function size:0x2C
fn_8018EC50 = .text:0x8018EC50; // type:function size:0x538
fn_8018F190 = .text:0x8018F190; // type:function size:0x60
kill__12dAcOInsect_cFv = .text:0x8018F190; // type:function size:0x60
checkForLinkScare__12dAcOInsect_cFv = .text:0x8018F1F0; // type:function size:0xAC
fn_8018F2A0 = .text:0x8018F2A0; // type:function size:0xA0
checkDeath__12dAcOInsect_cFR9dBgS_Acch = .text:0x8018F2A0; // type:function size:0xA0
isLinkUsingBugNet__12dAcOInsect_cFv = .text:0x8018F340; // type:function size:0x4C
getLinkSpeedLevel__12dAcOInsect_cFv = .text:0x8018F390; // type:function size:0x50
isLinkNearby__12dAcOInsect_cFf = .text:0x8018F3E0; // type:function size:0x40
isLinkNearbyZ__12dAcOInsect_cFf = .text:0x8018F420; // type:function size:0x38
checkPlayerRadius__12dAcOInsect_cFf = .text:0x8018F3E0; // type:function size:0x40
checkPlayerElevationDiff__12dAcOInsect_cFf = .text:0x8018F420; // type:function size:0x38
someBaseFunction__12dAcOInsect_cFv = .text:0x8018F460; // type:function size:0xD8
dAcOInsect_0x8C__12dAcOInsect_cFv = .text:0x8018F540; // type:function size:0x8
someBaseFunction0__12dAcOInsect_cFv = .text:0x8018F550; // type:function size:0xD4
@@ -10240,16 +10240,16 @@ dAcOInsect_0x84__12dAcOInsect_cFv = .text:0x8018F7D0; // type:function size:0x8
dAcOInsect_0x88__12dAcOInsect_cFv = .text:0x8018F7E0; // type:function size:0x8
isLinkCloseAndFlag__12dAcOInsect_cFv = .text:0x8018F7F0; // type:function size:0xA8
dAcOInsect_0x94__12dAcOInsect_cFv = .text:0x8018F8A0; // type:function size:0x8
fn_8018F8B0 = .text:0x8018F8B0; // type:function size:0x14C
fn_8018FA00 = .text:0x8018FA00; // type:function size:0x7C
checkDeath__12dAcOInsect_cFR8cCcD_Obj = .text:0x8018F8B0; // type:function size:0x14C
checkCaught__12dAcOInsect_cFR8cCcD_Obj = .text:0x8018FA00; // type:function size:0x7C
resetScale__12dAcOInsect_cFv = .text:0x8018FA80; // type:function size:0x18
fn_8018FAA0__12dAcOInsect_cFv = .text:0x8018FAA0; // type:function size:0x28
fn_8018FAD0 = .text:0x8018FAD0; // type:function size:0x314
fn_8018FDF0 = .text:0x8018FDF0; // type:function size:0x2C0
fn_801900B0 = .text:0x801900B0; // type:function size:0xD0
fn_8018FAD0__12dAcOInsect_cFv = .text:0x8018FAD0; // type:function size:0x314
fn_8018FDF0__12dAcOInsect_cFRC7mVec3_c = .text:0x8018FDF0; // type:function size:0x2C0
fn_801900B0__12dAcOInsect_cFRC7mVec3_cRC7mVec3_c = .text:0x801900B0; // type:function size:0xD0
fn_80190180__12dAcOInsect_cFR4mAng = .text:0x80190180; // type:function size:0x2C0
fn_80190440 = .text:0x80190440; // type:function size:0x1D0
fn_80190610 = .text:0x80190610; // type:function size:0x2C
fn_80190440__12dAcOInsect_cFv = .text:0x80190440; // type:function size:0x1D0
fn_80190160__12dAcOInsect_cFv = .text:0x80190610; // type:function size:0x2C
dAcOInsect_0xAC__12dAcOInsect_cFv = .text:0x80190640; // type:function size:0x4
dAcOInsect_0xA8__12dAcOInsect_cFv = .text:0x80190650; // type:function size:0x4
dAcOInsect_0xA4__12dAcOInsect_cFv = .text:0x80190660; // type:function size:0x8
+4 -1
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@@ -9,7 +9,6 @@
#include "stddef.h"
#include "toBeSorted/tlist.h"
class dAcBase_c;
struct SoundSource {
@@ -147,6 +146,10 @@ public:
return diff.x * diff.x + diff.z * diff.z;
}
f32 getDistanceTo(const mVec3_c &to) const {
return position.distance(to);
}
bool IsOutOfRange(const mVec3_c &point, f32 radius) {
return getSquareDistanceTo(point) > radius;
}
+28 -8
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@@ -1,5 +1,8 @@
#include "d/a/d_a_base.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w_base.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/c/c_m3d_g_pla.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
@@ -36,12 +39,14 @@ public:
return checkForLinkScare();
}
/* 0xAC */ virtual void dAcOInsect_0xAC() {}
/* 0xB0 */ virtual void dAcOInsect_0xB0();
/* 0xB0 */ virtual bool checkCaught(cCcD_Obj &col);
protected:
void goPoof();
bool isLinkNearby(f32 radius);
bool isLinkNearbyZ(f32 distance);
void kill();
void checkDeath(dBgS_Acch &acch);
bool checkDeath(cCcD_Obj &col);
bool checkPlayerRadius(f32 radius);
bool checkPlayerElevationDiff(f32 distance);
void someBaseFunction();
bool someBaseFunction0();
bool checkForLinkScare();
@@ -50,6 +55,11 @@ protected:
static bool isLinkUsingBugNet();
bool resetScale();
bool fn_8018FAA0();
bool fn_8018FAD0();
void fn_8018FDF0(const mVec3_c &);
int fn_801900B0(const mVec3_c &, const mVec3_c &);
void fn_80190440();
void fn_80190160();
bool fn_80190180(mAng &outAng);
private:
@@ -58,16 +68,26 @@ private:
/* 0x335 */ u8 field_0x335;
/* 0x338 */ u32 field_0x338;
/* 0x33C */ mVec3_c field_0x33C;
/* 0x348 */ u8 field_0x348[0x35C - 0x348];
/* 0x348 */ mVec3_c field_0x348;
/* 0x354 */ f32 field_0x354;
/* 0x358 */ f32 field_0x358;
/* 0x35C */ f32 field_0x35C;
/* 0x360 */ u8 field_0x360[0x3BE - 0x360];
/* 0x360 */ mVec3_c field_0x360;
/* 0x36C */ mVec3_c field_0x36C;
/* 0x378 */ u8 field_0x378[0x3A8 - 0x378];
/* 0x3A8 */ cM3dGPla mPlane_0x3A8;
/* 0x3B8 */ int mMaterial;
/* 0x3BC */ u8 field_0x3BC;
/* 0x3BD */ u8 field_0x3BD;
/* 0x3BE */ u8 field_0x3BE;
/* 0x3BF */ u8 field_0x3BF;
/* 0x3C0 */ mMtx_c field_0x3C0;
/* 0x3F0 */ u8 field_0x3F0[0x3F8 - 0x3F0];
/* 0x3F0 */ u8 field_0x3F0[0x3F4 - 0x3F0];
/* 0x3F4 */ u8 field_0x3F4;
/* 0x3F8 */ u32 mLinkNearby;
/* 0x3FC */ dAcRef_c<dAcBase_c> field_0x3FC;
/* 0x408 */ u8 field_0x408[0x40D - 0x408];
/* 0x408 */ u8 field_0x408[0x40C - 0x408];
/* 0x40C */ u8 field_0x40C;
/* 0x40D */ u8 field_0x40D;
/* 0x410 */ mVec3_c field_0x410[3];
/* 0x434 */ mVec3_c field_0x434[3];
+5
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@@ -224,6 +224,7 @@ public:
/* 0x360 */ UNKWORD field_0x360;
/* 0x364 */ u32 mActionFlags;
/* 0x368 */ u32 mActionFlagsCont;
/* 0x36C */ int mCurrentAction; // TODO (Document Enum)
inline bool checkFlags0x340(u32 mask) const {
return (someFlags_0x340 & mask) != 0;
@@ -237,5 +238,9 @@ public:
return mActionFlags & FLG0_FLY;
}
int getCurrentAction() const {
return mCurrentAction;
}
static dAcPy_c *LINK;
};
+4
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@@ -97,6 +97,10 @@ public:
return getVelocityMag() <= EGG::Math<f32>::epsilon();
}
bool isSlowerThan(f32 speed) const {
return fabsf(forwardSpeed) <= speed;
}
// could be their own thing?
/* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName);
/* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName);
+4
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@@ -67,6 +67,10 @@ public:
void CopyGnd() {
mGroundCopy = mGnd;
}
f32 GetGroundH() const {
return mGroundH;
}
};
#endif
+5
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@@ -68,6 +68,11 @@ struct mAng {
f32 radian() const {
return ((2.f * M_PI) / 65536.0f) * mVal;
}
f32 radian2() const {
return mVal * sAngToRad;
}
static s16 fromRad(f32 rad) {
return rad * sRadToAng;
}
+6
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@@ -9,6 +9,7 @@
#include "m/m_vec.h"
#include "nw4r/types_nw4r.h"
#include "rvl/MTX/mtx.h"
#include "rvl/MTX/mtxvec.h"
class mMtx_c : public EGG::Matrix34f {
typedef f32 (*MtxRef)[4];
@@ -70,6 +71,11 @@ public:
void trans(f32 x, f32 y, f32 z) {
PSMTXTrans(*this, x, y, z);
}
mVec3_c multVec(const mVec3_c &v) const {
mVec3_c ret = v;
PSMTXMultVec(*this, ret, ret);
return ret;
}
mMtx_c &operator+=(const mMtx_c &rhs) {
PSMTXConcat(*this, rhs, *this);
+7
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@@ -217,6 +217,13 @@ public:
return PSVECMag(*this);
}
f32 distance(const mVec3_c &to) const {
return EGG::Math<f32>::sqrt(PSVECSquareDistance(*this, to));
}
f32 squareMagXZ() const {
return x * x + z * z;
}
void rotY(const mAng &angle);
void CopyTo(nw4r::math::VEC3 *p) {
+162 -43
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@@ -1,47 +1,96 @@
#include "d/a/d_a_insect.h"
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/col/bg/d_bg_pc.h"
#include "d/col/bg/d_bg_s.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/bg/d_bg_s_lin_chk.h"
#include "d/col/bg/d_bg_w_base.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/c/c_m3d_g_pla.h"
#include "egg/math/eggMath.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
#include "rvl/MTX/mtxvec.h"
#include "toBeSorted/attention.h"
void AcOInsectFloats() {
50.0f;
1.0f;
30.0f;
5000.0f;
0.1f;
10.0f;
500.0f;
0.0f;
400.0f;
-200.0f;
200.0f;
20.0f;
EGG::Math<f32>::epsilon();
5.0f;
-5.0f;
0.99f;
int x = 0;
(f32) x;
#include <cmath.h>
// Very Hack ??
static inline bool IsZero(f32 in) {
return in <= EGG::Math<f32>::epsilon();
}
void AcOInsectFloats2() {
-1.0f;
0.5f;
2250000.0f;
// void AcOInsectFloats() {
// 50.0f;
// 1.0f;
// 30.0f;
// 5000.0f;
// 0.1f;
// 10.0f;
// 500.0f;
// 0.0f;
// 400.0f;
// -200.0f;
// 200.0f;
// 20.0f;
// EGG::Math<f32>::epsilon();
// 5.0f;
// -5.0f;
// 0.99f;
// int x = 0;
// (f32) x;
// }
// void AcOInsectFloats2() {
// -1.0f;
// 0.5f;
// 2250000.0f;
// }
extern "C" void fn_800298B0(u16, mVec3_c *, mVec3_c *, u32, u32, u32, u32, u32);
extern "C" u16 PARTICLE_RESOURCE_ID_MAPPING_394_;
void dAcOInsect_c::kill() {
// Small Ordering issue between loading particle id and position
fn_800298B0(PARTICLE_RESOURCE_ID_MAPPING_394_, &position, nullptr, 0, 0, 0, 0, 0);
playSound(0x1236); // TODO (Sound ID)
deleteRequest();
}
bool dAcOInsect_c::checkForLinkScare() {
if (dAcPy_c::LINK != nullptr) {
// TODO
if (dAcPy_c::LINK->getCurrentAction() == 12 /* Rolling */) { // TODO (Player Action Enum)
if (dAcPy_c::LINK->getDistanceTo(position) < 50.f) {
mLinkNearby = 1;
return true;
}
} else if (dAcPy_c::LINK->forwardSpeed > 1.f) {
if (dAcPy_c::LINK->getDistanceTo(position) < 30.f) {
mLinkNearby = 1;
return true;
}
}
}
return false;
}
void dAcOInsect_c::checkDeath(dBgS_Acch &acch) {
if (acch.ChkWaterHit() && acch.mWtr.GetGroundH() >= position.y) {
kill();
}
if (acch.ChkGroundLanding() && dBgS::GetInstance()->GetSpecialCode(acch.mGnd) == POLY_ATTR_LAVA) {
kill();
}
if (position.y < pos_copy.y - 5000.f) {
deleteRequest();
}
}
bool dAcOInsect_c::isLinkUsingBugNet() {
if (dAcPy_c::LINK != nullptr && !dAcPy_c::LINK->isUsingBugnet()) {
return false;
@@ -64,14 +113,14 @@ s32 dAcOInsect_c::getLinkSpeedLevel() {
return 3;
}
bool dAcOInsect_c::isLinkNearby(f32 rad) {
bool dAcOInsect_c::checkPlayerRadius(f32 rad) {
if (dAcPy_c::LINK != nullptr && isWithinPlayerRadius(rad)) {
return true;
}
return false;
}
bool dAcOInsect_c::isLinkNearbyZ(f32 dist) {
bool dAcOInsect_c::checkPlayerElevationDiff(f32 dist) {
if (dAcPy_c::LINK != nullptr && fabsf(dAcPy_c::LINK->position.y - position.y) > dist) {
return false;
}
@@ -81,7 +130,7 @@ bool dAcOInsect_c::isLinkNearbyZ(f32 dist) {
void dAcOInsect_c::someBaseFunction() {
dAcPy_c *link = dAcPy_c::LINK;
if (link != nullptr) {
if (isLinkNearbyZ(500.0f) && isLinkNearby(dAcOInsect_0x8C())) {
if (checkPlayerElevationDiff(500.0f) && checkPlayerRadius(dAcOInsect_0x8C())) {
field_0x335 = field_0x334;
field_0x334 = link->isUsingBugnet1();
if (link->isUsingBugnet1()) {
@@ -100,7 +149,7 @@ void dAcOInsect_c::someBaseFunction() {
bool dAcOInsect_c::someBaseFunction0() {
f32 rad = dAcOInsect_0x80();
if (isLinkNearbyZ(500.0f) && isLinkNearby(rad)) {
if (checkPlayerElevationDiff(500.0f) && checkPlayerRadius(rad)) {
field_0x338 = 1;
return true;
}
@@ -130,9 +179,7 @@ void dAcOInsect_c::addAttentionTarget() {
void dAcOInsect_c::preAttention() {
// It's always the simplest vector functions that cause problems
poscopy2 = position;
f32 y = position.y;
y += 20.0f;
poscopy2.y = y;
poscopy2.y += 20.f;
poscopy3 = poscopy2;
}
@@ -153,6 +200,31 @@ bool dAcOInsect_c::isLinkCloseAndFlag() {
return false;
}
bool dAcOInsect_c::checkDeath(cCcD_Obj &col) {
if (field_0x3F4 != 0) {
field_0x3F4--;
return false;
}
if (col.ChkTgHit() &&
(col.ChkTgAtHitType(AT_TYPE_0x2) || col.ChkTgAtHitType(AT_TYPE_0x8) || col.ChkTgAtHitType(AT_TYPE_0x20) ||
col.ChkTgAtHitType(AT_TYPE_0x40) || col.ChkTgAtHitType(AT_TYPE_0x80) || col.ChkTgAtHitType(AT_TYPE_0x2000) ||
col.ChkTgAtHitType(AT_TYPE_0x4000) || col.ChkTgAtHitType(AT_TYPE_0x800000) ||
col.ChkTgAtHitType(AT_TYPE_0x800))) {
mLinkNearby = 0;
return true;
}
return false;
}
bool dAcOInsect_c::checkCaught(cCcD_Obj &col) {
if (col.ChkTgHit() && col.ChkTgAtHitType(AT_TYPE_BUGNET)) {
return true;
}
return false;
}
bool dAcOInsect_c::resetScale() {
mScale.set(1.0f, 1.0f, 1.0f);
return true;
@@ -166,6 +238,50 @@ bool dAcOInsect_c::fn_8018FAA0() {
return false;
}
bool dAcOInsect_c::fn_8018FAD0() {
f32 speed = fabsf(forwardSpeed);
if (IsZero(speed)) {
fn_8018FDF0(mPlane_0x3A8.GetN());
return true;
} else {
f32 clampSpeed = speed < 5.0f ? forwardSpeed > 0.f ? forwardSpeed : -5.f : 5.f;
mVec3_c pos0 = position + field_0x360;
mVec3_c pos1 = pos0 + field_0x36C * forwardSpeed;
int linType = fn_801900B0(pos0, pos1);
field_0x410[0] = pos0;
field_0x434[0] = pos1;
// TODO
}
}
void dAcOInsect_c::fn_8018FDF0(const mVec3_c &point) {
mMtx_c mtx;
field_0x360 = point;
mtx.setAxisRotation(field_0x360, rotation.y.radian2());
// TODO
f32 a_comparision = 0.99f;
}
int dAcOInsect_c::fn_801900B0(const mVec3_c &point0, const mVec3_c &point1) {
cM3dGPla pla;
if (!dBgS_ObjLinChk::LineCross(&point0, &point1, this)) {
return 1;
}
if (!dBgS_ObjLinChk::GetTriPla(&pla)) {
return 1;
}
if (mMaterial != dBgS_ObjLinChk::GetMaterial()) {
return 2;
}
position = dBgS_ObjLinChk::GetInstance().GetLinEnd();
mPlane_0x3A8 = pla;
field_0x3BC = 1;
fn_8018FDF0(pla.GetN());
return 0;
}
// Looks like it decides on a direction and angle based on a target point?
bool dAcOInsect_c::fn_80190180(mAng &outAng) {
// Stack and reg problems
@@ -186,11 +302,8 @@ bool dAcOInsect_c::fn_80190180(mAng &outAng) {
if (field_0x3BF != 0) {
f32 len = fabsf(field_0x33C.y + field_0x35C * 0.5f - position.y);
for (int i = 0; i < 4; i++) {
mVec3_c tmp = vecs[i] * 20.0f;
// ???
mVec3_c tmp2 = tmp;
PSMTXMultVec(field_0x3C0, tmp2, tmp2);
f32 len2 = fabsf(field_0x33C.y + field_0x35C * 0.5f - tmp2.y);
// mVec3_c tmp2 = field_0x3C0.multVec(vecs[i] * 20.0f);
f32 len2 = fabsf(field_0x33C.y + field_0x35C * 0.5f - field_0x3C0.multVec(vecs[i] * 20.0f).y);
if (len > len2) {
len = len2;
i3 = i;
@@ -198,14 +311,10 @@ bool dAcOInsect_c::fn_80190180(mAng &outAng) {
}
} else if (field_0x3BE != 0) {
mVec3_c dir = field_0x33C - position;
f32 len = dir.x * dir.x + dir.z * dir.z;
f32 len = dir.squareMagXZ();
for (int i = 0; i < 4; i++) {
mVec3_c tmp = vecs[i] * 20.0f;
// ???
mVec3_c tmp2 = tmp;
PSMTXMultVec(field_0x3C0, tmp2, tmp2);
mVec3_c dir2 = field_0x33C - tmp2;
f32 len2 = dir2.x * dir2.x + dir2.z * dir2.z;
// mVec3_c tmp2 = field_0x3C0.multVec(vecs[i] * 20.0f);
f32 len2 = (field_0x33C - field_0x3C0.multVec(vecs[i] * 20.0f)).squareMagXZ();
if (len > len2) {
len = len2;
i3 = i;
@@ -221,3 +330,13 @@ bool dAcOInsect_c::fn_80190180(mAng &outAng) {
return false;
}
void dAcOInsect_c::fn_80190440() {
f32 a = 2250000.f; // float order
}
void dAcOInsect_c::fn_80190160() {
field_0x33C = field_0x348;
field_0x354 = field_0x358;
field_0x40C = 0;
}