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https://github.com/zeldaret/ss
synced 2026-09-07 03:00:21 -04:00
Running out of ideas for G3DUtility
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@@ -1,6 +1,7 @@
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#ifndef EGG_G3D_UTILITY_H
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#define EGG_G3D_UTILITY_H
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#include "egg/egg_types.h"
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#include "nw4r/g3d/g3d_scnmdl.h"
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#include "nw4r/g3d/res/g3d_resmat.h"
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#include "nw4r/math/math_types.h"
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@@ -20,23 +21,41 @@ public:
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/* 0x03 */ s8 texCoordId;
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};
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static u32 SetTexture(
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nw4r::g3d::ResMat resMat, nw4r::g3d::ScnMdl::CopiedMatAccess *param_2, const char *name, GXTexObj *texObj,
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bool copy, SetTextureResult *pResult, int param_7, int param_8
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struct SearchResult {
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/* 0x00 */ u16 nodeIdx;
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/* 0x04 */ const char *name;
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};
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static u16 SetTexture(
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nw4r::g3d::ResMat resMat, nw4r::g3d::ScnMdl::CopiedMatAccess *param_2, const char *name, const GXTexObj *texObj,
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bool copy, SetTextureResult *pResult, int maxNumResults, int param_8
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);
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static void setUpLightSet(nw4r::g3d::LightSetting &, nw4r::g3d::ResAnmScn, int);
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static int ApplyLightMat(nw4r::g3d::ResMdl mdl, const char *prefix);
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static nw4r::math::MTX34 *GetWorldMtxArray(int, int);
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static bool setUpLightSet(nw4r::g3d::LightSetting &, nw4r::g3d::ResAnmScn, int);
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static int searchStringResNode(nw4r::g3d::ResMdl, const char *, u16 *, u32);
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static int searchStringResMat(nw4r::g3d::ResMdl, const char *, u16 *, u32);
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static int searchStringResTexPlttInfo(nw4r::g3d::ResMdl, const char *, u16 *, u32);
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static void *BumpAlloc(u32 size, u32 align);
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static void ResetBumpAlloc() {
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sOffset = 0;
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}
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typedef int (*MdlSearch)(nw4r::g3d::ResMdl, const char *, u16 *, u32);
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static void create(u32 size, Heap *pHeap);
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static int searchStringResNode(nw4r::g3d::ResMdl mdl, const char * name, bool exactMatch, SearchResult *pResults, int maxNumResults);
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static int searchStringResMat(nw4r::g3d::ResMdl mdl, const char * name, bool exactMatch, SearchResult *pResults, int maxNumResults);
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static int searchStringResTexPlttInfo(nw4r::g3d::ResMdl mdl, const char * name, bool exactMatch, SearchResult *pResults, int maxNumResults);
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typedef int (*MdlSearch)(nw4r::g3d::ResMdl mdl, const char * name, bool exactMatch, SearchResult *pResults, int maxNumResults);
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private:
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static void defaultTexMtxFunc(nw4r::math::MTX34 *pMtx, s8 camRef, s8 lightRef);
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static MEMAllocator *sAllocator;
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static void *sBuf;
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static u32 sSize;
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static u32 sOffset;
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static u8 sId;
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};
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} // namespace EGG
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@@ -30,8 +30,8 @@ public:
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bool setBinaryToTexture(const void *data);
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bool deleteTexture(int idx);
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int replaceModelTextures(nw4r::g3d::ResMdl) const;
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int replaceModelTexture(int, nw4r::g3d::ResMdl) const;
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u16 replaceModelTextures(nw4r::g3d::ResMdl) const;
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u16 replaceModelTexture(int, nw4r::g3d::ResMdl) const;
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void drawAndCaptureTexture(f32, f32, f32, f32);
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void frameReset();
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void correctLightObject();
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