Attention (#35)

* attention

* Header

* These were meant to be public

* fixup merge

---------

Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
This commit is contained in:
robojumper
2024-09-28 02:01:18 +02:00
committed by GitHub
parent 3829ee6d48
commit d35fb6db76
12 changed files with 934 additions and 87 deletions
+8
View File
@@ -146,6 +146,14 @@ toBeSorted/arc_managers/layout_arc_manager.cpp:
.sdata start:0x80571D68 end:0x80571D70
.sbss start:0x80575288 end:0x80575290
toBeSorted/attention.cpp:
.text start:0x80093A80 end:0x80096EAC
.ctors start:0x804DB6B8 end:0x804DB6BC
.rodata start:0x804E3560 end:0x804E3580
.data start:0x8050F1C8 end:0x8050F540
.sdata2 start:0x80579600 end:0x80579638
.bss start:0x805A2F58 end:0x805A2FB0
toBeSorted/dowsing_target.cpp:
.text start:0x80097570 end:0x80098574
.ctors start:0x804DB6BC end:0x804DB6C0
+73 -71
View File
@@ -1257,8 +1257,8 @@ fn_800337D0 = .text:0x800337D0; // type:function size:0xB4
fn_80033890 = .text:0x80033890; // type:function size:0xAC
fn_80033940 = .text:0x80033940; // type:function size:0x14
fn_80033960 = .text:0x80033960; // type:function size:0x284
fn_80033BF0 = .text:0x80033BF0; // type:function size:0x14
fn_80033C10 = .text:0x80033C10; // type:function size:0x58
__ct__24dAcRef_c<12dAcObjBase_c>Fv = .text:0x80033BF0; // type:function size:0x14
__dt__24dAcRef_c<12dAcObjBase_c>Fv = .text:0x80033C10; // type:function size:0x58
fn_80033C70 = .text:0x80033C70; // type:function size:0x74
fn_80033CF0 = .text:0x80033CF0; // type:function size:0x5C
fn_80033D50 = .text:0x80033D50; // type:function size:0x9C
@@ -2360,7 +2360,7 @@ fn_80059660 = .text:0x80059660; // type:function size:0x18
fn_80059680 = .text:0x80059680; // type:function size:0x18
fn_800596A0 = .text:0x800596A0; // type:function size:0x18
fn_800596C0 = .text:0x800596C0; // type:function size:0x18
fn_800596E0 = .text:0x800596E0; // type:function size:0x18
checkButtonZPressed__4dPadFv = .text:0x800596E0; // type:function size:0x18
fn_80059700 = .text:0x80059700; // type:function size:0x18
fn_80059720 = .text:0x80059720; // type:function size:0x18
fn_80059740 = .text:0x80059740; // type:function size:0x18
@@ -2375,7 +2375,7 @@ isAllPressed__Q23EGG14CoreControllerFv = .text:0x80059840; // type:function size
fn_80059860 = .text:0x80059860; // type:function size:0x18
fn_80059880 = .text:0x80059880; // type:function size:0x18
fn_800598A0 = .text:0x800598A0; // type:function size:0x18
fn_800598C0 = .text:0x800598C0; // type:function size:0x18
checkButtonZHeld__4dPadFv = .text:0x800598C0; // type:function size:0x18
fn_800598E0 = .text:0x800598E0; // type:function size:0x18
fn_80059900 = .text:0x80059900; // type:function size:0x18
fn_80059920 = .text:0x80059920; // type:function size:0x18
@@ -3329,60 +3329,61 @@ fn_800937D0 = .text:0x800937D0; // type:function size:0x98
fn_80093870 = .text:0x80093870; // type:function size:0xA4
fn_80093920 = .text:0x80093920; // type:function size:0xA4
fn_800939D0 = .text:0x800939D0; // type:function size:0xA4
fn_80093A80 = .text:0x80093A80; // type:function size:0x1C
fn_80093AA0 = .text:0x80093AA0; // type:function size:0x40
fn_80093AE0 = .text:0x80093AE0; // type:function size:0x4
fn_80093AF0 = .text:0x80093AF0; // type:function size:0x4
fn_80093B00 = .text:0x80093B00; // type:function size:0x44
fn_80093B50 = .text:0x80093B50; // type:function size:0x98
fn_80093BF0 = .text:0x80093BF0; // type:function size:0x48
fn_80093C40 = .text:0x80093C40; // type:function size:0x68
fn_80093CB0 = .text:0x80093CB0; // type:function size:0x4
fn_80093CC0 = .text:0x80093CC0; // type:function size:0x40
fn_80093D00 = .text:0x80093D00; // type:function size:0x80
fn_80093D80 = .text:0x80093D80; // type:function size:0x64
fn_80093DF0 = .text:0x80093DF0; // type:function size:0x98
fn_80093E90 = .text:0x80093E90; // type:function size:0xA8
fn_80093F40 = .text:0x80093F40; // type:function size:0xCC
fn_80094010 = .text:0x80094010; // type:function size:0x19C
fn_800941B0 = .text:0x800941B0; // type:function size:0x204
fn_800943C0 = .text:0x800943C0; // type:function size:0x98
fn_80094460 = .text:0x80094460; // type:function size:0x4
fn_80094470 = .text:0x80094470; // type:function size:0x4
fn_80094480 = .text:0x80094480; // type:function size:0x8
fn_80094490 = .text:0x80094490; // type:function size:0x4C
fn_800944E0 = .text:0x800944E0; // type:function size:0xB4
fn_800945A0 = .text:0x800945A0; // type:function size:0x284
fn_80094830 = .text:0x80094830; // type:function size:0xCA4
fn_800954E0 = .text:0x800954E0; // type:function size:0x50
fn_80095530 = .text:0x80095530; // type:function size:0x654
fn_80095B90 = .text:0x80095B90; // type:function size:0xBC
getPosCopy3__FRC12dAcObjBase_c = .text:0x80093A80; // type:function size:0x1C
__dt__12UnkAttnClassFv = .text:0x80093AA0; // type:function size:0x40
init__12UnkAttnClassFv = .text:0x80093AE0; // type:function size:0x4
remove__12UnkAttnClassFv = .text:0x80093AF0; // type:function size:0x4
__ct__12UnkAttnClassFv = .text:0x80093B00; // type:function size:0x44
__ct__16AttentionManagerFv = .text:0x80093B50; // type:function size:0x98
__ct__14AttentionGroupFv = .text:0x80093BF0; // type:function size:0x48
__ct__13AttentionPoolFv = .text:0x80093C40; // type:function size:0x68
__ct__13AttentionInfoFv = .text:0x80093CB0; // type:function size:0x4
__dt__13AttentionInfoFv = .text:0x80093CC0; // type:function size:0x40
__dt__13AttentionPoolFv = .text:0x80093D00; // type:function size:0x80
__dt__14AttentionGroupFv = .text:0x80093D80; // type:function size:0x64
__ct__14InteractionMdlFv = .text:0x80093DF0; // type:function size:0x98
__dt__14InteractionMdlFv = .text:0x80093E90; // type:function size:0xA8
__dt__16AttentionManagerFv = .text:0x80093F40; // type:function size:0xCC
create__16AttentionManagerFv = .text:0x80094010; // type:function size:0x19C
createHeap__16AttentionManagerFv = .text:0x800941B0; // type:function size:0x204
isInNormalGameState__16AttentionManagerCFv = .text:0x800943C0; // type:function size:0x98
isZButtonPressed__16AttentionManagerCFv = .text:0x80094460; // type:function size:0x4
isZButtonHeld__16AttentionManagerCFv = .text:0x80094470; // type:function size:0x4
checkUnknown__16AttentionManagerCFv = .text:0x80094480; // type:function size:0x8
checkLink1__16AttentionManagerCFv = .text:0x80094490; // type:function size:0x4C
checkLink2__16AttentionManagerCFv = .text:0x800944E0; // type:function size:0xB4
execute__16AttentionManagerFv = .text:0x800945A0; // type:function size:0x284
switchTarget__16AttentionManagerFl = .text:0x80094830; // type:function size:0xCA4
debugPrint8__FPCce = .text:0x800954E0; // type:function size:0x50
playTargetAnim__16AttentionManagerFl = .text:0x80095530; // type:function size:0x654
draw__16AttentionManagerFv = .text:0x80095B90; // type:function size:0xBC
fn_80095C50 = .text:0x80095C50; // type:function size:0x70
fn_80095CC0 = .text:0x80095CC0; // type:function size:0x70
fn_80095D30 = .text:0x80095D30; // type:function size:0x70
fn_80095DA0 = .text:0x80095DA0; // type:function size:0x3E8
fn_80096190 = .text:0x80096190; // type:function size:0xEC
fn_80096280 = .text:0x80096280; // type:function size:0x230
fn_800964B0 = .text:0x800964B0; // type:function size:0xBC
addTarget__16AttentionManagerFR12dAcObjBase_cRC20InteractionTargetDefUlP7mVec3_c = .text:0x80095DA0; // type:function size:0x3E8
fn_80096190__13AttentionPoolFP12dAcObjBase_cUc15InteractionType = .text:0x80096190; // type:function size:0xEC
insertTarget__13AttentionPoolFP12dAcObjBase_cUlP7mVec3_c15InteractionTypeUcf = .text:0x80096280; // type:function size:0x230
fn_800964B0__14AttentionGroupFv = .text:0x800964B0; // type:function size:0xBC
fn_80096570 = .text:0x80096570; // type:function size:0x10C
fn_80096680 = .text:0x80096680; // type:function size:0x3DC
fn_80096A60 = .text:0x80096A60; // type:function size:0x50
fn_80096AB0 = .text:0x80096AB0; // type:function size:0x88
fn_80096B40 = .text:0x80096B40; // type:function size:0x80
fn_80096BC0 = .text:0x80096BC0; // type:function size:0x18
fn_80096BE0 = .text:0x80096BE0; // type:function size:0x20
addTarget__12dAttention_cFP9dAcBase_clffff = .text:0x80096C00; // type:function size:0x28
addTarget__12dAttention_cFP9dAcBase_clfff = .text:0x80096C30; // type:function size:0x28
fn_80096C60 = .text:0x80096C60; // type:function size:0x30
fn_80096C90 = .text:0x80096C90; // type:function size:0x34
fn_80096CD0 = .text:0x80096CD0; // type:function size:0x30
fn_80096D00 = .text:0x80096D00; // type:function size:0x50
fn_80096D50 = .text:0x80096D50; // type:function size:0x28
fn_80096D80 = .text:0x80096D80; // type:function size:0x38
fn_80096DC0 = .text:0x80096DC0; // type:function size:0x28
fn_80096DF0 = .text:0x80096DF0; // type:function size:0x28
fn_80096E20 = .text:0x80096E20; // type:function size:0x68
fn_80096E90 = .text:0x80096E90; // type:function size:0x1C
targetScore__16AttentionManagerFP12dAcObjBase_cP12dAcObjBase_c = .text:0x80096AB0; // type:function size:0x88
fn_80096B40__16AttentionManagerFP12dAcObjBase_c = .text:0x80096B40; // type:function size:0x80
addPickUpTarget__16AttentionManagerFR12dAcObjBase_cf = .text:0x80096BC0; // type:function size:0x18
addSitTarget__16AttentionManagerFR12dAcObjBase_cUlf = .text:0x80096BE0; // type:function size:0x20
addExamineTalkTarget__16AttentionManagerFR12dAcObjBase_cUlffff = .text:0x80096C00; // type:function size:0x28
addExamineTalkTarget__16AttentionManagerFR12dAcObjBase_cUlfff = .text:0x80096C30; // type:function size:0x28
addCatchTarget__16AttentionManagerFR12dAcObjBase_cUlfff = .text:0x80096C60; // type:function size:0x30
addCatchLikeTarget__16AttentionManagerFR12dAcObjBase_c15InteractionTypeUlfff = .text:0x80096C90; // type:function size:0x34
addUnk3Target__16AttentionManagerFR12dAcObjBase_cUlfff = .text:0x80096CD0; // type:function size:0x30
addUnk3Target__16AttentionManagerFR12dAcObjBase_cUlffff = .text:0x80096D00; // type:function size:0x10
addUnk3Target__16AttentionManagerFR12dAcObjBase_cUlP7mVec3_cUlffff = .text:0x80096D10; // type:function size:0x40
addNpcTalkTarget__16AttentionManagerFR12dAcObjBase_cUlffff = .text:0x80096D50; // type:function size:0x28
addUnk7Target__16AttentionManagerFR12dAcObjBase_cUlffff = .text:0x80096D80; // type:function size:0x38
addReadTarget__16AttentionManagerFR12dAcObjBase_cUlffff = .text:0x80096DC0; // type:function size:0x28
addReadTarget2__16AttentionManagerFR12dAcObjBase_cUlfff = .text:0x80096DF0; // type:function size:0x28
__sinit_\attention_cpp = .text:0x80096E20; // type:function size:0x68
__arraydtor$6436 = .text:0x80096E90; // type:function size:0x1C
fn_80096EB0 = .text:0x80096EB0; // type:function size:0x154
fn_80097010 = .text:0x80097010; // type:function size:0x8
fn_80097020 = .text:0x80097020; // type:function size:0x14C
@@ -17273,7 +17274,7 @@ fn_802E0190 = .text:0x802E0190; // type:function size:0x13C
fn_802E02D0 = .text:0x802E02D0; // type:function size:0xF8
fn_802E03D0 = .text:0x802E03D0; // type:function size:0x174
fn_802E0550 = .text:0x802E0550; // type:function size:0x124
fn_802E0680 = .text:0x802E0680; // type:function size:0x1C
targetAngleY__4cLibFRC7mVec3_cRC7mVec3_c = .text:0x802E0680; // type:function size:0x1C
fn_802E06A0 = .text:0x802E06A0; // type:function size:0x68
fn_802E0710 = .text:0x802E0710; // type:function size:0xD8
fn_802E07F0 = .text:0x802E07F0; // type:function size:0x24
@@ -28205,7 +28206,7 @@ lbl_804E3458 = .rodata:0x804E3458; // type:object size:0x38 data:4byte
lbl_804E3490 = .rodata:0x804E3490; // type:object size:0x3C data:4byte
lbl_804E34CC = .rodata:0x804E34CC; // type:object size:0x3C data:4byte
lbl_804E3508 = .rodata:0x804E3508; // type:object size:0x58 data:4byte
lbl_804E3560 = .rodata:0x804E3560; // type:object size:0x20 data:4byte
s_Cursors = .rodata:0x804E3560; // type:object size:0x20 scope:local data:4byte
lbl_804E3580 = .rodata:0x804E3580; // type:object size:0x118 data:4byte
DOWSING_TARGET_STORY_FLAGS = .rodata:0x804E3698; // type:object size:0x20
lbl_804E36B8 = .rodata:0x804E36B8; // type:object size:0x10 data:4byte
@@ -30855,20 +30856,21 @@ lbl_8050F208 = .data:0x8050F208; // type:object size:0xC
lbl_8050F214 = .data:0x8050F214; // type:object size:0x14
lbl_8050F228 = .data:0x8050F228; // type:object size:0x10 data:string
lbl_8050F238 = .data:0x8050F238; // type:object size:0x80
lbl_8050F2B8 = .data:0x8050F2B8; // type:object size:0x30
lbl_8050F2E8 = .data:0x8050F2E8; // type:object size:0x60
lbl_8050F348 = .data:0x8050F348; // type:object size:0x30
lbl_8050F378 = .data:0x8050F378; // type:object size:0x30
lbl_8050F3A8 = .data:0x8050F3A8; // type:object size:0x30
lbl_8050F3D8 = .data:0x8050F3D8; // type:object size:0x30
lbl_8050F408 = .data:0x8050F408; // type:object size:0x30
lbl_8050F438 = .data:0x8050F438; // type:object size:0x30
lbl_8050F468 = .data:0x8050F468; // type:object size:0x30
lbl_8050F498 = .data:0x8050F498; // type:object size:0x30
lbl_8050F4C8 = .data:0x8050F4C8; // type:object size:0x30
lbl_8050F4F8 = .data:0x8050F4F8; // type:object size:0x30
lbl_8050F528 = .data:0x8050F528; // type:object size:0xC
lbl_8050F534 = .data:0x8050F534; // type:object size:0xC
@LOCAL@addPickUpTarget__16AttentionManagerFR12dAcObjBase_cf@pickUpTarget = .data:0x8050F2B8; // type:object size:0x30
@LOCAL@addSitTarget__16AttentionManagerFR12dAcObjBase_cUlf@sitTarget = .data:0x8050F2E8; // type:object size:0x30
@LOCAL@addTalkTarget_unused__16AttentionManagerFR12dAcObjBase_c@talkTarget = .data:0x8050F318; // type:object size:0x30
@LOCAL@addExamineTalkTarget__16AttentionManagerFR12dAcObjBase_cUlffff@examineTalkTarget = .data:0x8050F348; // type:object size:0x30
@LOCAL@addExamineTalkTarget__16AttentionManagerFR12dAcObjBase_cUlfff@examineTalkTarget2 = .data:0x8050F378; // type:object size:0x30
@LOCAL@addCatchTarget__16AttentionManagerFR12dAcObjBase_cUlfff@catchTarget = .data:0x8050F3A8; // type:object size:0x30
@LOCAL@addCatchLikeTarget__16AttentionManagerFR12dAcObjBase_c15InteractionTypeUlfff@catchTarget2 = .data:0x8050F3D8; // type:object size:0x30
@LOCAL@addUnk3Target__16AttentionManagerFR12dAcObjBase_cUlfff@unk3Target = .data:0x8050F408; // type:object size:0x30
@LOCAL@addUnk3Target__16AttentionManagerFR12dAcObjBase_cUlP7mVec3_cUlffff@unk3Target2 = .data:0x8050F438; // type:object size:0x30
@LOCAL@addNpcTalkTarget__16AttentionManagerFR12dAcObjBase_cUlffff@talkTarget = .data:0x8050F468; // type:object size:0x30
@LOCAL@addUnk7Target__16AttentionManagerFR12dAcObjBase_cUlffff@unk7Target = .data:0x8050F498; // type:object size:0x30
@LOCAL@addReadTarget__16AttentionManagerFR12dAcObjBase_cUlffff@readTarget = .data:0x8050F4C8; // type:object size:0x30
@LOCAL@addReadTarget2__16AttentionManagerFR12dAcObjBase_cUlfff@readTarget2 = .data:0x8050F4F8; // type:object size:0x30
__vt__12UnkAttnClass = .data:0x8050F528; // type:object size:0xC
__vt__16AttentionManager = .data:0x8050F534; // type:object size:0xC
lbl_8050F540 = .data:0x8050F540; // type:object size:0x10 data:4byte
__vt__13DowsingTarget = .data:0x8050F550; // type:object size:0x10
lbl_8050F560 = .data:0x8050F560; // type:object size:0xC data:string
@@ -39885,7 +39887,7 @@ lbl_8057535C = .sbss:0x8057535C; // type:object size:0x4 data:4byte
lbl_80575360 = .sbss:0x80575360; // type:object size:0x4 data:4byte
lbl_80575364 = .sbss:0x80575364; // type:object size:0x4 data:4byte
lbl_80575368 = .sbss:0x80575368; // type:object size:0x8 data:4byte
sInstance__12dAttention_c = .sbss:0x80575370; // type:object size:0x8 data:4byte
sInstance__16AttentionManager = .sbss:0x80575370; // type:object size:0x8 data:4byte
lbl_80575378 = .sbss:0x80575378; // type:object size:0x4 data:4byte
lbl_8057537C = .sbss:0x8057537C; // type:object size:0xC data:byte
lbl_80575388 = .sbss:0x80575388; // type:object size:0x8 data:byte
@@ -48265,8 +48267,8 @@ lbl_805A2DE8 = .bss:0x805A2DE8; // type:object size:0xA8 data:byte
lbl_805A2E90 = .bss:0x805A2E90; // type:object size:0x88 data:byte
lbl_805A2F18 = .bss:0x805A2F18; // type:object size:0x40
lbl_805A2F58 = .bss:0x805A2F58; // type:object size:0x10
lbl_805A2F68 = .bss:0x805A2F68; // type:object size:0x30
lbl_805A2F98 = .bss:0x805A2F98; // type:object size:0x18
attnVectors = .bss:0x805A2F68; // type:object size:0x30
attnClass = .bss:0x805A2F98; // type:object size:0x18
DOWSING_LISTS = .bss:0x805A2FB0; // type:object size:0x60
lbl_805A3010 = .bss:0x805A3010; // type:object size:0x18
lbl_805A3028 = .bss:0x805A3028; // type:object size:0xF78 data:byte
+1
View File
@@ -333,6 +333,7 @@ config.libs = [
Object(Matching, "toBeSorted/arc_managers/current_stage_arc_manager.cpp"),
Object(Matching, "toBeSorted/arc_managers/oarc_manager.cpp"),
Object(Matching, "toBeSorted/arc_managers/layout_arc_manager.cpp"),
Object(NonMatching, "toBeSorted/attention.cpp"),
Object(NonMatching, "toBeSorted/dowsing_target.cpp"),
Object(NonMatching, "toBeSorted/time_area_mgr.cpp"),
Object(Matching, "toBeSorted/save_file.cpp"),
+13
View File
@@ -0,0 +1,13 @@
#ifndef C_CLIB_H
#define C_CLIB_H
#include <common.h>
#include <m/m_vec.h>
namespace cLib {
s32 targetAngleY(const mVec3_c& target, const mVec3_c& source);
} // namespace cLib
#endif
+8
View File
@@ -182,5 +182,13 @@ public:
/* 0x360 */ UNKWORD field_0x360;
/* 0x364 */ u32 mActionFlags;
inline bool checkFlags0x340(u32 mask) const {
return (someFlags_0x340 & mask) != 0;
}
inline bool checkFlags0x350(u32 mask) const {
return (someFlags_0x350 & mask) != 0;
}
static dAcPy_c *LINK;
};
+11
View File
@@ -0,0 +1,11 @@
#ifndef D_PAD_H
#define D_PAD_H
class dPad {
public:
static bool checkButtonZPressed();
static bool checkButtonZHeld();
};
#endif
@@ -6,10 +6,10 @@
#include <sized_string.h>
class OarcManager {
public:
OarcManager();
virtual ~OarcManager();
dRawArcTable_c mArcTable;
static OarcManager *sInstance;
@@ -31,6 +31,8 @@ class OarcManager {
void *getDzbFromArc(const char *oarcName, const char *fileName);
void *getPlcFromArc(const char *oarcName, const char *fileName);
void *getSubEntryData(const char *oarcName, const char *fileName);
private:
dRawArcTable_c mArcTable;
};
#endif
+229 -7
View File
@@ -1,16 +1,238 @@
#ifndef ATTENTION_H
#define ATTENTION_H
#ifndef TOBESORTED_ATTENTION_H
#define TOBESORTED_ATTENTION_H
#include <common.h>
#include <d/a/obj/d_a_obj_base.h>
#include <m/m3d/m_anmchr.h>
#include <m/m3d/m_anmmatclr.h>
#include <m/m3d/m_anmtexpat.h>
#include <m/m3d/m_smdl.h>
#include <m/m_allocator.h>
#include <toBeSorted/effects_struct.h>
class dAcBase_c;
static const u32 OFF = 'off ';
static const u32 NONE = 'none';
static const u32 KEEP = 'keep';
static const u32 NEXT = 'next';
static const u32 ON = 'on ';
static const u32 AWAY = 'away';
class dAttention_c {
class UniquePtrLike {
public:
static dAttention_c *sInstance;
m3d::anmChr_c *mPtr;
void addTarget(dAcBase_c *target, s32, f32, f32, f32);
void addTarget(dAcBase_c *target, s32, f32, f32, f32, f32);
UniquePtrLike() : mPtr(nullptr) {}
~UniquePtrLike() {
if (mPtr != nullptr) {
delete mPtr;
mPtr = nullptr;
}
}
};
class InteractionMdl {
public:
m3d::smdl_c mMdl;
m3d::anmMatClr_c mAnmClr;
m3d::anmTexPat_c mAnmTex;
UniquePtrLike mAnmChr;
u8 field_0x78;
u8 field_0x79;
InteractionMdl() {}
~InteractionMdl() {}
};
enum InteractionType {
UNK_0,
PICK_UP,
OPEN,
UNK_3,
TALK,
EXAMINE_TALK,
EXAMINE_6,
UNK_7,
GET_IN,
READY_SWORD,
UNK_10,
UNK_11,
READ,
GRAB,
CATCH,
UNK_15,
UNK_16,
DIG,
UNK_18,
SIT,
UNK_20,
};
class AttentionInfo {
public:
AttentionInfo() {}
~AttentionInfo() {}
/* 0x00 */ u8 unk;
/* 0x01 */ u8 mActorIdx;
/* 0x02 */ u8 mInteractionType;
/* 0x03 */ u8 field_0x03;
/* 0x04 */ f32 field_0x04;
/* 0x08 */ mVec3_c field_0x08;
};
class AttentionPool {
public:
AttentionPool() {}
~AttentionPool() {}
dAcRef_c<dAcObjBase_c> mRefs[8];
AttentionInfo mInfos[8];
s32 mNumUsedRefs;
int fn_80096190(dAcObjBase_c *actor, u8 unk, InteractionType interactionType);
bool insertTarget(dAcObjBase_c *actor, u32 unk1, mVec3_c *pos, InteractionType interactionType, u8 field_0x03,
f32 field_0x04);
dAcObjBase_c *getActor(s32 i) {
return i < mNumUsedRefs && mInfos[i].mActorIdx != -1 ? mRefs[mInfos[i].mActorIdx].get() : nullptr;
}
void clear() {
for (int i = 0; i < 8; i++) {
mInfos[i].unk = 0;
mInfos[i].mActorIdx = -1;
mInfos[i].field_0x04 = 0.0f;
mInfos[i].field_0x03 = 0;
mInfos[i].mInteractionType = 0;
mRefs[i].unlink();
}
mNumUsedRefs = 0;
}
};
class AttentionGroup {
public:
AttentionGroup() {}
~AttentionGroup() {}
AttentionPool mPools[2];
u32 mWhichPool;
AttentionPool *getOtherPool() {
return &mPools[mWhichPool ^ 1];
}
AttentionPool *getPool() {
return &mPools[mWhichPool];
}
void fn_800964B0();
};
struct InteractionTargetDef {
s32 field_0x00;
u32 field_0x04;
u32 field_0x08;
InteractionType interactType;
u32 interactFlags;
f32 field_0x14;
f32 field_0x18;
f32 field_0x1C;
f32 field_0x20;
f32 field_0x24;
f32 field_0x28;
f32 field_0x2C;
};
// TODO this may include more things from AttentionManager, see AttentionManager's dtor
class InteractionModels {
public:
/* 0x00 */ UNKWORD field_0xA5C;
/* 0x04 */ s32 mCurrentTargetInfoIdx;
/* 0x08 */ u32 mState;
/* 0x0C */ nw4r::g3d::ResFile mResFile;
/* 0x10 */ InteractionMdl mMdls[2];
};
class AttentionManager {
mHeapAllocator_c mAllocator;
/* 0x01C */ AttentionGroup mGroups[5];
/* 0xA58 */ bool mTargeted;
/* 0xA59 */ bool mHoldingZ;
/* 0xA5A */ u8 field_0xA58[0xA5C - 0xA5A];
/* 0xA5C */ InteractionModels mModels;
/* 0xB64 */ u8 mHasTarget;
/* 0xB65 */ u8 field_0xB65[0xB68 - 0xB65];
/* 0xB68 */ UNKWORD field_0xB68;
/* 0xB6C */ EffectsStruct mEffect1;
/* 0xBA0 */ EffectsStruct mEffect2;
/* 0xBD4 */ u8 field_0xBD4;
/* 0xBD5 */ u8 field_0xBD5;
public:
AttentionManager();
/* vt at 0xBDC */ virtual ~AttentionManager();
private:
/* 0xBDC */ u8 field_0xBDC;
public:
bool create();
bool createHeap();
bool execute();
bool draw();
void addTarget(dAcObjBase_c &actor, const InteractionTargetDef &def, u32, mVec3_c *);
void addPickUpTarget(dAcObjBase_c &actor, f32 field_0x14);
void addSitTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14);
void addTalkTarget_unused(dAcObjBase_c &actor);
void addExamineTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20,
f32 field_0x24);
void addExamineTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24);
void addCatchTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg);
void addCatchLikeTarget(dAcObjBase_c &actor, InteractionType interactionType, u32 flags, f32 field_0x14,
f32 field_0x24_neg, f32 field_0x20_neg);
void addUnk3Target(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg);
void addUnk3Target(dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg);
void addUnk3Target(dAcObjBase_c &actor, u32 arg2, mVec3_c *arg3, u32 flags, f32 arg5, f32 field_0x14,
f32 field_0x24_neg, f32 field_0x20_neg);
void addNpcTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24);
void addUnk7Target(dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg);
void addReadTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20, f32 field_0x24);
void addReadTarget2(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20, f32 field_0x24);
static AttentionManager *sInstance;
private:
bool isInNormalGameState() const;
bool checkZButtonPressed() const;
bool checkZButtonHeld() const;
bool checkLink1() const;
bool checkLink2() const;
bool switchTarget(s32 target);
bool playTargetAnim(s32 target);
bool isZButtonPressed() const;
bool isZButtonHeld() const;
bool checkUnknown() const;
bool collisionCheck0(const mVec3_c &a, const mVec3_c &b);
bool collisionCheck1(const mVec3_c &a, const mVec3_c &b);
bool collisionCheck2(const mVec3_c &a, const mVec3_c &b);
bool fn_80096B40(dAcObjBase_c *actor);
f32 targetScore(dAcObjBase_c *target, dAcObjBase_c *origin);
};
#endif
+13
View File
@@ -1,3 +1,4 @@
#ifndef EVENT_MANAGER_H
#define EVENT_MANAGER_H
@@ -11,6 +12,18 @@ public:
static bool alsoSetAsCurrentEvent(dAcBase_c *actor, Event *event, void *unknown);
static EventManager *sInstance;
static bool isInEvent() {
return sInstance != nullptr && sInstance->mState != 0;
}
static bool isInEventOtherThan7() {
return isInEvent() && sInstance != nullptr && sInstance->mState != 7;
}
private:
u8 field_0x000[0x184 - 0x000];
int mState;
};
#endif
@@ -3,8 +3,8 @@
#include <toBeSorted/cc/d_cc_mgr.h>
#include <toBeSorted/event.h>
#include <toBeSorted/event_manager.h>
#include <toBeSorted/scgame.h>
#include <toBeSorted/item_story_flag_manager.h>
#include <toBeSorted/scgame.h>
SPECIAL_ACTOR_PROFILE(OBJ_TOD3_STONE, dAcOtoD3StoneFigure_c, fProfile::OBJ_TOD3_STONE, 0x1B3, 0, 0);
@@ -76,20 +76,20 @@ int dAcOtoD3StoneFigure_c::create() {
}
int dAcOtoD3StoneFigure_c::doDelete() {
return 1;
return SUCCEEDED;
}
int dAcOtoD3StoneFigure_c::actorExecute() {
mStateMgr.executeState();
ColliderManager::getColliderManager()->addCollider(&mCollision);
return 1;
return SUCCEEDED;
}
int dAcOtoD3StoneFigure_c::draw() {
if (ScGame::currentSpawnInfo.layer != 0x12) {
drawModelType1(&mMdl);
}
return 1;
return SUCCEEDED;
}
void dAcOtoD3StoneFigure_c::initializeState_OneEye() {
@@ -107,8 +107,8 @@ void dAcOtoD3StoneFigure_c::executeState_OneEye() {
if (hasStoneOfTrials() && ScGame::currentSpawnInfo.night != 1) {
// These are interaction related
-0.0f;
dAttention_c::sInstance->addTarget(this, 1, 300.0f, 50.0f, -100.0f, 100.0f);
dAttention_c::sInstance->addTarget(this, 1, 200.0f, -100.0f, 100.0f);
AttentionManager::sInstance->addExamineTalkTarget(*this, 1, 300.0f, 50.0f, -100.0f, 100.0f);
AttentionManager::sInstance->addExamineTalkTarget(*this, 1, 200.0f, -100.0f, 100.0f);
}
}
}
+569
View File
@@ -0,0 +1,569 @@
#include <c/c_lib.h>
#include <d/a/d_a_player.h>
#include <d/d_pad.h>
#include <toBeSorted/attention.h>
#include <toBeSorted/arc_managers/oarc_manager.h>
#include <toBeSorted/event_manager.h>
mVec3_c attnVectors[4];
mVec3_c getPosCopy3(const dAcObjBase_c &actor) {
return actor.poscopy3;
}
class UnkAttnClass {
public:
u8 field_0x00;
UnkAttnClass();
virtual ~UnkAttnClass() {}
void init();
void remove();
u16 field_0x08;
u16 field_0x0A;
u16 field_0x0C;
u16 field_0x0E;
u16 field_0x10;
u16 field_0x12;
f32 field_0x14;
};
void UnkAttnClass::init() {
}
void UnkAttnClass::remove() {
}
UnkAttnClass::UnkAttnClass()
: field_0x00(0), field_0x08(field_0x00 | 8), field_0x0A(300), field_0x0C(30), field_0x10(30), field_0x12(10),
field_0x14(1.0f) {}
UnkAttnClass attnClass;
AttentionManager::AttentionManager() {
sInstance = this;
}
AttentionManager::~AttentionManager() {
attnClass.remove();
sInstance = nullptr;
}
struct CursorStruct {
const char *mMdlName;
const char *mAnmClrName;
const char *mAnmTexPatName;
const char *anmChrName;
};
bool AttentionManager::create() {
for (int i = 0; i < 5; i++) {
mGroups[i].mWhichPool = 0;
mGroups[i].getPool()->clear();
mGroups[i].getOtherPool()->clear();
}
mModels.field_0xA5C = 0;
mModels.mCurrentTargetInfoIdx = 0;
mModels.mState = NONE;
mTargeted = false;
field_0xB68 = 0;
attnClass.init();
field_0xBDC = 0;
field_0xBD5 = 0;
field_0xBD4 = 0;
if (!mAllocator.createNewTempFrmHeap(-1, dHeap::work1Heap.heap, "Attention", 0x20, 0)) {
return 0;
}
mModels.mMdls[0].field_0x79 = 0;
mModels.mMdls[1].field_0x79 = 0;
mModels.mMdls[0].field_0x78 = 0;
mModels.mMdls[1].field_0x78 = 0;
bool success = createHeap();
mAllocator.adjustFrmHeapRestoreCurrent();
mHasTarget = 0;
return success;
}
static const CursorStruct s_Cursors[2] = {{"ZcursorA", "ZcursorAInOut_00", "ZcursorALoop_00", nullptr},
{"ZcursorB", "ZcursorBIn_00", "ZcursorBLoop_00", "ZcursorBIn_00"}};
bool AttentionManager::createHeap() {
mModels.mResFile = OarcManager::sInstance->getMdlFromArc2("UI_Data");
for (int i = 0; i < 2; i++) {
InteractionMdl *iMdl = &mModels.mMdls[i];
nw4r::g3d::ResMdl m = mModels.mResFile.GetResMdl(s_Cursors[i].mMdlName);
if (!iMdl->mMdl.create(m, &mAllocator, 0, 1, nullptr)) {
return false;
}
iMdl->mMdl.setPriorityDraw(0x7F, 0x90);
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr(s_Cursors[i].mAnmClrName);
if (!iMdl->mAnmClr.create(m, anmClr, &mAllocator, 0, 1)) {
return false;
}
iMdl->mMdl.setAnm(iMdl->mAnmClr);
nw4r::g3d::ResAnmTexPat anmTexPat = mModels.mResFile.GetResAnmTexPat(s_Cursors[i].mAnmTexPatName);
if (!iMdl->mAnmTex.create(m, anmTexPat, &mAllocator, 0, 1)) {
return false;
}
iMdl->mMdl.setAnm(iMdl->mAnmTex);
if (s_Cursors[i].anmChrName != nullptr) {
m3d::anmChr_c *anm = iMdl->mAnmChr.mPtr = new m3d::anmChr_c();
if (!anm) {
return false;
}
nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr(s_Cursors[i].anmChrName);
if (!iMdl->mAnmChr.mPtr->create(m, anmChr, &mAllocator, nullptr)) {
return false;
}
iMdl->mMdl.setAnm(*iMdl->mAnmChr.mPtr);
}
}
return true;
}
bool AttentionManager::isInNormalGameState() const {
return false;
}
bool AttentionManager::isZButtonPressed() const {
return dPad::checkButtonZPressed();
}
bool AttentionManager::isZButtonHeld() const {
return dPad::checkButtonZHeld();
}
bool AttentionManager::checkUnknown() const {
return false;
}
bool AttentionManager::checkLink1() const {
dAcPy_c *link = dAcPy_c::LINK;
if (!isInNormalGameState() || !link->checkFlags0x350(0x40000)) {
return false;
}
return true;
}
bool AttentionManager::checkLink2() const {}
bool AttentionManager::execute() {
field_0xBDC = 0;
if (!isInNormalGameState() && !field_0xBD5) {
if (!EventManager::isInEvent() && !EventManager::isInEventOtherThan7()) {
return false;
}
mModels.mState = NONE;
mTargeted = false;
return false;
}
for (int i = 0; i < 5; i++) {
if (i != 1) {
mGroups[i].mWhichPool %= 2;
}
}
switchTarget(1);
playTargetAnim(1);
return true;
}
void debugPrint8(const char *msg, ...);
bool AttentionManager::switchTarget(s32 idx) {
if (field_0xBD5) {
mGroups[idx].getPool()->clear();
return true;
} else {
if (!checkLink1()) {
mGroups[idx].mWhichPool = 0;
mGroups[idx].getPool()->clear();
mGroups[idx].getOtherPool()->clear();
} else {
bool zPressed = checkZButtonPressed();
mHoldingZ = checkZButtonHeld();
AttentionPool *left = mGroups[idx].getPool();
AttentionPool *right = mGroups[idx].getOtherPool();
if ((attnClass.field_0x08 & 8) != 0 && (mModels.mState == OFF || mModels.mState == NONE) && checkLink2() && right->mNumUsedRefs != 0) {
zPressed = true;
}
if (checkUnknown() && mModels.mState != AWAY) {
mModels.mState = OFF;
mTargeted = false;
}
}
}
debugPrint8("%4.4s -> %4.4s (%c pos=%d, cnt=%d)");
}
void debugPrint8(const char *msg, ...) {}
bool AttentionManager::playTargetAnim(s32 idx) {
if (mModels.mMdls[1].field_0x79) {
mModels.mMdls[1].mMdl.play();
mModels.mMdls[1].mAnmTex.play();
if (mModels.mMdls[1].mAnmChr.mPtr != nullptr) {
if (mModels.mMdls[1].mAnmChr.mPtr->isStop()) {
nw4r::g3d::ResAnmChr anmChr = mModels.mResFile.GetResAnmChr("ZcursorBLoop_00");
mModels.mMdls[1].mAnmChr.mPtr->setAnm(mModels.mMdls[1].mMdl, anmChr, m3d::PLAY_MODE_4);
mModels.mMdls[1].mMdl.setAnm(*mModels.mMdls[1].mAnmChr.mPtr);
} else {
mModels.mMdls[1].mAnmChr.mPtr->play();
}
}
}
if (mModels.mMdls[0].field_0x79) {
mModels.mMdls[0].mMdl.play();
mModels.mMdls[0].mAnmTex.play();
if (mModels.mMdls[0].field_0x78 && mModels.mMdls[0].mAnmChr.mPtr->isStop()) {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorALoop_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[1].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
}
}
bool doSomething = false;
dAcObjBase_c *actor = mGroups[idx].getOtherPool()->getActor(mModels.mCurrentTargetInfoIdx);
if (actor != nullptr) {
AttentionPool *pool = mGroups[idx].getOtherPool();
dAcObjBase_c *actor = pool->getActor(mModels.mCurrentTargetInfoIdx);
mMtx_c mtx;
mVec3_c v = pool->mInfos[mModels.mCurrentTargetInfoIdx].field_0x08;
PSMTXTrans(mtx, v.x, v.y, v.z);
mModels.mMdls->mMdl.setLocalMtx(mtx);
mModels.mMdls->mMdl.setScale(attnClass.field_0x14, attnClass.field_0x14, attnClass.field_0x14);
doSomething = true;
}
if (mModels.mState != NONE) {}
// TODO this is just temporarily here for data segments
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorBIn_00");
anmClr = mModels.mResFile.GetResAnmClr("ZcursorBOut_00");
if (doSomething) {
if (mModels.mMdls[0].field_0x79 == 0 || mModels.mMdls[0].field_0x78 != 0) {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_4);
mModels.mMdls[0].field_0x78 = 0;
}
mModels.mMdls[0].field_0x79 = 1;
} else if (mModels.mMdls[0].field_0x79 != 0) {
if (mModels.mMdls[0].field_0x78 != 0) {
if (mModels.mMdls[0].mAnmClr.isStop(0)) {
mModels.mMdls[0].field_0x79 = 0;
}
} else {
nw4r::g3d::ResAnmClr anmClr = mModels.mResFile.GetResAnmClr("ZcursorAInOut_00");
mModels.mMdls[0].mAnmClr.setAnm(mModels.mMdls[0].mMdl, anmClr, 0, m3d::PLAY_MODE_3);
mModels.mMdls[0].field_0x78 = 1;
}
}
return true;
}
bool AttentionManager::draw() {
if (mHasTarget || !(isInNormalGameState() || field_0xBD5)) {
mHasTarget = 0;
mModels.mMdls[0].field_0x79 = 0;
mModels.mMdls[1].field_0x79 = 0;
return true;
} else {
mHasTarget = 0;
if (mModels.mMdls[1].field_0x79 && !field_0xBD4) {
mModels.mMdls[1].mMdl.entry();
}
if (mModels.mMdls[0].field_0x79 != 0) {
mModels.mMdls[0].mMdl.entry();
}
return true;
}
}
void AttentionManager::addTarget(dAcObjBase_c &, const InteractionTargetDef &, u32, mVec3_c *) {}
int AttentionPool::fn_80096190(dAcObjBase_c *actor, u8 arg, InteractionType arg2) {
s32 interactType = (s32)arg2 != UNK_16 ? arg2 : -1;
for (int i = 0; i < mNumUsedRefs; i++) {
s32 bVar4 = i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
s32 IVar4 = bVar4 == UNK_16 ? interactType : i < mNumUsedRefs ? mInfos[i].mInteractionType : UNK_0;
dAcObjBase_c *existingActor = getActor(i);
if (existingActor == actor) {
s32 unk;
if (i < mNumUsedRefs) {
unk = mInfos[i].unk;
} else {
unk = -1;
}
if (arg == unk && (IVar4 == interactType || interactType == -1)) {
return i;
}
}
}
return -1;
}
bool AttentionPool::insertTarget(dAcObjBase_c *actor, u32 unk1, mVec3_c *pos, InteractionType interactionType,
u8 field_0x03, f32 field_0x04) {
// Bunch of regshuffles
for (s32 i = 0; i < 8; i++) {
if (i >= mNumUsedRefs) {
// Free slot, just use that
mRefs[mNumUsedRefs].link(actor);
mInfos[i].unk = unk1;
mInfos[i].mActorIdx = i;
mInfos[i].field_0x04 = field_0x04;
mInfos[i].mInteractionType = interactionType;
mInfos[i].field_0x08 = *pos;
mInfos[i].field_0x03 = field_0x03;
mNumUsedRefs++;
break;
}
if (field_0x04 > mInfos[i].field_0x04) {
s32 idx = mNumUsedRefs;
if (mNumUsedRefs < 8) {
mNumUsedRefs = mNumUsedRefs + 1;
} else {
s32 oldSlot = mNumUsedRefs - 1;
idx = mInfos[oldSlot].mActorIdx;
mRefs[mInfos[oldSlot].mActorIdx].unlink();
}
s32 y = mNumUsedRefs - 1;
s32 end = y;
s32 target = y;
s32 x = target;
// For some reason the comparison happens in reverse here lol
for (s32 j = i; j < end; j++) {
s32 vec_idx = y - 1;
mInfos[target].unk = mInfos[x - 1].unk;
s32 actorIdx = mInfos[x - 1].mActorIdx;
mInfos[target].mActorIdx = mInfos[x - 1].mActorIdx;
mInfos[target].mInteractionType = mInfos[x - 1].mInteractionType;
mInfos[target].field_0x03 = mInfos[x - 1].field_0x03;
mInfos[target].field_0x04 = mInfos[x - 1].field_0x04;
mInfos[target].field_0x08 = mInfos[vec_idx].field_0x08;
if (actorIdx != -1 && (actor != mRefs[actorIdx].get() || (s32)unk1 != mInfos[target].unk)) {
target--;
}
x--;
y--;
}
mRefs[idx].link(actor);
mInfos[i].mActorIdx = i;
mInfos[i].unk = unk1;
mInfos[i].field_0x04 = field_0x04;
mInfos[i].mInteractionType = interactionType;
mInfos[i].field_0x08 = *pos;
mInfos[i].field_0x03 = field_0x03;
break;
}
if (actor == mRefs[mInfos[i].mActorIdx].get() && (s32)unk1 == mInfos[i].unk) {
// Actor and unk already present, bail
return false;
}
}
return true;
}
void AttentionGroup::fn_800964B0() {
AttentionPool *left = getPool();
AttentionPool *right = getOtherPool();
for (int i = 0; i < left->mNumUsedRefs; i++) {
// This effectively copies a position vector from "left" to "right",
// where left and right are swapped sometimes. So this is effectively
// a double-buffered object pool?
int target = right->fn_80096190(left->mRefs[left->mInfos[i].mActorIdx].get(), left->mInfos[i].unk,
(InteractionType)left->mInfos[i].mInteractionType);
if (target != -1) {
right->mInfos[target].field_0x08 = left->mInfos[i].field_0x08;
}
}
}
extern "C" f32 lbl_8057CD9C;
f32 AttentionManager::targetScore(dAcObjBase_c *target, dAcObjBase_c *origin) {
s32 angle = cLib::targetAngleY(target->position, origin->position);
f32 viewAngle = fabsf(lbl_8057CD9C * (s16)(angle - origin->rotation.y.mVal));
if (viewAngle > 0.5f) {
return viewAngle;
}
return viewAngle * 0.5f + 0.25f;
}
// Maybe checks if actor is currently targeted
bool AttentionManager::fn_80096B40(dAcObjBase_c *actor) {
AttentionPool *refs = mGroups[1].getOtherPool();
dAcObjBase_c *ac = refs->getActor(mModels.mCurrentTargetInfoIdx);
if (ac == actor) {
mHasTarget = 1;
}
return true;
}
void AttentionManager::addPickUpTarget(dAcObjBase_c &actor, f32 field_0x14) {
static InteractionTargetDef pickUpTarget = {0, 2, 1, PICK_UP, 0x100, 0.0f, 60.0f, 0.0f, -50.0f, 70.0f, 20.0f, 1.0f};
pickUpTarget.field_0x14 = field_0x14;
addTarget(actor, pickUpTarget, 0, nullptr);
}
void AttentionManager::addSitTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14) {
static InteractionTargetDef sitTarget = {0, 2, 0, SIT, 2, 0.0f, 60.0f, 0.0f, -75.0f, 75.0f, 20.0f, 1.0f};
sitTarget.interactFlags = flags;
sitTarget.field_0x14 = field_0x14;
addTarget(actor, sitTarget, 0, nullptr);
}
void AttentionManager::addTalkTarget_unused(dAcObjBase_c &actor) {
static InteractionTargetDef talkTarget = {0, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
addTarget(actor, talkTarget, 0, nullptr);
}
void AttentionManager::addExamineTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored,
f32 field_0x20, f32 field_0x24) {
static InteractionTargetDef examineTalkTarget = {1, 3, 0, EXAMINE_TALK, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f,
1.0f};
examineTalkTarget.interactFlags = flags;
examineTalkTarget.field_0x14 = field_0x14;
examineTalkTarget.field_0x20 = field_0x20;
examineTalkTarget.field_0x24 = field_0x24;
addTarget(actor, examineTalkTarget, 0, nullptr);
}
void AttentionManager::addExamineTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20,
f32 field_0x24) {
static InteractionTargetDef examineTalkTarget2 = {0, 3, 0, EXAMINE_TALK, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f,
1.0f};
examineTalkTarget2.interactFlags = flags;
examineTalkTarget2.field_0x14 = field_0x14;
examineTalkTarget2.field_0x20 = field_0x20;
examineTalkTarget2.field_0x24 = field_0x24;
addTarget(actor, examineTalkTarget2, 0, nullptr);
}
void AttentionManager::addCatchTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg) {
static InteractionTargetDef catchTarget = {3, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
catchTarget.interactFlags = flags;
catchTarget.field_0x14 = field_0x14;
catchTarget.field_0x20 = -field_0x20_neg;
catchTarget.field_0x24 = -field_0x24_neg;
addTarget(actor, catchTarget, 0, nullptr);
}
void AttentionManager::addCatchLikeTarget(dAcObjBase_c &actor, InteractionType interactionType, u32 flags,
f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg) {
static InteractionTargetDef catchTarget2 = {4, 2, 1, CATCH, 0, 0.0f, 60.0f, 0.0f, 0.0f, 0.0f, 100.0f, 1.0f};
catchTarget2.interactFlags = flags;
catchTarget2.interactType = interactionType;
catchTarget2.field_0x14 = field_0x14;
catchTarget2.field_0x20 = -field_0x20_neg;
catchTarget2.field_0x24 = -field_0x24_neg;
addTarget(actor, catchTarget2, 0, nullptr);
}
void AttentionManager::addUnk3Target(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg) {
static InteractionTargetDef unk3Target = {2, 2, 1, UNK_3, 0, 0.0f, 90.0f, 0.0f, 0.0f, 0.0f, 50.0f, 1.0f};
unk3Target.interactFlags = flags;
unk3Target.field_0x14 = field_0x14;
unk3Target.field_0x20 = -field_0x20_neg;
unk3Target.field_0x24 = -field_0x24_neg;
addTarget(actor, unk3Target, 0, nullptr);
}
void AttentionManager::addUnk3Target(dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg) {
addUnk3Target(actor, 0, nullptr, flags, arg5, field_0x14, field_0x24_neg, field_0x20_neg);
}
void AttentionManager::addUnk3Target(dAcObjBase_c &actor, u32 arg2, mVec3_c *arg3, u32 flags, f32 arg5,
f32 field_0x14, f32 field_0x24_neg, f32 field_0x20_neg) {
static InteractionTargetDef unk3Target2 = {1, 1, 1, UNK_3, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.2f};
unk3Target2.interactFlags = flags;
unk3Target2.field_0x18 = arg5 - field_0x14;
unk3Target2.field_0x14 = field_0x14;
unk3Target2.field_0x20 = -field_0x20_neg;
unk3Target2.field_0x24 = -field_0x24_neg;
addTarget(actor, unk3Target2, arg2, arg3);
}
void AttentionManager::addNpcTalkTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20,
f32 field_0x24) {
static InteractionTargetDef talkTarget = {1, 3, 0, TALK, 0, 0.0f, 45.0f, 45.0f, 0.0f, 0.0f, 50.0f, 1.0f};
talkTarget.interactFlags = flags;
talkTarget.field_0x14 = field_0x14;
talkTarget.field_0x20 = field_0x20;
talkTarget.field_0x24 = field_0x24;
addTarget(actor, talkTarget, 0, nullptr);
}
void AttentionManager::addUnk7Target(dAcObjBase_c &actor, u32 flags, f32 arg5, f32 field_0x14, f32 field_0x24_neg,
f32 field_0x20_neg) {
static InteractionTargetDef unk7Target = {1, 1, 1, UNK_7, 0, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 50.0f, 0.5f};
unk7Target.interactFlags = flags;
unk7Target.field_0x18 = arg5 - field_0x14;
unk7Target.field_0x14 = field_0x14;
unk7Target.field_0x20 = -field_0x20_neg;
unk7Target.field_0x24 = -field_0x24_neg;
addTarget(actor, unk7Target, 0, nullptr);
}
void AttentionManager::addReadTarget(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 ignored, f32 field_0x20,
f32 field_0x24) {
static InteractionTargetDef readTarget = {1, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
readTarget.interactFlags = flags;
readTarget.field_0x14 = field_0x14;
readTarget.field_0x20 = field_0x20;
readTarget.field_0x24 = field_0x24;
addTarget(actor, readTarget, 0, nullptr);
}
void AttentionManager::addReadTarget2(dAcObjBase_c &actor, u32 flags, f32 field_0x14, f32 field_0x20,
f32 field_0x24) {
static InteractionTargetDef readTarget2 = {0, 3, 0, READ, 0, 0.0f, 60.0f, 60.0f, 0.0f, 0.0f, 50.0f, 1.0f};
readTarget2.interactFlags = flags;
readTarget2.field_0x14 = field_0x14;
readTarget2.field_0x20 = field_0x20;
readTarget2.field_0x24 = field_0x24;
addTarget(actor, readTarget2, 0, nullptr);
}
-2
View File
@@ -30,10 +30,8 @@ BLOCKING_SYMBOLS = [
['fn_800C3EC0', 'ActorEventFlowManagerRelated::checkEventFinished'],
['fn_800275C0', 'EffectsStruct::ctor'],
['fn_80027610', 'EffectsStruct::ctor'],
['fn_803465D0', 'ActorCollision::ctor'],
['fn_80341A70', 'checkCollision'],
['fn_80016C10', 'AnimModelWrapper::ctor'],
['fn_8009C910', 'ActorEventRelated::ctor'],
['fn_802E32B0', 'm2d::FrameCtrl_c::setFrame'],
['fn_802F04A0', 'mFader_c::draw'],
['fn_801695F0', 'LytCommonTitle::ctor'],