Merge branch '🥚' of https://github.com/robojumper/ss into pr/142

This commit is contained in:
elijah-thomas774
2025-03-22 20:47:19 -04:00
10 changed files with 170 additions and 48 deletions
-38
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@@ -1,38 +0,0 @@
#ifndef EGG_LIGHT_H
#define EGG_LIGHT_H
#include "egg/prim/eggBinary.h"
#include "nw4r/types_nw4r.h"
namespace EGG {
class LightTextureManager;
// TODO: Fill out more
class LightManager : public IBinary<LightManager> {
public:
struct BinData {};
// vt at 0x00
LightManager(u32, u32, u8);
virtual ~LightManager();
virtual void SetBinaryInner(const Bin &) override;
virtual void GetBinaryInner(Bin *) const override;
virtual size_t GetBinarySize() const override;
virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
virtual void Reset();
virtual void Calc(nw4r::g3d::ScnRoot *);
virtual void CalcView(const nw4r::math::MTX34 &, u8, nw4r::g3d::ScnRoot *);
virtual void DoneDraw();
LightTextureManager *GetTextureMgr() const {
return mTextureMgr;
}
u8 TODO_0x04[0x14 - 0x04];
LightTextureManager *mTextureMgr;
u8 TODO_0x18[0x28 - 0x18];
};
} // namespace EGG
#endif
+73
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@@ -0,0 +1,73 @@
#ifndef EGG_LIGHT_MANAGER_H
#define EGG_LIGHT_MANAGER_H
#include "egg/egg_types.h"
#include "egg/gfx/eggLightObject.h"
#include "egg/prim/eggBinary.h"
#include "nw4r/types_nw4r.h"
#include "rvl/GX/GXLight.h"
#include "rvl/GX/GXTypes.h"
namespace EGG {
// TODO: Fill out more
class LightManager : public IBinary<LightManager> {
struct LightData {
/* 0x00 */ LightObject mLightObject;
};
// ???
union Counts {
struct {
/* 0x00 */ u8 mNumEggLightObjects;
/* 0x01 */ u8 mNumUnks;
};
};
struct Unk1 {
/* 0x00 */ GXColor mColor;
/* 0x04 */ const char *mStr;
/* 0x08 */ u8 field_0x08;
};
public:
struct BinData {};
// vt at 0x00
LightManager(u32, u32, u8);
virtual ~LightManager();
virtual void SetBinaryInner(const Bin &) override;
virtual void GetBinaryInner(Bin *) const override;
virtual size_t GetBinarySize() const override;
virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
virtual void Reset();
virtual void Calc(nw4r::g3d::ScnRoot *);
virtual void CalcView(const nw4r::math::MTX34 &, u8, nw4r::g3d::ScnRoot *);
virtual void DoneDraw();
void BecomeInvalidLight(int);
LightTextureManager *GetTextureMgr() const {
return mpTextureMgr;
}
LightObject *GetLightObject(int i) {
return &mpLightData[i].mLightObject;
}
/* 0x04 */ Counts mCounts0x04;
/* 0x06 */ Counts mCounts0x06;
/* 0x08 */ LightData *mpLightData;
/* 0x0C */ Unk1 *mpUnk1;
/* 0x10 */ GXLightObj *mpLightObjs;
/* 0x14 */ LightTextureManager *mpTextureMgr;
/* 0x18 */ GXColor mColor;
/* 0x1C */ u8 field_0x1C;
/* 0x1D */ u8 field_0x1D;
/* 0x1E */ u16 mFlags;
/* 0x20 */ u32 field_0x20;
/* 0x24 */ s16 field_0x24;
};
} // namespace EGG
#endif
+12
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@@ -58,6 +58,18 @@ public:
return mDist;
}
void SetIndex(u16 index) {
mIndex = index;
}
void ClearField0xA0() {
field_0xA0 = 0;
}
void ClearFlag4() {
mFlags = mFlags & 0xFFFE;
}
private:
/* 0x04 */ u16 mIndex;
/* 0x06 */ u16 field_0x06;
+1 -3
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@@ -1,9 +1,7 @@
#ifndef M3D_H
#define M3D_H
#include "egg/core/eggHeap.h"
#include "egg/gfx/eggFogManager.h"
#include "egg/gfx/eggLight.h"
#include "egg/egg_types.h"
#include "m/m_allocator.h"
#include "nw4r/g3d/g3d_scnroot.h"