Merge pull request #302 from elijah-thomas774/d_t_scene_change

d_t_scene_change OK
This commit is contained in:
Elijah Thomas
2026-03-02 11:02:20 -05:00
committed by GitHub
15 changed files with 208 additions and 29 deletions
@@ -97,7 +97,7 @@ fn_61_4F40 = .text:0x00004F40; // type:function size:0x2E4
fn_61_5230 = .text:0x00005230; // type:function size:0x100
fn_61_5330 = .text:0x00005330; // type:function size:0x1D4
fn_61_5510 = .text:0x00005510; // type:function size:0x1A8
fn_61_56C0 = .text:0x000056C0; // type:function size:0x4C
fn_61_56C0__12dAcNpcSlb2_cF7mVec3_cPC7mVec3_cPC4mAng = .text:0x000056C0; // type:function size:0x4C
fn_61_5710 = .text:0x00005710; // type:function size:0x48
fn_61_5760 = .text:0x00005760; // type:function size:0x48
fn_61_57B0 = .text:0x000057B0; // type:function size:0x48
@@ -2,20 +2,20 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
dTgSceneChange_c_classInit__Fv = .text:0x00000070; // type:function size:0x4C
TgSceneChange__init = .text:0x000000C0; // type:function size:0xD4
fn_204_1A0 = .text:0x000001A0; // type:function size:0x74
TgSceneChange__update = .text:0x00000220; // type:function size:0x160
fn_204_380 = .text:0x00000380; // type:function size:0x1C4
fn_204_550 = .text:0x00000550; // type:function size:0x5C
fn_204_5B0 = .text:0x000005B0; // type:function size:0x8
__dt__16dTgSceneChange_cFv = .text:0x000005C0; // type:function size:0x5C
create__16dTgSceneChange_cFv = .text:0x000000C0; // type:function size:0xD4
checkDisabled__16dTgSceneChange_cCFv = .text:0x000001A0; // type:function size:0x74
actorExecute__16dTgSceneChange_cFv = .text:0x00000220; // type:function size:0x160
checkScrapper__16dTgSceneChange_cFv = .text:0x00000380; // type:function size:0x1C4
savePlayerPosition__16dTgSceneChange_cFv = .text:0x00000550; // type:function size:0x5C
draw__16dTgSceneChange_cFv = .text:0x000005B0; // type:function size:0x8
__dt__16dTgSceneChange_cFv = .text:0x000005C0; // type:function size:0x5C scope:weak
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_204_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
lbl_204_data_0 = .data:0x00000000; // type:object size:0x13 data:string
lbl_204_data_14 = .data:0x00000014; // type:object size:0x4 data:4byte
lbl_204_rodata_0 = .rodata:0x00000000; // type:object size:0x4 scope:local data:float
lbl_204_data_0 = .data:0x00000000; // type:object size:0x13 scope:local data:string
ScrapperStopEvent = .data:0x00000014; // type:object size:0x4 data:4byte
g_profile_SC_CHANGE_TAG = .data:0x00000018; // type:object size:0x10
lbl_204_data_28 = .data:0x00000028; // type:object size:0x4 data:4byte
lbl_204_data_2C = .data:0x0000002C; // type:object size:0x4 data:4byte
lbl_204_data_30 = .data:0x00000030; // type:object size:0xC data:string
TgSceneChange__vtable = .data:0x0000003C; // type:object size:0x74
lbl_204_data_28 = .data:0x00000028; // type:object size:0x4 scope:local data:4byte
lbl_204_data_2C = .data:0x0000002C; // type:object size:0x4 scope:local data:4byte
lbl_204_data_30 = .data:0x00000030; // type:object size:0xC scope:local data:string
__vt__16dTgSceneChange_c = .data:0x0000003C; // type:object size:0x74
+3 -3
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@@ -2521,7 +2521,7 @@ vt_0x280__17daPlayerActBase_cFv = .text:0x8005C720; // type:function size:0x8
getSwordPos__17daPlayerActBase_cCFv = .text:0x8005C730; // type:function size:0x8
vt_0x278__17daPlayerActBase_cCFv = .text:0x8005C740; // type:function size:0x8
vt_0x274__17daPlayerActBase_cFv = .text:0x8005C750; // type:function size:0xC
triggerExitRelated__17daPlayerActBase_cFv = .text:0x8005C760; // type:function size:0x4
triggerExitRelated__17daPlayerActBase_cFiii = .text:0x8005C760; // type:function size:0x4
doesGameOver__17daPlayerActBase_cFv = .text:0x8005C770; // type:function size:0x8
setActorRef11__17daPlayerActBase_cFv = .text:0x8005C780; // type:function size:0x4
getGroosenatorIfIn__17daPlayerActBase_cFv = .text:0x8005C790; // type:function size:0x8
@@ -2900,8 +2900,8 @@ __sinit_\d_rumble_cpp = .text:0x80066E50; // type:function size:0x108 scope:loca
fn_80066F60 = .text:0x80066F60; // type:function size:0x50
lzSafeDecompress__FPCvUlPv = .text:0x80066FB0; // type:function size:0x64
matrixCreateFromPosRotYScale__FR6mMtx_cRC7mVec3_c4mAngRC7mVec3_cP6mMtx_cf = .text:0x80067020; // type:function size:0x138
checkIfVec3fInMatrix__FRC6mMtx_cRC7mVec3_c = .text:0x80067160; // type:function size:0x88
fn_800671F0 = .text:0x800671F0; // type:function size:0x84
checkAreaBox__FRC6mMtx_cRC7mVec3_c = .text:0x80067160; // type:function size:0x88
checkAreaCyl__FRC6mMtx_cRC7mVec3_c = .text:0x800671F0; // type:function size:0x84
__ct__7mVec2_cFv = .text:0x80067280; // type:function size:0x4
fn_80067290 = .text:0x80067290; // type:function size:0xA8
fn_80067340 = .text:0x80067340; // type:function size:0xC0
+1 -1
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@@ -2944,7 +2944,7 @@ config.libs = [
Rel(
NonMatching, "d_t_ro_at_target_manager", "REL/d/t/d_t_ro_at_target_manager.cpp"
),
Rel(NonMatching, "d_t_scene_change", "REL/d/t/d_t_scene_change.cpp"),
Rel(Matching, "d_t_scene_change", "REL/d/t/d_t_scene_change.cpp"),
Rel(NonMatching, "d_t_ship_flood", "REL/d/t/d_t_ship_flood.cpp"),
Rel(NonMatching, "d_t_ship_slope", "REL/d/t/d_t_ship_slope.cpp"),
Rel(Matching, "d_t_ship_window", "REL/d/t/d_t_ship_window.cpp"),
@@ -2,6 +2,7 @@
#define D_A_NPC_VOLCANO_F2_SALBO_H
#include "d/a/npc/d_a_ordinary_npc.h"
#include "m/m_vec.h"
#include "s/s_State.hpp"
class dAcNpcSlb2_c : public dAcOrdinaryNpc_c {
@@ -10,6 +11,7 @@ public:
virtual ~dAcNpcSlb2_c() {}
void fn_61_58C0(int, int);
void fn_61_56C0(const mVec3_c, const mVec3_c *, const mAng *);
bool fn_61_6A10();
void fn_61_68D0(int);
+1 -1
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@@ -372,7 +372,7 @@ public:
/* vt 0x26C */ virtual bool doesGameOver() {
return true;
}
/* vt 0x270 */ virtual void triggerExitRelated() {}
/* vt 0x270 */ virtual void triggerExitRelated(UNKWORD sceneLink, UNKWORD pathIdx, UNKWORD sceneType) {}
/* vt 0x274 */ virtual mAng vt_0x274() {
return mRotation.y;
}
+40
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@@ -2,13 +2,53 @@
#define D_T_SCENE_CHANGE_H
#include "d/t/d_tg.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
class dTgSceneChange_c : public dTg_c {
public:
// TODO: Move this somewhere not in d_t_scene_change.
// The Variable gets passed to dAcPy_c::triggerExitRelated
enum Type_e {
/* 0x0 */ TYPE_0,
/* 0x1 */ TYPE_1, // Restricting Movement?
/* 0x2 */ TYPE_2,
/* 0x3 */ TYPE_3, // Forced Walk
/* 0x4 */ TYPE_4, // Loftwing
/* 0x5 */ TYPE_5, // Landing on Skyloft
/* 0x6 */ TYPE_6, // Enter/Exit Dungeon
/* 0x7 */ TYPE_7, // Minecart
/* 0x8 */ TYPE_8, // Cistern Rope to Basement
/* 0x9 */ TYPE_9, // Light Pillar?
/* 0xA */ TYPE_A, // Boat
/* 0xB */ TYPE_B, // Actor Related
};
dTgSceneChange_c() {}
virtual ~dTgSceneChange_c() {}
virtual int create() override;
virtual int draw() override;
virtual int actorExecute() override;
private:
bool checkDisabled() const;
bool checkScrapper();
void savePlayerPosition();
private:
/* 0x0FC */ mMtx_c mArea;
/* 0x12C */ u8 mSceneLink;
/* 0x12D */ u8 mSceneType;
/* 0x12E */ u8 mPathId;
/* 0x12F */ u8 mEnableSceneflag;
/* 0x130 */ u16 mEnableStoryflag;
/* 0x132 */ u16 mDisableStoryflag;
/* 0x134 */ bool field_0x134;
/* 0x135 */ bool field_0x135;
/* 0x136 */ bool field_0x136;
/* 0x138 */ mVec3_c field_0x138; // Player position on Scrapper Stop
};
#endif
+2 -1
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@@ -6,6 +6,7 @@
#include "m/m_vec.h"
void matrixCreateFromPosRotYScale(mMtx_c &, const mVec3_c &, const mAng, const mVec3_c &, mMtx_c *, f32);
bool checkIfVec3fInMatrix(const mMtx_c &, const mVec3_c &);
bool checkAreaBox(const mMtx_c &, const mVec3_c &);
bool checkAreaCyl(const mMtx_c &, const mVec3_c &);
#endif
+2 -2
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@@ -51,7 +51,7 @@ int dTgAction_c::actorExecute() {
break;
}
if (pObj->mProfileName == fProfile::BOMB) {
if (checkIfVec3fInMatrix(mActiveMtx, pObj->getPosition())) {
if (checkAreaBox(mActiveMtx, pObj->getPosition())) {
reinterpret_cast<dAcBomb_c *>(pObj)->On_0xA3C(0x20000000);
}
}
@@ -59,7 +59,7 @@ int dTgAction_c::actorExecute() {
}
// Check For Player Within Area
if (enabled && checkIfVec3fInMatrix(mActiveMtx, player->getPosition())) {
if (enabled && checkAreaBox(mActiveMtx, player->getPosition())) {
if (mType == FORCE_FADE_RESTART) {
player->onFlags_0x358(0x10000000);
setActiveArea(50.f);
+1 -1
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@@ -46,7 +46,7 @@ int dTgGateToGround_c::actorExecute() {
player = dAcPy_c::LINK;
if (checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (checkAreaBox(matrix, player->mPosition)) {
if (player->getRidingActorType() != dAcPy_c::RIDING_LOFTWING) {
if (delayFrames > 15) {
Event e("CloudHole", 100, 0, nullptr, nullptr);
+2 -2
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@@ -21,11 +21,11 @@ int dTgHeatResist_c::actorExecute() {
dAcPy_c *player = dAcPy_c::LINK;
if (mInverted == 1) {
if (!checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (!checkAreaBox(matrix, player->mPosition)) {
player->onForceOrPreventActionFlags(0x8000000);
}
} else {
if (checkIfVec3fInMatrix(matrix, player->mPosition)) {
if (checkAreaBox(matrix, player->mPosition)) {
player->onForceOrPreventActionFlags(0x8000000);
}
}
+136
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@@ -1,3 +1,139 @@
#include "d/t/d_t_scene_change.h"
#include "c/c_lib.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/npc/d_a_npc_volcano_f2_salbo.h"
#include "d/flag/sceneflag_manager.h"
#include "d/flag/storyflag_manager.h"
#include "f/f_base.h"
#include "f/f_profile_name.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/area_math.h"
#include "toBeSorted/d_path.h"
#include "toBeSorted/event.h"
#include "toBeSorted/event_manager.h"
const char *ScrapperStopEvent = "HailToPlayerToStop";
SPECIAL_ACTOR_PROFILE(SC_CHANGE_TAG, dTgSceneChange_c, fProfile::SC_CHANGE_TAG, 0x21, 0, 4);
int dTgSceneChange_c::create() {
mSceneLink = getFromParams(0, 0xFF);
mPathId = getFromParams(8, 0xFF);
mSceneType = getFromParams(16, 0xFF);
if (mSceneType == 0xFF) {
mSceneType = 0 /* TODO: Change with enum when used. See note in this files header */;
}
mEnableSceneflag = getFromParams(24, 0xFF);
mEnableStoryflag = (mRotation.x >> 0) & 0x7FF;
field_0x134 = ((mRotation.x >> 11) & 0x3) == 1;
mRotation.x = 0;
mDisableStoryflag = mRotation.z & 0x7FF;
field_0x136 = ((mRotation.z >> 12) & 0xF) != 0;
mRotation.z = 0;
matrixCreateFromPosRotYScale(mArea, mPosition, mRotation.y, mScale, nullptr, 0.f);
return SUCCEEDED;
}
bool dTgSceneChange_c::checkDisabled() const {
bool disabled = false;
bool validFlag = mDisableStoryflag != 0 && mDisableStoryflag < 0x7FF;
if (validFlag && StoryflagManager::sInstance->getFlag(mDisableStoryflag)) {
disabled = true;
}
return disabled;
}
int dTgSceneChange_c::actorExecute() {
if (checkDisabled()) {
return SUCCEEDED;
}
if (mEnableStoryflag != 0 && mEnableStoryflag < 0x7FF) {
if (!StoryflagManager::sInstance->getFlag(mEnableStoryflag)) {
return SUCCEEDED;
}
}
if (mEnableSceneflag < 0xFF) {
if (!SceneflagManager::sInstance->checkBoolFlag(mRoomID, mEnableSceneflag)) {
return SUCCEEDED;
}
}
dAcPy_c *pPlayer = dAcPy_c::GetLinkM();
if ((field_0x134 && checkAreaCyl(mArea, pPlayer->mPosition)) ||
(!field_0x134 && checkAreaBox(mArea, pPlayer->mPosition))) {
if (!(field_0x136 && checkScrapper())) {
pPlayer->triggerExitRelated(mSceneLink, mPathId, mSceneType);
}
} else {
if (field_0x136) {
savePlayerPosition();
}
}
return SUCCEEDED;
}
extern "C" dAcOrdinaryNpc_c *SCRAPPER_PTR;
bool dTgSceneChange_c::checkScrapper() {
if (SCRAPPER_PTR != nullptr && SCRAPPER_PTR->mProfileName == fProfile::NPC_SLB2) {
dAcNpcSlb2_c *pScrapper = static_cast<dAcNpcSlb2_c *>(SCRAPPER_PTR);
if (!pScrapper->fn_61_6A10()) {
return false;
}
dPath_c path;
if (path.initWithPathIndex(mPathId, mRoomID, 0) && (u32)path.getNumPoints() >= 2) {
if (EventManager::isInEvent(pScrapper, ScrapperStopEvent)) {
mVec3_c p0, p1;
p0.copyFrom(path.getPoint(0));
p1.copyFrom(path.getPoint(1));
mAng a = cLib::targetAngleY(p0, p1);
pScrapper->fn_61_56C0(field_0x138, &mPosition, &a);
return true;
} else {
void *zev = pScrapper->getOarcZev("DesertRobot");
u32 flag1 = 0x100000;
Event e(ScrapperStopEvent, zev, 100, flag1 + 1, 0, 0);
EventManager::alsoSetAsCurrentEvent(pScrapper, &e, nullptr);
return true;
}
}
}
return false;
}
void dTgSceneChange_c::savePlayerPosition() {
if (SCRAPPER_PTR == nullptr) {
return;
}
if (SCRAPPER_PTR->mProfileName != fProfile::NPC_SLB2) {
return;
}
const dAcPy_c *pPlayer = dAcPy_c::GetLink();
if (pPlayer->checkActionFlags(0x800000 | 0x400000 | 0x40000 | 0x20000 | 0x10000 | 0x800 | 0x40 | 0x10 | 0x2) &&
!pPlayer->checkActionFlags(0x40000)) {
return;
}
field_0x138 = pPlayer->mPosition;
}
int dTgSceneChange_c::draw() {
return SUCCEEDED;
}
+1 -1
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@@ -32,7 +32,7 @@ bool isValidStoryFlag(u16 storyflag) {
}
int dTgSwArea_c::actorExecute() {
if (checkIfVec3fInMatrix(area, dAcPy_c::LINK->mPosition)) {
if (checkAreaBox(area, dAcPy_c::LINK->mPosition)) {
SceneflagManager::sInstance->setFlag(mRoomID, setSceneflag);
SceneflagManager::sInstance->unsetFlag(mRoomID, unsetSceneflag);
+1 -1
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@@ -27,5 +27,5 @@ bool dTgTimeDoorBeam_c::checkPlayerPosInMtx() {
return false;
}
return checkIfVec3fInMatrix(matrix, dAcPy_c::LINK->mPosition);
return checkAreaBox(matrix, dAcPy_c::LINK->mPosition);
}
+1 -1
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@@ -48,7 +48,7 @@ void dTgTouchTag::executeState_Wait() {
dAcBase_c *actor = static_cast<dAcBase_c *>(fManager_c::searchBaseByProfName(ACTIVATORS[mActivatorIndex], nullptr));
while (actor != nullptr) {
if (actor->mRoomID == mRoomID && checkIfVec3fInMatrix(mAreaOfEffect, actor->mPosition)) {
if (actor->mRoomID == mRoomID && checkAreaBox(mAreaOfEffect, actor->mPosition)) {
mFlagTimer = 5;
if (mZoneFlag != 0xFF) {
SceneflagManager::sInstance->setFlag(mRoomID, mZoneFlag);