Merge pull request #283 from swekka/d_a_obj_grass_coil

d_a_obj_grass_coil OK
This commit is contained in:
Elijah Thomas
2025-12-07 16:50:31 -05:00
committed by GitHub
4 changed files with 193 additions and 18 deletions
@@ -8,12 +8,12 @@ __dt__28sFState_c<15dAcOgrassCoil_c>Fv = .text:0x000001D0; // type:function size
__dt__31sFStateFct_c<15dAcOgrassCoil_c>Fv = .text:0x00000230; // type:function size:0x6C
__dt__84sStateMgr_c<15dAcOgrassCoil_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002A0; // type:function size:0xA0
__dt__54sFStateMgr_c<15dAcOgrassCoil_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000340; // type:function size:0xA4
fn_268_3F0 = .text:0x000003F0; // type:function size:0xBC
fn_268_4B0 = .text:0x000004B0; // type:function size:0x140
createHeap__15dAcOgrassCoil_cFv = .text:0x000003F0; // type:function size:0xBC
create__15dAcOgrassCoil_cFv = .text:0x000004B0; // type:function size:0x140
changeState__84sStateMgr_c<15dAcOgrassCoil_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x000005F0; // type:function size:0x10
fn_268_600 = .text:0x00000600; // type:function size:0x8
fn_268_610 = .text:0x00000610; // type:function size:0x3F4
fn_268_A10 = .text:0x00000A10; // type:function size:0x34
doDelete__15dAcOgrassCoil_cFv = .text:0x00000600; // type:function size:0x8
actorExecute__15dAcOgrassCoil_cFv = .text:0x00000610; // type:function size:0x3F4
draw__15dAcOgrassCoil_cFv = .text:0x00000A10; // type:function size:0x34
initializeState_Wait__15dAcOgrassCoil_cFv = .text:0x00000A50; // type:function size:0x4
executeState_Wait__15dAcOgrassCoil_cFv = .text:0x00000A60; // type:function size:0x4
finalizeState_Wait__15dAcOgrassCoil_cFv = .text:0x00000A70; // type:function size:0x4
@@ -40,16 +40,16 @@ isSameName__30sFStateID_c<15dAcOgrassCoil_c>CFPCc = .text:0x00000EC0; // type:fu
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
lbl_268_rodata_0 = .rodata:0x00000000; // type:object size:0x50 data:float
lbl_268_rodata_0 = .rodata:0x00000000; // type:object size:0x50 scope:local data:float
g_profile_OBJ_GRASS_COIL = .data:0x00000000; // type:object size:0x40 data:4byte
lbl_268_data_40 = .data:0x00000040; // type:object size:0x10 data:string
lbl_268_data_50 = .data:0x00000050; // type:object size:0x38
lbl_268_data_88 = .data:0x00000088; // type:object size:0x80
lbl_268_data_108 = .data:0x00000108; // type:object size:0x30
lbl_268_data_138 = .data:0x00000138; // type:object size:0x30
lbl_268_data_168 = .data:0x00000168; // type:object size:0x18
lbl_268_data_180 = .data:0x00000180; // type:object size:0x5C
lbl_268_data_1DC = .data:0x000001DC; // type:object size:0x34
lbl_268_data_40 = .data:0x00000040; // type:object size:0x10 scope:local data:string
lbl_268_data_50 = .data:0x00000050; // type:object size:0x38 scope:local
__vt__15dAcOgrassCoil_c = .data:0x00000088; // type:object size:0x80
__vt__54sFStateMgr_c<15dAcOgrassCoil_c,20sStateMethodUsr_FI_c> = .data:0x00000108; // type:object size:0x30
__vt__84sStateMgr_c<15dAcOgrassCoil_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x00000138; // type:object size:0x30
lbl_268_data_168 = .data:0x00000168; // type:object size:0x18 scope:local
lbl_268_data_180 = .data:0x00000180; // type:object size:0x5C scope:local
__vt__30sFStateID_c<15dAcOgrassCoil_c> = .data:0x000001DC; // type:object size:0x34
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_268_bss_8 = .bss:0x00000008; // type:object size:0x10
lbl_268_bss_18 = .bss:0x00000018; // type:object size:0x30 data:4byte
lbl_268_bss_8 = .bss:0x00000008; // type:object size:0x10 scope:local
lbl_268_bss_18 = .bss:0x00000018; // type:object size:0x30 scope:local data:4byte
+1 -1
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@@ -2521,7 +2521,7 @@ config.libs = [
NonMatching, "d_a_obj_goddess_statue", "REL/d/a/obj/d_a_obj_goddess_statue.cpp"
),
Rel(NonMatching, "d_a_obj_god_mark", "REL/d/a/obj/d_a_obj_god_mark.cpp"),
Rel(NonMatching, "d_a_obj_grass_coil", "REL/d/a/obj/d_a_obj_grass_coil.cpp"),
Rel(Matching, "d_a_obj_grass_coil", "REL/d/a/obj/d_a_obj_grass_coil.cpp"),
Rel(Matching, "d_a_obj_grave", "REL/d/a/obj/d_a_obj_grave.cpp"),
Rel(NonMatching, "d_a_obj_ground_cover", "REL/d/a/obj/d_a_obj_ground_cover.cpp"),
Rel(NonMatching, "d_a_obj_guard_log", "REL/d/a/obj/d_a_obj_guard_log.cpp"),
+32 -1
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@@ -2,6 +2,11 @@
#define D_A_OBJ_GRASS_COIL_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
@@ -10,10 +15,36 @@ public:
dAcOgrassCoil_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcOgrassCoil_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOgrassCoil_c, Wait);
STATE_MGR_DEFINE_UTIL_EXECUTESTATE(dAcOgrassCoil_c);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcOgrassCoil_c);
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl[2]; ///< Indexed by `mCut` to differentiate between noncut/cut models
/* 0x36C */ STATE_MGR_DECLARE(dAcOgrassCoil_c);
/* 0x3A8 */ dCcD_Cyl mCollider;
/* 0x4F8 */ mVec3_c mSpawnPos; ///< Spawn Position used for when an item is dropped
/* 0x504 */ mAng3_c mEffectRot;
/* 0x50A */ s16 mTargetRotX; ///< Used as target for swaying when disturbed
/* 0x50C */ s16 mTargetRotY; ///< Used as target for swaying when disturbed
/* 0x50E */ s16 mSwayAmt; ///< Used to assist with the swaying when disturbed. Adjusts mTargetRotX
/* 0x510 */ mAng mSpawnRotY; ///< A copy of the spawned rotation so mRotation.y is free to adjust.
///< The final Y-rotation is represented by `mSpawnRotY - mRotation.y`
/* 0x512 */ u8 _0x512;
/* 0x513 */ bool mCut;
static dCcD_SrcCyl sCylSrc;
static const u32 sCalcAngleRatio;
static const s16 sEffectRotIncrement;
static const float sSqDistThreshold;
static const u32 lbl_268_rodata_4C;
};
#endif
+144
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@@ -1,9 +1,153 @@
#include "d/a/obj/d_a_obj_grass_coil.h"
#include "c/c_lib.h"
#include "common.h"
#include "d/a/d_a_player.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_s.h"
#include "d/snd/d_snd_wzsound.h"
#include "f/f_base.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "s/s_Math.h"
#include "toBeSorted/attention.h"
#include "toBeSorted/d_emitter.h"
SPECIAL_ACTOR_PROFILE(OBJ_GRASS_COIL, dAcOgrassCoil_c, fProfile::OBJ_GRASS_COIL, 0x263, 0, 2);
STATE_DEFINE(dAcOgrassCoil_c, Wait);
dCcD_SrcCyl dAcOgrassCoil_c::sCylSrc = {
/* mObjInf */
{/* mObjAt */ {0, 0, {0, 0, 0}, 0, 0, 0, 0, 0, 0},
/* mObjTg */
{AT_TYPE_SWORD | AT_TYPE_BOMB | AT_TYPE_0x40 | AT_TYPE_SLINGSHOT | AT_TYPE_WHIP | AT_TYPE_ARROW |
AT_TYPE_CLAWSHOT | AT_TYPE_0x800000,
0x200111,
{0, 0xb, 0x407},
0x0,
0x0},
/* mObjCo */ {0x29}},
/* mCylInf */
{50.f, 130.f}
};
const u32 dAcOgrassCoil_c::sCalcAngleRatio = 5;
bool dAcOgrassCoil_c::createHeap() {
void *data = getOarcResFile("GrassCoilNormal");
mResFile = nw4r::g3d::ResFile(data);
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("GrassCoilNormal");
TRY_CREATE(mMdl[0].create(mdl, &mAllocator, 0x120, 1, nullptr));
nw4r::g3d::ResMdl mdlCut = mResFile.GetResMdl("GrassCoilNormalCut");
TRY_CREATE(mMdl[1].create(mdlCut, &mAllocator, 0x120, 1, nullptr));
return SUCCEEDED;
}
int dAcOgrassCoil_c::create() {
mSpawnRotY = mRotation.y;
mRotation.y = 0;
CREATE_ALLOCATOR(dAcOgrassCoil_c);
mStts.SetRank(8);
mCollider.Set(sCylSrc);
mCollider.SetStts(mStts);
updateMatrix();
mWorldMtx.YrotM(mSpawnRotY - mRotation.y);
mMdl[mCut].setLocalMtx(mWorldMtx);
mStateMgr.changeState(StateID_Wait);
mCullingDistance = 9000.0f;
mBoundingBox.Set(mVec3_c(-100.0f, -50.0f, -100.0f), mVec3_c(100.0f, 200.0f, 100.0f));
field_0x1A8 = 0.0f;
return SUCCEEDED;
}
int dAcOgrassCoil_c::doDelete() {
return SUCCEEDED;
}
const s16 dAcOgrassCoil_c::sEffectRotIncrement = 0xe39; // ~20 degrees
int dAcOgrassCoil_c::actorExecute() {
if (checkObjectProperty(OBJ_PROP_0x1)) {
if (dAcPy_c::GetLink()->mPosition.squareDistanceToXZ(mPosition) > 1000000.f) {
return SUCCEEDED;
}
}
if (!mCut) {
AttentionManager::GetInstance()->addUnk3Target(*this, 1, 250.0f, -100.0f, 100.0f);
}
if (!mCut) {
bool hitBySlingshot = false;
if (mCollider.ChkTgHit()) {
if (mCollider.ChkTgAtHitType(AT_TYPE_SLINGSHOT)) {
hitBySlingshot = true;
} else {
mEffectRot.y = mSpawnRotY;
for (s32 i = 0; i < 2; i++) {
if (i == 1) {
mEffectRot.y += mAng(sEffectRotIncrement);
}
dEmitterBase_c *emitter = dJEffManager_c::spawnEffect(
PARTICLE_RESOURCE_ID_MAPPING_485_, mPosition, &mEffectRot, nullptr, nullptr, nullptr, 0, 0
);
if (emitter != nullptr) {
emitter->bindShpEmitter(dJEffManager_c::GrassCoil, true);
}
}
mCollider.ClrTgSet();
mCut = true;
mSwayAmt = -mAng::d2s(18.0011);
startSound(SE_Gcoil_CUT);
mCollider.SetR(25.0f);
mCollider.SetH(70.0f);
mSpawnPos = mPosition;
mSpawnPos.y += 30.0f;
itemDroppingAndGivingRelated(&mSpawnPos, 0);
}
}
if (hitBySlingshot || (mSwayAmt == 0 && mCollider.ChkCoHit() && dAcPy_c::GetLink()->mSpeed > 0.0f)) {
if (!mCut) {
mSwayAmt = -mAng::d2s(13.0025);
} else {
mSwayAmt = -mAng::d2s(2);
}
mTargetRotY = cLib::targetAngleY(dAcPy_c::GetLink()->mPosition, mPosition) - 0x8000;
}
}
if (mSwayAmt != 0) {
s32 _a = 0;
mSwayAmt += s16(-mTargetRotX * (0.35f + (0.01f * _a)));
mSwayAmt *= 0.85f + (0.01f * _a);
mTargetRotX += mSwayAmt;
}
if (mTargetRotX != mRotation.x) {
sLib::addCalcAngle(mRotation.x.ref(), mTargetRotX, 5, mAng::d2s(7), mAng::d2s(1));
}
if (mTargetRotY != mRotation.y) {
sLib::addCalcAngle(mRotation.y.ref(), mTargetRotY, 5, mAng::d2s(7), mAng::d2s(1));
}
updateMatrix();
mWorldMtx.YrotM(mSpawnRotY - mRotation.y);
mMdl[mCut].setLocalMtx(mWorldMtx);
if (!mCut) {
mCollider.SetC(mPosition);
dCcS::GetInstance()->Set(&mCollider);
}
return SUCCEEDED;
}
const float dAcOgrassCoil_c::sSqDistThreshold = 1000000.f;
const u32 dAcOgrassCoil_c::lbl_268_rodata_4C = 2;
int dAcOgrassCoil_c::draw() {
drawModelType1(&mMdl[mCut]);
return SUCCEEDED;
}
void dAcOgrassCoil_c::initializeState_Wait() {}
void dAcOgrassCoil_c::executeState_Wait() {}
void dAcOgrassCoil_c::finalizeState_Wait() {}