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https://github.com/zeldaret/ss
synced 2026-05-29 16:44:44 -04:00
d_a_obj_puzzle_island OK
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@@ -2,16 +2,16 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
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_epilog = .text:0x00000030; // type:function size:0x2C scope:global
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_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
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dAcOpuzzleIsland_c_classInit__Fv = .text:0x00000070; // type:function size:0x64
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AcOpuzzleIsland__bgInteractFunc = .text:0x000000E0; // type:function size:0x7C
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AcOpuzzleIsland__initModels = .text:0x00000160; // type:function size:0x10C
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AcOpuzzleIsland__init = .text:0x00000270; // type:function size:0xD4
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fn_369_350 = .text:0x00000350; // type:function size:0x8
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AcOpuzzleIsland__update = .text:0x00000360; // type:function size:0x28
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fn_369_390 = .text:0x00000390; // type:function size:0x28
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rideCallback__18dAcOpuzzleIsland_cFP4dBgWP12dAcObjBase_cP12dAcObjBase_c = .text:0x000000E0; // type:function size:0x7C
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createHeap__18dAcOpuzzleIsland_cFv = .text:0x00000160; // type:function size:0x10C
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create__18dAcOpuzzleIsland_cFv = .text:0x00000270; // type:function size:0xD4
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doDelete__18dAcOpuzzleIsland_cFv = .text:0x00000350; // type:function size:0x8
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actorExecute__18dAcOpuzzleIsland_cFv = .text:0x00000360; // type:function size:0x28
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draw__18dAcOpuzzleIsland_cFv = .text:0x00000390; // type:function size:0x28
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__dt__18dAcOpuzzleIsland_cFv = .text:0x000003C0; // type:function size:0x74
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_ctors = .ctors:0x00000000; // type:label scope:global
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_dtors = .dtors:0x00000000; // type:label scope:global
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lbl_369_rodata_0 = .rodata:0x00000000; // type:object size:0x4 data:float
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g_profile_OBJ_PUZZLE_ISLAND = .data:0x00000000; // type:object size:0x38
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lbl_369_data_38 = .data:0x00000038; // type:object size:0x20 data:string
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AcOpuzzleIsland__vtable = .data:0x00000058; // type:object size:0x80
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__vt__18dAcOpuzzleIsland_c = .data:0x00000058; // type:object size:0x80
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+1
-1
@@ -2180,7 +2180,7 @@ config.libs = [
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Rel(Matching, "d_a_obj_pumpkin_bar", "REL/d/a/obj/d_a_obj_pumpkin_bar.cpp"),
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Rel(Matching, "d_a_obj_pumpkin_leaf", "REL/d/a/obj/d_a_obj_pumpkin_leaf.cpp"),
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Rel(NonMatching, "d_a_obj_push_block", "REL/d/a/obj/d_a_obj_push_block.cpp"),
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Rel(NonMatching, "d_a_obj_puzzle_island", "REL/d/a/obj/d_a_obj_puzzle_island.cpp"),
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Rel(Matching, "d_a_obj_puzzle_island", "REL/d/a/obj/d_a_obj_puzzle_island.cpp"),
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Rel(NonMatching, "d_a_obj_rail_end", "REL/d/a/obj/d_a_obj_rail_end.cpp"),
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Rel(Matching, "d_a_obj_rail_post", "REL/d/a/obj/d_a_obj_rail_post.cpp"),
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Rel(NonMatching, "d_a_obj_ride_rock", "REL/d/a/obj/d_a_obj_ride_rock.cpp"),
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@@ -2,13 +2,26 @@
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#define D_A_OBJ_PUZZLE_ISLAND_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "m/m3d/m_smdl.h"
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class dAcOpuzzleIsland_c : public dAcObjBase_c {
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public:
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dAcOpuzzleIsland_c() {}
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virtual ~dAcOpuzzleIsland_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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static void rideCallback(dBgW *, dAcObjBase_c *, dAcObjBase_c *);
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private:
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/* 0x330 */ m3d::smdl_c mMdl;
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/* 0x34C */ nw4r::g3d::ResFile mResFile;
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/* 0x350 */ dBgW mBgW;
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};
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#endif
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@@ -1,3 +1,63 @@
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#include "d/a/obj/d_a_obj_puzzle_island.h"
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#include "common.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s.h"
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#include "d/d_stage.h"
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#include "d/flag/storyflag_manager.h"
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#include "f/f_base.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "nw4r/g3d/res/g3d_resmdl.h"
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SPECIAL_ACTOR_PROFILE(OBJ_PUZZLE_ISLAND, dAcOpuzzleIsland_c, fProfile::OBJ_PUZZLE_ISLAND, 0x1D6, 0, 3);
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void dAcOpuzzleIsland_c::rideCallback(dBgW *unknown, dAcObjBase_c *actor, dAcObjBase_c *interactor) {
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if (interactor->isActorPlayer() && actor != nullptr && StoryflagManager::sInstance->getCounterOrFlag(0x11d) == 0) {
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StoryflagManager::sInstance->setFlag(0x11d);
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}
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return;
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}
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bool dAcOpuzzleIsland_c::createHeap() {
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void *data = getOarcResFile("IslPuz");
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mResFile = nw4r::g3d::ResFile(data);
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dStage_c::bindStageResToFile(&mResFile);
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dStage_c::bindSkyCmnToResFile(&mResFile);
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nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("IslPuz");
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TRY_CREATE(mMdl.create(mdl, &heap_allocator, 0x120, 1, nullptr));
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void *dzb = dAcObjBase_c::getOarcFile("IslPuz", "dzb/IslPuz.dzb");
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void *plc = dAcObjBase_c::getOarcFile("IslPuz", "dat/IslPuz.plc");
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updateMatrix();
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mMdl.setScale(mScale);
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mMdl.setLocalMtx(mWorldMtx);
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TRY_CREATE(!mBgW.Set((cBgD_t *)dzb, (PLC *)plc, 1, &mWorldMtx, &mScale));
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mBgW.Lock();
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return true;
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}
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int dAcOpuzzleIsland_c::create() {
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CREATE_ALLOCATOR(dAcOpuzzleIsland_c);
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mBgW.SetCrrFunc(dBgS_MoveBGProc_Typical);
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dBgS::GetInstance()->Regist(&mBgW, this);
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mMdl.setPriorityDraw(0x1c, 9);
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mVec3_c min, max;
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mMdl.getBounds(&min, &max);
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boundingBox.Set(min, max);
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mCullingDistance = 500000.0;
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mBgW.SetRideCallback(rideCallback);
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return SUCCEEDED;
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}
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int dAcOpuzzleIsland_c::doDelete() {
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return SUCCEEDED;
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}
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int dAcOpuzzleIsland_c::actorExecute() {
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mBgW.Move();
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return SUCCEEDED;
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}
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int dAcOpuzzleIsland_c::draw() {
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drawModelType1(&mMdl);
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return SUCCEEDED;
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}
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